Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.15 @ 18:42:21

Player: Sigil

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (11)      55
Value Destroyed (446)      446
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2841

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             550/550
Matter                     240/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (3) ---
          Light Treads
          Light Treads
>               --- UTILITY (3) ------
         Medium Storage Unit
       Improved Signal Interpreter
>               --- WEAPON (4) -------
          Light Assault Rifle
                AWS/Gauss
          Light Cannon
>               --- INVENTORY (10) ---
          Light Ion Engine
          Light Nuclear Core
          Light Nuclear Core
                Aluminum Leg
                Aluminum Leg
  High-capacity Battery (250)
  High-capacity Matter Pod (200)
       Improved Terrain Scanner
                Grenade Launcher
                Missile Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
         Medium Storage Unit
       Improved Signal Interpreter
>               --- WEAPON -----------
          Light Assault Rifle
                AWS/Gauss
          Light Cannon
>               --- INVENTORY --------
          Light Ion Engine
                Aluminum Leg
                Aluminum Leg
  High-capacity Battery
  High-capacity Matter Pod
       Improved Terrain Scanner
                Grenade Launcher
                Missile Launcher
[Rating: 28]

 Favorites 
-----------
Power                      Light Nuclear Core
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            AWS/Gauss
  Ballistic Cannon         Light Cannon
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   2   
Parts Attached             17   | 4   1   2   2   4   4   
  Power                    2    | .   .   1   .   .   1   
    Engine                 .    | .   .   .   .   .   .   
    Core                   2    | .   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               6    | 2   .   .   .   4   .   
    Treads                 4    | 2   .   .   .   2   .   
    Leg                    2    | .   .   .   .   2   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  2    | .   1   .   .   .   1   
    Device                 .    | .   .   .   .   .   .   
    Storage                1    | .   1   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   7    | 2   .   1   2   .   2   
    Energy Gun             1    | 1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | 1   .   .   1   .   1   
    Ballistic Cannon       2    | .   .   1   .   .   1   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   
Parts Lost                 .    | .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     76   | .   70  79  76  69  68  
  Core                     10   | .   .   8   14  14  9   
  Treads                   27   | .   28  28  28  24  18  
  Storage                  13   | .   13  14  14  14  9   
  Energy Gun               9    | .   14  14  5   .   .   
  Ballistic Gun            8    | .   14  4   8   14  17  
  Ballistic Cannon         6    | .   .   9   5   .   8   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             29   | 3   13  20  25  25  29  
  Greatest Support         40   | 40  40  40  40  40  40  
  Greatest Overweight (x)  2    | .   .   .   .   2   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 5   10  10  10  10  10  
  Average Capacity         9    | 5   9   10  10  10  10  
  Most Carried             10   | 5   6   10  10  10  10  
  Average Carried          9    | 3   5   9   9   10  8   
  Final Capacity           10   | 5   10  10  10  10  10  
  Final Carried            10   | 5   6   10  10  10  10  

 Class Distribution 
--------------------
 92% | Mutant
  7% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
     Mutant | -9/Mines
 Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           732  | 189 77  236 210 20  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            474  | .   135 84  .   255 .   
  Parts                    24   | .   3   6   .   15  .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  11   | .   3   2   .   6   .   
  Guns                     10   | .   3   1   .   6   .   
  Cannons                  1    | .   .   1   .   .   .   
Classes Destroyed          1    | .   1   .   .   .   .   
  Grunt                    11   | .   3   2   .   6   .   
Best Kill Streak           3    | .   3   2   .   3   .   
  Combat Bots Only         3    | .   3   2   .   3   .   
Max Kills in Single Turn   1    | .   1   1   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Damage Taken               431  | .   209 83  .   139 .   
  Core                     61   | .   45  16  .   .   .   
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         87   | 100 .   .   .   75  .   
Volleys Fired              23   | .   17  6   .   .   .   
  Largest                  2    | .   2   2   .   .   .   
  Hottest                  85   | .   70  85  .   .   .   
Shots Fired                77   | .   34  12  .   31  .   
  Gun                      71   | .   34  6   .   31  .   
  Cannon                   6    | .   .   6   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  54   | .   17  6   .   31  .   
  Thermal                  23   | .   17  6   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         13   | .   11  7   .   13  .   
  Robot Miss Streak        3    | .   3   1   .   2   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   
  Autonomous               31   | .   .   .   .   31  .   
Shots Hit Robots           59   | .   22  9   .   28  .   
  Core Hits                21   | .   9   4   .   8   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         4    | .   3   1   .   .   .   
    Burn                   4    | .   3   1   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1123 | .   244 129 .   750 .   
  Guns                     1058 | .   244 64  .   750 .   
  Cannons                  65   | .   .   65  .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  909  | .   94  65  .   750 .   
  Thermal                  214  | .   150 64  .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        122  | .   122 99  .   .   .   
  Average Temperature      46   | .   43  51  .   .   .   
  Received Heat Transfer   279  | .   138 54  .   87  .   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             1    | .   1   .   .   .   .   
  Heat Transferred         925  | .   666 259 .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             230  | .   85  83  .   230 89  
  Initial                  89   | .   .   33  .   .   89  
  Average                  44   | .   31  23  .   172 89  
Maximum Alert Level        1    | .   .   .   .   1   .   
  Low Security (%)         94   | 100 100 100 .   40  100 
  Level 1                  5    | .   .   .   .   59  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           2    | .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              14   | .   7   2   .   5   .   
  Peak Tracking Total      4    | .   4   2   .   3   1   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            1    | .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          2    | .   .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          3    | .   .   1   1   .   1   
  Terminals                1    | .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                13   | .   .   1   9   .   3   
  Successful               12   | .   .   1   9   .   2   
  Failed                   1    | .   .   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   4    | .   .   .   1   .   3   
  Terminals                3    | .   .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             11   | .   .   1   9   .   1   
  Record                   9    | .   .   .   9   .   .   
  Open Door                1    | .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   1   
  Terminals                1    | .   .   .   .   .   1   
    Botnet                 1    | .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Exi Min Mat 
Turns Passed               1984 | 76  201 800 639 130 138 
Spaces Moved               1164 | 58  99  472 396 57  82  
  Core                     34   | 27  7   .   .   .   .   
  Treads                   1125 | 31  92  472 396 52  82  
  Legs                     5    | .   .   .   .   5   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  160 160 160 160 
  Average Speed            157  | 108 152 160 160 166 160 
  Slowest Speed            260  | 160 160 160 160 260 160 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       36   | 3   24  90  77  19  8   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   1   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             3    | .   .   3   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          19   | .   .   .   .   19  .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               19   | .   .   .   .   19  .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      1276 | 68  118 507 404 92  87  
  Wait                     44   | .   1   15  .   28  .   
  Move                     1159 | 57  98  471 395 56  82  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  18   | 6   1   8   2   .   1   
  Fast Attach              14   | 4   1   2   2   4   1   
  Attach                   2    | .   .   .   .   .   2   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     1    | .   .   .   .   .   1   
  Drop                     15   | 1   .   5   5   4   .   
  Fire                     23   | .   17  6   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
   59 | -11/Scrapyard | Discovered new exit (range 15)
   77 | -11/Scrapyard | Entered Materials
  246 | -10/Materials | Discovered new exit (range 11)
  270 | -10/Materials | Discovered new exit (range 14)
  278 | -10/Materials | Entered Mines
  289 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  311 | -10/Mines     | Build established: Mutant
  317 | -10/Mines     | Met a Derelict bent on vengeance
  437 | -10/Mines     | Learned location of Storage (-7)
  639 | -10/Mines     | Discovered new exit (range 7)
 1071 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1071 | -10/Mines     | Discovered new exit (range 5)
 1078 | -10/Mines     | Entered Exiles
 1117 | -10/Exiles    | Met 8R-AWN
 1142 | -10/Exiles    | Met EX-HEX
 1197 | -10/Exiles    | Met EX-BIN
 1288 | -10/Exiles    | Aligned with FarCom system
 1290 | -10/Exiles    | Given EX-Vault access code
 1330 | -10/Exiles    | Opened EX-Vault
 1337 | -10/Exiles    | Found Prototype Slashing Weapon
 1337 | -10/Exiles    | Identified Longsword +1
 1342 | -10/Exiles    | Found Prototype Ballistic Gun
 1342 | -10/Exiles    | Identified AWS/Gauss
 1377 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1427 | -10/Exiles    | Met EX-DEC
 1527 | -10/Exiles    | Visited The Gauntlet
 1703 | -10/Exiles    | Discovered new exit (range 10)
 1717 | -10/Exiles    | Left Exiles lab with AWS/Gauss
 1717 | -10/Exiles    | Entered Mines
 1785 | -9/Mines      | Learned 4 Materials zone layouts
 1826 | -9/Mines      | Discovered new exit (range 15)
 1847 | -9/Mines      | Entered Materials
 1847 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2
 1848 | -8/Materials  | Identified exit to Factory
 1985 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01819_ U-05 Engineer builds a Wall. <x2>
01826_ EXIT=FOUND
01827_ R-06 Scavenger collects Ion Engine.
01831_ R-06 Scavenger collects Aluminum Leg.
PARAMETERS=PROPULSION+1,UTILITY+1,WEAPON+2
LOCATION=UNKNOWN
GOAL=ESCAPE
01847_ Receiving FarCom transmissions...
Loading 4 Materials zones...
01873_ Acquired Imp. Signal Interpreter.
01980_ Acquired Lgt. Nuclear Core.
01985_ Connecting with Terminal...
01985_ Current location identified: Materials
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
>>Alert(Purge)
Purged threat record, alert level lowered.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????                    ##    |
| ?????????????????????????##+###################    |
| ?????????????????????????        #????????????#    |
| ?????????????????????????        #????????????#### |
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| ?????????????????????????        #?????#      #### |
| ?????????????????????????#########??######+#+##### |
| ?????????????????????????############    +         |
| ?????????????????????????  #      * #    #         |
| ?????????????????????????""# """    #    ## #####+ |
| ?????????????????????????""# """    #    ## #      |
| ?????????????????????????R"# """    #    ## #      |
| ?????????????????????????""#        #    ## #      |
| ?????????????????????????  # """    #    ## #      |
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| #      +             + ""???????  ???????##+###### |
| #      ##            #   ?????##+#???????#         |
| #      ##            ##########  +???????#         |
| #      ##  """  """  ##       #  #???????#         |
| # """  #   """  """  ## T@    +  +???????#         |
| # """  +   """w """  ##    ]  #  #???????#         |
| # """  #             ##########  #???????#         |
| #      #           [             #???????#         |
| ########      ###                #???????#         |
| ???????#      #?#                #???????#####+### |
| ???????#      #?#                #????????#        |
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| ???????##########                                  |
| ??????????????#              #################+### |
| ??????????????#              ??????????#        /# |
| ??????????#######+#######    ??????????#         # |
| ??????????#         ######+##??????????#     """ # |
| ??????????#         #    ???????Y??????#     """ # |
| ??????????#         #    ??????????????#  "" """ # |
| ??????????#         #    ??????????????# S""     # |
| ??????????# """ """ #    ??????????????# ""     =# |
| ??????????# """ """ #    ??????????????#         # |
| ??????????# """ """ #    ??????????????########### |
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| ??????????###############????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              UltimateNovaMultirail
  Manual?         0
Play Time         00:17:51
  Cumulative      75.8 hours
  Start           2022.07.15 @ 01:19:20
  End             2022.07.15 @ 18:42:21
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          63
  Rogue           63
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/1/0/0/0/0/0/0
Lore%             48
Gallery%          58
Achievement%      49
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5e01b58b-d4df-4a1c-b78f-4a051e267ef3