Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.20 @ 15:08:34 Player: omewwes Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (181) 905 Value Destroyed (6546) 6546 Prototype IDs (20) 400 Alien Tech Used (2) 400 Bonus (1697) 1697 TOTAL SCORE: 16048 Bonus ------- High Alert Combat Kills 178 Follower Combat Kills 353 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -34 Cogmind --------- Core Integrity 0/1000 Matter 295/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Improved Signal Interpreter 0b10 Decoder Chip [Looter] Salvage Targeting Computer Improved Melee Analysis Suite Improved Melee Analysis Suite Experimental Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Reinforced Fission Core Heavy Antimatter Reactor Improved Thermal Shield Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Cold Fusion Reactor > --- PROPULSION ------- Armored Medium Treads Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Core Analyzer Improved Transmission Jammer Zionite Weapon Casing Zionite Light Carapace Light Regenerative Plating Improved Thermal Shield > --- WEAPON ----------- Enhanced Coil Gun Enhanced Coil Gun > --- INVENTORY -------- Cold Fusion Reactor Carbon-fiber Leg Rocket Array Improved Plasma Cutter [Rating: 98] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Flexi-carbon Leg Treads Medium Treads Leg Flexi-carbon Leg Wheel Wheel Utility Improved Melee Analysis Suite Device Improved Sensor Array Storage Small Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Greatsword Energy Gun EM Pulse Gun Energy Cannon Matter Neutralizer Ballistic Gun Enhanced Coil Gun Launcher Rocket Array Special Weapon Improved Plasma Cutter Impact Weapon Flail Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 2 2 . . . . 2 . . . . 2 . . . . Power 1 | . . . . . . . . . 1 . . . . . . . . . Propulsion 3 | . . 1 1 1 . . . . . . . . . . . . . . Utility 6 | . . 1 1 1 . . . . 1 . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 187 | 6 4 17 19 32 10 3 3 2 15 3 . . 6 26 14 7 9 11 Power 18 | 1 . 2 1 3 2 1 . . 1 . . . 1 2 . 1 3 . Engine 7 | 1 . 2 1 2 1 . . . . . . . . . . . . . Core 6 | . . . . 1 1 1 . . 1 . . . 1 . . 1 . . Reactor 5 | . . . . . . . . . . . . . . 2 . . 3 . Propulsion 57 | 2 2 8 6 13 2 . 1 . 6 . . . 1 8 3 1 . 4 Treads 12 | . . . . 4 1 . . . 1 . . . . 2 1 . . 3 Leg 42 | 2 2 8 6 6 1 . 1 . 5 . . . 1 6 2 1 . 1 Wheel 3 | . . . . 3 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 51 | 1 2 4 6 8 2 . 2 . 7 1 . . . 11 3 1 2 1 Device 17 | . . 3 3 1 1 . . . 2 . . . . 4 2 . 1 . Storage 1 | 1 . . . . . . . . . . . . . . . . . . Processor 11 | . 1 1 2 2 . . . . 1 1 . . . 1 1 . . 1 Hackware 2 | . . . . . . . . . 1 . . . . 1 . . . . Protection 20 | . 1 . 1 5 1 . 2 . 3 . . . . 5 . 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 61 | 2 . 3 6 8 4 2 . 2 1 2 . . 4 5 8 4 4 6 Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . . . . . . 1 . . 2 . Ballistic Gun 14 | 1 . . . . . . . . . . . . . 2 5 2 1 3 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 16 | . . . 2 2 2 1 . 1 . 1 . . 2 . 3 1 . 1 Special Weapon 4 | . . . . . . . . . . . . . . . . 1 1 2 Impact Weapon 7 | . . 3 3 1 . . . . . . . . . . . . . . Slashing Weapon 16 | . . . 1 5 2 1 . 1 1 1 . . 2 2 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 . 1 1 . . . . . . . . 5 . . 2 . Corrupted Parts 6 | . 3 1 2 . . . . . . . . . . . . . . . System Corruption 29 | . 7 5 17 . . . . . . . . . . . . . . . Parts Lost 47 | . . 6 5 12 . . . . . . . . . 4 2 1 . 17 Power 2 | . . . . 2 . . . . . . . . . . . . . . Propulsion 25 | . . 4 4 7 . . . . . . . . . . 1 1 . 8 Utility 11 | . . 1 1 2 . . . . . . . . . 3 1 . . 3 Weapon 9 | . . 1 . 1 . . . . . . . . . 1 . . . 6 Highest Loss Streak 9 | . . 2 2 9 . . . . . . . . . 3 1 1 . 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 98 94 93 85 82 78 84 92 86 86 87 87 86 89 92 98 95 66 Engine 2 | . 14 11 9 5 7 3 . . . . . . . . . . . . Core 5 | . . . . 1 . 3 7 7 10 12 12 12 12 8 . 1 5 3 Reactor 1 | . . . . . . . . . . . . . . 2 11 9 5 3 Treads 5 | . . . . 5 14 7 7 7 3 6 6 6 6 2 8 11 11 7 Leg 23 | . 28 32 32 20 22 21 25 28 27 25 25 25 25 24 17 15 16 2 Device 9 | . . 16 12 6 6 7 7 7 6 6 6 6 6 7 14 20 14 9 Storage 1 | . 14 11 7 . . . . . . . . . . . . . . . Processor 17 | . . 2 11 18 14 14 14 14 17 21 25 25 25 22 23 22 22 22 Protection 9 | . 12 . 1 9 7 14 16 21 12 9 6 6 6 13 5 6 12 9 Ballistic Gun 1 | . 14 . . . . . . . . . . . . 1 8 9 . 4 Impact Weapon 2 | . . 18 16 2 . . . . . . . . . . . . . . Slashing Weapon 4 | . . . 1 7 6 7 7 6 6 5 6 6 5 4 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 70 | 13 16 19 20 31 33 33 29 25 46 48 42 42 50 68 49 62 70 70 Greatest Support 93 | 20 20 33 47 59 46 46 46 46 76 76 76 76 86 93 78 55 55 93 Greatest Overweight (x) 2 | . . . . 2 . . . . . . . . . 1 . 1 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 8 8 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | . 7 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 5 | . 2 6 7 4 4 4 5 4 4 4 5 5 4 4 3 4 4 3 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | . 7 8 5 5 5 5 5 5 5 5 5 5 5 5 4 5 5 4 Class Distribution -------------------- 32% | Scavenger-Mutant 30% | Gladiator 20% | Scavenger-Gladiator 8% | Mutant 7% | Derelict-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Gladiator | -7/Zion Derelict-Gladiator | -6/Proximity Caves Scavenger-Gladiator | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Gladiator | -6/Data Miner Gladiator | -5/Proximity Caves Scavenger-Gladiator | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Matter Collected 2948 | 241 56 170 217 293 140 50 30 29 152 119 . . 102 325 372 244 76 332 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 7301 | . 348 820 1145 724 265 100 . 65 80 82 65 . 275 1230 618 499 400 585 Parts 294 | . 21 24 33 40 5 8 . . 3 4 . . 20 63 18 15 24 16 Haulers Intercepted 9 | . 2 2 3 . . . . . . . . . . 2 . . . . Recyclers Shooed 2 | . . 1 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 65 | . . . . . 4 2 . . . . 1 . 11 . 8 16 10 13 Prevented 7 | . . . . . 5 2 . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 144 | . 6 15 21 12 4 5 . 4 1 3 . . 14 13 23 10 . 13 Melee 36 | . . 7 4 9 3 1 . . 1 . . . . 11 . . . . Guns 18 | . 6 . . . . . . . . . . . . 1 2 7 . 2 Cannons 5 | . . . . . . . . . . . . . . 1 . 1 . 3 AOE 65 | . . . 6 2 1 4 . 4 . 3 . . 14 . 21 2 . 8 Classes Destroyed 14 | . 5 2 3 2 . . . . . . . . . 1 1 . . . Worker 6 | . . . 1 . . . . . 1 . . . . 4 . . . . Builder 3 | . . . . 1 . . . . . . . . . 2 . . . . Tunneler 3 | . . . 2 1 . . . . . . . . . . . . . . Hauler 9 | . 2 2 3 . . . . . . . . . . 2 . . . . Recycler 8 | . . 2 4 1 . . . . . . . . . 1 . . . . Operator 2 | . 1 . . . . . . . 1 . . . . . . . . . Watcher 6 | . 1 1 2 1 . . . . . . . . . 1 . . . . Swarmer 51 | . 3 4 7 2 4 4 . . . 1 . . 10 . 7 5 . 4 Grunt 56 | . 3 8 10 6 . . . 4 . 1 . . 4 6 9 2 . 3 Brawler 6 | . . . . . . . . . . . . . . . 2 3 . 1 Duelist 7 | . . . 1 . . . . . 1 . . . . . 3 . . 2 Sentry 14 | . . 3 3 3 . . . . . 1 . . . 1 2 . . 1 Hunter 4 | . . . . . . . . . . . . . . 2 . . . 2 Programmer 6 | . . . . 1 . 1 . . . . . . . 4 . . . . Best Kill Streak 9 | . 4 4 5 6 3 4 . 4 1 3 . . 9 5 9 4 . 8 Combat Bots Only 9 | . 3 3 4 6 3 4 . 4 1 3 . . 9 2 9 4 . 8 Max Kills in Single Turn 6 | . 1 1 4 2 1 4 . 4 1 2 . . 5 1 6 2 . 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 6 | . . . 4 1 1 4 . 4 . 2 . . 5 . 6 1 . 5 Melee 1 | . . 1 1 1 1 1 . . 1 . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Damage Taken 9980 | . 260 732 1080 1291 318 54 . 108 300 89 . . 87 1896 470 292 . 3003 Core 1595 | . 18 121 199 202 17 . . 19 . 5 . . . 97 85 15 . 817 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Redirected to Shielding 319 | . . . . . . . . . 27 . . . . 158 . . . 134 Regen/Repaired (Parts) 406 | . . . . . . . . . . . . . . 97 135 86 . 88 Core Remaining (%) 81 | 100 92 69 63 . . . . 66 . . . . 99 . . . . . Volleys Fired 173 | 1 26 . 3 2 1 1 . 2 . 3 . . 6 13 12 39 18 46 Largest 2 | 2 2 . 1 1 1 1 . 1 . 1 . . 1 2 2 2 1 2 Hottest 140 | 60 60 . 30 30 45 45 . 45 . 45 . . 45 63 60 60 20 140 Shots Fired 245 | 2 52 . 3 2 1 1 . 2 . 3 . . 6 20 17 52 18 66 Gun 145 | 2 52 . . . . . . . . . . . . 14 9 30 . 38 Cannon 14 | . . . . . . . . . . . . . . 6 . . . 8 Launcher 31 | . . . 3 2 1 1 . 2 . 3 . . 6 . 8 2 . 3 Special 55 | . . . . . . . . . . . . . . . . 20 18 17 Kinetic 118 | 1 26 . . . . . . . . . . . . 14 9 30 . 38 Thermal 63 | . . . . . . . . . . . . . . . . 20 18 25 Explosive 31 | . . . 3 2 1 1 . 2 . 3 . . 6 . 8 2 . 3 Electromagnetic 33 | 1 26 . . . . . . . . . . . . 6 . . . . Robot Hit Streak 12 | 2 10 . 1 3 . 4 . 4 . 1 . . 7 9 7 9 8 12 Robot Miss Streak 5 | . 3 . 1 . . 2 . 3 . 5 . . 4 2 2 5 1 3 Penetration Max 1 | . . . . . . . . . . . . . . 1 . 1 . 1 Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 367 | 2 30 41 69 36 9 2 . 1 11 1 1 . 4 47 13 35 15 50 Core Hits 353 | 1 16 9 18 16 5 7 . 19 2 13 1 . 38 26 88 31 11 52 Critical Kills 7 | . . 2 4 . . . . . . . . . . 1 . . . . Critical Parts Destroyed 14 | . . 5 8 1 . . . . . . . . . . . . . . Critical Strikes 36 | . 1 7 12 4 . . . . 2 . . . 1 4 . 4 . 1 Destroy 2 | . . . . . . . . . . . . . . 1 . . . 1 Corrupt 1 | . 1 . . . . . . . . . . . . . . . . . Smash 20 | . . 7 12 1 . . . . . . . . . . . . . . Sever 13 | . . . . 3 . . . . 2 . . . 1 3 . 4 . . Melee Attacks 323 | . . 64 83 40 22 3 1 9 19 12 4 . 18 48 . . . . Impact 149 | . . 64 82 3 . . . . . . . . . . . . . . Slashing 174 | . . . 1 37 22 3 1 9 19 12 4 . 18 48 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 28 | . . 4 11 2 1 1 . . 2 . . . . 7 . . . . Combat Hostiles 4 | . . . . . 1 1 . . . . . . . 2 . . . . Follow-up Attacks 15 | . . 5 6 4 . . . . . . . . . . . . . . Damage Inflicted 19341 | 57 366 1557 3199 1734 692 251 . 720 639 177 84 . 1008 2910 2378 1249 197 2123 Guns 2282 | 25 366 . . . . . . . . . . . . 319 176 580 . 816 Cannons 378 | . . . . . . . . . . . . . . 105 . . . 273 Explosions 6440 | 32 . . 422 238 40 153 . 720 . 177 . . 958 247 2202 417 . 834 Melee 9575 | . . 1557 2777 1496 652 98 . . 639 . 84 . 50 2222 . . . . Ramming 17 | . . . . . . . . . . . . . . 17 . . . . Kinetic 2008 | 10 107 . . . . . . . . . . . . 319 176 580 . 816 Thermal 954 | 32 . . . . . . . . . . . . . . . 252 197 473 Explosive 6408 | . . . 422 238 40 153 . 720 . 177 . . 958 247 2202 417 . 834 Electromagnetic 379 | 15 259 . . . . . . . . . . . . 105 . . . . Impact 4448 | . . 1557 2777 114 . . . . . . . . . . . . . . Slashing 5127 | . . . . 1382 652 98 . . 639 . 84 . 50 2222 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 17 | . 7 5 17 . . . . . . . . . . 5 5 5 5 5 Average Corruption 4 | . 5 5 16 . . . . . . . . . . 1 5 5 5 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 54 | . 1 . 4 . . . . . . . . . . 8 9 14 7 11 Message Errors 15 | . . . 2 . . . . . . . . . . 2 2 2 3 4 Matter Fused 11 | . . . 2 . . . . . . . . . . 1 . 5 2 1 Heat Flow Errors 5 | . . . . . . . . . . . . . . . 2 2 . 1 Energy Discharges 7 | . 1 . . . . . . . . . . . . 1 3 . 1 1 Data Loss (minor) 5 | . . . . . . . . . . . . . . 2 . 1 . 2 Data Loss (major) 5 | . . . . . . . . . . . . . . 1 1 2 1 . Misfires 1 | . . . . . . . . . . . . . . . 1 . . . Alerts 2 | . . . . . . . . . . . . . . 1 . 1 . . Weapon Failures 3 | . . . . . . . . . . . . . . . . 1 . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1600 | 2 . 352 610 121 132 . . 6 174 . . . 9 172 18 . 4 . Projectiles 5 | . . . 1 . . . . . . . . . . . . . 4 . Explosions 100 | 2 . . 12 41 . . . 6 . . . . 9 12 18 . . . Melee 1495 | . . 352 597 80 132 . . . 174 . . . . 160 . . . . Knockbacks 24 | . . 8 15 1 . . . . . . . . . . . . . . Impact 22 | . . 8 13 1 . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary 2 | . . . 2 . . . . . . . . . . . . . . . Self-Inflicted Damage 322 | . . . 30 49 . . . 53 . . . . 25 73 20 35 . 37 Shots 12 | . . . 1 2 . . . 2 . . . . 1 1 1 2 . 2 Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . . . . . 2 . . . . Kicked 2 | . . . . . . . . . . . . . . 2 . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 336 | 20 273 5 4 1 . . . 16 . 72 . . 80 312 147 133 . 336 Average Temperature 126 | 15 90 5 3 1 . . . 11 . 35 . . 36 177 77 70 . 134 Received Heat Transfer 2128 | . 120 258 513 309 . . . 30 . . . . 9 225 117 36 . 511 Effects 7 | . . . . . . . . . . . . . . 7 . . . . Shutdowns 1 | . . . . . . . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . . . Interference 5 | . . . . . . . . . . . . . . 5 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 35 | . 1 13 19 1 . . . . . . . . . 1 . . . . Impact Corruptions 47 | . . 17 29 1 . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . 1 . . . . Heat Transferred 1769 | 50 . . . . . . . . . . . . . . . 555 480 684 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Peak Influence 698 | . 211 384 611 520 . . . . 66 . . . . 698 . . . . Initial 428 | . . 89 143 221 . . . . . . . . . 428 . . . . Average 287 | . 126 241 424 327 . . . . 40 . . . . 343 . . . . Maximum Alert Level 2 | . 1 1 2 2 . . . . . . . . . 2 . . . . Low Security (%) 33 | 100 73 36 7 4 . . . . 100 . . . . 25 . . . . Level 1 35 | . 26 63 11 69 . . . . . . . . . 36 . . . . Level 2 31 | . . . 80 25 . . . . . . . . . 37 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . . . 2 3 . . . . 1 . . . . 8 . 1 . 1 Investigation 4 | . . . 1 1 . . . . . . . . . 2 . . . . Extermination 4 | . . . . 1 . . . . . . . . . 3 . . . . Reinforcement 6 | . . . 1 1 . . . . 1 . . . . 3 . . . . Assault 2 | . . . . . . . . . . . . . . . . 1 . 1 Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . 3 . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . 1 . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Distress Signals 5 | . . 2 1 2 . . . . . . . . . . . . . . Communications Jammed 78 | . . . . . . . . . . . . . . 1 . . . 77 Distress Signals 78 | . . . . . . . . . . . . . . 1 . . . 77 Times Spotted 203 | . 9 24 28 26 4 5 . 5 4 1 . . 14 28 17 11 . 27 Peak Tracking Total 10 | . 3 6 6 8 3 4 . 4 3 3 . . 6 5 7 8 . 10 Tactical Retreats 16 | . . 1 3 4 . . . 1 . . . . . 3 . 2 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Traps Triggered 4 | . . 1 1 2 . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . 1 1 . . . . 1 . . 2 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Machines Disabled 20 | . 2 . . . . . . . . . . . . 16 1 . . 1 Max in Single Turn 5 | . 1 . . . . . . . . . . . . 5 1 . . 1 Garrison Access 3 | . . . . 2 . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Machines Accessed 25 | . . 1 2 6 . . . . 2 3 1 3 . 5 . . 2 . Terminals 4 | . . 1 2 1 . . . . . . . . . . . . . . Fabricators 7 | . . . . 1 . . . . 1 . . . . 5 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . . . Garrison Access 3 | . . . . 2 . . . . 1 . . . . . . . . . Total Hacks 76 | . . 2 6 11 . . . . 3 12 1 25 . 7 . . 9 . Successful 62 | . . . 2 7 . . . . 3 12 1 25 . 3 . . 9 . Failed 14 | . . 2 4 4 . . . . . . . . . 4 . . . . Catastrophic 3 | . . . . 2 . . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 41 | . . . 6 5 . . . . 20 . . . . 10 . . . . Terminals 9 | . . 2 6 1 . . . . . . . . . . . . . . Fabricators 10 | . . . . 1 . . . . 2 . . . . 7 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . 4 . . . . . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . . . . . . . Garrison Access 4 | . . . . 3 . . . . 1 . . . . . . . . . Terminal Hacks 48 | . . . 1 . . . . . . 12 1 25 . . . . 9 . Record 21 | . . . . . . . . . . 10 . 6 . . . . 5 . Part Schematic 10 | . . . . . . . . . . . . 10 . . . . . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . . . . . . Open Door 3 | . . . . . . . . . . 2 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . 2 . . . . 2 . . . . Load Schematic 2 | . . . . . . . . . 1 . . . . 1 . . . . Build 2 | . . . . . . . . . 1 . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . 1 . . . . . . . . . Seal Access 2 | . . . . 1 . . . . 1 . . . . . . . . . Unauthorized Hacks 6 | . . . 1 4 . . . . . . . . . 1 . . . . Terminals 1 | . . . 1 . . . . . . . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . Liberate 1 | . . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . 3 . . . . . . . . . . . . . . Monitor 1 | . . . . 1 . . . . . . . . . . . . . . Reject 1 | . . . . 1 . . . . . . . . . . . . . . Mask 1 | . . . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . Jam 1 | . . . . 1 . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 8 | . . 1 1 2 . . . . . . . . . 4 . . . . Full Trace Events 1 | . . . . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 2 . . . . 6 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . 1 . . 16 . . . . 10 . . . . . . Parts Built 2 | . . . . . . . . . 1 . . . . 1 . . . . Authchips 1 | . . . . . . . . . 1 . . . . . . . . . Time 236 | . . . . . . . . . 84 . . . . 152 . . . . Total Part Build Rating 9 | . . . . . . . . . 4 . . . . 5 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . 2 . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Total Allies 17 | . . . . . . . 4 . . . . . 1 9 2 . . 1 Largest Group 5 | . . . . . . . 4 4 3 1 . . 1 5 2 2 . 1 Highest-Rated Group 230 | . . . . . . . 151 151 113 37 . . 96 230 58 58 . 48 Highest-Rated Ally 96 | . . . . . . . 40 40 40 37 . . 96 70 29 29 . 48 Zionite Dispatches 4 | . . . . . . . . . 1 . . . . 3 . . . . Light 1 | . . . . . . . . . . . . . . 1 . . . . Recon 2 | . . . . . . . . . 1 . . . . 1 . . . . Offense Resupply 1 | . . . . . . . . . . . . . . 1 . . . . Total Orders 4 | . . . . . . . . . 1 . . . . 3 . . . . DROP 1 | . . . . . . . . . . . . . . 1 . . . . EXPLORE 3 | . . . . . . . . . 1 . . . . 2 . . . . Ally Attacks 97 | . . . . . . . . 5 11 1 . . 17 51 . 6 . 6 Total Damage 2036 | . . . . . . . . 79 271 . . . 424 1147 . . . 115 Kills 18 | . . . . . . . . . 2 . . . 5 11 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . 1 . . . . . 1 . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . Derelict Logs Recovered 6 | . . . . . 1 . 1 1 . 2 1 . . . . . . . Drone Launches 4 | . . . . . . . . . 2 . . . . 2 . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . 1 . . . . Zionite Intel Received 3 | . . . . . . . . . 3 . . . . . . . . . Component Stockpiles 1 | . . . . . . . . . 1 . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . 1 . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Turns Passed 12279 | 69 271 715 1035 1093 648 441 1248 450 792 769 388 90 553 1876 405 630 371 435 Spaces Moved 8427 | 51 152 402 614 821 452 333 977 329 524 562 314 76 386 1319 276 358 208 273 Core 182 | 5 . . . 9 . . . . . . . . . . . . . 168 Treads 59 | . . . . 3 . . . . . . . . . . . . . 56 Legs 7829 | 46 152 402 614 452 452 333 977 329 524 562 314 76 386 1319 276 358 208 49 Wheels 357 | . . . . 357 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 80 120 120 120 120 120 120 120 120 120 120 120 120 120 50 Average Speed 119 | 113 120 120 120 110 120 120 120 120 120 120 120 120 120 120 120 137 142 103 Slowest Speed 320 | 120 120 120 125 160 120 120 120 120 120 120 120 120 120 190 120 190 190 320 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . 1 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 3 25 31 46 22 64 54 85 55 14 72 45 68 45 28 53 48 60 55 Regions Visited 18 Branch Regions 12 Pre-discovered Areas 15 | . . . . . . . . 1 10 . . 1 . . . . 3 . Known Exits Taken 14 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 20 | . . . . . 2 1 3 2 . 4 3 . . . 2 1 . 2 Spaces Dug 102 | . . . 1 4 12 . . 9 6 12 3 . 44 11 . . . . Terrain Destroyed 649 | 7 . . 27 16 32 27 . 52 6 51 3 . 126 36 136 76 . 54 Melee 75 | . . . 1 4 12 . . 9 6 12 3 . 17 11 . . . . Projectile 65 | . . . . . . . . . . . . . . 10 6 28 . 21 AOE 509 | 7 . . 26 12 20 27 . 43 . 39 . . 109 15 130 48 . 33 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Total 9721 | 57 192 533 786 941 511 367 1049 362 651 627 316 75 430 1497 322 419 250 336 Wait 453 | . 4 41 58 26 17 25 68 19 77 45 . . 9 57 . 5 . 2 Move 8407 | 50 151 401 613 820 451 332 976 328 523 561 311 75 385 1318 275 357 207 273 Hop 1 | . . . . . . . . . . . 1 . . . . . . . Pick Up 43 | . 7 7 6 4 . . . . 4 . . . . 7 . 3 5 . Fast Attach 115 | 6 1 9 11 27 9 2 3 1 8 2 . . 2 18 5 2 4 5 Attach 31 | . . 4 2 1 2 1 . 1 2 1 . . 2 3 4 . 4 4 Detach 27 | . . 1 1 4 2 1 . 1 2 1 . . 2 4 3 1 1 3 Swap 43 | . 3 4 6 4 . . . . 5 . . . 2 5 5 5 2 2 Drop 98 | . . 8 10 17 7 2 1 1 11 2 . . 4 22 . 4 9 . Fire 173 | 1 26 . 3 2 1 1 . 2 . 3 . . 6 13 12 39 18 46 Melee 306 | . . 58 76 36 22 3 1 9 19 12 4 . 18 48 . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . 2 . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 22 | . . . . . . . . . . . . . . . 18 3 . 1 Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Sto / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 15) 70 | -11/Junkyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 341 | -10/Materials | Entered another Materials area 341 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 704 | -9/Materials | Discovered new exit (range 7) 1056 | -9/Materials | Entered another Materials area 1056 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1142 | -8/Materials | Build established: Scavenger-Mutant 1538 | -8/Materials | Discovered new exit (range 11) 1935 | -8/Materials | System corruption reached 10% 2091 | -8/Materials | Entered Factory 2091 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2403 | -7/Factory | Discovered new exit (range 5) 2572 | -7/Factory | Identified exit to Storage 2696 | -7/Factory | Lost 9 parts (1p5n2u1w) 2781 | -7/Factory | Found Prototype Launcher 2781 | -7/Factory | Identified Rocket Array 2935 | -7/Factory | Discovered new exit (range 13) 2947 | -7/Factory | Identified exit to Factory 2967 | -7/Factory | Discovered exit to Factory (range 5) 2982 | -7/Factory | Build established: Scavenger-Gladiator 3088 | -7/Factory | Discovered new exit (range 15) 3121 | -7/Factory | Identified exit to Lower Caves 3184 | -7/Factory | Entered Lower Caves 3255 | -7/Lower Caves | Learned Factory garrison access intel 3266 | -7/Lower Caves | Encountered a Warlord checkpoint 3548 | -7/Lower Caves | Found Alien Artifact 3548 | -7/Lower Caves | Identified Core Expander 3548 | -7/Lower Caves | Installed Core Expander, added new Utility slot 3591 | -7/Lower Caves | Build established: Gladiator 3809 | -7/Lower Caves | Discovered new exit (range 15) 3826 | -7/Lower Caves | Identified exit to Lower Caves 3832 | -7/Lower Caves | Entered another Lower Caves area 4258 | -7/Lower Caves | Discovered new exit (range 14) 4272 | -7/Lower Caves | Identified exit to Zion 4273 | -7/Lower Caves | Entered Zion 4545 | -7/Zion | Learned Factory emergency access door positions 4561 | -7/Zion | Given the Hacking Drone Bay 4654 | -7/Zion | Received a hallucinogenic algorithm 5219 | -7/Zion | Imprinted 5221 | -7/Zion | Declared Zion's savior 5436 | -7/Zion | Discovered new exit (range 15) 5439 | -7/Zion | Build established: Derelict-Gladiator 5451 | -7/Zion | Identified exit to Proximity Caves 5521 | -7/Zion | Entered Proximity Caves 5521 | -6/Proximity Caves | Accompanied by 4 allies 5778 | -6/Proximity Caves | Spotted B-75 Beast 5944 | -6/Proximity Caves | Discovered exit to Factory (range 7) 5971 | -6/Proximity Caves | Entered Factory 5971 | -6/Factory | Accompanied by 3 allies 5971 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5973 | -6/Factory | Loaded intel: 4 garrison access locations 6258 | -6/Factory | Fabricated Hrd. Heavy Armor Plating (x1) 6362 | -6/Factory | Build established: Scavenger-Gladiator 6404 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 6449 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 6450 | -6/Factory | Zion Recon squad teleported in 6466 | -6/Factory | Discovered new exit (range 20) 6500 | -6/Factory | Identified exit to Lower Caves 6526 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 6763 | -6/Factory | Entered Lower Caves 6763 | -6/Lower Caves | Accompanied by 1 ally 6851 | -6/Lower Caves | Build established: Gladiator 7367 | -6/Lower Caves | Learned Factory terminal intel 7401 | -6/Lower Caves | Identified exit to Lower Caves 7422 | -6/Lower Caves | Learned Factory stockpile data 7422 | -6/Lower Caves | Learned Research stockpile data 7422 | -6/Lower Caves | Learned Research garrison access intel 7422 | -6/Lower Caves | Learned Factory terminal intel 7532 | -6/Lower Caves | Entered another Lower Caves area 7891 | -6/Lower Caves | Discovered new exit (range 11) 7919 | -6/Lower Caves | Identified exit to Data Miner 7920 | -6/Lower Caves | Entered Data Miner 7920 | -6/Data Miner | Discovered new exit (range 6) 7943 | -6/Data Miner | Met Data Miner 7964 | -6/Data Miner | Learned location of Section 7 (-2) 7964 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7980 | -6/Data Miner | Received God Mode back door access code from Data Miner 8009 | -6/Data Miner | Identified exit to Proximity Caves 8010 | -6/Data Miner | Entered Proximity Caves 8012 | -5/Proximity Caves | Spotter reported a threat 8013 | -5/Proximity Caves | Spotter reported a threat 8019 | -5/Proximity Caves | Escorted by Enhanced Grunt 8157 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8513 | -5/Proximity Caves | Destroyed 9 combat bots 8544 | -5/Proximity Caves | Discovered new exit (range 10) 8562 | -5/Proximity Caves | Identified exit to Factory 8563 | -5/Proximity Caves | Entered Factory 8563 | -5/Factory | Evolved 2 slots: Utility x2 8565 | -5/Factory | Loaded intel: 26 terminal locations 8691 | -5/Factory | Build established: Scavenger-Gladiator 8748 | -5/Factory | Discovered new exit (range 9) 8757 | -5/Factory | Identified exit to Upper Caves 8863 | -5/Factory | Search patrols dispatched 8923 | -5/Factory | Fabricated Lgt. Regenerative Plating? 8925 | -5/Factory | Zion Recon squad teleported in 8943 | -5/Factory | Zion Offense Resupply teleported in 9673 | -5/Factory | Cargo convoy interrupted 9696 | -5/Factory | Incoming assault squad redirected 9701 | -5/Factory | Incoming assault squad redirected 9748 | -5/Factory | Zion Light squad teleported in 9869 | -5/Factory | Incoming investigation squad redirected 10018 | -5/Factory | Found Prototype Protection 10018 | -5/Factory | Identified Zio. Weapon Casing 10034 | -5/Factory | Terminal network hard line cut 10439 | -5/Factory | Entered Upper Caves 10468 | -5/Upper Caves | Lost 3 parts (2u1w) 10513 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10734 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10735 | -5/Upper Caves | Build established: Scavenger-Mutant 10764 | -5/Upper Caves | Destroyed 9 combat bots 10801 | -5/Upper Caves | Discovered new exit (range 9) 10809 | -5/Upper Caves | Identified exit to Upper Caves 10844 | -5/Upper Caves | Entered another Upper Caves area 10844 | -5/Upper Caves | Accompanied by 2 allies 11059 | -5/Upper Caves | Encountered a Warlord checkpoint 11157 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 11451 | -5/Upper Caves | Discovered new exit (range 5) 11459 | -5/Upper Caves | Identified exit to Zhirov 11474 | -5/Upper Caves | Entered Zhirov 11475 | -5/Zhirov | Discovered new exit (range 3) 11497 | -5/Zhirov | Met Zhirov 11520 | -5/Zhirov | Learned location of Quarantine (-2) 11520 | -5/Zhirov | Learned location of Testing (-3) 11520 | -5/Zhirov | Learned location of Command (-1) 11527 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11547 | -5/Zhirov | Found Alien Artifact 11547 | -5/Zhirov | Identified Integrated Dissipator 11547 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 11568 | -5/Zhirov | Found Alien Artifact 11826 | -5/Zhirov | Identified exit to Proximity Caves 11845 | -5/Zhirov | Entered Proximity Caves 11919 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 11952 | -4/Proximity Caves | Destroyed 8 combat bots 11986 | -4/Proximity Caves | Lost 4 parts (1n1u2w) 12165 | -4/Proximity Caves | Lost 9 parts (4n1u4w) 12191 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12220 | -4/Proximity Caves | Core integrity fell below 50% 12255 | -4/Proximity Caves | Spotted B-86 Titan 12267 | -4/Proximity Caves | Core integrity fell below 20% 12280 | -4/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 12131_ I-47 Archangel distress signal jammed. 12134_ Imp. Plasma Cutter destroyed. 12135_ I-47 Archangel distress signal jammed. 12135_ Acquired 73 matter. 12139_ Acquired 70 matter. 12188_ NVV9HHC6JTF3JKD0,DT WEI 12189_ Searching scrap... 12189_ Found System Restoration Module. 12189_ Found Bore Cannon. 12189_ Found 27 Matter. 12191_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 12192_ Slug penetrates Wall. 12194_ Flexi-carbon Leg destroyed. 12215_ Searching scrap... 12215_ Found 0b10 Decoder Chip [Looter]. 12215_ Found 29 Matter. 12216_ Acquired 0b10 Decoder Chip [Looter]. 12223_ 74PUPNZ4 HSUQ8|MQFFVZI5WJPYHITS:M 12230_ Slug penetrates Wall. 12268_ Imp. Transmission Jammer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????####???????????????????????????????????????? | | ?###### ##??????????????????????????????????????? | | ## ##?????????????????????????????????????? | | #?????????????????#???????????????????? | | ######??????????? #???????????????????? | | #??????????? #???????????????????? | | ##?????????? #???????????????????? | | ######## ##????????? #???????????????????? | | ##?##?### #???????? ##??????????????????? | | "#??# ## #??????## #??????????????????? | | ###??# #????###@ #??????????????????? | | % #???## ##??### ##?????????????????? | | #??## #??## #?????????????????? | | #??# #### #?????????????????? | | ## ## ### ##s gg #?????????????????? | | #### #?## s #?????????????????? | | #?# #?## ### gg #?????????????????? | | #?## #### ##### ## ##?????????????????? | | #??##### #?## ### #??????????????????? | | #?????# ### ##??# #??????????????????? | | ##?????# ###????####??????????????????? | | ???????# #????????????????????????????? | | ???????#### #???????????????????????????? | | ??????????##### #??????????????????????????? | | ##????????????## #??????????????????????????? | | ##????????????# #??????????????????????????? | | #????????????# ##??????????????????????????? | | #????????????#######???????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ###????????????????????????????????????????????? | | ####?###?????????????????????????????????????? | | ## ## #?????????????????????????????????????? | | # # #?????????????????????????????????????? | | # #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 39 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 EM Shielding 3 Armor Coverage 1200 Resistance: TH 25 Utility Shielding 90 Weapon Shielding 100 Evasion (%) 55 Melee Accuracy 12 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Greatsword | -7/Factory | Scanalyzed Mak. System Shield | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Force Booster | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Energy Well | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Adv. Drone Bay | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Chainsword | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Mass Driver | -6/Data Miner | Free Robot Schematics ------------------ D-53 Grenadier | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive B-48 Gladiator | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free D-63 Destroyer | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Hrd. Heavy Armor Plating | x1 | -6/Factory | Authchip Lgt. Regenerative Plating | x1 | -5/Factory Alien Tech Used ----------------- Core Expander Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed SlugColdCleaver Manual? 0 Play Time 01:39:56 Cumulative 63.9 hours Start 2023.03.20 @ 11:54:47 End 2023.03.20 @ 15:08:34 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 61 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: f9a123df-a1aa-4e7c-a639-8f9da25bdea9