Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.14 @ 17:39:42 Player: Prominous Vale Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (55) 275 Value Destroyed (1481) 1481 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (49) 49 TOTAL SCORE: 4785 Bonus ------- Follower Combat Kills 49 Cogmind --------- Core Integrity 0/700 Matter 202/300 Energy 15/100 System Corruption 21% Temperature Cool (12) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (3) ------ Improved Signal Interpreter > --- WEAPON (3) ------- EM Pulse Cannon > --- INVENTORY (5) ---- Improved Hover Unit Medium Storage Unit Energy Filter Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Improved VTOL Module > --- UTILITY ---------- Advanced Weight Redist. System Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Shock Rifle Shock Rifle Gauss Cannon > --- INVENTORY -------- Improved Heat Sink Medium Storage Unit Advanced ECM Suite Advanced System Shield [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved VTOL Module Utility Improved Signal Interpreter Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Slots Evolved 6 | . . . 2 2 2 . . Power 2 | . . . 1 . 1 . . Propulsion 2 | . . . . 1 1 . . Utility 1 | . . . 1 . . . . Weapon 1 | . . . . 1 . . . Parts Attached 85 | 8 7 3 11 13 7 3 33 Power 12 | 1 1 . 1 2 . . 7 Engine 7 | 1 1 . 1 2 . . 2 Core 5 | . . . . . . . 5 Reactor . | . . . . . . . . Propulsion 21 | 3 2 . 3 5 2 1 5 Treads 5 | . . . 2 3 . . . Leg 8 | 2 2 . 1 . . . 3 Wheel 1 | 1 . . . . . . . Hover 2 | . . . . . . . 2 Flight 5 | . . . . 2 2 1 . Utility 17 | 2 3 . 2 4 1 1 4 Device 11 | 1 2 . 2 1 . 1 4 Storage 3 | 1 1 . . 1 . . . Processor 2 | . . . . 2 . . . Hackware 1 | . . . . . 1 . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 35 | 2 1 3 5 2 4 1 17 Energy Gun 11 | 1 1 1 2 . . 1 5 Energy Cannon 8 | . . . 1 1 1 . 5 Ballistic Gun 5 | 1 . . 2 1 1 . . Ballistic Cannon 4 | . . . . . . . 4 Launcher 3 | . . 1 . . . . 2 Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . Special Melee Weapon 2 | . . 1 . . 1 . . Unidentified Prototypes 2 | . . . . 1 . . 1 Corrupted Parts 1 | . . . . . . . 1 System Corruption 3 | . . . . . . . 3 Parts Lost 34 | . 1 . 4 1 3 4 21 Power 8 | . . . 1 1 1 . 5 Propulsion 7 | . . . . . . 2 5 Utility 3 | . . . 1 . . . 2 Weapon 16 | . 1 . 2 . 2 2 9 Highest Loss Streak 5 | . 1 . 2 1 3 4 5 To Critical Strikes 2 | . . . . . . 2 . Average Slot Usage (%) 76 | . 99 100 98 87 88 63 50 Engine 10 | . 14 14 21 17 12 4 2 Core 2 | . . . . . . . 7 Treads 5 | . . . 12 22 15 9 . Leg 9 | . 28 28 9 . . . 2 Hover 1 | . . . . . . . 3 Flight 2 | . . . . 1 14 11 2 Device 10 | . 14 14 21 8 . . 7 Storage 6 | . 14 14 11 9 7 4 . Processor 3 | . . . . 2 11 7 7 Energy Gun 7 | . 13 12 9 7 . . 4 Energy Cannon 2 | . . . 1 1 8 4 3 Ballistic Gun 4 | . 14 3 1 17 11 4 . Ballistic Cannon 1 | . . . . . . . 4 Launcher 2 | . . 10 5 . . . . Peak Build Rating 45 | 9 11 12 17 22 30 31 45 Average Rating 18 | 6 9 11 15 16 26 25 24 On Entrance 13 | . 9 10 11 11 21 30 17 Naked Turns . | . . . . . . . . Heaviest Build 58 | 12 49 52 58 41 39 36 40 Greatest Support 60 | 20 20 20 40 60 60 40 27 Greatest Overweight (x) 10 | . 2 2 2 7 . 3 10 Average Overweight (x) 1 | . 1 2 1 . . . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 15 15 5 Average Capacity 12 | 7 17 20 20 15 15 11 5 Most Carried 19 | 7 11 19 18 17 15 15 5 Average Carried 9 | 5 8 16 15 13 14 11 4 Final Capacity 20 | 8 20 20 20 15 15 5 5 Final Carried 19 | 6 10 19 18 15 14 5 4 Class Distribution -------------------- 62% | Mutant 13% | Gunner 10% | Scavenger-Mutant 6% | Scavenger-Skirmisher 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Matter Collected 1414 | 284 63 94 160 113 65 . 635 Remotely . | . . . . . . . . Salvage Created 1780 | 26 56 146 299 240 65 . 948 Parts 98 | 3 7 10 14 20 . . 44 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 5 | 1 1 . 2 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Combat Hostiles Destroyed 38 | . 3 8 4 8 1 . 14 Melee 1 | . . . . . . . 1 Guns 19 | . 3 4 3 8 . . 1 Cannons 10 | . . . 1 . . . 9 AOE 6 | . . 4 . . . . 2 Classes Destroyed 10 | 1 2 1 4 . . . 2 Worker 6 | . 1 . . . . . 5 Builder 1 | . . . 1 . . . . Tunneler 2 | 2 . . . . . . . Recycler 3 | . . . 1 . . . 2 Watcher 5 | . . . 1 3 . . 1 Swarmer 15 | . 3 6 . 6 . . . Grunt 11 | . . 2 1 1 . . 7 Sentry 8 | . . . 3 1 1 . 3 Hunter 1 | . . . . . . . 1 Programmer 3 | . . . . . . . 3 Best Kill Streak 5 | 2 3 3 3 5 1 . 4 Combat Bots Only 3 | . 3 3 2 3 1 . 2 Max Kills in Single Turn 3 | 1 1 2 1 2 1 . 3 Gunslinging 1 | . . . . 1 . . . Exploded 2 | . . 2 . . . . 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Hostile Shots Fired 493 | . 27 47 61 32 72 2 252 Missed 152 | . 7 15 20 7 25 . 78 Damage Taken 4258 | . 276 284 563 235 345 88 2467 Core 834 | . 43 39 31 15 44 27 635 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 89 | 100 . 67 92 97 . . . Volleys Fired 190 | 4 22 15 27 21 7 . 94 Largest 3 | 2 2 2 2 3 3 . 3 Hottest 193 | 70 70 95 121 111 158 . 193 Shots Fired 310 | 8 41 27 41 50 12 . 131 Gun 182 | 8 41 23 28 44 4 . 34 Cannon 118 | . . . 13 6 8 . 91 Launcher 7 | . . 4 . . . . 3 Special 3 | . . . . . . . 3 Kinetic 112 | 4 22 8 9 29 4 . 36 Thermal 161 | 4 19 15 32 21 8 . 62 Explosive 7 | . . 4 . . . . 3 Electromagnetic 27 | . . . . . . . 27 Robot Hit Streak 21 | 4 7 7 6 7 15 . 21 Robot Miss Streak 6 | 1 6 2 2 3 . . 6 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 182 | 5 23 17 27 30 14 . 66 Core Hits 96 | 2 9 14 12 18 2 . 39 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . 2 1 1 2 . . 1 Burn 5 | . 2 1 1 1 . . . Destroy 1 | . . . . 1 . . . Blast 1 | . . . . . . . 1 Melee Attacks 4 | . . . . . 2 . 2 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 2 | . . . . . . . 2 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3812 | 62 239 417 405 474 228 . 1987 Guns 1639 | 62 239 187 303 420 78 . 350 Cannons 1435 | . . . 102 54 150 . 1129 Explosions 707 | . . 230 . . . . 477 Melee 31 | . . . . . . . 31 Ramming . | . . . . . . . . Kinetic 1011 | 25 116 39 102 300 78 . 351 Thermal 1791 | 37 123 148 303 174 150 . 856 Explosive 660 | . . 230 . . . . 430 Electromagnetic 319 | . . . . . . . 319 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 31 | . . . . . . . 31 Highest Corruption 21 | . . . . . . 16 21 Average Corruption 16 | . . . . . . 7 17 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 81 | . . . . . . 5 76 Message Errors 15 | . . . . . . 1 14 Matter Fused 12 | . . . . . . 1 11 Heat Flow Errors 8 | . . . . . . . 8 Energy Discharges 11 | . . . . . . 2 9 Parts Rejected 4 | . . . . . . 1 3 Parts Fused 2 | . . . . . . . 2 Data Loss (minor) 12 | . . . . . . . 12 Data Loss (major) 7 | . . . . . . . 7 Misfires 4 | . . . . . . . 4 Alerts 4 | . . . . . . . 4 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 140 | . . . . 1 . . 139 Projectiles 26 | . . . . 1 . . 25 Explosions 114 | . . . . . . . 114 Melee . | . . . . . . . . Knockbacks 4 | . . . . . . . 4 Impact . | . . . . . . . . Kinetic 4 | . . . . . . . 4 Secondary . | . . . . . . . . Self-Inflicted Damage 293 | . . . . . . . 293 Shots 4 | . . . . . . . 4 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 446 | 30 40 105 291 321 81 . 446 Average Temperature 113 | 18 17 38 118 87 31 . 145 Received Heat Transfer 1386 | . 33 42 252 45 90 . 924 Effects 18 | . . . 1 . . . 17 Shutdowns 6 | . . . . . . . 6 Energy Bleed 4 | . . . 1 . . . 3 Interference 6 | . . . . . . . 6 Matter Decay 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 3 | . . . . . . . 3 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 9 | . . 2 2 . . . 5 Heat Transferred 4110 | 111 506 421 777 481 296 . 1518 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Peak Influence 296 | 10 91 221 201 296 80 28 260 Initial 50 | . 6 7 7 41 50 28 . Average 72 | 6 56 89 65 137 56 13 70 Maximum Alert Level 1 | . . 1 1 1 . . 1 Low Security (%) 93 | 100 100 96 99 72 100 100 92 Level 1 6 | . . 3 . 27 . . 7 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . . . . . 1 . 8 Investigation 2 | . . . . . . . 2 Extermination 1 | . . . . . . . 1 Reinforcement 5 | . . . . . . . 5 Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Distress Signals 6 | . . . 2 1 . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 89 | . 12 8 16 13 4 4 32 Peak Tracking Total 6 | . 3 3 6 4 3 4 3 Tactical Retreats 8 | . . . 4 . . . 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Traps Triggered 2 | . . . . . 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . . . . 1 . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Disabled 5 | . . . . 2 . . 3 Max in Single Turn 2 | . . . . 1 . . 2 Garrison Access 2 | . . . . 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Accessed 19 | . 1 . 4 4 . . 10 Terminals 13 | . . . 4 3 . . 6 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units 2 | . 1 . . . . . 1 Scanalyzers 1 | . . . . . . . 1 Garrison Access 2 | . . . . 1 . . 1 Total Hacks 42 | . 4 . 8 8 . . 22 Successful 24 | . 2 . 4 6 . . 12 Failed 18 | . 2 . 4 2 . . 10 Catastrophic 5 | . . . 1 1 . . 3 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 31 | . . . 8 6 . . 17 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units 5 | . 4 . . . . . 1 Scanalyzers 2 | . . . . . . . 2 Garrison Access 3 | . . . . 2 . . 1 Terminal Hacks 17 | . . . 4 5 . . 8 Record 4 | . . . . 1 . . 3 Prototype ID Bank 1 | . . . . . . . 1 Open DSF 1 | . . . . . . . 1 Emergency Access Points 1 | . . . . . . . 1 Terminal Index 1 | . . . . 1 . . . Alert Level 2 | . . . 1 . . . 1 Locate Traps 1 | . . . . 1 . . . Reprogram Traps 1 | . . . . 1 . . . Registered Prototypes 1 | . . . . 1 . . . Zone Layout 4 | . . . 3 . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . . 1 Report Inventory 1 | . 1 . . . . . . Retrieve Matter 1 | . . . . . . . 1 Retrieve Components 1 | . 1 . . . . . . Scanalyzer 2 | . . . . . . . 2 Insert Component 1 | . . . . . . . 1 Analyze 1 | . . . . . . . 1 Garrison Access Hacks 2 | . . . . 1 . . 1 Seal Access 2 | . . . . 1 . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 1 . 2 1 . . 7 Full Trace Events 2 | . . . . . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . 2 . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked 3 | . . . . . 1 . 2 Non-combat 1 | . . . . . . . 1 Combat 2 | . . . . . 1 . 1 Robot Hacks Applied 3 | . . . . . 1 . 2 parse_system 2 | . . . . . 1 . 1 find_recycling 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total Allies 4 | . . 3 . . . 1 . Largest Group 3 | . . 3 3 . . 1 . Highest-Rated Group 40 | . . 40 40 . . 31 . Highest-Rated Ally 31 | . . 16 16 . . 31 . Total Orders . | . . . . . . . . Ally Attacks 28 | . . . 17 . . 11 . Total Damage 268 | . . . 124 . . 144 . Kills 3 | . . . 3 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Turns Passed 4344 | 206 488 520 679 470 182 127 1672 Spaces Moved 1871 | 60 159 180 229 225 91 149 778 Core 130 | 10 . . . . . 4 116 Treads 491 | . . . 130 222 91 48 . Legs 753 | 49 159 180 99 . . . 266 Wheels 1 | 1 . . . . . . . Hover 261 | . . . . . . . 261 Flight 235 | . . . . 3 . 97 135 Fastest Speed 35 | 50 120 260 240 160 160 35 35 Average Speed 179 | 107 212 260 248 164 160 78 164 Slowest Speed 565 | 120 260 260 260 565 160 257 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 4 30 38 30 22 2 66 25 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 8 | . . . . . . . 8 Terrain Destroyed 112 | . . 42 . . . . 70 Melee . | . . . . . . . . Projectile 17 | . . . . . . . 17 AOE 95 | . . 42 . . . . 53 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total 2575 | 191 274 206 299 286 114 158 1047 Wait 315 | 112 70 . 18 9 4 . 102 Move 1865 | 59 158 179 228 224 91 148 778 Hop . | . . . . . . . . Pick Up 78 | 8 11 9 9 11 3 4 23 Fast Attach 19 | 5 . . . 1 . 2 11 Attach 41 | 2 2 . 5 6 3 1 22 Detach 3 | . . . . . . . 3 Swap 25 | 1 5 3 6 6 4 . . Drop 35 | . 6 . 6 8 . 3 12 Fire 190 | 4 22 15 27 21 7 . 94 Melee 4 | . . . . . 2 . 2 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 207 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 601 | -10/Materials | Discovered new exit (range 11) 695 | -10/Materials | Entered Mines 749 | -10/Mines | Learned Materials garrison access intel 913 | -10/Mines | Found DCF Scrap (15 items) 995 | -10/Mines | Learned location of Storage (-7) 1153 | -10/Mines | Discovered new exit (range 8) 1199 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1215 | -10/Mines | Entered Materials 1215 | -9/Materials | Accompanied by 3 allies 1215 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1216 | -9/Materials | Identified exit to Mines 1429 | -9/Materials | Lost 3 allies 1882 | -9/Materials | Discovered new exit (range 6) 1894 | -9/Materials | Entered another Materials area 1894 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1895 | -8/Materials | Loaded intel: 1 garrison access location 2279 | -8/Materials | Discovered new exit (range 16) 2310 | -8/Materials | Identified exit to Factory 2364 | -8/Materials | Entered Factory 2364 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2489 | -7/Factory | Garrison activated, responded to threat 2522 | -7/Factory | Lost 3 parts (1p2w) 2546 | -7/Factory | Sucked down chute 2546 | -7/Factory | Entered Waste 2547 | -7/Waste | Met a frightened Derelict 2561 | -7/Waste | EMP discharged 2578 | -7/Waste | Spotted C-40 Crusher 2624 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2627 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2656 | -7/Waste | Spotted C-40 Crusher 2658 | -7/Waste | Lost 4 parts (2n2w) 2658 | -7/Waste | Spotted C-40 Crusher 2659 | -7/Waste | Spotted C-40 Crusher 2661 | -7/Waste | EMP discharged 2661 | -7/Waste | System corruption reached 10% 2662 | -7/Waste | Discovered new exit (range 16) 2672 | -7/Waste | Identified exit to Factory 2673 | -7/Waste | Entered Factory 3222 | -7/Factory | Lost 5 parts (1p3n1u) 3862 | -7/Factory | Build established: Gunner 4034 | -7/Factory | Core integrity fell below 50% 4181 | -7/Factory | Lost 4 parts (1p1n1u1w) 4200 | -7/Factory | Core integrity fell below 20% 4230 | -7/Factory | Lost 3 parts (3w) 4345 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- BFQKEF:I#1PCGZ U OMGZ,0TFFSBCU K-01 Serf collects debris. Imp. Heat Sink fried. G-47 Trooper destroyed. K-01 Serf collects debris. Acquired 48 matter. Acquired Corrupted Aluminum Leg. Integrated Corrupted Aluminum Leg (+3). K-01 Serf collects debris. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F003. System corrupted: Substantial component data lost. Connecting with Scanalyzer... >>Insert(Energy Filter) Scanning Energy Filter... Ready to analyze. >>Scanalyze Scanning: Energy Filter... Schematic downloaded. Map ----- +----------------------------------------------------+ | ??????????? # #???????? | | ????????????" 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Novice Programmer Universal Adapter Challenges ------------ None Game ------ Seed SurgeGaussWell Manual? 0 Play Time 01:06:29 Cumulative 12.2 hours Start 2024.10.24 @ 17:04:18 End 2024.11.14 @ 17:39:42 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cab595f5-efb8-4f2f-880c-081add1a6c09