Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.26 @ 00:12:43 Player: legato Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (44) 220 Value Destroyed (1191) 1191 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5071 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 269/300 Energy 100/100 System Corruption 13% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heat Sink Terrain Scan Processor Heavy Flail Axe Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced ECM Suite > --- WEAPON ----------- Katana Axe Axe > --- INVENTORY -------- Heat Sink Terrain Scan Processor Heavy Flail Katana Axe [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Power Shielding Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Protection Power Shielding Weapon Katana Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . . 2 2 2 2 . . Power 1 | . . . . 1 . . . . Propulsion 3 | . . . 2 . 1 . . . Utility 3 | . . . . . 1 2 . . Weapon 1 | . . . . 1 . . . . Parts Attached 74 | 6 5 2 11 22 14 1 . 13 Power 10 | 1 . 1 1 3 2 . . 2 Engine 8 | 1 . 1 1 3 1 . . 1 Core 2 | . . . . . 1 . . 1 Reactor . | . . . . . . . . . Propulsion 20 | 2 . . 4 8 4 . . 2 Treads 4 | . . . 2 . 2 . . . Leg 14 | 2 . . 2 8 2 . . . Wheel 1 | . . . . . . . . 1 Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 17 | 1 2 . 3 3 3 1 . 4 Device 9 | . 1 . 1 2 2 . . 3 Storage 1 | 1 . . . . . . . . Processor 3 | . . . . . 1 1 . 1 Hackware . | . . . . . . . . . Protection 4 | . 1 . 2 1 . . . . Artifact . | . . . . . . . . . Weapon 27 | 2 3 1 3 8 5 . . 5 Energy Gun 11 | 2 2 . 1 . 2 . . 4 Energy Cannon 3 | . . . . 2 1 . . . Ballistic Gun 6 | . . . 1 5 . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . 1 . . . . . Special Weapon 1 | . 1 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . . . 1 2 . . 1 Piercing Weapon 1 | . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 . . . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 1 | . . . . . . . . 1 Parts Lost 41 | . 1 . 1 18 6 1 3 11 Power 8 | . . . . 4 1 . 1 2 Propulsion 13 | . . . . 4 4 1 2 2 Utility 8 | . . . 1 3 . . . 4 Weapon 12 | . 1 . . 7 1 . . 3 Highest Loss Streak 15 | . 1 . 1 15 6 1 3 7 To Critical Strikes 1 | . . . . 1 . . . . Average Backups 5 | 3 7 7 4 3 4 3 5 4 Power . | . 2 1 1 . . . . . Propulsion 1 | 2 2 2 . . 1 . . . Utility 1 | . 1 2 1 1 2 2 2 2 Weapon 1 | . 1 1 1 1 . 1 3 2 Tool/Special . | . . . . . . . . . Unused Backups 12 | . 3 4 1 . 1 . . 3 Power 2 | . 1 1 . . . . . . Propulsion 2 | . 1 . . . 1 . . . Utility 4 | . . 2 1 . . . . 1 Weapon 4 | . 1 1 . . . . . 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 80 | . 96 100 95 80 80 89 59 27 Engine 9 | . 14 14 11 13 5 6 4 1 Treads 2 | . . . 12 . 2 13 8 . Leg 24 | . 28 28 27 30 28 19 8 . Device 5 | . 4 . 3 1 10 13 8 8 Storage 4 | . 14 14 1 . . . . . Processor 2 | . . . . . 6 9 9 4 Protection 7 | . 8 14 16 9 3 . . . Energy Gun 9 | . 25 23 8 . 1 . . 6 Energy Cannon 1 | . . . . 4 2 . . . Ballistic Gun 4 | . . . 5 16 3 . . . Slashing Weapon 3 | . . . . 3 8 20 15 1 Piercing Weapon 1 | . . 4 5 . . . . . Peak Build Rating 35 | 6 7 11 15 19 30 35 34 32 Average Rating 15 | 4 6 8 13 14 22 31 22 19 On Entrance 12 | . 6 7 11 12 14 29 34 1 Avg Prop Armor Cover (%) 16 | . . . 18 . 15 16 17 . Naked Turns 34 | . . . . . . . 22 12 Heaviest Build 26 | 13 16 15 15 24 26 20 20 14 Greatest Support 56 | 20 20 20 40 47 56 30 20 10 Greatest Overweight (x) 3 | 2 . . . 3 1 . 1 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 Average Capacity 5 | 7 8 8 5 5 5 5 5 5 Most Carried 8 | 6 8 8 8 5 5 5 5 5 Average Carried 5 | 3 7 7 5 3 4 3 5 4 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 Final Carried 8 | 6 8 8 5 4 3 5 5 4 Class Distribution -------------------- 56% | Mutant 34% | Scavenger-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Matter Collected 1141 | 108 50 177 103 535 84 . . 84 Remotely . | . . . . . . . . . Salvage Created 1625 | 13 70 46 170 826 416 . . 84 Parts 94 | 4 10 7 9 46 16 . . 2 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 31 | . 3 . 3 20 4 . . 1 Melee 4 | . . . . . 4 . . . Guns 25 | . 3 . 3 18 . . . 1 Cannons 2 | . . . . 2 . . . . Classes Destroyed 12 | 1 2 1 2 4 2 . . . Worker 3 | . . 1 . . 1 . . 1 Builder 1 | . . . . . 1 . . . Tunneler 3 | 1 . 2 . . . . . . Recycler 2 | . . . . . 2 . . . Mechanic 1 | . . . . 1 . . . . Operator 1 | . . . . 1 . . . . Watcher 2 | . 1 . 1 . . . . . Swarmer 10 | . 3 . . 7 . . . . Grunt 13 | . . . 2 7 3 . . 1 Brawler 1 | . . . . 1 . . . . Duelist 2 | . . . . 1 1 . . . Sentry 5 | . . . 1 4 . . . . Best Kill Streak 9 | 1 3 3 1 9 5 . . 1 Combat Bots Only 9 | . 3 . 1 9 2 . . 1 Max Kills in Single Turn 2 | 1 1 1 1 2 1 . . 1 Gunslinging 1 | . . . . 1 . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Hostile Shots Fired 447 | . 26 . 22 230 31 18 3 117 Missed 129 | . 6 . 5 69 4 11 1 33 Hits 318 | . 20 . 17 161 27 7 2 84 Melee 20 | . . . . 6 10 . 2 2 Projectile 298 | . 20 . 17 155 17 7 . 82 AOE 2 | . . . 1 . . 1 . . Critical Strikes 17 | . . . 2 10 3 . . 2 Actively Blocked 1 | . . . . 1 . . . . Part Disruptions 1 | . . . 1 . . . . . Actively Blocked 1 | . . . 1 . . . . . Damage Taken 4646 | . 154 . 253 1888 691 199 114 1347 Core 1378 | . 22 . 37 304 165 . 34 816 Absorbed by Shields 103 | . . . . 103 . . . . Redirected to Shielding 103 | . . . 5 98 . . . . Ignored by Resistances 45 | . . . . . . . . 45 Core Remaining (%) 80 | 100 . 91 90 44 76 . . . Volleys Fired 96 | 1 11 . 18 52 8 . . 6 Largest 3 | 2 2 . 2 3 2 . . 2 Hottest 155 | 90 140 . 79 149 85 . . 155 Shots Fired 208 | 2 20 . 28 134 14 . . 10 Gun 181 | 2 19 . 28 116 6 . . 10 Cannon 26 | . . . . 18 8 . . . Launcher . | . . . . . . . . . Special 1 | . 1 . . . . . . . Kinetic 132 | . . . 10 116 6 . . . Thermal 38 | 2 2 . 18 . 8 . . 8 Explosive . | . . . . . . . . . Electromagnetic 38 | . 18 . . 18 . . . 2 Robot Hit Streak 10 | 1 3 . 4 10 9 . . 6 Robot Miss Streak 6 | . 5 . 2 6 2 . . 2 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 . . 3 . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . Shots Hit Robots 149 | 1 7 3 16 84 26 2 . 10 Core Hits 76 | 1 4 3 8 42 9 . . 9 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . . . 2 1 . . . . Burn 2 | . . . 2 . . . . . Destroy 1 | . . . . 1 . . . . Melee Attacks 36 | . . 3 . 1 23 2 . 7 Impact . | . . . . . . . . . Slashing 33 | . . . . 1 23 2 . 7 Piercing 3 | . . 3 . . . . . . Sneak Attacks 13 | . . 3 . 1 7 2 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . 1 . . Damage Inflicted 3254 | 13 77 194 259 1431 839 136 . 305 Guns 1610 | 13 77 . 254 1012 51 . . 203 Cannons 453 | . . . . 346 107 . . . Explosions . | . . . . . . . . . Melee 1150 | . . 194 . 68 681 136 . 71 Ramming 41 | . . . 5 5 . . . 31 Kinetic 1178 | . . . 115 1012 51 . . . Thermal 439 | 13 12 . 139 . 107 . . 168 Explosive . | . . . . . . . . . Electromagnetic 446 | . 65 . . 346 . . . 35 Impact . | . . . . . . . . . Slashing 956 | . . . . 68 681 136 . 71 Piercing 194 | . . 194 . . . . . . Highest Corruption 13 | . . . 1 4 5 . 7 13 Average Corruption 5 | . . . 1 3 5 . 7 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 27 | . . . 1 9 4 . 1 12 Message Errors 6 | . . . . 2 1 . . 3 Matter Fused 7 | . . . . 2 2 . . 3 Heat Flow Errors 3 | . . . . 1 . . 1 1 Energy Discharges 5 | . . . . 3 . . . 2 Data Loss (minor) 2 | . . . 1 . . . . 1 Data Loss (major) 2 | . . . . . 1 . . 1 Alerts 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 211 | . . . . 50 87 74 . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 211 | . . . . 50 87 74 . . Knockbacks 1 | . . . . 1 . . . . Impact 1 | . . . . 1 . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 14 | . . . . . . . . 14 Shots . | . . . . . . . . . Rammed 10 | . . . . . . . . 10 Targets Rammed 13 | . . . 1 2 . . . 10 Kicked 3 | . . . 1 2 . . . . Crushed . | . . . . . . . . . Highest Temperature 426 | 30 54 . 111 294 83 . 84 426 Average Temperature 73 | 18 25 . 41 84 38 . 48 191 Received Heat Transfer 1341 | . . . 144 699 171 36 . 291 Effects 2 | . . . . 1 . . . 1 Energy Bleed 1 | . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . . 5 . . . . . Heat Transferred 1041 | 37 37 . 444 . 148 . . 375 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Maximum Alert Level 1 | . . . . 1 . . . . Low Security (%) 99 | 100 100 100 100 99 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 205 | 5 65 30 51 205 96 12 . 110 Initial 65 | . . . . 8 65 12 . . Average 37 | . 16 2 15 104 37 1 . 43 Influence Increases 1171 | 5 93 45 137 560 156 . . 175 Destroy 0b10 Robot/C 620 | . 60 . 60 400 80 . . 20 Destroy 0b10 Robot/NC 65 | 5 5 15 5 10 20 . . 5 Destroy Leader 124 | . 12 . 22 80 10 . . . Successful Hack 13 | . . . 4 9 . . . . Disable Machine 45 | . 15 . 15 15 . . . . Destroy Structure 4 | . 1 . 1 1 1 . . . Lose Combat Pursuer 300 | . . 30 30 45 45 . . 150 Influence Decreases 1171 | 5 93 45 116 437 274 26 . 175 Entered New Map 106 | . . . . 13 79 14 . . Time Decay 835 | 5 83 45 111 244 195 12 . 140 Lost Part 230 | . 10 . 5 180 . . . 35 Squads Dispatched 12 | . . . . 5 1 2 . 4 Investigation . | . . . . . . . . . Extermination 2 | . . . . . 1 . . 1 Reinforcement 7 | . . . . 2 . 2 . 3 Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Distress Signals 3 | . . . 1 . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 84 | . 7 2 8 29 10 2 4 22 Peak Tracking Total 16 | . 5 2 3 16 6 1 5 9 Tactical Retreats 11 | . 1 1 2 1 2 . 1 3 ECM-based Alert Blocks 1 | . 1 . . . . . . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Traps Triggered 4 | . . . . . 1 1 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Machines Disabled 3 | . 1 . 1 1 . . . . Max in Single Turn 1 | . 1 . 1 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Machines Accessed 10 | . 1 1 3 1 4 . . . Terminals 8 | . 1 . 2 1 4 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 15 | . 3 1 3 2 6 . . . Successful 14 | . 3 1 2 2 6 . . . Failed 1 | . . . 1 . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 13 | . 3 . 2 2 6 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . 3 1 2 2 6 . . . Record 6 | . 3 . . . 3 . . . Open Door 1 | . . 1 . . . . . . Open DSF 2 | . . . . . 2 . . . Alert Level 1 | . . . . . 1 . . . Locate Traps 2 | . . . 1 1 . . . . Dispatch Records 1 | . . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 3 | . . . . . . . 3 . Total Damage 42 | . . . . . . . 42 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Active Infowar (turns) 1344 | . 120 . 106 . 614 154 32 318 Optics 318 | . . . . . . . . 318 Sensors 906 | . . . 106 . 614 154 32 . ECM 153 | . 120 . . . 29 4 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Turns Passed 3278 | 72 335 590 331 625 685 154 73 413 Spaces Moved 2361 | 52 237 480 211 319 452 122 81 407 Core 180 | 13 . . . 6 . . 45 116 Treads . | . . . . . . . . . Legs 1890 | 39 237 480 211 313 452 122 36 . Wheels 6 | . . . . . . . . 6 Hover 285 | . . . . . . . . 285 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 50 50 Average Speed 111 | 105 120 120 120 121 120 120 89 79 Slowest Speed 200 | 150 120 120 120 200 190 120 190 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 3 37 71 25 36 10 7 66 12 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . Scrap Searched 3 | . . 3 . . . . . . Spaces Dug 1 | . 1 . . . . . . . Terrain Destroyed 2 | . 1 . . . 1 . . . Melee . | . . . . . . . . . Projectile 2 | . 1 . . . 1 . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Total 2748 | 64 267 492 261 442 542 128 80 472 Wait 75 | . . . 7 31 34 2 . 1 Move 2354 | 51 236 479 210 318 451 122 80 407 Hop . | . . . . . . . . . Pick Up 35 | 6 7 3 5 5 7 2 . . Fast Attach 51 | 6 3 1 5 16 7 1 . 12 Attach 21 | . 2 . 4 7 7 . . 1 Detach 1 | . 1 . . . . . . . Swap 10 | . 1 1 2 5 1 . . . Drop 31 | . 6 5 9 5 4 . . 2 Fire 96 | 1 11 . 18 52 8 . . 6 Melee 35 | . . 3 . 1 23 1 . 7 Ram 10 | . . . . . . . . 10 Kick 3 | . . . 1 2 . . . . Crush . | . . . . . . . . . Escape Stasis 26 | . . . . . . . . 26 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 10) 310 | -10/Materials | Build established: Mutant 408 | -10/Materials | Entered Mines 423 | -10/Mines | Met a Derelict bent on vengeance 633 | -10/Mines | Learned location of 1 exit from Materials 675 | -10/Mines | Found a hidden stash of uninstalled traps 688 | -10/Mines | Discovered new exit (range 7) 768 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 772 | -10/Mines | Found Scrap Suit 801 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 844 | -10/Mines | Found the Drone Emporium 998 | -10/Mines | Entered Materials 998 | -9/Materials | Evolved 2 slots: Propulsion x2 999 | -9/Materials | Identified exit to Materials 1329 | -9/Materials | Entered another Materials area 1329 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1487 | -8/Materials | Garrison activated, responded to threat 1684 | -8/Materials | Destroyed 9 combat bots 1721 | -8/Materials | Core integrity fell below 50% 1737 | -8/Materials | Lost 15 parts (3p4n3u5w) 1900 | -8/Materials | Discovered new exit (range 6) 1954 | -8/Materials | Entered Factory 1954 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2027 | -7/Factory | Build established: Scavenger-Mutant 2345 | -7/Factory | Lost 6 parts (1p4n1w) 2584 | -7/Factory | Discovered new exit (range 15) 2639 | -7/Factory | Entered another Factory area 2639 | -6/Factory | Evolved 2 slots: Utility x2 2772 | -6/Factory | Spotted B-75 Beast 2793 | -6/Factory | Sucked down chute 2793 | -6/Factory | Entered Waste 2794 | -6/Waste | Met a frightened Derelict 2803 | -6/Waste | Spotted C-40 Crusher 2805 | -6/Waste | Spotted C-40 Crusher 2808 | -6/Waste | EMP discharged 2813 | -6/Waste | Spotted C-40 Crusher 2825 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2840 | -6/Waste | Spotted C-40 Crusher 2844 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2844 | -6/Waste | Released all parts (7) 2858 | -6/Waste | Spotted C-40 Crusher 2861 | -6/Waste | Discovered new exit (range 10) 2866 | -6/Waste | Entered Factory 2875 | -6/Factory | Lost 3 parts (1p2n) 3146 | -6/Factory | Build established: Mutant 3259 | -6/Factory | Core integrity fell below 50% 3266 | -6/Factory | Core integrity fell below 20% 3274 | -6/Factory | System corruption reached 10% 3279 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03238_ Gravmag System destroyed. 03249_ Slug penetrates Nuclear Reactor. 03252_ Penetrated by Slug. 03255_ Arc Projector destroyed. 03255_ Power Amplifier destroyed. 03255_ Critical hit (Burn: +37). 03256_ Slug penetrates Nuclear Reactor. 03258_ Penetrated by Slug. 03262_ Slug penetrates Nuclear Reactor. 03269_ Penetrated by Slug. 03269_ Katana destroyed. 03270_ Slammed into G-50 Soldier. 03272_ Destabilizing: System interference. 03272_ Enh. Optical Array temporarily disabled. 03273_ Slammed into G-50 Soldier. 03273_ Enh. Optical Array destroyed. 03273_ System corrupted by crushing effect (+5). [Achievement: System Compromised] 03274_ Slammed into G-50 Soldier. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ?????????????????????? | | ????????########+######k #######+############# | | ??????? | | ??????? ![ | | ?????? [ "" | | ?????? " "" | | ?????? "F "" | | ????? ##########+#####! "" "" | | ??????# #?# # | | ??????# #?# # """ "" | | ??????# ### """" """" # """ "" | | ??????# + """" """" # """ "" | | ??????# ### """" """" # | | ??????# #?# """" """" # | | ??????# #############g#?# """" """" ######### | | ??????# #############@### """" """" #???????# | | ####### # g ## """" """" #???????# | | # # """ """ """ ## #???????# | | # # """ """ R" ## #???????# | | " " " # / """ """ """ ## #???????# | | " " " # # ####################### | | " " " # # #??????????????# | | " " " # ######################????????# | | " " " # ???????+ | | " " " # #????????# | | " " " # #????????# | | " " " + #????????# | | " " " # #????????# | | # ###+##########?????# #????????# | | ##+#### # #?????????# ########## | | # #?????????# / | | # #?????????# #### | | """ """ # """ ########### #??# | | """ """ # """ + #??######## | | """ """ # "S ###########+##### #?????????? | | # """ #????????? ???# #?????????? | | """ """ # "" #????????? ???# ?????????? | | """ """ # #???????? ??# ##????????? | | """ """ ##########???????? ??# #?????????? | | #???????????????? ?# #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 21 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Armor Coverage 150 Resistance: KI 20 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club Ghost 'Em I Spy Overwhelming System Compromised That Tickles Challenges ------------ None Game ------ Seed SiegeLinkedMask Manual? 0 Play Time 00:54:57 Cumulative 3.4 hours Start 2025.12.25 @ 23:10:06 End 2025.12.26 @ 00:12:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0b8d24e-7004-47dc-9ba5-92f108b17e05