Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.17 @ 15:03:24

Player: Lyft

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (143)     715
Value Destroyed (4144)     4144
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (414)                414
              TOTAL SCORE: 9693

 Bonus
-------
Follower Combat Kills      376
Met Imprinter              300
Friendly Fire              -262

 Cogmind 
---------
Core Integrity             0/850
Matter                     131/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (7) ------
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Signal Interpreter
      Makeshift Terrain Scan Processor
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (26) ---
          Micro Nuclear Core
                Carbon-fiber Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
       Improved Cesium-ion Thruster
       Improved Cesium-ion Thruster
       Advanced Heat Sink
         Medium Storage Unit
  High-capacity Battery (400)
       Improved Energy Well (600)
   Experimental Sensor Array
     Long-range Terrain Scanner
          Heavy Armor Plating
   Experimental Thermal Shield
      Makeshift System Restoration Module
                Phasing AFG
       Advanced EMP Blaster
                Remote Datajack
      Makeshift Axe

 Peak State 
------------
>               --- POWER ------------
      Makeshift Power Source
>               --- PROPULSION -------
       Enhanced Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Sensor Array
       Improved Signal Interpreter
      Makeshift Terrain Scan Processor
   Experimental Thermal Shield
>               --- WEAPON -----------
  Hypervelocity Coil Gun
  Hypervelocity Coil Gun
      Makeshift Axe
>               --- INVENTORY --------
          Micro Nuclear Core
                Antimatter Reactor
                Carbon-fiber Leg
                Flexi-carbon Leg
       Improved Cesium-ion Thruster
       Improved Cesium-ion Thruster
       Advanced Heat Sink
         Medium Storage Unit
  High-capacity Battery
       Improved Energy Well
     Long-range Terrain Scanner
         Medium Armor Plating
          Heavy Armor Plating
        Layered Medium Armor Plating
      Makeshift System Restoration Module
                Phasing AFG
         Cooled Pulse Rifle
          Heavy Plasma Cannon
                Neutron Cannon
  Hypervelocity Coil Gun
  Hypervelocity Coil Gun
       Advanced EMP Blaster
                Remote Datajack
[Rating: 83]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Enhanced Flexi-carbon Leg
  Wheel                    Armored Wheel
  Flight Unit              Improved Cesium-ion Thruster
Utility                    High-capacity Storage Unit
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Advanced EMP Blaster
  Impact Weapon            Heavy Mace
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   .   1   
  Utility                  5    | .   .   .   .   .   3   2   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             219  | 2   18  10  2   2   42  72  16  3   16  .   36  
  Power                    11   | .   1   2   .   .   1   2   1   .   1   .   3   
    Engine                 8    | .   1   2   .   .   1   1   1   .   1   .   1   
    Core                   2    | .   .   .   .   .   .   1   .   .   .   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               42   | 2   5   4   .   1   10  13  1   .   1   .   5   
    Treads                 21   | 1   3   2   .   1   6   6   1   .   .   .   1   
    Leg                    4    | .   .   .   .   .   .   .   .   .   .   .   4   
    Wheel                  14   | 1   2   2   .   .   3   5   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   1   2   .   .   .   .   .   
  Utility                  96   | .   5   .   2   .   24  28  6   2   12  .   17  
    Device                 49   | .   .   .   .   .   11  16  4   2   6   .   10  
    Storage                10   | .   3   .   2   .   3   .   .   .   1   .   1   
    Processor              6    | .   .   .   .   .   1   .   .   .   5   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             30   | .   2   .   .   .   9   11  2   .   .   .   6   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   70   | .   7   4   .   1   7   29  8   1   2   .   11  
    Energy Gun             21   | .   .   .   .   .   4   15  .   .   .   .   2   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   3   
    Ballistic Gun          25   | .   6   2   .   1   1   8   3   .   .   .   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   1   2   .   .   2   2   3   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   .   .   .   .   4   2   1   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   2   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   .   .   5   2   .   .   1   .   3   
Parts Lost                 46   | .   .   3   .   1   6   14  7   .   .   .   15  
  Power                    6    | .   .   1   .   .   .   2   1   .   .   .   2   
  Propulsion               13   | .   .   2   .   .   3   2   2   .   .   .   4   
  Utility                  11   | .   .   .   .   .   2   3   3   .   .   .   3   
  Weapon                   16   | .   .   .   .   1   1   7   1   .   .   .   6   
  Highest Loss Streak      12   | .   .   2   .   1   2   5   4   .   .   .   12  
Average Slot Usage (%)     94   | .   97  99  100 100 99  94  93  83  90  84  92  
  Engine                   8    | .   14  13  14  14  9   5   6   7   7   7   3   
  Treads                   15   | .   24  20  14  27  18  8   21  15  15  15  7   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   15  
  Wheel                    5    | .   3   7   14  .   8   8   .   .   6   7   2   
  Device                   9    | .   .   .   .   .   10  8   12  22  15  7   10  
  Storage                  23   | .   15  28  28  28  21  23  23  23  23  23  20  
  Processor                6    | .   .   .   .   .   .   7   7   7   12  15  13  
  Hackware                 2    | .   .   .   .   .   .   6   5   .   .   .   .   
  Protection               3    | .   9   .   .   .   11  6   1   .   .   .   1   
  Energy Gun               3    | .   6   .   .   .   8   8   5   .   .   .   1   
  Ballistic Gun            8    | .   21  27  28  28  9   5   .   .   .   .   6   
  Impact Weapon            1    | .   .   .   .   .   .   .   5   6   1   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   5   7   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             130  | 11  75  77  77  77  100 122 127 98  101 88  130 
  Greatest Support         112  | 10  40  40  12  40  60  68  68  40  40  12  112 
  Greatest Overweight (x)  34   | 1   1   6   6   6   29  34  2   2   8   7   26  
  Average Overweight (x)   3    | 1   .   4   6   1   4   2   1   2   7   7   3   
Largest Inventory Capacity 26   | 6   20  20  20  20  26  26  26  26  26  26  26  
  Average Capacity         23   | 6   9   20  20  20  22  26  26  26  26  26  26  
  Most Carried             26   | 6   16  20  20  20  26  26  26  26  26  26  26  
  Average Carried          21   | 4   8   18  17  19  19  24  24  24  25  26  24  
  Final Capacity           26   | 6   20  20  20  20  26  26  26  26  26  26  26  
  Final Carried            26   | 4   16  18  18  19  22  25  25  26  26  26  21  

 Class Distribution 
--------------------
 49% | Hauler-Mutant
 33% | Hauler-Assassin
 11% | Scavenger-Mutant
  5% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
    Hauler-Mutant | -10/Mines
    Hauler-Mutant | -10/Exiles
    Hauler-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
  Hauler-Assassin | -7/Lower Caves
  Hauler-Assassin | -7/Lower Caves
  Hauler-Assassin | -7/Zion
    Hauler-Mutant | -6/Proximity Caves
  Hauler-Assassin | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           4207 | 200  325  405  183  90   633  1322 409  81   120  40   399  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5506 | 80   420  305  .    156  1700 1742 554  .    114  .    435  
  Parts                    300  | 1    31   13   .    9    99   88   26   .    1    .    32   
Haulers Intercepted        7    | .    1    .    .    .    3    3    .    .    .    .    .    
Recyclers Shooed           7    | 1    2    2    .    1    1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      35   | .    .    .    .    .    .    .    19   .    4    12   .    
  Prevented                3    | .    .    .    .    .    .    .    2    1    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  104  | .   7   21  .   4   27  26  13  .   .   .   6   
  Guns                     68   | .   5   3   .   4   26  22  4   .   .   .   4   
  Cannons                  2    | .   .   .   .   .   .   .   .   .   .   .   2   
  AOE                      30   | .   2   18  .   .   .   3   7   .   .   .   .   
Classes Destroyed          16   | 1   6   3   .   .   2   3   1   .   .   .   .   
  Worker                   6    | .   1   1   .   .   2   2   .   .   .   .   .   
  Builder                  6    | .   .   .   .   .   4   .   .   .   .   .   2   
  Tunneler                 2    | .   .   1   .   .   1   .   .   .   .   .   .   
  Hauler                   7    | .   1   .   .   .   3   3   .   .   .   .   .   
  Recycler                 6    | 1   1   1   .   .   1   2   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 4    | .   2   .   .   .   .   2   .   .   .   .   .   
  Watcher                  6    | .   2   .   .   .   3   1   .   .   .   .   .   
  Swarmer                  17   | .   3   .   .   .   6   3   4   .   .   .   1   
  Grunt                    45   | .   4   1   .   4   16  13  7   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   10   | .   .   2   .   .   4   3   1   .   .   .   .   
  Hunter                   6    | .   .   .   .   .   .   3   .   .   .   .   3   
  Programmer               6    | .   .   .   .   .   .   4   .   .   .   .   2   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Assembled                18   | .   .   18  .   .   .   .   .   .   .   .   .   
Best Kill Streak           18   | 1   4   18  .   2   12  5   7   .   .   .   4   
  Combat Bots Only         18   | .   3   18  .   2   7   3   7   .   .   .   2   
Max Kills in Single Turn   3    | 1   2   3   .   1   2   3   3   .   .   .   1   
  Gunslinging              1    | .   1   .   .   .   1   .   .   .   .   .   .   
  Exploded                 3    | .   1   3   .   .   .   2   3   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Damage Taken               10664 | .    363  727  .    113  1612 3055 1062 .    .    58   3674 
  Core                     1667  | .    68   80   .    .    181  459  28   .    .    .    851  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         59    | 100  .    .    .    40   67   .    .    .    .    30   .    
Volleys Fired              377   | 2    46   30   .    14   97   131  21   .    .    .    36   
  Largest                  3     | 2    2    2    .    2    2    2    2    .    .    .    3    
  Hottest                  200   | 80   80   46   .    46   105  135  70   .    .    .    200  
Shots Fired                721   | 4    85   47   .    27   181  254  33   .    .    .    90   
  Gun                      665   | 4    78   34   .    27   177  251  25   .    .    .    69   
  Cannon                   21    | .    .    .    .    .    .    .    .    .    .    .    21   
  Launcher                 35    | .    7    13   .    .    4    3    8    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  408   | .    57   34   .    27   94   122  22   .    .    .    52   
  Thermal                  162   | 4    21   .    .    .    38   58   3    .    .    .    38   
  Explosive                28    | .    7    13   .    .    .    3    5    .    .    .    .    
  Electromagnetic          123   | .    .    .    .    .    49   71   3    .    .    .    .    
  Robot Hit Streak         22    | 2    10   22   .    4    21   15   6    .    .    .    7    
  Robot Miss Streak        5     | 2    3    2    .    1    4    3    2    .    .    .    5    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    1    
  Secondary Targets        11    | .    2    .    .    .    6    2    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    1    .    .    .    .    1    
Shots Hit Robots           488   | 2    53   30   .    18   125  183  21   .    3    .    53   
  Core Hits                279   | 2    21   51   .    7    77   77   22   .    1    .    21   
  Critical Hits            20    | .    .    .    .    .    1    3    8    .    .    .    8    
  Critical Kills           8     | .    .    .    .    .    1    1    4    .    .    .    2    
  Critical Parts Destroyed 12    | .    .    .    .    .    .    2    4    .    .    .    6    
Melee Attacks              257   | .    .    .    .    .    .    44   157  43   3    5    5    
  Impact                   244   | .    .    .    .    .    .    44   157  43   .    .    .    
  Slashing                 13    | .    .    .    .    .    .    .    .    .    3    5    5    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11140 | 31   923  1592 .    236  2729 3506 846  .    327  .    950  
  Guns                     6974  | 31   638  415  .    236  2064 2964 148  .    .    .    478  
  Cannons                  472   | .    .    .    .    .    .    .    .    .    .    .    472  
  Explosions               3367  | .    285  1177 .    .    665  542  698  .    .    .    .    
  Melee                    327   | .    .    .    .    .    .    .    .    .    327  .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4045  | .    480  415  .    236  910  1604 148  .    .    .    252  
  Thermal                  2698  | 31   158  .    .    .    859  952  .    .    .    .    698  
  Explosive                2345  | .    285  1177 .    .    76   357  450  .    .    .    .    
  Electromagnetic          1725  | .    .    .    .    .    884  593  248  .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 327   | .    .    .    .    .    .    .    .    .    327  .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    .    .    .    5    5    5    .    .    7    
  Average Corruption       3     | .    .    .    .    .    .    2    5    4    .    .    4    
  Corruption Purged        6     | .    .    .    .    .    .    1    .    5    .    .    .    
  Effects                  122   | .    .    .    .    .    .    42   49   15   .    .    16   
    Message Errors         27    | .    .    .    .    .    .    9    10   3    .    .    5    
    Matter Fused           36    | .    .    .    .    .    .    11   17   5    .    .    3    
    Heat Flow Errors       12    | .    .    .    .    .    .    3    5    3    .    .    1    
    Energy Discharges      9     | .    .    .    .    .    .    4    2    1    .    .    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      10    | .    .    .    .    .    .    5    2    2    .    .    1    
    Data Loss (major)      1     | .    .    .    .    .    .    .    1    .    .    .    .    
    Misfires               4     | .    .    .    .    .    .    1    3    .    .    .    .    
    Targeting Errors       20    | .    .    .    .    .    .    8    8    1    .    .    3    
    Weapon Failures        2     | .    .    .    .    .    .    1    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            227   | .    3    40   .    .    .    9    9    .    152  .    14   
  Projectiles              14    | .    .    .    .    .    .    .    .    .    .    .    14   
  Explosions               61    | .    3    40   .    .    .    9    9    .    .    .    .    
  Melee                    152   | .    .    .    .    .    .    .    .    .    152  .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      696   | .    .    174  .    .    153  215  154  .    .    .    .    
  Shots                    18    | .    .    7    .    .    3    3    5    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        449   | 36   144  32   .    5    27   449  191  154  .    .    232  
  Average Temperature      66    | 21   35   9    .    3    7    83   33   81   .    .    112  
  Received Heat Transfer   2712  | .    126  177  .    63   666  972  216  .    .    27   465  
  Effects                  1     | .    .    .    .    .    .    1    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    1    .    2    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    1    .    2    .    .    .    .    
  Parts Fried              11    | .    .    .    .    .    6    4    1    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Melted             10    | .    1    .    .    .    2    3    .    .    .    .    4    
  Heat Transferred         4583  | 75   350  .    .    .    1547 1804 .    .    .    .    807  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    .    .    .    .    4    3    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Peak Influence             383  | 5   129 70  .   55  317 349 .   .   .   .   383 
  Average Influence        138  | 1   62  10  .   36  161 190 .   .   .   .   199 
Maximum Alert Level        1    | .   .   .   .   .   1   1   .   .   .   .   1   
  Low Security (%)         67   | 100 100 100 .   100 65  47  .   .   .   .   50  
  Level 1                  32   | .   .   .   .   .   34  52  .   .   .   .   49  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   .   .   .   .   3   8   .   .   .   .   6   
  Investigation            3    | .   .   .   .   .   1   1   .   .   .   .   1   
  Extermination            6    | .   .   .   .   .   .   4   .   .   .   .   2   
  Reinforcement            7    | .   .   .   .   .   2   3   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Distress Signals           4    | .   1   .   .   .   2   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              165  | .   16  23  .   4   44  39  16  .   1   6   16  
  Peak Tracking Total      11   | .   3   11  .   2   7   5   8   .   1   3   8   
  Tactical Retreats        10   | .   1   2   .   .   1   2   3   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Traps Triggered            2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Machines Disabled          14   | .   2   1   .   1   2   8   .   .   .   .   .   
  Max in Single Turn       2    | .   1   1   .   1   2   2   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   1   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Machines Accessed          34   | .   9   .   1   .   9   9   .   .   1   .   5   
  Terminals                18   | .   6   .   .   .   5   5   .   .   .   .   2   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   .   .   1   
  Repair Stations          4    | .   1   .   .   .   1   1   .   .   .   .   1   
  Recycling Units          4    | .   2   .   .   .   1   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   1   .   .   .   .   1   
Total Hacks                92   | .   30  .   1   .   35  15  .   .   2   .   9   
  Successful               58   | .   18  .   1   .   25  8   .   .   2   .   4   
  Failed                   34   | .   12  .   .   .   10  7   .   .   .   .   5   
    Catastrophic           4    | .   .   .   .   .   .   2   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   49   | .   23  .   .   .   16  4   .   .   1   .   5   
  Terminals                52   | .   23  .   .   .   19  7   .   .   .   .   3   
  Fabricators              5    | .   .   .   .   .   .   4   .   .   .   .   1   
  Repair Stations          9    | .   2   .   .   .   2   2   .   .   .   .   3   
  Recycling Units          8    | .   5   .   .   .   2   1   .   .   .   .   .   
  Scanalyzers              11   | .   .   .   .   .   11  .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   1   .   .   .   .   2   
Terminal Hacks             15   | .   6   .   1   .   5   1   .   .   2   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          4    | .   2   .   .   .   1   1   .   .   .   .   .   
  Locate Traps             3    | .   2   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   2   .   .   .   .   .   
Repair Station Hacks       5    | .   2   .   .   .   2   .   .   .   .   .   1   
  Scan Component           3    | .   1   .   .   .   1   .   .   .   .   .   1   
  Repair                   2    | .   1   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   2   .   .   .   1   1   .   .   .   .   .   
  Report Inventory         3    | .   1   .   .   .   1   1   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   .   .   10  .   .   .   .   .   .   
  Insert Component         5    | .   .   .   .   .   5   .   .   .   .   .   .   
  Analyze                  5    | .   .   .   .   .   5   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         21   | .   8   .   .   .   7   3   .   .   .   .   3   
  Terminals                15   | .   7   .   .   .   6   1   .   .   .   .   1   
    Track                  3    | .   2   .   .   .   1   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Botnet                 8    | .   3   .   .   .   3   1   .   .   .   .   1   
    Disrupt                1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   2   .   .   .   .   1   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Prioritize             1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Siphon                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   1   
    Jam                    2    | .   .   .   .   .   1   .   .   .   .   .   1   
Data Cores Recovered       2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   8   .   .   .   7   8   .   .   .   .   5   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   .   .   5   .   .   .   2   .   .   
  Parts Built              4    | .   .   .   .   .   .   4   .   .   .   .   .   
    Matter                 371  | .   .   .   .   .   .   371 .   .   .   .   .   
    Time                   159  | .   .   .   .   .   .   159 .   .   .   .   .   
  Total Part Build Rating  24   | .   .   .   .   .   .   24  .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Time                     58   | .   32  .   .   .   26  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   6   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   5   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   .   .   5   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Total Allies               5    | .   .   1   .   .   .   .   .   .   4   .   .   
  Largest Group            4    | .   .   1   .   .   .   .   .   .   4   4   3   
  Highest-Rated Group      244  | .   .   31  .   .   .   .   .   .   244 244 219 
  Highest-Rated Ally       94   | .   .   31  .   .   .   .   .   .   94  94  94  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               44   | .   .   1   .   .   .   .   .   .   3   30  10  
  Total Damage             1093 | .   .   20  .   .   .   .   .   .   94  769 210 
  Kills                    9    | .   .   .   .   .   .   .   .   .   1   6   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               16548 | 9    1003 1115 718  800  2213 3530 1745 997  2889 349  1180 
Spaces Moved               8492  | 1    557  613  476  412  962  1920 612  401  1752 211  575  
  Core                     4     | .    .    .    .    .    1    1    .    .    .    .    2    
  Treads                   2843  | .    358  220  .    383  515  348  612  401  6    .    .    
  Legs                     363   | .    .    .    .    .    .    .    .    .    .    .    363  
  Wheels                   5282  | 1    199  393  476  29   446  1571 .    .    1746 211  210  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            90    | 90   90   150  150  150  160  115  180  200  160  160  120  
  Average Speed            159   | 90   142  160  150  177  183  133  185  200  162  160  152  
  Slowest Speed            1750  | 90   180  180  150  180  1500 1750 200  200  200  160  1350 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    2    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       57    | 2    86   77   71   72   65   36   68   61   89   47   15   
  Regions Visited          11
    Branch Regions         7
  Pre-discovered Areas     2     | .    .    .    1    .    .    .    .    .    1    .    .    
  Known Exits Taken        7     | .    .    .    1    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    .    1    .    .    .    .    .    .    .    
Scrap Searched             9     | .    .    2    .    .    .    .    1    2    1    3    .    
Spaces Dug                 195   | .    15   .    .    .    .    28   107  35   .    5    5    
Terrain Destroyed          445   | .    21   92   .    .    36   98   146  35   .    5    12   
  Melee                    180   | .    .    .    .    .    .    28   107  35   .    5    5    
  Projectile               10    | .    .    .    .    .    .    2    1    .    .    .    7    
  AOE                      255   | .    21   92   .    .    36   68   38   .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Total                      10279 | 6    684  695  481  452  1234 2529 876  512  1793 218  799  
  Wait                     708   | .    34   29   .    23   73   309  62   59   .    3    116  
  Move                     8477  | .    556  612  475  411  961  1919 611  400  1747 210  575  
  Hop                      2     | .    .    .    .    .    .    .    .    .    2    .    .    
  Pick Up                  123   | .    16   9    1    2    29   35   4    4    7    .    16   
  Fast Attach              26    | .    3    .    .    .    7    4    .    .    9    .    3    
  Attach                   82    | 2    1    4    .    1    18   22   9    2    7    .    16   
  Detach                   13    | .    2    1    .    .    1    .    5    1    2    .    1    
  Swap                     111   | .    14   6    2    1    17   46   7    1    .    .    17   
  Drop                     103   | 2    12   4    3    .    31   19   .    2    16   .    14   
  Fire                     377   | 2    46   30   .    14   97   131  21   .    .    .    36   
  Melee                    257   | .    .    .    .    .    .    44   157  43   3    5    5    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x3 / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: [Dee] / *Pro)
-6/Proximity Caves
-6/Factory (discovered 1 exit: *Fac)

 History 
---------
  Turn | Location           | Event
    10 | -11/Scrapyard      | Discovered new exit (range 0)
    10 | -11/Scrapyard      | Entered Materials
   176 | -10/Materials      | Discovered new exit (range 5)
   247 | -10/Materials      | Repaired Med. Armor Plating
   287 | -10/Materials      | Discovered new exit (range 12)
   336 | -10/Materials      | Build established: Mutant
   778 | -10/Materials      | Discovered new exit (range 8)
  1013 | -10/Materials      | Entered Mines
  1167 | -10/Mines          | Build established: Hauler-Mutant
  1243 | -10/Mines          | Discovered new exit (range 11)
  1267 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1269 | -10/Mines          | Discovered new exit (range 5)
  1331 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1349 | -10/Mines          | Discovered new exit (range 7)
  1444 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1688 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1830 | -10/Mines          | Assembled infested the area
  1835 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  1840 | -10/Mines          | Core integrity fell below 50%
  1880 | -10/Mines          | Destroyed 18 combat bots
  2128 | -10/Mines          | Entered Exiles
  2129 | -10/Exiles         | Identified exit to Mines
  2172 | -10/Exiles         | Met 8R-AWN
  2193 | -10/Exiles         | Met EX-HEX
  2260 | -10/Exiles         | Met EX-DEC
  2271 | -10/Exiles         | Learned location of Zion (-7)
  2330 | -10/Exiles         | Visited The Gauntlet
  2750 | -10/Exiles         | Met EX-BIN
  2846 | -10/Exiles         | Entered Mines
  2938 | -9/Mines           | Discovered new exit (range 8)
  3181 | -9/Mines           | Discovered new exit (range 10)
  3336 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  3354 | -9/Mines           | Found Prototype Device
  3646 | -9/Mines           | Entered Materials
  3646 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  4000 | -8/Materials       | Build established: Scavenger-Mutant
  4243 | -8/Materials       | Discovered new exit (range 4)
  4864 | -8/Materials       | Repaired Lgt. Armor Plating
  5077 | -8/Materials       | Identified Exp. Sensor Array
  5136 | -8/Materials       | Discovered new exit (range 6)
  5364 | -8/Materials       | Build established: Hauler-Mutant
  5413 | -8/Materials       | Destroyed 7 combat bots
  5701 | -8/Materials       | Discovered new exit (range 13)
  5858 | -8/Materials       | Identified exit to Factory
  5859 | -8/Materials       | Entered Factory
  5859 | -7/Factory         | Evolved 2 slots: Utility x2
  6167 | -7/Factory         | Discovered new exit (range 15)
  6639 | -7/Factory         | Discovered new exit (range 4)
  6643 | -7/Factory         | Identified exit to Factory
  7008 | -7/Factory         | Discovered new exit (range 14)
  7023 | -7/Factory         | Identified exit to Lower Caves
  8465 | -7/Factory         | Discovered exit to Factory (range 8)
  8756 | -7/Factory         | Core integrity fell below 50%
  8826 | -7/Factory         | Lost 5 parts (1n1u3w)
  9067 | -7/Factory         | Build established: Scavenger-Mutant
  9090 | -7/Factory         | Fabricated Hyp. Coil Gun?
  9166 | -7/Factory         | Fabricated Hyp. Coil Gun (x2)
  9389 | -7/Factory         | Entered Lower Caves
  9725 | -7/Lower Caves     | Build established: Hauler-Assassin
 10692 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10775 | -7/Lower Caves     | Destroyed 7 combat bots
 10775 | -7/Lower Caves     | Lost 4 parts (1p2n1u)
 10991 | -7/Lower Caves     | Build established: Hauler-Mutant
 11108 | -7/Lower Caves     | Discovered new exit (range 14)
 11132 | -7/Lower Caves     | Identified exit to Lower Caves
 11134 | -7/Lower Caves     | Entered another Lower Caves area
 11466 | -7/Lower Caves     | Build established: Hauler-Assassin
 11973 | -7/Lower Caves     | Discovered new exit (range 8)
 11989 | -7/Lower Caves     | Identified exit to Zion
 12131 | -7/Lower Caves     | Entered Zion
 12534 | -7/Zion            | Found Prototype Device
 12896 | -7/Zion            | Identified Phasing AFG
 12969 | -7/Zion            | Discovered new exit (range 12)
 12985 | -7/Zion            | Identified exit to Proximity Caves
 13212 | -7/Zion            | Gained Derelict followers
 13452 | -7/Zion            | Visited the Megawrench Repair Shop
 13452 | -7/Zion            | Megawrench repaired 7 parts
 13730 | -7/Zion            | Learned location of Data Miner (-6)
 13743 | -7/Zion            | Given A8's code to call for help
 14207 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 14208 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 14211 | -7/Zion            | Discovered new exit (range 10)
 14915 | -7/Zion            | Build established: Hauler-Mutant
 15020 | -7/Zion            | Entered Proximity Caves
 15020 | -6/Proximity Caves | Accompanied by 4 allies
 15333 | -6/Proximity Caves | Discovered exit to Factory (range 16)
 15369 | -6/Proximity Caves | Entered Factory
 15369 | -6/Factory         | Accompanied by 3 allies
 15369 | -6/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 15659 | -6/Factory         | Build established: Hauler-Assassin
 15815 | -6/Factory         | Found Prototype Device
 15815 | -6/Factory         | Identified Exp. Thermal Shield
 15867 | -6/Factory         | Discovered new exit (range 6)
 15873 | -6/Factory         | Identified exit to Factory
 16466 | -6/Factory         | Garrison activated, responded to threat
 16516 | -6/Factory         | Core integrity fell below 50%
 16534 | -6/Factory         | Core integrity fell below 20%
 16549 | -6/Factory         | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
16504_ Y-54 Guardian suffers critical hit.
16504_ Destroyed Lgt. Treads.
16504_ HV Slug penetrates U-05 Engineer.
16504_ U-05 Engineer suffers critical hit.
16504_ Destroyed Terrain Scanner.
16504_ HV Slug penetrates Y-54 Guardian.
16504_ HV Slug penetrates U-05 Engineer.
16504_ HV Slug penetrates Wall.
16507_ 6SIJFN,HYJBS 5OI2ITERQ EU7|
16507_ HV Slug penetrates Y-54 Guardian.
16507_ HV Slug penetrates Door.
16507_ HV Slug penetrates Wall.
16508_ Hyp. Coil Gun destroyed. <x2>
16508_ Adv. Heat Sink destroyed.
16512_ U-05 Engineer destroyed.
16516_ Enh. Flexi-carbon Leg destroyed. <x2>
16523_ Lgt. Fission Core destroyed.
16531_ Enh. Flexi-carbon Leg destroyed.
16532_ System corrupted: Heat flow error (+238).
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????? ???? ?? ?#?#     |
| ?????????????????????????????????????  ????#?#     |
| ?????????????????????????????????????  ?? ???#     |
| ????????????????????????????????????"?  ???#?#     |
| ?????????????????????????????????????"? ???###     |
| ?????????????????????????????????????"??  ######## |
| ???????????????????????????????????????            |
| ????????????????????????????????????"??            |
| ????????????????????????????????#??"??             |
| ????????????????????????????????????"??            |
| ???????????????????????????? ?????    ?            |
| ???????????????????????????????????? ??            |
| ???????????????????????????#????#?  ???            |
| ???????????????????????????? ?  ?? "??             |
| ???????????????????????? ??? ????? ???             |
| ???????????????????????????   ?????????            |
| ???????????????????????????    ????""              |
| ????????????????????????????    ?? ????            |
| ???????????????????????????       ??? ?            |
| ???????????????????????????????    ? ?   !         |
| ????????????????????#??#??#######+###############  |
| ???????????????????????????#            ##?######  |
| ????????????????????????####        =  !#??#???##  |
| ?????????????????????????#?#        % =*##??#?#?#  |
| ????????????????????""?##### [sY    [!%!%########  |
| ????????????????????"??#u@ /s         =[/*!!       |
| ???????????????????????#####     g  g  |[#####     |
| ????????????????????????##?#     g      ##???#     |
| ?????????????????????????###            #??###     |
| ???????????????????????#???#     !      ##??###### |
| ????????????????????????####            #??#??#    |
| ???????????????????????????#            ##????#    |
| ???????????????????????????#            ##????#    |
| ???????????????????????#??###############?#?###    |
| ???????????????????????#?????#?##??##???##?####    |
| ?????????????????????????#???#?????????##??#?##/   |
| ??????????????????????#???#???##?#?##?????#?#?#    |
| ?????????????????????????#??##??#??#?##?#?????#    |
| ??????????????????????????#?##??#?#?###????#??#    |
| ?????????????????????????####???##??##???#?####    |
| ????????????????????????????#???###?#???#?#?# #    |
| ????????????????????????#??#???#??####?###??# #    |
| ????????????????????????????##?#???#????###?###### |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          21
Energy Capacity            770
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Range         24
Terrain Scan Density       135
Additional Mass Support    9
Armor Coverage             450
Resistance: KI             30
Resistance: TH             30
Evasion (%)                42
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
          Exp. Sensor Array | -8/Materials | Scanalyzed
              Hacking Suite | -8/Materials | Scanalyzed
 Adv. Weight Redist. System | -8/Materials | Scanalyzed
          Med. Storage Unit | -8/Materials | Scanalyzed
    Imp. Signal Interpreter | -8/Materials | Scanalyzed
              Hvy. Riot Gun | -7/Zion      | Free
                Barrage Gun | -7/Zion      | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hyp. Coil Gun | x2 | -7/Factory | Preloaded
 Hyp. Coil Gun | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Help From High Places
I Spy
Just What I Needed
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              NovaAlertMagmablaster
  Manual?         0
Play Time         02:31:33
  Cumulative      21.5 hours
  Start           2020.07.17 @ 08:25:11
  End             2020.07.17 @ 15:03:24
Sessions          17
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           38
  Adventurer      1
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             26
Gallery%          31
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ae567911-4647-4d72-b0ba-707b6f6d35b6