Cogmind - Beta 12 X2 @@@ ROGUE MODE // 2022.09.11 @ 14:08:46

Player: btmk16

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (14)       2800
Robots Destroyed (143)     715
Value Destroyed (5280)     5280
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (772)                772
              TOTAL SCORE: 12907

 Bonus
-------
High Alert Combat Kills    159
Follower Combat Kills      320
Entered DSFs               500
Friendly Fire              -207

 Cogmind 
---------
Core Integrity             0/1150
Matter                     252/300
Energy                     149/150
System Corruption          13%
Temperature                Warm (149)
Movement                   Immobile (Siege)
Location                   -4/Upper Caves

 Parts 
-------
>              --- POWER (2) --------
         Micro Fission Core
>              --- PROPULSION (6) ---
         Heavy Siege Treads
         Heavy Siege Treads
>              --- UTILITY (9) ------
         Large Storage Unit
      Improved Target Analyzer
      Improved Actuator Array
      Improved Transmission Jammer
      Improved Medium Armor Plating
     Makeshift Hacking Suite
      Improved Recalibrator
>              --- WEAPON (2) -------
         Heavy Gatling Laser
  High-powered Shotgun
>              --- INVENTORY (15) ---
               Quantum Capacitor
               Phase Gun
               Power Sword

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
         Light Antimatter Reactor
>              --- PROPULSION -------
         Heavy Siege Treads
         Heavy Siege Treads
         Heavy Siege Treads
>              --- UTILITY ----------
         Large Storage Unit
               Quantum Capacitor
               Microactuators
      Improved Actuator Array
      Improved Thermal Shield
      Improved Corruption Screen
      Improved Corruption Screen
      Improved Corruption Screen
>              --- WEAPON -----------
               Phase Gun
               Coil Gun
>              --- INVENTORY --------
         Micro Fission Core
         Heavy Siege Treads
         Heavy Siege Treads
         Heavy Gatling Laser
  High-powered Shotgun
               Power Sword
[Rating: 115]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Hover Unit               Improved Gravmag System
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    Large Storage Unit
  Device                   Microactuators
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Makeshift Sword
  Energy Gun               Heavy Gatling Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -8  -7  -6  -6  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac DSF Fac Ext Fac Was Fac Upp Upp 
Slots Evolved              12   | .   .   .   2   2   2   2   .   2   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   1   .   .   2   .   .   .   .   .   .   
  Utility                  7    | .   .   .   1   2   1   2   .   .   .   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             194  | 7   6   5   11  31  41  .   13  15  24  5   .   33  3   .   
  Power                    21   | 1   .   1   1   2   3   .   1   3   3   2   .   3   1   .   
    Engine                 13   | 1   .   1   1   2   2   .   1   1   1   1   .   1   1   .   
    Core                   7    | .   .   .   .   .   1   .   .   2   2   1   .   1   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               61   | 2   2   2   7   14  14  .   1   4   6   1   .   8   .   .   
    Treads                 37   | 2   2   2   7   14  1   .   1   .   .   .   .   8   .   .   
    Leg                    20   | .   .   .   .   .   13  .   .   .   6   1   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Utility                  71   | 2   2   .   1   11  17  .   5   5   10  2   .   15  1   .   
    Device                 32   | 1   1   .   .   3   5   .   3   3   6   1   .   9   .   .   
    Storage                4    | 1   1   .   .   .   1   .   .   .   .   .   .   1   .   .   
    Processor              13   | .   .   .   1   1   2   .   .   2   2   1   .   4   .   .   
    Hackware               4    | .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   
    Protection             18   | .   .   .   .   7   6   .   2   .   2   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 2   2   2   2   4   7   .   6   3   5   .   .   7   1   .   
    Energy Gun             11   | 1   1   1   .   1   .   .   .   .   3   .   .   3   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          16   | 1   1   1   2   1   1   .   2   2   1   .   .   4   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   .   2   2   .   4   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   1   .   1   1   .   .   .   2   .   .   
Parts Lost                 67   | .   2   1   4   7   10  .   9   5   2   13  .   10  1   3   
  Power                    9    | .   .   .   .   2   1   .   .   .   .   3   .   2   .   1   
  Propulsion               24   | .   .   .   3   2   3   .   4   2   1   5   .   3   .   1   
  Utility                  22   | .   1   .   .   1   5   .   4   1   .   4   .   4   1   1   
  Weapon                   12   | .   1   1   1   2   1   .   1   2   1   1   .   1   .   .   
  Highest Loss Streak      12   | .   2   1   3   2   5   .   4   4   1   12  .   5   1   3   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     81   | .   97  100 96  95  94  86  83  27  68  69  .   52  70  73  
  Engine                   5    | .   14  14  11  8   5   .   1   .   .   .   .   2   .   3   
  Core                     1    | .   .   .   .   .   .   6   4   1   4   6   .   1   5   5   
  Treads                   13   | .   27  28  31  26  .   .   1   .   .   .   .   12  15  14  
  Leg                      9    | .   .   .   .   .   29  26  19  .   21  20  .   .   .   .   
  Device                   11   | .   11  14  11  10  4   20  18  5   13  11  .   16  21  18  
  Storage                  6    | .   14  14  11  9   5   .   .   .   .   .   .   3   5   5   
  Processor                9    | .   .   .   10  14  14  6   6   6   6   12  .   5   6   5   
  Hackware                 1    | .   .   .   .   .   5   6   6   .   .   .   .   .   .   5   
  Protection               6    | .   .   .   .   8   12  6   10  .   5   7   .   .   5   5   
  Energy Gun               4    | .   14  14  11  1   .   .   .   .   7   7   .   4   5   5   
  Ballistic Gun            4    | .   14  14  10  4   .   .   7   6   .   .   .   1   5   5   
  Slashing Weapon          4    | .   .   .   .   11  9   6   4   .   .   .   .   .   .   .   
Naked Turns                151  | .   .   .   .   .   12  .   .   27  .   35  47  30  .   .   
Heaviest Build             70   | 13  29  34  36  51  49  21  51  14  51  60  .   70  59  59  
  Greatest Support         222  | 40  40  40  60  66  72  72  72  13  90  115 3   222 163 140 
  Greatest Overweight (x)  15   | 1   1   .   1   1   1   .   15  4   1   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  5   5   5   5   5   5   15  15  15  
  Average Capacity         12   | 7   13  15  15  15  13  5   5   5   5   5   5   12  15  15  
  Most Carried             15   | 6   9   15  15  15  15  4   5   5   5   5   4   10  4   4   
  Average Carried          9    | 3   7   13  14  14  12  4   4   4   4   4   4   4   4   4   
  Final Capacity           15   | 8   15  15  15  15  5   5   5   5   5   5   5   15  15  15  
  Final Carried            15   | 6   8   15  14  15  4   4   5   3   5   4   4   4   4   4   

 Class Distribution 
--------------------
 58% | Mutant
 39% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -6/DSF
           Mutant | -5/Factory
 Scavenger-Mutant | -5/Extension
 Scavenger-Mutant | -4/Factory
           Mutant | -4/Waste
           Mutant | -4/Factory
 Scavenger-Mutant | -4/Upper Caves
 Scavenger-Mutant | -4/Upper Caves

 Resources                      | -11  -10  -10  -9   -8   -7   -6   -6   -5   -5   -4   -4   -4   -4   -4   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  DSF  Fac  Ext  Fac  Was  Fac  Upp  Upp  
Matter Collected           3192 | 149  236  50   109  452  302  .    344  355  526  11   .    397  261  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6179 | 22   466  .    268  1739 1161 .    530  177  845  .    .    749  203  19   
  Parts                    308  | 3    26   .    16   106  57   .    17   6    51   .    .    20   6    .    
Haulers Intercepted        9    | .    .    .    2    5    .    .    .    1    .    .    .    1    .    .    
Recyclers Shooed           7    | .    .    .    1    .    2    .    .    .    3    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      6    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -6  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac DSF Fac Ext Fac Was Fac Upp Upp 
Combat Hostiles Destroyed  105  | .   12  .   4   29  17  .   11  2   11  .   .   11  7   1   
  Melee                    43   | .   .   .   .   24  16  .   3   .   .   .   .   .   .   .   
  Guns                     48   | .   12  .   4   5   .   .   7   1   2   .   .   10  7   .   
  Cannons                  5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  AOE                      3    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   
Classes Destroyed          18   | 1   4   .   2   4   3   .   2   1   1   .   .   .   .   .   
  Worker                   8    | .   1   .   .   5   1   .   .   .   .   .   .   1   .   .   
  Builder                  5    | .   .   .   .   2   1   .   .   .   2   .   .   .   .   .   
  Tunneler                 2    | 1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   9    | .   .   .   2   5   .   .   .   1   .   .   .   1   .   .   
  Recycler                 5    | .   .   .   .   .   3   .   .   .   1   .   .   1   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 4    | .   1   .   .   2   1   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   
  Swarmer                  20   | .   3   .   .   4   1   .   4   .   3   .   .   .   5   .   
  Grunt                    42   | .   9   .   2   14  9   .   1   .   4   .   .   2   1   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Sentry                   17   | .   .   .   2   7   3   .   2   .   1   .   .   1   1   .   
  Specialist               3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Hunter                   10   | .   .   .   .   2   2   .   .   .   2   .   .   3   .   1   
  Programmer               8    | .   .   .   .   .   2   .   .   2   .   .   .   4   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           8    | 1   3   .   3   6   3   .   8   2   8   .   .   3   4   1   
  Combat Bots Only         8    | .   3   .   3   3   3   .   8   2   8   .   .   3   4   1   
Max Kills in Single Turn   2    | 1   1   .   1   1   1   .   1   2   2   .   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -6   -6   -5   -5   -4   -4   -4   -4   -4   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Fac  DSF  Fac  Ext  Fac  Was  Fac  Upp  Upp  
Damage Taken               17515 | .    420  422  352  2065 2394 .    2029 1564 988  2098 .    4128 535  520  
  Core                     3525  | .    72   68   78   192  512  .    483  882  70   795  .    271  41   61   
  Absorbed by Shields      109   | .    .    .    .    8    .    .    42   .    7    52   .    .    .    .    
  Reduced by Siege Mode    955   | .    .    .    .    .    .    .    .    .    .    .    .    824  .    131  
  Redirected to Shielding  76    | .    .    .    .    .    .    .    76   .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   221   | .    .    .    .    221  .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         51    | 100  .    44   80   65   26   .    43   .    4    .    .    .    .    .    
Volleys Fired              313   | 5    56   .    15   24   .    .    21   18   56   18   .    71   16   13   
  Largest                  2     | 2    2    .    2    2    .    .    2    2    2    2    .    2    2    2    
  Hottest                  130   | 60   70   .    79   79   .    .    60   60   130  130  .    130  125  125  
Shots Fired                531   | 10   111  .    30   48   .    .    42   34   88   22   .    92   33   21   
  Gun                      504   | 10   111  .    30   48   .    .    42   32   63   22   .    92   33   21   
  Cannon                   25    | .    .    .    .    .    .    .    .    .    25   .    .    .    .    .    
  Launcher                 2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  249   | 5    56   .    15   24   .    .    42   32   25   .    .    22   16   12   
  Thermal                  195   | 5    55   .    15   24   .    .    .    .    .    .    .    70   17   9    
  Explosive                2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Electromagnetic          85    | .    .    .    .    .    .    .    .    .    63   22   .    .    .    .    
  Robot Hit Streak         20    | 3    17   .    13   9    .    .    8    4    8    15   .    20   12   16   
  Robot Miss Streak        4     | 4    4    .    1    2    .    .    3    3    3    2    .    2    3    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Secondary Targets        3     | .    .    .    .    1    .    .    .    .    .    .    .    .    1    1    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    1    1    
  Capacitor                17    | .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    
Shots Hit Robots           549   | 5    70   .    24   128  63   .    45   16   53   18   .    79   28   20   
  Core Hits                244   | 1    30   .    13   47   24   .    15   7    29   3    .    50   19   6    
  Critical Kills           6     | .    .    .    .    .    .    .    1    .    5    .    .    .    .    .    
  Critical Parts Destroyed 14    | .    .    .    .    .    3    .    .    3    6    .    .    1    .    1    
  Critical Strikes         42    | .    1    .    2    11   5    .    3    3    14   .    .    2    .    1    
    Burn                   6     | .    1    .    2    2    .    .    .    .    .    .    .    1    .    .    
    Destroy                18    | .    .    .    .    .    .    .    1    3    12   .    .    1    .    1    
    Corrupt                2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Smash                  3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
    Sever                  13    | .    .    .    .    9    2    .    2    .    .    .    .    .    .    .    
Melee Attacks              258   | .    .    .    .    124  110  .    24   .    .    .    .    .    .    .    
  Impact                   33    | .    .    .    .    .    33   .    .    .    .    .    .    .    .    .    
  Slashing                 218   | .    .    .    .    124  70   .    24   .    .    .    .    .    .    .    
  Piercing                 7     | .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            27    | .    .    .    .    19   8    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        15    | .    .    .    .    6    8    .    1    .    .    .    .    .    .    .    
Damage Inflicted           16088 | 53   716  .    280  4530 2667 .    1453 989  1485 285  .    2418 640  572  
  Guns                     7427  | 53   716  .    280  489  .    .    720  443  814  285  .    2415 640  572  
  Cannons                  420   | .    .    .    .    .    .    .    .    .    420  .    .    .    .    .    
  Explosions               768   | .    .    .    .    .    .    .    .    546  222  .    .    .    .    .    
  Melee                    7426  | .    .    .    .    4026 2667 .    733  .    .    .    .    .    .    .    
  Ramming                  47    | .    .    .    .    15   .    .    .    .    29   .    .    3    .    .    
  Kinetic                  3204  | 21   281  .    107  234  .    .    720  443  420  .    .    467  275  236  
  Thermal                  4062  | 32   435  .    173  255  .    .    .    296  222  .    .    1948 365  336  
  Explosive                250   | .    .    .    .    .    .    .    .    250  .    .    .    .    .    .    
  Electromagnetic          1099  | .    .    .    .    .    .    .    .    .    814  285  .    .    .    .    
  Impact                   794   | .    .    .    .    .    794  .    .    .    .    .    .    .    .    .    
  Slashing                 6598  | .    .    .    .    4026 1839 .    733  .    .    .    .    .    .    .    
  Piercing                 34    | .    .    .    .    .    34   .    .    .    .    .    .    .    .    .    
Highest Corruption         13    | .    .    .    .    5    5    .    8    4    4    .    9    12   12   13   
  Average Corruption       6     | .    .    .    .    5    2    .    2    3    4    .    9    10   12   12   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       17    | .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    
  Effects                  165   | .    .    .    .    45   19   .    4    3    19   .    .    40   30   5    
    Message Errors         42    | .    .    .    .    12   6    .    1    1    5    .    .    11   6    .    
    Matter Fused           39    | .    .    .    .    11   3    .    2    1    4    .    .    9    8    1    
    Heat Flow Errors       24    | .    .    .    .    7    2    .    .    .    3    .    .    5    5    2    
    Energy Discharges      22    | .    .    .    .    6    3    .    1    1    4    .    .    3    3    1    
    Parts Rejected         2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      13    | .    .    .    .    3    4    .    .    .    1    .    .    3    2    .    
    Data Loss (major)      3     | .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    
    Misfires               5     | .    .    .    .    1    .    .    .    .    1    .    .    1    2    .    
    Alerts                 6     | .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Weapon Failures        7     | .    .    .    .    1    .    .    .    .    1    .    .    3    1    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            840   | .    .    .    .    369  326  .    2    136  7    .    .    .    .    .    
  Projectiles              7     | .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    
  Explosions               136   | .    .    .    .    .    .    .    .    136  .    .    .    .    .    .    
  Melee                    697   | .    .    .    .    369  326  .    2    .    .    .    .    .    .    .    
Knockbacks                 11    | .    .    .    .    .    6    .    .    .    5    .    .    .    .    .    
  Impact                   7     | .    .    .    .    .    6    .    .    .    1    .    .    .    .    .    
  Kinetic                  3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Self-Inflicted Damage      318   | .    .    .    .    .    .    .    .    305  13   .    .    .    .    .    
  Shots                    5     | .    .    .    .    .    .    .    .    4    1    .    .    .    .    .    
  Rammed                   3     | .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    
Targets Rammed             8     | .    .    .    .    2    .    .    .    .    5    .    .    1    .    .    
  Kicked                   5     | .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        1401  | 40   126  .    192  275  308  .    1401 7    324  18   .    701  242  341  
  Average Temperature      126   | 23   37   .    59   102  178  .    503  7    110  18   .    118  85   166  
  Received Heat Transfer   3318  | .    180  9    201  814  903  .    270  243  197  161  .    268  72   .    
  Effects                  56    | .    .    .    .    2    .    .    26   .    3    .    .    24   .    1    
    Shutdowns              9     | .    .    .    .    .    .    .    4    .    .    .    .    5    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           15    | .    .    .    .    2    .    .    5    .    3    .    .    5    .    .    
    Matter Decay           7     | .    .    .    .    .    .    .    4    .    .    .    .    3    .    .    
    Short Circuit          3     | .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    
    Damage (minor)         6     | .    .    .    .    .    .    .    3    .    .    .    .    3    .    .    
    Damage (major)         12    | .    .    .    .    .    .    .    6    .    .    .    .    6    .    .    
    Damage (core)          3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
Siege Activations          7     | .    .    .    .    .    .    .    .    .    .    .    .    5    1    1    
  Total Turns              152   | .    .    .    .    .    .    .    .    .    .    .    .    115  5    32   
  Longest Duration         58    | .    .    .    .    .    .    .    .    .    .    .    .    58   5    32   
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Parts Fried              7     | .    .    .    .    .    2    .    .    .    5    .    .    .    .    .    
  Impact Corruptions       11    | .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Parts Melted             15    | .    1    .    2    1    .    .    2    .    .    .    .    6    2    1    
  Heat Transferred         7193  | 75   1215 .    592  888  .    .    .    150  150  .    .    2998 600  525  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -6  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac DSF Fac Ext Fac Was Fac Upp Upp 
Peak Influence             571  | 5   292 26  108 571 311 130 331 521 570 417 175 202 .   .   
  Initial                  218  | .   3   26  5   12  111 115 91  168 200 218 145 122 .   .   
  Average                  179  | 1   93  25  58  193 177 115 218 344 352 215 160 118 .   .   
Maximum Alert Level        2    | .   1   .   .   2   1   .   1   2   2   2   .   1   .   .   
  Low Security (%)         60   | 100 91  100 100 49  62  100 50  20  1   17  100 96  .   .   
  Level 1                  34   | .   8   .   .   47  37  .   49  61  61  81  .   3   .   .   
  Level 2                  4    | .   .   .   .   3   .   .   .   18  37  1   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   5   .   .   3   6   .   2   2   2   2   .   4   .   .   
  Investigation            6    | .   1   .   .   1   3   .   .   1   .   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   2   .   .   1   .   .   .   2   .   .   
  Reinforcement            15   | .   4   .   .   2   1   .   2   .   2   2   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -6  -5  -5  -4  -4  -4  -4  -4  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac DSF Fac Ext Fac Was Fac Upp Upp 
Distress Signals           8    | .   .   .   .   4   .   .   .   1   2   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              246  | .   29  4   6   51  37  1   18  13  27  25  6   19  7   3   
  Peak Tracking Total      10   | .   4   2   3   6   10  1   5   7   6   7   6   7   3   3   
  Tactical Retreats        26   | .   .   .   .   4   5   .   4   3   4   5   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -6  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac DSF Fac Ext Fac Was Fac Upp Upp 
Traps Triggered            16   | .   3   .   .   1   6   .   3   .   1   1   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -6  -5  -5  -4  -4  -4  -4  -4  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac DSF Fac Ext Fac Was Fac Upp Upp 
Machines Disabled          8    | .   .   .   .   .   .   .   .   5   3   .   .   .   .   .   
  Max in Single Turn       3    | .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -6  -5  -5  -4  -4  -4  -4  -4  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac DSF Fac Ext Fac Was Fac Upp Upp 
Machines Accessed          25   | .   3   .   2   7   8   1   .   1   2   1   .   .   .   .   
  Terminals                20   | .   3   .   1   5   7   1   .   .   2   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Total Hacks                60   | .   6   .   3   18  20  1   .   2   7   3   .   .   .   .   
  Successful               34   | .   5   .   3   10  11  1   .   .   3   1   .   .   .   .   
  Failed                   26   | .   1   .   .   8   9   .   .   2   4   2   .   .   .   .   
    Catastrophic           3    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   .   .   .   6   .   .   .   .   3   2   .   .   .   .   
  Terminals                53   | .   6   .   2   15  19  1   .   .   7   3   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             29   | .   5   .   2   7   10  1   .   .   3   1   .   .   .   .   
  Robot Analysis           2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   1   .   1   .   2   .   .   .   .   1   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Patrol Status            2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   1   .   .   1   2   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   1   .   .   4   8   1   .   1   2   1   .   .   .   .   
  Full Trace Events        3    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     38   | .   .   .   .   38  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -6  -5  -5  -4  -4  -4  -4  -4  
------------               Run  | Scr Mat Min Mat Mat Fac Fac DSF Fac Ext Fac Was Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -6  -5  -5  -4  -4  -4  -4  -4  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac DSF Fac Ext Fac Was Fac Upp Upp 
Total Allies               4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
  Highest-Rated Group      159  | .   .   .   .   .   .   .   .   .   159 150 .   .   .   .   
  Highest-Rated Ally       159  | .   .   .   .   .   .   .   .   .   159 150 .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               31   | .   .   .   .   .   .   .   .   .   31  .   .   .   .   .   
  Total Damage             791  | .   .   .   .   .   .   .   .   .   791 .   .   .   .   .   
  Kills                    9    | .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -6  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac DSF Fac Ext Fac Was Fac Upp Upp 
Robot Analysis Total       2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -6   -6   -5   -5   -4   -4   -4   -4   -4   
-------------              Run   | Scr  Mat  Min  Mat  Mat  Fac  Fac  DSF  Fac  Ext  Fac  Was  Fac  Upp  Upp  
Turns Passed               10014 | 115  1052 175  438  2034 2240 18   349  475  776  275  47   1035 889  96   
Spaces Moved               5908  | 57   528  99   217  991  1592 16   151  479  478  214  90   503  460  33   
  Core                     607   | 8    .    .    .    .    143  .    3    115  .    71   90   177  .    .    
  Treads                   2703  | 49   528  99   217  991  .    .    .    .    .    .    .    326  460  33   
  Legs                     2190  | .    .    .    .    .    1449 16   148  .    434  143  .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   408   | .    .    .    .    .    .    .    .    364  44   .    .    .    .    .    
  Fastest Speed            35    | 50   160  160  160  145  50   120  120  35   35   50   50   50   173  180  
  Average Speed            130   | 149  160  160  160  154  114  120  146  67   114  96   50   134  173  180  
  Slowest Speed            800   | 160  240  160  240  225  190  120  800  250  190  120  50   180  180  180  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40    | 5    76   24   19   78   44   .    91   11   60   5    68   13   71   3    
  Regions Visited          14
    Branch Regions         4
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9     | 1    1    1    .    1    1    .    .    1    1    .    .    1    1    .    
Scrap Searched             2     | .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    
Spaces Dug                 21    | .    .    .    .    4    14   .    .    3    .    .    .    .    .    .    
Terrain Destroyed          142   | .    .    .    .    4    14   .    1    105  18   .    .    .    .    .    
  Melee                    18    | .    .    .    .    4    14   .    .    .    .    .    .    .    .    .    
  Projectile               41    | .    .    .    .    .    .    .    1    28   12   .    .    .    .    .    
  AOE                      83    | .    .    .    .    .    .    .    .    77   6    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -6   -6   -5   -5   -4   -4   -4   -4   -4   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  DSF  Fac  Ext  Fac  Was  Fac  Upp  Upp  
Total                      7468 | 74   632  115  283  1341 1898 15   232  591  610  259  91   767  513  47   
  Wait                     634  | .    39   4    28   132  131  .    .    72   18   20   2    152  35   1    
  Move                     5895 | 56   527  98   216  990  1591 15   150  478  477  214  89   502  459  33   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  66   | 6    3    5    6    19   16   .    3    3    1    1    .    3    .    .    
  Fast Attach              115  | 7    4    .    3    9    22   .    11   11   21   3    .    22   2    .    
  Attach                   39   | .    1    .    4    7    11   .    .    4    1    2    .    9    .    .    
  Detach                   8    | .    .    .    .    .    1    .    1    .    1    .    .    5    .    .    
  Swap                     40   | .    1    5    4    15   8    .    2    .    2    .    .    2    1    .    
  Drop                     81   | .    1    3    7    28   21   .    8    5    7    1    .    .    .    .    
  Fire                     313  | 5    56   .    15   24   .    .    21   18   56   18   .    71   16   13   
  Melee                    234  | .    .    .    .    115  97   .    22   .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     5    | .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
  Crush                    3    | .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    
  Escape Stasis            16   | .    .    .    .    .    .    .    14   .    2    .    .    .    .    .    
  Rewire                   19   | .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials (discovered 4 exits: *Mat x2 / Sto x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory
-6/DSF
-5/Factory
-5/Extension (discovered 2 exits: *Fac / *Cet)
-4/Factory
-4/Waste
-4/Factory
-4/Upper Caves
-4/Upper Caves

 History 
---------
  Turn | Location       | Event
    16 | -11/Scrapyard  | Discovered new exit (range 15)
   116 | -11/Scrapyard  | Entered Materials
   246 | -10/Materials  | Discovered new exit (range 16)
   301 | -10/Materials  | Build established: Mutant
   555 | -10/Materials  | Discovered new exit (range 5)
   931 | -10/Materials  | Discovered new exit (range 16)
  1168 | -10/Materials  | Entered Mines
  1172 | -10/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  1178 | -10/Mines      | Met a Derelict bent on vengeance
  1254 | -10/Mines      | Learned 4 Materials zone layouts
  1279 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1312 | -10/Mines      | Assembled infested the area
  1319 | -10/Mines      | Discovered new exit (range 13)
  1336 | -10/Mines      | Core integrity fell below 50%
  1343 | -10/Mines      | Entered Materials
  1343 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  1344 | -9/Materials   | Identified exit to Storage
  1344 | -9/Materials   | Identified exit to Materials
  1519 | -9/Materials   | Lost 3 parts (3n)
  1712 | -9/Materials   | Discovered exit to Materials (range 16)
  1781 | -9/Materials   | Entered another Materials area
  1781 | -8/Materials   | Evolved 2 slots: Utility x2
  1904 | -8/Materials   | Build established: Scavenger-Mutant
  2552 | -8/Materials   | Repaired Hvy. Armor Plating
  2621 | -8/Materials   | Build established: Mutant
  2832 | -8/Materials   | Discovered new exit (range 16)
  2922 | -8/Materials   | Discovered new exit (range 10)
  3369 | -8/Materials   | Build established: Scavenger-Mutant
  3815 | -8/Materials   | Entered Factory
  3815 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  4123 | -7/Factory     | Build established: Mutant
  5660 | -7/Factory     | Released all parts (9)
  5663 | -7/Factory     | Core integrity fell below 50%
  5695 | -7/Factory     | Lost 5 parts (1p2n1u1w)
  5875 | -7/Factory     | Discovered new exit (range 6)
  6055 | -7/Factory     | Entered another Factory area
  6055 | -6/Factory     | Evolved 2 slots: Utility x2
  6066 | -6/Factory     | Identified exit to DSF
  6073 | -6/Factory     | Entered DSF
  6131 | -6/DSF         | Additional patrols routed to DSF
  6240 | -6/DSF         | Lost 4 parts (1n3u)
  6295 | -6/DSF         | Destroyed 8 combat bots
  6298 | -6/DSF         | Sterilization system engaged
  6318 | -6/DSF         | Ambient heat levels rising (+10)
  6333 | -6/DSF         | Ambient heat levels rising (+10)
  6348 | -6/DSF         | Ambient heat levels rising (+10)
  6357 | -6/DSF         | Discovered new exit (range 16)
  6363 | -6/DSF         | Ambient heat levels rising (+10)
  6378 | -6/DSF         | Ambient heat levels rising (+10)
  6393 | -6/DSF         | Ambient heat levels rising (+10)
  6408 | -6/DSF         | Ambient heat levels rising (+10)
  6413 | -6/DSF         | Core integrity fell below 50%
  6422 | -6/DSF         | Entered Factory
  6422 | -5/Factory     | Evolved 2 slots: Propulsion x2
  6423 | -5/Factory     | Released all parts (8)
  6544 | -5/Factory     | Discovered new exit (range 15)
  6783 | -5/Factory     | Lost 4 parts (1n1u2w)
  6836 | -5/Factory     | Released all parts (6)
  6851 | -5/Factory     | Core integrity fell below 50%
  6864 | -5/Factory     | Core integrity fell below 20%
  6897 | -5/Factory     | Entered Extension
  7238 | -5/Extension   | Destroyed 8 combat bots
  7346 | -5/Extension   | Identified exit to Cetus
  7357 | -5/Extension   | Build established: Scavenger-Mutant
  7420 | -5/Extension   | Door terminal overloaded
  7421 | -5/Extension   | Rescued A7
  7473 | -5/Extension   | Spotted B-75 Beast
  7501 | -5/Extension   | Spotted B-75 Beast
  7514 | -5/Extension   | Destroyed B-75 Beast
  7530 | -5/Extension   | Allies destroyed B-75 Beast
  7654 | -5/Extension   | Discovered new exit (range 17)
  7673 | -5/Extension   | Entered Factory
  7673 | -4/Factory     | Accompanied by 1 ally (A7)
  7673 | -4/Factory     | Evolved 2 slots: Power x1, Utility x1
  7913 | -4/Factory     | Released all parts (6)
  7938 | -4/Factory     | Core integrity fell below 50%
  7942 | -4/Factory     | Lost 12 parts (3p4n4u1w)
  7948 | -4/Factory     | Sucked down chute
  7948 | -4/Factory     | Entered Waste
  7952 | -4/Waste       | Spotted C-40 Crusher
  7963 | -4/Waste       | EMP discharged
  7965 | -4/Waste       | Spotted C-40 Crusher
  7966 | -4/Waste       | Spotted C-40 Crusher
  7969 | -4/Waste       | Spotted C-40 Crusher
  7971 | -4/Waste       | Spotted C-40 Crusher
  7985 | -4/Waste       | Spotted C-40 Crusher
  7990 | -4/Waste       | Discovered new exit (range 10)
  7995 | -4/Waste       | Entered Factory
  8200 | -4/Factory     | Build established: Mutant
  8422 | -4/Factory     | System corruption reached 10%
  8425 | -4/Factory     | Core integrity fell below 20%
  8594 | -4/Factory     | Lost 3 parts (3u)
  8639 | -4/Factory     | Found Quantum Capacitor
  8787 | -4/Factory     | Lost 5 parts (2p2n1w)
  8978 | -4/Factory     | Discovered new exit (range 8)
  9030 | -4/Factory     | Entered Upper Caves
  9212 | -4/Upper Caves | Build established: Scavenger-Mutant
  9354 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
  9496 | -4/Upper Caves | Learned Research interactive machine intel
  9864 | -4/Upper Caves | Encountered a Warlord checkpoint
  9865 | -4/Upper Caves | Discovered new exit (range 8)
  9919 | -4/Upper Caves | Entered another Upper Caves area
 10015 | -4/Upper Caves | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
09994_ Burning plasma bursts from the floor.
09994_ LK-ZBV(S) destroyed.
09995_ H-77 Assassin heat damages Myomer Leg.
09995_ H-77 Assassin heat damages Unknown Device, Lgt. Antimatter Reactor,
  Imp. Targeting Computer.
09995_ Melted Myomer Leg.
09995_ H-77 Assassin suffers critical hit (Destroy).
09995_ Destroyed Coil Gun.
09995_ Imp. Treads destroyed.
09996_ H-77 Assassin heat damages Hpw. Shotgun, Myomer Leg.
09997_ H-77 Assassin heat short circuits Coil Gun.
09998_ H-77 Assassin heat damages Hpw. Shotgun. <x2>
09998_ Destroyed Hpw. Shotgun.
09998_ H-77 Assassin critical meltdown.
09998_ Switching to secondary target: H-77 Assassin.
09999_ H-77 Assassin heat short circuits Coil Gun.
10002_ Overheating: Energy bleed (-22).
10004_ Destroyed Imp. Heat Sink.
10006_ Slug penetrates Wall. <x3>
10015_ Wall collapses.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????##???????####????????????????????? |
| ???????????????## ????####  #????????????????????? |
| ???????????????#   ?###     #????????????????????? |
| ???????????????#   ##  #   ##????????????????????? |
| ???????????????#    # # #  #?????????????????????? |
| ????????????????#       #  #?????????????????????? |
| ????????????????##   # ##@ #?????????????????????? |
| ?????????????????###   ##  ##????????????????????? |
| ?????????????????###   #;  ;#????????????????????? |
| ????????????????##  #  "   ##????????????????????? |
| ????????????????# """   hp  ##???????????????????? |
| ??????????#     ##"    !%   ^#???????????????????? |
| ??????????#             %    #???????????????????? |
| ??????????#                 ##???????????????????? |
| ??????????#   ###"""       ;#????????????????????? |
| ????????????????###        ;#????????????????????? |
| ??????????????????### ##    % ???????????????????? |
| ????????????????????##?#        ?????????????????? |
| ???????????????????????#  #######????????????????? |
| ???????????????????????####??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          28
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              14
Additional Mass Support    12
Corruption Block           45
Armor Coverage             825
Resistance: TH             25
Resistance: EM             15
Core Shielding             20
Melee Speed Boost          40
Evasion (%)                63
Targeting Accuracy         13
Melee Accuracy             5
Target Analysis            6
Recoil Reduction           6
Matter Filtering           30
Offensive Hacking          11
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just Shoot The Terminal

 Challenges 
------------
None

 Game 
------
Seed              WeaponBiomechanicalMantle
  Manual?         0
Play Time         01:24:56
  Cumulative      499.4 hours
  Start           2022.09.10 @ 20:12:16
  End             2022.09.11 @ 14:08:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          566
  Rogue           565
  Adventurer      0
  Explorer        1
Win Type          -
  Total           17
  Types           11/0/3/3/0/0/0/0/0
Lore%             80
Gallery%          90
Achievement%      72
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 16bb2745-50e4-4c0d-b0be-a4ba90fcdb98