Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.15 @ 08:20:12

Player: MoonDog

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (47)      235
Value Destroyed (1637)     1637
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 4572

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             45/700
Matter                     300/300
Energy                     97/100
System Corruption          2%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -7/Garrison

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (2) ---
                 (None)
>            --- UTILITY (8) ------
    Improved Signal Interpreter
             Core Analyzer
             Hacking Suite
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (4) ----
  Reinforced Deuterium Engine
             Relay Coupler [NC] (26)
       Heavy Pick
       Heavy Pick

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
>            --- PROPULSION -------
      Medium Treads
      Medium Treads
>            --- UTILITY ----------
             Disposable Heat Sink
     Compact Battery
             Visual Processing Unit
    Improved Signal Interpreter
    Improved Melee Analysis Suite
             Core Analyzer
             Hacking Suite
             Trap Extractor
>            --- WEAPON -----------
       Heavy Pick
       Heavy Pick
>            --- INVENTORY --------
       Light Nuclear Core
    Improved Deuterium Engine
             Carbon-fiber Leg
             Carbon-fiber Leg
[Rating: 45]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    Hacking Suite
  Device                   Long-range Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Autogun
  Ballistic Gun            Autogun
  Ballistic Cannon         Assault Cannon
  Slashing Weapon          Katana
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  6    | .   .   2   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             73   | 2   16  8   10  29  8   
  Power                    10   | .   2   1   1   4   2   
    Engine                 7    | .   1   1   1   3   1   
    Core                   3    | .   1   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               16   | .   7   1   1   5   2   
    Treads                 2    | .   .   .   .   2   .   
    Leg                    13   | .   7   1   .   3   2   
    Wheel                  1    | .   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  29   | .   4   4   4   15  2   
    Device                 8    | .   .   .   3   4   1   
    Storage                2    | .   1   .   .   1   .   
    Processor              5    | .   .   2   .   2   1   
    Hackware               2    | .   .   2   .   .   .   
    Protection             12   | .   3   .   1   8   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   18   | 2   3   2   4   5   2   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          7    | 2   3   .   2   .   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   1   .   1   .   
    Piercing Weapon        5    | .   .   .   .   3   2   
    Special Melee Weapon   3    | .   .   1   1   1   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 20   | .   2   4   2   7   5   
  Power                    3    | .   .   1   .   1   1   
  Propulsion               5    | .   .   1   .   2   2   
  Utility                  9    | .   1   .   2   4   2   
  Weapon                   3    | .   1   2   .   .   .   
  Highest Loss Streak      5    | .   1   2   2   5   5   
Average Slot Usage (%)     80   | .   85  72  86  81  56  
  Engine                   5    | .   8   1   7   4   .   
  Core                     1    | .   2   1   .   2   3   
  Treads                   1    | .   .   .   .   5   .   
  Leg                      11   | .   23  21  .   4   9   
  Wheel                    2    | .   .   .   8   1   .   
  Device                   5    | .   .   .   9   12  1   
  Storage                  3    | .   11  2   .   1   .   
  Processor                12   | .   .   12  18  17  25  
  Hackware                 9    | .   .   15  17  7   7   
  Protection               7    | .   11  2   7   9   .   
  Ballistic Gun            9    | .   27  5   4   .   .   
  Ballistic Cannon         1    | .   .   .   7   .   .   
  Slashing Weapon          1    | .   .   1   .   3   .   
  Piercing Weapon          2    | .   .   .   .   6   9   
  Special Melee Weapon     3    | .   .   7   5   1   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             32   | 3   20  20  18  32  12  
  Greatest Support         56   | 3   20  20  28  56  30  
  Greatest Overweight (x)  2    | .   2   .   .   2   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 6    | 4   6   6   4   4   4   
  Average Capacity         4    | 4   5   4   4   4   4   
  Most Carried             6    | 1   6   6   4   4   4   
  Average Carried          3    | .   4   3   3   3   2   
  Final Capacity           6    | 4   6   4   4   4   4   
  Final Carried            6    | 1   6   4   4   4   4   

 Class Distribution 
--------------------
 31% | Mutant
 20% | Scavenger-Mutant
 14% | Hacker-Assassin
 12% | Hacker-Mutant
 11% | Assassin
  8% | Hacker-Skirmisher

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
    Hacker-Mutant | -9/Materials
  Hacker-Assassin | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Mat Mat Fac Gar 
Matter Collected           1924 | 228 793 114 255 444 90  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2079 | 61  828 114 203 770 103 
  Parts                    110  | .   38  8   15  44  5   
Haulers Intercepted        1    | .   .   .   1   .   .   
Recyclers Shooed           4    | .   1   .   2   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Combat Hostiles Destroyed  32   | .   15  2   1   12  2   
  Melee                    14   | .   .   .   .   12  2   
  Guns                     18   | .   15  2   1   .   .   
Classes Destroyed          13   | 1   5   .   3   4   .   
  Worker                   4    | .   1   1   1   1   .   
  Builder                  1    | .   1   .   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   
  Hauler                   1    | .   .   .   1   .   .   
  Recycler                 5    | 1   1   .   1   2   .   
  Operator                 2    | .   2   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  2    | .   .   .   .   2   .   
  Grunt                    23   | .   15  2   .   5   1   
  Brawler                  1    | .   .   .   .   1   .   
  Sentry                   3    | .   .   .   1   2   .   
  Hunter                   2    | .   .   .   .   1   1   
  Programmer               1    | .   .   .   .   1   .   
Best Kill Streak           3    | 1   3   3   2   3   1   
  Combat Bots Only         2    | .   2   2   1   2   1   
Max Kills in Single Turn   1    | 1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Gar  
Damage Taken               4179 | .    950  410  423  1733 663  
  Core                     989  | .    108  129  97   309  346  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         76   | 100  56   67   82   .    .    
Volleys Fired              142  | 2    93   15   32   .    .    
  Largest                  2    | 2    2    2    2    .    .    
  Hottest                  67   | 40   46   46   67   .    .    
Shots Fired                259  | 4    183  29   43   .    .    
  Gun                      239  | 4    183  29   23   .    .    
  Cannon                   20   | .    .    .    20   .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  259  | 4    183  29   43   .    .    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         9    | 3    9    6    7    .    .    
  Robot Miss Streak        4    | .    4    4    4    .    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           227  | 3    122  25   21   49   7    
  Core Hits                80   | 2    37   6    10   21   4    
  Critical Hits            .    | .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              91   | .    .    11   2    68   10   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 37   | .    .    5    .    32   .    
  Piercing                 46   | .    .    .    .    36   10   
  Sneak Attacks            14   | .    .    5    2    7    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        5    | .    .    .    .    3    2    
Damage Inflicted           4549 | 32   1642 230  368  2042 235  
  Guns                     2154 | 32   1639 230  253  .    .    
  Cannons                  115  | .    .    .    115  .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    2277 | .    .    .    .    2042 235  
  Ramming                  3    | .    3    .    .    .    .    
  Kinetic                  2269 | 32   1639 230  368  .    .    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 927  | .    .    .    .    927  .    
  Piercing                 1350 | .    .    .    .    1115 235  
Highest Corruption         2    | .    .    .    1    2    2    
  Average Corruption       1    | .    .    .    1    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  8    | .    .    .    .    5    3    
    Message Errors         2    | .    .    .    .    2    .    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    3    .    
    Targeting Errors       1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            320  | .    .    .    .    320  .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    320  | .    .    .    .    320  .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        241  | .    241  41   81   .    218  
  Average Temperature      60   | .    71   19   23   .    117  
  Received Heat Transfer   1470 | .    513  207  171  474  105  
  Effects                  1    | .    1    .    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Peak Influence             309  | 5   257 205 141 309 209 
  Initial                  89   | .   3   .   20  .   89  
  Average                  101  | 1   116 79  67  124 144 
Maximum Alert Level        1    | .   1   1   .   1   1   
  Low Security (%)         89   | 100 78  98  100 81  98  
  Level 1                  10   | .   21  1   .   18  1   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          13   | .   5   2   3   3   .   
  Investigation            3    | .   1   .   2   .   .   
  Extermination            1    | .   .   .   .   1   .   
  Reinforcement            7    | .   4   2   1   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar 
Distress Signals           7    | .   3   2   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              121  | .   37  22  18  29  15  
  Peak Tracking Total      13   | .   4   9   11  6   13  
  Tactical Retreats        14   | .   2   4   1   7   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Traps Triggered            8    | .   2   .   1   4   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         18   | .   .   .   .   18  .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             4    | .   .   1   .   3   .   
  Reused                   4    | .   .   1   .   3   .   
Traps Extracted            2    | .   .   .   .   2   .   
  Installed                2    | .   .   .   .   2   .   
  Triggered                4    | .   .   1   .   3   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Gar 
Machines Disabled          4    | .   1   .   1   1   1   
  Max in Single Turn       1    | .   1   .   1   1   1   
  Garrison Relay           1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar 
Machines Accessed          20   | .   5   3   6   6   .   
  Terminals                16   | .   4   3   5   4   .   
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                63   | .   20  10  20  13  .   
  Successful               36   | .   11  8   8   9   .   
  Failed                   27   | .   9   2   12  4   .   
    Catastrophic           3    | .   1   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   53   | .   17  9   18  9   .   
  Terminals                56   | .   18  10  18  10  .   
  Fabricators              2    | .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             12   | .   5   2   2   3   .   
  Branch Access Points     1    | .   .   .   .   1   .   
  Terminal Index           3    | .   .   1   1   1   .   
  Unreport Threat          4    | .   3   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Reprogram Traps          1    | .   .   1   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   
  Build                    1    | .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   1   .   .   
  Retrieve Matter          2    | .   1   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         20   | .   5   6   5   4   .   
  Terminals                20   | .   5   6   5   4   .   
    Track                  4    | .   1   1   1   1   .   
    Assimilate             1    | .   .   1   .   .   .   
    Botnet                 11   | .   3   3   3   2   .   
    Operators              4    | .   1   1   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         21   | .   5   3   6   7   .   
  Full Trace Events        2    | .   1   .   1   .   .   
  Feedback Events          1    | .   .   .   1   .   .   
    Corruption             1    | .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   2   .   
    Matter                 190  | .   .   .   .   190 .   
    Time                   47   | .   .   .   .   47  .   
  Total Part Build Rating  10   | .   .   .   .   10  .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              4    | .   .   3   1   .   .   
  Non-combat               4    | .   .   3   1   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        5    | .   .   4   1   .   .   
  parse_system             2    | .   .   2   .   .   .   
  no_distress              3    | .   .   2   1   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   3   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Gar 
Total Allies               1    | .   .   1   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   
  Highest-Rated Group      10   | .   .   10  .   .   .   
  Highest-Rated Ally       10   | .   .   10  .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  
-------------              Run  | Scr Mat Mat Mat Fac Gar 
Turns Passed               3304 | 28  837 558 807 896 178 
Spaces Moved               2438 | 36  513 621 595 528 145 
  Core                     988  | 36  159 546 75  103 69  
  Treads                   145  | .   .   .   .   145 .   
  Legs                     644  | .   354 75  .   139 76  
  Wheels                   661  | .   .   .   520 141 .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  50  
  Average Speed            89   | 50  98  58  93  115 86  
  Slowest Speed            180  | 50  150 120 100 180 120 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       33   | 4   70  41  42  15  28  
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        3    | .   .   1   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 12   | .   .   5   2   5   .   
Terrain Destroyed          17   | .   .   5   7   5   .   
  Melee                    10   | .   .   5   .   5   .   
  Projectile               7    | .   .   .   7   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar 
Total                      3201 | 40  694 777 806 704 180 
  Wait                     352  | .   52  114 153 31  2   
  Move                     2433 | 35  512 620 594 527 145 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  24   | 1   9   2   4   5   3   
  Fast Attach              46   | 2   5   5   6   24  4   
  Attach                   17   | .   3   2   2   4   6   
  Detach                   10   | .   1   1   .   5   3   
  Swap                     12   | .   8   1   2   1   .   
  Drop                     49   | .   10  6   11  21  1   
  Fire                     142  | 2   93  15  32  .   .   
  Melee                    84   | .   .   11  2   63  8   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     1    | .   1   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            11   | .   .   .   .   3   8   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     20   | .   .   .   .   20  .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory (discovered 5 exits: Sto x2 / Low x2 / Gar)
-7/Garrison

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   29 | -11/Scrapyard | Entered Materials
  136 | -10/Materials | Discovered new exit (range 7)
  193 | -10/Materials | Discovered new exit (range 6)
  415 | -10/Materials | Discovered new exit (range 11)
  474 | -10/Materials | Build established: Scavenger-Mutant
  850 | -10/Materials | Discovered new exit (range 10)
  866 | -10/Materials | Entered another Materials area
  866 | -9/Materials  | Evolved 2 slots: Utility x2
 1225 | -9/Materials  | Discovered new exit (range 16)
 1347 | -9/Materials  | Build established: Hacker-Mutant
 1422 | -9/Materials  | Discovered new exit (range 5)
 1424 | -9/Materials  | Identified exit to Materials
 1424 | -9/Materials  | Entered another Materials area
 1424 | -8/Materials  | Evolved 2 slots: Utility x2
 1725 | -8/Materials  | Build established: Hacker-Assassin
 2227 | -8/Materials  | Discovered new exit (range 10)
 2231 | -8/Materials  | Identified exit to Factory
 2231 | -8/Materials  | Entered Factory
 2231 | -7/Factory    | Evolved 2 slots: Utility x2
 2516 | -7/Factory    | Garrison activated, responded to threat
 2633 | -7/Factory    | Build established: Assassin
 2689 | -7/Factory    | Fabricated Hvy. Pick?
 2934 | -7/Factory    | Identified exit to Storage
 2934 | -7/Factory    | Identified exit to Lower Caves
 2972 | -7/Factory    | Build established: Mutant
 3057 | -7/Factory    | Garrison activated, responded to threat
 3124 | -7/Factory    | Identified exit to Garrison
 3127 | -7/Factory    | Entered Garrison
 3138 | -7/Garrison   | Triggered checkpoint
 3149 | -7/Garrison   | Lost 5 parts (1p2n2u)
 3183 | -7/Garrison   | Garrison Relay disabled
 3252 | -7/Garrison   | Core integrity fell below 50%
 3292 | -7/Garrison   | Triggered checkpoint
 3292 | -7/Garrison   | Triggered checkpoint
 3302 | -7/Garrison   | Core integrity fell below 20%
 3305 | -7/Garrison   | Self-destructed

 Last Messages 
---------------
03216_ Acquired Carbon-fiber Leg.
03219_ Acquired Lgt. Nuclear Core.
03220_ Acquired 14 matter.
03223_ Acquired Targeting Computer.
03227_ Relay Coupler [Sentry] fries itself.
03241_ Acquired Relay Coupler [NC]. <x2>
03253_ Hvy. Pick follow-up attack on G-47 Trooper.
03253_ G-47 Trooper destroyed.
03257_ Relay Coupler [NC] fries itself.
03260_ Acquired 36 matter.
03268_ Acquired Imp. Heat Sink.
03292_ Beams of light sweep through the air. An alarm sounds. <x2>
03293_ Carbon-fiber Leg destroyed.
03295_ Lgt. Nuclear Core destroyed.
03298_ Carbon-fiber Leg destroyed.
03298_ Dropped Imp. Heat Sink.
Garrison Door activated.
03299_ Targeting Computer destroyed.
03299_ Imp. Melee Analysis Suite destroyed.
03304_ S-27 Virus destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          16
Energy Capacity            590
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             375
Resistance: EM             15
Evasion (%)                50
Targeting Accuracy         5
Melee Accuracy             6
Core Analysis              6
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hvy. Pick | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DiametricSuperchargedFalx
  Manual?         0
Play Time         00:43:44
  Cumulative      121.6 hours
  Start           2021.03.15 @ 05:47:01
  End             2021.03.15 @ 08:20:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          99
  Rogue           99
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          59
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/Cog
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 752413d4-566b-43f8-baef-928018bac6ae