Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.29 @ 23:35:38 Player: Err. String Expected Got Nil Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (102) 510 Value Destroyed (2192) 2192 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (42) 42 TOTAL SCORE: 4704 Bonus ------- High Alert Combat Kills 42 Cogmind --------- Core Integrity 422/550 Matter 201/300 Energy 133/280 System Corruption 0% Temperature Cool (24) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (2) ------ High-capacity Storage Unit Medium Armor Plating > --- WEAPON (4) ------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (20) --- Improved Treads Cooling System Cooling System High-capacity Matter Pod (0) Improved Sensor Array Improved Signal Interpreter Seismic Detector Hardlight Generator Hacking Suite High-powered Tractor Beam EMP Blaster Mini Grenade Launcher Plasma Cutter Heavy Flail Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Flail > --- INVENTORY -------- Cooled Ion Engine Light Treads Light Treads Light Treads Improved Treads Cooling System Cooling System High-capacity Matter Pod Improved Signal Interpreter Seismic Detector Salvage Targeting Computer Medium Armor Plating Hardlight Generator Hardlight Generator Hacking Suite High-powered Tractor Beam Heavy Assault Rifle EMP Blaster Mini Grenade Launcher Plasma Cutter [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility . | . . . . . Weapon 2 | . . 1 . 1 Parts Attached 49 | 2 19 19 1 8 Power 4 | . 1 2 . 1 Engine 4 | . 1 2 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 14 | . 4 7 . 3 Treads 13 | . 3 7 . 3 Leg 1 | . 1 . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 7 2 1 1 Device 6 | 1 4 1 . . Storage 4 | . 3 1 . . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 19 | 1 7 8 . 3 Energy Gun 6 | 1 3 2 . . Energy Cannon 1 | . . 1 . . Ballistic Gun 9 | . 2 5 . 2 Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon 2 | . 1 . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 3 . . Corrupted Parts 1 | . 1 . . . System Corruption 1 | . 1 . . . Parts Lost 12 | . 5 1 . 6 Power 2 | . . 1 . 1 Propulsion 5 | . 2 . . 3 Utility 2 | . 1 . . 1 Weapon 3 | . 2 . . 1 Highest Loss Streak 6 | . 2 1 . 6 To Critical Strikes 1 | . . 1 . . Average Backups 15 | 6 10 17 20 19 Power . | 1 1 . 1 . Propulsion 3 | 4 3 3 5 3 Utility 5 | . 4 6 9 10 Weapon 4 | 1 2 7 4 3 Tool/Special . | . . . . . Unused Backups 34 | . 7 14 . 13 Power 2 | . 2 . . . Propulsion 6 | . 2 3 . 1 Utility 14 | . 3 2 . 9 Weapon 11 | . . 9 . 2 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 99 | . 99 99 100 98 Engine 11 | . 14 11 11 8 Treads 27 | . 18 32 33 34 Leg 3 | . 9 . . . Device 10 | . 14 11 6 . Storage 11 | . 14 11 11 9 Protection 1 | . . . 4 9 Energy Gun 12 | . 21 9 . . Ballistic Gun 18 | . 6 22 33 34 Peak Build Rating 22 | 7 12 19 18 22 Average Rating 14 | 6 10 16 17 20 On Entrance 11 | 6 7 11 18 17 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 67 | 13 54 60 60 67 Greatest Support 80 | 20 40 60 60 80 Greatest Overweight (x) 1 | . 1 . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 16 | 8 13 18 20 20 Most Carried 20 | 6 15 20 20 20 Average Carried 15 | 6 11 17 20 19 Final Capacity 20 | 8 15 20 20 20 Final Carried 20 | 6 15 20 20 14 Class Distribution -------------------- 38% | Gunner 38% | Mutant 11% | Scavenger-Gunner 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1892 | 220 563 668 103 338 Remotely . | . . . . . Salvage Created 3496 | 110 1038 1806 102 440 Parts 205 | 4 58 114 7 22 Haulers Intercepted 7 | . 2 5 . . Recyclers Shooed 4 | . . 4 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 65 | . 24 32 3 6 Guns 60 | . 19 32 3 6 AOE 5 | . 5 . . . Classes Destroyed 11 | 2 7 1 . 1 Worker 4 | . 1 . . 3 Builder 4 | . 1 3 . . Tunneler 3 | 1 . 1 1 . Hauler 7 | . 2 5 . . Recycler 9 | 1 2 5 1 . Operator 2 | . 1 1 . . Watcher 8 | . 2 4 . 2 Swarmer 25 | . 9 13 3 . Grunt 30 | . 15 12 . 3 Sentry 7 | . . 7 . . Hunter 3 | . . . . 3 Best Kill Streak 8 | 2 7 8 4 7 Combat Bots Only 7 | . 7 6 3 4 Max Kills in Single Turn 2 | 1 2 2 1 2 Gunslinging 1 | . . 1 . . Exploded 2 | . 2 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 355 | . 126 109 8 112 Missed 99 | . 34 33 2 30 Hits 256 | . 92 76 6 82 Projectile 256 | . 92 76 6 82 Critical Strikes 3 | . . 2 . 1 Damage Taken 3183 | . 1061 799 49 1274 Core 410 | . 195 87 . 128 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 227 | . . 227 . . Core Remaining (%) 66 | 100 22 . 78 . Volleys Fired 216 | 6 81 96 4 29 Largest 4 | 2 2 3 3 4 Hottest 153 | 80 130 153 69 94 Shots Fired 578 | 12 158 282 12 114 Gun 573 | 12 154 281 12 114 Cannon 1 | . . 1 . . Launcher 4 | . 4 . . . Special . | . . . . . Kinetic 356 | . 41 189 12 114 Thermal 184 | . 91 93 . . Explosive 4 | . 4 . . . Electromagnetic 34 | 12 22 . . . Robot Hit Streak 12 | 2 11 11 2 12 Robot Miss Streak 7 | 2 5 5 2 7 Penetration Max . | . . . . . Secondary Targets 14 | . 4 6 . 4 Max Gunslinging Chain 2 | . 1 2 . 1 Shots Hit Robots 340 | 6 95 167 5 67 Core Hits 152 | 3 47 75 4 23 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 10 | . 1 9 . . Burn 8 | . . 8 . . Destroy 1 | . . 1 . . Corrupt 1 | . 1 . . . Melee Attacks 5 | . 4 . . 1 Impact 5 | . 4 . . 1 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5228 | 115 1660 2352 105 996 Guns 4766 | 75 1300 2326 69 996 Cannons . | . . . . . Explosions 400 | 40 360 . . . Melee . | . . . . . Ramming 62 | . . 26 36 . Kinetic 2572 | . 277 1230 69 996 Thermal 2009 | 40 873 1096 . . Explosive 262 | . 262 . . . Electromagnetic 323 | 75 248 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . 8 . . . Message Errors 2 | . 2 . . . Matter Fused 2 | . 2 . . . Heat Flow Errors 1 | . 1 . . . Parts Rejected 1 | . 1 . . . Misfires 1 | . 1 . . . Weapon Failures 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 15 | . 15 . . . Projectiles . | . . . . . Explosions 15 | . 15 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 143 | . 143 . . . Shots 5 | . 5 . . . Rammed 7 | . . 6 1 . Targets Rammed 8 | . . 6 2 . Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 240 | 90 235 240 6 229 Average Temperature 74 | 42 91 50 3 90 Received Heat Transfer 774 | . 324 243 . 207 Effects 1 | . 1 . . . Energy Bleed 1 | . 1 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | 1 . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . 3 2 . . Heat Transferred 5096 | 50 1975 3071 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | 1 1 . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 2 | . 1 2 1 . Low Security (%) 43 | 100 59 13 93 100 Level 1 42 | . 40 56 6 . Level 2 13 | . . 29 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 554 | 10 307 554 208 112 Initial 203 | . . 105 203 55 Average 229 | 1 147 340 153 41 Influence Increases 2143 | 10 752 1037 80 264 Destroy 0b10 Robot/C 1300 | . 480 640 60 120 Destroy 0b10 Robot/NC 185 | 10 45 95 10 25 Destroy Leader 340 | . 118 168 10 44 Successful Hack 61 | . 24 37 . . Select Force Hacks 90 | . 30 30 . 30 Disable Machine 90 | . 15 30 . 45 Destroy Structure 32 | . 25 7 . . Lose Combat Pursuer 45 | . 15 30 . . Influence Decreases 2031 | 10 501 766 459 295 Entered New Map 553 | . . 146 319 88 Time Decay 1363 | 10 456 610 140 147 Lost Part 115 | . 45 10 . 60 Squads Dispatched 15 | . 5 5 1 4 Investigation 8 | . 2 3 1 2 Extermination . | . . . . . Reinforcement 7 | . 3 2 . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 7 | . 2 3 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 97 | . 37 42 6 12 Peak Tracking Total 7 | . 4 7 3 6 Tactical Retreats 3 | . 1 2 . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 3 | . . 2 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 6 | . 1 2 . 3 Max in Single Turn 1 | . 1 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 21 | . 6 12 1 2 Terminals 14 | . 5 8 . 1 Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units 3 | . 1 1 . 1 Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 65 | . 16 44 1 4 Successful 38 | . 10 26 1 1 Failed 27 | . 6 18 . 3 Catastrophic 2 | . 1 1 . . Database Lockouts . | . . . . . Manual 38 | . 15 19 . 4 Terminals 44 | . 15 27 . 2 Fabricators . | . . . . . Repair Stations 10 | . . 10 . . Recycling Units 5 | . 1 2 . 2 Scanalyzers 5 | . . 5 . . Garrison Access . | . . . . . Terminal Hacks 10 | . 3 6 1 . Part Schematic 1 | . 1 . . . Robot Analysis 1 | . . 1 . . Prototype ID Bank 3 | . 1 2 . . Open Door 1 | . . . 1 . Branch Access Points 1 | . . 1 . . Terminal Index 1 | . 1 . . . Recall Investigation 1 | . . 1 . . Hauler Manifests 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . 6 . . Scan Component 3 | . . 3 . . Repair 3 | . . 3 . . Recycling Unit Hacks . | . . . . . Scanalyzer 5 | . . 5 . . Insert Component 2 | . . 2 . . Analyze 3 | . . 3 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 17 | . 7 9 . 1 Terminals 14 | . 6 8 . . Botnet 3 | . 1 2 . . Skim 11 | . 5 6 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 1 1 . 1 Tunnel 3 | . 1 1 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 17 | . 4 11 . 2 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . 1 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 3 | . . 3 . . Time 84 | . . 84 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 583 | 9 574 . . . Seismic 583 | 9 574 . . . Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 4217 | 36 1579 1981 289 332 Spaces Moved 1753 | 12 607 841 167 126 Core . | . . . . . Treads 1516 | . 382 841 167 126 Legs 237 | 12 225 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 160 160 160 Average Speed 163 | 120 171 160 160 160 Slowest Speed 240 | 120 240 160 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 51 | 2 91 83 60 19 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 5 | . 1 3 . 1 Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 1 | . 1 . . . Terrain Destroyed 23 | . 23 . . . Melee 1 | . 1 . . . Projectile . | . . . . . AOE 22 | . 22 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2683 | 20 990 1308 178 187 Wait 533 | 1 237 281 5 9 Move 1749 | 11 606 840 166 126 Hop . | . . . . . Pick Up 57 | . 25 26 . 6 Fast Attach 9 | 1 2 6 . . Attach 18 | . 6 4 . 8 Detach . | . . . . . Swap 35 | 1 13 17 1 3 Drop 53 | . 16 32 . 5 Fire 216 | 6 81 96 4 29 Melee 5 | . 4 . . 1 Ram . | . . . . . Kick . | . . . . . Crush 8 | . . 6 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 2) 37 | -11/Scrapyard | Entered Materials 334 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 16) 662 | -10/Materials | Discovered new exit (range 7) 814 | -10/Materials | Core integrity fell below 50% 974 | -10/Materials | Discovered new exit (range 10) 1237 | -10/Materials | Derelicts attacked the area 1291 | -10/Materials | Discovered new exit (range 8) 1333 | -10/Materials | Discovered new exit (range 8) 1337 | -10/Materials | Destroyed 7 combat bots 1340 | -10/Materials | Identified exit to Subcaves 1417 | -10/Materials | Learned location of 1 exit from Storage 1486 | -10/Materials | Learned location of 2 exits from Materials 1544 | -10/Materials | Identified exit to Mines 1594 | -10/Materials | Learned location of 1 exit from Storage 1616 | -10/Materials | Entered another Materials area 1616 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1617 | -9/Materials | Identified exit to Materials 1888 | -9/Materials | Repaired Lgt. Treads 1921 | -9/Materials | Repaired Particle Gun 2082 | -9/Materials | Repaired Lgt. Treads 2217 | -9/Materials | Build established: Gunner 2878 | -9/Materials | Discovered exit to Materials (range 15) 2981 | -9/Materials | Learned location of 2 exits from Materials 3352 | -9/Materials | Learned location of 1 exit from Recycling 3367 | -9/Materials | Identified exit to Mines 3406 | -9/Materials | Loaded intel: 12 terminal locations 3597 | -9/Materials | Entered Mines 3706 | -9/Mines | Build established: Scavenger-Gunner 3739 | -9/Mines | Met a Derelict shopkeep closing up shop 3886 | -9/Mines | Entered Materials 3886 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3887 | -8/Materials | Identified exit to Factory 4079 | -8/Materials | Build established: Scavenger-Tank 4218 | -8/Materials | Self-destructed Last Messages --------------- 04199_ R-06 Scavenger collects Sml. Matter Pod. 04199_ Penetrated by Slug. 04199_ Cld. Ion Engine destroyed. 04200_ K-01 Serf collects debris. 04201_ H-55 Commando destroyed. 04203_ K-01 Serf collects debris. 04204_ Dropped Hcp. Matter Pod. 04205_ Extracted 200 matter. 04205_ Acquired Hcp. Matter Pod. 04206_ K-01 Serf collects debris. 04210_ Acquired 34 matter. 04210_ K-01 Serf collects debris. 04211_ R-06 Scavenger collects Assault Rifle. 04213_ K-01 Serf collects debris. 04213_ Acquired 14 matter. 04214_ K-01 Serf collects debris. 04214_ U-05 Engineer works on Processing Tank. 04215_ K-01 Serf destroyed. 04215_ K-01 Serf collects debris. 04215_ R-06 Scavenger collects Carbon-fiber Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ????????????????????? #??????????????????????? | | ?????????????????????"<< #??????????????????????? | | ??????????????????"??<< +??????????????????????? | | ??????????????????" ?u #??????????????????????? | | ??????????????? """ < ##?????????????????????? | | ??????????????? """ < "#?????????????????????? | | ??????????????? T#?????????????????????? | | ??????????????? u "??????????????????????? | | ??????????????? """ """ #??????????????????????? | | ??????????? ? """ """ #??????????????????????? | | ???????? # """ """ #??????????????????????? | | ???????? """ "" % #??????????????????????? | | ??????????# " ##?????????????????????? | | ??????????# @ #?????????????????????? | | ??????????# r% = !=#?????????????????????? | | ??????????# %=[!%*= #?????????????????????? | | ??????????# !*%![%!= #????? ?????????????? | | ??????????# """%=%[= #????? #????????????? | | ??????????# " #????? #????????????? | | ??????????# " " #????# #????????????? | | ??????##+## g #????# #????????????? | | ??????? g #????# #????????????? | | ???????????#### #????# #????????????? | | ??????????????# #????# #????????????? | | ??????????????# """ #????# #????????????? | | ??????????????# "Y" #????# #????????????? | | ??????????????# ! #????# #????????????? | | ??????????????# #????# #????????????? | | ??????????????# ! #????# #????????????? | | ??????????????+ #????# #????????????? | | ????????????? # [ #????# #????????????? | | ????????????? # ####### ###### ! #####????????? | | ???????????? ?# ??????# #????????? | | ??????????????#???????# #????????? | | ??????????????????????# #????????? | | ??????????????????????###########+### #????????? | | ??????????????????????????# ! ## #????????? | | ??????????????????????????# """ ## ########## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Seismic Detector | -9/Materials | Scanalyzed Salvage Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 20% | -9/Materials Particle Gun | 26% | -9/Materials Lgt. Treads | 57% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumColdCarapace Manual? 0 Play Time 00:30:46 Cumulative 251.8 hours Start 2026.09.29 @ 23:04:34 End 2026.09.29 @ 23:35:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 161 Rogue 161 Adventurer 0 Explorer 0 Win Type - Total 9 Types 6/0/1/1/0/0/0/0/0/1 Lore% 71 Gallery% 58 Achievement% 54 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2ac6fa7-5882-4bc6-aa87-c3bcdc7110bd