Cogmind - Beta 11 X2 @@@ ROGUE MODE // 2021.03.06 @ 07:52:06 Player: Luigi Panache Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (219) 1095 Value Destroyed (8926) 8926 Prototype IDs (23) 460 Alien Tech Used (2) 400 Bonus (1690) 1690 TOTAL SCORE: 19871 Bonus ------- High Alert Combat Kills 409 Follower Combat Kills 91 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -110 Cogmind --------- Core Integrity 0/1300 Matter 90/300 Energy 99/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Wheel Large Matter Pod (150) HERF Cannon Impact Mace Makeshift Sword Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Improved Heavy Treads Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Improved Gyrokinetic Inverter > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Salvage Targeting Computer Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Improved Target Analyzer Particle Accelerator Experimental Utility Shielding > --- WEAPON ----------- KE Penetrator KE Penetrator > --- INVENTORY -------- Makeshift Power Source Light Antimatter Reactor Wheel Large Matter Pod Improved Thermal Shield Transdimensional Reconstructor Tesla Rifle Wave Gun Gauss Rifle Gauss Rifle Coil Gun Coil Gun Coil Gun KE Penetrator Slug Cannon Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher Makeshift Sword [Rating: 105] Favorites ----------- Power Micro Fission Core Engine Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Cooled Gravmag System Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Layered Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hypervelocity Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . . 2 . 2 . 2 2 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . 1 . . . . . 1 . . . . . . . . . 2 Utility 9 | . . . 1 . 2 . 2 2 . . . . . 2 . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 261 | 2 11 4 13 1 4 29 5 4 77 . 9 5 6 41 4 4 6 6 30 Power 31 | . 2 1 2 . 1 1 1 . 7 . 2 . . 7 . 2 1 . 4 Engine 13 | . 2 1 2 . 1 1 1 . 1 . 1 . . 2 . . . . 1 Core 7 | . . . . . . . . . 6 . 1 . . . . . . . . Reactor 11 | . . . . . . . . . . . . . . 5 . 2 1 . 3 Propulsion 62 | 2 . 2 3 . . 8 1 2 21 . 2 2 . 9 . 2 3 . 5 Treads 26 | 2 . 2 3 . . 4 1 . 12 . . . . 1 . . . . 1 Leg 6 | . . . . . . . . 1 1 . 2 2 . . . . . . . Wheel 21 | . . . . . . 4 . 1 5 . . . . 8 . 2 . . 1 Hover 9 | . . . . . . . . . 3 . . . . . . . 3 . 3 Flight . | . . . . . . . . . . . . . . . . . . . . Utility 72 | . 4 . 3 1 2 10 3 . 23 . 3 3 3 10 1 . 2 1 3 Device 25 | . . . 1 . 1 4 2 . 9 . 1 1 3 2 . . 1 . . Storage 8 | . 2 . . 1 . . . . 3 . . . . 1 . . . . 1 Processor 13 | . . . 1 . . 1 1 . 5 . 1 2 . 2 . . . . . Hackware 3 | . . . . . 1 . . . . . . . . . . . . . 2 Protection 23 | . 2 . 1 . . 5 . . 6 . 1 . . 5 1 . 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 96 | . 5 1 5 . 1 10 . 2 26 . 2 . 3 15 3 . . 5 18 Energy Gun 41 | . 2 . 3 . . 7 . 2 12 . 2 . . 7 . . . . 6 Energy Cannon 7 | . . . . . . . . . 5 . . . . 1 . . . . 1 Ballistic Gun 30 | . 2 . 1 . 1 3 . . 5 . . . 2 7 . . . 3 6 Ballistic Cannon 5 | . . . . . . . . . 1 . . . . . 3 . . . 1 Launcher 13 | . 1 1 1 . . . . . 3 . . . 1 . . . . 2 4 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . . 1 1 . 1 . . 1 . 1 . . 5 . 2 Parts Lost 137 | . 2 5 2 1 . 15 1 8 24 . 5 . 4 21 1 6 . 4 38 Power 20 | . . 2 1 . . . . . 2 . 1 . 1 3 . 2 . 1 7 Propulsion 38 | . . . . . . 6 . 3 9 . 1 . 1 9 . 2 . 1 6 Utility 36 | . . 1 . 1 . 4 1 3 8 . 2 . 2 4 . 2 . 2 6 Weapon 43 | . 2 2 1 . . 5 . 2 5 . 1 . . 5 1 . . . 19 Highest Loss Streak 9 | . 2 5 2 1 . 4 1 6 8 . 5 . 4 7 1 5 . 2 9 Average Slot Usage (%) 81 | . 98 66 83 95 80 81 92 64 87 76 59 79 85 85 87 81 71 84 47 Engine 4 | . 13 2 10 11 9 8 7 6 3 . . 5 5 4 . . . . . Core 2 | . . . . . . . . . 7 11 5 5 2 . . . . . 1 Reactor 1 | . . . . . . . . . . . . . . 3 10 5 10 5 3 Treads 11 | . 28 28 33 33 27 15 23 10 15 5 5 2 . 1 . . . . 1 Leg 2 | . . . . . . . . 2 . . 9 16 20 4 . . . . . Wheel 3 | . . . . . . 7 . 2 4 5 . . . 8 10 9 7 3 . Hover 1 | . . . . . . . . . . . . . . . . . 5 15 8 Device 7 | . . . 4 11 9 5 23 12 12 5 . 5 5 15 10 9 7 6 1 Storage 7 | . 18 14 11 11 9 9 7 6 6 5 5 5 5 5 5 5 5 5 3 Processor 14 | . . . 1 . . 1 8 9 15 17 17 24 29 25 26 26 26 26 11 Protection 7 | . 8 2 2 7 . 11 6 . 8 11 5 5 2 6 15 13 7 11 . Energy Gun 5 | . 14 . 13 11 9 10 15 12 4 . 5 5 . 4 1 . . . 1 Energy Cannon 1 | . . . . . . . . . 4 . . . . . . . . . . Ballistic Gun 3 | . 12 5 3 . 3 6 . . . 5 . . 10 5 . . . 8 4 Naked Turns 15 | . . . . . . . . . . . . . . . . . . . 15 Heaviest Build 118 | 11 52 52 57 57 56 76 61 58 118 105 84 74 77 88 100 88 78 89 95 Greatest Support 92 | 40 40 40 60 60 60 60 60 60 92 16 70 80 80 70 20 20 33 33 75 Greatest Overweight (x) 27 | . 1 1 . . . 24 1 5 22 6 27 1 . 8 4 20 7 2 18 Average Overweight (x) 1 | . . . . . . 1 . 2 1 6 1 . . 2 4 4 2 2 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 6 20 20 20 20 20 20 16 17 20 16 19 20 19 20 20 20 20 20 20 Average Carried 17 | 6 14 19 18 19 19 18 14 15 17 16 18 18 19 18 19 19 18 19 15 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 20 20 19 20 20 16 16 14 16 16 18 20 19 19 20 16 20 20 5 Class Distribution -------------------- 55% | Scavenger-Mutant 35% | Mutant 8% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Mutant | -4/Zhirov Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Matter Collected 5783 | 220 128 54 179 27 . 713 . 109 1417 90 177 . 347 736 158 102 150 673 503 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 10666 | . 507 178 611 42 . 1344 89 351 2788 12 140 . 404 1453 87 102 . 697 1861 Parts 507 | . 33 15 31 4 . 78 2 11 115 . 5 . 22 74 1 2 . 32 82 Haulers Intercepted 8 | . 1 . 1 . . 2 . . 3 . . . . 1 . . . . . Recyclers Shooed 8 | . . 1 . . . . . . 1 . . . . 2 . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 92 | . . . . . . . . . . . . 39 19 . 2 3 . 29 . Prevented 9 | . . . . . . . . . . . 4 . 1 . 3 1 . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 163 | . 13 7 7 4 . 23 1 4 42 . 2 . 10 12 1 3 . 13 21 Guns 87 | . 8 . 2 1 . 22 . 4 9 . 1 . 6 11 . . . 7 16 Cannons 20 | . . . . . . . . . 15 . . . . . 1 3 . . 1 AOE 50 | . 5 7 3 3 . 1 . . 17 . . . 4 1 . . . 6 3 Classes Destroyed 14 | . 5 1 3 . . . . 2 3 . . . . . . . . . . Worker 16 | . . 3 1 1 . 3 . . 5 . . . . 3 . . . . . Builder 8 | . . . . . . . . 1 1 . . . . 4 . . . . 2 Tunneler 2 | . . . . . . . . . 1 . . . . 1 . . . . . Hauler 8 | . 1 . 1 . . 2 . . 3 . . . . 1 . . . . . Recycler 12 | . . . 2 . . 1 . 1 4 . . . . 2 . . . . 2 Operator 5 | . 2 . . . . 1 1 . . . . . . . . . . . 1 Watcher 5 | . 2 . 1 . . 1 . . . . . . . . . . . . 1 Swarmer 36 | . 6 3 . 4 . 4 . . 9 . . . 5 . . 1 . 4 . Grunt 67 | . 7 4 4 . . 14 . 3 16 . . . 1 . . . . 7 11 Brawler 5 | . . . . . . . . . 3 . . . . . . . . 1 1 Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . Sentry 16 | . . . 2 . . 5 1 . 3 . . . 1 1 1 . . 1 1 Hunter 17 | . . . . . . . . . 3 . 2 . . 6 . 2 . . 4 Programmer 21 | . . . . . . . . 1 8 . . . 3 5 . . . . 4 Decomposer 3 | . . . . . . . . . . 1 . . . . 2 . . . . Best Kill Streak 11 | . 2 10 2 4 . 5 1 3 11 . 1 . 4 3 1 2 . 4 8 Combat Bots Only 9 | . 2 7 2 4 . 4 1 1 9 . 1 . 4 3 1 2 . 4 8 Max Kills in Single Turn 4 | . 2 3 2 4 . 2 1 2 3 1 1 . 2 2 1 1 . 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 2 2 3 . 1 . . 3 . . . 2 1 . . . 2 1 Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Damage Taken 19556 | . 522 326 457 141 . 1870 210 940 3754 . 748 13 923 2328 212 751 . 1115 5246 Core 3319 | . 66 33 40 6 . 130 . 159 773 . 77 . 39 483 . 92 . 168 1253 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 68 | 100 . 60 . 88 . 76 100 81 . . . . 11 . . . . 35 . Volleys Fired 710 | . 55 7 40 2 3 111 7 28 172 1 14 . 33 72 18 21 . 26 100 Largest 2 | . 2 1 2 2 2 2 2 2 2 2 2 . 2 2 2 2 . 2 2 Hottest 196 | . 80 30 80 73 60 122 122 122 196 94 125 . 98 140 121 109 . 66 146 Shots Fired 1230 | . 108 7 64 4 6 204 14 53 285 3 24 . 65 130 19 42 . 44 158 Gun 976 | . 107 . 63 2 6 204 14 53 140 1 24 . 62 130 3 . . 36 131 Cannon 203 | . . . . . . . . . 124 2 . . . . 16 42 . . 19 Launcher 51 | . 1 7 1 2 . . . . 21 . . . 3 . . . . 8 8 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 555 | . 48 . 1 . 3 111 . . 38 3 . . 61 78 17 42 . 36 117 Thermal 390 | . . . . . . 61 14 53 224 . . . . 27 . . . . 11 Explosive 51 | . 1 7 1 2 . . . . 21 . . . 3 . . . . 8 8 Electromagnetic 234 | . 59 . 62 2 3 32 . . 2 . 24 . 1 25 2 . . . 22 Robot Hit Streak 25 | . 8 4 14 3 3 12 17 13 22 1 5 . 7 25 6 9 . 16 11 Robot Miss Streak 6 | . 3 2 4 . 1 6 . 6 3 . 4 . 3 3 2 3 . 1 4 Penetration Max 1 | . . . . . . . . . . . . . . 1 . . . . 1 Secondary Targets 10 | . . . . . . 1 . 1 1 . . . 2 1 . . . 1 3 Max Gunslinging Chain 1 | . . . . . . 1 . 1 1 . . . 1 1 . . . 1 1 Shots Hit Robots 831 | . 58 4 52 2 4 137 10 36 194 1 14 . 42 95 6 25 . 40 111 Core Hits 447 | . 24 14 20 5 1 65 2 14 120 1 3 . 16 41 3 6 . 39 73 Critical Hits 45 | . . . . . . 3 . . 3 . . . 5 4 4 10 . 4 12 Critical Kills 17 | . . . . . . . . . 2 . . . 1 3 2 2 . 2 5 Critical Parts Destroyed 23 | . . . . . . 2 . . 1 . . . 3 1 2 7 . 2 5 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 22806 | . 970 614 886 255 54 1925 200 730 6774 23 265 . 1091 2794 144 439 . 1739 3903 Guns 13531 | . 535 . 678 26 54 1790 200 730 2313 23 265 . 765 2507 . . . 783 2862 Cannons 3337 | . . . . . . . . . 2384 . . . . . 144 439 . . 370 Explosions 5863 | . 428 614 199 229 . 127 . . 2026 . . . 326 287 . . . 956 671 Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 75 | . 7 . 9 . . 8 . . 51 . . . . . . . . . . Kinetic 7923 | . 109 . 11 . 42 766 . . 689 23 . . 765 1596 144 439 . 783 2556 Thermal 7271 | . 263 . 149 194 . 784 200 730 4008 . . . . 782 . . . . 161 Explosive 4808 | . 130 614 50 35 . . . . 2026 . . . 326 . . . . 956 671 Electromagnetic 2729 | . 461 . 667 26 12 367 . . . . 265 . . 416 . . . . 515 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 29 | . 2 7 . . . 1 . 8 29 29 29 29 6 10 10 10 10 10 24 Average Corruption 16 | . 2 4 . . . 1 . 8 23 29 29 29 5 6 10 10 10 10 16 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 350 | . . 1 . . . . . 4 132 20 28 3 10 24 22 12 8 44 42 Message Errors 72 | . . 1 . . . . . 1 29 7 5 . 1 3 4 2 2 5 12 Matter Fused 62 | . . . . . . . . 1 26 4 5 1 2 5 3 3 1 9 2 Heat Flow Errors 46 | . . . . . . . . 1 18 1 2 . 3 5 3 . . 7 6 Energy Discharges 27 | . . . . . . . . . 9 1 1 1 1 2 1 3 1 2 5 Parts Rejected 9 | . . . . . . . . . 1 . 1 . . 3 . 1 . . 3 Data Loss (minor) 34 | . . . . . . . . 1 7 1 5 1 2 3 3 1 2 4 4 Data Loss (major) 11 | . . . . . . . . . 4 . 1 . . 1 2 . 1 1 1 Misfires 13 | . . . . . . . . . 8 1 2 . 1 1 . . . . . Alerts 6 | . . . . . . . . . 3 . . . . . 1 1 . 1 . Misdirections 54 | . . . . . . . . . 17 5 5 . . 1 4 1 1 15 5 Weapon Failures 16 | . . . . . . . . . 10 . 1 . . . 1 . . . 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 405 | . 7 16 . 89 . 22 . . 127 . . . . 75 40 8 . 6 15 Projectiles 121 | . . . . . . . . . 58 . . . . . 40 8 . . 15 Explosions 284 | . 7 16 . 89 . 22 . . 69 . . . . 75 . . . 6 . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 8 | . . . . . . . . . 2 . . . . . 1 4 . . 1 Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 8 | . . . . . . . . . 2 . . . . . 1 4 . . 1 Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 470 | . 121 79 23 133 . 59 . . 42 . . . 13 . . . . . . Shots 16 | . 4 3 1 4 . 1 . . 2 . . . 1 . . . . . . Rammed 11 | . 2 . 2 . . 1 . . 6 . . . . . . . . . . Targets Rammed 11 | . 2 . 2 . . 1 . . 6 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 697 | . 118 5 117 30 . 697 40 250 657 265 497 . 219 270 192 195 . 244 269 Average Temperature 120 | . 39 3 32 17 . 185 23 52 170 97 219 . 77 61 71 104 . 89 68 Received Heat Transfer 3051 | . 159 24 147 . . 810 66 180 492 . . . 51 45 45 45 . 183 804 Effects 69 | . . . . . . 26 . . 35 . 5 . . . . . . 3 . Shutdowns 21 | . . . . . . 6 . . 15 . . . . . . . . . . Energy Bleed 8 | . . . . . . 5 . . 2 . 1 . . . . . . . . Interference 5 | . . . . . . . . . 2 . . . . . . . . 3 . Matter Decay 5 | . . . . . . 4 . . 1 . . . . . . . . . . Short Circuit 4 | . . . . . . 1 . . 2 . 1 . . . . . . . . Damage (minor) 3 | . . . . . . 1 . . 2 . . . . . . . . . . Damage (major) 21 | . . . . . . 9 . . 9 . 3 . . . . . . . . Damage (core) 2 | . . . . . . . . . 2 . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . 1 . . . . . Total Turns 8 | . . . . . . . . . . . . . . 8 . . . . . Longest Duration 8 | . . . . . . . . . . . . . . 8 . . . . . Robots Corrupted 4 | . . . 2 . . . . . . . 1 . . . . . . . 1 Combat Hostiles 4 | . . . 2 . . . . . . . 1 . . . . . . . 1 Parts Fried 18 | . 3 . 3 . . . . . . . 4 . . 2 . . . . 6 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . 1 . 2 . . . . . . . . . . Combat Hostiles 2 | . . . . . . . 1 . 1 . . . . . . . . . . Parts Melted 29 | . . . . 1 . 4 1 4 14 . . . . 2 . . . . 3 Heat Transferred 11093 | . 200 . 250 200 . 1432 370 1295 6108 . . . . 966 . . . . 272 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 12 | . 5 . 2 . . 2 . . . . . . . 3 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Peak Influence 860 | . 282 206 242 238 29 429 219 197 860 . . . . 827 . . . . 340 Initial 173 | . . 51 72 33 14 11 173 107 95 . . . . 119 . . . . 101 Average 209 | . 74 172 120 89 14 178 179 157 367 . . . . 119 . . . . 141 Maximum Alert Level 3 | . 1 1 1 1 . 2 1 . 3 . . . . 3 . . . . 1 Low Security (%) 60 | 100 95 80 82 72 100 48 93 100 20 . . . . 93 . . . . 85 Level 1 28 | . 4 19 17 27 . 50 6 . 47 . . . . 1 . . . . 14 Level 2 5 | . . . . . . . . . 15 . . . . 2 . . . . . Level 3 6 | . . . . . . . . . 16 . . . . 2 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 3 1 . . 1 4 2 1 11 . . . . 5 . . . . 6 Investigation 4 | . . . . . . . . 1 2 . . . . . . . . . 1 Extermination 10 | . . . . . . . 1 . 5 . . . . 2 . . . . 2 Reinforcement 18 | . 3 . . . 1 4 1 . 3 . . . . 3 . . . . 3 Assault 2 | . . 1 . . . . . . 1 . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 1 . . . . 1 . . . . 1 Haulers Reinforced 2 | . . . . . . . . . 1 . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Distress Signals 11 | . 4 . 2 . 1 3 . . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 267 | . 27 8 18 4 . 42 3 7 68 . 2 2 10 17 1 6 . 13 39 Peak Tracking Total 8 | . 4 4 3 4 2 7 2 4 8 . 2 6 4 4 1 3 . 4 8 Tactical Retreats 15 | . 2 . 1 . . 3 . 1 6 . . . . . . 1 . . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Traps Triggered 12 | . 2 . . . . 3 . 1 3 . . . . 1 . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . . . 1 8 2 . 1 1 . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Machines Disabled 22 | . 2 . . 8 . 1 . . 3 . . . . 7 . . . . 1 Max in Single Turn 8 | . 2 . . 8 . 1 . . 1 . . . . 4 . . . . 1 Garrison Access 3 | . . . . . . 1 . . 1 . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Machines Accessed 27 | . 3 . 2 . . 4 1 2 6 . . 1 . . 1 . 4 . 3 Terminals 12 | . 3 . 2 . . 2 1 1 3 . . . . . . . . . . Fabricators 2 | . . . . . . . . . 2 . . . . . . . . . . Repair Stations 3 | . . . . . . 1 . 1 . . . . . . . . . . 1 Recycling Units 1 | . . . . . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . 1 . . . . . . . . . 1 Total Hacks 69 | . 10 . 7 . . 10 3 3 11 . . 1 . . 1 . 17 . 6 Successful 44 | . 6 . 4 . . 6 2 . 3 . . 1 . . 1 . 17 . 4 Failed 25 | . 4 . 3 . . 4 1 3 8 . . . . . . . . . 2 Catastrophic 5 | . . . . . . 2 . 1 2 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 10 | . 6 . . . . . 3 . . . . . . . . . . . 1 Terminals 32 | . 10 . 7 . . 3 3 2 7 . . . . . . . . . . Fabricators 3 | . . . . . . . . . 3 . . . . . . . . . . Repair Stations 7 | . . . . . . 5 . 1 . . . . . . . . . . 1 Recycling Units 2 | . . . . . . . . . . . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 2 . . 1 . . . . . . . . . 3 Terminal Hacks 30 | . 4 . 4 . . 1 1 . 1 . . 1 . . 1 . 17 . . Record 5 | . . . . . . . . . . . . . . . . . 5 . . Part Schematic 4 | . . . . . . . . . . . . . . . . . 4 . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . Prototype ID Bank 5 | . . . 1 . . . . . . . . . . . . . 4 . . Open Door 3 | . . . . . . 1 . . . . . 1 . . 1 . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . . Alert Level 3 | . 1 . 1 . . . . . 1 . . . . . . . . . . Unreport Threat 2 | . 1 . 1 . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 5 | . . . . . . 4 . . . . . . . . . . . . 1 Scan Component 2 | . . . . . . 2 . . . . . . . . . . . . . Repair 2 | . . . . . . 2 . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . . . . 2 Retrieve Components 2 | . . . . . . . . . . . . . . . . . . . 2 Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . 1 . . . . . . . . . . Seal Access 2 | . . . . . . 1 . . 1 . . . . . . . . . . Unauthorized Hacks 4 | . 2 . . . . . 1 . . . . . . . . . . . 1 Terminals 3 | . 2 . . . . . 1 . . . . . . . . . . . . Botnet 2 | . 1 . . . . . 1 . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . . . . . . . . . 1 Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 3 . 2 . . 2 1 2 5 . . . . . . . . . 3 Full Trace Events 4 | . . . . . . 2 . 1 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . . . 4 . . Parts Built 1 | . . . . . . . . . 1 . . . . . . . . . . Matter 212 | . . . . . . . . . 212 . . . . . . . . . . Time 53 | . . . . . . . . . 53 . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . 6 . . . . . . . . . . Parts Repaired 2 | . . . . . . 2 . . . . . . . . . . . . . Time 64 | . . . . . . 64 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . 3 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Total Allies 4 | . . 1 . . . . . . . . . 3 . . . . . . . Largest Group 3 | . . 1 1 . . . . . . . . 3 . . . . . . . Highest-Rated Group 139 | . . 31 31 . . . . . . . . 139 . . . . . . . Highest-Rated Ally 49 | . . 31 31 . . . . . . . . 49 . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . 1 . . . . . EXPLORE 1 | . . . . . . . . . . . . . . 1 . . . . . Ally Attacks 20 | . . 4 8 . . . . . . . . 8 . . . . . . . Total Damage 565 | . . 42 104 . . . . . . . . 419 . . . . . . . Kills 6 | . . 1 3 . . . . . . . . 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 4 | . . . . 1 . . . . . 1 . . . . 1 1 . . . Drone Launches 3 | . . . . . . . . . . . . . . 3 . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Turns Passed 13101 | 5 844 105 519 432 123 1293 302 228 2951 397 476 1163 353 1094 538 394 224 755 905 Spaces Moved 5859 | 2 302 35 201 266 66 442 119 77 1110 208 208 697 187 425 352 228 150 464 320 Core 38 | . . . . . . 1 . . 4 . 1 . . . . 1 . . 31 Treads 2113 | 1 302 35 201 266 66 261 119 44 735 . 14 . . 48 . . . . 21 Legs 1104 | 1 . . . . . . . . . . 191 697 187 28 . . . . . Wheels 1844 | . . . . . . 180 . 33 362 208 2 . . 349 352 227 95 . 36 Hover 760 | . . . . . . . . . 9 . . . . . . . 55 464 232 Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 160 160 160 160 160 95 160 155 105 190 160 130 126 100 140 140 97 142 50 Average Speed 168 | 140 208 245 160 160 160 179 228 181 189 190 203 162 127 127 140 143 139 145 178 Slowest Speed 1400 | 160 260 260 160 160 160 1250 260 360 1150 190 1400 206 130 200 140 1050 355 147 950 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . 1 . . . . . 1 . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 36 | 2 46 10 25 65 7 71 4 4 31 47 39 84 36 20 53 49 60 74 11 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 4 | . . . . . . . . . . . . . . . . 1 3 . . Known Exits Taken 5 | . . . . . . . . . 1 1 1 1 1 . . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 . . . . . 1 1 1 1 1 . Scrap Searched 10 | . . . . 1 . . . . . 1 2 . 1 . 3 . . 2 . Spaces Dug 4 | . . . . . . . . . 4 . . . . . . . . . . Terrain Destroyed 500 | . 27 58 21 36 . 13 . 1 128 . . . 36 85 1 5 . 48 41 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 77 | . . . . . . . . 1 41 . . . 4 13 1 5 . 7 5 AOE 423 | . 27 58 21 36 . 13 . . 87 . . . 32 72 . . . 41 36 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Total 7870 | 3 415 47 335 269 78 757 134 112 1693 208 235 728 235 842 376 252 165 497 489 Wait 833 | . 29 . 68 . . 141 2 3 273 . . . 10 280 . . . . 27 Move 5840 | 1 301 34 200 265 65 441 118 76 1109 207 207 696 186 424 351 227 149 463 320 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 89 | . 14 2 6 . 2 15 1 1 20 . 3 . . 11 1 . 3 1 9 Fast Attach 131 | . 5 . 4 1 2 16 2 1 38 . 6 5 3 26 3 . 7 1 11 Attach 69 | . 3 2 4 . . 9 2 3 13 . 1 . 1 5 . 4 . 2 20 Detach 14 | . 2 . 1 1 . 1 . . 2 . 1 1 . 1 . . 3 1 . Swap 63 | 2 3 2 5 . 2 4 1 . 26 . 2 . 2 10 1 . . 3 . Drop 83 | . 1 . 5 . 4 18 1 . 32 . 1 1 . 13 2 . 3 . 2 Fire 710 | . 55 7 40 2 3 111 7 28 172 1 14 . 33 72 18 21 . 26 100 Melee . | . . . . . . . . . . . . . . . . . . . . Ram 6 | . . . . . . 1 . . 5 . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 7 | . 2 . 2 . . . . . 3 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 25 | . . . . . . . . . . . . 25 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 6 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 11) 329 | -10/Materials | Build established: Mutant 814 | -10/Materials | Discovered new exit (range 15) 850 | -10/Materials | Entered Mines 851 | -10/Mines | Met a Derelict testing a Signal Generator 864 | -10/Mines | Found Signal Generator 895 | -10/Mines | Crushed by falling debris 896 | -10/Mines | Destroyed 7 combat bots 926 | -10/Mines | Lost 5 parts (2p1u2w) 947 | -10/Mines | Discovered new exit (range 3) 955 | -10/Mines | Entered Materials 955 | -9/Materials | Accompanied by 1 ally 955 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1444 | -9/Materials | Discovered new exit (range 9) 1474 | -9/Materials | Entered Mines 1512 | -9/Mines | Met a Derelict bent on vengeance 1551 | -9/Mines | Build established: Scavenger-Mutant 1836 | -9/Mines | Found a hidden stash of uninstalled traps 1890 | -9/Mines | Learned Materials stockpile data 1892 | -9/Mines | Discovered new exit (range 9) 1901 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1906 | -9/Mines | Entered Materials 1906 | -8/Materials | Evolved 2 slots: Utility x2 2015 | -8/Materials | Discovered new exit (range 10) 2029 | -8/Materials | Entered Storage 2655 | -8/Storage | Lost 4 parts (2u2w) 2758 | -8/Storage | Repaired Deuterium Engine 2785 | -8/Storage | Repaired Wheel 2806 | -8/Storage | Build established: Mutant 3125 | -8/Storage | Lost 4 parts (2n2w) 3287 | -8/Storage | Discovered new exit (range 7) 3322 | -8/Storage | Entered Factory 3322 | -7/Factory | Evolved 2 slots: Utility x2 3411 | -7/Factory | Build established: Scavenger-Mutant 3580 | -7/Factory | Discovered new exit (range 8) 3624 | -7/Factory | Entered another Factory area 3624 | -6/Factory | Evolved 2 slots: Utility x2 3753 | -6/Factory | Crushed by falling debris 3805 | -6/Factory | Discovered new exit (range 12) 3818 | -6/Factory | Lost 6 parts (2n2u2w) 3852 | -6/Factory | Entered another Factory area 3852 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4456 | -5/Factory | Destroyed 9 combat bots 4463 | -5/Factory | Build established: Mutant 4788 | -5/Factory | Lost 5 parts (2p3n) 4860 | -5/Factory | System corruption reached 10% 4902 | -5/Factory | Lost 8 parts (1n3u4w) 5164 | -5/Factory | Fabricated Imp. Kinecellerator (x1) 5230 | -5/Factory | Build established: Scavenger-Mutant 5342 | -5/Factory | Discovered new exit (range 12) 5363 | -5/Factory | Identified exit to Factory 6431 | -5/Factory | Core integrity fell below 50% 6552 | -5/Factory | First assault squad dispatched 6746 | -5/Factory | Lost 5 parts (3n1u1w) 6784 | -5/Factory | Discovered new exit (range 10) 6801 | -5/Factory | Identified exit to Upper Caves 6803 | -5/Factory | Entered Upper Caves 6845 | -5/Upper Caves | Learned Factory stockpile data 6932 | -5/Upper Caves | Encountered a Warlord checkpoint 7167 | -5/Upper Caves | Discovered new exit (range 16) 7198 | -5/Upper Caves | Identified exit to Upper Caves 7200 | -5/Upper Caves | Entered another Upper Caves area 7229 | -5/Upper Caves | Core integrity fell below 20% 7285 | -5/Upper Caves | Lost 5 parts (1p1n2u1w) 7533 | -5/Upper Caves | Build established: Mutant 7580 | -5/Upper Caves | Encountered a Warlord checkpoint 7642 | -5/Upper Caves | Discovered new exit (range 12) 7674 | -5/Upper Caves | Identified exit to Warlord 7676 | -5/Upper Caves | Entered Warlord 7748 | -5/Warlord | System corruption cleaned by Quarantine Array 7792 | -5/Warlord | Discovered new exit (range 12) 7889 | -5/Warlord | Build established: Scavenger-Mutant 8030 | -5/Warlord | Found Prototype Device 8030 | -5/Warlord | Identified Minesniffer Drone Bay 8567 | -5/Warlord | Warlord's base attacked by MAIN.C 8611 | -5/Warlord | Build established: Derelict-Mutant 8674 | -5/Warlord | Met Warlord 8804 | -5/Warlord | Opened side exit 8838 | -5/Warlord | Identified exit to Proximity Caves 8839 | -5/Warlord | Entered Proximity Caves 9010 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9051 | -4/Proximity Caves | Lost 4 parts (1p1n2u) 9181 | -4/Proximity Caves | Discovered exit to Factory (range 10) 9192 | -4/Proximity Caves | Entered Factory 9192 | -4/Factory | Evolved 2 slots: Utility x2 9550 | -4/Factory | Lost 3 parts (1n2w) 9692 | -4/Factory | Lost 7 parts (1p1n4u1w) 9940 | -4/Factory | System corruption reached 10% 10122 | -4/Factory | Lost 5 parts (2p2n1w) 10254 | -4/Factory | Discovered new exit (range 12) 10286 | -4/Factory | Entered Upper Caves 10301 | -4/Upper Caves | Lost 3 parts (2n1w) 10405 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10406 | -4/Upper Caves | Build established: Scavenger-Mutant 10441 | -4/Upper Caves | Learned Research interactive machine intel 10807 | -4/Upper Caves | Discovered new exit (range 14) 10824 | -4/Upper Caves | Entered another Upper Caves area 11136 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11191 | -4/Upper Caves | Lost 5 parts (1p2n2u) 11192 | -4/Upper Caves | Discovered new exit (range 15) 11202 | -4/Upper Caves | Learned location of Armory (-3) 11218 | -4/Upper Caves | Entered Zhirov 11219 | -4/Zhirov | Discovered new exit (range 4) 11242 | -4/Zhirov | Met Zhirov 11269 | -4/Zhirov | Learned location of Quarantine (-2) 11269 | -4/Zhirov | Learned location of Testing (-3) 11269 | -4/Zhirov | Learned location of Command (-1) 11277 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11299 | -4/Zhirov | Found Alien Artifact 11299 | -4/Zhirov | Identified Integrated Reactor 11299 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11315 | -4/Zhirov | Found Alien Artifact 11442 | -4/Zhirov | Entered Proximity Caves 11491 | -3/Proximity Caves | Spotted B-86 Titan 11585 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11588 | -3/Proximity Caves | Core integrity fell below 50% 11630 | -3/Proximity Caves | Build established: Mutant 12170 | -3/Proximity Caves | Discovered new exit (range 14) 12197 | -3/Proximity Caves | Entered Research 12197 | -3/Research | Evolved 2 slots: Propulsion x2 12198 | -3/Research | Loaded intel: 39 interactive machine locations 12363 | -3/Research | System corruption reached 10% 12395 | -3/Research | Lost 7 parts (1n4u2w) 12630 | -3/Research | Lost 7 parts (2p2n1u2w) 12671 | -3/Research | Identified Transdimensional Reconstructor 12671 | -3/Research | Warped through subspace 12701 | -3/Research | Lost 3 parts (1p2w) 12747 | -3/Research | Core integrity fell below 50% 12810 | -3/Research | Destroyed 8 combat bots 12817 | -3/Research | Lost 9 parts (2p1u6w) 12994 | -3/Research | Lost 5 parts (1p2n2w) 13076 | -3/Research | Core integrity fell below 20% 13087 | -3/Research | Released all parts (5) 13102 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 13067_ CKMCD5:KLP|4RMMPRXBFH AS=PHV%1U>% 13069_ Antigrav System destroyed. 13070_ Rocket Launcher destroyed. 13072_ HERF Cannon destroyed. 13073_ P-80 Master resets P-80 Master, system corruption cleaned. 13077_ P-80 Master destroyed. 13078_ Rocket Launcher destroyed. 13084_ Electrolaser destroyed. 13087_ Plasma Rifle destroyed. 13087_ Released Hacking Suite. 13087_ Released Imp. Target Analyzer. 13087_ Released Imp. Targeting Computer. 13087_ Released Hcp. Storage Unit. 13087_ Released Com. Wheel. 13087_ Dropped Imp. Thermal Shield. 13088_ Acquired HERF Cannon. 13090_ P-80 Master destroyed. 13093_ System corrupted: Heat flow error (+193). 13099_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 13101_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | " #????????????????????????????????????????????? | | "" #????????????????????????????????????????????? | | "" #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #???????????????? ???????????????????????????? | | #???????????????? ???????????????????????????? | | "" #???????????????? ???""??????????????????????? | | "" #???????????????? ??""??????????????????????? | | "" #???????????????"" ??T"??????????????????????? | | #????????????????" ??""??????????????????????? | | #????????????????" ?""??????????????????????? | | #####????????????????? ?????????????????????????? | | ?????????????????????? ????????????? ??????????? | | ##########+############/########### ??????????? | | h oh #?????????? | | = #?????????? | | #?????????? | | ^ t #?????????? | | #+#+#############+### @ #?????????? | | ## """"" ## !! #?????????? | | """"" ## !! #?????????? | | """"" """"" ## !! ?????????? | | """"" ## ?????????? | | """"" %! ## ??????????? | | * = ## ??????????? | | % #####;########### ??????????? | | ! #??? ???????????? ???????????? | | != ###########??? ????????????????????????? | | ] ] ##?????????????""????????????????????????? | | ""!""" #??????????????""????????????????????????? | | ""G""" #??????????????""????????????????????????? | | #########????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 82 Coolant Potential 80 Energy Generation 51 Energy Capacity 885 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 1050 Resistance: KI 25 Resistance: TH 25 Resistance: EX 50 Utility Shielding 90 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 20 Target Analysis 6 Core Analysis 8 Recoil Reduction 4 Particle Charging 30 Kinecelleration 40 Salvage Targeting 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Imp. Kinecellerator | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ScanAutogunCorpse Manual? 0 Play Time 01:27:54 Cumulative 292.8 hours Start 2021.03.05 @ 12:03:34 End 2021.03.06 @ 07:52:06 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 292 Rogue 135 Adventurer 79 Explorer 78 Win Type - Total 22 Types 16/0/4/2/0/0/0/0/0 Lore% 79 Gallery% 86 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd6f91bc-ecce-4190-b5fd-189926a3d9a2