Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.25 @ 14:25:14 Player: Stryker Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (74) 370 Value Destroyed (2749) 2749 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6819 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 282/290 System Corruption 0% Temperature Cool (30) Movement Rolling (110) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit Spectral Analyzer Advanced Terrain Scan Processor Experimental Armor Integrity Analyzer Makeshift Armor Plating > --- WEAPON (2) ------- Lightning Gun Gauss Rifle > --- INVENTORY (20) --- Nuclear Core Light Treads Light Treads Light Treads Spiked Medium Treads High-capacity Storage Unit High-capacity Storage Unit Advanced Terrain Scanner Experimental Targeting Computer Experimental Melee Analysis Suite Advanced Target Analyzer Improved Shield Generator System Shield Experimental System Shield Improved Spread Laser Gauss Rifle Makeshift Shrapnel Gun Powered Hammer Makeshift Spear Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Spectral Analyzer Advanced Terrain Scan Processor Experimental Armor Integrity Analyzer Makeshift Armor Plating > --- WEAPON ----------- Proton Missile Launcher Makeshift Spear > --- INVENTORY -------- Nuclear Core Light Treads Light Treads Light Treads Spiked Medium Treads High-capacity Storage Unit High-capacity Storage Unit Advanced Terrain Scanner Experimental Targeting Computer Experimental Melee Analysis Suite Advanced Target Analyzer Improved Shield Generator System Shield Experimental System Shield Lightning Gun Improved Spread Laser Flak Gun Makeshift Shrapnel Gun Gauss Cannon Powered Hammer [Rating: 64] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Proton Missile Launcher Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Mining Claw Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . Utility 4 | . . 1 1 2 . . . . Weapon . | . . . . . . . . . Parts Attached 153 | 7 11 24 28 32 25 6 14 6 Power 12 | 1 1 2 2 3 3 . . . Engine 8 | 1 1 2 1 1 2 . . . Core 4 | . . . 1 2 1 . . . Reactor . | . . . . . . . . . Propulsion 38 | 2 1 10 13 4 5 1 2 . Treads 24 | . 1 6 11 2 3 . 1 . Leg 1 | 1 . . . . . . . . Wheel 12 | 1 . 3 2 2 2 1 1 . Hover . | . . . . . . . . . Flight 1 | . . 1 . . . . . . Utility 69 | 2 9 8 5 19 12 2 9 3 Device 38 | 1 7 4 1 10 7 1 6 1 Storage 5 | . 2 2 . . . 1 . . Processor 6 | 1 . . . 1 1 . 3 . Hackware 1 | . . . . 1 . . . . Protection 19 | . . 2 4 7 4 . . 2 Artifact . | . . . . . . . . . Weapon 34 | 2 . 4 8 6 5 3 3 3 Energy Gun 4 | . . . 1 1 . 1 . 1 Energy Cannon 7 | . . 1 1 2 3 . . . Ballistic Gun 11 | 2 . 2 4 1 . . . 2 Ballistic Cannon 3 | . . . . 2 1 . . . Launcher 6 | . . . 2 . 1 1 2 . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon 1 | . . 1 . . . . . . Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . 1 1 2 . . 5 . Parts Lost 20 | . . . 3 . 15 1 . 1 Power 2 | . . . . . 2 . . . Propulsion 7 | . . . 2 . 4 1 . . Utility 6 | . . . 1 . 5 . . . Weapon 5 | . . . . . 4 . . 1 Highest Loss Streak 9 | . . . 2 . 9 1 . 1 Average Slot Usage (%) 91 | . 100 99 91 92 86 91 91 84 Engine 6 | . 14 11 5 2 6 7 7 7 Treads 14 | . 6 22 19 15 14 15 14 . Wheel 8 | . 14 11 8 7 7 6 7 15 Device 8 | . 14 8 1 12 10 6 7 5 Storage 15 | . 11 20 18 15 15 15 15 15 Processor 11 | . 2 . . 7 6 7 21 23 Hackware 2 | . . . . 6 7 7 . . Protection 3 | . . 3 15 3 2 7 . 1 Energy Cannon 2 | . . 7 3 2 3 4 . . Ballistic Gun 6 | . 28 13 10 9 3 . . 7 Launcher 3 | . . . . . 1 4 6 6 Piercing Weapon 2 | . . . . . . . 6 . Naked Turns . | . . . . . . . . . Heaviest Build 119 | 8 43 79 91 92 101 101 119 91 Greatest Support 56 | 10 10 40 40 28 28 40 56 56 Greatest Overweight (x) 8 | . 4 6 8 4 3 3 4 1 Average Overweight (x) 2 | . 2 4 3 2 2 2 3 1 Largest Inventory Capacity 20 | 4 12 20 20 20 20 20 20 20 Average Capacity 19 | 4 9 17 20 20 20 20 20 20 Most Carried 20 | 4 12 20 20 20 20 20 20 20 Average Carried 18 | 1 8 16 19 19 17 19 19 19 Final Capacity 20 | 4 12 20 20 20 20 20 20 20 Final Carried 20 | 4 11 20 20 20 20 20 20 19 Class Distribution -------------------- 62% | Hauler-Mutant 13% | Scavenger-Mutant 10% | Hauler-Skirmisher 9% | Mutant 4% | Hauler-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Matter Collected 2919 | 294 290 363 574 460 523 45 220 150 Remotely . | . . . . . . . . . Salvage Created 3346 | 72 431 582 923 460 499 310 . 69 Parts 187 | 7 25 40 54 27 18 10 . 6 Haulers Intercepted 5 | . 1 1 3 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 17 | . . . . . 9 3 . 5 Prevented 21 | . . . . . 9 7 . 5 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 63 | 1 9 9 17 11 10 5 . 1 Guns 34 | 1 9 2 12 4 3 2 . 1 Cannons 24 | . . 7 4 6 6 1 . . AOE 2 | . . . 1 . . 1 . . Classes Destroyed 13 | 2 1 4 3 2 1 . . . Worker 1 | . . 1 . . . . . . Builder 1 | . . . 1 . . . . . Tunneler 1 | 1 . . . . . . . . Hauler 5 | . 1 1 3 . . . . . Recycler 1 | . . 1 . . . . . . Operator 1 | . . 1 . . . . . . Watcher 1 | . . . . 1 . . . . Swarmer 7 | . . . 3 4 . . . . Grunt 36 | 1 9 4 6 5 7 4 . . Brawler 1 | . . . . . 1 . . . Sentry 15 | . . 5 7 1 1 1 . . Hunter 3 | . . . 1 . 1 . . 1 Programmer 1 | . . . . 1 . . . . Best Kill Streak 9 | 2 3 2 9 4 3 4 . 1 Combat Bots Only 5 | 1 3 2 5 4 3 4 . 1 Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . 1 . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Damage Taken 6007 | 34 416 403 1162 544 2405 342 . 701 Core 1051 | 23 135 66 123 55 486 19 . 144 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 71 | 90 36 83 77 . . . . . Volleys Fired 228 | 4 30 31 56 36 47 11 . 13 Largest 2 | 2 2 2 2 2 2 2 . 2 Hottest 124 | 40 40 91 101 94 123 124 . 67 Shots Fired 396 | 8 60 62 106 61 62 21 . 16 Gun 256 | 8 60 37 81 28 19 10 . 13 Cannon 130 | . . 25 22 33 40 10 . . Launcher 10 | . . . 3 . 3 1 . 3 Special . | . . . . . . . . . Kinetic 277 | 8 60 37 71 45 43 . . 13 Thermal 60 | . . 25 32 . 3 . . . Explosive 3 | . . . 3 . . . . . Electromagnetic 56 | . . . . 16 16 21 . 3 Robot Hit Streak 26 | 5 21 10 23 26 13 8 . 9 Robot Miss Streak 6 | 1 2 2 2 4 5 2 . 6 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 293 | 5 50 42 82 37 46 16 . 15 Core Hits 143 | 3 20 16 34 17 29 9 . 15 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 16 | . . 5 . . . 11 . . Impact 11 | . . . . . . 11 . . Slashing 5 | . . 5 . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5887 | 77 624 749 1644 867 1175 458 . 293 Guns 2876 | 77 624 319 963 296 293 161 . 143 Cannons 2408 | . . 430 431 571 814 162 . . Explosions 603 | . . . 250 . 68 135 . 150 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 3212 | 77 624 319 815 520 714 . . 143 Thermal 1155 | . . 430 579 . 75 71 . . Explosive 250 | . . . 250 . . . . . Electromagnetic 1270 | . . . . 347 386 387 . 150 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . 2 2 2 . Average Corruption 2 | . . . . . 2 2 2 . Corruption Purged . | . . . . . . . . . Effects 13 | . . . . . 8 5 . . Message Errors 4 | . . . . . 4 . . . Heat Flow Errors 2 | . . . . . 1 1 . . Energy Discharges 3 | . . . . . 1 2 . . Data Loss (minor) 1 | . . . . . 1 . . . Targeting Errors 3 | . . . . . 1 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 46 | . . . 3 17 26 . . . Projectiles 43 | . . . . 17 26 . . . Explosions 3 | . . . 3 . . . . . Melee . | . . . . . . . . . Knockbacks 4 | . . . . 1 3 . . . Impact . | . . . . . . . . . Kinetic 4 | . . . . 1 3 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 539 | . . 256 267 285 539 270 . 27 Average Temperature 119 | . . 67 89 106 246 115 . 13 Received Heat Transfer 2133 | 18 231 144 351 159 990 147 . 93 Effects 26 | . . . 2 . 24 . . . Shutdowns 4 | . . . . . 4 . . . Energy Bleed 8 | . . . 2 . 6 . . . Interference 2 | . . . . . 2 . . . Matter Decay 1 | . . . . . 1 . . . Short Circuit 2 | . . . . . 2 . . . Damage (minor) 1 | . . . . . 1 . . . Damage (major) 7 | . . . . . 7 . . . Damage (core) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 4 | . . . . 2 1 1 . . Combat Hostiles 3 | . . . . 1 1 1 . . Parts Fried 6 | . . . . 3 1 1 . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . Heat Transferred 1987 | . . 777 999 . 111 100 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Peak Influence 300 | 25 232 172 300 226 . . . . Average Influence 99 | 7 119 66 153 81 . . . . Maximum Alert Level 1 | . 1 . 1 1 . . . . Low Security (%) 87 | 100 81 100 69 94 . . . . Level 1 12 | . 18 . 30 5 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 4 3 1 4 . . . . Investigation 3 | . 1 1 . 1 . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 8 | . 3 2 1 2 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Distress Signals 9 | . 2 2 4 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 106 | 1 13 16 26 19 14 7 . 10 Peak Tracking Total 6 | 1 6 3 6 5 6 4 . 6 Tactical Retreats 10 | . . . 2 3 3 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 1 | . 1 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed 1 | . . . . . . . 1 . Triggered . | . . . . . . . . . Fabricated Traps 1 | . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 1 | . . 1 . . . . . . Max in Single Turn 1 | . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 22 | . 3 7 2 8 1 . 1 . Terminals 17 | . 3 6 2 5 1 . . . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . 1 . 2 . . . . Garrison Access . | . . . . . . . . . Total Hacks 78 | . 18 24 8 22 2 . 4 . Successful 59 | . 11 19 6 17 2 . 4 . Failed 18 | . 7 4 2 5 . . . . Catastrophic 4 | . 1 . 1 2 . . . . Database Lockouts 1 | . . 1 . . . . . . Manual 50 | . 14 16 5 13 2 . . . Terminals 62 | . 18 21 8 13 2 . . . Fabricators 3 | . . . . 3 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 9 | . . 3 . 6 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 32 | . 7 11 3 6 1 . 4 . Part Schematic 11 | . . 5 . 1 1 . 4 . Prototype ID Bank 4 | . 2 2 . . . . . . Branch Access Points 4 | . 1 1 1 1 . . . . Emergency Access Points 1 | . . . . 1 . . . . Fabricator Index 1 | . . . . 1 . . . . Alert Level 4 | . 1 2 1 . . . . . Unreport Threat 3 | . . 1 1 1 . . . . Locate Traps 2 | . 1 . . 1 . . . . Recall Investigation 1 | . 1 . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . Load Schematic 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 6 | . . 3 . 3 . . . . Insert Component 4 | . . 2 . 2 . . . . Analyze 2 | . . 1 . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 44 | . 10 11 6 15 2 . . . Terminals 17 | . 4 5 3 4 1 . . . Track 8 | . 2 3 1 1 1 . . . Assimilate 1 | . . . . 1 . . . . Botnet 8 | . 2 2 2 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . Researchers 1 | . . . . 1 . . . . Extract 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used 1 | . . 1 . . . . . . Hacking Detections 19 | . 3 7 2 6 1 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . 6 . 4 1 . 4 . Parts Built 1 | . . . . 1 . . . . Matter 102 | . . . . 102 . . . . Time 51 | . . . . 51 . . . . Total Part Build Rating 1 | . . . . 1 . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 1 . 1 . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total Allies 1 | . . . . 1 . . . . Largest Group 1 | . . . . 1 1 . . . Highest-Rated Group 26 | . . . . 26 26 . . . Highest-Rated Ally 26 | . . . . 26 26 . . . Total Orders 9 | . . . . 7 2 . . . STAY 1 | . . . . 1 . . . . GOTO 4 | . . . . 3 1 . . . FOLLOW 4 | . . . . 3 1 . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 3 . 1 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Turns Passed 8853 | 78 466 871 907 1217 1285 412 3278 339 Spaces Moved 4419 | 71 303 492 435 767 847 244 989 271 Core 17 | 17 . . . . . . . . Treads 146 | . . 38 98 1 . 9 . . Legs . | . . . . . . . . . Wheels 4256 | 54 303 454 337 766 847 235 989 271 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 120 120 120 120 130 110 110 Average Speed 127 | 72 100 134 151 123 127 132 130 110 Slowest Speed 240 | 80 120 220 240 240 130 200 140 110 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 47 | 5 60 42 48 17 73 41 85 53 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched 7 | . . . . . 4 . 2 1 Spaces Dug 9 | . . 2 . 1 . 6 . . Terrain Destroyed 59 | . . 2 35 5 4 13 . . Melee 8 | . . 2 . . . 6 . . Projectile 13 | . . . 4 5 4 . . . AOE 38 | . . . 31 . . 7 . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total 7267 | 85 405 636 605 973 987 296 2986 294 Wait 2268 | . 46 46 45 112 53 19 1946 1 Move 4409 | 70 302 491 434 766 846 243 986 271 Hop 1 | . . . . . . . 1 . Pick Up 82 | 4 8 18 10 10 14 4 13 1 Fast Attach 42 | 7 4 3 9 7 2 . 9 1 Attach 30 | . . 3 4 2 15 1 4 1 Detach 11 | . 2 . 2 . 2 . 5 . Swap 81 | . 7 18 15 23 8 5 1 4 Drop 98 | . 6 21 30 17 . 2 20 2 Fire 228 | 4 30 31 56 36 47 11 . 13 Melee 16 | . . 5 . . . 11 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 1 | . . . . . . . 1 . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [Fac] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 44 | -11/Scrapyard | Discovered new exit (range 8) 79 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 15) 349 | -10/Materials | Identified exit to Mines 373 | -10/Materials | Core integrity fell below 50% 527 | -10/Materials | Discovered new exit (range 16) 545 | -10/Materials | Entered another Materials area 545 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 952 | -9/Materials | Identified exit to Mines 1106 | -9/Materials | Build established: Scavenger-Mutant 1281 | -9/Materials | Discovered new exit (range 12) 1358 | -9/Materials | Central database locked down 1416 | -9/Materials | Entered another Materials area 1416 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1519 | -8/Materials | Discovered new exit (range 12) 1907 | -8/Materials | Identified exit to Storage 2230 | -8/Materials | Build established: Hauler-Mutant 2276 | -8/Materials | Discovered new exit (range 16) 2323 | -8/Materials | Entered Factory 2323 | -7/Factory | Evolved 2 slots: Utility x2 2384 | -7/Factory | Fabricated Hcp. Storage Unit? 2663 | -7/Factory | Build established: Hauler-Skirmisher 3184 | -7/Factory | Identified exit to Lower Caves 3304 | -7/Factory | Build established: Hauler-Mutant 3540 | -7/Factory | Entered Lower Caves 3540 | -7/Lower Caves | Accompanied by 1 ally 3738 | -7/Lower Caves | Build established: Hauler-Skirmisher 4105 | -7/Lower Caves | Build established: Hauler-Mutant 4109 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4186 | -7/Lower Caves | Core integrity fell below 50% 4220 | -7/Lower Caves | Lost 9 parts (1p3n3u2w) 4274 | -7/Lower Caves | Lost 3 parts (1p1n1w) 4444 | -7/Lower Caves | Learned Factory security intel 4648 | -7/Lower Caves | Encountered a Warlord checkpoint 4653 | -7/Lower Caves | Identified exit to Lower Caves 4662 | -7/Lower Caves | Learned Factory emergency access door positions 4825 | -7/Lower Caves | Entered another Lower Caves area 4841 | -7/Lower Caves | Discovered new exit (range 19) 4991 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5219 | -7/Lower Caves | Discovered new exit (range 14) 5237 | -7/Lower Caves | Entered Zion 5256 | -7/Zion | Given A8's code to call for help 5285 | -7/Zion | Discovered new exit (range 15) 5324 | -7/Zion | Found Prototype Device 5324 | -7/Zion | Identified Bomb Factory No. 2 5377 | -7/Zion | System corruption cleaned by Quarantine Array 5427 | -7/Zion | Learned Factory emergency access door positions 5437 | -7/Zion | Found Prototype Launcher 5437 | -7/Zion | Identified Rocket Array 5549 | -7/Zion | Found Prototype Processor 5549 | -7/Zion | Identified Exp. Target Analyzer 5555 | -7/Zion | Found Prototype Processor 5555 | -7/Zion | Identified Exp. Armor Integrity Analyzer 6023 | -7/Zion | Learned Factory security intel 8154 | -7/Zion | Found Prototype Processor 8154 | -7/Zion | Identified Spectral Analyzer 8158 | -7/Zion | Found Prototype Hackware 8163 | -7/Zion | Found Prototype Processor 8165 | -7/Zion | Found Prototype Processor 8463 | -7/Zion | Build established: Hauler-Assassin 8515 | -7/Zion | Entered Proximity Caves 8520 | -6/Proximity Caves | Core integrity fell below 20% 8678 | -6/Proximity Caves | Learned Factory garrison access intel 8809 | -6/Proximity Caves | Build established: Hauler-Mutant 8854 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 08556_ Flexi-carbon Leg fries itself beyond repair. 08557_ Dropped Flak Gun. 08558_ Flexi-carbon Leg self-destruct mechanism malfunctions. 08558_ Acquired Gauss Rifle. 08560_ Gauss Rifle fries itself beyond repair. 08560_ Dropped Gauss Cannon. 08561_ Acquired Gauss Rifle. 08563_ Acquired 10 matter. 08564_ Lgt. Fission Core self-destruct mechanism malfunctions. 08678_ Acquired derelict log, extracted data. Data stored: Factory garrison access intel. 08804_ C-30 ARC bursts open, deploying its payload. 08804_ G-67 Veteran unfolds itself. 08804_ G-50 Soldier unfolds itself. 08818_ Proton Missile Launcher destroyed. 08843_ Searching scrap... 08843_ Found 46 Matter. 08843_ Found Gauss Rifle. 08843_ Found Insulated Plating. 08844_ Acquired 20 matter. Map ----- +----------------------------------------------------+ | ???##??#?????????????????????????????????????????? | | ?????????#??#????????????????????????????????????? | | #??#????##?#?????????????????????????????????????? | | ?##???#?##???????????????????????????????????????? | | ??#?##???#??#?#??????????????????????????????????? | | ??#?#??#???????#?????????????????????????????????? | | ??#??###??#????#??#??????????????????????????????? | | #####?#####???#?????#????????????????????????????? | | "" #?##?#??#?#????##?????????????????????????????? | | "###???#??????##???????????????????????????????? | | ""##?##?##??###?#???????????????????????????????? | | #?###?#??#??##?????????????????????????????????? | | ########??##?#?#???????###?????????????????????? | | "" ##?###?#??#?##????? ##????????????????????? | | ##?#?##??## #????? #????????????????????? | | #######?# ##???? #????????????????????? | | ## ###?#? #??????# ##???????????????????? | | ## #?## #??##???# ##??????????????????? | | #?# ##???#??? ##?????????????????? | | # #### ##?### ??# #?????????????????? | | ## ### ##??# ### #?????????????????? | | ### #### g ??????????????????? | | ### #???????????????????? | | ### gg#????????????????????? | | # ######### #### g##????????????????????? | | ###?##### #### @ #?????????????????????? | | ########? #?### #?????????????????????? | | ###?##? ? ?? ##?## #?????????????????????? | | ####### ? ##?# ##????????????????????? | | ### #####? ??## #????????????????????? | | ##### ##? ?? ??### ##???????????????????? | | ###### ## ##### ###?????????????????? | | #?###### ## ##%[ #?????????????????? | | ####################! ### #?????????????????? | | ##?###?############# #### ### #?#?#?????????????? | | ######?########## # ####?###?##??????????????? | | #?#?######### ##??????#?#?????????????? | | #######??#### ####?###???#???????????? | | ?########?#?# ##??###???????????????? | | #####?#??#### ## #####?#?#???#?????????? | | ####### ## #?##?#???#?????????? | | ### ## ###?#?##??###??????? | | ###### ## ##???#?##??????????? | | ##?####### ##?##???###???????? | | #### #### ###?#####?????????? | | ## ##?# #?#?###??????#???? | | "" " ##?## ####?####?#???#??? | | ## """""" #### ##?##?#?#??#???#??? | | ## " " ## ##?#######??###???? | | # ####?#??##??##??#?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 EM Shielding 2 Armor Coverage 375 Thermal Conversion 30 Evasion (%) 50 Armor Integrity Analysis 90 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Imp. Sensor Array | -9/Materials | Hacked Imp. Terrain Scanner | -9/Materials | Hacked Imp. Signal Interpreter | -9/Materials | Hacked Spear | -7/Factory | Hacked Particle Charger | -7/Factory | Extracted Matter Filter | -7/Factory | Extracted Arm. Huge Wheel | -7/Factory | Scanalyzed Hacking Suite | -7/Lower Caves | Hacked Arc Thrower | -7/Zion | Free Battle Rifle | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CannonTransportCutter Manual? 0 Play Time 02:18:33 Cumulative 597.5 hours Start 2019.12.25 @ 10:23:48 End 2019.12.25 @ 14:25:14 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 182 Rogue 182 Adventurer 0 Explorer 0 Win Type - Total 23 Types 17/1/2/3/0/0/0 Lore% 62 Gallery% 82 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f5b10cd-b53a-4550-abfd-98a84aa043d8