Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.07 @ 07:06:37

Player: foog-Strafe

Result: Destroyed by DAS Turret with DAS Cannon

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (92)      460
Value Destroyed (2011)     2011
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (121)                121
              TOTAL SCORE: 4052

 Bonus
-------
High Alert Combat Kills    73
Follower Combat Kills      85
Friendly Fire              -37

 Cogmind 
---------
Core Integrity             0/400
Matter                     185/500
Energy                     278/310
System Corruption          5%
Temperature                Warm (188)
Movement                   Core (750) Ox14
Location                   -9/Exiles

 Parts 
-------
>               --- POWER (1) --------
          Heavy Deuterium Engine
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (3) ------
          Large Storage Unit
  High-capacity Matter Pod
       Improved Utility Shielding
>               --- WEAPON (3) -------
                Particle Gun
                EMP Blaster
>               --- INVENTORY (15) ---
       Improved Ion Engine
       Improved Ion Engine
          Large Storage Unit
                Structural Scanner
                Visual Processing Unit
                Transport Network Coupler
                Salvage Targeting Computer
       Advanced Component Analysis Suite
       Improved EM Shotgun
       Improved Assault Rifle
       Improved Assault Rifle

 Peak State 
------------
>               --- POWER ------------
          Heavy Deuterium Engine
>               --- PROPULSION -------
          Light Treads
       Improved Treads
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Matter Pod
       Improved Utility Shielding
>               --- WEAPON -----------
       Improved EM Shotgun
                Beamcaster
                EMP Blaster
>               --- INVENTORY --------
       Improved Ion Engine
       Improved Ion Engine
       Improved Treads
          Large Storage Unit
                Structural Scanner
                Visual Processing Unit
                Transport Network Coupler
                Salvage Targeting Computer
       Advanced Component Analysis Suite
                Particle Gun
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
[Rating: 26]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
  Protection               Improved Utility Shielding
Weapon                     Improved Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Min Exi 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             45   | 6   6   26  1   6   
  Power                    5    | 1   1   2   .   1   
    Engine                 5    | 1   1   2   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   .   10  .   .   
    Treads                 12   | 2   .   10  .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | 1   4   3   .   2   
    Device                 2    | .   1   1   .   .   
    Storage                4    | 1   2   .   .   1   
    Processor              3    | .   1   2   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   18   | 2   1   11  1   3   
    Energy Gun             6    | 1   1   2   .   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          8    | 1   .   6   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   1   1   .   
    Special Weapon         2    | .   .   2   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   2   .   1   
Parts Lost                 12   | .   1   3   .   8   
  Power                    1    | .   .   1   .   .   
  Propulsion               3    | .   .   .   .   3   
  Utility                  1    | .   .   .   .   1   
  Weapon                   7    | .   1   2   .   4   
  Highest Loss Streak      5    | .   1   2   .   5   
  To Critical Strikes      1    | .   .   .   .   1   
Average Backups            13   | .   6   13  15  14  
  Power                    2    | .   1   2   2   2   
  Propulsion               1    | .   .   1   1   .   
  Utility                  4    | .   3   4   6   5   
  Weapon                   4    | .   1   4   6   5   
  Tool/Special             .    | .   .   .   .   .   
Unused Backups             17   | .   2   7   .   8   
  Power                    8    | .   1   5   .   2   
  Propulsion               1    | .   .   1   .   .   
  Utility                  6    | .   1   .   .   5   
  Weapon                   1    | .   .   .   .   1   
  Tool/Special             1    | .   .   1   .   .   
Average Slot Usage (%)     99   | .   98  99  100 98  
  Engine                   11   | .   14  11  11  11  
  Treads                   22   | .   28  22  22  21  
  Device                   11   | .   9   13  11  9   
  Storage                  11   | .   14  11  11  12  
  Processor                8    | .   3   8   11  8   
  Energy Gun               2    | .   13  1   .   2   
  Ballistic Gun            25   | .   14  30  24  19  
  Launcher                 3    | .   .   .   8   10  
Peak Build Rating          26   | 6   9   22  22  26  
  Average Rating           17   | 5   7   18  20  20  
  On Entrance              11   | .   6   8   22  20  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             49   | 14  30  39  39  49  
  Greatest Support         46   | 40  40  46  46  43  
  Greatest Overweight (x)  2    | .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 7   12  15  15  15  
  Most Carried             15   | 2   9   15  15  15  
  Average Carried          13   | .   6   14  15  14  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 2   8   15  15  15  

 Class Distribution 
--------------------
 69% | Skirmisher
 16% | Mutant
  9% | Scavenger-Skirmisher
  4% | Tank

 Dominant Class 
----------------
     Mutant | -10/Materials
 Skirmisher | -9/Materials
 Skirmisher | -9/Mines
 Skirmisher | -9/Exiles

 Resources                      | -11  -10  -9   -9   -9   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  
Matter Collected           2037 | 244  379  1037 214  163  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2947 | .    550  2047 229  121  
  Parts                    221  | .    30   147  12   32   
Haulers Intercepted        7    | .    1    6    .    .    
Recyclers Shooed           3    | .    1    1    1    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Min Exi 
Combat Hostiles Destroyed  63   | .   12  43  4   4   
  Guns                     53   | .   10  38  3   2   
  Cannons                  1    | .   .   1   .   .   
  AOE                      9    | .   2   4   1   2   
Classes Destroyed          15   | .   4   6   3   2   
  Worker                   4    | .   .   4   .   .   
  Builder                  2    | .   .   1   1   .   
  Tunneler                 1    | .   .   1   .   .   
  Hauler                   7    | .   1   6   .   .   
  Recycler                 1    | .   .   1   .   .   
  Mechanic                 1    | .   .   .   1   .   
  Operator                 1    | .   .   1   .   .   
  Watcher                  8    | .   3   5   .   .   
  Swarmer                  17   | .   3   14  .   .   
  Grunt                    30   | .   9   20  1   .   
  Brawler                  2    | .   .   .   2   .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   9    | .   .   9   .   .   
  Zionite                  5    | .   .   .   .   5   
  Assembled                4    | .   .   .   .   4   
Best Kill Streak           15   | .   4   15  3   7   
  Combat Bots Only         9    | .   3   9   2   4   
Max Kills in Single Turn   4    | .   2   4   1   2   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 4    | .   2   4   1   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     4    | .   .   .   .   4   
  EX-DEC (-9/Exiles)
  EX-HEX (-9/Exiles)
  EX-BIN (-9/Exiles)
  8R-AWN (-9/Exiles)

 Combat                         | -11  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  
Hostile Shots Fired        310  | .    46   157  7    100  
  Missed                   92   | .    20   38   2    32   
  Hits                     218  | .    26   119  5    68   
    Melee                  4    | .    .    .    1    3    
    Projectile             214  | .    26   119  4    65   
  Critical Strikes         19   | .    .    1    1    17   
  Part Disruptions         2    | .    .    .    .    2    
Damage Taken               2717 | .    242  1066 82   1327 
  Core                     471  | .    38   189  13   231  
  Absorbed by Shields      .    | .    .    .    .    .    
  Ignored by Resistances   779  | .    73   325  23   358  
  Regen/Repaired (Parts)   61   | .    .    61   .    .    
Core Remaining (%)         92   | 100  84   .    .    .    
Volleys Fired              195  | .    41   109  10   35   
  Largest                  3    | .    2    3    3    3    
  Hottest                  163  | .    60   91   79   163  
Shots Fired                510  | .    77   307  27   99   
  Gun                      462  | .    77   297  22   66   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 44   | .    .    6    5    33   
  Special                  4    | .    .    4    .    .    
  Kinetic                  380  | .    41   277  22   40   
  Thermal                  21   | .    .    4    .    17   
  Explosive                18   | .    .    .    2    16   
  Electromagnetic          91   | .    36   26   3    26   
  Robot Hit Streak         21   | .    15   21   21   19   
  Robot Miss Streak        3    | .    2    2    1    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        13   | .    2    8    1    2    
    Max Gunslinging Chain  1    | .    1    1    1    1    
Shots Hit Robots           386  | .    58   224  24   80   
  Core Hits                173  | .    20   98   15   40   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    1    
    Burn                   1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           6275 | .    883  3272 739  1381 
  Guns                     4742 | .    784  2922 309  727  
  Cannons                  .    | .    .    .    .    .    
  Explosions               1501 | .    99   318  430  654  
  Melee                    .    | .    .    .    .    .    
  Ramming                  12   | .    .    12   .    .    
  Kinetic                  3859 | .    368  2673 309  509  
  Thermal                  480  | .    99   178  .    203  
  Explosive                758  | .    .    .    197  561  
  Electromagnetic          1166 | .    416  409  233  108  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         5    | .    .    2    2    5    
  Average Corruption       2    | .    .    1    2    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  58   | .    .    32   7    19   
    Message Errors         18   | .    .    9    3    6    
    Matter Fused           10   | .    .    7    1    2    
    Heat Flow Errors       5    | .    .    4    .    1    
    Energy Discharges      5    | .    .    2    .    3    
    Parts Rejected         1    | .    .    .    .    1    
    Data Loss (minor)      10   | .    .    6    2    2    
    Data Loss (major)      2    | .    .    1    .    1    
    Misfires               4    | .    .    2    1    1    
    Alerts                 1    | .    .    .    .    1    
    Weapon Failures        2    | .    .    1    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            32   | .    22   4    6    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               32   | .    22   4    6    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      42   | .    9    18   .    15   
  Shots                    3    | .    1    1    .    1    
  Rammed                   7    | .    .    7    .    .    
Targets Rammed             7    | .    .    7    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        231  | .    72   227  56   231  
  Average Temperature      41   | .    28   33   25   63   
  Received Heat Transfer   777  | .    162  456  39   120  
Siege Activations          .    | .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              2    | .    2    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             6    | .    2    1    .    3    
  Heat Transferred         745  | .    150  274  .    321  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      5    | .    2    2    .    1    

 Alert                          | -11  -10  -9   -9   -9   
-------                    Run  | Yrd  Mat  Mat  Min  Exi  
Maximum Alert Level        2    | .    .    2    .    .    
  Low Security (%)         42   | 100  100  12   100  .    
  Level 1                  39   | .    .    60   .    .    
  Level 2                  17   | .    .    27   .    .    
  Level 3                  .    | .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    
  High Security            .    | .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    
Peak Influence             584  | .    129  584  145  .    
  Initial                  59   | .    .    30   59   .    
  Average                  237  | .    63   326  77   .    
Influence Increases        1841 | .    339  1292 210  .    
  Destroy 0b10 Robot/C     1240 | .    240  860  140  .    
  Destroy 0b10 Robot/NC    125  | .    20   95   10   .    
  Destroy Leader           320  | .    58   232  30   .    
  Allied During Kill       3    | .    .    .    3    .    
  Successful Hack          22   | .    10   12   .    .    
  Disable Machine          18   | .    .    9    9    .    
  Destroy Structure        38   | .    11   9    18   .    
  Lose Combat Pursuer      75   | .    .    75   .    .    
Influence Decreases        1841 | .    255  1194 373  19   
  Entered New Map          196  | .    .    54   123  19   
  Time Decay               1605 | .    245  1110 250  .    
  Lost Part                40   | .    10   30   .    .    
Squads Dispatched          13   | .    3    8    2    .    
  Investigation            6    | .    3    3    .    .    
  Extermination            .    | .    .    .    .    .    
  Reinforcement            6    | .    .    5    1    .    
  Assault                  1    | .    .    .    1    .    
  Garrison                 .    | .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    
Construction Impeded       3    | .    .    2    1    .    
Haulers Reinforced         .    | .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Min Exi 
Distress Signals           4    | .   .   4   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              112  | .   15  58  8   31  
  Peak Tracking Total      11   | .   3   9   4   11  
  Tactical Retreats        12   | .   .   5   .   7   

 Traps                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Min Exi 
Traps Triggered            6    | .   1   5   .   .   
  Indirectly               2    | .   .   2   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Mat Min Exi 
Machines Disabled          13   | .   .   1   1   11  
  Max in Single Turn       4    | .   .   1   1   4   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Min Exi 
Machines Accessed          16   | .   4   11  .   1   
  Terminals                10   | .   3   7   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          2    | .   1   1   .   .   
  Scanalyzers              2    | .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                51   | .   12  36  .   3   
  Successful               34   | .   6   25  .   3   
  Failed                   17   | .   6   11  .   .   
    Catastrophic           1    | .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   20   | .   7   13  .   .   
  Terminals                34   | .   9   25  .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   
  Recycling Units          5    | .   3   2   .   .   
  Scanalyzers              7    | .   .   7   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             16   | .   3   10  .   3   
  Record                   8    | .   2   3   .   3   
  Robot Analysis           1    | .   .   1   .   .   
  Prototype ID Bank        3    | .   1   2   .   .   
  Branch Access Points     1    | .   .   1   .   .   
  Emergency Access Points  1    | .   .   1   .   .   
  Maintenance Status       1    | .   .   1   .   .   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   
  Scan Component           1    | .   .   1   .   .   
  Repair                   1    | .   .   1   .   .   
Recycling Unit Hacks       2    | .   1   1   .   .   
  Report Inventory         2    | .   1   1   .   .   
Scanalyzer                 6    | .   .   6   .   .   
  Insert Component         3    | .   .   3   .   .   
  Analyze                  3    | .   .   3   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         8    | .   2   6   .   .   
  Terminals                7    | .   2   5   .   .   
    Assimilate             4    | .   2   2   .   .   
    Botnet                 2    | .   .   2   .   .   
    Operators              1    | .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
    Researchers            1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         14   | .   4   10  .   .   
  Full Trace Events        6    | .   2   4   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   3    | .   .   3   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   
  Time                     26   | .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           3    | .   .   3   .   .   
  Part Schematics Acquired 3    | .   .   3   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  
------------               Run  | Yrd Mat Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  
Total Allies               1    | .    .    .    1    .    
  Largest Group            1    | .    .    .    1    1    
  Highest-Rated Group      31   | .    .    .    31   31   
  Highest-Rated Ally       31   | .    .    .    31   31   
Total Orders               .    | .    .    .    .    .    
Ally Attacks               62   | .    .    .    13   49   
  Total Damage             1542 | .    .    .    148  1394 
  Kills                    8    | .    .    .    3    5    
Allies Corrupted           .    | .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    
Turrets Deployed           1    | .    .    .    .    1    

 Intel                          | -11  -10  -9   -9   -9   
-------                    Run  | Yrd  Mat  Mat  Min  Exi  
Active Infowar (turns)     4081 | .    417  2228 518  918  
  Structural               4081 | .    417  2228 518  918  
  Seismic                  413  | .    .    413  .    .    
  T.N.C.                   3158 | .    .    1814 518  826  
Robot Analysis Total       1    | .    .    1    .    .    
Derelict Logs Recovered    .    | .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    

 Exploration                    | -11  -10  -9   -9   -9   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  
Turns Passed               4447 | 69   575  2228 518  1057 
Spaces Moved               2267 | 39   275  1100 297  556  
  Core                     3    | 3    .    .    .    .    
  Treads                   2264 | 36   275  1100 297  556  
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  
  Average Speed            161  | 151  160  160  160  166  
  Slowest Speed            320  | 160  160  160  160  320  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       54   | 5    44   76   65   81   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    
Scrap Searched             1    | .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          132  | .    10   6    37   79   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      132  | .    10   6    37   79   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  
Total                      2649 | 46   333  1345 316  609  
  Wait                     50   | .    .    44   5    1    
  Move                     2263 | 38   274  1099 296  556  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  34   | 2    8    22   .    2    
  Fast Attach              20   | 6    1    10   1    2    
  Attach                   11   | .    1    4    .    6    
  Detach                   1    | .    .    1    .    .    
  Swap                     32   | .    5    18   4    5    
  Drop                     36   | .    3    31   .    2    
  Fire                     195  | .    41   109  10   35   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    7    | .    .    7    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: [*Mat] / *Min)
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 16)
   70 | -11/Scrapyard | Entered Materials
  173 | -10/Materials | Discovered new exit (range 16)
  311 | -10/Materials | Build established: Mutant
  564 | -10/Materials | Discovered new exit (range 14)
  645 | -10/Materials | Entered another Materials area
  645 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  895 | -9/Materials  | Destroyed 9 combat bots
 1212 | -9/Materials  | Build established: Scavenger-Skirmisher
 1260 | -9/Materials  | Repaired Lgt. Treads
 1615 | -9/Materials  | Build established: Skirmisher
 1652 | -9/Materials  | Discovered new exit (range 15)
 2331 | -9/Materials  | Identified exit to Mines
 2873 | -9/Materials  | Entered Mines
 2874 | -9/Mines      | Met a Derelict testing a Signal Generator
 2909 | -9/Mines      | Core integrity fell below 50%
 2995 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 3343 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3343 | -9/Mines      | Discovered new exit (range 5)
 3391 | -9/Mines      | Entered Exiles
 3391 | -9/Exiles     | Accompanied by 1 ally
 3415 | -9/Exiles     | Discovered new exit (range 15)
 3459 | -9/Exiles     | Met 8R-AWN
 3487 | -9/Exiles     | Met EX-HEX
 3627 | -9/Exiles     | Met EX-DEC
 3706 | -9/Exiles     | Visited The Gauntlet
 3979 | -9/Exiles     | Discovered new exit (range 14)
 4175 | -9/Exiles     | Attacked by the Exiles
 4206 | -9/Exiles     | Destroyed EX-DEC
 4209 | -9/Exiles     | Destroyed EX-HEX
 4223 | -9/Exiles     | Destroyed EX-BIN
 4338 | -9/Exiles     | DAS Turret deployed
 4375 | -9/Exiles     | Allies destroyed 8R-AWN
 4439 | -9/Exiles     | Core integrity fell below 20%
 4448 | -9/Exiles     | Destroyed by DAS Turret with DAS Cannon

 Last Messages 
---------------
04390_ Acquired 12 matter.
04396_ System corrupted: IFF burst signal
  emitted.
04400_ The unstable cave ceiling collapses.
04400_ Acquired 10 matter.
04402_ Acquired 6 matter.
04407_ Imp. Assault Rifle destroyed.
04407_ Critical hit (Blast).
04407_ Acquired 10 matter.
04413_ Beamcaster destroyed.
04418_ GJBRCH0>4#H/ KJU A0PSDFKM>OLRPZHFF4ROM
04434_ Imp. Treads destroyed.
04435_ The unstable cave ceiling collapses.
04436_ Machine disabled.
04440_ Lgt. Treads destroyed.
04440_ Knocked back.
04446_ Imp. Assault Rifle destroyed.
04446_ Knocked back.
04447_ Acquired 15 matter.
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
|    "###""     ############  ##########""     ###?? |
|    "####"       """#####X#  #"###"""""""     ####? |
|    #####"                    """""" " ""      #### |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          66
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
        Imp. Assault Rifle | -9/Materials | Scanalyzed
 Transport Network Coupler | -9/Materials | Scanalyzed
               Imp. Treads | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Lgt. Treads | 56% | -9/Materials 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever

 Challenges 
------------
None

 Game 
------
Seed              HypercooledCoreDrive
  Manual?         0
Play Time         01:23:20
  Cumulative      9.2 hours
  Start           2025.05.07 @ 05:11:02
  End             2025.05.07 @ 07:06:37
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          10
  Rogue           7
  Adventurer      1
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          24
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ec072aa0-2b83-4fb2-aa5b-24138cae2f86