Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.15 @ 22:55:23 Player: mephiles96 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (35) 175 Value Destroyed (989) 989 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2964 Bonus ------- None Cogmind --------- Core Integrity 490/550 Matter 300/300 Energy 240/240 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Visual Processing Unit Improved Signal Interpreter Improved Terrain Scanner Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Minigun > --- INVENTORY (15) --- Ion Engine Aluminum Leg Compact Wheel Improved Heat Sink Medium Storage Unit Experimental Sensor Array Hardened Light Armor Plating Thief Drone Bay Heavy Assault Rifle Heavy Assault Rifle Flak Cannon Mini Grenade Launcher Mining Laser Plasma Flamer Flail Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Signal Interpreter Improved Terrain Scanner Hardened Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Minigun > --- INVENTORY -------- Ion Engine Ion Engine Aluminum Leg Compact Wheel Improved Heat Sink Medium Storage Unit Experimental Sensor Array Thief Drone Bay Heavy Assault Rifle Heavy Assault Rifle Flak Cannon Mini Grenade Launcher Mining Laser Plasma Flamer Flail [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Signal Interpreter Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Flail Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Flail Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 35 | 7 2 6 11 9 Power 6 | 1 1 1 2 1 Engine 4 | 1 . 1 2 . Core 2 | . 1 . . 1 Reactor . | . . . . . Propulsion 7 | 2 . . 3 2 Treads 2 | 2 . . . . Leg 4 | . . . 2 2 Wheel 1 | . . . 1 . Hover . | . . . . . Flight . | . . . . . Utility 10 | 2 . 4 2 2 Device 3 | 1 . 2 . . Storage 2 | 1 . . 1 . Processor 3 | . . 2 . 1 Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 12 | 2 1 1 4 4 Energy Gun 2 | 1 . . 1 . Energy Cannon . | . . . . . Ballistic Gun 6 | 1 . 1 1 3 Ballistic Cannon 1 | . . . . 1 Launcher 1 | . . . 1 . Special Weapon 1 | . 1 . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 12 | . 1 2 8 1 Power 2 | . . 1 1 . Propulsion 4 | . . . 3 1 Utility 2 | . . 1 1 . Weapon 4 | . 1 . 3 . Highest Loss Streak 6 | . 1 1 6 1 To Critical Strikes . | . . . . . Average Backups 11 | 5 7 7 13 14 Power 1 | . 1 . 1 1 Propulsion 3 | 3 3 3 3 2 Utility 3 | . 2 2 4 4 Weapon 2 | . 1 1 3 5 Tool/Special . | . . . . . Unused Backups 19 | . 2 3 1 13 Power 1 | . . . . 1 Propulsion 4 | . 1 . 1 2 Utility 8 | . . 3 . 5 Weapon 6 | . 1 . . 5 Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 95 97 98 93 Engine 7 | . 10 1 10 1 Core 2 | . 2 9 . 7 Treads 10 | . 28 22 5 . Leg 11 | . . . 15 21 Device 8 | . 13 21 2 8 Storage 11 | . 14 11 11 9 Processor 17 | . . 11 22 18 Protection 5 | . . . 8 9 Energy Gun 1 | . 10 . 1 . Ballistic Gun 8 | . 13 15 5 10 Launcher 4 | . . . 6 . Special Weapon 1 | . . 5 . . Impact Weapon 5 | . . . 8 5 Peak Build Rating 28 | 8 9 13 18 28 Average Rating 15 | 6 8 11 16 24 On Entrance 9 | . 8 9 11 17 Avg Prop Armor Cover (%) 6 | . . . 6 . Naked Turns . | . . . . . Heaviest Build 42 | 12 12 16 37 42 Greatest Support 40 | 40 40 40 40 35 Greatest Overweight (x) 10 | . . . 10 1 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 12 | 7 8 8 14 15 Most Carried 15 | 8 8 8 15 15 Average Carried 11 | 6 7 7 13 14 Final Capacity 15 | 8 8 8 15 15 Final Carried 15 | 8 8 6 15 15 Class Distribution -------------------- 76% | Mutant 15% | Skirmisher 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 981 | 301 47 162 306 165 Remotely . | . . . . . Salvage Created 1314 | 150 100 308 514 242 Parts 58 | 13 3 16 17 9 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | 1 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 24 | . 2 7 11 4 Melee 2 | . . . 2 . Guns 13 | . 2 6 4 1 Cannons 2 | . . 1 . 1 AOE 3 | . . . 3 . Classes Destroyed 8 | 3 1 1 2 1 Worker 1 | 1 . . . . Tunneler 7 | 3 . 1 3 . Recycler 3 | 1 . . 1 1 Swarmer 2 | . . . 2 . Grunt 15 | . 2 6 7 . Duelist 2 | . . . 2 . Sentry 4 | . . 1 . 3 Hunter 1 | . . . . 1 Best Kill Streak 4 | 2 2 4 3 2 Combat Bots Only 4 | . 2 4 3 1 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 162 | . 13 31 80 38 Missed 38 | . 3 4 22 9 Hits 124 | . 10 27 58 29 Melee 9 | . . . 9 . Projectile 115 | . 10 27 49 29 Critical Strikes 8 | . . 1 6 1 Damage Taken 1879 | . 126 344 950 459 Core 329 | . 13 45 211 60 Absorbed by Shields . | . . . . . Core Remaining (%) 76 | 100 94 . 36 . Volleys Fired 133 | 31 13 34 46 9 Largest 2 | 1 1 2 2 2 Hottest 120 | 20 100 120 53 60 Shots Fired 189 | 31 13 59 70 16 Gun 171 | 31 12 50 66 12 Cannon 4 | . . . . 4 Launcher 4 | . . . 4 . Special 10 | . 1 9 . . Kinetic 160 | 31 12 50 51 16 Thermal 25 | . 1 9 15 . Explosive 4 | . . . 4 . Electromagnetic . | . . . . . Robot Hit Streak 8 | 4 7 8 7 3 Robot Miss Streak 3 | 3 2 2 2 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 132 | 19 9 33 55 16 Core Hits 62 | 10 5 16 22 9 Critical Kills 2 | . 1 . 1 . Critical Parts Destroyed 3 | . . . 2 1 Critical Strikes 5 | . 1 . 3 1 Destroy 1 | . 1 . . . Smash 4 | . . . 3 1 Melee Attacks 27 | . . . 15 12 Impact 27 | . . . 15 12 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2181 | 170 71 379 1224 337 Guns 1307 | 170 71 355 613 98 Cannons 64 | . . . . 64 Explosions 265 | . . . 265 . Melee 521 | . . . 346 175 Ramming . | . . . . . Kinetic 1235 | 170 71 355 477 162 Thermal 160 | . . 24 136 . Explosive 265 | . . . 265 . Electromagnetic . | . . . . . Impact 521 | . . . 346 175 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 223 | . . . 166 57 Projectiles . | . . . . . Explosions . | . . . . . Melee 223 | . . . 166 57 Knockbacks 2 | . . . 2 . Impact 2 | . . . 2 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 53 | . . . 53 . Shots 2 | . . . 2 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 205 | . 28 60 205 20 Average Temperature 45 | . 11 24 90 7 Received Heat Transfer 696 | . 72 183 360 81 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 5 | . . . 3 2 Combat Hostiles 4 | . . . 2 2 Parts Fried 4 | . . . . 4 Impact Corruptions 9 | . . . 6 3 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 350 | . . 50 300 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 111 | 10 30 111 70 31 Initial 35 | . . . 35 . Average 9 | . 3 19 9 8 Influence Increases 817 | 25 51 231 335 175 Destroy 0b10 Robot/C 480 | . 40 140 220 80 Destroy 0b10 Robot/NC 55 | 25 . 5 20 5 Destroy Leader 120 | . 10 30 40 40 Successful Hack 23 | . . 5 . 18 Disable Machine 15 | . . 15 . . Destroy Structure 34 | . 1 6 25 2 Lose Combat Pursuer 90 | . . 30 30 30 Influence Decreases 806 | 25 50 140 427 164 Entered New Map 58 | . . 1 57 . Time Decay 672 | 25 40 119 330 158 Lost Part 76 | . 10 20 40 6 Squads Dispatched 2 | . 1 1 . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 39 | . 3 12 14 10 Peak Tracking Total 5 | . 3 5 3 4 Tactical Retreats 6 | . . 2 2 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 8 | . 2 2 1 3 Terminals 6 | . 1 2 . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 17 | . 3 6 1 7 Successful 8 | . 1 3 1 3 Failed 9 | . 2 3 . 4 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 15 | . 2 6 . 7 Terminals 15 | . 2 6 . 7 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . 1 1 . Open Door 1 | . . . 1 . Emergency Access Points 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . . 2 . 3 Terminals 5 | . . 2 . 3 Botnet 5 | . . 2 . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 1 2 . 3 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 3844 | 154 383 661 2172 474 Optics 2715 | . . 69 2172 474 Sensors 1199 | . . 661 538 . Terrain 532 | . . 59 . 473 Seismic 1112 | 154 383 575 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 3947 | 254 386 661 2172 474 Spaces Moved 1754 | 115 215 302 917 205 Core 9 | 7 . . 2 . Treads 883 | 108 215 302 258 . Legs 820 | . . . 615 205 Wheels 42 | . . . 42 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 115 120 Average Speed 188 | 153 160 160 212 174 Slowest Speed 550 | 160 160 160 550 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 4 37 16 98 26 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 2 | . . . 2 . Spaces Dug 7 | . 1 6 . . Terrain Destroyed 44 | . 1 7 36 . Melee . | . . . . . Projectile 8 | . 1 7 . . AOE 36 | . . . 36 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2159 | 165 245 409 1048 292 Wait 142 | 4 7 58 34 39 Move 1750 | 114 214 301 916 205 Hop . | . . . . . Pick Up 45 | 9 2 6 19 9 Fast Attach 10 | 6 3 . 1 . Attach 18 | 1 1 5 8 3 Detach 1 | . 1 . . . Swap 16 | . 1 2 6 7 Drop 17 | . 3 3 3 8 Fire 133 | 31 13 34 46 9 Melee 27 | . . . 15 12 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 255 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 610 | -10/Materials | Discovered new exit (range 7) 641 | -10/Materials | Entered another Materials area 641 | -9/Materials | Evolved 2 slots: Utility x2 1279 | -9/Materials | Discovered new exit (range 12) 1300 | -9/Materials | Identified exit to Mines 1302 | -9/Materials | Entered Mines 1433 | -9/Mines | Learned location of Zion (-6) 1515 | -9/Mines | Discovered new exit (range 5) 1523 | -9/Mines | Identified exit to Materials 1538 | -9/Mines | Build established: Skirmisher 1643 | -9/Mines | Learned Materials emergency access door positions 1770 | -9/Mines | Found the Drone Emporium 1776 | -9/Mines | Found Prototype Device 1888 | -9/Mines | Lost 6 parts (2n1u3w) 1893 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1936 | -9/Mines | Core integrity fell below 50% 2425 | -9/Mines | Build established: Mutant 2590 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2596 | -9/Mines | Found Prototype Device 2615 | -9/Mines | Discovered exit to Materials (range 5) 3474 | -9/Mines | Entered Materials 3474 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3948 | -8/Materials | Self-destructed Last Messages --------------- 03908_ Acquired Hrd. Light Armor Plating. 03911_ K-01 Serf collects debris. 03923_ R-06 Scavenger collects Structural Scanner. 03925_ R-06 Scavenger collects Med. Storage Unit. 03926_ K-01 Serf collects debris. 03927_ R-06 Scavenger collects Structural Scanner. 03930_ K-01 Serf collects debris. 03931_ Acquired 59 matter. 03932_ R-06 Scavenger collects Heat Sink. 03933_ Acquired 24 matter. 03935_ R-06 Scavenger collects Heat Sink. 03948_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 2 systems. Awaiting botnet instructions. 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