Cogmind - Beta 11 X8 *** ADVENTURER MODE // 2021.10.27 @ 21:57:42 Player: soymachine Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (128) 640 Value Destroyed (5756) 5756 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (3123) 3123 TOTAL SCORE: 16479 Bonus ------- High Alert Combat Kills 217 Follower Combat Kills 2728 Met Imprinter 300 Was Imprinted 300 Friendly Fire -422 Cogmind --------- Core Integrity 0/1300 Matter 115/300 Energy 99/100 System Corruption 34% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Advanced Target Analyzer Advanced Target Analyzer Authchip [R/Combat] > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Disruptor Cannon Hardcell Cannon Heavy Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Medium Treads Advanced Medium Treads Armored Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Machine Analyzer Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Thermal Shield Authchip [R/Combat] > --- WEAPON ----------- Quantum Rifle Matter Neutralizer > --- INVENTORY -------- Authchip [Processor] Authchip [Weapon] Z-Drone Bay Hacking Drone Bay Bomb Factory No. 2 Improved Arc Projector Disruptor Cannon Heavy Disruptor Cannon Compact HERF Cannon Compact Ion Cannon Advanced Plasma Cannon Gauss Rifle Hardcell Cannon Hardcell Cannon Improved Proton Missile Launcher Missile Launcher Heavy Missile Launcher Remote Datajack CR-A16's Pointy Stick Heavy Pick Plasma Lance Signal Generator Self-destruct Interrupter [Rating: 143] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Machine Analyzer Device Sensor Array Storage Huge Storage Unit Processor Machine Analyzer Hackware Authchip [R/Combat] Weapon Compact Ion Cannon Energy Gun Phase Gun Energy Cannon Compact Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Res Slots Evolved 14 | . . . 2 2 . 2 . . . . 2 . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . . 2 . 1 . . . . . . . . . 1 Utility 9 | . . . 2 . . 1 . . . . 2 . . 2 1 1 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 131 | . 3 2 11 9 21 6 1 3 1 4 12 . . 11 13 34 Power 15 | . . 1 3 . 3 . . 1 . . . . . 1 3 3 Engine 4 | . . . 2 . 1 . . . . . . . . . 1 . Core 6 | . . 1 1 . 2 . . 1 . . . . . 1 . . Reactor 5 | . . . . . . . . . . . . . . . 2 3 Propulsion 35 | . 2 . 3 4 9 1 . 1 . . . . . 2 3 10 Treads 25 | . 2 . 1 . 5 1 . 1 . . . . . 2 3 10 Leg 10 | . . . 2 4 4 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 36 | . 1 . 2 2 1 3 . 1 1 . 10 . . 4 3 8 Device 22 | . 1 . 1 1 1 . . . . . 8 . . 3 2 5 Storage 3 | . . . . . . 2 . . 1 . . . . . . . Processor 10 | . . . 1 1 . 1 . 1 . . 2 . . 1 . 3 Hackware 1 | . . . . . . . . . . . . . . . 1 . Protection . | . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 45 | . . 1 3 3 8 2 1 . . 4 2 . . 4 4 13 Energy Gun 15 | . . 1 2 1 3 . . . . 1 2 . . . 2 3 Energy Cannon 7 | . . . . . 1 1 . . . 1 . . . 1 . 3 Ballistic Gun 5 | . . . 1 1 1 . . . . . . . . 2 . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . 1 1 Launcher 8 | . . . . 1 3 1 1 . . . . . . . 1 1 Special Weapon 1 | . . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 6 | . . . . . . . . . . 1 . . . 1 . 4 Special Melee Weapon 1 | . . . . . . . . . . 1 . . . . . . Unidentified Prototypes 11 | . . . 2 . 2 . . . . . 3 . . . . 4 Corrupted Parts 1 | . . 1 . . . . . . . . . . . . . . System Corruption 6 | . . 6 . . . . . . . . . . . . . . Parts Lost 33 | . . 1 2 1 6 . . . . . . . . 5 . 18 Power 5 | . . . . . . . . . . . . . . 1 . 4 Propulsion 11 | . . . 1 . 4 . . . . . . . . 2 . 4 Utility 11 | . . . . . 1 . . . . . . . . 1 . 9 Weapon 6 | . . 1 1 1 1 . . . . . . . . 1 . 1 Highest Loss Streak 8 | . . 1 1 1 2 . . . . . . . . 2 . 8 Average Slot Usage (%) 93 | . 95 99 88 99 90 99 100 99 100 100 95 100 100 87 97 80 Engine 2 | . 14 8 5 9 3 7 7 3 . . . . . . 4 . Core 4 | . . 5 5 . 5 . . 3 7 7 6 6 6 4 4 . Reactor 1 | . . . . . . . . . . . . . . . 1 6 Treads 26 | . 24 28 11 . 5 38 38 38 38 38 33 33 33 24 24 17 Leg 3 | . 3 . 10 35 23 . . . . . . . . . . . Device 14 | . 9 14 11 18 14 15 15 14 7 7 15 20 20 15 21 15 Storage 6 | . 14 14 11 9 9 7 7 7 7 7 6 6 6 5 5 3 Processor 18 | . . . 11 9 9 15 15 15 23 23 20 20 20 22 21 21 Hackware 1 | . . . . . . . . . . . . . . . 4 4 Energy Gun 4 | . 14 13 5 15 8 . . . . 6 10 13 13 . 5 3 Energy Cannon 3 | . . . . . 2 13 13 7 7 1 . . . 4 . 1 Ballistic Gun 1 | . 14 14 16 1 4 . . . . . . . . 3 1 . Launcher 2 | . . . . . 2 1 1 7 7 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 139 | 12 13 14 18 18 26 101 32 32 97 97 124 98 98 107 128 139 Greatest Support 200 | 20 40 40 43 52 80 100 100 108 108 108 108 108 108 113 157 200 Greatest Overweight (x) 46 | . . . . . 2 1 . . . . 1 . . 1 1 46 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | . 8 8 8 8 8 25 10 10 25 25 25 25 25 25 25 25 Average Capacity 19 | . 8 8 8 8 8 20 10 10 24 25 25 25 25 25 25 24 Most Carried 25 | . 7 8 7 8 8 8 10 10 18 20 25 24 24 25 25 25 Average Carried 17 | . 6 7 5 4 6 6 9 9 15 18 23 24 24 22 23 24 Final Capacity 25 | 8 8 8 8 8 8 10 10 10 25 25 25 25 25 25 25 5 Final Carried 25 | 6 7 7 6 8 8 8 10 10 18 20 24 24 24 24 25 5 Class Distribution -------------------- 60% | Skirmisher 13% | Scavenger-Mutant 9% | Assassin 8% | Mutant 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Assassin | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -5/Factory Skirmisher | -4/Factory Skirmisher | -3/Research Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Res Matter Collected 2743 | 200 51 89 162 314 294 84 38 100 10 54 258 9 . 281 194 605 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5723 | . 205 262 514 505 1158 174 142 89 . 209 . . . 708 159 1598 Parts 296 | . 16 12 30 23 47 7 11 8 . 6 . . . 41 11 84 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . 8 4 2 17 . 5 . . . . Prevented 1 | . . . . . . . . . . 1 . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Res Combat Hostiles Destroyed 110 | . 3 7 13 13 17 4 6 7 . 4 . . . 10 4 22 Melee 13 | . . . . . . . . . . 2 . . . 1 . 10 Guns 51 | . 3 7 13 11 8 . . . . . . . . 3 2 4 Cannons 25 | . . . . . 4 3 1 2 . 1 . . . 6 . 8 AOE 17 | . . . . 2 3 1 5 5 . . . . . . 1 . Classes Destroyed 15 | . 4 1 1 2 1 . 1 . . 1 . . . 2 . 2 Worker 4 | . 1 . . . 2 . . . . . . . . . . 1 Builder 1 | . . . . . 1 . . . . . . . . . . . Tunneler 1 | . . . . . . . . . . . . . . 1 . . Recycler 4 | . 1 . . . 2 . . . . . . . . . . 1 Watcher 6 | . 2 . 2 . 1 . . . . . . . . 1 . . Swarmer 25 | . 3 2 4 1 . 2 4 7 . . . . . . 2 . Grunt 37 | . . 5 7 8 12 1 1 . . 2 . . . 1 . . Brawler 1 | . . . . 1 . . . . . . . . . . . . Duelist 2 | . . . . 1 . . . . . 1 . . . . . . Sentry 14 | . . . 2 2 5 1 . . . . . . . 1 . 3 Specialist 4 | . . . . . . . . . . . . . . 2 . 2 Hunter 9 | . . . . . . . . . . 1 . . . 4 1 3 Programmer 13 | . . . . . . . 1 . . . . . . 2 1 9 Behemoth 1 | . . . . . . . . . . . . . . . . 1 Striker 4 | . . . . . . . . . . . . . . . . 4 Wizard 2 | . . . . . . . . . . . . . . . . 2 Best Kill Streak 8 | . 4 5 8 7 4 2 4 4 . 2 . . . 6 3 5 Combat Bots Only 8 | . 3 5 8 7 3 2 4 4 . 2 . . . 5 3 5 Max Kills in Single Turn 4 | . 2 1 1 2 3 1 4 3 . 1 . . . 2 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . Exploded 4 | . . . . 1 1 1 4 3 . . . . . . 1 . Melee 1 | . . . . . . . . . . 1 . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Res Damage Taken 10521 | . 40 193 603 482 1120 280 75 35 . 284 59 . . 1457 164 5729 Core 1877 | . 6 23 86 35 207 15 14 . . 49 . . . 109 13 1320 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 87 | 100 . 88 78 . 56 . . . . 88 . . 100 89 98 . Volleys Fired 331 | . 7 21 41 36 73 14 3 4 . 11 . . . 39 12 70 Largest 2 | . 2 2 2 2 2 2 2 2 . 2 . . . 2 2 2 Hottest 199 | . 60 60 112 112 159 150 129 129 . 165 . . . 125 153 199 Shots Fired 618 | . 14 40 82 67 133 25 6 8 . 20 . . . 75 23 125 Gun 444 | . 14 40 82 62 115 . . . . 10 . . . 39 17 65 Cannon 145 | . . . . . 7 23 3 4 . 9 . . . 36 4 59 Launcher 28 | . . . . 5 11 2 3 4 . 1 . . . . 2 . Special 1 | . . . . . . . . . . . . . . . . 1 Kinetic 231 | . 7 21 72 9 44 . . . . . . . . 39 6 33 Thermal 334 | . . 4 10 53 78 23 3 4 . 19 . . . 36 15 89 Explosive 17 | . . . . 5 2 . 3 4 . 1 . . . . 2 . Electromagnetic 35 | . 7 15 . . 9 2 . . . . . . . . . 2 Robot Hit Streak 44 | . 4 19 24 22 44 9 8 5 . 17 . . . 20 15 27 Robot Miss Streak 2 | . 1 2 2 2 2 2 1 1 . 1 . . . 2 2 2 Penetration Max 2 | . . . . . . . . . . . . . . 2 . . Secondary Targets 8 | . 1 3 3 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . . . . . Shots Hit Robots 520 | . 10 35 72 57 107 17 4 3 . 24 . . . 60 20 111 Core Hits 240 | . 8 13 22 31 50 8 6 10 . 9 . . . 22 6 55 Critical Kills 5 | . . . . . . . . . . . . . . 4 1 . Critical Parts Destroyed 5 | . . . . . . . . . . . . . . 5 . . Critical Strikes 37 | . . . 2 5 3 . . . . 2 . . . 10 3 12 Burn 19 | . . . 2 5 3 . . . . 1 . . . . 2 6 Destroy 11 | . . . . . . . . . . . . . . 10 1 . Blast 2 | . . . . . . . . . . . . . . . . 2 Puncture 5 | . . . . . . . . . . 1 . . . . . 4 Melee Attacks 71 | . . . . . . . . . . 7 . . . 10 . 54 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 67 | . . . . . . . . . . 3 . . . 10 . 54 Sneak Attacks 6 | . . . . . . . . . . 4 . . . 1 . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . 1 Damage Inflicted 13575 | . 137 455 1010 1236 2229 584 335 390 . 791 . . . 1596 592 4220 Guns 6185 | . 137 455 1010 788 1296 . . . . 191 . . . 328 419 1561 Cannons 3619 | . . . . . 140 440 55 57 . 192 . . . 1132 69 1534 Explosions 2404 | . . . . 448 784 144 280 333 . 311 . . . . 104 . Melee 1358 | . . . . . . . . . . 97 . . . 136 . 1125 Ramming 9 | . . . . . 9 . . . . . . . . . . . Kinetic 2625 | . 67 238 843 71 276 . . . . . . . . 328 102 700 Thermal 6892 | . . 32 167 717 1160 440 55 57 . 383 . . . 1132 386 2363 Explosive 1738 | . . . . 448 262 . 280 333 . 311 . . . . 104 . Electromagnetic 953 | . 70 185 . . 522 144 . . . . . . . . . 32 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 1358 | . . . . . . . . . . 97 . . . 136 . 1125 Highest Corruption 34 | . . 6 . . . . . . . . . . . 4 . 34 Average Corruption 11 | . . 6 . . . . . . . . . . . 2 . 16 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 59 | . . 2 . . . . . . . . . . . 8 . 49 Message Errors 18 | . . 1 . . . . . . . . . . . 4 . 13 Matter Fused 12 | . . 1 . . . . . . . . . . . . . 11 Heat Flow Errors 5 | . . . . . . . . . . . . . . 1 . 4 Energy Discharges 6 | . . . . . . . . . . . . . . 1 . 5 Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 Data Loss (minor) 8 | . . . . . . . . . . . . . . 2 . 6 Data Loss (major) 2 | . . . . . . . . . . . . . . . . 2 Misdirections 4 | . . . . . . . . . . . . . . . . 4 Weapon Failures 3 | . . . . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 271 | . . . . . 41 . . . . 1 . . . 85 . 144 Projectiles 150 | . . . . . . . . . . 1 . . . 13 . 136 Explosions 41 | . . . . . 41 . . . . . . . . . . . Melee 80 | . . . . . . . . . . . . . . 72 . 8 Knockbacks 9 | . . . . . . . . . . . . . . . 1 8 Impact . | . . . . . . . . . . . . . . . . . Kinetic 8 | . . . . . . . . . . . . . . . 1 7 Secondary 1 | . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 27 | . . . . . 19 8 . . . . . . . . . . Shots 2 | . . . . . 1 1 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . 2 . . . . . . . . . . . Kicked 2 | . . . . . 2 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 378 | . . 57 49 60 252 338 48 144 . 375 . . . 138 14 378 Average Temperature 74 | . . 19 17 15 57 110 30 63 . 153 . . . 59 8 110 Received Heat Transfer 2028 | . . 123 219 342 630 66 21 . . 75 . . . 306 27 219 Effects 6 | . . . . . . . . . . 2 . . . . . 4 Shutdowns 1 | . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 Interference 4 | . . . . . . . . . . 2 . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . 1 . . . . . . . . . . 5 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . 2 . . . . 1 . . . . 1 . Combat Hostiles 4 | . . . . . 2 . . . . 1 . . . . 1 . Parts Melted 29 | . . . 1 5 7 1 . . . . . . . 9 1 5 Heat Transferred 11668 | . . 75 518 2035 2627 629 74 74 . 628 . . . 1600 666 2742 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Res Peak Influence 761 | . 109 218 451 519 633 656 . . . . 132 . . 261 761 433 Initial 254 | . . 35 71 162 186 246 . . . . 61 . . . 24 254 Average 216 | . 58 117 243 311 391 527 . . . . 56 . . 104 198 200 Maximum Alert Level 3 | . . 1 2 2 2 2 . . . . . . . 1 3 2 Low Security (%) 53 | . 100 93 43 28 9 . . . . . 100 . . 85 63 48 Level 1 29 | . . 6 48 35 46 12 . . . . . . . 14 19 45 Level 2 14 | . . . 8 36 44 87 . . . . . . . . 5 6 Level 3 1 | . . . . . . . . . . . . . . . 11 . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . . 1 2 5 3 3 . . . 1 1 . . 3 6 12 Investigation 3 | . . . 1 . 1 . . . . . . . . . 1 . Extermination 10 | . . . . . . . . . . . . . . 2 3 5 Reinforcement 13 | . . . 1 3 2 . . . . . 1 . . 1 2 3 Assault 3 | . . 1 . . . . . . . 1 . . . . . 1 Garrison 8 | . . . . 2 . 3 . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Res Distress Signals 14 | . . . 3 4 2 . . . . . . . . 2 1 2 Communications Jammed 17 | . . . . . 17 . . . . . . . . . . . Distress Signals 17 | . . . . . 17 . . . . . . . . . . . Times Spotted 225 | . 5 11 20 22 37 20 4 3 . 13 1 . . 19 20 50 Peak Tracking Total 10 | . 3 5 7 7 5 4 4 4 . 6 1 . . 5 5 10 Tactical Retreats 9 | . . . 1 . 4 . . . . 1 . . . 2 . 1 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Res Traps Triggered 3 | . . . 2 . 1 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . 1 . . . . 1 Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . . 2 . . . . 3 Triggered 2 | . . . . . . . . . . . 1 . . . . 1 Fabricated Traps 6 | . . . . . . . . . . . 3 . . . . 3 Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Res Machines Disabled 15 | . . . . . 2 . . . . . . . . . 9 4 Max in Single Turn 1 | . . . . . 1 . . . . . . . . . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Res Machines Accessed 16 | . 1 . 1 1 7 1 . 1 1 . . . . 1 2 . Terminals 11 | . 1 . 1 1 7 1 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . 1 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 29 | . 2 . 2 1 13 1 . 1 3 . . . . 2 4 . Successful 17 | . 1 . 1 1 7 1 . 1 3 . . . . 2 . . Failed 12 | . 1 . 1 . 6 . . . . . . . . . 4 . Catastrophic . | . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 34 | . 1 . . . 1 . . . . . 7 . . 4 8 13 Terminals 19 | . 2 . 2 1 13 1 . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . . . . . . 2 2 . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 13 | . . . 1 1 6 1 . 1 3 . . . . . . . Record 1 | . . . 1 . . . . . . . . . . . . . Part Schematic 3 | . . . . . . . . . 3 . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . Open Door 5 | . . . . . 4 . . 1 . . . . . . . . Investigation Status 1 | . . . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . 2 . . Retrieve Components 2 | . . . . . . . . . . . . . . 2 . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . 1 . . . . . . . . . . . Terminals 2 | . 1 . . . 1 . . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 11 | . . . 1 . 6 1 . . . . . . . 1 2 . Full Trace Events 2 | . . . . . 1 . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . . . . 18 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . 3 . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . 3 4 Programmers 7 | . . . . . . . . . . . . . . . 3 4 Robots Rewired 2 | . . . . . . . . . . 2 . . . . . . Allies Hacked 2 | . . . . . . . 1 . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Res Total Allies 55 | . . 1 . . 10 . . . 8 2 3 . . 4 12 15 Largest Group 14 | . . 1 . . 10 6 2 . 8 8 8 . . 3 14 11 Highest-Rated Group 1078 | . . 31 . . 173 95 32 . 259 259 367 . . 210 1078 974 Highest-Rated Ally 103 | . . 31 . . 29 16 16 . 39 39 70 . . 70 103 103 Zionite Dispatches 14 | . . . . . . . . . . . 2 . . 2 4 6 Heavy 2 | . . . . . . . . . . . . . . . 1 1 Light 6 | . . . . . . . . . . . 1 . . 1 2 2 Recon 1 | . . . . . . . . . . . 1 . . . . . Fire 2 | . . . . . . . . . . . . . . . 1 1 Hacker 1 | . . . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . . . 1 . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . . . . . 2 . . . . . ROAM 1 | . . . . . . . . . . . 1 . . . . . EXPLORE 1 | . . . . . . . . . . . 1 . . . . . Ally Attacks 482 | . . 7 . . 77 98 4 . . 66 11 . . 15 137 67 Total Damage 12337 | . . 124 . . 908 1157 36 . . 1276 265 . . 390 5149 3032 Kills 73 | . . 2 . . 7 13 . . . 12 1 . . 2 26 10 Allies Corrupted 2 | . . . . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . 1 . 2 1 . . . . . . Drone Launches 2 | . . . . . . . . . . . 2 . . . . . Drone Recoveries 1 | . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Res Turns Passed 12530 | . 170 215 375 345 1098 255 443 1127 2011 665 623 483 287 946 1249 2238 Spaces Moved 6413 | 1 79 93 164 146 608 97 241 659 1183 351 322 281 150 250 648 1140 Core 118 | . . . . . . . . . . . . . . . . 118 Treads 5528 | . 61 93 63 . 107 97 241 659 1183 351 322 281 150 250 648 1022 Legs 767 | 1 18 . 101 146 501 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 120 120 120 168 168 168 168 168 168 168 168 163 155 50 Average Speed 162 | 120 150 160 135 121 129 210 168 168 168 168 175 168 168 201 181 147 Slowest Speed 2350 | 120 160 160 160 122 260 248 168 168 168 168 248 168 168 250 243 2350 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 2 24 24 21 21 77 3 50 70 91 61 24 48 19 8 25 40 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 4 | . . . . . . . 1 . 3 . . . . . . . Known Exits Taken 13 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . Scrap Searched 10 | . . . . . . . 1 2 3 4 . . . . . . Spaces Dug 32 | . . . . . . . . . . . . . . 9 . 23 Terrain Destroyed 197 | . . . . 30 4 6 39 41 . 16 . . . 13 19 29 Melee 23 | . . . . . . . . . . . . . . 8 . 15 Projectile 27 | . . . . . 2 3 . 2 . 1 . . . 4 1 14 AOE 146 | . . . . 30 2 3 39 39 . 15 . . . . 18 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Res Total 7814 | . 116 120 243 247 792 123 272 671 1206 396 381 292 185 597 701 1472 Wait 714 | . 24 . 13 47 65 2 26 . 16 22 23 12 36 276 6 146 Move 6397 | . 78 92 163 145 607 96 240 658 1182 350 321 280 149 249 647 1140 Hop . | . . . . . . . . . . . . . . . . . Pick Up 87 | . 3 2 9 7 13 3 2 2 7 2 11 . . 9 10 7 Fast Attach 31 | . . 2 . . 5 . . 2 . . 2 . . . 3 17 Attach 49 | . 2 . 9 5 9 4 . . . . 4 . . 8 3 5 Detach 5 | . . . . . . 1 . . . . 3 . . 1 . . Swap 51 | . 1 . 2 4 7 2 1 1 1 4 6 . . 3 7 12 Drop 72 | . 1 3 6 3 11 1 . 4 . . 9 . . 2 13 19 Fire 331 | . 7 21 41 36 73 14 3 4 . 11 . . . 39 12 70 Melee 70 | . . . . . . . . . . 7 . . . 10 . 53 Ram . | . . . . . . . . . . . . . . . . . Kick 2 | . . . . . 2 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap 5 | . . . . . . . . . . . 2 . . . . 3 Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -3/Research (discovered 1 exit: [*Tes]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Discovered new exit (range 12) 171 | -10/Materials | Entered Mines 172 | -10/Mines | Met a Derelict testing a Signal Generator 184 | -10/Mines | Found Signal Generator 321 | -10/Mines | Build established: Mutant 356 | -10/Mines | Discovered new exit (range 7) 358 | -10/Mines | Learned Materials stockpile data 386 | -10/Mines | Entered Materials 386 | -9/Materials | Evolved 2 slots: Utility x2 598 | -9/Materials | Destroyed 8 combat bots 709 | -9/Materials | Discovered new exit (range 8) 760 | -9/Materials | Identified exit to Materials 761 | -9/Materials | Entered another Materials area 761 | -8/Materials | Evolved 2 slots: Propulsion x2 854 | -8/Materials | Discovered new exit (range 14) 934 | -8/Materials | Garrison activated, responded to threat 1000 | -8/Materials | Destroyed 7 combat bots 1051 | -8/Materials | Build established: Scavenger-Mutant 1104 | -8/Materials | Identified exit to Storage 1106 | -8/Materials | Entered Storage 1672 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1963 | -8/Storage | Build established: Commander-Mutant 2049 | -8/Storage | Discovered new exit (range 16) 2197 | -8/Storage | Identified exit to Factory 2204 | -8/Storage | Entered Factory 2204 | -7/Factory | Accompanied by 6 allies 2204 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2227 | -7/Factory | Garrison activated, responded to threat 2421 | -7/Factory | Discovered new exit (range 15) 2457 | -7/Factory | Identified exit to Lower Caves 2459 | -7/Factory | Entered Lower Caves 2459 | -7/Lower Caves | Accompanied by 2 allies 2465 | -7/Lower Caves | Encountered a Warlord checkpoint 2602 | -7/Lower Caves | Learned location of Zion (-7) 2629 | -7/Lower Caves | Build established: Skirmisher 2803 | -7/Lower Caves | P-60 Hacker assimilated allied Trooper 3h 2863 | -7/Lower Caves | Discovered new exit (range 15) 2900 | -7/Lower Caves | Identified exit to Lower Caves 2902 | -7/Lower Caves | Entered another Lower Caves area 2903 | -7/Lower Caves | Encountered a Warlord checkpoint 3215 | -7/Lower Caves | Discovered new exit (range 14) 3237 | -7/Lower Caves | Identified exit to Factory 3987 | -7/Lower Caves | Discovered new exit (range 18) 4028 | -7/Lower Caves | Identified exit to Zion 4029 | -7/Lower Caves | Entered Zion 4164 | -7/Zion | Discovered new exit (range 18) 4502 | -7/Zion | Received a hallucinogenic algorithm 4696 | -7/Zion | Learned location of Warlord (-4) 4733 | -7/Zion | Learned location of Quarantine (-2) 4815 | -7/Zion | Found CR-A16's Pointy Stick 4873 | -7/Zion | Learned Factory terminal intel 4982 | -7/Zion | Gained Derelict followers 5044 | -7/Zion | Found Prototype Device 5213 | -7/Zion | Given the Hacking Drone Bay 5249 | -7/Zion | Found Prototype Device 5409 | -7/Zion | Imprinted 5411 | -7/Zion | Declared Zion's savior 5836 | -7/Zion | Visited the Megawrench Repair Shop 5836 | -7/Zion | Megawrench repaired 10 parts 6024 | -7/Zion | Identified exit to Proximity Caves 6040 | -7/Zion | Entered Proximity Caves 6040 | -6/Proximity Caves | Accompanied by 8 allies 6105 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6512 | -6/Proximity Caves | Build established: Assassin 6603 | -6/Proximity Caves | Discovered exit to Factory (range 6) 6649 | -6/Proximity Caves | Learned Factory terminal intel 6705 | -6/Proximity Caves | Entered Factory 6705 | -6/Factory | Accompanied by 5 allies 6705 | -6/Factory | Evolved 2 slots: Utility x2 6706 | -6/Factory | Loaded intel: 25 terminal locations 6733 | -6/Factory | Identified Hacking Drone Bay 6735 | -6/Factory | Identified Bomb Factory No. 2 6823 | -6/Factory | Zion Light squad teleported in 6968 | -6/Factory | Zion Recon squad teleported in 7183 | -6/Factory | Build established: Skirmisher 7223 | -6/Factory | Spotted B-75 Beast 7320 | -6/Factory | Discovered new exit (range 5) 7325 | -6/Factory | Identified exit to Lower Caves 7328 | -6/Factory | Entered Lower Caves 7456 | -6/Lower Caves | Encountered a Warlord checkpoint 7582 | -6/Lower Caves | Discovered new exit (range 19) 7613 | -6/Lower Caves | Identified exit to Lower Caves 7811 | -6/Lower Caves | Entered another Lower Caves area 7893 | -6/Lower Caves | Discovered new exit (range 13) 7920 | -6/Lower Caves | Identified exit to Factory 8098 | -6/Lower Caves | Entered Factory 8098 | -5/Factory | Evolved 2 slots: Utility x2 8099 | -5/Factory | Loaded intel: 27 terminal locations 8679 | -5/Factory | Zion Infowar Resupply teleported in 8785 | -5/Factory | Zion Light squad teleported in 8886 | -5/Factory | Build established: Assassin 8968 | -5/Factory | Discovered new exit (range 5) 8974 | -5/Factory | Identified exit to Factory 9044 | -5/Factory | Entered another Factory area 9044 | -4/Factory | Accompanied by 3 allies 9044 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9225 | -4/Factory | Build established: Skirmisher 9295 | -4/Factory | Zion Light squad teleported in 9664 | -4/Factory | Zion Heavy squad teleported in 9683 | -4/Factory | Zion Fire squad teleported in 9758 | -4/Factory | Zion Light squad teleported in 9899 | -4/Factory | Spotted B-86 Titan 9910 | -4/Factory | Allies destroyed B-86 Titan 10234 | -4/Factory | Discovered new exit (range 12) 10268 | -4/Factory | Identified exit to Research 10293 | -4/Factory | Entered Research 10293 | -3/Research | Accompanied by 5 allies 10293 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10387 | -3/Research | Zion Heavy squad teleported in 10456 | -3/Research | Garrison activated, responded to threat 10527 | -3/Research | Zion Light squad teleported in 10790 | -3/Research | Spotted B-86 Titan 10802 | -3/Research | Destroyed B-86 Titan 10810 | -3/Research | Zion Light squad teleported in 11009 | -3/Research | Cargo convoy interrupted 11010 | -3/Research | Spotted Striker 11011 | -3/Research | Spotted Striker 11011 | -3/Research | Spotted Striker 11021 | -3/Research | Spotted Striker 11043 | -3/Research | Destroyed Striker 11046 | -3/Research | Destroyed Striker 11051 | -3/Research | Destroyed Striker 11054 | -3/Research | Destroyed Striker 11451 | -3/Research | Lost 3 parts (1p2u) 11574 | -3/Research | Zion Hacker squad teleported in 11743 | -3/Research | Zion Fire squad teleported in 11750 | -3/Research | Spotted B-86 Titan 11768 | -3/Research | Allies destroyed B-86 Titan 11807 | -3/Research | Zion Zionite Resupply teleported in 11843 | -3/Research | System corruption reached 10% 11921 | -3/Research | Terminal network hard line cut 11942 | -3/Research | Lost 8 parts (2p2n3u1w) 12255 | -3/Research | Build established: Scavenger-Mutant 12460 | -3/Research | System corruption reached 30% 12480 | -3/Research | Core integrity fell below 50% 12496 | -3/Research | Lost 5 parts (1p2n2u) 12515 | -3/Research | Core integrity fell below 20% 12528 | -3/Research | Discovered new exit (range 11) 12531 | -3/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 12482_ Enh. Optical Array severed. 12483_ Slug penetrates Wall. 12486_ CR-A16's Pointy Stick severed. 12494_ System corrupted: Component data lost. 12496_ ALERT: Intercepting significant anomalous signal. Redirecting assault force. 12498_ K-01 Serf destroyed. 12500_ Adv. Target Analyzer destroyed. 12502_ C-35 Carver destroyed. 12504_ Acquired 21 matter. 12505_ Slug penetrates Wall. 12505_ Penetrated by Slug. 12505_ Slug penetrates Wall. 12507_ K-01 Serf collects debris. 12510_ System corrupted: Heat flow error (+194). 12516_ Penetrated by Slug. 12525_ System corrupted: Heat flow error (+104). 12528_ EXIT=FOUND 12528_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Map ----- +----------------------------------------------------+ | G"" #??????????????????? #??????? | | "" ]#??????????????????????? #??????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | +?????????????????????????????????? | | #?????????????????????????????????? | | """ #?????????????????????????????????? | | """ #?????????????????????????????????? | | """ [#????????????????"""""""??????????? | | #????????????????"""""""??????????? | | * #????????????????"""""""??????????? | | ########?????????????????????????????????? | | ??????????????????+??????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????# #????"""Y"""??????????? | | ?????????????????# #????"""""""??????????? | | ?????????????????# #?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????# #????????######???????? | | ###########;###### ####???? * #???????? | | % k ##### #???????? | | H #???????? | | u % Y@ < #???????? | | p ##### #???????? | | ###########+####### ##????? #???????? | | ??????? #?# #??????? ###???????? | | ?????#? #?# #?????????#?????????? | | """????# #?# #???????????????????? | | """ ???# """ ### ###?????????????????? | | """ ??# """ # #?????????????????? | | ???#?# """ # #?????????????????? | | ?????# + #?????????????????? | | ""?????# # #?????????????????? | | ""?????# # #??????H??????????? | | "??????########## #?????????????????? | | ???????????????########?????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 41 Energy Capacity 395 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Target Analysis 8 Recoil Reduction 6 Energy Filtering 50 Offensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Flamer | -7/Zion | Free Slug Cannon | -7/Zion | Free Riot Gun | -7/Zion | Free KE Penetrator | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Med. Reflective Plating | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Energy Well | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Matter Filter | -7/Zion | Archive Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive M-28 Smith | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- True Hacker Challenges ------------ None Game ------ Seed AccelerationBombInterpreter Manual? 0 Play Time 02:12:01 Cumulative 312.7 hours Start 2021.10.22 @ 20:19:51 End 2021.10.27 @ 21:57:42 Sessions 15 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 241 Rogue 195 Adventurer 46 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 46 Gallery% 70 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12b7d727-a05d-4adf-a8b3-5571a576d2ca