Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.02 @ 12:17:03 Player: Dendrocnid Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (73) 365 Value Destroyed (2220) 2220 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (41) 41 TOTAL SCORE: 5926 Bonus ------- High Alert Combat Kills 41 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heavy Ion Engine Heat Sink Large Storage Unit High-capacity Storage Unit Minigun Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Trap Scanner Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Enhanced Autogun Gauss Rifle Flak Gun Improved Heavy Machine Gun > --- INVENTORY -------- Heavy Ion Engine Heat Sink Improved Heat Sink Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Minigun Scythe Great Axe [Rating: 46] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Insulated Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . . . 1 1 Utility 4 | . . . 1 1 1 1 Weapon 2 | . . . 1 1 . . Parts Attached 62 | 6 9 4 10 10 8 15 Power 6 | 1 1 1 2 . . 1 Engine 5 | 1 . 1 2 . . 1 Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 14 | 2 3 1 3 1 3 1 Treads 10 | . 1 1 3 1 3 1 Leg . | . . . . . . . Wheel 4 | 2 2 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 1 3 1 3 4 2 2 Device 7 | . 2 1 . 2 . 2 Storage 2 | 1 1 . . . . . Processor 3 | . . . 1 1 1 . Hackware . | . . . . . . . Protection 4 | . . . 2 1 1 . Artifact . | . . . . . . . Weapon 26 | 2 2 1 2 5 3 11 Energy Gun 1 | . 1 . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 19 | 2 . 1 2 5 2 7 Ballistic Cannon 1 | . 1 . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 5 | . . . . . 1 4 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . 1 Parts Lost 26 | . 7 1 2 3 2 11 Power 1 | . 1 . . . . . Propulsion 9 | . 3 1 . 1 . 4 Utility 7 | . 1 . 2 1 1 2 Weapon 9 | . 2 . . 1 1 5 Highest Loss Streak 8 | . 7 1 1 2 1 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 93 99 99 96 97 71 Engine 8 | . 8 12 11 9 7 4 Treads 18 | . 4 24 22 17 23 19 Wheel 4 | . 22 3 . . . . Device 7 | . 9 13 5 4 7 8 Storage 9 | . 14 14 11 9 7 4 Processor 7 | . . . 8 9 10 11 Protection 5 | . . . 7 11 9 . Energy Gun 1 | . 5 3 . . . . Ballistic Gun 22 | . 17 10 22 32 28 18 Ballistic Cannon 4 | . 5 14 11 2 . . Naked Turns 8 | . . . . . . 8 Heaviest Build 66 | 11 52 57 62 65 65 66 Greatest Support 82 | 32 32 40 43 43 62 82 Greatest Overweight (x) 15 | . 15 5 1 1 1 3 Average Overweight (x) . | . 1 2 1 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 18 | 6 14 20 20 20 20 16 Most Carried 13 | 6 8 12 13 12 13 11 Average Carried 9 | 3 6 8 9 10 11 9 Final Capacity 20 | 8 20 20 20 20 20 5 Final Carried 11 | 6 6 8 11 11 11 5 Class Distribution -------------------- 30% | Mutant 29% | Scavenger-Gunner 15% | Gunner 14% | Scavenger-Tank 5% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Jun Mat Min Mat Mat Fac Fac Matter Collected 2364 | 223 255 91 451 546 380 418 Remotely . | . . . . . . . Salvage Created 2454 | . 363 68 671 630 469 253 Parts 150 | . 34 4 46 32 25 9 Haulers Intercepted 4 | . . . 2 2 . . Recyclers Shooed 2 | . . . 1 . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 62 | . 10 4 23 12 9 4 Melee 1 | . . . . . . 1 Guns 46 | . 7 3 12 12 9 3 Cannons 15 | . 3 1 11 . . . Classes Destroyed 12 | . 4 . 2 2 4 . Worker 1 | . . . . . 1 . Hauler 4 | . . . 2 2 . . Recycler 1 | . . . . 1 . . Operator 2 | . 1 . . . 1 . Watcher 3 | . 2 . . 1 . . Swarmer 21 | . 2 3 10 3 3 . Grunt 28 | . 8 1 7 7 2 3 Brawler 1 | . . . . . 1 . Duelist 1 | . . . . . 1 . Sentry 8 | . . . 6 1 1 . Hunter 2 | . . . . 1 . 1 Programmer 1 | . . . . . 1 . Best Kill Streak 8 | . 3 3 8 5 3 3 Combat Bots Only 8 | . 3 3 8 4 3 3 Max Kills in Single Turn 2 | . 1 1 2 2 1 1 Gunslinging 1 | . . . . 1 . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Jun Mat Min Mat Mat Fac Fac Damage Taken 5070 | . 594 104 826 596 530 2420 Core 1317 | . 118 39 151 103 41 865 Absorbed by Shields . | . . . . . . . Core Remaining (%) 74 | 100 . 37 62 81 94 . Volleys Fired 173 | . 38 7 40 40 35 13 Largest 4 | . 2 2 3 4 4 4 Hottest 107 | . 89 89 87 107 96 96 Shots Fired 545 | . 75 14 120 157 131 48 Gun 482 | . 67 7 80 149 131 48 Cannon 63 | . 8 7 40 8 . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 531 | . 68 7 120 157 131 48 Thermal 14 | . 7 7 . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 23 | . 8 8 13 22 23 12 Robot Miss Streak 7 | . 7 3 5 5 5 4 Penetration Max . | . . . . . . . Secondary Targets 5 | . 2 . . 2 . 1 Max Gunslinging Chain 1 | . 1 . . 1 . 1 Shots Hit Robots 330 | . 38 8 70 95 82 37 Core Hits 160 | . 23 4 36 39 31 27 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 6 | . 1 2 2 . . 1 Burn 2 | . 1 1 . . . . Destroy 1 | . . . 1 . . . Blast 2 | . . 1 1 . . . Sever 1 | . . . . . . 1 Melee Attacks 9 | . . . . . 2 7 Impact . | . . . . . . . Slashing 9 | . . . . . 2 7 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5271 | . 517 145 1272 1465 1141 731 Guns 4250 | . 395 63 651 1360 1141 640 Cannons 926 | . 122 82 617 105 . . Explosions . | . . . . . . . Melee 63 | . . . . . . 63 Ramming 32 | . . . 4 . . 28 Kinetic 5074 | . 478 82 1268 1465 1141 640 Thermal 102 | . 39 63 . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 63 | . . . . . . 63 Piercing . | . . . . . . . Highest Corruption 6 | . 3 3 . . 2 6 Average Corruption 2 | . 2 3 . . 1 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 40 | . 6 9 . . 13 12 Message Errors 7 | . . . . . 5 2 Matter Fused 11 | . 2 4 . . 1 4 Heat Flow Errors 5 | . 1 1 . . 2 1 Energy Discharges 4 | . . 2 . . 1 1 Parts Rejected 4 | . . 1 . . 1 2 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 4 | . 1 1 . . 2 . Data Loss (major) 3 | . 1 . . . 1 1 Weapon Failures 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 4 | . . 4 . . . . Projectiles 4 | . . 4 . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 15 | . 2 2 7 4 . . Impact . | . . . . . . . Kinetic 14 | . 1 2 7 4 . . Secondary 1 | . 1 . . . . . Self-Inflicted Damage 12 | . . . . . . 12 Shots . | . . . . . . . Rammed 9 | . . . 1 . . 8 Targets Rammed 9 | . . . 1 . . 8 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 447 | . 193 100 137 447 135 152 Average Temperature 69 | . 43 51 41 111 28 42 Received Heat Transfer 1641 | . 234 . 273 333 36 765 Effects 3 | . . . . 3 . . Shutdowns 1 | . . . . 1 . . Interference 1 | . . . . 1 . . Damage (minor) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 444 | . 185 259 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Peak Influence 497 | . 229 90 497 335 187 240 Initial 157 | . . . 35 157 131 27 Average 148 | . 77 72 315 209 97 63 Maximum Alert Level 2 | . 1 . 2 1 . 1 Low Security (%) 74 | 100 94 100 22 55 100 86 Level 1 20 | . 5 . 52 44 . 13 Level 2 5 | . . . 25 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 2 . 1 1 6 4 Investigation . | . . . . . . . Extermination 2 | . . . . . 2 . Reinforcement 6 | . 2 . 1 1 . 2 Assault . | . . . . . . . Garrison 6 | . . . . . 4 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Fac Distress Signals 5 | . 2 . 2 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 116 | . 19 4 27 20 10 36 Peak Tracking Total 14 | . 6 3 9 6 3 14 Tactical Retreats 5 | . . . 1 . . 4 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Traps Triggered 4 | . 2 . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Jun Mat Min Mat Mat Fac Fac Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Fac Machines Accessed 4 | . 2 1 . . . 1 Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 8 | . 5 1 . . . 2 Successful 4 | . 3 1 . . . . Failed 4 | . 2 . . . . 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 5 | . 5 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 4 | . 3 1 . . . . Record 1 | . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . 1 . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 2 | . 1 . . . . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Jun Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Jun Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Jun Mat Min Mat Mat Fac Fac Turns Passed 4783 | 56 827 399 1021 702 1093 685 Spaces Moved 2377 | 44 553 168 352 225 471 564 Core 288 | 6 1 . . . . 281 Treads 1456 | . . 125 352 225 471 283 Legs . | . . . . . . . Wheels 633 | 38 552 43 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 155 240 240 158 50 Average Speed 169 | 93 120 218 240 240 206 105 Slowest Speed 800 | 100 800 240 240 240 243 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 3 75 34 37 24 18 21 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 5 | . . . . . 2 3 Terrain Destroyed 6 | . 1 . . . 2 3 Melee 5 | . . . . . 2 3 Projectile 1 | . 1 . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Fac Total 2787 | 55 643 187 444 305 534 619 Wait 91 | . 31 1 24 21 14 . Move 2371 | 43 552 167 351 224 470 564 Hop . | . . . . . . . Pick Up 43 | 6 9 5 11 5 3 4 Fast Attach 15 | 6 2 1 . 3 1 2 Attach 24 | . 6 1 4 3 3 7 Detach . | . . . . . . . Swap 23 | . 1 2 6 4 4 6 Drop 29 | . 4 3 7 5 2 8 Fire 173 | . 38 7 40 40 35 13 Melee 9 | . . . . . 2 7 Ram 8 | . . . . . . 8 Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 39 | -11/Junkyard | Discovered new exit (range 14) 57 | -11/Junkyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 10) 621 | -10/Materials | Lost 7 parts (1p3n1u2w) 667 | -10/Materials | Discovered new exit (range 10) 884 | -10/Materials | Entered Mines 888 | -10/Mines | Learned 2 Materials zone layouts 893 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 894 | -10/Mines | Core integrity fell below 50% 954 | -10/Mines | Discovered new exit (range 7) 1029 | -10/Mines | Learned location of Storage (-8) 1283 | -10/Mines | Entered Materials 1283 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1619 | -9/Materials | Discovered new exit (range 9) 1719 | -9/Materials | Destroyed 8 combat bots 1799 | -9/Materials | Build established: Gunner 2056 | -9/Materials | Discovered new exit (range 15) 2304 | -9/Materials | Entered another Materials area 2304 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2853 | -8/Materials | Discovered new exit (range 13) 2944 | -8/Materials | Build established: Scavenger-Gunner 3006 | -8/Materials | Entered Factory 3006 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3428 | -7/Factory | Garrison activated, responded to threat 3563 | -7/Factory | Build established: Scavenger-Tank 3682 | -7/Factory | Garrison activated, responded to threat 3959 | -7/Factory | Build established: Scavenger-Gunner 4018 | -7/Factory | Discovered new exit (range 9) 4099 | -7/Factory | Entered another Factory area 4099 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4607 | -6/Factory | Garrison activated, responded to threat 4657 | -6/Factory | Core integrity fell below 50% 4665 | -6/Factory | Lost 8 parts (4n1u3w) 4762 | -6/Factory | Core integrity fell below 20% 4784 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04714_ K-01 Serf pushes I-36 Angel. 04714_ K-01 Serf cleans the Power Conduit. 04725_ K-01 Serf pushes I-36 Angel. 04726_ Slammed into R-10 Processor. 04727_ K-01 Serf cleans the Power Conduit. 04728_ Slammed into R-10 Processor. 04729_ Destabilizing: Core damaged (-42). 04731_ K-01 Serf pushes I-36 Angel. 04733_ Triggered Shock Trap. 04733_ The floor emits a surge of raw power. 04733_ System corrupted (+2). 04749_ System corrupted: Substantial component data lost. 04769_ System corrupted: Matter fused (-9). 04769_ Acquired 165 matter. 04773_ U-05 Engineer destroyed. 04776_ C-30 ARC bursts open, deploying its payload. 04776_ H-66 Slayer unfolds itself. 04776_ Penetrated by Slug. 04776_ Adv. Targeting Computer destroyed. 04782_ Slammed into S-27 Virus. 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" | | ???????????????????????#####/################+###+ | | ???????????????????????????#?????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# """ """ | | ?????????????????????????????????????????# """ """ | | ?????????????????????????????????????????# """ """ | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# % [ | | ?????????????????????????????????????????######### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: EM 15 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ModifiedHypercooledNanovents Manual? 0 Play Time 00:43:13 Cumulative 122.0 hours Start 2023.09.02 @ 11:33:58 End 2023.09.02 @ 12:17:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 197 Rogue 197 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 50 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0c81923-3e0f-42dc-8342-7f5af697cebf