Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.08.03 @ 18:03:28 Player: viper Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (89) 445 Value Destroyed (3724) 3724 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1890) 1890 TOTAL SCORE: 9519 Bonus ------- Pacifist 200 High Alert Combat Kills 290 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 774/850 Matter 595/600 Energy 1350/1350 System Corruption 0% Temperature Cool (238) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (7) ------ Energy Well Energy Well Compact Matter Pod Compact Matter Pod Targeting Computer Targeting Computer Hardened Light Armor Plating > --- WEAPON (3) ------- Gauss Rifle Heavy Flak Cannon > --- INVENTORY (4) ---- Flexi-carbon Leg Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Energy Well Energy Well Compact Matter Pod Compact Matter Pod Targeting Computer Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Heavy Flak Cannon > --- INVENTORY -------- Flexi-carbon Leg [Rating: 49] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Long-range Terrain Scanner Storage Compact Matter Pod Processor Targeting Computer Protection Propulsion Shielding Weapon Assault Cannon Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Slots Evolved 9 | . 1 2 2 . 2 . 2 Power 1 | . 1 . . . . . . Propulsion 2 | . . . . . 1 . 1 Utility 5 | . . 1 2 . 1 . 1 Weapon 1 | . . 1 . . . . . Parts Attached 65 | 7 1 11 6 2 9 15 14 Power 12 | 1 1 3 . . 1 5 1 Engine 9 | 1 1 3 . . 1 2 1 Core 3 | . . . . . . 3 . Reactor . | . . . . . . . . Propulsion 16 | 2 . 1 . 1 3 2 7 Treads . | . . . . . . . . Leg 16 | 2 . 1 . 1 3 2 7 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 2 . 1 2 . 4 4 4 Device 3 | . . . . . 2 1 . Storage 6 | 1 . . . . . 3 2 Processor 3 | . . . 2 . . . 1 Hackware . | . . . . . . . . Protection 5 | 1 . 1 . . 2 . 1 Artifact . | . . . . . . . . Weapon 20 | 2 . 6 4 1 1 4 2 Energy Gun 1 | . . . . . . 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 13 | 2 . 5 1 . 1 3 1 Ballistic Cannon 6 | . . 1 3 1 . . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 30 | . . . . 1 3 17 9 Power 7 | . . . . . 1 5 1 Propulsion 7 | . . . . 1 . 2 4 Utility 8 | . . . . . 1 5 2 Weapon 8 | . . . . . 1 5 2 Highest Loss Streak 7 | . . . . 1 2 7 6 Average Slot Usage (%) 91 | . 100 100 100 98 93 79 77 Engine 12 | . 25 20 16 16 12 4 . Core 2 | . . . . . . 6 8 Leg 19 | . 25 20 16 15 20 20 21 Device 1 | . . . . . 5 3 2 Storage 11 | . 12 10 8 8 7 13 17 Processor 6 | . . . 16 15 7 7 8 Protection 12 | . 12 20 16 16 17 4 3 Energy Gun 1 | . . . . . . 3 2 Ballistic Gun 15 | . 25 29 13 . 3 12 9 Ballistic Cannon 6 | . . . 10 25 17 2 2 Naked Turns . | . . . . . . . . Heaviest Build 48 | 14 17 36 41 41 45 41 48 Greatest Support 76 | 20 20 20 20 20 56 56 76 Greatest Overweight (x) 4 | 1 . 2 2 4 1 . 1 Average Overweight (x) . | . . 1 1 1 . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 4 Average Capacity 6 | 5 8 8 8 8 8 4 4 Most Carried 8 | 5 4 8 8 8 6 4 2 Average Carried 4 | 2 4 5 7 7 4 3 1 Final Capacity 8 | 8 8 8 8 8 8 4 4 Final Carried 8 | 5 4 8 8 3 4 3 1 Class Distribution -------------------- 39% | Hacker-Tank 23% | Hacker-Gunner 13% | Hacker-Mutant 13% | Scavenger-Gunner 9% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -8/Garrison Hacker-Tank | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Matter Collected 3019 | 237 43 437 20 243 567 952 520 Remotely . | . . . . . . . . Salvage Created 3943 | . . 832 . 100 353 1432 1226 Parts 170 | . . 57 . 4 10 49 50 Haulers Intercepted 2 | . . 2 . . . . . Recyclers Shooed 4 | . . 1 . . . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Combat Hostiles Destroyed 70 | . . 14 . 11 7 27 11 Guns 48 | . . 14 . . 1 24 9 Cannons 22 | . . . . 11 6 3 2 Classes Destroyed 14 | . . 8 . 1 2 1 2 Worker 2 | . . . . . . . 2 Builder 4 | . . 1 . . . . 3 Hauler 2 | . . 2 . . . . . Recycler 9 | . . 2 . . 2 . 5 Mechanic 1 | . . 1 . . . . . Watcher 1 | . . 1 . . . . . Swarmer 22 | . . 5 . 4 3 7 3 Grunt 28 | . . 4 . 6 . 16 2 Brawler 3 | . . . . . 1 2 . Duelist 3 | . . . . 1 1 1 . Sentry 9 | . . 5 . . 1 . 3 Specialist 1 | . . . . . . 1 . Hunter 3 | . . . . . 1 . 2 Programmer 1 | . . . . . . . 1 Best Kill Streak 8 | . . 5 . 6 4 5 8 Combat Bots Only 6 | . . 5 . 6 3 5 3 Max Kills in Single Turn 2 | . . 1 . 1 1 2 2 Gunslinging 1 | . . . . . . 1 . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Damage Taken 3641 | . . 281 . 740 355 1454 811 Core 660 | . . 26 . 421 26 111 76 Absorbed by Shields 184 | . . . . . . 51 133 Core Remaining (%) 79 | 100 100 93 . 23 . 80 . Volleys Fired 235 | . . 53 . 31 21 81 49 Largest 3 | . . 3 . 3 3 3 3 Hottest 132 | . . 85 . 132 127 121 109 Shots Fired 622 | . . 159 . 86 60 213 104 Gun 452 | . . 155 . . 16 195 86 Cannon 170 | . . 4 . 86 44 18 18 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 588 | . . 159 . 86 60 179 104 Thermal 34 | . . . . . . 34 . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 40 | . . 19 . 34 30 33 40 Robot Miss Streak 5 | . . 3 . 2 3 5 3 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 7 | . . . . . . 7 . Max Gunslinging Chain 2 | . . . . . . 2 . Shots Hit Robots 480 | . . 114 . 63 45 176 82 Core Hits 266 | . . 37 . 18 30 129 52 Critical Hits 7 | . . 2 . 1 1 1 2 Critical Kills 3 | . . 2 . . . . 1 Critical Parts Destroyed 4 | . . . . 1 1 1 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9098 | . . 1215 . 1496 952 3182 2253 Guns 6382 | . . 1197 . . 402 3050 1733 Cannons 2671 | . . 18 . 1496 535 132 490 Explosions 30 | . . . . . . . 30 Melee . | . . . . . . . . Ramming 15 | . . . . . 15 . . Kinetic 8610 | . . 1215 . 1496 937 2739 2223 Thermal 473 | . . . . . . 443 30 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 66 | . . . . 60 . . 6 Projectiles 66 | . . . . 60 . . 6 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 29 | . . 1 . 14 6 1 7 Impact . | . . . . . . . . Kinetic 29 | . . 1 . 14 6 1 7 Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 2 | . . . . . 1 . 1 Kicked 2 | . . . . . 1 . 1 Crushed . | . . . . . . . . Highest Temperature 751 | . . 150 . 751 286 244 243 Average Temperature 136 | . . 37 . 326 126 101 64 Received Heat Transfer 1248 | . . 135 . 270 . 585 258 Effects 60 | . . . . 56 3 1 . Shutdowns 11 | . . . . 11 . . . Energy Bleed 7 | . . . . 5 1 1 . Interference 11 | . . . . 9 2 . . Matter Decay 2 | . . . . 2 . . . Short Circuit 2 | . . . . 2 . . . Damage (minor) 8 | . . . . 8 . . . Damage (major) 14 | . . . . 14 . . . Damage (core) 5 | . . . . 5 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 890 | . . . . . . 840 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Peak Influence 828 | . 10 210 48 458 377 828 633 Average Influence 262 | . 9 95 48 195 232 554 383 Maximum Alert Level 3 | . . 1 . 2 1 3 2 Low Security (%) 47 | 100 100 82 100 63 48 . . Level 1 28 | . . 17 . 25 51 22 71 Level 2 16 | . . . . 10 . 46 28 Level 3 7 | . . . . . . 30 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . . 1 . . 2 . 5 Investigation 1 | . . 1 . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 2 | . . . . . 1 . 1 Assault . | . . . . . . . . Garrison 4 | . . . . . 1 . 3 Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Distress Signals 1 | . . 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 91 | . . 21 . 13 10 31 16 Peak Tracking Total 7 | . . 3 . 5 4 7 5 Tactical Retreats 6 | . . . . 3 . 3 . Traps | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Traps Triggered 3 | . . . . 2 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . 6 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Machines Disabled 8 | . . . . . 2 4 2 Max in Single Turn 2 | . . . . . 1 1 2 Garrison Relay 4 | . . . . . . 4 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Machines Accessed 9 | . 2 5 1 . 1 . . Terminals 7 | . 2 5 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . Total Hacks 20 | . 7 10 2 . 1 . . Successful 17 | . 6 9 1 . 1 . . Failed 3 | . 1 1 1 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 7 | . 3 4 . . . . . Terminals 17 | . 7 10 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 2 . 1 . . Terminal Hacks 9 | . 4 5 . . . . . Record 2 | . . 2 . . . . . Prototype ID Bank 1 | . 1 . . . . . . Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . Unlock Access 2 | . . . 1 . 1 . . Unauthorized Hacks 6 | . 2 4 . . . . . Terminals 6 | . 2 4 . . . . . Track 6 | . 2 4 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 1 1 1 . 1 . . Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Gar Fac Gar Fac Used RIF Installer 2 | . . . . 1 . 1 . Robot Detection 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 15 | . . . . . . 15 . Machine Destruction 15 | . . . . . . 15 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Turns Passed 3737 | 84 196 1106 61 620 299 900 471 Spaces Moved 1855 | 70 133 547 34 199 168 477 227 Core 25 | 25 . . . . . . . Treads . | . . . . . . . . Legs 1830 | 45 133 547 34 199 168 477 227 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 150 150 123 123 120 Average Speed 141 | 98 120 165 156 174 128 123 123 Slowest Speed 240 | 120 120 180 180 240 150 125 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 5 26 45 5 42 6 51 6 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | 1 1 1 1 . 1 . . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 23 | . . 1 . . . 1 21 Melee . | . . . . . . . . Projectile 6 | . . 1 . . . 1 4 AOE 17 | . . . . . . . 17 Actions | -11 -10 -9 -8 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Total 2479 | 81 169 641 41 408 201 616 322 Wait 295 | . 36 29 . 159 1 39 31 Move 1846 | 69 132 546 33 197 167 475 227 Hop . | . . . . . . . . Pick Up 10 | 5 . 1 . 2 1 1 . Fast Attach 33 | 7 . . 2 . 5 11 8 Attach 18 | . 1 2 2 4 2 3 4 Detach . | . . . . . . . . Swap 16 | . . 9 2 . 2 1 2 Drop 9 | . . 1 2 5 1 . . Fire 235 | . . 53 . 31 21 81 49 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 2 | . . . . . 1 . 1 Crush . | . . . . . . . . Escape Stasis 15 | . . . . 10 . 5 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Garrison -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 16) 85 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Evolved 1 slot: Power x1 250 | -10/Materials | Identified exit to Materials 250 | -10/Materials | Discovered exit to Materials (range 6) 281 | -10/Materials | Entered another Materials area 281 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 581 | -9/Materials | Build established: Hacker-Tank 1140 | -9/Materials | Identified exit to Mines 1140 | -9/Materials | Discovered exit to Mines (range 10) 1217 | -9/Materials | Identified exit to Materials 1217 | -9/Materials | Discovered exit to Materials (range 4) 1387 | -9/Materials | Entered another Materials area 1387 | -8/Materials | Evolved 2 slots: Utility x2 1442 | -8/Materials | Identified exit to Garrison 1448 | -8/Materials | Entered Garrison 1480 | -8/Garrison | Triggered checkpoint 1684 | -8/Garrison | Build established: Hacker-Gunner 1922 | -8/Garrison | Triggered checkpoint 1931 | -8/Garrison | Triggered checkpoint 1947 | -8/Garrison | Core integrity fell below 50% 1972 | -8/Garrison | Triggered checkpoint 2035 | -8/Garrison | Identified exit to Factory 2035 | -8/Garrison | Discovered exit to Factory (range 10) 2060 | -8/Garrison | Installed Relay Interface Framework 2068 | -8/Garrison | Entered Factory 2068 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2280 | -7/Factory | Garrison activated, responded to threat 2364 | -7/Factory | Identified exit to Garrison 2367 | -7/Factory | Entered Garrison 2398 | -7/Garrison | Triggered checkpoint 2432 | -7/Garrison | Garrison Relay disabled 2524 | -7/Garrison | Triggered checkpoint 2531 | -7/Garrison | Build established: Hacker-Tank 2559 | -7/Garrison | Triggered checkpoint 2593 | -7/Garrison | Lost 7 parts (1p4u2w) 2663 | -7/Garrison | Lost 4 parts (1p1n1u1w) 2700 | -7/Garrison | Triggered checkpoint 2796 | -7/Garrison | Garrison Relay disabled 2830 | -7/Garrison | Triggered checkpoint 2840 | -7/Garrison | Triggered checkpoint 2994 | -7/Garrison | Garrison Relay disabled 3061 | -7/Garrison | Identified exit to Factory 3061 | -7/Garrison | Discovered exit to Factory (range 10) 3101 | -7/Garrison | Spotted B-75 Beast 3101 | -7/Garrison | Spotted B-75 Beast 3186 | -7/Garrison | Triggered checkpoint 3209 | -7/Garrison | Garrison Relay disabled 3240 | -7/Garrison | Discovered exit to Factory (range 12) 3261 | -7/Garrison | Expanded RIF knowledge: Robot Detection 3267 | -7/Garrison | Entered Factory 3267 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3411 | -6/Factory | Build established: Scavenger-Mutant 3450 | -6/Factory | Garrison activated, responded to threat 3512 | -6/Factory | Lost 6 parts (1p2n2u1w) 3738 | -6/Factory | Self-destructed Last Messages --------------- 03716_ Detecting nearby Garrison Access. 03717_ K-01 Serf collects debris. 03718_ R-10 Processor collects Wheel. 03720_ K-01 Serf collects debris. 03721_ R-10 Processor collects Terrain Scan Processor. 03724_ K-01 Serf collects debris. 03725_ R-10 Processor collects Welding Torch. 03727_ Slug penetrates G-50 Soldier. 03728_ Acquired 15 matter. 03728_ K-01 Serf collects debris. 03728_ A-15 Conveyor calls for reinforcements. 03728_ ALERT: Hostile activity reported, dispatching reinforcements to area. 03729_ R-10 Processor collects Lgt. Treads. 03730_ Slug penetrates G-50 Soldier. 03731_ Acquired 15 matter. 03733_ Slug penetrates Wall. 03734_ Acquired 5 matter. 03734_ Gauss Rifle destroyed. 03737_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | ###+#####????????????????????????????????????????? | | ??# #???########?????????????????????????????????? | | ??# #???# #?????????????????????????????????? | | ??# #???# * #?????????????????????????????????? | | ??# #???# =%=#?????????????????????????????????? | | ### #####| ! #?????????????????????????????????? | | +===!! #?????????????????????????????????? | | ########%=! | #?????????????????????????????????? | | ????????####+###?????????????????????????????????? | | ?????????# % #?????????????????????????????????? | | ?????????# % #???????????????#+####????????????? | | #########% % #?????????????? ????????????? | | % % #?????????????? ???????????? | | % [#????????????? ???????????? | | =%#????????????? ???????????? | | ### [%%# ##????????? g R?????????????? | | ????# *%%##### """ #? #??????????????? | | ?????# ! == + # #??????????????? | | ?????# = !%* ######### Ag #??????????????? | | ### %| ^g #??????????????? | | == R = g #??????????????? | | #### """#A @%[ g% #??????????????? | | ?????#""!F""# !![ " " #??????????????? | | ??????#""""""# ! "G" #?????????????? | | ??????# """" # !! " #?????????????? | | ??????######## ??????????????? | | ???????????? ??????????????? | | ?????????? ####+#### #?????????????? | | ????????? u #????????? ????????????? | | ?????????##### #?????????? ????????????? | | ?????????????## #### #??????????? ???????????? | | ??????????????# #??#+#????????????#????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????? ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 1350 Matter Stores 750 Matter Capacity 750 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 10 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlDamperLeg Manual? 0 Play Time 00:33:35 Cumulative 807.7 hours Start 2020.08.03 @ 17:24:01 End 2020.08.03 @ 18:03:28 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 635 Rogue 62 Adventurer 0 Explorer 573 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 174b3a00-ac27-48e1-a593-d1afce03043a