Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.21 @ 00:55:43

Player: Kio

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (68)      340
Value Destroyed (2221)     2221
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (665)                665
              TOTAL SCORE: 5986

 Bonus
-------
High Alert Combat Kills    165
Entered DSFs               500

 Cogmind 
---------
Core Integrity             621/700
Matter                     283/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -7/DSF

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (4) ---
                Aluminum Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY (5) ------
          Large Storage Unit
                Targeting Computer
       Hardened Light Armor Plating
>               --- WEAPON (3) -------
       Enhanced Autogun
       Enhanced Autogun
>               --- INVENTORY (15) ---
          Light Nuclear Core
                Carbon-fiber Leg
  High-capacity Storage Unit
       Improved Sensor Array
                Target Analyzer
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Enhanced Autogun
       Advanced EMP Blaster
                Datajack
                Datajack
                Hammer

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
          Large Storage Unit
                Targeting Computer
         Medium Armor Plating
       Hardened Medium Armor Plating
                Hardlight Generator
>               --- WEAPON -----------
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
>               --- INVENTORY --------
          Light Nuclear Core
                Carbon-fiber Leg
  High-capacity Storage Unit
       Improved Sensor Array
                Target Analyzer
       Hardened Light Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Enhanced Autogun
       Advanced EMP Blaster
                Datajack
                Datajack
                Hammer
[Rating: 38]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Particle Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Enhanced Autogun
  Launcher                 Rocket Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac DSF 
Slots Evolved              6    | .   .   2   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   .   
  Utility                  3    | .   .   1   1   .   1   .   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             79   | 9   8   13  15  31  2   1   
  Power                    9    | 1   1   2   2   3   .   .   
    Engine                 7    | 1   1   2   2   1   .   .   
    Core                   2    | .   .   .   .   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               19   | 2   .   2   5   10  .   .   
    Treads                 12   | 2   .   2   5   3   .   .   
    Leg                    7    | .   .   .   .   7   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  19   | 3   2   3   2   7   1   1   
    Device                 5    | 2   .   .   1   2   .   .   
    Storage                5    | 1   2   1   .   1   .   .   
    Processor              1    | .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             8    | .   .   2   1   4   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   32   | 3   5   6   6   11  1   .   
    Energy Gun             2    | .   2   .   .   .   .   .   
    Energy Cannon          12   | .   2   4   4   2   .   .   
    Ballistic Gun          13   | 3   .   .   1   8   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               4    | .   1   1   1   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   3   .   .   
Parts Lost                 12   | .   .   1   4   3   .   4   
  Power                    3    | .   .   1   1   1   .   .   
  Propulsion               4    | .   .   .   2   1   .   1   
  Utility                  3    | .   .   .   .   1   .   2   
  Weapon                   2    | .   .   .   1   .   .   1   
  Highest Loss Streak      4    | .   .   1   4   2   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   100 94  99  98  .   96  
  Engine                   8    | .   14  10  9   4   .   .   
  Core                     1    | .   .   .   .   3   .   7   
  Treads                   25   | .   28  28  35  19  .   .   
  Leg                      5    | .   .   .   .   15  .   30  
  Device                   12   | .   14  11  18  11  .   4   
  Storage                  10   | .   14  11  9   9   .   7   
  Protection               9    | .   .   11  9   15  .   13  
  Energy Cannon            12   | .   20  19  14  .   .   .   
  Ballistic Gun            7    | .   5   .   2   17  .   23  
Peak Build Rating          38   | 7   9   14  17  33  38  38  
  Average Rating           16   | 6   7   12  16  25  37  36  
  On Entrance              16   | .   7   9   14  17  33  38  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             69   | 13  32  59  61  69  54  54  
  Greatest Support         80   | 40  40  60  80  80  55  55  
  Greatest Overweight (x)  1    | .   .   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  20  20  20  15  15  
  Average Capacity         16   | 7   10  17  20  17  15  15  
  Most Carried             20   | 8   15  20  20  20  14  14  
  Average Carried          15   | 5   10  17  19  17  13  12  
  Final Capacity           20   | 8   15  20  20  15  15  15  
  Final Carried            20   | 8   15  20  20  15  13  12  

 Class Distribution 
--------------------
 51% | Scavenger-Mutant
 43% | Mutant
  4% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
 Scavenger-Mutant | -7/Factory
   Scavenger-Tank | -7/DSF

 Resources                      | -11  -10  -9   -8   -8   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  Fac  DSF  
Matter Collected           1813 | 344  102  163  322  761  .    121  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2514 | 130  147  333  506  1296 .    102  
  Parts                    135  | 9    9    14   32   70   .    1    
Haulers Intercepted        2    | .    .    .    1    1    .    .    
Recyclers Shooed           2    | .    .    .    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac DSF 
Combat Hostiles Destroyed  48   | .   5   8   15  18  .   2   
  Guns                     21   | .   .   .   4   15  .   2   
  Cannons                  15   | .   3   7   3   2   .   .   
  AOE                      12   | .   2   1   8   1   .   .   
Classes Destroyed          12   | 2   1   2   5   2   .   .   
  Worker                   5    | .   .   .   3   2   .   .   
  Builder                  2    | .   .   .   2   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   1   1   .   .   
  Recycler                 5    | 1   .   .   .   4   .   .   
  Watcher                  3    | .   .   .   2   1   .   .   
  Swarmer                  3    | .   .   .   3   .   .   .   
  Grunt                    31   | .   5   6   8   10  .   2   
  Brawler                  2    | .   .   1   1   .   .   .   
  Duelist                  2    | .   .   .   .   2   .   .   
  Sentry                   8    | .   .   1   3   4   .   .   
  Hunter                   2    | .   .   .   .   2   .   .   
Best Kill Streak           18   | 2   3   3   18  5   .   2   
  Combat Bots Only         14   | .   3   3   14  4   .   2   
Max Kills in Single Turn   3    | 1   2   1   3   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   2   1   2   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Fac  DSF  
Hostile Shots Fired        336  | .    24   37   79   126  .    70   
  Missed                   109  | .    7    9    30   37   .    26   
Damage Taken               3731 | .    200  405  774  1444 .    908  
  Core                     413  | .    23   37   133  141  .    79   
  Absorbed by Shields      132  | .    .    .    .    84   .    48   
  Redirected to Shielding  12   | .    .    12   .    .    .    .    
Core Remaining (%)         82   | 100  90   90   .    50   .    .    
Volleys Fired              146  | 9    8    17   31   72   .    9    
  Largest                  3    | 2    2    2    2    2    .    3    
  Hottest                  136  | 40   125  136  136  128  .    75   
Shots Fired                296  | 18   16   32   59   144  .    27   
  Gun                      200  | 18   1    .    24   130  .    27   
  Cannon                   77   | .    12   29   22   14   .    .    
  Launcher                 19   | .    3    3    13   .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  199  | 18   .    .    24   130  .    27   
  Thermal                  78   | .    13   29   22   14   .    .    
  Explosive                19   | .    3    3    13   .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         11   | 5    5    3    8    11   .    7    
  Robot Miss Streak        5    | 2    1    2    2    5    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    .    4    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    
Shots Hit Robots           182  | 10   10   16   34   93   .    19   
  Core Hits                114  | 5    8    8    41   48   .    4    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    .    
  Critical Strikes         2    | .    .    .    .    2    .    .    
    Destroy                2    | .    .    .    .    2    .    .    
Melee Attacks              8    | .    .    8    .    .    .    .    
  Impact                   8    | .    .    8    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5280 | 126  357  404  2038 1993 .    362  
  Guns                     2388 | 126  .    .    267  1633 .    362  
  Cannons                  798  | .    125  248  288  137  .    .    
  Explosions               2031 | .    232  100  1483 216  .    .    
  Melee                    56   | .    .    56   .    .    .    .    
  Ramming                  7    | .    .    .    .    7    .    .    
  Kinetic                  2388 | 126  .    .    267  1633 .    362  
  Thermal                  1289 | .    125  248  779  137  .    .    
  Explosive                1540 | .    232  100  992  216  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   56   | .    .    56   .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    2    .    .    .    .    
  Average Corruption       2    | .    .    2    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  9    | .    .    9    .    .    .    .    
    Message Errors         3    | .    .    3    .    .    .    .    
    Heat Flow Errors       1    | .    .    1    .    .    .    .    
    Energy Discharges      2    | .    .    2    .    .    .    .    
    Data Loss (minor)      1    | .    .    1    .    .    .    .    
    Alerts                 2    | .    .    2    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            136  | .    .    .    123  13   .    .    
  Projectiles              21   | .    .    .    21   .    .    .    
  Explosions               115  | .    .    .    102  13   .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      108  | .    .    .    49   59   .    .    
  Shots                    2    | .    .    .    1    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    .    2    .    .    
  Kicked                   2    | .    .    .    .    2    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        426  | .    285  307  108  426  .    64   
  Average Temperature      90   | .    107  110  42   98   .    30   
  Received Heat Transfer   1197 | .    114  156  387  442  .    98   
  Effects                  1    | .    1    .    .    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    1    .    1    .    .    .    
  Heat Transferred         1806 | .    259  444  881  222  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac DSF 
Peak Influence             554  | 20  151 189 554 545 225 246 
  Initial                  234  | .   13  63  28  234 225 161 
  Average                  162  | 10  33  71  218 324 225 207 
Maximum Alert Level        2    | .   .   .   2   2   1   1   
  Low Security (%)         64   | 100 100 100 70  .   .   39  
  Level 1                  25   | .   .   .   2   82  100 60  
  Level 2                  9    | .   .   .   27  16  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          12   | .   1   3   2   4   .   2   
  Investigation            5    | .   1   2   .   2   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            6    | .   .   1   1   2   .   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Sto Fac DSF 
Distress Signals           8    | .   .   3   3   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              71   | .   6   9   21  27  .   8   
  Peak Tracking Total      13   | .   3   3   13  5   .   5   
  Tactical Retreats        5    | .   .   .   1   1   .   3   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac DSF 
Traps Triggered            5    | .   1   3   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Sto Fac DSF 
Machines Disabled          8    | .   1   .   5   2   .   .   
  Max in Single Turn       3    | .   1   .   3   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Sto Fac DSF 
Machines Accessed          18   | .   4   7   3   3   1   .   
  Terminals                15   | .   3   6   3   2   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                60   | .   11  27  7   12  3   .   
  Successful               29   | .   6   14  2   6   1   .   
  Failed                   29   | .   5   12  4   6   2   .   
    Catastrophic           4    | .   1   2   1   .   .   .   
  Database Lockouts        2    | .   .   1   1   .   .   .   
  Manual                   33   | .   8   17  6   2   .   .   
  Terminals                42   | .   9   18  7   5   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          9    | .   2   .   .   7   .   .   
  Scanalyzers              9    | .   .   9   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             14   | .   4   6   2   1   1   .   
  Record                   4    | .   .   3   1   .   .   .   
  Robot Analysis           4    | .   2   2   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   
  Zone Layout              2    | .   .   1   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   1   .   .   5   .   .   
  Recycle Component        2    | .   .   .   .   2   .   .   
  Process                  1    | .   .   .   .   1   .   .   
  Retrieve Matter          3    | .   1   .   .   2   .   .   
Scanalyzer                 8    | .   .   8   .   .   .   .   
  Insert Component         4    | .   .   4   .   .   .   .   
  Analyze                  4    | .   .   4   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         16   | .   4   7   3   2   .   .   
  Full Trace Events        3    | .   .   1   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   4   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             2    | .   .   .   .   2   .   .   
  Recycled Matter          74   | .   .   .   .   74  .   .   
  Retrieved Matter         74   | .   .   .   .   74  .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   4   .   .   .   .   
  Part Schematics Acquired 4    | .   .   4   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Sto Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Sto Fac DSF 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac DSF 
Robot Analysis Total       4    | .   2   2   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Fac  DSF  
Turns Passed               3838 | 243  679  982  717  1020 5    192  
Spaces Moved               1757 | 122  363  476  281  370  3    142  
  Core                     3    | 3    .    .    .    .    .    .    
  Treads                   1406 | 119  363  476  281  167  .    .    
  Legs                     348  | .    .    .    .    203  3    142  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  120  120  120  
  Average Speed            152  | 157  160  160  160  142  120  120  
  Slowest Speed            240  | 160  160  160  160  240  120  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 6    38   47   26   53   .    90   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 1    | .    .    1    .    .    .    .    
Terrain Destroyed          143  | .    23   17   94   9    .    .    
  Melee                    1    | .    .    1    .    .    .    .    
  Projectile               2    | .    .    2    .    .    .    .    
  AOE                      140  | .    23   14   94   9    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Sto Fac DSF 
Total                      2684 | 151 447 655 496 777 4   154 
  Wait                     539  | 4   44  103 148 240 .   .   
  Move                     1751 | 121 362 475 280 369 2   142 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  84   | 8   15  21  13  26  .   1   
  Fast Attach              15   | 7   .   2   .   6   .   .   
  Attach                   12   | .   .   2   7   .   2   1   
  Detach                   2    | .   .   1   .   1   .   .   
  Swap                     52   | 2   8   9   8   25  .   .   
  Drop                     73   | .   10  17  9   36  .   1   
  Fire                     146  | 9   8   17  31  72  .   9   
  Melee                    8    | .   .   8   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     2    | .   .   .   .   2   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-7/DSF (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
  244 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  389 | -10/Materials | Identified exit to Mines
  632 | -10/Materials | Discovered new exit (range 13)
  923 | -10/Materials | Entered another Materials area
  923 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1544 | -9/Materials  | Central database locked down
 1881 | -9/Materials  | Discovered new exit (range 16)
 1905 | -9/Materials  | Entered another Materials area
 1905 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1931 | -8/Materials  | Discovered new exit (range 4)
 1984 | -8/Materials  | Build established: Scavenger-Mutant
 2347 | -8/Materials  | Central database locked down
 2383 | -8/Materials  | Garrison activated, responded to threat
 2476 | -8/Materials  | Destroyed 14 combat bots
 2480 | -8/Materials  | Lost 4 parts (1p2n1w)
 2622 | -8/Materials  | Entered Storage
 3634 | -8/Storage    | Discovered new exit (range 7)
 3642 | -8/Storage    | Entered Factory
 3642 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3647 | -7/Factory    | Identified exit to DSF
 3647 | -7/Factory    | Entered DSF
 3686 | -7/DSF        | Additional patrols routed to DSF
 3834 | -7/DSF        | Discovered new exit (range 12)
 3839 | -7/DSF        | Self-destructed

 Last Messages 
---------------
03772_ Penetrated by Slug.
03772_ Hardlight Generator destroyed.
03772_ Knocked back.
03773_ Acquired 8 matter.
03773_ A-02 Transporter delivers Authchip [Device].
03774_ A-02 Transporter delivers Authchip
  [Propulsion].
03775_ A-02 Transporter delivers Authchip [R/Combat].
03776_ A-02 Transporter delivers Authchip
  [Processor].
03777_ A-02 Transporter delivers Authchip [Weapon].
03778_ A-02 Transporter delivers Authchip
  [Processor].
03788_ Knocked back. <x2>
03797_ Acquired 4 matter.
03809_ X-57 Shotgunner springs to life.
03825_ Hrd. Medium Armor Plating destroyed.
03834_ Enh. Autogun destroyed.
03834_ Carbon-fiber Leg destroyed.
03834_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ???????#########????????#"##?????????              |
| ########  ***!!#???#????""""?????????              |
| #!!#!!!#  ***!!#===#  #?""""?????????              |
|                           <"?????????              |
|                      ^     "?????????              |
| #!!#!!!"##   ###   #  #?   "?????????              |
| #!!#!!!#"#   ##?????????#  #?????????              |
| ########!!     ????????##  ##????????              |
| #???????!!     #????????=   #????????              |
| #???????!!     #????????=   ?????????              |
| #????????"   ###??????###  ##????????              |
| #???????!!   !!#??????#==  =#????????              |
| #???????!!   !!#??????#==@ =#????????              |
| #???????!!   !!#??????#==  =#????????              |
| ##########   ###?########  ###???????              |
| !!!#!!!###   ###[[[#   ##    #???????              |
| !!!"!!!#"     ##[[[#   ##    #???????              |
|                            ==#???????              |
|      ^        H            ==#???????              |
|         %                  ==#???????              |
|    #!!!##     ##!!!#[[[##   %#???????              |
|    #!!!###   ###!??#[[[?#    #???????              |
| ##########   "##???######  ###???????              |
| ???????#!!   ==#??????#    =#????????              |
| ???????#!!   ==#??????#    =#????????              |
| ???????#!!   ==#??????#  x =#????????              |
| ???????###   ###??????### x##????????              |
| ???????#  %  ||#??????#== x=#????????              |
| ???????#     ||#??????#==  =#????????              |
| ???????#     ||##########  ##????????              |
| ???????###   ###===#==###  ###???????              |
| ???????###   ###===#==##   ""##??????              |
| ???????#                   """""?????              |
| ???????#       ^^          ""##"?????              |
| ???????#       #   #  ##"""""#???????              |
| ???????#       #########"""""#???????              |
| ???????#########???????##"####???????              |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Weapon Shielding           33
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           4

 Item Schematics 
-----------------
 Med. Armor Plating | -9/Materials | Scanalyzed
        Lgt. Treads | -9/Materials | Scanalyzed
  Lrg. Storage Unit | -9/Materials | Scanalyzed
             Hammer | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Armchair Analyst
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              ArmorResetTrap
  Manual?         0
Play Time         01:21:54
  Cumulative      11.7 hours
  Start           2024.08.20 @ 23:29:53
  End             2024.08.21 @ 00:55:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          11
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4080b19d-9f0f-4e83-af30-753b6e9a0b44