Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.15 @ 08:20:12 Player: MoonDog Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (1637) 1637 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4572 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 45/700 Matter 300/300 Energy 97/100 System Corruption 2% Temperature Cool (12) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Improved Signal Interpreter Core Analyzer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Reinforced Deuterium Engine Relay Coupler [NC] (26) Heavy Pick Heavy Pick Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Disposable Heat Sink Compact Battery Visual Processing Unit Improved Signal Interpreter Improved Melee Analysis Suite Core Analyzer Hacking Suite Trap Extractor > --- WEAPON ----------- Heavy Pick Heavy Pick > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg [Rating: 45] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Hacking Suite Device Long-range Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Autogun Ballistic Gun Autogun Ballistic Cannon Assault Cannon Slashing Weapon Katana Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . 2 2 2 . Weapon . | . . . . . . Parts Attached 73 | 2 16 8 10 29 8 Power 10 | . 2 1 1 4 2 Engine 7 | . 1 1 1 3 1 Core 3 | . 1 . . 1 1 Reactor . | . . . . . . Propulsion 16 | . 7 1 1 5 2 Treads 2 | . . . . 2 . Leg 13 | . 7 1 . 3 2 Wheel 1 | . . . 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 29 | . 4 4 4 15 2 Device 8 | . . . 3 4 1 Storage 2 | . 1 . . 1 . Processor 5 | . . 2 . 2 1 Hackware 2 | . . 2 . . . Protection 12 | . 3 . 1 8 . Artifact . | . . . . . . Weapon 18 | 2 3 2 4 5 2 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 7 | 2 3 . 2 . . Ballistic Cannon 1 | . . . 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . 1 . 1 . Piercing Weapon 5 | . . . . 3 2 Special Melee Weapon 3 | . . 1 1 1 . Unidentified Prototypes . | . . . . . . Parts Lost 20 | . 2 4 2 7 5 Power 3 | . . 1 . 1 1 Propulsion 5 | . . 1 . 2 2 Utility 9 | . 1 . 2 4 2 Weapon 3 | . 1 2 . . . Highest Loss Streak 5 | . 1 2 2 5 5 Average Slot Usage (%) 80 | . 85 72 86 81 56 Engine 5 | . 8 1 7 4 . Core 1 | . 2 1 . 2 3 Treads 1 | . . . . 5 . Leg 11 | . 23 21 . 4 9 Wheel 2 | . . . 8 1 . Device 5 | . . . 9 12 1 Storage 3 | . 11 2 . 1 . Processor 12 | . . 12 18 17 25 Hackware 9 | . . 15 17 7 7 Protection 7 | . 11 2 7 9 . Ballistic Gun 9 | . 27 5 4 . . Ballistic Cannon 1 | . . . 7 . . Slashing Weapon 1 | . . 1 . 3 . Piercing Weapon 2 | . . . . 6 9 Special Melee Weapon 3 | . . 7 5 1 . Naked Turns . | . . . . . . Heaviest Build 32 | 3 20 20 18 32 12 Greatest Support 56 | 3 20 20 28 56 30 Greatest Overweight (x) 2 | . 2 . . 2 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 4 6 6 4 4 4 Average Capacity 4 | 4 5 4 4 4 4 Most Carried 6 | 1 6 6 4 4 4 Average Carried 3 | . 4 3 3 3 2 Final Capacity 6 | 4 6 4 4 4 4 Final Carried 6 | 1 6 4 4 4 4 Class Distribution -------------------- 31% | Mutant 20% | Scavenger-Mutant 14% | Hacker-Assassin 12% | Hacker-Mutant 11% | Assassin 8% | Hacker-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Assassin | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 1924 | 228 793 114 255 444 90 Remotely . | . . . . . . Salvage Created 2079 | 61 828 114 203 770 103 Parts 110 | . 38 8 15 44 5 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 4 | . 1 . 2 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 32 | . 15 2 1 12 2 Melee 14 | . . . . 12 2 Guns 18 | . 15 2 1 . . Classes Destroyed 13 | 1 5 . 3 4 . Worker 4 | . 1 1 1 1 . Builder 1 | . 1 . . . . Tunneler 1 | . . . 1 . . Hauler 1 | . . . 1 . . Recycler 5 | 1 1 . 1 2 . Operator 2 | . 2 . . . . Watcher 1 | . 1 . . . . Swarmer 2 | . . . . 2 . Grunt 23 | . 15 2 . 5 1 Brawler 1 | . . . . 1 . Sentry 3 | . . . 1 2 . Hunter 2 | . . . . 1 1 Programmer 1 | . . . . 1 . Best Kill Streak 3 | 1 3 3 2 3 1 Combat Bots Only 2 | . 2 2 1 2 1 Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 4179 | . 950 410 423 1733 663 Core 989 | . 108 129 97 309 346 Absorbed by Shields . | . . . . . . Core Remaining (%) 76 | 100 56 67 82 . . Volleys Fired 142 | 2 93 15 32 . . Largest 2 | 2 2 2 2 . . Hottest 67 | 40 46 46 67 . . Shots Fired 259 | 4 183 29 43 . . Gun 239 | 4 183 29 23 . . Cannon 20 | . . . 20 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 259 | 4 183 29 43 . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 9 | 3 9 6 7 . . Robot Miss Streak 4 | . 4 4 4 . . Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 227 | 3 122 25 21 49 7 Core Hits 80 | 2 37 6 10 21 4 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 91 | . . 11 2 68 10 Impact . | . . . . . . Slashing 37 | . . 5 . 32 . Piercing 46 | . . . . 36 10 Sneak Attacks 14 | . . 5 2 7 . Combat Hostiles . | . . . . . . Follow-up Attacks 5 | . . . . 3 2 Damage Inflicted 4549 | 32 1642 230 368 2042 235 Guns 2154 | 32 1639 230 253 . . Cannons 115 | . . . 115 . . Explosions . | . . . . . . Melee 2277 | . . . . 2042 235 Ramming 3 | . 3 . . . . Kinetic 2269 | 32 1639 230 368 . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 927 | . . . . 927 . Piercing 1350 | . . . . 1115 235 Highest Corruption 2 | . . . 1 2 2 Average Corruption 1 | . . . 1 1 2 Corruption Purged . | . . . . . . Effects 8 | . . . . 5 3 Message Errors 2 | . . . . 2 . Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 3 | . . . . 3 . Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 320 | . . . . 320 . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 320 | . . . . 320 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . 1 . . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 241 | . 241 41 81 . 218 Average Temperature 60 | . 71 19 23 . 117 Received Heat Transfer 1470 | . 513 207 171 474 105 Effects 1 | . 1 . . . . Energy Bleed 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 309 | 5 257 205 141 309 209 Initial 89 | . 3 . 20 . 89 Average 101 | 1 116 79 67 124 144 Maximum Alert Level 1 | . 1 1 . 1 1 Low Security (%) 89 | 100 78 98 100 81 98 Level 1 10 | . 21 1 . 18 1 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 5 2 3 3 . Investigation 3 | . 1 . 2 . . Extermination 1 | . . . . 1 . Reinforcement 7 | . 4 2 1 . . Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 7 | . 3 2 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 121 | . 37 22 18 29 15 Peak Tracking Total 13 | . 4 9 11 6 13 Tactical Retreats 14 | . 2 4 1 7 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 8 | . 2 . 1 4 1 Indirectly . | . . . . . . Trap Hack Attempts 18 | . . . . 18 . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . . 1 . 3 . Reused 4 | . . 1 . 3 . Traps Extracted 2 | . . . . 2 . Installed 2 | . . . . 2 . Triggered 4 | . . 1 . 3 . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 4 | . 1 . 1 1 1 Max in Single Turn 1 | . 1 . 1 1 1 Garrison Relay 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 20 | . 5 3 6 6 . Terminals 16 | . 4 3 5 4 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . 1 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 63 | . 20 10 20 13 . Successful 36 | . 11 8 8 9 . Failed 27 | . 9 2 12 4 . Catastrophic 3 | . 1 . 1 1 . Database Lockouts . | . . . . . . Manual 53 | . 17 9 18 9 . Terminals 56 | . 18 10 18 10 . Fabricators 2 | . . . . 2 . Repair Stations . | . . . . . . Recycling Units 4 | . 2 . 2 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 12 | . 5 2 2 3 . Branch Access Points 1 | . . . . 1 . Terminal Index 3 | . . 1 1 1 . Unreport Threat 4 | . 3 . . 1 . Locate Traps 1 | . 1 . . . . Reprogram Traps 1 | . . 1 . . . Recall Investigation 1 | . 1 . . . . Recall Reinforcements 1 | . . . 1 . . Fabricator Hacks 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . Retrieve Matter 2 | . 1 . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 20 | . 5 6 5 4 . Terminals 20 | . 5 6 5 4 . Track 4 | . 1 1 1 1 . Assimilate 1 | . . 1 . . . Botnet 11 | . 3 3 3 2 . Operators 4 | . 1 1 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 21 | . 5 3 6 7 . Full Trace Events 2 | . 1 . 1 . . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 2 | . . . . 2 . Matter 190 | . . . . 190 . Time 47 | . . . . 47 . Total Part Build Rating 10 | . . . . 10 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked 4 | . . 3 1 . . Non-combat 4 | . . 3 1 . . Combat . | . . . . . . Robot Hacks Applied 5 | . . 4 1 . . parse_system 2 | . . 2 . . . no_distress 3 | . . 2 1 . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 10 | . . 10 . . . Highest-Rated Ally 10 | . . 10 . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 3304 | 28 837 558 807 896 178 Spaces Moved 2438 | 36 513 621 595 528 145 Core 988 | 36 159 546 75 103 69 Treads 145 | . . . . 145 . Legs 644 | . 354 75 . 139 76 Wheels 661 | . . . 520 141 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 Average Speed 89 | 50 98 58 93 115 86 Slowest Speed 180 | 50 150 120 100 180 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 4 70 41 42 15 28 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 12 | . . 5 2 5 . Terrain Destroyed 17 | . . 5 7 5 . Melee 10 | . . 5 . 5 . Projectile 7 | . . . 7 . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 3201 | 40 694 777 806 704 180 Wait 352 | . 52 114 153 31 2 Move 2433 | 35 512 620 594 527 145 Hop . | . . . . . . Pick Up 24 | 1 9 2 4 5 3 Fast Attach 46 | 2 5 5 6 24 4 Attach 17 | . 3 2 2 4 6 Detach 10 | . 1 1 . 5 3 Swap 12 | . 8 1 2 1 . Drop 49 | . 10 6 11 21 1 Fire 142 | 2 93 15 32 . . Melee 84 | . . 11 2 63 8 Ram . | . . . . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis 11 | . . . . 3 8 Rewire . | . . . . . . Trap 20 | . . . . 20 . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 5 exits: Sto x2 / Low x2 / Gar) -7/Garrison History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 29 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 7) 193 | -10/Materials | Discovered new exit (range 6) 415 | -10/Materials | Discovered new exit (range 11) 474 | -10/Materials | Build established: Scavenger-Mutant 850 | -10/Materials | Discovered new exit (range 10) 866 | -10/Materials | Entered another Materials area 866 | -9/Materials | Evolved 2 slots: Utility x2 1225 | -9/Materials | Discovered new exit (range 16) 1347 | -9/Materials | Build established: Hacker-Mutant 1422 | -9/Materials | Discovered new exit (range 5) 1424 | -9/Materials | Identified exit to Materials 1424 | -9/Materials | Entered another Materials area 1424 | -8/Materials | Evolved 2 slots: Utility x2 1725 | -8/Materials | Build established: Hacker-Assassin 2227 | -8/Materials | Discovered new exit (range 10) 2231 | -8/Materials | Identified exit to Factory 2231 | -8/Materials | Entered Factory 2231 | -7/Factory | Evolved 2 slots: Utility x2 2516 | -7/Factory | Garrison activated, responded to threat 2633 | -7/Factory | Build established: Assassin 2689 | -7/Factory | Fabricated Hvy. Pick? 2934 | -7/Factory | Identified exit to Storage 2934 | -7/Factory | Identified exit to Lower Caves 2972 | -7/Factory | Build established: Mutant 3057 | -7/Factory | Garrison activated, responded to threat 3124 | -7/Factory | Identified exit to Garrison 3127 | -7/Factory | Entered Garrison 3138 | -7/Garrison | Triggered checkpoint 3149 | -7/Garrison | Lost 5 parts (1p2n2u) 3183 | -7/Garrison | Garrison Relay disabled 3252 | -7/Garrison | Core integrity fell below 50% 3292 | -7/Garrison | Triggered checkpoint 3292 | -7/Garrison | Triggered checkpoint 3302 | -7/Garrison | Core integrity fell below 20% 3305 | -7/Garrison | Self-destructed Last Messages --------------- 03216_ Acquired Carbon-fiber Leg. 03219_ Acquired Lgt. Nuclear Core. 03220_ Acquired 14 matter. 03223_ Acquired Targeting Computer. 03227_ Relay Coupler [Sentry] fries itself. 03241_ Acquired Relay Coupler [NC]. 03253_ Hvy. Pick follow-up attack on G-47 Trooper. 03253_ G-47 Trooper destroyed. 03257_ Relay Coupler [NC] fries itself. 03260_ Acquired 36 matter. 03268_ Acquired Imp. Heat Sink. 03292_ Beams of light sweep through the air. An alarm sounds. 03293_ Carbon-fiber Leg destroyed. 03295_ Lgt. Nuclear Core destroyed. 03298_ Carbon-fiber Leg destroyed. 03298_ Dropped Imp. Heat Sink. Garrison Door activated. 03299_ Targeting Computer destroyed. 03299_ Imp. Melee Analysis Suite destroyed. 03304_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????# #??# "#???? | | ?????????????????????????????????# #### #???? | | ?????????????????????????????????# %+[ " "#???? | | ?????????????#???????????????????# " # #"#???? | | ?????????????# ??#####???????????# #########???? | | ?????????????# ?# ???????????# #???????????? | | ????????????## ## ############ #???????????? | | ?????????#### #???????????? | | ????????? #???????????? | | ????????? #???????????? | | ????????????# ## ## ###########???????????? | | ????????????# ## ## ss###???????????????????? | | ??????????# " #???????????????????? | | ??????????# #???????????????????? | | ??????????# ! #???????????????????? | | ??????????# #???????????????????? | | ????????????# ## ##% Y###???????????????????? | | ????????????# ## ## ^^##########????????????? | | ????????????# ss #????????????? | | ????????????# s #????????????? | | ????????????# ####### #????????????? | | ????????????# ## ## ##?????????????????????? | | ????????????# ??# ## #??????????????????????? | | ????????????# ???####### #??????????????????????? | | ????????????#??????????# #??????????????????????? | | ???????????????????????# @#??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 375 Resistance: EM 15 Evasion (%) 50 Targeting Accuracy 5 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hvy. Pick | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DiametricSuperchargedFalx Manual? 0 Play Time 00:43:44 Cumulative 121.6 hours Start 2021.03.15 @ 05:47:01 End 2021.03.15 @ 08:20:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 99 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 59 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 752413d4-566b-43f8-baef-928018bac6ae