Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.31 @ 04:50:47

Player: Haraguro

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (73)      365
Value Destroyed (2250)     2250
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (13)                 13
              TOTAL SCORE: 6168

 Bonus
-------
High Alert Combat Kills    13

 Cogmind 
---------
Core Integrity             350/850
Matter                     67/300
Energy                     581/600
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (350) Ox6
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (6) ------
         Medium Storage Unit
         Medium Storage Unit
                Energy Well
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (12) ---
                Energy Well (500)
  High-capacity Matter Pod (200)
                Structural Scanner

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
          Light Fission Core
>               --- PROPULSION -------
                Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
       Improved Heat Sink
         Medium Storage Unit
         Medium Storage Unit
                Structural Scanner
       Improved Light Armor Plating
       Improved Light Armor Plating
>               --- WEAPON -----------
                Gatling Laser
       Improved Heavy Machine Gun
       Advanced EMP Blaster
>               --- INVENTORY --------
                Nuclear Core
                Energy Well
                Energy Well
  High-capacity Matter Pod
                Weapon Shielding
                EM Shield
[Rating: 48]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Advanced EMP Blaster
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Fac 
Slots Evolved              8    | .   .   .   2   2   .   2   2   
  Power                    1    | .   .   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   
  Utility                  4    | .   .   .   1   .   .   2   1   
  Weapon                   2    | .   .   .   1   .   .   .   1   
Parts Attached             74   | 7   1   .   17  2   23  3   21  
  Power                    12   | 1   .   .   2   1   4   1   3   
    Engine                 8    | 1   .   .   2   1   3   1   .   
    Core                   3    | .   .   .   .   .   .   .   3   
    Reactor                1    | .   .   .   .   .   1   .   .   
  Propulsion               14   | 2   .   .   2   1   5   .   4   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    14   | 2   .   .   2   1   5   .   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  19   | 2   1   .   2   .   2   2   10  
    Device                 4    | .   .   .   .   .   .   .   4   
    Storage                6    | 2   1   .   .   .   .   .   3   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             9    | .   .   .   2   .   2   2   3   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   29   | 2   .   .   11  .   12  .   4   
    Energy Gun             6    | 1   .   .   1   .   2   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          19   | 1   .   .   8   .   9   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   1   .   1   
    Special Weapon         1    | .   .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   3   .   .   
Parts Lost                 29   | .   .   .   1   .   4   .   24  
  Power                    5    | .   .   .   .   .   .   .   5   
  Propulsion               6    | .   .   .   .   .   2   .   4   
  Utility                  8    | .   .   .   .   .   .   .   8   
  Weapon                   10   | .   .   .   1   .   2   .   7   
  Highest Loss Streak      24   | .   .   .   1   .   2   .   24  
Average Slot Usage (%)     98   | .   100 100 98  100 99  100 96  
  Engine                   9    | .   14  14  11  18  10  7   5   
  Reactor                  4    | .   .   .   .   .   6   7   5   
  Leg                      24   | .   28  28  22  27  26  23  18  
  Device                   1    | .   .   .   .   .   .   .   9   
  Storage                  18   | .   28  28  22  18  18  15  13  
  Protection               10   | .   .   .   10  9   9   23  15  
  Energy Gun               3    | .   14  14  4   .   .   .   5   
  Ballistic Gun            23   | .   14  14  25  27  26  23  17  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             58   | 14  18  18  30  31  44  50  58  
  Greatest Support         51   | 20  20  20  20  30  35  35  51  
  Greatest Overweight (x)  2    | .   .   .   1   1   2   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   .   
Largest Inventory Capacity 12   | 8   10  10  10  10  10  10  12  
  Average Capacity         10   | 5   8   10  10  10  10  10  11  
  Most Carried             12   | 2   10  10  10  9   10  10  12  
  Average Carried          9    | 1   4   10  9   8   9   9   10  
  Final Capacity           12   | 8   10  10  10  10  10  10  12  
  Final Carried            10   | 2   10  10  10  8   10  10  3   

 Class Distribution 
--------------------
 81% | Scavenger-Tank
 16% | Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
 Scavenger-Tank | -9/Materials
 Scavenger-Tank | -8/Materials
 Scavenger-Tank | -8/Storage
 Scavenger-Tank | -7/Factory
 Scavenger-Tank | -6/Factory

 Resources                      | -11  -10  -10  -9   -8   -8   -7   -6   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Fac  
Matter Collected           1923 | 157  47   .    488  .    1010 47   174  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3052 | 113  47   .    495  .    1319 60   1018 
  Parts                    187  | 3    3    .    47   .    74   4    56   
Haulers Intercepted        2    | .    1    .    .    .    1    .    .    
Recyclers Shooed           4    | .    .    .    1    .    2    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Fac 
Combat Hostiles Destroyed  51   | .   .   .   16  .   20  1   14  
  Guns                     46   | .   .   .   16  .   20  1   9   
  AOE                      5    | .   .   .   .   .   .   .   5   
Classes Destroyed          12   | 2   1   .   6   .   1   .   2   
  Worker                   2    | .   .   .   .   .   1   .   1   
  Builder                  4    | .   .   .   1   .   .   .   3   
  Tunneler                 2    | 1   .   .   .   .   .   .   1   
  Hauler                   2    | .   1   .   .   .   1   .   .   
  Recycler                 8    | 1   .   .   .   .   4   .   3   
  Operator                 1    | .   .   .   1   .   .   .   .   
  Watcher                  3    | .   .   .   1   .   1   .   1   
  Swarmer                  18   | .   .   .   11  .   3   .   4   
  Grunt                    16   | .   .   .   1   .   10  .   5   
  Sentry                   13   | .   .   .   4   .   7   1   1   
  Hunter                   3    | .   .   .   .   .   .   .   3   
  Behemoth                 1    | .   .   .   .   .   .   .   1   
Best Kill Streak           9    | 2   1   .   5   .   4   1   9   
  Combat Bots Only         6    | .   .   .   5   .   3   1   6   
Max Kills in Single Turn   7    | 1   1   .   2   .   2   1   7   
  Gunslinging              1    | .   .   .   .   .   1   .   .   
  Exploded                 5    | .   .   .   .   .   .   .   5   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Fac  
Damage Taken               4689 | .    153  .    616  16   1077 47   2780 
  Core                     863  | .    135  .    82   .    146  .    500  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         79   | 100  .    46   79   .    73   100  .    
Volleys Fired              157  | 4    11   .    42   .    58   3    39   
  Largest                  4    | 2    2    .    3    .    3    3    4    
  Hottest                  134  | 60   60   .    120  .    116  63   134  
Shots Fired                416  | 8    22   .    96   .    170  9    111  
  Gun                      402  | 8    22   .    94   .    170  9    99   
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 12   | .    .    .    .    .    .    .    12   
  Special                  2    | .    .    .    2    .    .    .    .    
  Kinetic                  347  | 4    11   .    81   .    163  9    79   
  Thermal                  57   | 4    11   .    15   .    7    .    20   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          12   | .    .    .    .    .    .    .    12   
  Robot Hit Streak         44   | 7    9    .    25   .    44   12   23   
  Robot Miss Streak        4    | .    2    .    4    .    3    .    2    
  Penetration Max          1    | .    .    .    .    .    1    .    1    
  Secondary Targets        6    | .    .    .    1    .    4    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    .    1    
Shots Hit Robots           298  | 7    9    .    63   .    130  7    82   
  Core Hits                136  | 3    2    .    24   .    54   3    50   
  Critical Hits            3    | .    .    .    .    .    1    .    2    
  Critical Kills           1    | .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 2    | .    .    .    .    .    1    .    1    
Melee Attacks              1    | .    .    .    1    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           6194 | 84   87   .    801  .    2248 122  2852 
  Guns                     4670 | 84   87   .    777  .    2248 122  1352 
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               1500 | .    .    .    .    .    .    .    1500 
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  4161 | 50   52   .    688  .    2184 122  1065 
  Thermal                  1602 | 34   35   .    113  .    64   .    1356 
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          431  | .    .    .    .    .    .    .    431  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    1    .    2    .    .    
  Average Corruption       1    | .    .    .    1    .    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  12   | .    .    .    1    .    11   .    .    
    Message Errors         3    | .    .    .    1    .    2    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    1    .    .    
    Energy Discharges      3    | .    .    .    .    .    3    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    2    .    .    
    Targeting Errors       2    | .    .    .    .    .    2    .    .    
    Weapon Failures        1    | .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            66   | .    .    .    .    .    .    .    66   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               66   | .    .    .    .    .    .    .    66   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      126  | .    .    .    .    .    .    .    126  
  Shots                    4    | .    .    .    .    .    .    .    4    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        222  | .    24   .    117  .    222  18   96   
  Average Temperature      43   | .    15   .    33   .    58   13   30   
  Received Heat Transfer   1134 | .    .    .    108  9    369  .    648  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    1    
  Heat Transferred         2072 | 75   75   .    250  .    149  .    1523 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    .    .    .    .    4    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Fac 
Peak Influence             438  | 10  16  4   438 108 306 163 301 
  Average Influence        156  | 2   10  4   243 108 172 150 155 
Maximum Alert Level        2    | .   .   .   2   .   1   .   1   
  Low Security (%)         64   | 100 100 100 32  100 54  100 71  
  Level 1                  34   | .   .   .   60  .   45  .   28  
  Level 2                  1    | .   .   .   6   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   1   .   1   .   4   
  Investigation            4    | .   .   .   .   .   1   .   3   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Sto Fac Fac 
Distress Signals           7    | .   1   .   1   .   5   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              91   | .   5   1   24  3   32  1   25  
  Peak Tracking Total      10   | .   5   1   6   3   4   1   10  
  Tactical Retreats        3    | .   .   .   2   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Fac 
Traps Triggered            12   | .   .   .   2   .   7   .   3   
  Indirectly               2    | .   .   .   .   .   .   .   2   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -6  
----------                 Run  | Scr Mat Min Mat Mat Sto Fac Fac 
Machines Disabled          17   | .   .   .   1   .   2   .   14  
  Max in Single Turn       14   | .   .   .   1   .   1   .   14  
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Sto Fac Fac 
Machines Accessed          15   | .   3   .   2   .   9   .   1   
  Terminals                12   | .   2   .   2   .   8   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   1   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                29   | .   8   .   3   .   16  .   2   
  Successful               21   | .   7   .   3   .   10  .   1   
  Failed                   8    | .   1   .   .   .   6   .   1   
    Catastrophic           1    | .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                24   | .   7   .   3   .   14  .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   .   .   2   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             18   | .   6   .   3   .   9   .   .   
  Record                   2    | .   2   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   1   .   .   
  Open Door                4    | .   .   .   .   .   4   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   2   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   
  Surveillance Status      1    | .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   .   .   
  Zone Layout              3    | .   2   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   .   .   1   .   1   
  Retrieve Matter          3    | .   1   .   .   .   1   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   .   .   .   7   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         14   | .   .   .   .   .   14  .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -6  
------------               Run  | Scr Mat Min Mat Mat Sto Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   1   .   .   .   .   
  Non-combat               1    | .   .   .   1   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   1   .   .   .   .   
  find_recycling           1    | .   .   .   1   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -7  -6  
--------                   Run  | Scr Mat Min Mat Mat Sto Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Fac  
Turns Passed               2748 | 73   272  24   474  23   1110 238  534  
Spaces Moved               1419 | 43   190  21   209  15   541  147  253  
  Core                     4    | 4    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     1415 | 39   190  21   209  15   541  147  253  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  150  120  150  120  
  Average Speed            144  | 113  120  120  147  150  150  150  149  
  Slowest Speed            180  | 120  120  120  150  150  180  150  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       23   | 3    41   11   24   5    88   5    8    
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          24   | .    .    .    .    .    .    .    24   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      24   | .    .    .    .    .    .    .    24   

 Actions                        | -11 -10 -10 -9  -8  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Sto Fac Fac 
Total                      1818 | 55  212 20  297 16  719 161 338 
  Wait                     90   | .   .   .   8   .   73  .   9   
  Move                     1412 | 42  189 20  208 14  540 146 253 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  40   | 2   9   .   6   .   10  5   8   
  Fast Attach              16   | 7   .   .   3   .   3   .   3   
  Attach                   21   | .   .   .   3   2   3   2   11  
  Detach                   1    | .   .   .   1   .   .   .   .   
  Swap                     37   | .   1   .   11  .   17  1   7   
  Drop                     43   | .   2   .   14  .   15  4   8   
  Fire                     157  | 4   11  .   42  .   58  3   39  
  Melee                    1    | .   .   .   1   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: [*Mat] / Min x2)
-8/Materials
-8/Storage
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
   74 | -11/Scrapyard | Entered Materials
  262 | -10/Materials | Core integrity fell below 50%
  301 | -10/Materials | Build established: Mutant
  302 | -10/Materials | Discovered new exit (range 12)
  346 | -10/Materials | Entered Mines
  347 | -10/Mines     | Assembled infested the area
  362 | -10/Mines     | Discovered new exit (range 9)
  370 | -10/Mines     | Entered Materials
  370 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  551 | -9/Materials  | Identified exit to Mines
  758 | -9/Materials  | Build established: Scavenger-Tank
  832 | -9/Materials  | Discovered new exit (range 9)
  844 | -9/Materials  | Entered another Materials area
  844 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  848 | -8/Materials  | Discovered new exit (range 14)
  867 | -8/Materials  | Entered Storage
 1953 | -8/Storage    | Discovered new exit (range 15)
 1977 | -8/Storage    | Entered Factory
 1977 | -7/Factory    | Evolved 2 slots: Utility x2
 2190 | -7/Factory    | Discovered new exit (range 14)
 2215 | -7/Factory    | Entered another Factory area
 2215 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2635 | -6/Factory    | Spotted B-75 Beast
 2718 | -6/Factory    | Destroyed B-75 Beast
 2748 | -6/Factory    | Core integrity fell below 50%
 2749 | -6/Factory    | Self-destructed

 Last Messages 
---------------
02742_ Imp. Heat Sink destroyed.
02742_ U-05 Engineer lays Concrete.
02744_ Gauss Rifle destroyed.
02744_ K-01 Serf collects debris.
02744_ Nuclear Core destroyed.
02744_ U-05 Engineer lays Concrete.
02744_ K-01 Serf collects debris.
02744_ Penetrated by Slug.
02745_ Slug penetrates Wall.
02745_ Acquired Phase Shifter.
02745_ U-05 Engineer lays Concrete. <x2>
02747_ Imp. Carbon-fiber Leg destroyed.
02747_ Phase Shifter destroyed.
02747_ K-01 Serf collects debris.
02747_ U-05 Engineer lays Concrete.
02748_ Acquired Lgt. Fission Core.
02748_ Penetrated by Slug.
02748_ Slug penetrates Wall.
02748_ U-05 Engineer lays Concrete.
02749_ Lgt. Fission Core destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          29
Energy Capacity            740
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             45
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           33
Evasion (%)                40
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It Was An Accident, I Swear
Party Time

 Challenges 
------------
None

 Game 
------
Seed              CloakingFortressMachine
  Manual?         0
Play Time         00:44:11
  Cumulative      103.5 hours
  Start           2020.05.31 @ 02:29:44
  End             2020.05.31 @ 04:50:47
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          53
  Rogue           25
  Adventurer      28
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             19
Gallery%          40
Achievement%      29
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bef6e24f-cb70-471a-9cde-d647c1b18bdc