Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 19:56:25 Player: Lunace Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (61) 305 Value Destroyed (1450) 1450 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (-29) -29 TOTAL SCORE: 5106 Bonus ------- Friendly Fire -29 Cogmind --------- Core Integrity 832/850 Matter 116/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Rolling (95) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Treaded Exoskeleton Compact Wheel Armored Wheel > --- UTILITY (6) ------ Armored Scrap Engine Improved Heat Sink Medium Storage Unit > --- WEAPON (4) ------- Kinetic Assault Construct/G Cycling Accelerated LMG Construct/G > --- INVENTORY (10) --- Heavy Ion Engine Improved Heat Sink Improved Terrain Scanner System Restoration Module Improved Field Recycling Unit (68) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Treaded Exoskeleton Compact Wheel Armored Wheel > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink Medium Storage Unit Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Improved Light Cannon Grenade Launcher Kinetic Assault Construct/G Cycling Accelerated LMG Construct/G > --- INVENTORY -------- Heavy Ion Engine Improved Heat Sink Improved Terrain Scanner System Restoration Module Improved Field Recycling Unit [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Grenade Launcher Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Slots Evolved 8 | . . 2 2 . . 4 Power . | . . . . . . . Propulsion 2 | . . . . . . 2 Utility 4 | . . . 2 . . 2 Weapon 2 | . . 2 . . . . Parts Attached 51 | 8 10 12 5 7 6 3 Power 3 | 1 . 1 . 1 . . Engine 3 | 1 . 1 . 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 11 | 3 3 2 . 2 1 . Treads 2 | . 1 . . 1 . . Leg . | . . . . . . . Wheel 9 | 3 2 2 . 1 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 2 1 3 4 1 2 3 Device 6 | 1 1 . 1 . 2 1 Storage 2 | 1 . . . 1 . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 7 | . . 3 2 . . 2 Artifact . | . . . . . . . Weapon 21 | 2 6 6 1 3 3 . Energy Gun 5 | . 4 . . 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 9 | 2 1 3 1 2 . . Ballistic Cannon 2 | . . . . . 2 . Launcher 5 | . 1 3 . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 . 3 . . Parts Lost 13 | . 2 3 . 2 2 4 Power . | . . . . . . . Propulsion 4 | . . 2 . 2 . . Utility 3 | . . 1 . . . 2 Weapon 6 | . 2 . . . 2 2 Highest Loss Streak 4 | . 1 2 . 1 1 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 99 98 100 96 85 66 Engine 9 | . 14 11 9 9 7 . Treads 2 | . 1 . . 3 6 5 Wheel 17 | . 26 21 18 11 11 13 Device 9 | . 14 6 5 9 11 10 Storage 10 | . 14 11 9 9 9 6 Processor 3 | . . . 7 9 5 . Protection 3 | . . 4 13 9 . 3 Energy Gun 6 | . 9 16 . . . . Ballistic Gun 12 | . 16 5 18 17 11 13 Ballistic Cannon 2 | . . . . . 9 6 Launcher 13 | . 1 22 18 18 13 5 Naked Turns . | . . . . . . . Heaviest Build 43 | 14 16 29 37 43 33 31 Greatest Support 28 | 26 20 20 20 20 28 28 Greatest Overweight (x) 14 | . 1 2 1 14 1 1 Average Overweight (x) . | . . 1 1 2 . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 Average Capacity 8 | 7 8 8 8 9 10 10 Most Carried 10 | 6 8 8 8 9 10 8 Average Carried 7 | 3 6 6 7 8 8 5 Final Capacity 10 | 8 8 8 8 10 10 10 Final Carried 8 | 6 7 8 8 8 7 5 Scrap Engine Consumption 24 | . . . . . 23 1 Constructs Created 3 | . . . . . 2 1 Class Distribution -------------------- 57% | Bomber 23% | Mutant 16% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Bomber | -8/Materials Bomber | -8/Storage Bomber | -8/Recycling Bomber | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Matter Collected 1330 | 279 269 196 . 251 320 15 Remotely . | . . . . . . . Salvage Created 1712 | 49 408 429 59 300 295 172 Parts 108 | 5 22 34 13 16 11 7 Haulers Intercepted . | . . . . . . . Recyclers Shooed 5 | . . . . . 5 . Parts Field Recycled 27 | . . . 13 14 . . Retrieved Matter 383 | . . . 145 238 . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Combat Hostiles Destroyed 37 | . 9 13 5 5 4 1 Guns 15 | . 8 3 . 2 2 . Cannons 2 | . . . . . 2 . AOE 20 | . 1 10 5 3 . 1 Classes Destroyed 10 | 1 6 1 . . 1 1 Worker 5 | . 1 2 . . 2 . Builder 4 | . 1 1 1 . . 1 Tunneler 2 | 2 . . . . . . Recycler 8 | . 2 1 . 2 2 1 Watcher 5 | . 1 4 . . . . Swarmer 12 | . 3 3 3 3 . . Grunt 14 | . 6 7 . . 1 . Sentry 9 | . . 3 2 2 2 . Hunter 1 | . . . . . 1 . Heavy 1 | . . . . . . 1 Best Kill Streak 7 | 2 6 7 4 4 4 3 Combat Bots Only 5 | . 3 5 3 3 3 1 Max Kills in Single Turn 5 | 1 3 5 4 3 2 2 Gunslinging . | . . . . . . . Exploded 3 | . 1 3 3 3 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Hostile Shots Fired 199 | . 54 22 9 30 49 35 Missed 56 | . 16 8 2 8 10 12 Damage Taken 2465 | . 562 281 207 367 509 539 Core 391 | . 180 59 22 38 74 18 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 178 | . 68 . . . 54 56 Core Remaining (%) 72 | 100 28 85 . . 75 . Volleys Fired 131 | 7 37 25 5 21 25 11 Largest 4 | 2 2 4 4 4 3 4 Hottest 160 | 40 80 160 110 110 108 129 Shots Fired 319 | 14 72 66 20 43 66 38 Gun 220 | 14 65 50 10 38 21 22 Cannon 55 | . . . . . 44 11 Launcher 44 | . 7 16 10 5 1 5 Special . | . . . . . . . Kinetic 215 | 14 47 8 10 38 65 33 Thermal 60 | . 18 42 . . . . Explosive 44 | . 7 16 10 5 1 5 Electromagnetic . | . . . . . . . Robot Hit Streak 14 | 4 7 7 6 10 14 8 Robot Miss Streak 5 | 1 3 5 3 3 3 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 187 | 10 42 31 9 27 42 26 Core Hits 106 | 5 29 33 9 10 13 7 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . 1 . . 3 1 Burn 1 | . . 1 . . . . Destroy 1 | . . . . . . 1 Blast 3 | . . . . . 3 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5331 | 99 879 1775 446 639 973 520 Guns 1805 | 99 419 303 107 424 228 225 Cannons 721 | . . . . . 578 143 Explosions 2805 | . 460 1472 339 215 167 152 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2171 | 99 289 78 107 424 806 368 Thermal 557 | . 130 411 16 . . . Explosive 2603 | . 460 1286 323 215 167 152 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 258 | . 12 171 9 28 36 2 Projectiles 31 | . . . . . 31 . Explosions 227 | . 12 171 9 28 5 2 Melee . | . . . . . . . Knockbacks 5 | . . . . . 5 . Impact . | . . . . . . . Kinetic 5 | . . . . . 5 . Secondary . | . . . . . . . Self-Inflicted Damage 399 | . 90 110 118 63 . 18 Shots 17 | . 4 5 4 3 . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 357 | . 18 220 243 161 357 2 Average Temperature 89 | . 7 71 93 54 150 2 Received Heat Transfer 570 | . 222 114 36 126 72 . Effects 2 | . . . . . 2 . Interference 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 1 . . . . Heat Transferred 1190 | . 300 840 50 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Peak Influence 421 | 10 362 421 326 391 152 51 Initial 152 | . 6 68 124 102 152 50 Average 153 | 3 218 162 231 288 43 42 Maximum Alert Level 2 | . 1 2 1 1 . . Low Security (%) 59 | 100 41 50 34 12 100 100 Level 1 39 | . 58 44 65 87 . . Level 2 1 | . . 4 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 1 . . 1 . 2 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 4 | . 1 . . 1 . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Distress Signals 4 | . 1 3 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 59 | . 15 23 6 7 4 4 Peak Tracking Total 5 | . 3 5 4 3 4 3 Tactical Retreats 2 | . 2 . . . . . Traps | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Objects Rigged 2 | . . 2 . . . . Exploded 2 | . . 2 . . . . Machines | -11 -10 -9 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Machines Disabled 11 | . 1 4 2 4 . . Max in Single Turn 2 | . 1 2 2 2 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Machines Accessed 16 | . 4 6 1 1 4 . Terminals 12 | . 2 5 1 1 3 . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 3 | . 1 1 . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 53 | . 13 15 3 6 16 . Successful 25 | . 8 7 1 4 5 . Failed 28 | . 5 8 2 2 11 . Catastrophic 5 | . 1 2 . . 2 . Database Lockouts . | . . . . . . . Manual 36 | . 6 13 . 5 12 . Terminals 39 | . 4 13 3 6 13 . Fabricators . | . . . . . . . Repair Stations 5 | . 5 . . . . . Recycling Units 9 | . 4 2 . . 3 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . . 4 1 4 2 . Record 1 | . . . . . 1 . Prototype ID Bank 1 | . . . . 1 . . Unreport Threat 4 | . . 2 1 . 1 . Locate Traps 1 | . . . . 1 . . Maintenance Status 1 | . . 1 . . . . Security Status 2 | . . 1 . 1 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 4 . . . . . Scan Component 2 | . 2 . . . . . Repair 2 | . 2 . . . . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 8 | . 2 3 . . 3 . Terminals 5 | . 1 2 . . 2 . Detonate 3 | . . 1 . . 2 . Operators 2 | . 1 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 1 1 . . 1 . Reject 3 | . 1 1 . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 3 5 1 1 4 . Full Trace Events 2 | . 1 . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 2 . . . . . Time 52 | . 52 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . 10 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 3 | . . . . . 3 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Total Allies 3 | . . . . . 3 . Largest Group 3 | . . . . . 3 3 Highest-Rated Group 42 | . . . . . 42 42 Highest-Rated Ally 16 | . . . . . 16 16 Total Orders . | . . . . . . . Ally Attacks 5 | . . . . . . 5 Total Damage 68 | . . . . . . 68 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Turns Passed 2254 | 116 409 561 141 354 557 116 Spaces Moved 1324 | 65 239 446 117 148 235 74 Core 5 | 1 . . . 4 . . Treads 154 | . . . . 37 117 . Legs . | . . . . . . . Wheels 1165 | 64 239 446 117 107 118 74 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 95 95 95 95 95 Average Speed 115 | 87 80 96 95 182 169 97 Slowest Speed 750 | 100 95 110 95 750 240 110 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 5 43 40 17 22 45 3 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 285 | . 43 88 73 48 14 19 Melee . | . . . . . . . Projectile 10 | . . . . . 10 . AOE 275 | . 43 88 73 48 4 19 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Total 1813 | 107 388 528 139 208 348 95 Wait 197 | 21 87 31 5 25 22 6 Move 1318 | 64 238 445 116 147 234 74 Hop . | . . . . . . . Pick Up 27 | 6 9 7 3 1 . 1 Fast Attach 24 | 7 2 5 2 5 3 . Attach 16 | . 3 5 2 1 2 3 Detach 6 | . . . 1 2 3 . Swap 11 | 1 5 2 1 1 1 . Drop 31 | 1 7 8 4 5 6 . Fire 131 | 7 37 25 5 21 25 11 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 52 | . . . . . 52 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Recycling -6/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Repaired Wheel 251 | -10/Materials | Repaired Wheel 304 | -10/Materials | Build established: Mutant 381 | -10/Materials | Core integrity fell below 50% 518 | -10/Materials | Discovered new exit (range 10) 526 | -10/Materials | Entered another Materials area 526 | -9/Materials | Evolved 2 slots: Weapon x2 845 | -9/Materials | Build established: Gunner 1063 | -9/Materials | Discovered new exit (range 9) 1087 | -9/Materials | Entered another Materials area 1087 | -8/Materials | Evolved 2 slots: Utility x2 1176 | -8/Materials | Discovered new exit (range 15) 1227 | -8/Materials | Identified exit to Storage 1228 | -8/Materials | Entered Storage 1276 | -8/Storage | Build established: Bomber 1569 | -8/Storage | Used back door to open Recycling access 1569 | -8/Storage | Discovered new exit (range 5) 1579 | -8/Storage | Identified exit to Recycling 1582 | -8/Storage | Entered Recycling 1584 | -8/Recycling | Found Scrap Engine 2129 | -8/Recycling | Discovered new exit (range 7) 2139 | -8/Recycling | Entered Factory 2139 | -6/Factory | Accompanied by 3 allies 2139 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 2255 | -6/Factory | Self-destructed Last Messages --------------- 02223_ U-05 Engineer builds a Wall. 02223_ Trooper 3a destroyed. 02225_ Knocked back. 02226_ Arm. Scrap Engine reinforces its armored shell (+56). 02231_ U-05 Engineer lays Concrete. 02231_ Imp. Light Armor Plating destroyed. 02233_ U-05 Engineer lays Concrete. 02234_ U-05 Engineer destroyed. 02234_ H-61 Shepherd destroyed. 02237_ Grenade Launcher destroyed. 02237_ Destroyed Grenade Launcher. 02237_ R-10 Processor suffers critical hit (Destroy). 02237_ R-10 Processor destroyed. 02249_ The unstable cave ceiling collapses. 02252_ Slug penetrates Wall. 02252_ Imp. Light Cannon destroyed. 02252_ Acquired 15 matter. 02255_ Slug penetrates Wall. 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