Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.09 @ 21:35:25 Player: mecharm Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (59) 295 Value Destroyed (1591) 1591 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3486 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 252/300 Energy 275/275 System Corruption 0% Temperature Cool (292) Movement Core (1000) Ox19 Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Shotgun > --- INVENTORY (18) --- Deuterium Engine Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Large Storage Unit High-capacity Matter Pod (109) Improved Targeting Computer Improved Utility Shielding Medium Armor Plating Beam Rifle Beam Rifle Beam Rifle Particle Gun EMP Blaster Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Advanced Treads Aluminum Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Improved Targeting Computer Medium Armor Plating > --- WEAPON ----------- Beam Rifle Particle Gun Particle Gun > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Large Storage Unit High-capacity Matter Pod Improved Targeting Computer Improved Utility Shielding Medium Armor Plating Beam Rifle Beam Rifle Heavy Assault Rifle Heavy Assault Rifle Shotgun EMP Blaster [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon EMP Blaster Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Launcher EMP Blaster Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 71 | 5 14 12 40 Power 7 | 1 2 2 2 Engine 7 | 1 2 2 2 Core . | . . . . Reactor . | . . . . Propulsion 20 | 2 2 3 13 Treads 3 | . . . 3 Leg 13 | 2 2 2 7 Wheel 4 | . . 1 3 Hover . | . . . . Flight . | . . . . Utility 13 | . 5 1 7 Device 1 | . . . 1 Storage 5 | . 5 . . Processor 2 | . . . 2 Hackware . | . . . . Protection 5 | . . 1 4 Artifact . | . . . . Weapon 31 | 2 5 6 18 Energy Gun 12 | . 2 2 8 Energy Cannon . | . . . . Ballistic Gun 11 | 2 2 2 5 Ballistic Cannon . | . . . . Launcher 7 | . 1 2 4 Special Weapon 1 | . . . 1 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 25 | . 5 . 20 Power 2 | . 1 . 1 Propulsion 9 | . 2 . 7 Utility 5 | . . . 5 Weapon 9 | . 2 . 7 Highest Loss Streak 7 | . 5 . 7 Average Slot Usage (%) 97 | . 95 99 96 Engine 11 | . 13 11 8 Leg 19 | . 27 18 12 Wheel 4 | . . 3 10 Storage 22 | . 25 22 18 Processor 2 | . . . 7 Protection 5 | . . 11 7 Energy Gun 10 | . 11 5 14 Ballistic Gun 9 | . 8 11 7 Launcher 8 | . 7 15 4 Naked Turns . | . . . . Heaviest Build 74 | 8 60 72 74 Greatest Support 42 | 20 20 20 42 Greatest Overweight (x) 20 | . 4 6 20 Average Overweight (x) 2 | . 1 3 3 Largest Inventory Capacity 18 | 4 18 18 18 Average Capacity 16 | 4 13 18 18 Most Carried 18 | 4 18 18 18 Average Carried 13 | 2 9 17 15 Final Capacity 18 | 4 18 18 18 Final Carried 18 | 2 18 18 17 Class Distribution -------------------- 67% | Mutant 11% | Scavenger-Bomber 10% | Scavenger-Mutant 7% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Bomber | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1532 | 65 396 305 766 Remotely . | . . . . Salvage Created 2049 | . 368 611 1070 Parts 132 | . 25 41 66 Haulers Intercepted 3 | . . 1 2 Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 46 | . 11 14 21 Guns 29 | . 11 2 16 AOE 17 | . . 12 5 Classes Destroyed 10 | . 2 7 1 Worker 2 | . . 1 1 Builder 4 | . . 1 3 Hauler 3 | . . 1 2 Recycler 1 | . . 1 . Operator 1 | . . 1 . Watcher 2 | . . 1 1 Swarmer 17 | . 3 7 7 Grunt 23 | . 8 5 10 Duelist 1 | . . . 1 Sentry 5 | . . 2 3 Best Kill Streak 9 | . 4 8 9 Combat Bots Only 5 | . 4 4 5 Max Kills in Single Turn 3 | . 2 3 2 Gunslinging 1 | . 1 . 1 Exploded 2 | . . 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3436 | . 688 415 2333 Core 681 | . 112 15 554 Absorbed by Shields 69 | . . . 69 Core Remaining (%) 83 | 100 55 96 . Volleys Fired 162 | . 39 34 89 Largest 3 | . 2 3 3 Hottest 195 | . 98 79 195 Shots Fired 290 | . 67 51 172 Gun 232 | . 66 24 142 Cannon . | . . . . Launcher 55 | . 1 27 27 Special 3 | . . . 3 Kinetic 146 | . 48 20 78 Thermal 89 | . 18 4 67 Explosive . | . . . . Electromagnetic 55 | . 1 27 27 Robot Hit Streak 10 | . 10 8 8 Robot Miss Streak 6 | . 4 6 6 Penetration Max . | . . . . Secondary Targets 4 | . 2 . 2 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 178 | . 45 29 104 Core Hits 104 | . 18 32 54 Critical Hits 1 | . 1 . . Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3702 | . 517 1117 2068 Guns 1958 | . 517 210 1231 Cannons . | . . . . Explosions 1744 | . . 907 837 Melee . | . . . . Ramming . | . . . . Kinetic 1095 | . 330 168 597 Thermal 1192 | . 187 294 711 Explosive . | . . . . Electromagnetic 1415 | . . 655 760 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . 3 . Average Corruption 2 | . . 2 . Corruption Purged . | . . . . Effects 13 | . . 13 . Message Errors 4 | . . 4 . Heat Flow Errors 3 | . . 3 . Energy Discharges 2 | . . 2 . Data Loss (minor) 2 | . . 2 . Targeting Errors 1 | . . 1 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 54 | . . . 54 Projectiles . | . . . . Explosions 54 | . . . 54 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 204 | . . 24 180 Shots 10 | . . 2 8 Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 635 | . 140 173 635 Average Temperature 106 | . 44 45 147 Received Heat Transfer 1380 | . 330 78 972 Effects 22 | . . . 22 Shutdowns 4 | . . . 4 Energy Bleed 2 | . . . 2 Interference 1 | . . . 1 Matter Decay 1 | . . . 1 Short Circuit 6 | . . . 6 Damage (minor) 2 | . . . 2 Damage (major) 6 | . . . 6 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . 2 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . 1 . 4 Heat Transferred 2683 | . 518 461 1704 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 11 | . 1 6 4 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 331 | . 186 324 331 Average Influence 136 | . 33 180 221 Maximum Alert Level 1 | . . 1 1 Low Security (%) 66 | 100 100 46 43 Level 1 33 | . . 53 56 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 3 2 4 Investigation 6 | . 3 1 2 Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 9 | . 4 1 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 82 | . 25 23 34 Peak Tracking Total 7 | . 7 5 6 Tactical Retreats 7 | . 4 2 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 1 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 12 | . . 6 6 Max in Single Turn 4 | . . 4 1 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 16 | . 8 4 4 Terminals 9 | . 5 2 2 Fabricators . | . . . . Repair Stations 3 | . 1 1 1 Recycling Units 2 | . 2 . . Scanalyzers 1 | . . 1 . Garrison Access 1 | . . . 1 Total Hacks 49 | . 24 13 12 Successful 35 | . 15 11 9 Failed 14 | . 9 2 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 22 | . 13 5 4 Terminals 26 | . 18 3 5 Fabricators . | . . . . Repair Stations 11 | . 4 3 4 Recycling Units 2 | . 2 . . Scanalyzers 7 | . . 7 . Garrison Access 3 | . . . 3 Terminal Hacks 8 | . 6 1 1 Record 1 | . . . 1 Emergency Access Points 1 | . . 1 . Terminal Index 1 | . 1 . . Alert Level 3 | . 3 . . Unreport Threat 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 2 1 3 Scan Component 5 | . 2 1 2 Repair 1 | . . . 1 Recycling Unit Hacks 2 | . 2 . . Report Inventory 2 | . 2 . . Scanalyzer 7 | . . 7 . Insert Component 3 | . . 3 . Analyze 4 | . . 4 . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks 11 | . 5 2 4 Terminals 11 | . 5 2 4 Track 3 | . . 1 2 Assimilate 1 | . 1 . . Botnet 7 | . 4 1 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 11 | . 6 2 3 Full Trace Events 9 | . 6 2 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . 3 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 44 | . . . 44 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 3 | . . 3 . Part Schematics Acquired 3 | . . 3 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 4 | . . . 4 Machine Destruction 4 | . . . 4 Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3350 | 48 1271 926 1105 Spaces Moved 1599 | 34 654 381 530 Core 7 | 6 . . 1 Treads 39 | . . . 39 Legs 1097 | 28 654 328 87 Wheels 456 | . . 53 403 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 140 110 Average Speed 165 | 107 167 211 134 Slowest Speed 1050 | 120 240 270 1050 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 40 | 4 85 37 36 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 3 | . . . 3 Terrain Destroyed 71 | . 2 24 45 Melee . | . . . . Projectile 3 | . . . 3 AOE 68 | . 2 24 42 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2024 | 45 766 456 757 Wait 94 | . 32 3 59 Move 1596 | 33 653 380 530 Hop . | . . . . Pick Up 68 | 7 25 11 25 Fast Attach 4 | . . 3 1 Attach 33 | 5 7 2 19 Detach . | . . . . Swap 34 | . 7 7 20 Drop 32 | . 3 16 13 Fire 162 | . 39 34 89 Melee . | . . . . Ram 1 | . . . 1 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 13) 49 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 421 | -10/Materials | Lost 5 parts (1p2n2w) 637 | -10/Materials | Discovered new exit (range 16) 1289 | -10/Materials | Discovered new exit (range 11) 1320 | -10/Materials | Entered another Materials area 1320 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1811 | -9/Materials | Discovered new exit (range 13) 2083 | -9/Materials | Discovered new exit (range 16) 2246 | -9/Materials | Entered another Materials area 2246 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2539 | -8/Materials | Lost 4 parts (1p1n2u) 2803 | -8/Materials | Core integrity fell below 50% 2931 | -8/Materials | Repaired Broken Particle Gun 3341 | -8/Materials | Core integrity fell below 20% 3351 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03324_ Particle Gun destroyed. 03325_ Imp. Targeting Computer permanently disabled. 03325_ Overheating: Short circuit. 03328_ Overheating: Hvy. Assault Rifle damaged (-38). 03328_ Overheating: Lrg. Storage Unit damaged (-32). 03330_ Hvy. Assault Rifle permanently disabled. 03330_ Overheating: Short circuit. 03331_ Overheating: Hvy. Assault Rifle damaged (-27). 03331_ Broken Lgt. Treads destroyed. 03333_ Hvy. Assault Rifle permanently disabled. 03333_ Overheating: Short circuit. 03333_ Broken Hvy. Assault Rifle destroyed. 03334_ Power failure, Deuterium Engine shutdown. 03334_ Overheating: System interference. 03334_ Shotgun temporarily disabled. 03338_ Aluminum Leg destroyed. 03341_ Overheating: Broken Imp. Targeting Computer damaged (-9). 03342_ Broken Hvy. Assault Rifle destroyed. 03345_ Slammed into G-47 Trooper. 03347_ Broken Adv. Treads destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#???????????############????????????? | | ???????????? ??????????# #????????????? | | ????????????? ?????????# #????????????? | | ?????????????? ????????# ![ #????????????? | | ????????????????! ???????# ![ ***#?????##?????? | | ???????????????###+####### ![ ***#???? ????? | | ??????????"????# [%[ # ** #??? ???? | | ??????????" # =!!!!= # * ### ??? | | ????????? + !!= # ??? | | ???????????????# g=g #g = ??? | | ???????????????# g@g ??? | | ???????????????# ## ??? | | ???????????????# ! ## % a ??? | | ???????????????# "T" ## ####### ###??? | | ???????????????############ #?????? #????? | | ??????????????????????????# #??????? ???? | | ??????????????????????????# #???????? ???? | | ??????????????????????????# ! #????????? ???? | | ??????????????????????????# ! #?????????#?????? | | ??????????????????????????# ! #???????????????? | | ??????????????????????????# #???????????????? | | ??????????????????????????# =#???????????????? | | ??????????????????????????# #???????????????? | | ??????????????????????????# #???????????????? | | ??????????????????????????# #???????????????? | | ??????????????????????????# #???????????????? | | ??????????????????????????# #???????????????? | | ??????????????????????????# #????????????#### | | ??????????????????????????# #????????????# | | ??????????????????????????# #????????##### | | ??????????????????????????# #????????# # "" | | ??????????????????????????# ########## + "" | | ??????????????????????????# = * # "" | | ??????????????????????????# = ! # | | ??????????????????????????# % # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 66 Evasion (%) 40 Targeting Accuracy 6 Melee Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Particle Gun | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Quantum Hacking True Hacker Challenges ------------ None Game ------ Seed KineticSmartbombElectrolaser Manual? 0 Play Time 01:00:44 Cumulative 8.6 hours Start 2020.06.07 @ 18:44:45 End 2020.06.09 @ 21:35:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 10 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e25c5e9-19fd-4c39-99b1-119485c07716