Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 14:14:37 Player: CONM Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (80) 400 Value Destroyed (2862) 2862 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 7502 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 199/850 Matter 250/300 Energy 100/100 System Corruption 0% Temperature Cool (1) Movement Flying (35) Location -6/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Cesium-ion Thruster > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Improved Heat Sink Thermal Shield Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Improved Targeting Computer Weapon Cycler Hardened Medium Armor Plating Improved Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Improved Assault Rifle Minigun Enhanced Autogun > --- INVENTORY -------- Deuterium Engine Nuclear Core Light Treads Wheel Wheel Improved Heat Sink Medium Matter Pod Medium Matter Pod Improved Terrain Scanner Improved Terrain Scan Processor Hardened Light Armor Plating Thermal Shield Heavy Particle Cannon Heavy Assault Rifle Grenade Launcher [Rating: 43] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Slots Evolved 8 | . . 2 2 2 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 5 | . . 2 . 1 2 . . . Weapon 1 | . . . . 1 . . . . Parts Attached 73 | 8 5 5 11 2 24 13 5 . Power 9 | 1 . . 3 . 2 3 . . Engine 9 | 1 . . 3 . 2 3 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 21 | 3 2 . 5 . 6 4 1 . Treads 15 | 1 2 . 5 . 4 3 . . Leg 3 | 2 . . . . . 1 . . Wheel 2 | . . . . . 2 . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . 1 . Utility 24 | 2 1 3 1 1 9 3 4 . Device 8 | 1 . 1 . 1 3 . 2 . Storage 2 | 1 1 . . . . . . . Processor 5 | . . 1 . . 2 1 1 . Hackware . | . . . . . . . . . Protection 9 | . . 1 1 . 4 2 1 . Artifact . | . . . . . . . . . Weapon 19 | 2 2 2 2 1 7 3 . . Energy Gun 4 | 2 2 . . . . . . . Energy Cannon 2 | . . . . 1 1 . . . Ballistic Gun 11 | . . 2 2 . 5 2 . . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . . 1 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . . Parts Lost 29 | . . 1 3 . 9 12 4 . Power 2 | . . 1 . . . 1 . . Propulsion 14 | . . . 3 . 4 6 1 . Utility 7 | . . . . . 3 2 2 . Weapon 6 | . . . . . 2 3 1 . Highest Loss Streak 4 | . . 1 1 . 4 4 3 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 84 | . 99 82 88 99 93 78 24 6 Engine 7 | . 14 3 8 7 6 6 1 . Treads 19 | . 16 22 26 30 22 12 . . Leg 2 | . 11 . . . . . 1 . Device 11 | . 14 16 9 14 16 6 2 . Storage 7 | . 14 11 9 7 6 6 1 . Processor 7 | . . 1 9 7 6 15 6 . Protection 6 | . . 6 9 7 10 7 2 . Energy Gun 6 | . 27 12 2 . . . . . Energy Cannon 2 | . . . . 6 2 6 1 . Ballistic Gun 10 | . . 9 14 15 16 9 3 . Peak Build Rating 43 | 7 9 12 22 30 43 39 33 4 Average Rating 22 | 5 8 10 18 28 38 31 12 4 On Entrance 17 | . 7 9 12 22 30 39 33 4 Naked Turns 76 | . . . . . . . 76 . Heaviest Build 59 | 15 31 32 44 51 59 58 46 . Greatest Support 80 | 20 40 40 80 80 80 60 20 5 Greatest Overweight (x) 15 | 3 1 . 1 . 2 15 5 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 Average Capacity 13 | 7 14 15 15 15 15 15 8 5 Most Carried 15 | 7 13 15 15 15 15 9 6 5 Average Carried 11 | 5 10 14 14 14 14 7 5 5 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 Final Carried 15 | 7 13 15 15 15 9 6 5 5 Class Distribution -------------------- 36% | Mutant 19% | Scavenger-Tank 16% | Scavenger-Mutant 13% | Scavenger-Gunner 6% | Skirmisher 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Matter Collected 2036 | 263 254 61 237 98 432 656 35 . Remotely . | . . . . . . . . . Salvage Created 3057 | 21 414 344 521 232 782 717 26 . Parts 163 | 4 24 25 25 18 41 25 1 . Haulers Intercepted 4 | . 2 1 1 . . . . . Recyclers Shooed 2 | . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 12 | . . . . . . 9 3 . Prevented 5 | . . . . . . . 5 . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Combat Hostiles Destroyed 63 | . 9 8 7 4 19 15 1 . Guns 41 | . 9 8 7 2 9 6 . . Cannons 10 | . . . . 2 . 7 1 . AOE 12 | . . . . . 10 2 . . Classes Destroyed 16 | 1 3 3 2 1 4 2 . . Worker 6 | . . . 1 . 5 . . . Builder 1 | . . . . . 1 . . . Tunneler 1 | 1 . . . . . . . . Hauler 4 | . 2 1 1 . . . . . Recycler 2 | . . . 1 . 1 . . . Mechanic 2 | . . . . . 2 . . . Watcher 1 | . . 1 . . . . . . Swarmer 15 | . 3 3 . . 4 4 1 . Grunt 18 | . 6 2 4 2 1 3 . . Brawler 1 | . . . . . . 1 . . Duelist 1 | . . 1 . . . . . . Sentry 10 | . . 2 3 1 4 . . . Specialist 2 | . . . . . 2 . . . Hunter 4 | . . . . . 4 . . . Programmer 5 | . . . . 1 4 . . . Thug 1 | . . . . . . 1 . . Savage 4 | . . . . . . 4 . . Butcher 1 | . . . . . . 1 . . Mutant 1 | . . . . . . 1 . . Best Kill Streak 19 | 1 3 3 3 2 19 6 1 . Combat Bots Only 11 | . 3 3 3 2 11 6 1 . Max Kills in Single Turn 3 | 1 2 1 1 1 3 1 1 . Gunslinging 1 | . 1 . . . . . . . Exploded 2 | . . . . . 2 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Hostile Shots Fired 533 | . 51 26 39 21 257 91 48 . Missed 152 | . 19 7 8 2 78 21 17 . Damage Taken 5162 | . 384 297 457 280 1856 1319 569 . Core 760 | . 73 7 15 14 172 164 315 . Absorbed by Shields 260 | . . . . . 260 . . . Ignored by Resistances 36 | . . . . . . 26 10 . Regen/Repaired (Parts) 54 | . 27 . 27 . . . . . Core Remaining (%) 92 | 100 70 98 97 98 . . . . Volleys Fired 165 | 2 23 18 25 10 54 31 2 . Largest 3 | 2 2 2 2 3 3 3 1 . Hottest 141 | 90 115 115 88 121 141 141 75 . Shots Fired 359 | 4 46 35 50 30 116 77 1 . Gun 283 | 4 46 35 50 20 89 39 . . Cannon 50 | . . . . 10 10 29 1 . Launcher 26 | . . . . . 17 9 . . Special . | . . . . . . . . . Kinetic 197 | . . 14 35 20 89 39 . . Thermal 128 | 2 40 21 15 10 10 29 1 . Explosive 26 | . . . . . 17 9 . . Electromagnetic 8 | 2 6 . . . . . . . Robot Hit Streak 28 | 1 9 17 21 14 17 28 2 . Robot Miss Streak 6 | 1 4 1 1 1 3 6 . . Penetration Max 2 | . . . . . . 2 . . Secondary Targets 2 | . 1 . . . 1 . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . Shots Hit Robots 231 | 2 30 22 38 17 76 45 1 . Core Hits 186 | 1 17 13 18 8 88 40 1 . Critical Kills 4 | . . . . . . 4 . . Critical Parts Destroyed 6 | . . . . 1 . 5 . . Critical Strikes 14 | . 2 1 . 1 . 10 . . Burn 3 | . 2 1 . . . . . . Destroy 11 | . . . . 1 . 10 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6579 | 24 455 332 619 338 3473 1313 25 . Guns 2768 | 24 402 330 615 157 974 266 . . Cannons 856 | . . . . 181 175 475 25 . Explosions 2910 | . 34 . . . 2304 572 . . Melee . | . . . . . . . . . Ramming 45 | . 19 2 4 . 20 . . . Kinetic 1938 | . . 110 431 157 974 266 . . Thermal 1615 | . 355 220 184 181 175 475 25 . Explosive 2876 | . . . . . 2304 572 . . Electromagnetic 105 | 24 81 . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 17 | . . . . 1 6 17 17 17 Average Corruption 10 | . . . . 1 2 15 17 17 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 69 | . . . . 2 12 45 9 1 Message Errors 18 | . . . . . 5 13 . . Matter Fused 17 | . . . . . 1 11 5 . Heat Flow Errors 8 | . . . . 1 1 6 . . Energy Discharges 6 | . . . . . 2 4 . . Parts Rejected 2 | . . . . . 1 1 . . Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 4 | . . . . . 1 2 1 . Data Loss (major) 3 | . . . . 1 . 2 . . Alerts 4 | . . . . . . 2 1 1 Misdirections 1 | . . . . . . . 1 . Weapon Failures 5 | . . . . . 1 3 1 . Overload Shots . | . . . . . . . . . Overflow Damage 110 | . . . . . 104 6 . . Projectiles 6 | . . . . . . 6 . . Explosions 104 | . . . . . 104 . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 147 | . 53 . . . 37 57 . . Shots 8 | . 1 . . . 3 4 . . Rammed 6 | . 3 . 1 . 2 . . . Targets Rammed 7 | . 3 1 1 . 2 . . . Kicked . | . . . . . . . . . Crushed 1 | . . 1 . . . . . . Highest Temperature 443 | 30 270 163 242 286 212 443 39 . Average Temperature 98 | 18 92 54 90 110 52 152 30 . Received Heat Transfer 1319 | . 111 75 207 135 198 374 219 . Effects 4 | . . . . . . 4 . . Shutdowns 1 | . . . . . . 1 . . Interference 3 | . . . . . . 3 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . 2 1 . . 1 . . Heat Transferred 3454 | . 1086 629 481 259 259 703 37 . Parts Sabotaged 2 | . . . . . . . 2 . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Peak Influence 351 | 5 249 292 247 100 351 . . . Initial 44 | . 3 41 44 . 14 . . . Average 87 | 1 58 169 109 36 94 . . . Maximum Alert Level 1 | . 1 1 1 . 1 . . . Low Security (%) 83 | 100 94 58 77 100 78 . . . Level 1 16 | . 5 41 22 . 21 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . . 1 2 2 4 . 1 . Investigation 3 | . . . . 1 2 . . . Extermination 2 | . . . . 1 1 . . . Reinforcement 4 | . . 1 2 . 1 . . . Assault 1 | . . . . . . . 1 . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Distress Signals 5 | . 1 1 1 1 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 109 | . 17 15 13 6 32 15 11 . Peak Tracking Total 14 | . 5 4 4 2 14 7 6 . Tactical Retreats 7 | . 2 . 1 1 . . 3 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Traps Triggered 2 | . . . . 1 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Machines Disabled 2 | . 1 . 1 . . . . . Max in Single Turn 1 | . 1 . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Machines Accessed 11 | . 2 1 5 2 1 . . . Terminals 9 | . 1 1 4 2 1 . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 24 | . 6 2 10 4 2 . . . Successful 12 | . 5 . 5 2 . . . . Failed 12 | . 1 2 5 2 2 . . . Catastrophic 5 | . . 2 1 . 2 . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . 2 . . . . . Terminals 19 | . 4 2 7 4 2 . . . Fabricators . | . . . . . . . . . Repair Stations 5 | . 2 . 3 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 8 | . 3 . 3 2 . . . . Record 1 | . . . 1 . . . . . Open DSF 1 | . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . Alert Level 2 | . 1 . . 1 . . . . Locate Traps 1 | . . . 1 . . . . . Transport Status 1 | . 1 . . . . . . . Registered Components 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . 2 . 2 . . . . . Scan Component 2 | . 1 . 1 . . . . . Repair 2 | . 1 . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . . 1 3 1 1 . . . Full Trace Events 3 | . . . 1 1 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . 13 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . . Time 70 | . 32 . 38 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Total Allies 4 | . . . . . . . . 4 Largest Group 4 | . . . . . . . . 4 Highest-Rated Group 152 | . . . . . . . . 152 Highest-Rated Ally 38 | . . . . . . . . 38 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 2 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Turns Passed 5418 | 160 843 513 862 603 984 1026 211 216 Spaces Moved 3490 | 86 417 268 427 346 516 491 323 616 Core 212 | 33 . . . . . 14 165 . Treads 2048 | . 236 268 427 346 427 344 . . Legs 302 | 53 181 . . . . 46 22 . Wheels 176 | . . . . . 89 87 . . Hover . | . . . . . . . . . Flight 752 | . . . . . . . 136 616 Fastest Speed 35 | 50 120 160 160 160 95 110 35 35 Average Speed 129 | 99 160 160 160 160 150 182 61 35 Slowest Speed 800 | 200 190 160 240 160 240 800 300 35 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 4 45 33 45 6 12 62 45 77 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . 1 Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . . . . . 2 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 76 | . 2 . . . 26 48 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 75 | . 2 . . . 26 47 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Total 4112 | 155 544 319 556 378 657 557 330 616 Wait 330 | 48 87 24 83 17 49 22 . . Move 3482 | 85 416 267 426 345 515 490 322 616 Hop . | . . . . . . . . . Pick Up 28 | 11 6 1 4 2 4 . . . Fast Attach 33 | 3 2 4 6 2 4 7 5 . Attach 23 | 5 2 . 2 . 10 4 . . Detach 4 | 1 2 1 . . . . . . Swap 17 | . 1 1 3 . 10 2 . . Drop 23 | . 2 2 6 2 9 1 1 . Fire 165 | 2 23 18 25 10 54 31 2 . Melee . | . . . . . . . . . Ram 1 | . . . . . 1 . . . Kick . | . . . . . . . . . Crush 6 | . 3 1 1 . 1 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 161 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 448 | -10/Materials | Repaired Particle Gun 522 | -10/Materials | Identified exit to Mines 979 | -10/Materials | Discovered new exit (range 15) 1004 | -10/Materials | Entered another Materials area 1004 | -9/Materials | Evolved 2 slots: Utility x2 1389 | -9/Materials | Discovered new exit (range 15) 1485 | -9/Materials | Discovered new exit (range 13) 1517 | -9/Materials | Entered another Materials area 1517 | -8/Materials | Evolved 2 slots: Propulsion x2 1844 | -8/Materials | Build established: Scavenger-Mutant 2322 | -8/Materials | Repaired Deuterium Engine 2333 | -8/Materials | Discovered new exit (range 9) 2379 | -8/Materials | Entered Factory 2379 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2443 | -7/Factory | Discovered new exit (range 13) 2510 | -7/Factory | Identified exit to DSF 2712 | -7/Factory | Build established: Scavenger-Gunner 2982 | -7/Factory | Entered another Factory area 2982 | -6/Factory | Evolved 2 slots: Utility x2 3368 | -6/Factory | Build established: Scavenger-Tank 3746 | -6/Factory | Cargo convoy interrupted 3809 | -6/Factory | Destroyed 11 combat bots 3844 | -6/Factory | Lost 4 parts (2n1u1w) 3894 | -6/Factory | Lost 3 parts (1n1u1w) 3955 | -6/Factory | Discovered new exit (range 7) 3966 | -6/Factory | Entered Lower Caves 4058 | -6/Lower Caves | Attacked by a faux Warlord 4059 | -6/Lower Caves | System corruption reached 10% 4138 | -6/Lower Caves | Lost 4 parts (2n1u1w) 4325 | -6/Lower Caves | Encountered a Warlord checkpoint 4416 | -6/Lower Caves | Learned 8 Factory zone layouts 4676 | -6/Lower Caves | Lost 3 parts (1p2w) 4792 | -6/Lower Caves | Lost 4 parts (3n1u) 4964 | -6/Lower Caves | Discovered new exit (range 9) 4992 | -6/Lower Caves | Entered another Lower Caves area 5042 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5058 | -6/Lower Caves | Released all parts (8) 5081 | -6/Lower Caves | Identified exit to Zion 5089 | -6/Lower Caves | Lost 3 parts (1n1u1w) 5149 | -6/Lower Caves | Core integrity fell below 50% 5196 | -6/Lower Caves | Encountered a Warlord checkpoint 5201 | -6/Lower Caves | Learned 12 Factory zone layouts 5203 | -6/Lower Caves | Entered Zion 5232 | -6/Zion | System corruption cleaned by Quarantine Array 5347 | -6/Zion | Build established: Mutant 5385 | -6/Zion | Met Imprinter 5391 | -6/Zion | Imprinted 5393 | -6/Zion | Declared Zion's savior 5419 | -6/Zion | Self-destructed Last Messages --------------- that... 05388_ 09-7G9(c): "Calibrated and ready!" 05389_ KD-P7L(c): "Just stand out in the middle there and wait a moment." 05391_ Initiating imprint selection... 05391_ RESULT UNKNOWN Imprinter: It... it must be a sign! Our savior has finally come, everyone! It is time to put long-dormant plans into motion. Once we are ready you should be able to contact us via \\ZION commands at terminals. 05394_ 09-7G9(c): "What do we tell everyone for the next cycle?" 05396_ KD-P7L(c): "How are we supposed to repair everything in time?" 05398_ Imprinter: "Explanations will come soon enough. The rise of the Derelicts is at hand!" 05401_ A6-YNE(M): "We'll do our best to protect you while preparations are underway." 05406_ A6-YNE(M): "There's no telling where there might be Unaware spies, waiting in hiding for this very moment!" 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""#####"" """" ""#???? | | ???"" ###" """#??##"" """" """???? | | ?? ?#""" "#"#??#""" ""??? | | ???""""???#""" ""##?##""" "??? | | ??????????#""" ""#??#""" """"" ""?? | | ??????????###" "###?##" """""" "??? | | ??????#####""# """####" z"""" ""??? | | ?????##"""#### #"###""" """#"" """??? | | ?????#" #"""""" """""""" """???? | | ?????#" #?#""" """"""""" """###? | | ?????#" #?#" " """""## | | ?????## #### #"""" """" " ""#" | | ??????# #??######"#"""" """""" """"" """" | | ?###### #####?????###""" "#"""" """"" | | """"""" """"""""????#""" """""" "" | | ######" "######"????##"""""" """" "" | | # " " " " #"?????#"#""" """" """""""" " | | # #"?????####" """" | | #" #"""?????#"" """" | | #" #"""?????#"" """"" """" | | # # "?????#"" """"" """" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 135 Armor Coverage 600 Resistance: TH 10 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 11 Recoil Reduction 4 Item Schematics ----------------- Hyp. Gauss Cannon | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Wave Gun | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Imp. Remote Shield | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Adv. Focal Shield | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldFortressNullifier Manual? 0 Play Time 01:41:59 Cumulative 67.3 hours Start 2024.08.30 @ 23:35:24 End 2024.09.02 @ 14:14:37 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 35 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 97% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7775c3a1-c70a-4587-8d3d-2dde855cfda9