Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.29 @ 14:31:16 Player: Kaz Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (142) 710 Value Destroyed (3724) 3724 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (857) 857 TOTAL SCORE: 7431 Bonus ------- High Alert Combat Kills 275 Follower Combat Kills 598 Friendly Fire -16 Cogmind --------- Core Integrity 0/550 Matter 176/300 Energy 100/100 System Corruption 11% Temperature Critical (525) Movement Rolling (160) Ox4 Location -8/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Compact Wheel (fused) Compact Wheel > --- UTILITY (4) ------ High-capacity Storage Unit Huge Storage Unit Hardened Heavy Armor Plating > --- WEAPON (4) ------- Heavy Assault Rifle Heavy Assault Rifle Minigun Minigun > --- INVENTORY (25) --- Light Nuclear Core Armored Wheel High-capacity Storage Unit High-capacity Storage Unit Advanced Weight Redist. System Sensor Array Advanced Targeting Computer Light Armor Plating Light Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Field Recycling Unit (0) Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Huge Storage Unit High-capacity Matter Pod Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Assault Cannon > --- INVENTORY -------- Nuclear Core Light Nuclear Core Light Nuclear Core Wheel Compact Wheel Compact Wheel High-capacity Storage Unit High-capacity Storage Unit Advanced Weight Redist. System Advanced Targeting Computer Light Armor Plating Light Armor Plating Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Field Recycling Unit Heavy Assault Rifle Heavy Assault Rifle Minigun Assault Cannon [Rating: 28] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Component Analysis Suite Storage Huge Storage Unit Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 1 1 . Weapon 2 | . . . 1 1 . Parts Attached 88 | 5 10 1 20 38 14 Power 11 | 1 1 . 3 3 3 Engine 7 | 1 1 . 3 1 1 Core 4 | . . . . 2 2 Reactor . | . . . . . . Propulsion 23 | 2 3 . 7 9 2 Treads . | . . . . . . Leg . | . . . . . . Wheel 21 | 2 3 . 5 9 2 Hover . | . . . . . . Flight 2 | . . . 2 . . Utility 20 | 1 2 1 5 8 3 Device 2 | . . . . 1 1 Storage 8 | 1 2 1 1 3 . Processor . | . . . . . . Hackware . | . . . . . . Protection 10 | . . . 4 4 2 Artifact . | . . . . . . Weapon 34 | 1 4 . 5 18 6 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 25 | 1 4 . 3 11 6 Ballistic Cannon 6 | . . . 2 4 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 3 | . . . . 3 . Unidentified Prototypes 2 | . 1 . 1 . . Parts Lost 20 | . 2 . 3 12 3 Power 2 | . . . 1 1 . Propulsion 7 | . 2 . 2 3 . Utility 4 | . . . . 2 2 Weapon 7 | . . . . 6 1 Highest Loss Streak 5 | . 1 . 1 5 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 93 100 98 98 98 Engine 9 | . 14 14 10 7 2 Core 1 | . . . . 1 6 Wheel 20 | . 23 28 21 17 17 Storage 25 | . 27 28 22 27 26 Protection 7 | . . . 10 8 9 Ballistic Gun 24 | . 26 28 23 22 30 Ballistic Cannon 7 | . . . 9 13 5 Naked Turns . | . . . . . . Heaviest Build 157 | 12 26 98 121 153 157 Greatest Support 32 | 20 26 26 32 26 32 Greatest Overweight (x) 14 | 1 8 3 11 14 9 Average Overweight (x) 3 | . . 2 4 6 4 Largest Inventory Capacity 25 | 8 10 25 25 25 25 Average Capacity 22 | 7 8 23 25 25 25 Most Carried 25 | . 10 14 20 25 22 Average Carried 16 | . 4 11 16 22 18 Final Capacity 25 | 8 10 25 25 25 25 Final Carried 18 | . 9 14 18 16 16 Class Distribution -------------------- 53% | Tank 16% | Scavenger-Tank 14% | Scavenger-Mutant 9% | Mutant 4% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Tank | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Matter Collected 4439 | 142 624 66 1386 1442 779 Remotely . | . . . . . . Salvage Created 4861 | . 1064 77 1319 1562 839 Parts 293 | . 54 7 93 92 47 Haulers Intercepted 12 | . 1 . 4 5 2 Recyclers Shooed 2 | . 1 . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Combat Hostiles Destroyed 96 | . 18 3 30 26 19 Guns 75 | . 17 3 20 18 17 Cannons 20 | . . . 10 8 2 AOE 1 | . 1 . . . . Classes Destroyed 15 | . 7 1 2 5 . Worker 10 | . 3 . 3 3 1 Builder 6 | . 1 . 1 4 . Tunneler 1 | . . . . 1 . Hauler 12 | . 1 . 4 5 2 Recycler 5 | . 2 . . 2 1 Operator 3 | . 1 . 2 . . Watcher 9 | . 3 . 4 2 . Swarmer 25 | . . 2 10 4 9 Grunt 43 | . 18 1 10 10 4 Brawler 2 | . . . 1 . 1 Duelist 1 | . . . . 1 . Sentry 18 | . . . 9 4 5 Specialist 2 | . . . . 2 . Hunter 4 | . . . . 4 . Heavy 1 | . . . . 1 . Best Kill Streak 9 | . 7 2 4 9 4 Combat Bots Only 6 | . 4 2 4 6 4 Max Kills in Single Turn 4 | . 4 1 1 2 2 Gunslinging 1 | . 1 . . . 1 Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Hostile Shots Fired 514 | . 65 7 131 208 103 Missed 148 | . 22 3 46 58 19 Damage Taken 5443 | . 725 46 983 2516 1173 Core 830 | . 151 . 127 356 196 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 199 | . . . . 100 99 Core Remaining (%) 69 | 100 . 39 68 . . Volleys Fired 340 | . 74 8 109 90 59 Largest 4 | . 2 2 3 4 4 Hottest 118 | . 46 43 97 118 115 Shots Fired 1017 | . 142 16 299 341 219 Gun 803 | . 142 16 221 231 193 Cannon 214 | . . . 78 110 26 Launcher . | . . . . . . Special . | . . . . . . Kinetic 1017 | . 142 16 299 341 219 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 29 | . 29 5 10 12 8 Robot Miss Streak 8 | . 4 3 7 7 8 Penetration Max 1 | . . . . 1 . Secondary Targets 8 | . 3 . 1 1 3 Max Gunslinging Chain 1 | . 1 . 1 1 1 Shots Hit Robots 517 | . 97 10 143 176 91 Core Hits 215 | . 44 7 55 68 41 Critical Kills 5 | . . . 1 3 1 Critical Parts Destroyed 3 | . 1 . 1 1 . Critical Strikes 14 | . 1 . 4 8 1 Destroy 8 | . 1 . 2 4 1 Blast 6 | . . . 2 4 . Melee Attacks 3 | . . . . 3 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . . 2 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9004 | . 1872 139 2379 3028 1586 Guns 6250 | . 1486 139 1535 1737 1353 Cannons 2225 | . . . 811 1199 215 Explosions 386 | . 386 . . . . Melee . | . . . . . . Ramming 143 | . . . 33 92 18 Kinetic 8475 | . 1486 139 2346 2936 1568 Thermal . | . . . . . . Explosive 386 | . 386 . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . 1 3 4 11 Average Corruption 3 | . . 1 2 2 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 87 | . . 1 51 10 25 Message Errors 16 | . . . 9 1 6 Matter Fused 23 | . . . 14 2 7 Heat Flow Errors 15 | . . 1 10 . 4 Energy Discharges 6 | . . . 4 1 1 Parts Rejected 2 | . . . 1 . 1 Parts Fused 3 | . . . 1 1 1 Data Loss (minor) 9 | . . . 7 2 . Data Loss (major) 4 | . . . 1 2 1 Misfires 2 | . . . 2 . . Alerts 2 | . . . 1 . 1 Weapon Failures 5 | . . . 1 1 3 Overload Shots . | . . . . . . Overflow Damage 46 | . . . 25 21 . Projectiles 25 | . . . 25 . . Explosions . | . . . . . . Melee 21 | . . . . 21 . Knockbacks 30 | . . . 9 21 . Impact . | . . . . . . Kinetic 28 | . . . 9 19 . Secondary 2 | . . . . 2 . Self-Inflicted Damage 296 | . 228 . 16 44 8 Shots 2 | . 2 . . . . Rammed 10 | . . . 3 5 2 Targets Rammed 10 | . . . 3 5 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 567 | . 23 209 373 466 567 Average Temperature 106 | . 3 59 80 110 160 Received Heat Transfer 1629 | . 294 18 300 675 342 Effects 14 | . . . . 3 11 Shutdowns 1 | . . . . 1 . Interference 2 | . . . . . 2 Matter Decay 1 | . . . . . 1 Short Circuit 2 | . . . . . 2 Damage (minor) 4 | . . . . 2 2 Damage (major) 3 | . . . . . 3 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Peak Influence 726 | . 476 241 474 531 726 Initial 193 | . . 185 50 176 193 Average 292 | . 281 151 304 245 477 Maximum Alert Level 3 | . 2 1 2 2 3 Low Security (%) 27 | 100 27 60 10 41 6 Level 1 48 | . 41 39 71 48 17 Level 2 23 | . 30 . 17 10 74 Level 3 . | . . . . . 1 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 29 | . 7 1 6 7 8 Investigation 13 | . 4 1 4 2 2 Extermination . | . . . . . . Reinforcement 10 | . 3 . 2 4 1 Assault 3 | . . . . 1 2 Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Distress Signals 6 | . 2 . 2 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 155 | . 30 5 43 43 34 Peak Tracking Total 6 | . 5 2 6 6 4 Tactical Retreats 2 | . 1 . . . 1 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Traps Triggered 6 | . 2 . 3 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Machines Disabled 14 | . 2 1 5 3 3 Max in Single Turn 2 | . 2 . 2 1 2 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Machines Accessed 21 | . 5 1 6 6 3 Terminals 14 | . 5 1 5 2 1 Fabricators . | . . . . . . Repair Stations 2 | . . . . 1 1 Recycling Units . | . . . . . . Scanalyzers 3 | . . . 1 2 . Garrison Access 2 | . . . . 1 1 Total Hacks 67 | . 15 3 21 16 12 Successful 38 | . 12 3 7 11 5 Failed 29 | . 3 . 14 5 7 Catastrophic 3 | . . . 2 . 1 Database Lockouts . | . . . . . . Manual 2 | . . 1 1 . . Terminals 43 | . 15 3 18 3 4 Fabricators . | . . . . . . Repair Stations 9 | . . . . 6 3 Recycling Units . | . . . . . . Scanalyzers 8 | . . . 3 5 . Garrison Access 7 | . . . . 2 5 Terminal Hacks 25 | . 12 3 6 2 2 Record 6 | . 3 2 1 . . Prototype ID Bank 4 | . 2 . 2 . . Branch Access Points 1 | . 1 . . . . Unreport Threat 2 | . . . 1 . 1 Locate Traps 3 | . 2 . . . 1 Dispatch Records 2 | . 1 . 1 . . Maintenance Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 5 | . 1 1 1 2 . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . . . . 4 3 Scan Component 4 | . . . . 2 2 Repair 3 | . . . . 2 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . . 1 4 . Insert Component 4 | . . . 1 3 . Analyze 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 16 | . 3 1 5 4 3 Full Trace Events 10 | . 2 1 3 2 2 Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . . 2 1 Time 96 | . . . . 64 32 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . 1 . Non-combat 1 | . . . . 1 . Combat . | . . . . . . Robot Hacks Applied 1 | . . . . 1 . parse_system 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Total Allies 14 | . . 2 . . 12 Largest Group 10 | . . 2 1 . 10 Highest-Rated Group 173 | . . 47 31 . 173 Highest-Rated Ally 31 | . . 31 31 . 31 Total Orders . | . . . . . . Ally Attacks 122 | . . 12 9 . 101 Total Damage 1755 | . . 210 104 . 1441 Kills 25 | . . 6 2 . 17 Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Turns Passed 6937 | 33 794 847 2129 2021 1113 Spaces Moved 3598 | 33 513 619 1141 847 445 Core 21 | 7 14 . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 3577 | 26 499 619 1141 847 445 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 90 135 165 160 Average Speed 149 | 79 106 128 152 179 165 Slowest Speed 450 | 100 450 135 245 290 235 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 64 | 3 70 98 83 67 66 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 3 | . . 3 . . . Spaces Dug . | . . . . . . Terrain Destroyed 65 | . 47 . 1 9 8 Melee . | . . . . . . Projectile 18 | . . . 1 9 8 AOE 47 | . 47 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Total 4453 | 37 617 655 1332 1130 682 Wait 269 | . 3 20 18 98 130 Move 3593 | 32 512 618 1140 846 445 Hop . | . . . . . . Pick Up 85 | . 12 6 25 27 15 Fast Attach 12 | 5 4 . 1 2 . Attach 27 | . . . 6 15 6 Detach . | . . . . . . Swap 49 | . 6 1 13 21 8 Drop 60 | . 6 2 17 23 12 Fire 340 | . 74 8 109 90 59 Melee 3 | . . . . 3 . Ram 10 | . . . 3 5 2 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: [*Fac x2] / *Sto) -8/Storage (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 34 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Discovered new exit (range 8) 158 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 15) 500 | -10/Materials | Derelicts attacked the area 619 | -10/Materials | Core integrity fell below 50% 828 | -10/Materials | Entered Mines 833 | -10/Mines | Learned location of Zion (-6) 914 | -10/Mines | Learned location of Storage (-8) 1001 | -10/Mines | Build established: Scavenger-Mutant 1076 | -10/Mines | Discovered new exit (range 16) 1636 | -10/Mines | Discovered new exit (range 8) 1675 | -10/Mines | Entered Materials 1675 | -9/Materials | Accompanied by 1 ally 1675 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1680 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2154 | -9/Materials | Build established: Scavenger-Tank 2193 | -9/Materials | Discovered new exit (range 16) 2494 | -9/Materials | Build established: Tank 2903 | -9/Materials | Discovered new exit (range 11) 3142 | -9/Materials | Discovered new exit (range 12) 3230 | -9/Materials | Discovered new exit (range 15) 3804 | -9/Materials | Entered another Materials area 3804 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4786 | -8/Materials | Discovered new exit (range 15) 5213 | -8/Materials | Repaired Arm. Wheel 5247 | -8/Materials | Repaired Arm. Wheel 5648 | -8/Materials | Lost 5 parts (1n4w) 5680 | -8/Materials | Discovered new exit (range 5) 5687 | -8/Materials | Discovered new exit (range 7) 5690 | -8/Materials | Core integrity fell below 50% 5752 | -8/Materials | Lost 5 parts (1p1n1u2w) 5804 | -8/Materials | First assault squad dispatched 5825 | -8/Materials | Entered Storage 6047 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6274 | -8/Storage | Lost 3 allies 6322 | -8/Storage | Repaired Arm. Wheel 6357 | -8/Storage | Build established: Commander-Tank 6391 | -8/Storage | Garrison activated, responded to threat 6403 | -8/Storage | Discovered new exit (range 15) 6416 | -8/Storage | Lost 6 allies 6600 | -8/Storage | Core integrity fell below 20% 6820 | -8/Storage | Met a pair of Derelict thieves 6862 | -8/Storage | Build established: Scavenger-Tank 6873 | -8/Storage | System corruption reached 10% 6939 | -8/Storage | Core destroyed Last Messages --------------- 06914_ System corrupted: Heat flow error (+276). 06916_ System corrupted: Hvy. Assault Rifle jammed. 06919_ G-50 Soldier destroyed. 06921_ Hvy. Assault Rifle broken. 06921_ Overheating: Short circuit. 06922_ Hvy. Assault Rifle destroyed. 06926_ Critical hit (Burn: +37). 06927_ Lgt. Nuclear Core broken. 06927_ Overheating: Short circuit. 06927_ G-47 Trooper destroyed. 06927_ U-05 Engineer builds a Door. 06934_ G-47 Trooper destroyed. 06935_ Overheating: Com. Wheel damaged (-6). 06935_ U-05 Engineer builds a Door. 06937_ Overheating: Broken Lgt. Nuclear Core damaged (-17). 06937_ Overheating: Hvy. Assault Rifle damaged (-12). 06937_ Overheating: Hcp. Storage Unit damaged (-207). 06937_ 1IASNNQ8TLROT%X IR%HMUJPT<4EU 06937_ Dropped Broken Hvy. Assault Rifle. 06939_ Overheating: Core damaged (-55). Map ----- +----------------------------------------------------+ | " #???????????# #????????????????? | | G" #???????????/ #????????????????? | | " #???????????# #????????????????? | | #???????????# #????????????????? | | [ ##########??# #????????????????? | | # #??# #????????????????? | | # *=#??# +????????????????? | | ##+# """""" #### #????????????????? | | # "????"=+ = #????????????????? | | / "????" ####+#####?????????????? | | # """""" # / #?????????????? | | #### #! 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[ #?? | | u##T# ]] #?? | | #####+#### ######### #### ] ]#?? | | ?????????## ##???????# #??######?? | | ??????????# ##########+##????????? | | ??????????# # [ #????????? | | ??????????# # ! #????????? | | ??????????# # = #######??? | | ??????????# + # #??? | | ??????????# # # #??? | | ??????????# # % + #??? | | ??????????# # # #??? | | ?????????## ############# #??? | | ########## #?????????### ##??? | | #??????####T# #???? | | ! #??????#==" # #???? | | * #??????#== + #???? | | #+######## [ #??????#==" # #???? | | # ##???#######??????###### #???? | | T#???????#?????????????# #???? | | #?????????????????????# #???? | | #?????????????????????# #???? | | ######?????????????????????# #???? | | ???????????????????????????#####???? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 280 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 44 Item Schematics ----------------- Arm. Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AccelerationFluxAccelerator Manual? 0 Play Time 01:27:29 Cumulative 132.4 hours Start 2024.02.29 @ 11:36:25 End 2024.02.29 @ 14:31:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 60 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 36 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0bdda8e1-7be8-439c-a7b2-5910cbeaf3ad