Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.30 @ 15:01:14 Player: Cmdr.Laserstrahl Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (269) 1345 Value Destroyed (10652) 10652 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2395) 2395 TOTAL SCORE: 22292 Bonus ------- High Alert Combat Kills 1649 Follower Combat Kills 230 Met Imprinter 300 Was Imprinted 300 Friendly Fire -84 Cogmind --------- Core Integrity 0/1600 Matter 170/300 Energy 100/100 System Corruption 7% Temperature Warm (161) Movement Core (200) Ox3 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (14) ----- Improved Targeting Computer Advanced Melee Analysis Suite Core Analyzer > --- WEAPON (4) ------- Nova Cannon > --- INVENTORY (5) ---- Improved Force Field Heavy Machine Gun Heavy Gauss Cannon Hypervelocity Mass Driver Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Power Amplifier Experimental Cooling System Advanced Coolant Injector Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Backup Plating VII Medium Reflective Plating Improved Thermal Shield Advanced Shield Generator > --- WEAPON ----------- Quantum Rifle Enhanced Quantum Rifle Railgun Linear Accelerator > --- INVENTORY -------- Light Quantum Reactor Armored Huge Wheel Experimental Cooling System Matter Compressor Improved Kinecellerator Advanced ECM Suite Improved Cloaking Device Improved Medium Armor Plating Dispersion Rifle Compact HERF Cannon Matter Neutralizer Hypervelocity Mass Driver Guided Micro-nuke Launcher [Rating: 162] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Myomer Leg Treads Armored Treads Leg Myomer Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Advanced Targeting Computer Device Advanced Shield Generator Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Makeshift System Shield Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Enhanced Quantum Rifle Energy Cannon Matter Neutralizer Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Great Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . 2 2 2 . . . . 2 2 2 2 2 Power 1 | . . . . . . . 1 . . . . . . . . . Propulsion 3 | . . . 2 . . . . . . . . . . . 1 . Utility 12 | . . . . . 2 2 . . . . . 2 2 2 . 2 Weapon 2 | . . . . . . . 1 . . . . . . . 1 . Parts Attached 313 | 5 5 4 6 7 13 22 26 14 8 1 15 41 63 15 43 25 Power 48 | . 1 1 . . 2 2 7 1 1 1 5 9 7 4 4 3 Engine 19 | . 1 1 . . 1 2 5 . 1 1 3 4 . . . . Core 8 | . . . . . 1 . . 1 . . 1 3 2 . . . Reactor 21 | . . . . . . . 2 . . . 1 2 5 4 4 3 Propulsion 79 | 2 2 2 4 2 5 9 4 2 2 . 3 8 20 . 10 4 Treads 10 | . 2 . . . . . . 2 2 . 3 1 . . . . Leg 26 | . . . . . 4 4 . . . . . . 11 . 7 . Wheel 31 | 2 . . . . 1 5 4 . . . . 7 9 . 3 . Hover . | . . . . . . . . . . . . . . . . . Flight 12 | . . 2 4 2 . . . . . . . . . . . 4 Utility 105 | 1 1 . 1 1 4 8 10 5 3 . 4 14 16 8 18 11 Device 59 | . 1 . . 1 2 2 6 2 1 . 2 8 11 7 12 4 Storage 6 | 1 . . . . . 2 . . . . . 1 . 1 1 . Processor 17 | . . . 1 . 1 3 . 2 . . 2 1 . . 1 6 Hackware 2 | . . . . . . . . . 1 . . . . . . 1 Protection 21 | . . . . . 1 1 4 1 1 . . 4 5 . 4 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 81 | 2 1 1 1 4 2 3 5 6 2 . 3 10 20 3 11 7 Energy Gun 23 | 2 . . . . . . . 1 . . 1 2 10 . 6 1 Energy Cannon 9 | . . . . . 1 . 1 . . . . 2 1 1 1 2 Ballistic Gun 28 | . 1 1 1 . 1 3 3 2 1 . 2 4 6 . 2 1 Ballistic Cannon 11 | . . . . . . . 1 1 1 . . 1 3 1 . 3 Launcher 5 | . . . . . . . . 2 . . . . . 1 2 . Special Weapon 1 | . . . . 1 . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . . . . Piercing Weapon 2 | . . . . 2 . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . 1 . . . . . 1 3 1 1 Corrupted Parts 8 | . . . . . . . . 2 . . 2 1 3 . . . System Corruption 34 | . . . . . . . . 5 . . 12 10 7 . . . Parts Lost 109 | . 4 2 . . 9 1 4 7 5 . 2 26 11 . 26 12 Power 17 | . . 1 . . 1 . 1 1 1 . . 6 1 . 3 2 Propulsion 35 | . 2 . . . 5 . 1 2 1 . 1 8 5 . 7 3 Utility 33 | . . 1 . . 1 1 2 1 1 . 1 7 3 . 10 5 Weapon 24 | . 2 . . . 2 . . 3 2 . . 5 2 . 6 2 Highest Loss Streak 23 | . 4 5 . . 6 1 1 3 2 . 1 7 7 . 23 7 To Critical Strikes 2 | . . . . . . . . 1 . . . . 1 . . . Average Slot Usage (%) 93 | . 83 84 96 100 84 75 98 96 99 100 99 90 96 99 91 17 Engine 5 | . 6 13 11 11 4 2 7 3 4 8 12 6 . . . . Core 2 | . . . . . 2 . . 2 6 4 . 2 4 . . . Reactor 2 | . . . . . . . 5 6 . . . . 5 9 7 1 Treads 9 | . 3 24 . . . . . 6 23 26 25 9 . . . . Leg 6 | . . . . . 19 5 23 . . . . . 9 19 19 . Wheel 4 | . 24 . . . 2 8 . 17 2 . . 9 9 . . . Flight 1 | . . 3 43 44 7 . . . . . . . . . . 4 Device 9 | . 7 . . 9 12 6 7 3 . . 5 9 18 27 21 1 Storage 6 | . 14 14 11 11 9 7 6 6 6 6 6 5 5 4 4 . Processor 17 | . . . 8 1 9 23 17 18 20 20 20 20 21 19 16 8 Hackware 1 | . . . . . . . . . 4 6 4 . . . . 1 Protection 4 | . . . . . 1 5 6 9 7 6 2 4 4 4 4 . Energy Gun 1 | . 23 . . . . . . 1 . . 1 3 4 . 4 . Ballistic Gun 9 | . 3 28 22 5 . 14 14 4 12 13 11 7 7 7 4 . Ballistic Cannon 3 | . . . . . . . 3 5 6 6 6 . 2 1 3 . Naked Turns 10 | . . . . . . . . . . . . . . . . 10 Heaviest Build 110 | 8 12 13 12 15 24 47 74 65 61 62 68 77 92 94 110 27 Greatest Support 140 | 26 40 40 16 16 50 80 80 60 106 106 106 93 100 100 140 20 Greatest Overweight (x) 7 | . 3 3 . . 1 3 3 2 3 . . 7 3 . 3 4 Average Overweight (x) . | . . . . . . 1 . 1 . . . 1 . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 13 | 6 8 8 8 8 8 12 15 15 15 15 15 15 15 15 14 5 Most Carried 15 | 5 7 8 8 8 8 15 15 15 15 15 15 15 15 15 15 5 Average Carried 13 | 3 4 6 7 7 7 11 14 14 14 15 14 13 14 14 14 3 Final Capacity 15 | 8 8 8 8 8 8 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 5 4 8 8 8 6 15 15 15 15 15 15 15 15 15 5 4 Class Distribution -------------------- 51% | Scavenger-Gunner 21% | Scavenger-Tank 11% | Mutant 4% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Gladiator | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Scavenger-Tank | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Matter Collected 9442 | 250 . 196 43 46 209 280 1881 357 321 35 732 1064 2212 201 1475 140 Remotely 12 | . . . . . . . . . . . . . 12 . . . Salvage Created 13294 | 70 15 365 74 46 398 283 2670 476 461 . 630 1743 3235 86 2479 263 Parts 585 | . 1 22 7 3 28 21 102 28 17 . 18 73 147 4 96 18 Haulers Intercepted 8 | . . . . . . 1 3 . . . . 1 2 . 1 . Recyclers Shooed 14 | . . 1 . . 1 . 6 . . . . 3 1 . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . . 13 13 . 16 . . . . . Prevented 16 | . . . . . . . . 10 3 . 3 . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 181 | . 1 5 4 3 9 2 21 12 9 . 13 25 33 1 32 11 Melee 8 | . . . . . 8 . . . . . . . . . . . Guns 89 | . 1 5 4 3 1 2 12 2 3 . 7 17 18 . 14 . Cannons 55 | . . . . . . . 9 4 4 . 6 4 9 1 13 5 AOE 25 | . . . . . . . . 6 2 . . 2 5 . 4 6 Classes Destroyed 20 | 1 1 1 1 . 4 3 3 . 1 . 2 . 1 . 2 . Worker 18 | . . . . . . . 9 . . . . 5 3 . 1 . Builder 18 | . . 1 . . . 1 2 . . . . 3 10 . 1 . Tunneler 2 | . . . . . . 1 1 . . . . . . . . . Hauler 8 | . . . . . . 1 3 . . . . 1 2 . 1 . Recycler 24 | 1 . 3 . . . . 7 . . . . 1 7 . 5 . Minesweeper 1 | . . . . . . . . . . . 1 . . . . . Mechanic 4 | . . . . . . 1 . . . . . 1 1 . 1 . Operator 3 | . . . . . 1 . 1 . . . . . 1 . . . Drone 1 | . . . . . . . . . . . 1 . . . . . Watcher 10 | . . . 1 . 1 . 4 . . . . 2 . 1 1 . Swarmer 56 | . 1 5 4 3 2 . 3 7 2 . 4 5 . . 10 10 Cutter 1 | . . . . . . . . . . . . . 1 . . . Grunt 50 | . . . . . 5 . 11 . 1 . 7 4 13 . 8 1 Brawler 5 | . . . . . . . 1 . 1 . . 2 . . 1 . Duelist 5 | . . . . . . . . . 2 . . 3 . . . . Protector 1 | . . . . . . . . . . . . . . . 1 . Sentry 15 | . . . . . 1 2 3 . 3 . 1 1 2 1 1 . Hunter 20 | . . . . . 1 . . 4 . . . 3 10 . 2 . Programmer 26 | . . . . . . . 3 1 . . . 7 7 . 8 . Fireman 1 | . . . . . . . . . . . . . . . 1 . Best Kill Streak 10 | 1 1 3 5 8 3 3 7 4 6 . 4 4 7 1 7 10 Combat Bots Only 10 | . 1 3 4 3 3 1 3 4 6 . 4 4 5 1 5 10 Max Kills in Single Turn 6 | 1 1 1 1 2 1 1 3 2 1 . 1 2 4 1 3 6 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . Exploded 6 | . . . . . . . . 1 1 . . 2 2 . 2 6 Melee 1 | . . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Hostile Shots Fired 2078 | . 71 31 22 13 157 75 216 96 81 . 81 212 476 2 399 146 Missed 702 | . 23 14 11 1 49 37 68 29 31 . 25 68 183 1 124 38 Damage Taken 21490 | . 469 135 115 90 1522 307 2018 1107 602 . 851 2855 3208 22 5454 2735 Core 4565 | . 151 16 . 22 442 45 164 140 111 . 76 400 275 . 1121 1602 Absorbed by Shields 2450 | . . . . . . . 300 . . . 105 459 1105 8 462 11 Redirected to Shielding 23 | . . . . . . . . 3 20 . . . . . . . Ignored by Resistances 922 | . . . . . . . . . . . . 30 91 . 801 . Regen/Repaired (Parts) 224 | . . . . . . 82 142 . . . . . . . . . Core Remaining (%) 63 | 100 . 33 . 94 19 93 . . . . 42 60 76 100 22 . Volleys Fired 642 | 3 4 18 9 4 7 15 125 22 22 . 41 111 145 3 82 31 Largest 4 | 2 2 2 2 2 2 2 3 3 3 . 3 3 3 3 4 1 Hottest 271 | 80 80 40 40 40 83 56 136 159 112 . 104 229 191 206 271 120 Shots Fired 1710 | 6 8 36 18 8 11 30 354 56 57 . 116 296 395 9 279 31 Gun 1217 | 6 8 36 18 8 5 30 275 10 35 . 77 225 320 3 157 4 Cannon 465 | . . . . . 6 . 79 24 19 . 39 71 75 6 119 27 Launcher 28 | . . . . . . . . 22 3 . . . . . 3 . Special . | . . . . . . . . . . . . . . . . . Kinetic 1199 | . 2 36 18 8 5 30 326 22 54 . 116 147 261 6 154 14 Thermal 387 | 3 4 . . . 6 . 28 12 . . . 93 99 3 122 17 Explosive 3 | . . . . . . . . . . . . . . . 3 . Electromagnetic 121 | 3 2 . . . . . . 22 3 . . 56 35 . . . Robot Hit Streak 21 | 2 . 6 3 3 6 10 21 14 12 . 12 17 12 9 20 7 Robot Miss Streak 6 | 3 . 2 3 2 2 3 6 2 2 . 4 6 6 . 5 2 Penetration Max 1 | . . . . . . 1 1 1 . . 1 1 1 . 1 . Secondary Targets 6 | . . . . 2 . . . . . . . . 4 . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . 1 . . . Shots Hit Robots 1078 | 3 . 25 9 5 26 23 211 26 31 . 64 203 256 9 173 14 Core Hits 519 | 2 1 12 5 3 13 11 111 19 18 . 24 74 119 5 89 13 Critical Kills 16 | . . . . . . . 2 . 1 . . 5 7 . 1 . Critical Parts Destroyed 17 | . . . . . . . 3 . . . . 3 7 . 4 . Critical Strikes 66 | . . . . . . . 10 2 3 . 3 17 24 . 7 . Burn 11 | . . . . . . . . . . . . 7 4 . . . Meltdown 3 | . . . . . . . 1 . . . . . 1 . 1 . Destroy 30 | . . . . . . . 5 . 1 . . 7 13 . 4 . Blast 18 | . . . . . . . 4 2 2 . 3 1 4 . 2 . Corrupt 3 | . . . . . . . . . . . . 1 2 . . . Smash 1 | . . . . . . . . . . . . 1 . . . . Melee Attacks 54 | . . . . 8 35 . . . . . . 11 . . . . Impact 11 | . . . . . . . . . . . . 11 . . . . Slashing 32 | . . . . 7 25 . . . . . . . . . . . Piercing 11 | . . . . 1 10 . . . . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . 1 . . . . . . . . . . . Damage Inflicted 32894 | 36 22 309 117 65 971 469 5104 1135 886 . 1569 4385 8467 311 7218 1830 Guns 16593 | 36 22 309 117 65 78 460 3319 139 323 . 752 3038 4825 81 2975 54 Cannons 8755 | . . . . . 45 . 1453 360 392 . 817 857 1101 230 3041 459 Explosions 6430 | . . . . . . . 315 636 171 . . 300 2523 . 1202 1283 Melee 1038 | . . . . . 848 . . . . . . 190 . . . . Ramming 78 | . . . . . . 9 17 . . . . . 18 . . 34 Kinetic 17699 | . . 309 117 65 78 460 4336 316 715 . 1569 2156 3713 198 3366 301 Thermal 8238 | 21 22 . . . 45 . 436 288 . . . 1205 3246 113 2650 212 Explosive 3521 | . . . . . . . . . . . . 260 776 . 1202 1283 Electromagnetic 2320 | 15 . . . . . . 315 531 171 . . 574 714 . . . Impact 190 | . . . . . . . . . . . . 190 . . . . Slashing 788 | . . . . . 788 . . . . . . . . . . . Piercing 60 | . . . . . 60 . . . . . . . . . . . Highest Corruption 34 | . . . . . . . 2 9 6 6 12 34 13 . 20 7 Average Corruption 8 | . . . . . . . 1 5 6 6 8 25 5 . 6 1 Corruption Purged 10 | . . . . . . . 5 5 . . . . . . . . Corruption Blocked 38 | . . . . . . . . . . . . . . . 38 . Effects 196 | . . . . . . . 4 16 25 6 38 50 31 . 25 1 Message Errors 41 | . . . . . . . 3 5 5 3 3 12 6 . 4 . Matter Fused 36 | . . . . . . . . 3 6 . 11 6 5 . 5 . Heat Flow Errors 26 | . . . . . . . 1 1 4 1 5 2 8 . 4 . Energy Discharges 22 | . . . . . . . . 3 4 1 7 4 3 . . . Parts Rejected 7 | . . . . . . . . 1 . . . 1 2 . 2 1 Parts Fused 1 | . . . . . . . . . . . . 1 . . . . Data Loss (minor) 20 | . . . . . . . . 3 2 . 3 8 3 . 1 . Data Loss (major) 8 | . . . . . . . . . 1 1 3 1 1 . 1 . Misfires 10 | . . . . . . . . . 2 . 3 3 . . 2 . Alerts 5 | . . . . . . . . . 1 . 2 . . . 2 . Misdirections 6 | . . . . . . . . . . . . 4 . . 2 . Weapon Failures 14 | . . . . . . . . . . . 1 8 3 . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 758 | . . . . . 74 . 4 16 17 . 30 64 237 . 150 166 Projectiles 241 | . . . . . . . 4 . 13 . 30 10 25 . 150 9 Explosions 421 | . . . . . . . . 16 4 . . 32 212 . . 157 Melee 96 | . . . . . 74 . . . . . . 22 . . . . Knockbacks 42 | . . . . . . . 11 3 3 . 4 1 8 . 10 2 Impact . | . . . . . . . . . . . . . . . . . Kinetic 40 | . . . . . . . 9 3 3 . 4 1 8 . 10 2 Secondary 2 | . . . . . . . 2 . . . . . . . . . Self-Inflicted Damage 318 | . . . . . . . . 96 17 . . 30 9 . 51 115 Shots 12 | . . . . . . . . 7 1 . . 1 . . 2 1 Rammed 13 | . . . . . . . . . . . . . 1 . . 12 Targets Rammed 17 | . . . . . . 1 3 . . . . . 1 . . 12 Kicked 4 | . . . . . . 1 3 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 394 | 9 74 . 11 . 14 8 264 260 243 106 338 303 361 394 231 161 Average Temperature 72 | 5 28 . 6 . 5 4 71 96 77 57 115 61 52 197 63 75 Received Heat Transfer 3040 | . 168 . 18 . 765 63 659 . 126 . 153 164 196 . 710 18 Effects 7 | . . . . . . . . . . . 3 3 1 . . . Interference 6 | . . . . . . . . . . . 3 3 . . . . Damage (minor) 1 | . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . 1 . . . . 2 1 . . . Combat Hostiles 3 | . . . . . . . . . . . . 2 1 . . . Parts Fried 16 | . . . . . . . 5 . . . . 10 1 . . . Impact Corruptions 1 | . . . . . . . . . . . . 1 . . . . Robots Melted 3 | . . . . . . . 1 . . . . . 1 . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . Parts Melted 23 | . . . . . . . 5 . . . . 5 7 . 5 1 Heat Transferred 11534 | 50 50 . . . 74 . 703 396 . . . 3475 3605 111 2848 222 Parts Sabotaged 4 | . . . . . . . . . . . . . . . 4 . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . 1 . . . 1 3 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Peak Influence 1108 | 5 40 130 201 212 361 172 670 . . . . 332 897 537 1108 969 Initial 631 | . 3 . . 78 82 97 21 . . . . 11 157 468 301 631 Average 374 | 1 9 93 72 159 205 89 280 . . . . 222 523 479 707 817 Maximum Alert Level 4 | . . . 1 1 1 . 2 . . . . 1 3 2 4 3 Low Security (%) 32 | 100 100 100 93 84 38 100 41 . . . . 32 5 . . . Level 1 24 | . . . 6 15 61 . 26 . . . . 67 20 . 5 . Level 2 26 | . . . . . . . 32 . . . . . 45 100 42 33 Level 3 16 | . . . . . . . . . . . . . 28 . 51 66 Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 43 | . 1 . 1 . 2 1 8 . 1 . . 7 11 1 10 . Investigation 6 | . . . . . . 1 1 . . . . 2 1 . 1 . Extermination 12 | . . . . . . . 2 . . . . 1 5 1 3 . Reinforcement 17 | . 1 . 1 . 2 . 5 . . . . . 5 . 3 . Assault 5 | . . . . . . . . . 1 . . 1 . . 3 . Garrison 3 | . . . . . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 . . . . . 3 . . . Haulers Reinforced 3 | . . . . . . . 1 . . . . . 1 . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Distress Signals 6 | . 1 . 1 . 1 . . . . . . . 1 . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 304 | . 8 6 9 8 25 5 35 12 9 . 20 36 44 2 69 16 Peak Tracking Total 15 | . 7 3 7 4 13 4 5 4 7 . 5 6 6 2 15 10 Tactical Retreats 22 | . . . 1 2 2 . 3 . 3 . 2 2 1 . 5 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Traps Triggered 1 | . . . . . . . 1 . . . . . . . . . Indirectly 1 | . . . . . . . 1 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . 2 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . 3 . . . . Triggered 2 | . . . . . . . . . . . . 2 . . . . Most Traps Carried 3 | . . . . . . . . . . . 3 3 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Disabled 33 | . . . . . 2 1 8 . 1 . . 3 10 . 5 3 Max in Single Turn 6 | . . . . . 1 1 6 . 1 . . 3 4 . 1 2 Garrison Access 1 | . . . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Accessed 28 | . 2 . 3 1 4 3 5 . . . . 5 3 . 1 1 Terminals 14 | . 2 . 2 . 4 1 3 . . . . 2 . . . . Fabricators 6 | . . . . . . 1 . . . . . 2 2 . 1 . Repair Stations 2 | . . . . . . 1 1 . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . 1 . . . 1 Scanalyzers 2 | . . . 1 . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . Total Hacks 55 | . 5 . 8 1 5 6 9 . . . . 12 5 . 2 2 Successful 25 | . 2 . 5 1 3 4 5 . . . . 1 3 . 1 . Failed 30 | . 3 . 3 . 2 2 4 . . . . 11 2 . 1 2 Catastrophic 7 | . 1 . 2 . 1 . 1 . . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 20 | . 1 . 4 . 1 . 1 . . . . 3 2 2 4 2 Terminals 23 | . 5 . 6 . 5 1 4 . . . . 2 . . . . Fabricators 16 | . . . . . . 2 . . . . . 8 4 . 2 . Repair Stations 7 | . . . . . . 3 4 . . . . . . . . . Recycling Units 4 | . . . . . . . . . . . . 2 . . . 2 Scanalyzers 3 | . . . 2 . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . Terminal Hacks 11 | . 2 . 3 1 3 . 2 . . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 . 1 . . . . . . . . . . . Zone Layout 2 | . . . . . 1 . 1 . . . . . . . . . Fabricator Hacks 7 | . . . . . . 2 . . . . . 1 3 . 1 . Load Schematic 5 | . . . . . . 1 . . . . . 1 2 . 1 . Build 2 | . . . . . . 1 . . . . . . 1 . . . Repair Station Hacks 5 | . . . . . . 2 3 . . . . . . . . . Scan Component 3 | . . . . . . 1 2 . . . . . . . . . Repair 2 | . . . . . . 1 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 2 . 3 . 2 2 4 . . . . 4 3 . 1 1 Full Trace Events 4 | . . . . . . 1 1 . . . . 1 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . 1 . . . . . . 14 . . . . . . Parts Built 1 | . . . . . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . . . Time 157 | . . . . . . 62 . . . . . . 95 . . . Total Part Build Rating 5 | . . . . . . . . . . . . . 5 . . . Parts Repaired 2 | . . . . . . 1 1 . . . . . . . . . Time 51 | . . . . . . 32 19 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Total Allies 12 | . . . . . . . . . . 4 . . . . 7 1 Largest Group 4 | . . . . . . . . . . 4 4 . . . 4 1 Highest-Rated Group 289 | . . . . . . . . . . 155 155 . . . 289 28 Highest-Rated Ally 81 | . . . . . . . . . . 40 40 . . . 81 28 Zionite Dispatches 3 | . . . . . . . . . . . . . . . 2 1 Fire 1 | . . . . . . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . . . . . 1 . Offense Resupply 1 | . . . . . . . . . . . . . . . . 1 Total Orders 1 | . . . . . . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . . . . . 1 Ally Attacks 37 | . . . . . . . . . . . 12 . . . 25 . Total Damage 1374 | . . . . . . . . . . . 470 . . . 904 . Kills 11 | . . . . . . . . . . . 6 . . . 5 . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . 1 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Turns Passed 12079 | 58 86 424 111 146 442 550 1127 1142 929 999 1476 1195 1813 289 1058 234 Spaces Moved 7275 | 39 69 228 182 313 268 357 461 890 543 610 796 577 947 183 572 240 Core 145 | 6 1 1 . . . . . . . . . . . . 33 104 Treads 2161 | . 4 187 . . . . . . 469 610 796 95 . . . . Legs 1739 | . . . . . 182 58 436 . . . . . 409 183 471 . Wheels 2524 | 33 64 . . . 51 299 25 890 74 . . 482 538 . 68 . Hover . | . . . . . . . . . . . . . . . . . Flight 706 | . . 40 182 313 35 . . . . . . . . . . 136 Fastest Speed 31 | 50 90 117 31 31 31 82 112 110 110 162 162 101 100 120 50 34 Average Speed 121 | 86 95 152 31 31 107 112 137 117 156 162 163 119 115 120 114 44 Slowest Speed 250 | 100 200 200 31 31 120 200 200 125 162 162 165 246 190 120 190 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . 1 . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . 2 Exploration Rate (%) 34 | 4 17 25 15 79 35 8 13 91 64 86 87 17 19 6 20 4 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 4 | . . . . 2 . . . . . 2 . . . . . . Known Exits Taken 10 | . . . 1 . . 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 . 1 1 . . . . . . . . . 1 . Scrap Searched 10 | . . . . 1 . . . 7 1 1 . . . . . . Spaces Dug 28 | . . . . 7 4 . 3 . . . 2 1 2 . 1 8 Terrain Destroyed 370 | . . . . 7 5 . 19 15 5 . 14 20 139 1 108 37 Melee 11 | . . . . 7 3 . . . . . . 1 . . . . Projectile 140 | . . . . . 2 . 15 7 5 . 14 3 38 1 44 11 AOE 214 | . . . . . . . . 8 . . . 16 100 . 64 26 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Total 9075 | 57 81 268 217 342 363 477 681 941 578 623 887 834 1357 250 786 333 Wait 416 | 1 . 5 14 3 34 51 33 4 . 6 14 40 128 20 53 10 Move 7257 | 38 68 227 179 312 267 356 460 889 542 609 795 576 946 182 571 240 Hop 1 | . . . 1 . . . . . . . . . . . . . Pick Up 191 | 10 4 9 4 3 4 17 15 8 5 3 10 38 28 15 10 8 Fast Attach 98 | . . 2 1 1 9 11 7 3 1 . 5 4 22 2 19 11 Attach 130 | 5 5 2 2 2 4 6 10 9 5 . 4 28 13 9 13 13 Detach 14 | . . . . . . 2 3 2 . . . . 2 . 1 4 Swap 85 | . . . 3 4 . 5 9 2 2 1 6 9 28 4 11 1 Drop 174 | . . 5 4 6 9 13 16 2 1 4 12 14 44 15 26 3 Fire 642 | 3 4 18 9 4 7 15 125 22 22 . 41 111 145 3 82 31 Melee 47 | . . . . 7 29 . . . . . . 11 . . . . Ram 13 | . . . . . . . . . . . . . 1 . . 12 Kick 4 | . . . . . . 1 3 . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap 3 | . . . . . . . . . . . . 3 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory -3/Research -2/Research (discovered 3 exits: *Acc / *Tes x2) -1/Access History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Discovered new exit (range 16) 136 | -10/Materials | Core integrity fell below 50% 145 | -10/Materials | Entered Mines 185 | -10/Mines | Lost 5 parts (2n1u2w) 212 | -10/Mines | Discovered new exit (range 7) 315 | -10/Mines | Build established: Mutant 569 | -10/Mines | Entered Materials 569 | -9/Materials | Evolved 2 slots: Propulsion x2 574 | -9/Materials | Identified exit to Mines 680 | -9/Materials | Entered Mines 707 | -9/Mines | Met a Derelict bent on vengeance 713 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 728 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 769 | -9/Mines | Learned location of Zion (-6) 822 | -9/Mines | Discovered new exit (range 3) 823 | -9/Mines | Learned location of Storage (-8) 826 | -9/Mines | Entered Materials 826 | -8/Materials | Evolved 2 slots: Utility x2 1197 | -8/Materials | Core integrity fell below 50% 1225 | -8/Materials | Lost 6 parts (1p4n1w) 1251 | -8/Materials | Core integrity fell below 20% 1261 | -8/Materials | Discovered new exit (range 7) 1268 | -8/Materials | Entered Factory 1268 | -7/Factory | Evolved 2 slots: Utility x2 1359 | -7/Factory | Repaired Arm. Wheel 1679 | -7/Factory | Discovered new exit (range 12) 1688 | -7/Factory | Identified exit to Factory 1722 | -7/Factory | Discovered exit to Factory (range 15) 1818 | -7/Factory | Entered another Factory area 1818 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2126 | -6/Factory | Build established: Skirmisher 2654 | -6/Factory | Repaired Imp. Light Armor Plating 2815 | -6/Factory | Discovered new exit (range 16) 2944 | -6/Factory | Identified exit to Lower Caves 2945 | -6/Factory | Entered Lower Caves 2971 | -6/Lower Caves | Learned Factory emergency access door positions 3086 | -6/Lower Caves | Lost 3 parts (1n1u1w) 3216 | -6/Lower Caves | Discovered new exit (range 10) 3222 | -6/Lower Caves | Identified exit to Lower Caves 3346 | -6/Lower Caves | Build established: Scavenger-Gunner 3533 | -6/Lower Caves | Ambushed by research squad 3589 | -6/Lower Caves | Lost 3 parts (1p1n1w) 4087 | -6/Lower Caves | Entered another Lower Caves area 4118 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4181 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4360 | -6/Lower Caves | Spotted B-75 Beast 4884 | -6/Lower Caves | Discovered new exit (range 11) 4923 | -6/Lower Caves | Identified exit to Zion 5016 | -6/Lower Caves | Entered Zion 5166 | -6/Zion | System corruption cleaned by Quarantine Array 5381 | -6/Zion | Learned Factory trap positions 5514 | -6/Zion | Imprinted 5517 | -6/Zion | Declared Zion's savior 5783 | -6/Zion | Learned location of Armory (-4) 5806 | -6/Zion | Learned location of Extension (-5) 5987 | -6/Zion | Discovered new exit (range 14) 6007 | -6/Zion | Identified exit to Proximity Caves 6015 | -6/Zion | Entered Proximity Caves 6015 | -5/Proximity Caves | Accompanied by 4 allies 6062 | -5/Proximity Caves | Core integrity fell below 50% 6211 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6250 | -5/Proximity Caves | Lost 4 allies 6969 | -5/Proximity Caves | System corruption reached 10% 7412 | -5/Proximity Caves | Discovered new exit (range 13) 7430 | -5/Proximity Caves | Identified exit to Factory 7491 | -5/Proximity Caves | Entered Factory 7491 | -5/Factory | Evolved 2 slots: Utility x2 7492 | -5/Factory | Loaded intel: 120 trap records 7684 | -5/Factory | Garrison activated, responded to threat 7861 | -5/Factory | System corruption reached 10% 7891 | -5/Factory | Lost 5 parts (1p1n2u1w) 7951 | -5/Factory | Lost 3 parts (2n1u) 8010 | -5/Factory | Lost 7 parts (2p1n2u2w) 8231 | -5/Factory | System corruption reached 30% 8264 | -5/Factory | Lost 7 parts (2p3n1u1w) 8311 | -5/Factory | Lost 3 parts (1p1u1w) 8678 | -5/Factory | Discovered new exit (range 3) 8680 | -5/Factory | Identified exit to Factory 8686 | -5/Factory | Entered another Factory area 8686 | -4/Factory | Evolved 2 slots: Utility x2 8938 | -4/Factory | Fabricated Bore Cannon? 9002 | -4/Factory | Build established: Scavenger-Tank 9348 | -4/Factory | Lost 7 parts (1p3n2u1w) 9584 | -4/Factory | Build established: Scavenger-Gunner 10169 | -4/Factory | Terminal network hard line cut 10185 | -4/Factory | System corruption reached 10% 10366 | -4/Factory | Discovered new exit (range 19) 10484 | -4/Factory | Build established: Scavenger-Tank 10498 | -4/Factory | Identified exit to Research 10499 | -4/Factory | Entered Research 10499 | -3/Research | Evolved 2 slots: Utility x2 10516 | -3/Research | Found Prototype Launcher 10517 | -3/Research | Identified Tesla Bomb Launcher 10702 | -3/Research | Discovered new exit (range 12) 10770 | -3/Research | Identified exit to Research 10788 | -3/Research | Entered another Research area 10788 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 10817 | -2/Research | Discovered new exit (range 5) 10876 | -2/Research | Discovered new exit (range 12) 10877 | -2/Research | Identified exit to Testing 11073 | -2/Research | Found Prototype Launcher 11073 | -2/Research | Identified Gui. Micro-nuke Launcher 11083 | -2/Research | Found Gui. Micro-nuke Launcher 11552 | -2/Research | Zion Fire squad teleported in 11586 | -2/Research | First assault squad dispatched 11602 | -2/Research | P-80 Master assimilated allied 9V-IR6(i) 11624 | -2/Research | Zion Hacker squad teleported in 11677 | -2/Research | Lost 4 allies 11740 | -2/Research | System corruption reached 10% 11828 | -2/Research | Core integrity fell below 50% 11841 | -2/Research | Discovered new exit (range 8) 11846 | -2/Research | Entered Access 11846 | -1/Access | Evolved 2 slots: Utility x2 11859 | -1/Access | Lost 23 parts (3p7n7u6w) 11922 | -1/Access | Core integrity fell below 50% 11933 | -1/Access | Lost 3 parts (2u1w) 11936 | -1/Access | Core integrity fell below 20% 11978 | -1/Access | Destroyed 10 combat bots 11998 | -1/Access | Zion Offense Resupply teleported in 12005 | -1/Access | Found Prototype Processor 12005 | -1/Access | Identified Exp. Targeting Computer 12063 | -1/Access | Crushed by falling debris 12078 | -1/Access | Crushed by falling debris 12080 | -1/Access | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 12069_ Q-thruster destroyed. 12070_ The unstable cave ceiling collapses. 12070_ H-88 Terminator crushed by falling debris. 12070_ H-88 Terminator system corrupted by crushing effect. 12075_ Adv. Heat Sink melted. 12075_ G-73 Enforcer destroyed. 12077_ Slug penetrates Earth. 12078_ The unstable cave ceiling collapses. 12078_ Crushed by falling debris. 12078_ Imp. Hacking Suite destroyed. 12078_ System corrupted by crushing effect (+1). 12078_ Armor Integrity Analyzer destroyed. 12078_ System corrupted by crushing effect (+3). 12078_ Hvy. Laser crushed. 12078_ Slug penetrates Earth. 12079_ The unstable cave ceiling collapses. 12079_ H-88 Terminator crushed by falling debris. 12079_ Myomer Leg crushed. 12080_ Lgt. Quantum Reactor destroyed. 12080_ Slug penetrates Earth. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ########################?????????????????????????? | | """""" ## * #?????????????????????????? | | """""" ## #?????????????????????????? | | """""" ## #?????????????????????????? | | """""" ## #?????????????????????????? | | """""" ## #?????????????????????????? | | ## #?????????????????????????? | | ## #?????????????????????????? | | ## !##????????????????????????? | | ## """Y"" *###???????????????????????? | | ## """"""" ####??????????????????????? | | ## #hh##?????????????????????? | | ## # @##?????????????????????? | | ###+#############+#######;## ????????????????????? | | u ?????????????????? | | ????????????????? | | ??????????????? | | +?????????????? | | w #?????????????? | | #?????????????? | | #?????????????? | | #################+#####?#####?????????????? | | #?????????????????????????????????????????? | | ########??????????????????????????????????? | | # #??????????????????????????????????? | | " #??????????????????????????????????? | | # #??????????????????????????????????? | | # #??????????????????????????????????? | | ######## #??????????????????????????????????? | | ???????# #??????????????????????????????????? | | #########/#######????????????????????????????????? | | +??????????????????????????????? | | ######### #######????????????????????????????????? | | ????????# #??????????????????????????????????????? | | ????????# #??????????????????????????????????????? | | ????????# #??????????????????????????????????????? | | ????????# #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Coolant Potential 100 Energy Generation 54 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 3 Power Amplification 30 Armor Coverage 600 Resistance: TH 30 Resistance: EM 25 Core Shielding 20 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 16 Melee Accuracy 8 Launcher Accuracy 20 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Energy Filtering 30 Kinecelleration 40 Salvage Targeting 1 Offensive Hacking 12 Defensive Hacking 11 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Adv. Reaction Control System | -6/Zion | Archive Bore Cannon | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive System Guard | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Mak. Transmission Jammer | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Imp. System Guard | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Fabricated ------------ Bore Cannon | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Denied? Knowing Is Half The Battle What Is This Thing? Challenges ------------ None Game ------ Seed TransmissionSwordBoomstick Manual? 0 Play Time 06:12:46 Cumulative 204.6 hours Start 2024.03.29 @ 23:40:54 End 2024.03.30 @ 15:01:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 91 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 49 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a7dcc7e6-059a-4640-933f-70f30bbf9866