Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.02 @ 08:15:02 Player: Stryker Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (172) 860 Value Destroyed (5034) 5034 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (323) 323 TOTAL SCORE: 10797 Bonus ------- High Alert Combat Kills 171 Follower Combat Kills 159 Met Imprinter 300 Friendly Fire -307 Cogmind --------- Core Integrity 770/850 Matter 270/300 Energy 291/500 System Corruption 8% Temperature Cool (10) Movement Flying (28) Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Fission Core > --- PROPULSION (6) --- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Makeshift Flight Unit Nuclear Pulse Array > --- UTILITY (5) ------ Large Storage Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Hacking Suite > --- WEAPON (2) ------- Lance Lance > --- INVENTORY (10) --- Nuclear Pulse Array Long-range Terrain Scanner Propulsion Shielding Improved Shield Generator Hacking Suite Hacking Suite Hacking Suite Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Xenon Bombardment Thruster Makeshift Flight Unit Nuclear Pulse Array > --- UTILITY ---------- Large Storage Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Hacking Suite > --- WEAPON ----------- Lance Lance > --- INVENTORY -------- Improved Deuterium Engine Cesium-ion Thruster Nuclear Pulse Array Long-range Terrain Scanner Propulsion Shielding Improved Shield Generator Hacking Suite Hacking Suite Hacking Suite [Rating: 66] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Reactive Plating Weapon Improved EM Pulse Cannon Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 . . Power 1 | . . . . . . . . . 1 . . Propulsion 4 | . . . 2 1 . . . . 1 . . Utility 3 | . . 2 . 1 . . . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 209 | 2 5 48 49 36 3 10 5 22 26 1 2 Power 17 | . 1 5 1 2 1 1 . . 4 1 1 Engine 14 | . 1 5 1 2 1 1 . . 2 1 . Core 3 | . . . . . . . . . 2 . 1 Reactor . | . . . . . . . . . . . . Propulsion 97 | 2 . 26 36 17 . 5 1 2 7 . 1 Treads 56 | 1 . 18 22 9 . 4 . 2 . . . Leg 1 | . . . . 1 . . . . . . . Wheel 32 | 1 . 8 14 7 . 1 1 . . . . Hover . | . . . . . . . . . . . . Flight 8 | . . . . . . . . . 7 . 1 Utility 42 | . 4 4 4 6 . 1 . 10 13 . . Device 11 | . . . . 1 . . . 5 5 . . Storage 18 | . 4 4 4 2 . . . . 4 . . Processor 2 | . . . . . . . . . 2 . . Hackware 2 | . . . . . . . . . 2 . . Protection 9 | . . . . 3 . 1 . 5 . . . Artifact . | . . . . . . . . . . . . Weapon 53 | . . 13 8 11 2 3 4 10 2 . . Energy Gun 9 | . . 6 3 . . . . . . . . Energy Cannon 7 | . . . . 3 1 1 . 2 . . . Ballistic Gun 15 | . . 6 3 3 . 1 1 1 . . . Ballistic Cannon 6 | . . . . 2 1 . 2 1 . . . Launcher 9 | . . 1 1 2 . 1 . 4 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 7 | . . . 1 1 . . 1 2 2 . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . . . . . . . Parts Lost 26 | . . 9 1 9 . 4 . 2 . 1 . Power 2 | . . 1 . 1 . . . . . . . Propulsion 15 | . . 3 1 6 . 3 . 1 . 1 . Utility 2 | . . . . 1 . 1 . . . . . Weapon 7 | . . 5 . 1 . . . 1 . . . Highest Loss Streak 5 | . . 2 1 5 . 4 . 1 . 1 . Average Slot Usage (%) 96 | . 99 98 99 95 92 94 97 92 95 93 93 Engine 8 | . 14 11 9 7 7 7 7 7 9 13 6 Treads 18 | . 14 14 23 17 15 17 23 23 1 . . Wheel 11 | . 14 7 12 15 15 14 12 7 . . . Flight 1 | . . . . . . . . . 34 33 33 Storage 32 | . 27 42 36 30 30 30 30 30 8 6 6 Protection 3 | . . . . 6 7 6 7 4 . . . Energy Gun 2 | . . 7 3 1 . . . . . . . Energy Cannon 1 | . . . . 2 7 5 3 1 . . . Ballistic Gun 7 | . 28 14 14 4 . . . 4 . . . Ballistic Cannon 2 | . . . . 2 3 5 3 3 . . . Piercing Weapon 1 | . . . . 2 . . 6 1 11 13 13 Naked Turns . | . . . . . . . . . . . . Heaviest Build 132 | 11 57 112 115 127 123 129 129 132 126 43 44 Greatest Support 80 | 20 16 40 80 80 38 43 28 63 47 47 46 Greatest Overweight (x) 6 | . 3 6 3 6 3 6 6 6 4 . . Average Overweight (x) 3 | . 1 5 2 2 3 5 5 3 . . . Largest Inventory Capacity 32 | 6 18 32 32 32 32 32 32 32 32 10 10 Average Capacity 29 | 6 13 31 32 32 32 32 32 32 11 10 10 Most Carried 32 | 6 18 32 32 32 32 32 32 32 32 10 9 Average Carried 29 | 5 11 30 31 31 32 31 31 31 10 10 8 Final Capacity 32 | 6 18 32 32 32 32 32 32 32 10 10 10 Final Carried 32 | 6 18 32 32 32 32 32 32 32 10 10 8 Class Distribution -------------------- 90% | Hauler-Mutant 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Waste Sprinter | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Matter Collected 4667 | 256 290 1074 928 720 148 384 58 549 260 . . Remotely . | . . . . . . . . . . . . Salvage Created 7167 | 91 290 2060 1224 1610 267 405 . 1009 211 . . Parts 371 | 4 18 112 82 92 3 10 . 37 13 . . Haulers Intercepted 10 | . 1 5 3 1 . . . . . . . Recyclers Shooed 4 | . . 1 . 1 . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . 1 7 5 24 . . . Prevented 16 | . . . . . 1 7 . 8 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 120 | . 7 36 23 30 1 8 . 15 . . . Melee 1 | . . . . . . . . 1 . . . Guns 71 | . 7 32 19 11 . 1 . 1 . . . Cannons 17 | . . . . 5 1 6 . 5 . . . AOE 27 | . . 4 4 13 . 1 . 5 . . . Classes Destroyed 16 | 2 3 7 . 1 . 1 . 1 1 . . Worker 6 | . . 1 3 2 . . . . . . . Builder 5 | . . 1 . 3 . . . 1 . . . Tunneler 5 | 1 . . . 3 . . . . 1 . . Hauler 10 | . 1 5 3 1 . . . . . . . Recycler 11 | 1 . 4 . 5 . . . . 1 . . Operator 1 | . . . . . . . . . 1 . . Watcher 8 | . . 3 1 1 . . . 1 2 . . Swarmer 36 | . 3 10 3 11 . 3 . 6 . . . Grunt 51 | . 4 16 12 13 . 4 . 2 . . . Brawler 1 | . . 1 . . . . . . . . . Duelist 5 | . . 1 1 . . 1 . 2 . . . Protector 1 | . . 1 . . . . . . . . . Sentry 23 | . . 7 7 4 1 . . 4 . . . Hunter 1 | . . . . . . . . 1 . . . Programmer 2 | . . . . 2 . . . . . . . Decomposer 1 | . . . . . . 1 . . . . . Packrat 2 | . . . . . 2 . . . . . . Samaritan 1 | . . . . . . 1 . . . . . Thug 1 | . . . . . . . . 1 . . . Savage 1 | . . . . . . . . 1 . . . Best Kill Streak 19 | 1 5 9 9 19 1 3 . 4 2 . . Combat Bots Only 11 | . 5 5 6 11 1 3 . 4 . . . Max Kills in Single Turn 5 | 1 1 5 3 4 1 1 . 3 1 . . Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 2 3 3 . 1 . 3 . . . Melee 1 | . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Damage Taken 7369 | . 259 1838 1397 2218 183 848 . 522 52 52 . Core 807 | . 77 188 147 168 16 115 . 16 28 52 . Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 70 | 100 69 53 73 . . . . 55 . . . Volleys Fired 385 | 6 20 127 82 64 7 34 . 45 . . . Largest 2 | 2 2 2 2 2 2 2 . 2 . . . Hottest 138 | 40 40 68 75 138 138 117 . 126 . . . Shots Fired 714 | 12 40 246 161 119 10 57 . 69 . . . Gun 553 | 12 40 245 158 62 . 15 . 21 . . . Cannon 141 | . . . . 50 10 40 . 41 . . . Launcher 20 | . . 1 3 7 . 2 . 7 . . . Special . | . . . . . . . . . . . . Kinetic 505 | 12 40 157 134 80 1 38 . 43 . . . Thermal . | . . . . . . . . . . . . Explosive 20 | . . 1 3 7 . 2 . 7 . . . Electromagnetic 189 | . . 88 24 32 9 17 . 19 . . . Robot Hit Streak 48 | 5 7 48 28 22 4 10 . 7 . . . Robot Miss Streak 9 | 1 2 4 3 7 1 9 . 7 . . . Penetration Max 1 | . . . . 1 . . . 1 . . . Secondary Targets 3 | . . 1 1 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . Shots Hit Robots 565 | 10 29 196 136 93 8 42 . 46 5 . . Core Hits 302 | 3 15 84 58 80 4 20 . 34 4 . . Critical Hits 27 | . . 3 2 7 . 2 . 13 . . . Critical Kills 10 | . . 1 1 3 . 1 . 4 . . . Critical Parts Destroyed 16 | . . 2 1 3 . 1 . 9 . . . Melee Attacks 53 | . . . 2 19 . . 1 11 20 . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 53 | . . . 2 19 . . 1 11 20 . . Sneak Attacks 8 | . . . . 4 . . . 2 2 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 14227 | 103 362 3220 2643 4063 232 992 . 2184 428 . . Guns 6557 | 103 362 2771 2074 917 . 121 . 209 . . . Cannons 2627 | . . . . 770 232 676 . 949 . . . Explosions 3573 | . . 449 535 2041 . 195 . 353 . . . Melee 1470 | . . . 34 335 . . . 673 428 . . Ramming . | . . . . . . . . . . . . Kinetic 5698 | 103 362 1552 1656 923 26 337 . 739 . . . Thermal 471 | . . 312 31 128 . . . . . . . Explosive 3102 | . . 137 504 1913 . 195 . 353 . . . Electromagnetic 3486 | . . 1219 418 764 206 460 . 419 . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 1470 | . . . 34 335 . . . 673 428 . . Highest Corruption 8 | . . . . 3 3 3 3 . 1 8 8 Average Corruption 2 | . . . . 2 3 3 3 . 1 3 8 Corruption Purged . | . . . . . . . . . . . . Effects 59 | . . . . 17 6 28 5 . 2 1 . Message Errors 13 | . . . . 3 3 5 2 . . . . Matter Fused 14 | . . . . 3 1 9 1 . . . . Heat Flow Errors 8 | . . . . 2 1 5 . . . . . Energy Discharges 10 | . . . . 3 . 4 1 . 2 . . Parts Rejected 1 | . . . . . . . . . . 1 . Data Loss (minor) 10 | . . . . 5 1 3 1 . . . . Targeting Errors 3 | . . . . 1 . 2 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 365 | . . 35 5 68 . 60 . 123 74 . . Projectiles 70 | . . . . 10 . 60 . . . . . Explosions 101 | . . 35 5 58 . . . 3 . . . Melee 194 | . . . . . . . . 120 74 . . Knockbacks 9 | . . . . 6 . 2 . 1 . . . Impact . | . . . . . . . . . . . . Kinetic 9 | . . . . 6 . 2 . 1 . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 267 | . . 121 38 108 . . . . . . . Shots 7 | . . 3 1 3 . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 362 | . 2 62 115 198 219 272 . 362 120 45 5 Average Temperature 48 | . 2 21 21 49 98 82 . 87 38 24 5 Received Heat Transfer 1962 | . 117 615 531 474 66 126 . 33 . . . Effects 2 | . . . . . . . . 2 . . . Shutdowns 1 | . . . . . . . . 1 . . . Interference 1 | . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . 1 . . . 1 . . . Combat Hostiles 2 | . . . . 1 . . . 1 . . . Parts Fried 21 | . . 3 2 2 . 7 . 7 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . Heat Transferred 650 | . . 550 50 50 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . . 4 1 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Peak Influence 617 | 10 126 590 426 617 . . . . 149 29 20 Average Influence 228 | 5 54 241 276 274 . . . . 52 18 20 Maximum Alert Level 2 | . . 2 2 2 . . . . . . . Low Security (%) 44 | 100 100 48 28 21 . . . . 100 100 100 Level 1 42 | . . 29 59 68 . . . . . . . Level 2 13 | . . 22 12 10 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 23 | . 3 6 2 10 . . . . 2 . . Investigation 8 | . 2 2 . 3 . . . . 1 . . Extermination 2 | . . . . 2 . . . . . . . Reinforcement 8 | . 1 3 2 1 . . . . 1 . . Assault 1 | . . 1 . . . . . . . . . Garrison 4 | . . . . 4 . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Distress Signals 6 | . . 2 3 . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 196 | . 12 59 43 38 1 9 . 23 6 5 . Peak Tracking Total 8 | . 5 6 5 8 1 3 . 5 2 5 . Tactical Retreats 16 | . . 7 6 2 . 1 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Traps Triggered 6 | . 1 1 1 1 . . . . 2 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . 1 . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Machines Disabled 19 | . . 4 2 10 . . . 2 1 . . Max in Single Turn 4 | . . 1 1 4 . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Machines Accessed 51 | . 8 9 10 11 . 1 1 1 10 . . Terminals 40 | . 6 7 9 9 . 1 . 1 7 . . Fabricators 2 | . . . . 1 . . . . 1 . . Repair Stations 1 | . . . . . . . . . 1 . . Recycling Units 3 | . 2 1 . . . . . . . . . Scanalyzers 3 | . . 1 1 1 . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Total Hacks 142 | . 28 25 29 30 . 2 4 2 22 . . Successful 82 | . 19 17 14 13 . 2 4 1 12 . . Failed 58 | . 8 8 15 16 . . . 1 10 . . Catastrophic 6 | . 1 2 1 1 . . . . 1 . . Database Lockouts 5 | . 3 . . 2 . . . . . . . Manual 70 | . 18 13 16 17 . 1 . . 5 . . Terminals 113 | . 25 20 25 25 . 2 . 2 14 . . Fabricators 6 | . . . . 3 . . . . 3 . . Repair Stations 3 | . . . . . . . . . 3 . . Recycling Units 5 | . 3 2 . . . . . . . . . Scanalyzers 9 | . . 3 4 2 . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . . Terminal Hacks 45 | . 10 8 7 7 . 2 4 1 6 . . Record 1 | . . . . . . 1 . . . . . Part Schematic 9 | . . . 2 1 . . 4 . 2 . . Prototype ID Bank 11 | . 3 5 2 1 . . . . . . . Open Door 1 | . . . . . . . . 1 . . . Branch Access Points 2 | . . . . 1 . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . . . . . . Alert Level 3 | . 1 . 2 . . . . . . . . Unreport Threat 8 | . 2 1 1 1 . 1 . . 2 . . Locate Traps 5 | . . 2 . 2 . . . . 1 . . Recall Investigation 1 | . . . . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . Fabricator Hacks 4 | . . . . 2 . . . . 2 . . Load Schematic 2 | . . . . 1 . . . . 1 . . Build 2 | . . . . 1 . . . . 1 . . Repair Station Hacks 2 | . . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . 1 . . Recycling Unit Hacks 4 | . 3 1 . . . . . . . . . Report Inventory 3 | . 2 1 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer 9 | . . 3 4 2 . . . . . . . Insert Component 5 | . . 2 2 1 . . . . . . . Analyze 4 | . . 1 2 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 18 | . 6 5 3 2 . . . . 2 . . Terminals 18 | . 6 5 3 2 . . . . 2 . . Track 8 | . 4 3 1 . . . . . . . . Botnet 10 | . 2 2 2 2 . . . . 2 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 46 | . 5 9 10 11 . 1 . 1 9 . . Full Trace Events 2 | . . . . 1 . . . . 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 12 | . . 1 4 1 . . 4 . 2 . . Parts Built 3 | . . . . 1 . . . . 2 . . Matter 380 | . . . . 168 . . . . 212 . . Time 95 | . . . . 42 . . . . 53 . . Total Part Build Rating 16 | . . . . 4 . . . . 12 . . Parts Repaired 1 | . . . . . . . . . 1 . . Time 50 | . . . . . . . . . 50 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . Parts Scanalyzed 4 | . . 1 2 1 . . . . . . . Part Schematics Acquired 3 | . . 1 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . 5 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Total Allies 9 | . . . . . . . 4 5 . . . Largest Group 5 | . . . . . . . 4 5 . . . Highest-Rated Group 163 | . . . . . . . 113 163 . . . Highest-Rated Ally 42 | . . . . . . . 42 42 . . . Total Orders 1 | . . . . . . . . 1 . . . GOTO 1 | . . . . . . . . 1 . . . Ally Attacks 40 | . . . . . . . . 40 . . . Total Damage 808 | . . . . . . . . 808 . . . Kills 5 | . . . . . . . . 5 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 1 2 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Turns Passed 11251 | 85 591 2235 1901 1545 324 1480 1335 1371 353 25 6 Spaces Moved 6614 | 58 427 982 929 951 244 713 882 632 701 83 12 Core . | . . . . . . . . . . . . Treads 840 | . . 179 239 7 . 261 . 154 . . . Legs 15 | 15 . . . . . . . . . . . Wheels 4977 | 43 427 803 690 944 244 452 882 478 14 . . Hover . | . . . . . . . . . . . . Flight 782 | . . . . . . . . . 687 83 12 Fastest Speed 25 | 100 100 140 130 120 120 120 130 140 25 28 28 Average Speed 133 | 105 114 165 143 123 120 187 139 163 29 28 28 Slowest Speed 280 | 120 130 260 183 280 120 280 140 280 140 31 28 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . 6 2 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 51 | 4 78 81 72 29 45 76 84 53 21 71 1 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 6 | . . . . . . 1 5 . . . . Known Exits Taken 1 | . . . . 1 . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . . . Scrap Searched 10 | . . . . . 1 3 4 2 . . . Spaces Dug 35 | . . . 1 16 . 9 . 1 8 . . Terrain Destroyed 178 | . . 20 31 80 . 18 . 21 8 . . Melee 16 | . . . 1 7 . . . . 8 . . Projectile 27 | . . . . 14 . 8 . 5 . . . AOE 135 | . . 20 30 59 . 10 . 16 . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Total 8311 | 70 494 1366 1344 1187 264 797 985 882 827 81 14 Wait 652 | 2 12 119 231 49 10 34 82 60 53 . . Move 6589 | 57 426 981 928 950 243 712 881 631 689 79 12 Hop 7 | . . . . . . . . . 6 1 . Pick Up 141 | 1 20 52 20 29 . 5 5 4 5 . . Fast Attach 29 | 1 1 6 4 7 . 2 3 1 3 1 . Attach 51 | 1 . 11 3 11 . 4 . 2 17 . 2 Detach 10 | . . 1 . 1 . . 2 1 5 . . Swap 129 | . 4 31 42 18 3 4 2 19 6 . . Drop 154 | 2 11 38 32 29 1 2 9 4 26 . . Fire 385 | 6 20 127 82 64 7 34 . 45 . . . Melee 50 | . . . 2 19 . . 1 11 17 . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 114 | . . . . 10 . . . 104 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac / *Low x2 / Ext x2) -6/Waste -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 86 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Central database locked down 318 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 5) 372 | -10/Materials | Discovered new exit (range 18) 448 | -10/Materials | Discovered new exit (range 6) 484 | -10/Materials | Discovered new exit (range 3) 591 | -10/Materials | Discovered new exit (range 12) 677 | -10/Materials | Entered another Materials area 677 | -9/Materials | Evolved 2 slots: Utility x2 753 | -9/Materials | Discovered new exit (range 16) 972 | -9/Materials | Build established: Hauler-Mutant 1361 | -9/Materials | Discovered new exit (range 16) 1681 | -9/Materials | Discovered new exit (range 16) 2677 | -9/Materials | First assault squad dispatched 2912 | -9/Materials | Entered another Materials area 2912 | -8/Materials | Evolved 2 slots: Propulsion x2 4033 | -8/Materials | Discovered new exit (range 10) 4753 | -8/Materials | Discovered new exit (range 12) 4813 | -8/Materials | Entered Factory 4813 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5195 | -7/Factory | Lost 5 parts (1p3n1w) 5345 | -7/Factory | Fabricated Lrn. Sensor Array? 5402 | -7/Factory | Found Prototype Launcher 5402 | -7/Factory | Identified Rocket Array 5670 | -7/Factory | Garrison activated, responded to threat 5710 | -7/Factory | Discovered new exit (range 13) 5984 | -7/Factory | Discovered new exit (range 12) 5995 | -7/Factory | Identified exit to Storage 5995 | -7/Factory | Identified exit to Lower Caves 5995 | -7/Factory | Central database locked down 6230 | -7/Factory | Garrison activated, responded to threat 6284 | -7/Factory | Destroyed 11 combat bots 6358 | -7/Factory | Entered Lower Caves 6368 | -7/Lower Caves | Encountered a Warlord checkpoint 6378 | -7/Lower Caves | Learned 12 Factory zone layouts 6499 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6658 | -7/Lower Caves | Discovered new exit (range 15) 6682 | -7/Lower Caves | Entered another Lower Caves area 7618 | -7/Lower Caves | Lost 4 parts (3n1u) 8139 | -7/Lower Caves | Discovered new exit (range 4) 8162 | -7/Lower Caves | Entered Zion 8203 | -7/Zion | Given A8's code to call for help 8317 | -7/Zion | Discovered new exit (range 15) 8384 | -7/Zion | System corruption cleaned by Quarantine Array 8515 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8599 | -7/Zion | Learned location of Data Miner (-6) 8977 | -7/Zion | Learned location of Warlord (-4) 9017 | -7/Zion | Learned Factory terminal intel 9080 | -7/Zion | Learned location of Quarantine (-2) 9087 | -7/Zion | Learned location of Armory (-3) 9239 | -7/Zion | Gained Derelict followers 9497 | -7/Zion | Entered Proximity Caves 9497 | -6/Proximity Caves | Accompanied by 4 allies 9705 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10189 | -6/Proximity Caves | Learned Factory emergency access door positions 10303 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 10507 | -6/Proximity Caves | Discovered new exit (range 3) 10868 | -6/Proximity Caves | Entered Factory 10868 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 10869 | -6/Factory | Identified exit to Extension 10870 | -6/Factory | Identified exit to Factory 10872 | -6/Factory | Loaded intel: 22 terminal locations 10945 | -6/Factory | Identified exit to Lower Caves 11074 | -6/Factory | Fabricated Nuclear Pulse Array? 11192 | -6/Factory | Repaired Fission Core 11221 | -6/Factory | Manually triggered Chute Trap 11221 | -6/Factory | Sucked down chute 11221 | -6/Factory | Entered Waste 11231 | -6/Waste | Spotted C-40 Crusher 11231 | -6/Waste | Spotted C-40 Crusher 11232 | -6/Waste | Spotted C-40 Crusher 11235 | -6/Waste | Spotted C-40 Crusher 11236 | -6/Waste | EMP discharged 11240 | -6/Waste | Spotted C-40 Crusher 11240 | -6/Waste | Spotted C-40 Crusher 11242 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11242 | -6/Waste | Discovered new exit (range 12) 11246 | -6/Waste | Identified exit to Factory 11246 | -6/Waste | Entered Factory 11252 | -6/Factory | Self-destructed Last Messages --------------- 11209_ R-10 Processor destroyed. 11211_ Acquired 46 matter. 11212_ K-01 Serf collects debris. 11218_ W-25 Informer destroyed. 11221_ Triggered Chute Trap. [Achievement: Wheee!] 11221_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 11226_ ALERT: Foreign system detected. Charging EMP. 11236_ System corrupted (+7). 11236_ Impulse Thruster fried beyond repair. 11239_ System corrupted: Lgt. Angular Momentum Engine rejected. 11239_ Acquired Lgt. Angular Momentum Engine. 11242_ Xenon Bombardment Thruster crushed. 11242_ Lgt. Angular Momentum Engine crushed. 11242_ EXIT=FOUND 11246_ EXIT=IDENTIFIED: FACTORY LOCATION=FACTORY GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????####???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# "??????????????????????? | | ??????????????????????# "??????????????????????? | | ??????????????????????# "??????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????# """""" ????????????????? | | ??????????????????????# """""" ??????????????? | | ??????????????????????# """""" ???????????????? | | ??????????????????????# """"""?????????????????? | | ????????????????####### ???????????????????? | | ????????????????# # ?????????????????????? | | ????????????????# ###+#######+###????????????? | | ????????????????# #????????????? | | ????????????????# #????????????? | | ????????????????+ +????????????? | | ????????????????# #????????????? | | ????????????????# #????????????? | | ????????????????# ###@##### #????????????? | | ????????????????# #[ ??? #????????????? | | ????????????????# # """#?? #????????????? | | ????????????????# # """#??? #????????????? | | ????????????????# # """#???? ?k?????????? | | ????????????????# # #????? ????????????? | | ????????????????# # ! """#???????????????????? | | ?????????k??????# # ""?????????????????????? | | ?????????C??????# # "????????w?????????????? | | ????????????????# # ??????????????????????? | | ????????????????? # "??????????????????????? | | ??????????????????????# [ "??????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# !???????????????????????? | | ???????????????????????###???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 225 Resistance: KI 20 Evasion (%) 65 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Med. Storage Unit | -8/Materials | Scanalyzed Cesium-ion Thruster | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Hacked Adv. Sensor Array | -8/Materials | Hacked Lrn. Sensor Array | -7/Factory | Hacked Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Flamer | -7/Zion | Free Impulse Thruster | -6/Factory | Hacked Nuclear Pulse Array | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Lrn. Sensor Array | x1 | -7/Factory Nuclear Pulse Array | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Wheee! Challenges ------------ None Game ------ Seed TachyonMetafiberCoupler Manual? 0 Play Time 03:15:39 Cumulative 788.2 hours Start 2020.06.01 @ 09:28:34 End 2020.06.02 @ 08:15:02 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 237 Rogue 237 Adventurer 0 Explorer 0 Win Type - Total 28 Types 21/1/3/3/0/0/0 Lore% 70 Gallery% 85 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ed5ee9f8-1f46-42c7-9791-a2daa13b01c4