Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.10.22 @ 02:53:52 Player: Runia Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (139) 695 Value Destroyed (4277) 4277 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (2081) 2081 TOTAL SCORE: 12313 Bonus ------- High Alert Combat Kills 481 Aligned with FarCom 300 Met Imprinter 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 85/850 Matter 237/300 Energy 100/100 System Corruption 22% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Advanced Terrain Scanner Makeshift Cloaking Device Cloak of Protection Improved Focal Shield Hacking Suite Drone Bay (2/2) Hacking Drone Bay Shock Bomb Launcher Improved Proton Missile Launcher Makeshift Axe CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Makeshift Leg Armored Leg Potential Leg Potential Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Advanced Terrain Scan Processor Makeshift Armor Plating Improved Focal Shield Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Compact Ion Cannon Improved Proton Missile Launcher Heavy Rocket Launcher Heavy Pick > --- INVENTORY -------- Cold Fusion Reactor Improved Carbon-fiber Leg Improved Carbon-fiber Leg Makeshift Leg Makeshift Leg Advanced Terrain Scanner Makeshift Cloaking Device Improved Light Armor Plating Force Field Hacking Suite Drone Bay Hacking Drone Bay Bomb Factory No. 2 Shock Bomb Launcher Grenade Launcher Power Maul Makeshift Axe Power Sword CR-A16's Pointy Stick [Rating: 88] Favorites ----------- Power Cold Fusion Reactor Engine Ion Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Potential Leg Treads Armored Treads Leg Potential Leg Wheel Wheel Utility High-capacity Storage Unit Device Mobile Refinery Mk. CCLXVII Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Authchip [Device] Protection Improved Light Armor Plating Weapon Power Sword Energy Gun Advanced Beam Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Autogun Launcher Shock Bomb Launcher Impact Weapon Power Maul Slashing Weapon Power Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Slots Evolved 8 | . . . . . 4 . . 4 . . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . Utility 4 | . . . . . 2 . . 2 . . . . Weapon 2 | . . . . . . . . 2 . . . . Parts Attached 203 | . 15 7 3 6 25 38 16 12 16 8 34 23 Power 11 | . 1 2 . . 2 1 1 3 . . 1 . Engine 5 | . 1 2 . . . 1 1 . . . . . Core 4 | . . . . . 2 . . 2 . . . . Reactor 2 | . . . . . . . . 1 . . 1 . Propulsion 36 | . 6 . 2 . 5 7 3 . 2 1 6 4 Treads 12 | . 4 . . . 4 2 . . 1 1 . . Leg 22 | . . . 2 . 1 5 3 . 1 . 6 4 Wheel 2 | . 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 69 | . 3 . 1 1 10 6 9 5 8 4 11 11 Device 37 | . 1 . . 1 5 3 . 3 6 3 7 8 Storage 4 | . 2 . 1 . . . . 1 . . . . Processor 2 | . . . . . . . 1 . 1 . . . Hackware 8 | . . . . . . . 8 . . . . . Protection 18 | . . . . . 5 3 . 1 1 1 4 3 Artifact . | . . . . . . . . . . . . . Weapon 87 | . 5 5 . 5 8 24 3 4 6 3 16 8 Energy Gun 25 | . . . . 3 3 11 3 2 1 2 . . Energy Cannon 5 | . . . . . . . . 1 1 1 2 . Ballistic Gun 11 | . 3 3 . 1 4 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 21 | . 2 2 . 1 1 5 . . 3 . 5 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 12 | . . . . . . 8 . 1 1 . 1 1 Slashing Weapon 9 | . . . . . . . . . . . 5 4 Piercing Weapon 4 | . . . . . . . . . . . 3 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 1 3 . 4 . . 2 1 Corrupted Parts 8 | . . . . . . . 8 . . . . . System Corruption 22 | . . . . . . . 22 . . . . . Parts Lost 31 | . . . . 2 2 2 . . 2 1 3 19 Power 1 | . . . . . . . . . . . . 1 Propulsion 8 | . . . . . . 1 . . 1 . . 6 Utility 12 | . . . . 1 2 1 . . 1 . 1 6 Weapon 10 | . . . . 1 . . . . . 1 2 6 Highest Loss Streak 9 | . . . . 2 1 1 . . 2 1 1 9 Average Slot Usage (%) 92 | . 99 100 100 99 96 99 93 84 94 97 89 93 Engine 2 | . 14 14 14 14 . 8 9 2 . . . . Reactor 4 | . . . . . . . . 2 6 6 6 6 Treads 5 | . 24 28 15 . 10 3 . . 1 6 4 . Leg 21 | . . . 12 28 25 32 35 26 24 20 21 25 Device 12 | . 13 14 14 13 8 14 7 2 7 11 12 16 Storage 7 | . 14 14 14 14 9 9 9 6 6 6 6 6 Processor 8 | . . . . . . . 4 6 13 13 12 6 Protection 3 | . . . . . 14 12 9 6 6 6 2 4 Energy Gun 3 | . 5 . . 24 13 14 12 16 19 19 . . Energy Cannon 1 | . . . . . . . . 2 4 2 1 6 Ballistic Gun 2 | . 22 24 28 2 4 . . . . . . . Launcher 2 | . . 3 . . . . . . 1 3 3 3 Slashing Weapon 7 | . . . . . . . . . . . 10 12 Piercing Weapon 2 | . . . . . . . . . . . 4 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 111 | 12 93 33 53 53 61 63 58 81 81 80 111 110 Greatest Support 96 | 20 40 40 60 60 77 95 92 92 92 80 96 80 Greatest Overweight (x) 9 | . 9 . . . . . . . . . 1 2 Average Overweight (x) . | . 1 . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 15 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 13 15 16 20 20 20 20 20 20 20 20 20 Most Carried 20 | 5 13 12 13 13 20 20 20 20 20 20 20 20 Average Carried 15 | 5 9 10 11 10 15 19 18 19 19 19 15 16 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 11 11 10 12 20 19 18 20 19 20 17 11 Class Distribution -------------------- 64% | Mutant 20% | Scavenger-Mutant 4% | Derelict-Mutant 4% | Skirmisher 3% | Derelict-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Matter Collected 14779 | 200 511 435 . 186 353 480 184 130 178 100 10353 1669 Remotely . | . . . . . . . . . . . . . Salvage Created 5848 | . 826 336 . 242 898 1539 10 206 250 427 895 219 Parts 310 | . 32 26 . 19 40 70 4 3 11 18 82 5 Haulers Intercepted 9 | . 2 . . . 4 2 . 1 . . . . Recyclers Shooed 5 | . 1 . . . 1 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . . 12 10 5 . Prevented 10 | . . . . . . . . . . 10 . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Combat Hostiles Destroyed 108 | . 14 13 . 6 9 24 1 2 9 6 4 20 Melee 4 | . . . . . . 2 . . . . . 2 Guns 50 | . 11 8 . 2 6 15 1 . 5 2 . . Cannons 2 | . . . . . . . . 1 . . 1 . AOE 44 | . 3 5 . 4 2 6 . . 3 3 1 17 Classes Destroyed 21 | . 6 2 . . 2 3 1 1 . 2 3 1 Worker 4 | . 1 1 . . . 2 . . . . . . Builder 2 | . . . . . . 2 . . . . . . Tunneler 1 | . 1 . . . . . . . . . . . Hauler 9 | . 2 . . . 4 2 . 1 . . . . Recycler 10 | . 2 . . 2 4 2 . . . . . . Minesweeper 1 | . . . . . . . . . . 1 . . Operator 1 | . . . . . . 1 . . . . . . Drone 1 | . . . . . . . 1 . . . . . Watcher 3 | . 1 . . . 1 1 . . . . . . Swarmer 15 | . . 6 . 4 . . . . 5 . . . Grunt 44 | . 14 6 . 2 3 15 . . . 4 . . Duelist 1 | . . . . . . . . . . 1 . . Sentry 15 | . . . . . 5 6 . 1 2 1 . . Specialist 2 | . . . . . . 2 . . . . . . Hunter 2 | . . . . . 1 1 . . . . . . Programmer 3 | . . . . . . . . 1 2 . . . Zionite 37 | . . . . . . . . . . . 37 . Z-Technician 2 | . . . . . . . . . . . . 2 Tinkerer 3 | . . . . . . . . . . . 3 . Assembled 20 | . . 1 . . . . . . . . . 19 Golem 1 | . . . . . . . . . . . . 1 Thug 2 | . . . . . . . . . . . 2 . Mutant 1 | . . . . . . . . . . . 1 . Best Kill Streak 13 | . 9 3 . 6 2 6 1 1 3 4 6 13 Combat Bots Only 13 | . 6 3 . 4 2 4 1 1 3 4 2 13 Max Kills in Single Turn 5 | . 2 3 . 3 1 2 1 1 3 1 4 5 Gunslinging . | . . . . . . . . . . . . . Exploded 5 | . 2 3 . 3 1 2 . . 3 1 1 5 Melee 1 | . . . . . . 1 . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . Imprinter (-6/Zion) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Damage Taken 8106 | . 370 309 . 347 678 1119 . 95 805 256 1399 2728 Core 1237 | . 109 52 . 82 72 157 . 6 26 30 209 494 Absorbed by Shields 21 | . . . . . . . . . . . . 21 Core Remaining (%) 53 | 100 . . . 2 . . 58 . . . . . Volleys Fired 500 | . 57 33 . 18 51 84 4 24 22 14 158 35 Largest 4 | . 2 2 . 2 2 2 1 4 4 3 1 1 Hottest 269 | . 90 46 . 130 130 124 55 269 269 204 90 90 Shots Fired 783 | . 112 61 . 32 100 146 4 48 65 24 155 36 Gun 532 | . 110 56 . 29 98 132 4 29 59 15 . . Cannon 60 | . . . . . . . . 19 4 . 16 21 Launcher 191 | . 2 5 . 3 2 14 . . 2 9 139 15 Special . | . . . . . . . . . . . . . Kinetic 212 | . 108 56 . 19 29 . . . . . . . Thermal 379 | . 1 . . 10 69 132 4 48 63 15 16 21 Explosive 65 | . 2 5 . 3 2 6 . . 2 . 30 15 Electromagnetic 127 | . 1 . . . . 8 . . . 9 109 . Robot Hit Streak 20 | . 9 6 . 7 12 18 19 12 20 7 10 2 Robot Miss Streak 7 | . 6 4 . 2 2 4 3 2 2 3 2 7 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 4 | . 2 1 . . . . . . 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . 1 . . . Shots Hit Robots 450 | . 69 32 . 21 69 98 1 24 48 14 64 10 Core Hits 291 | . 36 17 . 12 33 58 1 5 19 15 41 54 Critical Kills 1 | . . . . . . . . 1 . . . . Critical Parts Destroyed 2 | . 2 . . . . . . . . . . . Critical Strikes 22 | . 2 . . . 9 5 . 2 4 . . . Burn 19 | . . . . . 9 5 . 1 4 . . . Meltdown 1 | . . . . . . . . 1 . . . . Destroy 2 | . 2 . . . . . . . . . . . Melee Attacks 184 | . . . . . . 28 . 7 1 . 130 18 Impact 39 | . . . . . . 28 . 7 1 . 2 1 Slashing 115 | . . . . . . . . . . . 100 15 Piercing 30 | . . . . . . . . . . . 28 2 Sneak Attacks 7 | . . . . . . 2 . . . . 3 2 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 14305 | . 1210 717 . 481 1264 2840 16 544 1272 561 3484 1916 Guns 6086 | . 1012 506 . 321 1063 1738 16 331 968 131 . . Cannons 619 | . . . . . . . . 213 84 . 277 45 Explosions 5266 | . 198 211 . 160 201 902 . . 220 430 1725 1219 Melee 2320 | . . . . . . 186 . . . . 1482 652 Ramming 14 | . . . . . . 14 . . . . . . Kinetic 2066 | . 1012 506 . 199 349 . . . . . . . Thermal 4685 | . . . . 122 714 1784 16 544 1052 131 277 45 Explosive 3329 | . 198 211 . 160 201 395 . . 220 . 725 1219 Electromagnetic 1891 | . . . . . . 461 . . . 430 1000 . Impact 186 | . . . . . . 186 . . . . . . Slashing 1735 | . . . . . . . . . . . 1280 455 Piercing 399 | . . . . . . . . . . . 202 197 Highest Corruption 24 | . . . . . 2 2 24 . 2 2 7 22 Average Corruption 4 | . . . . . 2 2 15 . 1 2 3 7 Corruption Purged . | . . . . . . . . . . . . . Effects 221 | . . . . . . 16 22 . 2 2 87 92 Message Errors 60 | . . . . . . 7 3 . 1 1 23 25 Matter Fused 46 | . . . . . . . 4 . . . 9 33 Heat Flow Errors 32 | . . . . . . 1 3 . . . 18 10 Energy Discharges 27 | . . . . . . 1 2 . 1 1 13 9 Parts Rejected 3 | . . . . . . . 3 . . . . . Data Loss (minor) 28 | . . . . . . 5 1 . . . 16 6 Data Loss (major) 12 | . . . . . . . 2 . . . 5 5 Misfires 2 | . . . . . . . . . . . . 2 Alerts 1 | . . . . . . . . . . . . 1 Misdirections 4 | . . . . . . . 4 . . . . . Weapon Failures 6 | . . . . . . 2 . . . . 3 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 427 | . . . . . . 87 . . 8 . 143 189 Projectiles 4 | . . . . . . . . . 4 . . . Explosions 31 | . . . . . . . . . 4 . 19 8 Melee 392 | . . . . . . 87 . . . . 124 181 Knockbacks 2 | . . . . . . 2 . . . . . . Impact 2 | . . . . . . 2 . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 390 | . 4 53 . 46 1 75 . . . 16 22 173 Shots 23 | . 2 2 . 1 1 6 . . . 2 4 5 Rammed . | . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . 1 . . . . . . Kicked 1 | . . . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 314 | . . . . 89 207 265 233 228 314 72 259 261 Average Temperature 69 | . . . . 37 51 40 93 65 88 24 84 81 Received Heat Transfer 1647 | . 201 87 . 156 198 504 . 24 81 105 36 255 Effects 4 | . . . . . . . . . . . . 4 Interference 4 | . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . 1 5 . Combat Hostiles 3 | . . . . . . . . . . 1 2 . Parts Fried 14 | . . . . . . 4 . . . 3 7 . Impact Corruptions 3 | . . . . . . 3 . . . . . . Robots Melted 4 | . . . . . 1 1 . 1 1 . . . Combat Hostiles 4 | . . . . . 1 1 . 1 1 . . . Parts Melted 27 | . . . . . 4 11 . 4 8 . . . Heat Transferred 10378 | . . . . 296 2479 3700 37 962 2327 273 230 74 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . 1 . . . 1 5 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Peak Influence 1071 | . 236 175 . 140 239 859 530 1071 . . . . Initial 1000 | . . 1 . . . 100 298 1000 . . . . Average 245 | . 72 66 . 43 79 409 355 996 . . . . Maximum Alert Level 3 | . 1 . . . 1 3 2 3 . . . . Low Security (%) 65 | 100 91 100 . 100 86 39 . . . . . . Level 1 11 | . 8 . . . 13 12 62 . . . . . Level 2 10 | . . . . . . 31 37 . . . . . Level 3 12 | . . . . . . 17 . 100 . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 21 | . 7 . . . . 9 . 5 . . . . Investigation 6 | . 4 . . . . 1 . 1 . . . . Extermination 1 | . . . . . . . . 1 . . . . Reinforcement 8 | . 3 . . . . 3 . 2 . . . . Assault 4 | . . . . . . 3 . 1 . . . . Garrison 2 | . . . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . 1 . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Distress Signals 8 | . 2 2 . . 2 2 . . . . . . Communications Jammed 17 | . . . . . . 15 2 . . . . . Distress Signals 15 | . . . . . . 15 . . . . . . Times Spotted 306 | . 29 13 . 6 13 33 30 2 10 11 113 46 Peak Tracking Total 36 | . 5 3 . 3 5 4 6 2 5 4 8 36 Tactical Retreats 54 | . 4 . . . 1 . . . . 1 48 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Traps Triggered 10 | . 2 . . . 1 . . . . . 6 1 Indirectly 5 | . . . . . . . . . . . 5 . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 9 | . . . . . . . . . . . 7 2 Traps Extracted . | . . . . . . . . . . . . . Installed 198 | . . . . 1 . . . . . . 174 23 Triggered 2 | . . . . . . . . . . 2 . . Fabricated Traps 201 | . . . . . . . . . . . 178 23 Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Machines Disabled 18 | . 1 2 . . 1 7 . . . . 3 4 Max in Single Turn 2 | . 1 1 . . 1 2 . . . . 2 1 Garrison Access 2 | . . . . . 1 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Machines Accessed 41 | . 7 . 2 . 8 11 8 3 2 . . . Terminals 25 | . 5 . . . 6 7 5 2 . . . . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations 2 | . . . . . . 2 . . . . . . Recycling Units 6 | . 2 . . . . 1 3 . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . Total Hacks 106 | . 19 . 2 . 23 33 17 6 6 . . . Successful 62 | . 11 . 2 . 15 19 6 3 6 . . . Failed 44 | . 8 . . . 8 14 11 3 . . . . Catastrophic 5 | . . . . . 1 2 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 39 | . 9 . 1 . 4 10 13 2 . . . . Terminals 72 | . 17 . . . 17 21 14 3 . . . . Fabricators 3 | . . . . . . . . 3 . . . . Repair Stations 5 | . . . . . . 5 . . . . . . Recycling Units 11 | . 2 . . . . 6 3 . . . . . Scanalyzers 4 | . . . . . 4 . . . . . . . Garrison Access 3 | . . . . . 2 1 . . . . . . Terminal Hacks 42 | . 9 . 2 . 10 11 2 2 6 . . . Record 8 | . . . 1 . . 2 . . 5 . . . Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 6 | . 2 . . . 3 1 . . . . . . Open Door 2 | . . . . . . 1 . . 1 . . . Open DSF 1 | . . . . . . . . 1 . . . . Branch Access Points 2 | . . . . . . 1 . 1 . . . . Terminal Index 3 | . . . . . 1 2 . . . . . . Alert Level 3 | . 1 . . . . 1 1 . . . . . Unreport Threat 4 | . 2 . . . 1 . 1 . . . . . Locate Traps 4 | . . . . . 1 3 . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . Zone Layout 2 | . . . . . 2 . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . 1 . . . . Repair Station Hacks 3 | . . . . . . 3 . . . . . . Scan Component 2 | . . . . . . 2 . . . . . . Repair 1 | . . . . . . 1 . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . Scanalyzer 3 | . . . . . 3 . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . Garrison Access Hacks 3 | . . . . . 2 1 . . . . . . Unlock Access 2 | . . . . . 1 1 . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks 8 | . 2 . . . . 2 4 . . . . . Terminals 1 | . . . . . . . 1 . . . . . Botnet 1 | . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 7 | . 2 . . . . 2 3 . . . . . Recyclers 1 | . . . . . . 1 . . . . . . Mask 1 | . . . . . . 1 . . . . . . Tunnel 5 | . 2 . . . . . 3 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 29 | . 5 . . . 8 9 5 2 . . . . Full Trace Events 7 | . . . . . . 2 4 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . . 14 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . Time 38 | . . . . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . 2 . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . . . . Machine Destruction 2 | . . . . . . 2 . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Total Allies 3 | . . . . 3 . . . . . . . . Largest Group 3 | . . . . 3 . . . . . . . . Highest-Rated Group 40 | . . . . 40 . . . . . . . . Highest-Rated Ally 16 | . . . . 16 . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 1 | . . . . 1 . . . . . . . . Total Damage 18 | . . . . 18 . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 9 | . . 3 . 1 . . . . 1 2 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Turns Passed 24037 | 1 1121 1056 379 518 773 1245 522 474 704 509 13780 2955 Spaces Moved 10513 | 1 545 600 316 227 556 646 445 339 558 454 4895 931 Core . | . . . . . . . . . . . . . Treads 1187 | . 464 600 123 . . . . . . . . . Legs 9257 | 1 12 . 193 227 556 646 445 339 558 454 4895 931 Wheels 69 | . 69 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 62 | 120 120 160 90 90 90 62 107 107 100 100 100 130 Average Speed 139 | 120 166 160 117 90 99 103 107 107 105 100 151 178 Slowest Speed 320 | 120 320 160 160 90 103 115 113 107 107 100 200 270 Overloaded Moves 22 | . . . . . . 22 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 61 | 2 86 78 70 32 45 70 97 13 75 62 92 78 Regions Visited 12 Branch Regions 9 Pre-discovered Areas 8 | . 2 1 1 . . . 3 . . 1 . . Known Exits Taken 4 | . . . . . 1 1 . 1 . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . . 1 . 1 1 . . Scrap Searched 13 | . . 1 . 1 . . . . 4 3 4 . Spaces Dug 89 | . . 16 . . . 27 . 14 1 . 16 15 Terrain Destroyed 428 | . 16 45 . 28 13 79 . 14 22 3 96 112 Melee 28 | . . . . . . 17 . 6 1 . 3 1 Projectile 27 | . . . . . . 2 . 8 1 . 2 14 AOE 373 | . 16 45 . 28 13 60 . . 20 3 91 97 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Total 18990 | 2 667 644 324 512 685 1010 490 398 616 490 10984 2168 Wait 6889 | . 22 2 . 252 14 177 . 1 11 . 5296 1114 Move 10500 | . 544 599 315 226 555 645 444 338 557 453 4894 930 Hop . | . . . . . . . . . . . . . Pick Up 180 | . 16 1 2 6 22 15 12 10 5 7 82 2 Fast Attach 25 | . 2 . . 1 4 5 5 1 . 1 6 . Attach 61 | . 3 . . 3 6 3 9 6 4 4 11 12 Detach 8 | . . . . . . . . 1 . . 2 5 Swap 117 | . 10 7 3 2 15 30 2 5 12 3 17 11 Drop 349 | 2 13 2 4 3 18 22 14 5 4 8 236 18 Fire 500 | . 57 33 . 18 51 84 4 24 22 14 158 35 Melee 157 | . . . . . . 28 . 7 1 . 104 17 Ram . | . . . . . . . . . . . . . Kick 1 | . . . . . . 1 . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . . Trap 202 | . . . . 1 . . . . . . 178 23 Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves (discovered 1 exit: [Pro]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 16) 530 | -10/Materials | Discovered new exit (range 9) 740 | -10/Materials | Discovered new exit (range 11) 1123 | -10/Materials | Entered Mines 1126 | -10/Mines | Met a Derelict bent on vengeance 1240 | -10/Mines | Learned Materials stockpile data 1276 | -10/Mines | Excavation squad dispatched 1276 | -10/Mines | A large section of the Mines collapsed 1474 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1513 | -10/Mines | Core integrity fell below 50% 1526 | -10/Mines | Excavation squad dispatched 1617 | -10/Mines | Discovered new exit (range 14) 1793 | -10/Mines | Discovered new exit (range 6) 2173 | -10/Mines | Discovered new exit (range 5) 2179 | -10/Mines | Entered Exiles 2218 | -10/Exiles | Met 8R-AWN 2245 | -10/Exiles | Met EX-HEX 2307 | -10/Exiles | Met EX-BIN 2327 | -10/Exiles | Aligned with FarCom system 2328 | -10/Exiles | Given EX-Vault access code 2365 | -10/Exiles | Opened EX-Vault 2375 | -10/Exiles | Found Potential Leg 2377 | -10/Exiles | Found Potential Leg 2401 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2427 | -10/Exiles | Met EX-DEC 2438 | -10/Exiles | Learned location of Zion (-6) 2545 | -10/Exiles | Discovered new exit (range 14) 2558 | -10/Exiles | Left Exiles lab with Potential Leg 2558 | -10/Exiles | Entered Mines 2573 | -9/Mines | Core integrity fell below 20% 2924 | -9/Mines | Assembled infested the area 2945 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2954 | -9/Mines | Learned 4 Materials zone layouts 2967 | -9/Mines | Found a hidden stash of uninstalled traps 3068 | -9/Mines | Discovered new exit (range 10) 3076 | -9/Mines | Entered Materials 3076 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3077 | -8/Materials | Identified exit to Storage 3078 | -8/Materials | Identified exit to Factory 3505 | -8/Materials | Build established: Scavenger-Mutant 3521 | -8/Materials | Discovered exit to Factory (range 16) 3583 | -8/Materials | Identified exit to Garrison 3849 | -8/Materials | Entered Storage 3961 | -8/Storage | Build established: Mutant 4061 | -8/Storage | Identified exit to Recycling 4184 | -8/Storage | Garrison activated, responded to threat 4321 | -8/Storage | Identified exit to Garrison 4480 | -8/Storage | Garrison activated, responded to threat 4631 | -8/Storage | Discovered exit to Factory (range 6) 5019 | -8/Storage | Repaired Imp. Light Armor Plating 5049 | -8/Storage | First assault squad dispatched 5091 | -8/Storage | Used back door to open Recycling access 5094 | -8/Storage | Entered Recycling 5134 | -8/Recycling | Spotter reported a threat 5137 | -8/Recycling | Spotter reported a threat 5146 | -8/Recycling | Spotter reported a threat 5163 | -8/Recycling | Spotter reported a threat 5216 | -8/Recycling | Spotter reported a threat 5225 | -8/Recycling | Spotter reported a threat 5238 | -8/Recycling | Spotter reported a threat 5269 | -8/Recycling | Spotter reported a threat 5270 | -8/Recycling | Spotter reported a threat 5278 | -8/Recycling | Spotter reported a threat 5282 | -8/Recycling | Spotter reported a threat 5299 | -8/Recycling | System corruption reached 10% 5307 | -8/Recycling | Spotter reported a threat 5314 | -8/Recycling | Spotter reported a threat 5320 | -8/Recycling | Spotter reported a threat 5323 | -8/Recycling | Spotter reported a threat 5344 | -8/Recycling | Spotter reported a threat 5345 | -8/Recycling | Spotter reported a threat 5360 | -8/Recycling | Spotter reported a threat 5373 | -8/Recycling | Spotter reported a threat 5376 | -8/Recycling | Spotter reported a threat 5378 | -8/Recycling | Spotter reported a threat 5398 | -8/Recycling | Spotter reported a threat 5426 | -8/Recycling | Spotter reported a threat 5470 | -8/Recycling | Spotter reported a threat 5488 | -8/Recycling | Spotter reported a threat 5490 | -8/Recycling | Spotter reported a threat 5499 | -8/Recycling | Spotter reported a threat 5523 | -8/Recycling | Spotter reported a threat 5526 | -8/Recycling | Spotter reported a threat 5530 | -8/Recycling | Spotter reported a threat 5542 | -8/Recycling | Spotter reported a threat 5543 | -8/Recycling | Spotter reported a threat 5552 | -8/Recycling | Spotter reported a threat 5563 | -8/Recycling | Discovered new exit (range 19) 5579 | -8/Recycling | Spotter reported a threat 5614 | -8/Recycling | Spotter reported a threat 5615 | -8/Recycling | Spotter reported a threat 5616 | -8/Recycling | Entered Factory 5616 | -6/Factory | Evolved 4 slots: Utility x2, Weapon x2 5845 | -6/Factory | Identified exit to Lower Caves 5966 | -6/Factory | First assault squad dispatched 6090 | -6/Factory | Entered Lower Caves 6101 | -6/Lower Caves | Encountered a Warlord checkpoint 6283 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6316 | -6/Lower Caves | Discovered new exit (range 5) 6692 | -6/Lower Caves | Learned Factory terminal intel 6692 | -6/Lower Caves | Learned Extension trap positions 6794 | -6/Lower Caves | Entered another Lower Caves area 6830 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6992 | -6/Lower Caves | Learned location of 1 exit from Factory 7003 | -6/Lower Caves | Spotted B-75 Beast 7091 | -6/Lower Caves | Encountered a Warlord checkpoint 7258 | -6/Lower Caves | Discovered new exit (range 18) 7303 | -6/Lower Caves | Entered Zion 7347 | -6/Zion | System corruption cleaned by Quarantine Array 7409 | -6/Zion | Build established: Skirmisher 7420 | -6/Zion | Discovered new exit (range 12) 7624 | -6/Zion | Learned 4 Factory zone layouts 7667 | -6/Zion | Identified exit to Deep Caves 7675 | -6/Zion | Found Prototype Device 7723 | -6/Zion | Found CR-A16's Pointy Stick 7799 | -6/Zion | Given the Hacking Drone Bay 7961 | -6/Zion | Build established: Derelict-Assassin 7971 | -6/Zion | Found Prototype Device 8348 | -6/Zion | Found Prototype Device 8367 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 8552 | -6/Zion | Identified Bomb Factory No. 2 8856 | -6/Zion | Build established: Mutant 9574 | -6/Zion | Rebuked by Imprinter 17725 | -6/Zion | Attacked by Zionites 18756 | -6/Zion | Build established: Scavenger-Mutant 19158 | -6/Zion | Destroyed Imprinter 19171 | -6/Zion | Extracted access codes from Imprinter's data core 21071 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 21083 | -6/Zion | Entered Deep Caves 21451 | -6/Deep Caves | Z-Facility disabled 21669 | -6/Deep Caves | Discovered new exit (range 20) 22856 | -6/Deep Caves | Spotted as-65838 22866 | -6/Deep Caves | Core integrity fell below 50% 22945 | -6/Deep Caves | Lost 5 parts (2n3u) 23198 | -6/Deep Caves | Build established: Derelict-Mutant 23546 | -6/Deep Caves | Spotted as-08209 23986 | -6/Deep Caves | Destroyed as-08209 23991 | -6/Deep Caves | Crushed by falling debris 23992 | -6/Deep Caves | System corruption reached 10% 24022 | -6/Deep Caves | Lost 4 parts (2n2w) 24024 | -6/Deep Caves | Triggered Deep Caves wall 24026 | -6/Deep Caves | Found Prototype Device 24027 | -6/Deep Caves | Identified Cloak of Protection 24030 | -6/Deep Caves | Exposed GOLEM chamber 24033 | -6/Deep Caves | Spotted AS-98312 24038 | -6/Deep Caves | Core integrity fell below 20% 24038 | -6/Deep Caves | Self-destructed Last Messages --------------- 24032_ Adv. Terrain Scan Processor destroyed. 24032_ System corrupted by crushing effect (+4). 24032_ Power Sword destroyed. 24034_ as-61379 destroyed. 24034_ as-90280 destroyed. 24034_ as-88714 destroyed. 24034_ as-91686 destroyed. 24034_ as-96660 destroyed. 24034_ Mobile Refinery Mk. CCLXVII destroyed. 24035_ Unknown Device springs to life. 24035_ Knocked back. 24035_ Cold Fusion Reactor destroyed. 24036_ as-35125 GOLEM Unit beginning Prototype Leg integration. 24036_ as-52646 destroyed. 24036_ as-55974 destroyed. 24036_ as-32102 destroyed. 24036_ Destroyed Asb. Hover Unit. 24036_ as-94801 destroyed. 24036_ Grenade Launcher destroyed. 24037_ Bomb Factory No. 2 destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ???????????????##????????????#####??#?#?#? | | ??????????? ???????????###?##?####### | | ?????????? ????????????##?#?######## | | ????????""" ???????######?#?#######?? | | ????????" ######## ############## | | ????????" # # # # ##?######?### | | ????????"" # # ; ############# | | ????????" # #######?#### | | ????????"" # ########### | | ????????" ########### | | ????????""" #?####?#### | | ????????" ########### | | ????????" ## ####### | | ????????" #### # | | ????????# ## | | ????????"" a@ ## ## | | ?????????" aa ## ### # | | ????????"G a a ### ## # | | ????????"Ga a a ; ######## # # | | ????????"! a aa ### #### " | | ??????#?# a a ### ###" # | | ??????? l aa ! # ==#### | | ?????A a ####?### | | ???? a s ####### #### | | ????? a aa ##### ##### | | ????? a * * M ###### ##### | | ?????? | | ##### ###### | | ?????? | #### ###### | | ???????? * % #### ##### | | ??????? ? ##### | | ???????#? | ##### | | ????????"" ! ###### | | ????????"" ########## | | ?????????" ############ | | ?????????" = ! ############ | | ????????"" ########### | | ????????# [ = #### | | ????????" [ % # | | ????????" # | | ????????" [ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 17 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 8 Cloak Strength 3 Additional Mass Support 12 Armor Coverage 600 Resistance: KI 25 Evasion (%) 57 Recoil Reduction 2 Authchip Count 4 Item Schematics ----------------- Reaction Control System | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Neutron Cannon | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Adv. Reclamation Unit | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive R-10 Processor | -6/Zion | Archive K-01 Serf | -6/Zion | Archive C-57 Dissector | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HackingAblativeCore Manual? 0 Play Time 02:08:37 Cumulative 391.2 hours Start 2021.10.22 @ 00:35:39 End 2021.10.22 @ 02:53:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 398 Rogue 398 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/0/1/0/0/0/0/0 Lore% 79 Gallery% 91 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cf7ff105-05ec-4b6e-bee7-25470de49940