Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.23 @ 11:33:45

Player: zapruda

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (40)      200
Value Destroyed (644)      644
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (51)                 51
              TOTAL SCORE: 1915

 Bonus
-------
High Alert Combat Kills    51

 Cogmind 
---------
Core Integrity             0/400
Matter                     278/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (6)
Movement                   Walking (130)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
    Cooled Ion Engine
>          --- PROPULSION (3) ---
           Titanium Leg
           Titanium Leg
>          --- UTILITY (3) ------
  Advanced Visual Processing Unit
           Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
    Medium Battery (200)
           Hacking Suite
     Small Laser

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
           Titanium Leg
           Titanium Leg
  Improved Flight Unit
>          --- UTILITY ----------
           Structural Scanner
           Signal Interpreter
           Core Shielding
>          --- WEAPON -----------
  Improved Assault Rifle
>          --- INVENTORY --------
    Medium Battery
           Hacking Suite
[Rating: 18]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Hover Unit
  Leg                      Titanium Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Core Shielding
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             53   | .   20  33  
  Power                    11   | .   3   8   
    Engine                 11   | .   3   8   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               21   | .   8   13  
    Treads                 .    | .   .   .   
    Leg                    2    | .   .   2   
    Wheel                  4    | .   3   1   
    Hover                  10   | .   3   7   
    Flight                 5    | .   2   3   
  Utility                  7    | .   4   3   
    Device                 2    | .   1   1   
    Storage                .    | .   .   .   
    Processor              2    | .   1   1   
    Hackware               .    | .   .   .   
    Protection             3    | .   2   1   
    Artifact               .    | .   .   .   
  Weapon                   14   | .   5   9   
    Energy Gun             4    | .   3   1   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          8    | .   2   6   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  6    | .   1   5   
Parts Lost                 19   | .   6   13  
  Power                    3    | .   1   2   
  Propulsion               8    | .   3   5   
  Utility                  2    | .   .   2   
  Weapon                   6    | .   2   4   
  Highest Loss Streak      6    | .   5   6   
Average Slot Usage (%)     83   | .   88  78  
  Engine                   11   | .   13  9   
  Leg                      1    | .   .   2   
  Wheel                    5    | .   9   1   
  Hover                    11   | .   10  13  
  Flight                   6    | .   4   9   
  Device                   5    | .   2   8   
  Storage                  3    | .   6   .   
  Processor                7    | .   4   11  
  Protection               7    | .   5   10  
  Energy Gun               9    | .   13  5   
  Ballistic Gun            10   | .   14  7   
Naked Turns                .    | .   .   .   
Heaviest Build             13   | 12  12  13  
  Greatest Support         34   | 20  20  34  
  Greatest Overweight (x)  3    | .   3   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 6    | .   6   4   
  Average Capacity         4    | .   4   4   
  Most Carried             6    | .   6   4   
  Average Carried          3    | .   3   3   
  Final Capacity           6    | 6   4   4   
  Final Carried            6    | 6   3   3   

 Class Distribution 
--------------------
 84% | Mutant
 15% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           967  | 200 349 418 
  Remotely                 .    | .   .   .   
Salvage Created            1101 | .   516 585 
  Parts                    73   | .   32  41  
Haulers Intercepted        4    | .   1   3   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  20   | .   8   12  
  Guns                     16   | .   8   8   
  AOE                      4    | .   .   4   
Classes Destroyed          11   | .   9   2   
  Worker                   5    | .   5   .   
  Builder                  1    | .   1   .   
  Tunneler                 1    | .   .   1   
  Hauler                   4    | .   1   3   
  Recycler                 1    | .   1   .   
  Mechanic                 1    | .   1   .   
  Operator                 5    | .   2   3   
  Watcher                  2    | .   1   1   
  Swarmer                  9    | .   6   3   
  Grunt                    10   | .   2   8   
  Sentry                   1    | .   .   1   
Best Kill Streak           7    | .   7   5   
  Combat Bots Only         5    | .   5   4   
Max Kills in Single Turn   3    | .   1   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   .   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               2380 | .    823  1557 
  Core                     626  | .    224  402  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         55   | 100  10   .    
Volleys Fired              125  | .    81   44   
  Largest                  2    | .    2    2    
  Hottest                  112  | .    112  112  
Shots Fired                204  | .    136  68   
  Gun                      201  | .    136  65   
  Cannon                   .    | .    .    .    
  Launcher                 3    | .    .    3    
  Special                  .    | .    .    .    
  Kinetic                  143  | .    94   49   
  Thermal                  58   | .    42   16   
  Explosive                3    | .    .    3    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         12   | .    7    12   
  Robot Miss Streak        3    | .    3    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        11   | .    6    5    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           123  | .    78   45   
  Core Hits                58   | .    29   29   
  Critical Hits            1    | .    .    1    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2008 | .    1053 955  
  Guns                     1701 | .    1045 656  
  Cannons                  .    | .    .    .    
  Explosions               280  | .    .    280  
  Melee                    .    | .    .    .    
  Ramming                  27   | .    8    19   
  Kinetic                  1105 | .    586  519  
  Thermal                  596  | .    459  137  
  Explosive                280  | .    .    280  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      64   | .    4    60   
  Shots                    2    | .    .    2    
  Rammed                   2    | .    1    1    
Targets Rammed             2    | .    1    1    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        313  | .    271  313  
  Average Temperature      76   | .    75   78   
  Received Heat Transfer   933  | .    270  663  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    1    .    
  Heat Transferred         1295 | .    999  296  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             607  | .   240 607 
  Initial                  60   | .   .   60  
  Average                  206  | .   95  336 
Maximum Alert Level        2    | .   1   2   
  Low Security (%)         57   | .   81  29  
  Level 1                  21   | .   18  26  
  Level 2                  20   | .   .   44  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          10   | .   3   7   
  Investigation            4    | .   .   4   
  Extermination            .    | .   .   .   
  Reinforcement            6    | .   3   3   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           3    | .   1   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              79   | .   30  49  
  Peak Tracking Total      10   | .   10  9   
  Tactical Retreats        12   | .   1   11  

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            4    | .   1   3   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          6    | .   3   3   
  Terminals                5    | .   2   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                15   | .   4   11  
  Successful               6    | .   3   3   
  Failed                   9    | .   1   8   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                13   | .   2   11  
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   2   3   
  Emergency Access Points  1    | .   1   .   
  Terminal Index           1    | .   .   1   
  Locate Traps             2    | .   1   1   
  Hauler Manifests         1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   3   2   
  Full Trace Events        2    | .   .   2   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     8    | .   8   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               1176 | .   633 543 
Spaces Moved               1264 | 1   515 748 
  Core                     4    | .   4   .   
  Treads                   .    | .   .   .   
  Legs                     25   | 1   3   21  
  Wheels                   155  | .   152 3   
  Hover                    613  | .   298 315 
  Flight                   467  | .   58  409 
  Fastest Speed            34   | 120 37  34  
  Average Speed            57   | 120 73  47  
  Slowest Speed            200  | 120 200 130 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            4    | .   .   4   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       49   | 2   81  64  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 12   | .   .   12  
Terrain Destroyed          25   | .   .   25  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      25   | .   .   25  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      1511 | .   645 866 
  Wait                     20   | .   2   18  
  Move                     1254 | .   514 740 
  Hop                      4    | .   .   4   
  Pick Up                  22   | .   12  10  
  Fast Attach              22   | .   9   13  
  Attach                   21   | .   8   13  
  Detach                   4    | .   1   3   
  Swap                     10   | .   3   7   
  Drop                     27   | .   14  13  
  Fire                     125  | .   81  44  
  Melee                    .    | .   .   .   
  Ram                      2    | .   1   1   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 1 exit: *Min)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  256 | -10/Materials | Core integrity fell below 50%
  268 | -10/Materials | Core integrity fell below 20%
  282 | -10/Materials | Lost 5 parts (3n2w)
  343 | -10/Materials | Discovered new exit (range 14)
  369 | -10/Materials | Build established: Mutant
  420 | -10/Materials | Identified exit to Mines
  627 | -10/Materials | Discovered new exit (range 3)
  630 | -10/Materials | Identified exit to Materials
  634 | -10/Materials | Entered another Materials area
  634 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  752 | -9/Materials  | Discovered new exit (range 7)
  758 | -9/Materials  | Identified exit to Mines
  820 | -9/Materials  | Lost 6 parts (1p2n3w)
 1148 | -9/Materials  | Core integrity fell below 50%
 1163 | -9/Materials  | Core integrity fell below 20%
 1177 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
    A-02 Transporter
      (Empty)
    A-02 Transporter
      3x Sml. Storage Unit
      2x Lgt. Armor Plating
      1x Mining Laser
    A-02 Transporter
      6x Adv. Beam Cannon
    A-02 Transporter
      6x Imp. EM Shotgun
      (2 escorts)
01124_ Acquired Titanium Leg. <x2>
01133_ G-34 Mercenary destroyed. <x2>
01147_ Imp. Assault Rifle destroyed.
01149_ Core Shielding destroyed.
01151_ Acquired Adv. Visual Processing Unit.
01152_ Structural Scanner destroyed.
01160_ Acquired 35 matter.
01162_ Acquired Sml. Laser.
01175_ Imp. Flight Unit destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Core Shielding             20
Utility Shielding          33
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WarpPotentialLoader
  Manual?         0
Play Time         00:18:46
  Cumulative      38.7 hours
  Start           2021.07.23 @ 11:16:58
  End             2021.07.23 @ 11:33:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          61
  Rogue           61
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          39
Achievement%      25
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/Cog
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 60a80d90-c895-41e1-942b-f6aa156fdd67