Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.31 @ 17:53:41 Player: Xellophane Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (96) 480 Value Destroyed (2476) 2476 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1302) 1302 TOTAL SCORE: 7978 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 473 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -37 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Faulty Cold Fusion Reactor Cooled Airjet Cooled Airjet Cooled Airjet Faulty Cooled Aerolev Unit Cooling System High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Terrain Scanner Splice Drone Bay (6/6) Storm Laser Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Improved Targeting Computer Kinecellerator > --- WEAPON ----------- Lightning Gun Lightning Gun Heavy Assault Rifle Remote Datajack > --- INVENTORY -------- Cold Fusion Reactor Armored Treads Medium Treads Cooled Airjet Cooled Airjet Cooled Airjet Cooled Aerolev Unit Cooling System Cooling System High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Terrain Scanner Splice Drone Bay Storm Laser Mining Laser [Rating: 64] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . . 2 . . . 6 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . 1 . . . 1 . Utility 3 | . . . 1 . . . 2 . Weapon 2 | . . . . . . . 2 . Parts Attached 63 | 7 7 1 16 2 . 8 19 3 Power 7 | 1 1 . 1 . . 1 3 . Engine 6 | 1 1 . 1 . . 1 2 . Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 23 | 2 2 . 7 . . 4 6 2 Treads 23 | 2 2 . 7 . . 4 6 2 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 12 | 2 1 . 2 . . 2 4 1 Device 5 | 1 . . . . . 1 2 1 Storage 2 | 1 1 . . . . . . . Processor 5 | . . . 2 . . 1 2 . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 21 | 2 3 1 6 2 . 1 6 . Energy Gun 4 | . . . 1 . . . 3 . Energy Cannon . | . . . . . . . . . Ballistic Gun 12 | 2 2 1 3 2 . . 2 . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . 1 . 2 . . 1 . . Special Weapon 1 | . . . . . . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 32 | . 1 . 8 . . 2 5 16 Power 6 | . . . 1 . . 1 2 2 Propulsion 8 | . . . 2 . . . . 6 Utility 6 | . . . . . . 1 1 4 Weapon 12 | . 1 . 5 . . . 2 4 Highest Loss Streak 16 | . 1 . 4 . . 2 3 16 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 99 100 99 88 88 92 97 77 Engine 11 | . 13 14 10 11 11 10 10 9 Treads 26 | . 27 28 33 22 22 27 26 18 Device 10 | . 14 14 11 11 11 10 5 4 Storage 11 | . 14 14 11 11 11 11 6 6 Processor 8 | . . . 11 11 11 11 20 17 Energy Gun 1 | . . . 5 . . . 3 8 Ballistic Gun 21 | . 27 28 10 22 22 17 17 3 Launcher 1 | . . . 5 . . 4 2 . Peak Build Rating 64 | 9 12 13 18 16 19 31 64 64 Average Rating 22 | 6 10 12 16 15 18 24 52 50 On Entrance 19 | . 9 12 13 13 16 19 29 64 Naked Turns . | . . . . . . . . . Heaviest Build 74 | 15 51 51 54 52 52 60 74 74 Greatest Support 116 | 40 40 40 63 40 40 70 116 116 Greatest Overweight (x) 1 | 1 1 1 1 1 1 1 . 1 Average Overweight (x) . | . . 1 . 1 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 20 20 20 Most Carried 20 | 7 20 20 20 16 20 20 20 19 Average Carried 18 | 3 16 19 19 15 19 19 18 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 7 19 20 17 15 20 20 19 16 Class Distribution -------------------- 43% | Mutant 39% | Scavenger-Mutant 17% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Matter Collected 2242 | 315 368 47 523 . 63 195 731 . Remotely . | . . . . . . . . . Salvage Created 3798 | 172 535 69 1086 . . 323 1583 30 Parts 224 | 24 32 8 71 . . 17 70 2 Haulers Intercepted 4 | . 1 . 2 . . . 1 . Recyclers Shooed 8 | . 3 . 2 . . . 3 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 14 | . . . . . . 14 . . Prevented 10 | . . . . . . 10 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 61 | . 15 3 21 . . 7 14 1 Guns 49 | . 12 3 15 . . 5 13 1 AOE 12 | . 3 . 6 . . 2 1 . Classes Destroyed 16 | 3 4 . 5 . . 2 2 . Worker 7 | 2 1 . 1 . . . 3 . Builder 3 | . . . 3 . . . . . Tunneler 5 | 5 . . . . . . . . Hauler 4 | . 1 . 2 . . . 1 . Recycler 11 | 1 1 . 4 . . . 5 . Mechanic 1 | . . . 1 . . . . . Operator 2 | . 1 . 1 . . . . . Watcher 2 | . . . 1 . . . 1 . Swarmer 17 | . 8 2 3 . . 3 . 1 Grunt 27 | . 7 1 12 . . 1 6 . Brawler 2 | . . . 1 . . 1 . . Duelist 1 | . . . . . . . 1 . Sentry 8 | . . . 5 . . . 3 . Hunter 2 | . . . . . . . 2 . Programmer 3 | . . . . . . 1 2 . Behemoth 1 | . . . . . . 1 . . Best Kill Streak 6 | 6 3 2 4 . . 3 5 1 Combat Bots Only 3 | . 3 2 3 . . 3 3 1 Max Kills in Single Turn 2 | 1 2 1 2 . . 2 2 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 . 1 . . 1 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Hostile Shots Fired 590 | . 78 31 144 . . 39 138 160 Missed 185 | . 28 7 48 . . 14 48 40 Damage Taken 5824 | . 545 224 1481 . . 558 1227 1789 Core 1243 | . 67 58 181 . . 80 153 704 Absorbed by Shields 84 | . . . . . . . . 84 Regen/Repaired (Parts) 135 | . 135 . . . . . . . Core Remaining (%) 61 | 100 . 50 . . . 34 . . Volleys Fired 272 | 14 49 15 111 . . 17 64 2 Largest 4 | 2 2 2 2 . . 2 4 3 Hottest 133 | 40 50 40 80 . . 53 133 133 Shots Fired 583 | 26 97 30 181 . . 34 210 5 Gun 543 | 26 95 30 156 . . 27 204 5 Cannon . | . . . . . . . . . Launcher 40 | . 2 . 25 . . 7 6 . Special . | . . . . . . . . . Kinetic 457 | 26 95 30 108 . . 27 169 2 Thermal 65 | . . . 48 . . . 17 . Explosive 40 | . 2 . 25 . . 7 6 . Electromagnetic 21 | . . . . . . . 18 3 Robot Hit Streak 24 | 10 8 12 19 . . 20 24 14 Robot Miss Streak 4 | 3 3 4 3 . . 4 3 1 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . 3 1 1 . . 1 1 1 Max Gunslinging Chain 1 | . 1 1 1 . . 1 1 1 Shots Hit Robots 384 | 16 58 15 113 . . 26 153 3 Core Hits 215 | 9 32 6 79 . . 15 70 4 Critical Kills 4 | 1 . . 1 . . 1 1 . Critical Parts Destroyed 4 | . 2 . 1 . . . 1 . Critical Strikes 12 | 1 2 . 5 . . 1 3 . Burn 4 | . . . 3 . . . 1 . Destroy 8 | 1 2 . 2 . . 1 2 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6533 | 207 905 144 2374 . . 471 2372 60 Guns 4664 | 207 761 144 1188 . . 248 2064 52 Cannons . | . . . . . . . . . Explosions 1846 | . 144 . 1186 . . 223 293 . Melee . | . . . . . . . . . Ramming 23 | . . . . . . . 15 8 Kinetic 3745 | 207 761 144 762 . . 248 1606 17 Thermal 589 | . . . 426 . . . 163 . Explosive 1846 | . 144 . 1186 . . 223 293 . Electromagnetic 330 | . . . . . . . 295 35 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . 7 7 7 . 3 3 Average Corruption 3 | . . . 7 7 7 . 2 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 46 | . . . 1 . 11 . 31 3 Message Errors 13 | . . . . . 4 . 7 2 Matter Fused 15 | . . . . . 4 . 11 . Heat Flow Errors 4 | . . . . . 1 . 3 . Energy Discharges 4 | . . . . . 1 . 3 . Parts Rejected 2 | . . . 1 . . . 1 . Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 4 | . . . . . 1 . 2 1 Misfires 1 | . . . . . . . 1 . Weapon Failures 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 1 | . . . 1 . . . . . Projectiles . | . . . . . . . . . Explosions 1 | . . . 1 . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 46 | . 31 . 15 . . . . . Shots 2 | . 1 . 1 . . . . . Rammed 8 | . . . . . . . . 8 Targets Rammed 9 | . . . . . . . 1 8 Kicked . | . . . . . . . . . Crushed 1 | . . . . . . . 1 . Highest Temperature 397 | . 12 19 77 . 170 9 397 83 Average Temperature 62 | . 6 4 23 . 95 3 101 46 Received Heat Transfer 1358 | . 240 45 579 . . 42 288 164 Effects 1 | . . . . . . . 1 . Energy Bleed 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . 3 . . . 1 . Heat Transferred 1912 | . . . 1394 . . . 518 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Peak Influence 735 | 40 299 154 735 245 . . 246 110 Initial 245 | . 26 57 . 245 . . 83 90 Average 116 | 21 124 46 262 245 . . 94 68 Maximum Alert Level 3 | . 1 . 3 1 . . 1 . Low Security (%) 81 | 100 73 100 47 . . . 91 100 Level 1 14 | . 26 . 28 100 . . 8 . Level 2 3 | . . . 22 . . . . . Level 3 . | . . . 1 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 3 . 9 . . . 5 . Investigation 4 | . 2 . 1 . . . 1 . Extermination 2 | . . . . . . . 2 . Reinforcement 8 | . 1 . 6 . . . 1 . Assault 2 | . . . 2 . . . . . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Distress Signals 5 | . 1 . 4 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 140 | . 26 10 53 . . 12 23 16 Peak Tracking Total 13 | . 5 3 9 . . 4 4 13 Tactical Retreats 5 | . . 1 1 . . . 1 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Traps Triggered 6 | . 1 . 1 . . . 3 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Machines Disabled 5 | . . . 5 . . . . . Max in Single Turn 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Machines Accessed 16 | . 7 2 4 . . . 3 . Terminals 10 | . 6 . 3 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 51 | . 27 2 14 . . . 8 . Successful 19 | . 11 2 3 . . . 3 . Failed 32 | . 16 . 11 . . . 5 . Catastrophic 7 | . 2 . 3 . . . 2 . Database Lockouts . | . . . . . . . . . Manual 34 | . 8 . 9 . 4 . 10 3 Terminals 36 | . 22 . 13 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations 5 | . 5 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . 1 . . . 2 . Garrison Access 5 | . . . . . . . 5 . Terminal Hacks 12 | . 7 2 2 . . . 1 . Prototype ID Bank 3 | . 2 . 1 . . . . . Open Door 2 | . . 2 . . . . . . Open DSF 1 | . . . . . . . 1 . Level Access Points 1 | . 1 . . . . . . . Branch Access Points 2 | . 2 . . . . . . . Terminal Index 1 | . 1 . . . . . . . Locate Traps 1 | . . . 1 . . . . . Maintenance Status 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . 4 . . . . . . . Scan Component 3 | . 3 . . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . 1 . . . . . Insert Component 1 | . . . 1 . . . . . Garrison Access Hacks 2 | . . . . . . . 2 . Unlock Access 2 | . . . . . . . 2 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 6 . 3 . . . 2 . Full Trace Events 10 | . 6 . 3 . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . 16 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . Time 26 | . 26 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Total Allies 7 | . . 3 . . 4 . . . Largest Group 4 | . . 3 2 . 4 4 3 . Highest-Rated Group 159 | . . 40 24 . 159 159 119 . Highest-Rated Ally 41 | . . 16 16 . 41 41 41 . Total Orders . | . . . . . . . . . Ally Attacks 112 | . . 22 35 . . 42 13 . Total Damage 1931 | . . 264 307 . . 1051 309 . Kills 19 | . . 6 6 . . 5 2 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Decoded 0b10 Intel 46 | . . . . . . . 42 4 Traps 6 | . . . . . . . 4 2 Emergency Access 4 | . . . . . . . 3 1 Items 34 | . . . . . . . 33 1 Machines 1 | . . . . . . . 1 . Guards 1 | . . . . . . . 1 . Zionite Intel Received 1 | . . . . . . . 1 . Component Schematics 1 | . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Turns Passed 11424 | 142 1995 2015 1273 12 3238 741 1836 172 Spaces Moved 4946 | 63 754 807 594 5 1334 340 972 77 Core 16 | 16 . . . . . . . . Treads 4930 | 47 754 807 594 5 1334 340 972 77 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 240 160 240 240 163 160 160 Average Speed 209 | 135 237 240 161 240 240 196 162 163 Slowest Speed 240 | 160 240 240 240 240 240 240 165 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . Exploration Rate (%) 47 | 3 89 100 54 4 89 58 18 15 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . 1 1 1 . . 1 1 . Unknown Exits Taken 3 | 1 . . . 1 1 . . . Scrap Searched 6 | . . 1 . . 4 1 . . Spaces Dug 7 | . . . 7 . . . . . Terrain Destroyed 206 | . 18 . 153 . . 11 24 . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 206 | . 18 . 153 . . 11 24 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Total 5497 | 90 865 863 745 6 1372 378 1088 90 Wait 147 | . 31 36 11 . 35 12 22 . Move 4938 | 62 753 806 593 4 1333 339 971 77 Hop . | . . . . . . . . . Pick Up 45 | 7 17 3 7 . 3 . 8 . Fast Attach 14 | 7 3 . . . . 2 2 . Attach 27 | . 1 1 8 2 . 1 11 3 Detach 1 | . 1 . . . . . . . Swap 22 | . 3 . 8 . . 5 6 . Drop 22 | . 7 2 7 . 1 2 3 . Fire 272 | 14 49 15 111 . . 17 64 2 Melee . | . . . . . . . . . Ram 5 | . . . . . . . . 5 Kick . | . . . . . . . . . Crush 4 | . . . . . . . 1 3 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / Ext / Gar) -6/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 143 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 7) 577 | -10/Materials | Identified exit to Mines 807 | -10/Materials | Discovered new exit (range 5) 1212 | -10/Materials | Discovered new exit (range 10) 1483 | -10/Materials | Discovered new exit (range 10) 1571 | -10/Materials | Repaired Lgt. Treads 1921 | -10/Materials | Identified exit to Materials 2138 | -10/Materials | Entered Mines 2165 | -10/Mines | Learned 4 Materials zone layouts 2187 | -10/Mines | Found the Drone Emporium 2201 | -10/Mines | Found Prototype Device 2628 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2717 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3074 | -10/Mines | Discovered exit to Materials (range 10) 3158 | -10/Mines | Discovered exit to Materials (range 7) 3551 | -10/Mines | Found a hidden stash of uninstalled traps 4153 | -10/Mines | Entered Materials 4153 | -9/Materials | Accompanied by 2 allies 4153 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4154 | -9/Materials | Identified exit to Mines 4192 | -9/Materials | Identified Splice Drone Bay 4730 | -9/Materials | Build established: Scavenger-Mutant 5126 | -9/Materials | Crushed by falling debris 5235 | -9/Materials | Build established: Mutant 5353 | -9/Materials | First assault squad dispatched 5426 | -9/Materials | Entered Mines 5432 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5438 | -9/Mines | Entered Zion 5445 | -7/Zion | Lost 4 parts (2n2w) 5549 | -7/Zion | Found Prototype Energy Gun 5610 | -7/Zion | Discovered new exit (range 16) 5714 | -7/Zion | Build established: Scavenger-Mutant 5766 | -7/Zion | System corruption cleaned by Quarantine Array 6104 | -7/Zion | Learned 8 Factory zone layouts 6984 | -7/Zion | Met Imprinter 7044 | -7/Zion | Imprinted 7046 | -7/Zion | Declared Zion's savior 7523 | -7/Zion | Received a visual enhancement algorithm 8676 | -7/Zion | Entered Proximity Caves 8676 | -6/Proximity Caves | Accompanied by 4 allies 8845 | -6/Proximity Caves | Core integrity fell below 50% 9124 | -6/Proximity Caves | Spotted B-75 Beast 9149 | -6/Proximity Caves | Destroyed B-75 Beast 9384 | -6/Proximity Caves | Discovered new exit (range 7) 9415 | -6/Proximity Caves | Identified exit to Factory 9417 | -6/Proximity Caves | Entered Factory 9417 | -6/Factory | Accompanied by 3 allies 9417 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 9418 | -6/Factory | Identified exit to Factory 9418 | -6/Factory | Identified exit to Extension 9476 | -6/Factory | Identified exit to DSF 9709 | -6/Factory | Build established: Scavenger-Gunner 10143 | -6/Factory | Lost 3 parts (2p1w) 10246 | -6/Factory | Retrieved Zion intel report: Component Schematics 10739 | -6/Factory | Terminal network hard line cut 10976 | -6/Factory | Discovered exit to Factory (range 14) 11184 | -6/Factory | Garrison activated, responded to threat 11251 | -6/Factory | Identified exit to Garrison 11253 | -6/Factory | Entered Garrison 11355 | -6/Garrison | Triggered checkpoint 11400 | -6/Garrison | Core integrity fell below 50% 11416 | -6/Garrison | Core integrity fell below 20% 11425 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 11378_ Triggered Stasis Trap. 11378_ A bubble of rippling energy engulfs the area. 11378_ Field strength at 70. 11379_ Imp. Ion Engine destroyed. 11381_ 0b10 Decoder Chip [Generic] destroyed. 11383_ Med. Treads destroyed. 11384_ Stasis field depleted. 11385_ >R1UNVZZPBEL1W84DRDZFGBKS 11387_ Arm. Treads destroyed. 11388_ S-27 Virus destroyed. 11388_ Slammed into S-27 Virus. 11391_ Remote Datajack destroyed. 11393_ Slammed into S-27 Virus. 11394_ Med. Treads destroyed. 11395_ S-27 Virus destroyed. 11396_ Slammed into S-27 Virus. 11403_ Imp. Targeting Computer destroyed. 11404_ Cooling System destroyed. 11410_ Slammed into S-27 Virus. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????"???#####???????????????????????????? | | ??????????? ?? ??????????????????????^????? | | ??????????? ?? ???????????????????????????? | | ??????????? ?? ???????????????????????????? | | ????????????# ?# ?????????+?????????????????? | | ???????????## ## #??????????????????????????? | | ???????????? ??????????????????????????? | | ????????????? ??????????????????????????? | | ??????????????? ??????????????????????????? | | ????????????????? ??????????????????????????? | | ????????????# ???# #??????????????????????????? | | ???????# ## ##*%[##########?????????????????? | | ?????? ^ ^ #?????????????????? | | ?????? [ #?????????????????? | | ???????# ###Y###%=#?????????????????? | | ????????# ## ## ##?# #?#**#?????????????????? | | ????????????# ????# #??#s###%=#?????????????????? | | ??????????????????# #??#%ss/[ #?????????????????? | | ??????????????????# #??#@### #?????????????????? | | ??????????????????# #? s#?# #?????????????????? | | ??????????????????# #### #?# #?????????????????? | | ?????????????????## #??# #?# #?????????????????? | | ?????????????????#T ####g### ##############????? | | ?????????????????## #????? | | ??????????????????# #????? | | ??????????????????####### ################ #????? | | ????????????????????????# #??????????????# #????? | | ????????????????????????# #??????????????# #????? | | ????????????????????????# #??????????????# #????? | | ????????????????????????# #??????????????# #????? | | ????????????????????????# #??????????????# ###??? | | ????????????????????????# #??????????????# #??? | | ????????????????????????# #??????????????# #??? | | ??????????^?????????????# #??????????????# #??? | | ????????????????????????# ??????????????######??? | | ?????????????????????????##??????????????????????? | | ?????!???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Arm. Treads | -6/Factory | Z-intel Shock Absorption System | -6/Factory | Z-intel Imp. Sensor Array | -6/Factory | Z-intel Imp. Trap Scanner | -6/Factory | Z-intel Phase Shifter | -6/Factory | Z-intel Adv. Treads | -6/Factory | Z-intel Kinecellerator | -6/Factory | Z-intel Com. Matter Pod | -6/Factory | Z-intel Imp. Particle Charger | -6/Factory | Z-intel Shock Bomb Launcher | -6/Factory | Z-intel Com. Wheel | -6/Factory | Z-intel Hrd. Medium Armor Plating | -6/Factory | Z-intel Adv. Terrain Scan Processor | -6/Factory | Z-intel Gravmag System | -6/Factory | Z-intel Adv. Terrain Scanner | -6/Factory | Z-intel Hacking Suite | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I'm Back, Baby! Made in Tau Ceti IV No Signal Robot Respite Serviceable Loadout The One Troublemaker Challenges ------------ None Game ------ Seed GatlingActuatorShotgun Manual? 0 Play Time 01:44:09 Cumulative 7.5 hours Start 2024.10.31 @ 14:55:47 End 2024.10.31 @ 17:53:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 7 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3657aabd-c3ad-4de2-9b8f-3bb8cfea2d38