Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.23 @ 17:19:49

Player: skye

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (33)      165
Value Destroyed (886)      886
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2191

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             149/400
Matter                     300/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (36)
Movement                   Core (300) Ox5
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
    Medium Storage Unit
           Weapon Shielding
>          --- WEAPON (2) -------
           Particle Gun
>          --- INVENTORY (10) ---
           Heat Sink
  Improved Heat Sink
    Medium Matter Pod (100)
           Structural Scanner
           Signal Interpreter
           Terrain Scanner
     Small Laser
           Particle Gun
           Datajack
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Wheel
>          --- UTILITY ----------
    Medium Storage Unit
           Visual Processing Unit
>          --- WEAPON -----------
           Particle Gun
     Heavy Assault Rifle
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Ion Engine
  Improved Heat Sink
    Medium Matter Pod
           Signal Interpreter
           Welding Torch
[Rating: 11]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Protection               Weapon Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Heavy Assault Rifle
  Special Weapon           Welding Torch

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             21   | 2   15  .   4   
  Power                    5    | .   3   .   2   
    Engine                 5    | .   3   .   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   4   .   .   
    Treads                 3    | 2   1   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  1    | .   1   .   .   
    Hover                  2    | .   2   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | .   4   .   .   
    Device                 .    | .   .   .   .   
    Storage                1    | .   1   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   2   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | .   4   .   2   
    Energy Gun             3    | .   1   .   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | .   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   1   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 10   | .   6   .   4   
  Power                    3    | .   1   .   2   
  Propulsion               4    | .   3   .   1   
  Utility                  1    | .   1   .   .   
  Weapon                   2    | .   1   .   1   
  Highest Loss Streak      3    | .   3   .   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     74   | .   79  71  52  
  Engine                   13   | .   13  14  10  
  Treads                   14   | .   15  14  8   
  Storage                  13   | .   14  14  11  
  Processor                3    | .   5   .   .   
  Protection               9    | .   7   14  11  
  Energy Gun               5    | .   7   .   8   
  Ballistic Gun            12   | .   13  14  2   
Peak Build Rating          11   | 6   11  8   9   
  Average Rating           8    | 6   8   8   7   
  On Entrance              7    | 6   6   8   8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             24   | 12  24  21  21  
  Greatest Support         40   | 40  40  20  20  
  Greatest Overweight (x)  7    | .   7   1   5   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 8   9   10  10  
  Most Carried             10   | 6   10  10  10  
  Average Carried          8    | 6   8   9   9   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            10   | 6   9   10  10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           890  | 220 574 14  82  
  Remotely                 .    | .   .   .   .   
Salvage Created            1148 | .   902 .   246 
  Parts                    68   | .   63  .   5   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           3    | .   3   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  24   | .   18  .   6   
  Guns                     24   | .   18  .   6   
Classes Destroyed          10   | .   9   .   1   
  Worker                   1    | .   1   .   .   
  Builder                  1    | .   1   .   .   
  Tunneler                 1    | .   1   .   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 1    | .   1   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    19   | .   15  .   4   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           8    | .   8   .   3   
  Combat Bots Only         8    | .   8   .   3   
Max Kills in Single Turn   1    | .   1   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        202  | .    137  .    65   
  Missed                   48   | .    39   .    9    
Damage Taken               1868 | .    1107 .    761  
  Core                     463  | .    212  .    251  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  87   | .    50   .    37   
Core Remaining (%)         57   | 100  .    15   .    
Volleys Fired              176  | .    111  .    65   
  Largest                  2    | .    2    .    1    
  Hottest                  88   | .    88   .    65   
Shots Fired                232  | .    167  .    65   
  Gun                      231  | .    166  .    65   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  1    | .    1    .    .    
  Kinetic                  126  | .    110  .    16   
  Thermal                  106  | .    57   .    49   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         10   | .    7    .    10   
  Robot Miss Streak        5    | .    5    .    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    4    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           144  | .    101  .    43   
  Core Hits                53   | .    42   .    11   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         7    | .    3    .    4    
    Burn                   7    | .    3    .    4    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2122 | .    1473 .    649  
  Guns                     2119 | .    1470 .    649  
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  3    | .    3    .    .    
  Kinetic                  1168 | .    1008 .    160  
  Thermal                  951  | .    462  .    489  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    1    .    
  Average Corruption       1    | .    1    1    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  12   | .    6    6    .    
    Message Errors         2    | .    .    2    .    
    Matter Fused           5    | .    4    1    .    
    Energy Discharges      2    | .    1    1    .    
    Data Loss (minor)      2    | .    1    1    .    
    Alerts                 1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   1    | .    1    .    .    
Targets Rammed             1    | .    1    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        360  | .    360  .    288  
  Average Temperature      79   | .    68   .    96   
  Received Heat Transfer   945  | .    570  .    375  
  Effects                  3    | .    2    .    1    
    Energy Bleed           1    | .    .    .    1    
    Short Circuit          1    | .    1    .    .    
    Damage (minor)         1    | .    1    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             7    | .    4    .    3    
  Heat Transferred         2886 | .    1406 .    1480 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             350  | .   350 .   195 
  Initial                  .    | .   .   .   .   
  Average                  72   | .   96  .   96  
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         89   | 100 83  100 100 
  Level 1                  10   | .   16  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   5   .   1   
  Investigation            3    | .   3   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   2   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           3    | .   2   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              48   | .   40  .   8   
  Peak Tracking Total      7    | .   7   .   5   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            4    | .   4   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          1    | .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          8    | .   7   .   1   
  Terminals                7    | .   6   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                23   | .   21  .   2   
  Successful               14   | .   13  .   1   
  Failed                   9    | .   8   .   1   
    Catastrophic           4    | .   3   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   20   | .   18  .   2   
  Terminals                22   | .   20  .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   7   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Terminal Index           1    | .   1   .   .   
  Alert Level              2    | .   2   .   .   
  Transport Status         1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Registered Components    1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         6    | .   5   .   1   
  Terminals                6    | .   5   .   1   
    Botnet                 6    | .   5   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   6   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   .   
  Highest-Rated Group      31   | .   .   31  .   
  Highest-Rated Ally       31   | .   .   31  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               3457 | 3    2167 841  446  
Spaces Moved               1430 | 1    948  351  130  
  Core                     81   | .    56   .    25   
  Treads                   1324 | 1    867  351  105  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    25   | .    25   .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            116  | 160  116  240  160  
  Average Speed            209  | 160  194  240  237  
  Slowest Speed            400  | 160  400  240  300  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       47   | 2    98   76   15   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Yrd  Mat  Min  Mat  
Total                      1670 | 2    1115 351  202  
  Wait                     3    | .    3    .    .    
  Move                     1427 | .    947  350  130  
  Hop                      .    | .    .    .    .    
  Pick Up                  22   | .    19   1    2    
  Fast Attach              6    | .    5    .    1    
  Attach                   6    | .    3    .    3    
  Detach                   1    | .    .    .    1    
  Swap                     9    | 2    7    .    .    
  Drop                     19   | .    19   .    .    
  Fire                     176  | .    111  .    65   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    1    | .    1    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 0)
    4 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  326 | -10/Materials | Destroyed 8 combat bots
  636 | -10/Materials | Discovered new exit (range 9)
  757 | -10/Materials | Discovered new exit (range 12)
  844 | -10/Materials | Discovered new exit (range 18)
  935 | -10/Materials | Discovered new exit (range 17)
 1161 | -10/Materials | Core integrity fell below 50%
 1196 | -10/Materials | Core integrity fell below 20%
 1241 | -10/Materials | Lost 3 parts (2n1w)
 2171 | -10/Materials | Entered Mines
 2239 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 2650 | -10/Mines     | Learned location of Recycling (-9)
 2926 | -10/Mines     | Discovered new exit (range 7)
 3012 | -10/Mines     | Entered Materials
 3012 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3290 | -9/Materials  | Discovered new exit (range 15)
 3332 | -9/Materials  | Core integrity fell below 50%
 3458 | -9/Materials  | Self-destructed

 Last Messages 
---------------
03368_ K-01 Serf collects debris. <x2>
03372_ Y-45 Defender heat spikes uncontrollably.
03373_ Y-45 Defender heat damages Heat Sink,
  Beam Rifle, Lgt. Armor Plating.
03373_ Y-45 Defender suffers critical hit
  (Burn).
03373_ Heat Sink melted.
03373_ Y-45 Defender destroyed.
03373_ K-01 Serf collects debris.
03375_ K-01 Serf cleans the Nuclear Reactor.
03376_ K-01 Serf collects debris.
03378_ K-01 Serf cleans the Nuclear Reactor.
03379_ K-01 Serf collects debris. <x4>
03393_ Connecting with Terminal...
03393_ Current location identified: Materials
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.

 Map 
-----
+----------------------------------------------------+
| ########+#####=#?????????????????????????????????? |
|    ##        #%#?????????????????????????????????? |
|    ##"""     # #?????????????????????????????????? |
|    ##"""     # #?????????????????????????????????? |
|    ##"""     # #?????????????????????????????????? |
|    ##        # #?????????????????????????????????? |
|    ##"""     #%#?????????????????????????????????? |
| #####"""     # ############??????????????????????? |
| ????#"""     # ##         #??????????????????????? |
| ?????        # ##"    """ #??????????????????????? |
| ??????######## ##T    """ #??????????????????????? |
| ?????????????# ##"    """ #??????????????????????? |
| ?????????????# ##         #??????????????????????? |
| ?????????????# ##         #??????????????????????? |
| ?????????????# ##   %     #??????????????????????? |
| ?????????????# ##         #??????????????????????? |
| ?????????????# ######+######?????????????????????? |
| ?????????????#             #?????????????????????? |
| ?????????????+             #?????????????????????? |
| ?????????????#             #?????????????????????? |
| ?????????????### #######   #?????????????????????? |
| ?????????????###+#######   ##????????????????????? |
| ?????????????#        #     #????????????????????? |
| ?????????????#        #     #????????????????????? |
| ?????????????#        +  %  #????????????????????? |
| ?????????????#        #  @  #????????????????????? |
| ?????????????#        #     #????????????????????? |
| ?????????????#        ##   ##????????????????????? |
| ?????????????###########   #?????????????????????? |
| ???????????????????????#   #??????? #????????????? |
| ???????????????????????#   #####    ###??????????? |
| ???????????????????????#   k            #????????? |
| ???????????????????????#                #????????? |
| ???????????????????????#                  ???????? |
| ???????????????????????+                  ???????? |
| ?????????????????????? #   #####         ????????? |
| ?????????????????????###   #?????#       ????????? |
| ???????????????????????"    ???????     ?????????? |
| ??????????????????????      ????????    ?????????? |
| ??????????????????????!     #????????? ??????????? |
| ?????????????????????""  <  #????????????????????? |
| ????????????????????#"!     #????????????????????? |
| ?????????????????????"      #????????????????????? |
| ?????????????????????"""    #????????????????????? |
| ?????????????????????###   ##????????????????????? |
| ???????????????????????    ??????????????????????? |
| ???????????????????????    ??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Weapon Shielding           33
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntimatterFactoryBiocell
  Manual?         0
Play Time         00:21:02
  Cumulative      55.9 hours
  Start           2024.11.23 @ 16:42:40
  End             2024.11.23 @ 17:19:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          74
  Rogue           30
  Adventurer      44
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          44
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aa3adf1c-1d93-4dd7-aca9-e92a1ccc74c9