Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.05 @ 08:06:17

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (61)      305
Value Destroyed (1308)     1308
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (62)                 62
              TOTAL SCORE: 3555

 Bonus
-------
High Alert Combat Kills    62

 Cogmind 
---------
Core Integrity             417/550
Matter                     280/300
Energy                     280/280
System Corruption          9%
Temperature                Hot (204)
Movement                   Treading (240) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (3) ---
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY (5) ------
                Huge Storage Unit
       Hardened Medium Armor Plating
>               --- WEAPON (2) -------
       Advanced Beam Cannon
                Assault Cannon
>               --- INVENTORY (25) ---
          Heavy Ion Engine
          Light Treads
          Light Treads
  High-capacity Matter Pod (200)
         Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
                Particle Cannon
                Particle Cannon
       Advanced Beam Cannon
                Assault Cannon
                Assault Cannon
                Assault Cannon
                Assault Cannon
                Assault Cannon

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
       Improved Heat Sink
                Huge Storage Unit
       Hardened Medium Armor Plating
                Bomb Drone Bay
>               --- WEAPON -----------
       Advanced Beam Cannon
                Assault Cannon
>               --- INVENTORY --------
          Heavy Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
                Heat Sink
  High-capacity Matter Pod
         Medium Armor Plating
          Heavy Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
                Particle Cannon
                Particle Cannon
       Advanced Beam Cannon
                Assault Cannon
                Assault Cannon
                Assault Cannon
                Assault Cannon
                Assault Cannon
                Assault Cannon
           Mini Grenade Launcher
[Rating: 38]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Huge Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Particle Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  3    | .   .   .   2   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             51   | .   17  3   17  14  
  Power                    3    | .   2   .   1   .   
    Engine                 3    | .   2   .   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | .   3   .   2   4   
    Treads                 9    | .   3   .   2   4   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  20   | .   4   1   8   7   
    Device                 9    | .   3   1   3   2   
    Storage                3    | .   1   .   2   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             8    | .   .   .   3   5   
    Artifact               .    | .   .   .   .   .   
  Weapon                   19   | .   8   2   6   3   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          8    | .   4   1   2   1   
    Ballistic Gun          4    | .   3   .   1   .   
    Ballistic Cannon       2    | .   .   .   1   1   
    Launcher               5    | .   1   1   2   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   4   .   
Parts Lost                 9    | .   2   .   1   6   
  Power                    1    | .   1   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  4    | .   .   .   1   3   
  Weapon                   3    | .   1   .   .   2   
  Highest Loss Streak      6    | .   1   .   1   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     93   | .   98  100 90  83  
  Engine                   12   | .   14  14  11  9   
  Treads                   23   | .   23  28  22  26  
  Leg                      1    | .   4   .   .   .   
  Device                   11   | .   12  14  11  9   
  Storage                  12   | .   14  14  11  9   
  Protection               7    | .   .   .   13  11  
  Energy Cannon            13   | .   14  26  13  8   
  Ballistic Gun            5    | .   13  .   .   .   
  Ballistic Cannon         5    | .   .   .   8   9   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             121  | 13  26  26  106 121 
  Greatest Support         60   | 20  40  40  40  60  
  Greatest Overweight (x)  2    | .   .   .   2   2   
  Average Overweight (x)   .    | .   .   .   1   1   
Largest Inventory Capacity 25   | .   10  10  25  25  
  Average Capacity         18   | .   9   10  24  25  
  Most Carried             25   | .   10  10  25  25  
  Average Carried          15   | .   8   9   20  20  
  Final Capacity           25   | 8   10  10  25  25  
  Final Carried            25   | 6   10  10  25  16  

 Class Distribution 
--------------------
 93% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Mat  
Matter Collected           1435 | 200  227  .    731  277  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1882 | .    560  14   1012 296  
  Parts                    105  | .    43   3    51   8    
Haulers Intercepted        6    | .    2    .    4    .    
Recyclers Shooed           2    | .    .    1    1    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  45   | .   15  3   21  6   
  Guns                     8    | .   8   .   .   .   
  Cannons                  22   | .   5   .   14  3   
  AOE                      15   | .   2   3   7   3   
Classes Destroyed          8    | .   4   .   3   1   
  Worker                   2    | .   .   .   1   1   
  Hauler                   6    | .   2   .   4   .   
  Recycler                 7    | .   .   .   5   2   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  18   | .   6   3   9   .   
  Cutter                   3    | .   .   .   .   3   
  Grunt                    20   | .   9   .   8   3   
  Sentry                   4    | .   .   .   4   .   
Best Kill Streak           9    | .   5   3   6   9   
  Combat Bots Only         6    | .   5   3   6   6   
Max Kills in Single Turn   4    | .   2   3   4   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   2   3   4   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               2868 | .    483  7    979  1399 
  Core                     357  | .    106  .    118  133  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         75   | 100  .    57   70   .    
Volleys Fired              121  | .    41   1    60   19   
  Largest                  2    | .    2    1    2    2    
  Hottest                  136  | .    136  30   136  112  
Shots Fired                229  | .    81   1    113  34   
  Gun                      53   | .    53   .    .    .    
  Cannon                   164  | .    26   .    108  30   
  Launcher                 12   | .    2    1    5    4    
  Special                  .    | .    .    .    .    .    
  Kinetic                  110  | .    53   .    42   15   
  Thermal                  107  | .    26   .    66   15   
  Explosive                12   | .    2    1    5    4    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         9    | .    8    .    9    9    
  Robot Miss Streak        8    | .    4    .    4    8    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    4    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           129  | .    47   .    65   17   
  Core Hits                77   | .    28   3    30   16   
  Critical Kills           2    | .    .    .    2    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    
  Critical Strikes         6    | .    1    .    5    .    
    Meltdown               2    | .    .    .    2    .    
    Destroy                1    | .    1    .    .    .    
    Blast                  3    | .    .    .    3    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3993 | .    794  209  2101 889  
  Guns                     276  | .    276  .    .    .    
  Cannons                  2165 | .    369  .    1431 365  
  Explosions               1493 | .    135  192  642  524  
  Melee                    .    | .    .    .    .    .    
  Ramming                  59   | .    14   17   28   .    
  Kinetic                  1044 | .    276  .    548  220  
  Thermal                  1397 | .    369  .    883  145  
  Explosive                1493 | .    135  192  642  524  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         9    | .    1    1    2    9    
  Average Corruption       1    | .    1    1    2    7    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  10   | .    4    .    2    4    
    Matter Fused           1    | .    .    .    .    1    
    Heat Flow Errors       2    | .    .    .    1    1    
    Energy Discharges      1    | .    .    .    .    1    
    Data Loss (minor)      2    | .    1    .    1    .    
    Misfires               2    | .    2    .    .    .    
    Alerts                 1    | .    .    .    .    1    
    Weapon Failures        1    | .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            18   | .    11   .    1    6    
  Projectiles              1    | .    .    .    1    .    
  Explosions               17   | .    11   .    .    6    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 6    | .    .    .    6    .    
  Impact                   1    | .    .    .    1    .    
  Kinetic                  5    | .    .    .    5    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      283  | .    56   .    38   189  
  Shots                    6    | .    1    .    1    4    
  Rammed                   11   | .    5    2    4    .    
Targets Rammed             13   | .    6    2    5    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  2    | .    1    .    1    .    
Highest Temperature        325  | .    181  .    240  325  
  Average Temperature      78   | .    62   .    73   106  
  Received Heat Transfer   705  | .    201  .    288  216  
  Effects                  5    | .    .    .    .    5    
    Interference           5    | .    .    .    .    5    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              2    | .    .    .    2    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             5    | .    1    .    4    .    
  Heat Transferred         2516 | .    666  .    1591 259  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             488  | .   345 189 488 320 
  Initial                  206  | .   .   83  73  206 
  Average                  257  | .   181 186 324 244 
Maximum Alert Level        2    | .   1   .   2   1   
  Low Security (%)         31   | .   59  100 10  6   
  Level 1                  58   | .   40  .   68  93  
  Level 2                  10   | .   .   .   21  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   3   .   3   2   
  Investigation            2    | .   1   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   2   .   2   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           4    | .   .   .   4   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              85   | .   34  3   39  9   
  Peak Tracking Total      8    | .   5   3   8   4   
  Tactical Retreats        9    | .   7   .   2   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            2    | .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          8    | .   5   1   1   1   
  Max in Single Turn       2    | .   2   1   1   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          12   | .   6   1   4   1   
  Terminals                10   | .   5   .   4   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                34   | .   17  1   11  5   
  Successful               8    | .   3   1   2   2   
  Failed                   25   | .   14  .   8   3   
    Catastrophic           8    | .   4   .   3   1   
  Database Lockouts        1    | .   .   .   1   .   
  Manual                   30   | .   15  .   10  5   
  Terminals                31   | .   15  .   11  5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             8    | .   3   1   2   2   
  Part Schematic           3    | .   1   .   1   1   
  Robot Schematic          2    | .   2   .   .   .   
  Open Door                1    | .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   1   
  Locate Traps             1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         11   | .   6   .   4   1   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  2    | .   2   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   3    | .   1   .   1   1   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               15   | .   .   .   .   15  
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             18   | .   .   .   .   18  
  Drone Recoveries         2    | .   .   .   .   2   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Mat  
Turns Passed               3317 | .    1296 73   1591 357  
Spaces Moved               1302 | 1    735  39   423  104  
  Core                     .    | .    .    .    .    .    
  Treads                   1148 | .    582  39   423  104  
  Legs                     154  | 1    153  .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            120  | 120  120  160  160  240  
  Average Speed            213  | 120  151  160  316  256  
  Slowest Speed            320  | 120  160  160  320  320  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    
Exploration Rate (%)       34   | 2    93   17   46   15   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 14   | .    .    .    14   .    
Terrain Destroyed          65   | .    7    7    44   7    
  Melee                    .    | .    .    .    .    .    
  Projectile               9    | .    .    .    8    1    
  AOE                      56   | .    7    7    36   6    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Total                      1625 | .   853 49  561 162 
  Wait                     31   | .   15  .   14  2   
  Move                     1298 | .   734 38  422 104 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  51   | .   18  2   24  7   
  Fast Attach              11   | .   4   .   5   2   
  Attach                   14   | .   3   1   1   9   
  Detach                   2    | .   .   .   1   1   
  Swap                     26   | .   10  2   11  3   
  Drop                     53   | .   22  3   18  10  
  Fire                     121  | .   41  1   60  19  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    13   | .   6   2   5   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   5    | .   .   .   .   5   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  321 | -10/Materials | Discovered new exit (range 10)
  423 | -10/Materials | Discovered new exit (range 15)
  610 | -10/Materials | Discovered new exit (range 5)
  743 | -10/Materials | Discovered new exit (range 3)
 1297 | -10/Materials | Entered Mines
 1328 | -10/Mines     | Discovered new exit (range 6)
 1342 | -10/Mines     | Found the Drone Emporium
 1353 | -10/Mines     | Found Prototype Device
 1370 | -10/Mines     | Entered Materials
 1370 | -9/Materials  | Evolved 2 slots: Utility x2
 1370 | -9/Materials  | Identified Bomb Drone Bay
 1963 | -9/Materials  | Central database locked down
 2873 | -9/Materials  | Discovered new exit (range 9)
 2961 | -9/Materials  | Entered another Materials area
 2961 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3241 | -8/Materials  | Crushed by falling debris
 3272 | -8/Materials  | Lost 6 parts (1n3u2w)
 3318 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03281_ U-05 Engineer builds a Wall.
03282_ System corrupted: Heat flow error (+200).
03284_ The unstable cave ceiling collapses.
03284_ K-01 Serf collects debris.
03285_ U-05 Engineer lays Concrete. <x2>
03286_ Acquired 3 matter.
03287_ U-05 Engineer lays Concrete.
03288_ K-01 Serf collects debris.
03289_ The unstable cave ceiling collapses.
03296_ Connecting with Terminal...
03296_ Current location identified: Materials
>>Alert(Purge)
Purged threat record, alert level lowered.
>>Schematic(Arm. Treads)
Downloading schematic...
    Arm. Treads
    Rating: 3
  Schematic downloaded.
03299_ System corrupted: IFF burst signal emitted.
03303_ Penetrated by Slug. <x3>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ????????????????????????#        ??#?"???????????? |
| ????????????????????????#     """  # "???????????? |
| ????????????????????????#     """  ar??H?????????? |
| ????????????????????????#     """ h#?????????????? |
| ????????????????????????#          #?????????????? |
| ????????????????????????#   a    % #?????????????? |
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| ?????????????#####+####     = #       #??????????? |
| ?????????????#         ### !#  #  #####??????????? |
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| ???????????????"""     # # #  #  ##??????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             825
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked
     Plasma Cutter | -9/Materials  | Hacked
       Arm. Treads | -8/Materials  | Hacked

 Robot Schematics 
------------------
 O-16 Technician | -10/Materials | Hacked
  M-13 Machinist | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MobileMolecularPurifier
  Manual?         0
Play Time         00:20:22
  Cumulative      758.8 hours
  Start           2023.02.05 @ 07:48:30
  End             2023.02.05 @ 08:06:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1174
  Rogue           1174
  Adventurer      0
  Explorer        0
Win Type          -
  Total           72
  Types           43/1/11/12/4/0/0/1/0
Lore%             92
Gallery%          91
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a0391b79-6ee0-47f0-a290-a198c972f2f3