Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 20:16:39 Player: Username Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (1060) 1060 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2840 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 262/300 Energy 36/100 System Corruption 1% Temperature Cool (63) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Improved Cooling System Salvage Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-capacity Battery (250) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Cooling System Salvage Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Particle Gun Improved Light Cannon Assault Cannon > --- INVENTORY -------- Light Ion Engine High-capacity Battery Hardened Light Armor Plating Small Laser Particle Cannon [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Flight Unit VTOL Module Utility High-capacity Battery Device Improved Cooling System Storage High-capacity Battery Processor Salvage Targeting Computer Protection Core Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 96 | 11 16 46 23 Power 10 | 1 . 5 4 Engine 9 | 1 . 5 3 Core 1 | . . . 1 Reactor . | . . . . Propulsion 21 | 4 2 12 3 Treads . | . . . . Leg 8 | 1 . 4 3 Wheel 6 | 3 . 3 . Hover 2 | . . 2 . Flight 5 | . 2 3 . Utility 31 | 2 12 9 8 Device 5 | 1 1 2 1 Storage 13 | 1 9 2 1 Processor 3 | . 1 1 1 Hackware . | . . . . Protection 10 | . 1 4 5 Artifact . | . . . . Weapon 34 | 4 2 20 8 Energy Gun 22 | 4 1 11 6 Energy Cannon 4 | . . 3 1 Ballistic Gun 3 | . . 3 . Ballistic Cannon 3 | . . 2 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 2 | . 1 1 . Unidentified Prototypes . | . . . . Parts Lost 22 | . . 6 16 Power 5 | . . 1 4 Propulsion 6 | . . 2 4 Utility 2 | . . . 2 Weapon 9 | . . 3 6 Highest Loss Streak 14 | . . 4 14 To Critical Strikes . | . . . . Average Slot Usage (%) 92 | . 96 89 91 Engine 9 | . 14 9 5 Core 2 | . . . 6 Leg 4 | . . 3 10 Wheel 9 | . 16 1 15 Hover 1 | . . 3 . Flight 12 | . 11 20 . Device 5 | . 2 5 8 Storage 8 | . 15 6 4 Processor 3 | . 5 1 4 Protection 6 | . 1 7 9 Energy Gun 16 | . 27 13 12 Energy Cannon 4 | . . 6 4 Ballistic Gun 1 | . . 2 . Ballistic Cannon 3 | . . 2 9 Special Melee Weapon 1 | . . 3 . Naked Turns . | . . . . Heaviest Build 87 | 10 87 17 35 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 4 | . 4 4 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 5 25 5 5 Average Capacity 6 | 5 12 5 5 Most Carried 13 | 5 13 5 5 Average Carried 5 | 3 8 4 4 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 5 5 4 1 Class Distribution -------------------- 36% | Mutant 35% | Tank 24% | Sprinter 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1314 | 410 67 494 343 Remotely . | . . . . Salvage Created 1227 | 154 73 494 506 Parts 70 | 12 7 25 26 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 22 | 1 1 9 11 Guns 9 | . 1 4 4 Cannons 10 | . . 3 7 AOE 1 | 1 . . . Classes Destroyed 9 | 3 3 2 1 Worker 3 | 1 . . 2 Builder 1 | . . 1 . Tunneler 4 | 4 . . . Mechanic 2 | . 1 1 . Operator 1 | . . . 1 Watcher 3 | . 1 1 1 Swarmer 3 | . 1 . 2 Grunt 14 | 1 . 5 8 Sentry 5 | . . 4 1 Best Kill Streak 5 | 3 1 3 5 Combat Bots Only 4 | 1 1 2 4 Max Kills in Single Turn 2 | 2 1 2 1 Gunslinging . | . . . . Exploded 1 | 1 . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 269 | 7 . 78 184 Missed 87 | 3 . 29 55 Damage Taken 2819 | 47 56 657 2059 Core 750 | . 56 130 564 Absorbed by Shields 28 | . . 28 . Redirected to Shielding 22 | . . 22 . Regen/Repaired (Parts) 52 | . . 52 . Core Remaining (%) 81 | 100 77 67 . Volleys Fired 116 | 16 7 58 35 Largest 3 | 2 2 3 3 Hottest 172 | 90 90 138 172 Shots Fired 249 | 32 14 103 100 Gun 170 | 32 14 82 42 Cannon 79 | . . 21 58 Launcher . | . . . . Special . | . . . . Kinetic 62 | . . 22 40 Thermal 117 | 16 5 36 60 Explosive . | . . . . Electromagnetic 70 | 16 9 45 . Robot Hit Streak 11 | 10 3 11 6 Robot Miss Streak 4 | 3 1 2 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 145 | 16 9 70 50 Core Hits 57 | 6 4 19 28 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . . 1 3 Burn 1 | . . . 1 Blast 2 | . . . 2 Corrupt 1 | . . 1 . Melee Attacks 8 | . 4 4 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 6 | . 3 3 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2564 | 248 110 1160 1046 Guns 1259 | 193 66 690 310 Cannons 974 | . . 287 687 Explosions 282 | 55 44 183 . Melee . | . . . . Ramming 49 | . . . 49 Kinetic 714 | . . 234 480 Thermal 1307 | 128 80 582 517 Explosive . | . . . . Electromagnetic 494 | 120 30 344 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 15 | 13 . 2 . Projectiles 2 | . . 2 . Explosions 13 | 13 . . . Melee . | . . . . Knockbacks 5 | . . . 5 Impact 2 | . . . 2 Kinetic 2 | . . . 2 Secondary 1 | . . . 1 Self-Inflicted Damage 104 | . 56 44 4 Shots 3 | . 1 2 . Rammed 5 | . 1 . 4 Targets Rammed 12 | . 1 . 11 Kicked 7 | . . . 7 Crushed . | . . . . Highest Temperature 383 | 204 60 383 223 Average Temperature 64 | 62 22 76 53 Received Heat Transfer 1342 | 24 . 256 1062 Effects 1 | . . 1 . Shutdowns 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted 2 | . . 2 . Combat Hostiles 2 | . . 2 . Parts Fried 3 | . . 3 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 2661 | 298 111 1065 1187 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | 1 1 3 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 374 | 45 175 374 359 Initial 115 | . 29 . 115 Average 163 | 20 117 222 168 Maximum Alert Level 1 | . . 1 1 Low Security (%) 62 | 100 100 27 65 Level 1 37 | . . 72 34 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 1 1 3 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 3 | . 1 . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . 1 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 44 | 1 3 14 26 Peak Tracking Total 12 | 1 1 8 12 Tactical Retreats 5 | . . 4 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . . 1 . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 9 | . 4 3 2 Max in Single Turn 2 | . 2 1 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 12 | . 5 5 2 Terminals 6 | . 2 2 2 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 4 | . 2 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 52 | . 19 20 13 Successful 32 | . 10 14 8 Failed 20 | . 9 6 5 Catastrophic 3 | . 1 1 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 28 | . 7 8 13 Fabricators . | . . . . Repair Stations 11 | . 5 6 . Recycling Units 13 | . 7 6 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 16 | . 4 4 8 Record 8 | . 2 2 4 Alert Level 1 | . . . 1 Unreport Threat 1 | . . . 1 Locate Traps 2 | . . 1 1 Dispatch Records 1 | . 1 . . Assault Status 1 | . . 1 . Hauler Manifests 1 | . 1 . . Registered Components 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 5 | . 1 4 . Scan Component 3 | . 1 2 . Repair 2 | . . 2 . Recycling Unit Hacks 11 | . 5 6 . Recycle Component 3 | . 1 2 . Process 2 | . 2 . . Report Inventory 5 | . 2 3 . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used 1 | . . . 1 Hacking Detections 11 | . 5 4 2 Full Trace Events 8 | . 4 2 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . 2 . Time 58 | . . 58 . Parts Recycled 3 | . 1 2 . Recycled Matter 60 | . 60 . . Retrieved Matter . | . . . . Retrieved Components 2 | . . 2 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 5 | . 2 3 . Non-combat 4 | . 2 2 . Combat 1 | . . 1 . Robot Hacks Applied 6 | . 3 3 . parse_system 2 | . 1 1 . no_distress 2 | . 1 1 . find_station 1 | . . 1 . check_alert 1 | . 1 . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1978 | 189 480 786 523 Spaces Moved 1849 | 148 524 822 355 Core 25 | 23 . 1 1 Treads . | . . . . Legs 165 | . . 51 114 Wheels 647 | 125 238 44 240 Hover 80 | . . 80 . Flight 932 | . 286 646 . Fastest Speed 30 | 50 32 30 50 Average Speed 70 | 75 76 54 98 Slowest Speed 330 | 80 272 280 330 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 3 | . 1 2 . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 6 74 32 25 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 54 | . 39 11 4 Melee . | . . . . Projectile 4 | . . . 4 AOE 50 | . 39 11 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2282 | 192 585 1053 452 Wait 93 | . . 90 3 Move 1840 | 147 521 817 355 Hop 3 | . 1 2 . Pick Up 61 | 15 19 16 11 Fast Attach 20 | . 1 11 8 Attach 33 | 7 1 15 10 Detach 6 | . . 5 1 Swap 43 | 4 14 20 5 Drop 47 | 3 16 15 13 Fire 116 | 16 7 58 35 Melee 8 | . 4 4 . Ram 5 | . 1 . 4 Kick 7 | . . . 7 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 80 | -11/Scrapyard | Discovered new exit (range 8) 190 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Met 8R-AWN 283 | -10/Materials | Discovered new exit (range 7) 307 | -10/Materials | Discovered new exit (range 8) 333 | -10/Materials | Build established: Mutant 669 | -10/Materials | Discovered new exit (range 5) 670 | -10/Materials | Entered another Materials area 670 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 808 | -9/Materials | Discovered new exit (range 16) 856 | -9/Materials | Repaired VTOL Module 888 | -9/Materials | Repaired EM Pulse Gun 1196 | -9/Materials | Lost 4 parts (1p2n1w) 1388 | -9/Materials | Discovered new exit (range 16) 1456 | -9/Materials | Entered another Materials area 1456 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1710 | -8/Materials | Build established: Tank 1826 | -8/Materials | Discovered new exit (range 16) 1966 | -8/Materials | Core integrity fell below 50% 1978 | -8/Materials | Core integrity fell below 20% 1979 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 01971_ Imp. Cooling System temporarily disabled. 01971_ Salvage Targeting Computer temporarily disabled. 01972_ K-01 Serf collects debris. 01973_ Lgt. Ion Engine destroyed. 01973_ Slammed into L-31 Rogue. 01974_ Acquired 1 matter. 01974_ R-06 Scavenger inserts Deuterium Engine into recycling unit. 01974_ Slammed into U-05 Engineer. 01974_ Destabilizing: Core damaged (-16). 01975_ Recycling unit begins recycling process. 01975_ Hrd. Light Armor Plating destroyed. 01976_ Slammed into L-31 Rogue. 01976_ Destabilizing: System corrupted (+1). 01976_ K-01 Serf collects debris. 01977_ Acquired Med. Laser. 01977_ U-05 Engineer builds a Wall. 01979_ Critical hit (Burn: +37). 01979_ Med. Laser destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????#####???????????????????????????????????????? | | ?????# #???????????????????????????????????????? | | ?????# < #???????????????????????????????????????? | | ###### #???????????????????????????????????????? | | %%%% #???????????????????????????????????????? | | # #???????????????????????????????????????? | | #! #???????????????????????????????????????? | | ######%= #???????????????????????????????????????? | | ?????#! #???????????????????????????????????????? | | ?????# #???????#???????"???????????????????????? | | ?????# #???????# ?????""???????????????????????? | | ?????# #???????# ?? ?????????????????????????? | | ####?# ############+########???????????????????? | | #?# # #???????????????????? | | #?# # """ #????!??????????????? | | #?# r# "Y"Y#???????????????????? | | #?# %########### /k % #???????????????????? | | #?# #= [ *#?# #Y g% #???????????????????? | | #?# + * #?# #gggg #???????????????????? | | [ #?# #= #?# #u@l #???????????????????? | | %! #?# ########### % #######???????????????????? | | [### ##???? ## ###???????????????????????? | | #+### #?? "" ## #?????????????????????????? | | % # T" ## #?????????????????????????? | | % + "" # #?????????????????????????? | | [ # ## #?????????????????????????? | | #+### #?? ## #?????????????????????????? | | %[ #######???? # ?????????????????????????? | | [! #???????????? # ?????????????????????????? | | #?????????????# ?????????????????????????? | | ! !#?????????????# ?????????????????????????? | | [ !!#?????????????# #????????????????????????? | | #?????????????## #?????????????????????????? | | ######?????????????# ??????????????????????????? | | #?????????????# ??????????????????????????? | | #?????????????? ??????????????????????????? | | #???????????????????????????????????????????? | | ## #???????????????????????????????????????????? | | #^^^#???????????????????????????????????????????? | | #^^^#???????????????????????????????????????????? | | #???#???????????????????????????????????????????? | | #???????????????????????????????????????????????? | | + ??????????????????????????????????????????????? | | # ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Coolant Potential 50 Energy Generation 23 Energy Capacity 410 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 64 Targeting Accuracy 5 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Everything Is Under Control Challenges ------------ None Game ------ Seed NetworkEfficiencyTearclaws Manual? 0 Play Time 01:20:12 Cumulative 2.9 hours Start 2024.03.31 @ 18:58:15 End 2024.03.31 @ 20:16:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c1cbc6c-53a6-41ae-88b6-3b98f0209b2b