Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.05.20 @ 07:59:22 Player: weirdfoe Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (71) 355 Value Destroyed (2768) 2768 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (380) 380 TOTAL SCORE: 7463 Bonus ------- High Alert Combat Kills 58 Follower Combat Kills 368 Friendly Fire -46 Cogmind --------- Core Integrity 0/1000 Matter 231/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (1500) Ox29 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Huge Storage Unit > --- WEAPON (4) ------- Magnetic Acceleration Cannon > --- INVENTORY (25) --- Improved Heat Sink High-capacity Matter Pod (200) Advanced Weight Redist. System Improved Remote Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Antigrav System > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Recoil Nullifier Kinecellerator Hardened Medium Armor Plating Improved Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle Precision Assault Rifle KE Penetrator > --- INVENTORY -------- Improved Heat Sink High-capacity Matter Pod Advanced Weight Redist. System Improved Target Analyzer Kinecellerator Kinecellerator Light Armor Plating Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Flak Gun Magnetic Acceleration Cannon Magnetic Acceleration Cannon Shock Bomb Launcher Rocket Launcher Improved Remote Datajack [Rating: 72] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Antigrav System Utility Light Armor Plating Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power 1 | . . . . 1 . . . Propulsion 2 | . . . . 1 . 1 . Utility 5 | . . . 2 . 1 1 1 Weapon 2 | . . . . . 1 . 1 Parts Attached 108 | 6 2 10 6 29 16 6 33 Power 12 | 1 . 1 . 6 2 . 2 Engine 9 | 1 . 1 . 4 1 . 2 Core 3 | . . . . 2 1 . . Reactor . | . . . . . . . . Propulsion 27 | 2 . 4 1 10 4 1 5 Treads 1 | . . 1 . . . . . Leg 23 | . . 3 1 10 4 1 4 Wheel 2 | 2 . . . . . . . Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 27 | 1 1 2 2 5 4 3 9 Device 9 | . . . 1 2 2 . 4 Storage 4 | 1 . 1 1 . . 1 . Processor 2 | . . . . . 1 . 1 Hackware . | . . . . . . . . Protection 12 | . 1 1 . 3 1 2 4 Artifact . | . . . . . . . . Weapon 42 | 2 1 3 3 8 6 2 17 Energy Gun 2 | 1 . 1 . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 27 | 1 1 2 2 6 3 . 12 Ballistic Cannon 4 | . . . . . . 2 2 Launcher 8 | . . . 1 2 3 . 2 Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . . 1 Corrupted Parts 2 | . . . . . 1 . 1 System Corruption 4 | . . . . . 3 . 1 Parts Lost 33 | . . 2 . 2 2 . 27 Power 4 | . . . . . 1 . 3 Propulsion 5 | . . . . . . . 5 Utility 12 | . . 1 . 2 1 . 8 Weapon 12 | . . 1 . . . . 11 Highest Loss Streak 13 | . . 1 . 1 2 . 13 Average Slot Usage (%) 93 | . 87 99 86 96 93 95 87 Engine 8 | . 14 14 11 9 7 6 4 Core 3 | . . . . 8 6 6 4 Treads 2 | . . 10 5 . . . . Leg 19 | . . 16 16 26 23 26 19 Wheel 1 | . 28 1 . . . . . Device 9 | . . . 11 9 13 13 14 Storage 8 | . 14 14 11 9 7 6 5 Processor 1 | . . . . . 1 6 2 Protection 11 | . 2 13 11 16 9 8 10 Ballistic Gun 20 | . 27 26 12 16 21 18 19 Naked Turns . | . . . . . . . . Heaviest Build 136 | 13 13 20 21 37 40 127 136 Greatest Support 80 | 26 26 26 20 41 60 80 80 Greatest Overweight (x) 31 | . . 1 1 1 1 1 31 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 25 | 8 8 8 25 8 8 25 25 Average Capacity 14 | 7 8 8 8 8 8 22 25 Most Carried 16 | 4 8 8 8 8 8 12 16 Average Carried 9 | 2 5 7 7 7 7 8 13 Final Capacity 25 | 8 8 8 8 8 8 25 25 Final Carried 12 | 4 8 8 8 8 8 12 4 Class Distribution -------------------- 38% | Scavenger-Mutant 21% | Scavenger-Tank 17% | Scavenger-Gunner 12% | Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Matter Collected 2939 | 248 40 389 60 568 359 235 1040 Remotely . | . . . . . . . . Salvage Created 3400 | . 61 429 . 879 317 136 1578 Parts 166 | . 3 26 . 41 13 10 73 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 8 | . 1 . . . . . 7 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 56 | . 1 9 . 21 6 3 16 Guns 51 | . 1 9 . 19 5 3 14 Cannons 1 | . . . . . . . 1 AOE 3 | . . . . 2 1 . . Classes Destroyed 12 | . 2 5 . 3 . . 2 Worker 4 | . . 1 . . . . 3 Builder 2 | . . . . . . . 2 Tunneler 1 | . . 1 . . . . . Hauler 1 | . . . . 1 . . . Recycler 5 | . . 1 . . . . 4 Operator 2 | . 1 . . . . 1 . Swarmer 9 | . . 3 . 4 . 2 . Grunt 24 | . 1 4 . 13 4 . 2 Duelist 2 | . . . . 1 1 . . Sentry 7 | . . 2 . 2 1 1 1 Hunter 6 | . . . . 1 . . 5 Programmer 8 | . . . . . . . 8 Best Kill Streak 6 | . 1 3 . 6 2 2 6 Combat Bots Only 6 | . 1 3 . 6 2 2 2 Max Kills in Single Turn 2 | . 1 2 . 1 1 1 1 Gunslinging 1 | . . 1 . . . . . Exploded 1 | . . . . 1 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Damage Taken 6937 | . 62 524 27 1022 642 334 4326 Core 1326 | . 10 64 . 173 44 15 1020 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 88 | 100 . 70 100 68 93 98 . Volleys Fired 205 | . 9 33 . 64 25 11 63 Largest 4 | . 2 2 . 2 3 3 4 Hottest 137 | . 40 76 . 58 82 104 137 Shots Fired 491 | . 18 66 . 107 60 27 213 Gun 453 | . 18 66 . 102 54 24 189 Cannon 18 | . . . . . . 3 15 Launcher 19 | . . . . 5 6 . 8 Special 1 | . . . . . . . 1 Kinetic 466 | . 18 61 . 102 54 27 204 Thermal 5 | . . 5 . . . . . Explosive 7 | . . . . 5 . . 2 Electromagnetic 12 | . . . . . 6 . 6 Robot Hit Streak 27 | . 6 17 . 27 4 5 10 Robot Miss Streak 5 | . 1 2 . 4 5 2 5 Penetration Max 1 | . . . . . 1 . 1 Secondary Targets 7 | . . 2 . 2 . 1 2 Max Gunslinging Chain 1 | . . 1 . 1 . 1 1 Shots Hit Robots 331 | . 14 54 . 77 30 17 139 Core Hits 184 | . 4 24 . 48 18 7 83 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 3 | . . . . . . . 3 Destroy 3 | . . . . . . . 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6902 | . 107 506 . 1591 650 354 3694 Guns 5422 | . 107 506 . 1117 488 254 2950 Cannons 385 | . . . . . . 100 285 Explosions 1063 | . . . . 474 162 . 427 Melee . | . . . . . . . . Ramming 32 | . . . . . . . 32 Kinetic 5749 | . 107 448 . 1117 488 354 3235 Thermal 81 | . . 58 . . 23 . . Explosive 625 | . . . . 474 . . 151 Electromagnetic 415 | . . . . . 139 . 276 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 12 | . . . . . 3 . 12 Average Corruption 5 | . . . . . 3 . 7 Corruption Purged . | . . . . . . . . Effects 46 | . . . . . 11 . 35 Message Errors 5 | . . . . . 1 . 4 Matter Fused 11 | . . . . . 5 . 6 Heat Flow Errors 3 | . . . . . 1 . 2 Energy Discharges 7 | . . . . . 1 . 6 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 7 | . . . . . 3 . 4 Data Loss (major) 1 | . . . . . . . 1 Misdirections 3 | . . . . . . . 3 Weapon Failures 7 | . . . . . . . 7 Overload Shots . | . . . . . . . . Overflow Damage 22 | . . . . . . . 22 Projectiles 11 | . . . . . . . 11 Explosions 11 | . . . . . . . 11 Melee . | . . . . . . . . Knockbacks 3 | . . . . . . . 3 Impact . | . . . . . . . . Kinetic 3 | . . . . . . . 3 Secondary . | . . . . . . . . Self-Inflicted Damage 18 | . . . . . 16 . 2 Shots 2 | . . . . . 1 . 1 Rammed . | . . . . . . . . Targets Rammed 6 | . . . . . . . 6 Kicked 6 | . . . . . . . 6 Crushed . | . . . . . . . . Highest Temperature 243 | . 12 108 . 18 115 66 243 Average Temperature 27 | . 7 24 . 7 25 36 33 Received Heat Transfer 1212 | . 36 264 9 486 186 78 153 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 3 | . . . . . . . 3 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 198 | . . 148 . . 50 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Peak Influence 479 | . 58 162 161 479 460 315 195 Initial 225 | . . 22 3 67 208 225 60 Average 154 | . 32 73 89 264 315 267 75 Maximum Alert Level 2 | . . . . 2 2 1 . Low Security (%) 69 | 100 100 100 100 42 11 9 100 Level 1 24 | . . . . 27 75 90 . Level 2 5 | . . . . 30 12 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 1 . 1 2 4 1 6 Investigation 2 | . . . . 1 1 . . Extermination 3 | . . . . . . . 3 Reinforcement 10 | . 1 . 1 1 3 1 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 4 | . . . . . 1 . 3 Haulers Reinforced . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Distress Signals 1 | . . . . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 87 | . 2 9 6 28 11 7 24 Peak Tracking Total 7 | . 1 3 2 7 3 5 5 Tactical Retreats 4 | . . . . 3 1 . . Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Traps Triggered 7 | . . . . 1 4 . 2 Indirectly 4 | . . . . . 4 . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Disabled 4 | . . . 1 1 2 . . Max in Single Turn 1 | . . . . 1 1 . . Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Accessed 8 | . 2 . . 1 4 . 1 Terminals 3 | . 2 . . 1 . . . Fabricators 1 | . . . . . 1 . . Repair Stations 2 | . . . . . 1 . 1 Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 15 | . 2 . . 1 9 . 3 Successful 8 | . 1 . . . 5 . 2 Failed 7 | . 1 . . 1 4 . 1 Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual 3 | . 2 . . 1 . . . Terminals 3 | . 2 . . 1 . . . Fabricators 3 | . . . . . 3 . . Repair Stations 7 | . . . . . 4 . 3 Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 1 | . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 4 | . . . . . 2 . 2 Scan Component 2 | . . . . . 1 . 1 Repair 2 | . . . . . 1 . 1 Recycling Unit Hacks 1 | . . . . . 1 . . Retrieve Matter 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 1 . . 1 2 . . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 3 | . . . . . 3 . . Matter 252 | . . . . . 252 . . Time 67 | . . . . . 67 . . Total Robot Build Rating 12 | . . . . . 12 . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 76 | . . . . . 26 . 50 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat 1 | . . . . . . . 1 Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 find_recycling 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total Allies 6 | . . 3 . . 3 . . Largest Group 3 | . . 3 3 1 3 2 . Highest-Rated Group 90 | . . 40 40 16 90 60 . Highest-Rated Ally 30 | . . 16 16 16 30 30 . Total Orders . | . . . . . . . . Ally Attacks 61 | . . . 35 . 24 2 . Total Damage 1174 | . . . 411 . 726 37 . Kills 14 | . . . 6 . 7 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Turns Passed 4618 | 52 165 1097 246 580 747 440 1291 Spaces Moved 2270 | 45 135 642 160 258 416 196 418 Core 7 | 3 . . . . . . 4 Treads 544 | . . 488 56 . . . . Legs 1531 | . . 143 104 258 416 196 414 Wheels 188 | 42 135 11 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 120 120 120 130 206 Average Speed 156 | 86 90 150 140 124 132 196 227 Slowest Speed 1600 | 90 90 200 260 200 200 210 1600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 3 29 96 22 19 14 8 11 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . 1 . 1 . . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 1 | . . . . . . . 1 Terrain Destroyed 88 | . . . . 69 3 1 15 Melee . | . . . . . . . . Projectile 7 | . . . . . . 1 6 AOE 81 | . . . . 69 3 . 9 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total 2932 | 54 163 723 183 415 564 230 600 Wait 248 | . 12 22 5 37 93 13 66 Move 2263 | 44 134 641 159 257 415 195 418 Hop . | . . . . . . . . Pick Up 29 | 4 4 5 3 2 4 2 5 Fast Attach 63 | 6 2 5 5 17 8 4 16 Attach 27 | . . 2 1 3 4 1 16 Detach 17 | . 1 1 3 4 3 2 3 Swap 18 | . . 3 . 9 4 1 1 Drop 56 | . 1 11 7 22 8 1 6 Fire 205 | . 9 33 . 64 25 11 63 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 6 | . . . . . . . 6 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min] / Sto) -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Identified exit to Mines 218 | -10/Materials | Entered Mines 219 | -10/Mines | Learned location of Storage (-9) 352 | -10/Mines | Build established: Mutant 366 | -10/Mines | Discovered new exit (range 2) 573 | -10/Mines | Learned 2 Materials zone layouts 803 | -10/Mines | Build established: Scavenger-Mutant 805 | -10/Mines | Discovered new exit (range 3) 813 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 944 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1069 | -10/Mines | Learned Materials stockpile data 1315 | -10/Mines | Entered Materials 1315 | -9/Materials | Accompanied by 3 allies 1315 | -9/Materials | Evolved 2 slots: Utility x2 1316 | -9/Materials | Identified exit to Storage 1316 | -9/Materials | Identified exit to Materials 1346 | -9/Materials | Discovered new exit (range 16) 1561 | -9/Materials | Entered another Materials area 1561 | -8/Materials | Accompanied by 1 ally 1561 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2072 | -8/Materials | Discovered new exit (range 16) 2141 | -8/Materials | Entered Factory 2141 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2575 | -7/Factory | Fabricated L-41 Fighter (x3) 2747 | -7/Factory | Build established: Scavenger-Gunner 2810 | -7/Factory | Discovered new exit (range 5) 2855 | -7/Factory | Repaired Lgt. Armor Plating 2888 | -7/Factory | Entered another Factory area 2888 | -6/Factory | Accompanied by 2 allies 2888 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3269 | -6/Factory | Discovered new exit (range 7) 3328 | -6/Factory | Entered another Factory area 3328 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3660 | -5/Factory | Build established: Tank 3964 | -5/Factory | Build established: Scavenger-Tank 4218 | -5/Factory | System corruption reached 10% 4425 | -5/Factory | Lost 13 parts (2p2n4u5w) 4508 | -5/Factory | Lost 4 parts (2n1u1w) 4515 | -5/Factory | Core integrity fell below 50% 4563 | -5/Factory | Core integrity fell below 20% 4580 | -5/Factory | Lost 10 parts (1p1n3u5w) 4619 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04595_ K-01 Serf collects debris. 04595_ R-10 Processor collects Com. Wheel. 04599_ K-01 Serf collects debris. 04599_ R-10 Processor collects Wheel. 04600_ Slug penetrates Wall. 04600_ Penetrated by Slug. 04604_ U-05 Engineer builds a Wall. 04606_ System corrupted: Magnetic Acceleration Cannon rejected. 04606_ Penetrated by Slug. 04607_ Acquired 21 matter. 04607_ U-05 Engineer lays Concrete. 04608_ U-05 Engineer builds a Wall. 04609_ K-01 Serf collects debris. 04612_ R-10 Processor collects Imp. Ion Engine. 04614_ Slug penetrates Wall. 04615_ K-01 Serf collects debris. 04615_ R-10 Processor collects Carbon-fiber Leg. 04617_ R-10 Processor collects Com. Wheel. 04618_ K-01 Serf collects debris. 04619_ Slug penetrates Wall. 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"""?????????????????????????? | | ????????????????? ?????????????????????????????? | | ????????????????? ! ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 675 Weapon Shielding 33 Evasion (%) 55 Target Analysis 6 Recoil Reduction 6 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeavyRefineryStripper Manual? 0 Play Time 01:00:50 Cumulative 23.5 hours Start 2021.05.20 @ 06:42:05 End 2021.05.20 @ 07:59:22 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 32 Achievement% 21 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19daa7a7-9694-456e-8f5c-c6f9c6d81d87