Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.15 @ 21:22:04 Player: UnifiBg Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (186) 930 Value Destroyed (4402) 4402 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (785) 785 TOTAL SCORE: 11477 Bonus ------- High Alert Combat Kills 223 Follower Combat Kills 262 Met Data Miner 300 Cogmind --------- Core Integrity 735/1000 Matter 118/300 Energy 74/100 System Corruption 8% Temperature Cool (0) Movement Flying (1155) Ox16 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Cooled Nuclear Pulse Thruster > --- UTILITY (7) ------ Coolant Injector Huge Storage Unit Enhanced Optical Array Terrain Scanner Improved Core Shielding Improved Field Recycling Unit > --- WEAPON (3) ------- Wave Gun > --- INVENTORY (25) --- Light Fission Core Neutrino Core Small Matter Pod (50) Makeshift Salvage Targeting Computer Improved Targeting Computer Advanced Melee Analysis Suite Launcher Guidance Computer Matter Filter Energy Filter Cloaking Device Heavy Armor Plating Layered Heavy Armor Plating Long-range Tractor Beam Variable Charge Gun Heavy Machine Gun Hypervelocity Coil Gun Dirty Datajack (20) Shock Maul Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Light Treads Improved Medium Treads Wheel VTOL Module Cooled Nuclear Pulse Thruster > --- UTILITY ---------- Improved Heat Sink Coolant Injector Huge Storage Unit Enhanced Optical Array Improved Targeting Computer Makeshift Light Armor Plating Improved Field Recycling Unit > --- WEAPON ----------- Autogun Enhanced Gauss Cannon Power Maul > --- INVENTORY -------- Nuclear Core Light Nuclear Core Light Fission Core Neutrino Core Small Matter Pod Makeshift Salvage Targeting Computer Improved Targeting Computer Advanced Melee Analysis Suite Launcher Guidance Computer Matter Filter Energy Filter Cloaking Device Heavy Armor Plating Layered Heavy Armor Plating Long-range Tractor Beam Wave Gun Variable Charge Gun Autogun Autogun Heavy Machine Gun Dirty Datajack Shock Maul [Rating: 72] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Flight Unit VTOL Module Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Makeshift Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved Spread Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 . . 2 Power 1 | . . . . 1 . . . . . . . . Propulsion 3 | . . 1 . . . . . . 1 . . 1 Utility 5 | . . 1 1 1 . . . . 1 . . 1 Weapon 1 | . . . 1 . . . . . . . . . Parts Attached 163 | 7 22 42 42 9 5 . . 5 6 1 2 22 Power 26 | 1 4 8 5 1 2 . . . 1 . 1 3 Engine 22 | 1 4 8 5 1 1 . . . 1 . . 1 Core 4 | . . . . . 1 . . . . . 1 2 Reactor . | . . . . . . . . . . . . . Propulsion 34 | 3 4 12 7 2 . . . 1 . . . 5 Treads 19 | . 1 8 7 1 . . . 1 . . . 1 Leg . | . . . . . . . . . . . . . Wheel 12 | 3 3 4 . 1 . . . . . . . 1 Hover . | . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . . 3 Utility 44 | 2 6 9 12 1 2 . . 2 4 1 . 5 Device 14 | 1 3 2 3 . 1 . . . 1 1 . 2 Storage 11 | 1 3 2 2 . 1 . . . 1 . . 1 Processor 7 | . . 2 2 1 . . . . 1 . . 1 Hackware . | . . . . . . . . . . . . . Protection 12 | . . 3 5 . . . . 2 1 . . 1 Artifact . | . . . . . . . . . . . . . Weapon 59 | 1 8 13 18 5 1 . . 2 1 . 1 9 Energy Gun 12 | 1 2 2 2 2 . . . . . . 1 2 Energy Cannon 3 | . . 2 . 1 . . . . . . . . Ballistic Gun 28 | . 4 7 8 . 1 . . 2 1 . . 5 Ballistic Cannon 3 | . . . 2 . . . . . . . . 1 Launcher 7 | . . 1 5 1 . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . Impact Weapon 4 | . . 1 1 1 . . . . . . . 1 Slashing Weapon 1 | . 1 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 3 3 3 . . . . . . . 2 Parts Lost 51 | . 1 9 12 . . . . 4 . . 7 18 Power 11 | . . 2 3 . . . . . . . 2 4 Propulsion 17 | . 1 6 1 . . . . 1 . . 1 7 Utility 9 | . . . 4 . . . . . . . 2 3 Weapon 14 | . . 1 4 . . . . 3 . . 2 4 Highest Loss Streak 13 | . 1 3 8 . . . . 4 . . 7 13 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 16 | 5 10 14 14 13 16 19 19 18 19 24 22 23 Power 2 | 1 1 1 1 1 2 2 2 2 3 4 3 3 Propulsion 2 | 1 1 1 2 4 4 5 5 4 2 2 1 . Utility 6 | . 4 5 6 3 4 7 7 7 8 11 10 11 Weapon 5 | 1 2 5 4 4 5 5 5 5 5 6 5 7 Tool/Special . | . . . . . . . . . . . . . Unused Backups 75 | 3 12 15 14 2 5 . . 1 1 2 . 20 Power 9 | . 2 2 . 1 2 . . . . . . 2 Propulsion 14 | 1 1 5 3 1 1 . . 1 . . . 1 Utility 34 | 2 6 3 8 . 2 . . . 1 2 . 10 Weapon 16 | . 3 5 2 . . . . . . . . 6 Tool/Special 2 | . . . 1 . . . . . . . . 1 Average Slot Usage (%) 95 | . 100 98 96 93 92 92 92 91 92 93 92 97 Engine 11 | . 14 10 8 15 14 15 15 15 13 13 9 4 Treads 11 | . 4 20 17 8 7 7 7 6 6 6 9 6 Wheel 10 | . 23 11 9 7 7 7 7 7 12 13 9 5 Flight 1 | . . . . . . . . . . . . 12 Device 11 | . 14 7 6 9 15 15 15 13 13 13 12 17 Storage 8 | . 14 11 9 7 7 7 7 7 6 6 6 5 Processor 11 | . . 10 10 14 15 15 15 15 14 20 16 10 Protection 3 | . . 3 7 4 . . . 1 4 . 3 4 Energy Gun 2 | . 4 2 2 1 7 7 7 2 3 . 1 . Ballistic Gun 12 | . 19 13 13 7 7 7 7 6 14 13 16 10 Ballistic Cannon 1 | . . . 5 4 . . . . . . . . Launcher 1 | . . . 1 1 6 7 7 9 . . . . Impact Weapon 2 | . . 2 3 5 . . . 2 1 6 1 4 Peak Build Rating 72 | 7 9 21 28 42 43 43 43 47 58 56 59 72 Average Rating 32 | 4 8 15 23 37 42 43 43 42 53 55 53 59 On Entrance 33 | . 7 8 16 24 42 43 43 43 44 55 55 54 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 130 | 11 29 38 61 52 79 79 79 84 130 128 122 128 Greatest Support 46 | 26 20 46 40 40 28 28 28 28 40 40 40 38 Greatest Overweight (x) 12 | 2 2 3 5 1 2 2 2 2 6 3 3 12 Average Overweight (x) 2 | . . 1 1 . 1 2 2 2 2 2 2 9 Largest Inventory Capacity 25 | 8 15 15 15 15 20 20 20 20 25 25 25 25 Average Capacity 17 | 7 12 15 15 15 17 20 20 20 22 25 25 25 Most Carried 25 | 8 15 15 15 15 20 20 20 20 25 25 25 25 Average Carried 17 | 5 10 14 14 14 17 20 20 19 20 24 23 24 Final Capacity 25 | 8 15 15 15 15 20 20 20 20 25 25 25 25 Final Carried 25 | 8 15 15 15 15 20 20 20 16 25 25 25 20 Class Distribution -------------------- 33% | Mutant 31% | Scavenger-Mutant 15% | Skirmisher 10% | Tank 3% | Scavenger-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Skirmisher | -6/Proximity Caves Tank | -6/Factory Mutant | -6/Lower Caves Derelict-Gunner | -6/Lower Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Matter Collected 4861 | 321 500 1004 1588 137 359 19 . 236 117 110 180 290 Remotely 62 | . . . 62 . . . . . . . . . Salvage Created 5836 | 163 392 2213 2149 56 122 . . 96 117 . 154 374 Parts 338 | 11 44 119 125 6 4 . . 2 5 . 3 19 Haulers Intercepted 10 | . 2 4 4 . . . . . . . . . Recyclers Shooed 12 | 1 . 6 3 . . . . . . . . 2 Parts Field Recycled 24 | . . . . . . . . . 12 4 . 8 Retrieved Matter 514 | . . . . . . . . . 351 7 . 156 Parts Self-Destructed 16 | . . . . . 9 6 . 1 . . . . Prevented 7 | . . . . . 4 . . . . . 3 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Combat Hostiles Destroyed 111 | . 11 34 43 1 3 . . 4 4 . 3 8 Guns 71 | . 11 25 18 1 1 . . 3 4 . 3 5 Cannons 19 | . . 6 11 . . . . . . . . 2 AOE 21 | . . 3 14 . 2 . . 1 . . . 1 Classes Destroyed 15 | 3 5 3 3 1 . . . . . . . . Worker 25 | 2 1 3 15 2 . . . . . . . 2 Builder 6 | . 2 1 1 . . . . . . . . 2 Tunneler 6 | 3 1 2 . . . . . . . . . . Hauler 10 | . 2 4 4 . . . . . . . . . Recycler 18 | 1 . 9 7 . . . . . . . . 1 Mechanic 1 | . . . 1 . . . . . . . . . Operator 3 | . . 2 . . . . . . 1 . . . Watcher 6 | . 1 2 3 . . . . . . . . . Swarmer 42 | . 9 14 13 . . . . . . . . 6 Grunt 39 | . 2 10 19 . 1 . . 3 2 . 2 . Brawler 2 | . . . 1 . 1 . . . . . . . Duelist 3 | . . 1 2 . . . . . . . . . Sentry 18 | . . 9 7 . . . . 1 . . 1 . Hunter 3 | . . . 1 . . . . . 2 . . . Programmer 4 | . . . . 1 1 . . . . . . 2 Best Kill Streak 7 | 4 3 7 7 1 2 . . 3 2 . 2 3 Combat Bots Only 7 | . 3 7 4 1 2 . . 3 2 . 2 3 Max Kills in Single Turn 3 | 1 1 2 3 1 2 . . 2 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . 1 2 . 2 . . 1 . . . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Hostile Shots Fired 789 | . 49 210 150 . 11 8 . 92 49 . 84 136 Missed 224 | . 16 52 40 . 3 1 . 36 23 . 21 32 Damage Taken 8716 | . 275 1980 2130 26 173 165 . 662 527 . 705 2073 Core 1298 | . 74 369 263 . 45 42 . 40 108 . 92 265 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 62 | . . . . . . . . . . . . 62 Regen/Repaired (Parts) 19 | . . 19 . . . . . . . . . . Core Remaining (%) 64 | 100 70 7 52 . . . . 81 . . 76 . Volleys Fired 427 | 19 58 154 111 3 6 4 . 12 17 . 10 33 Largest 3 | 1 2 2 3 3 3 2 . 3 3 . 3 3 Hottest 134 | 50 100 86 115 93 134 98 . 103 131 . 116 116 Shots Fired 901 | 19 99 280 294 7 14 8 . 28 50 . 30 72 Gun 724 | 19 83 254 200 3 12 8 . 12 50 . 30 53 Cannon 114 | . . 23 69 3 . . . . . . . 19 Launcher 47 | . . 3 25 1 2 . . 16 . . . . Special 16 | . 16 . . . . . . . . . . . Kinetic 700 | . 62 233 247 6 7 4 . 11 41 . 22 67 Thermal 99 | 19 32 24 . . 5 4 . 1 9 . . 5 Explosive 47 | . . 3 25 1 2 . . 16 . . . . Electromagnetic 55 | . 5 20 22 . . . . . . . 8 . Robot Hit Streak 15 | 9 13 15 11 2 7 5 . 3 8 . 7 5 Robot Miss Streak 12 | 1 4 5 8 2 5 4 . 3 12 . 6 6 Penetration Max 1 | . . . 1 . . . . . . . . . Secondary Targets 7 | . . 2 . . . . . . 1 . 2 2 Max Gunslinging Chain 1 | . . 1 . . . . . . 1 . 1 1 Shots Hit Robots 589 | 16 51 185 195 4 10 6 . 9 37 . 26 50 Core Hits 384 | 7 28 88 167 3 11 2 . 13 34 . 13 18 Critical Kills 3 | . . 2 . . . . . 1 . . . . Critical Parts Destroyed 3 | . . 1 2 . . . . . . . . . Critical Strikes 11 | 1 1 3 2 . . . . 1 . . . 3 Burn 2 | 1 1 . . . . . . . . . . . Meltdown 1 | . . 1 . . . . . . . . . . Destroy 4 | . . 1 2 . . . . 1 . . . . Blast 3 | . . . . . . . . . . . . 3 Smash 1 | . . 1 . . . . . . . . . . Melee Attacks 107 | . 11 25 13 10 1 . . 4 4 . . 39 Impact 91 | . . 20 13 10 1 . . 4 4 . . 39 Slashing 16 | . 11 5 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 14 | . 4 4 2 1 . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13177 | 199 610 2750 5481 156 394 81 . 531 945 . 510 1520 Guns 6054 | 199 422 1683 1843 12 191 81 . 73 554 . 510 486 Cannons 2000 | . . 297 988 28 . . . . . . . 687 Explosions 3890 | . . 279 2512 48 203 . . 458 390 . . . Melee 1202 | . 188 478 121 68 . . . . . . . 347 Ramming 31 | . . 13 17 . . . . . 1 . . . Kinetic 6349 | . 303 1377 2558 40 59 24 . 68 413 . 353 1154 Thermal 1759 | 199 99 523 194 . 132 57 . 5 531 . . 19 Explosive 3080 | . . 53 2318 48 203 . . 458 . . . . Electromagnetic 756 | . 20 306 273 . . . . . . . 157 . Impact 1014 | . . 478 121 68 . . . . . . . 347 Slashing 188 | . 188 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 9 | . . . 9 3 4 4 4 4 . . . 8 Average Corruption 5 | . . . 8 3 3 4 4 4 . . . 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 114 | . . . 57 2 17 10 2 23 . . . 3 Message Errors 29 | . . . 17 . 2 1 2 7 . . . . Matter Fused 23 | . . . 10 1 5 1 . 5 . . . 1 Heat Flow Errors 20 | . . . 6 . 5 1 . 6 . . . 2 Energy Discharges 13 | . . . 9 . 1 2 . 1 . . . . Parts Rejected 1 | . . . 1 . . . . . . . . . Parts Fused 2 | . . . 2 . . . . . . . . . Data Loss (minor) 14 | . . . 6 . 1 4 . 3 . . . . Data Loss (major) 5 | . . . 2 1 1 1 . . . . . . Misfires 2 | . . . 1 . 1 . . . . . . . Alerts 1 | . . . . . . . . 1 . . . . Weapon Failures 4 | . . . 3 . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 568 | . 30 182 115 . . . . . . . . 241 Projectiles 52 | . . 3 4 . . . . . . . . 45 Explosions 71 | . . 8 63 . . . . . . . . . Melee 445 | . 30 171 48 . . . . . . . . 196 Knockbacks 29 | . . 3 14 . . . . . . . . 12 Impact 6 | . . 3 2 . . . . . . . . 1 Kinetic 20 | . . . 12 . . . . . . . . 8 Secondary 3 | . . . . . . . . . . . . 3 Self-Inflicted Damage 476 | . . 89 206 . 56 . . 59 66 . . . Shots 16 | . . 3 5 . 1 . . 5 2 . . . Rammed 5 | . . 1 3 . . . . . 1 . . . Targets Rammed 5 | . . 1 3 . . . . . 1 . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 511 | 80 120 210 511 36 301 187 . 255 305 . 309 170 Average Temperature 67 | 27 35 41 68 17 76 81 . 100 87 . 146 78 Received Heat Transfer 1698 | . 36 423 594 . 18 69 . 189 72 . 297 . Effects 11 | . . . 8 . . . . 3 . . . . Shutdowns 1 | . . . 1 . . . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . Interference 2 | . . . . . . . . 2 . . . . Damage (major) 7 | . . . 7 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 5 | . . 4 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 8 | . . 3 . . . . . . . . 1 4 Impact Corruptions 17 | . . 7 2 . . . . . . . . 8 Robots Melted 1 | . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . . 2 1 . . . . . . . . . Heat Transferred 2767 | 666 370 879 250 . 95 50 . 5 415 . . 37 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 6 | . . 3 3 . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Maximum Alert Level 3 | . . 1 3 1 . . . . . . . . Low Security (%) 65 | 100 100 76 17 41 . . . . 100 . . 100 Level 1 20 | . . 23 34 58 . . . . . . . . Level 2 5 | . . . 18 . . . . . . . . . Level 3 8 | . . . 30 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 854 | 5 97 341 854 345 . . . . 138 . . 68 Initial 340 | . . . 138 340 . . . . . . . . Average 190 | 1 23 136 457 216 . . . . 37 . . 5 Influence Increases 4235 | 30 420 1108 1592 160 200 74 . 80 210 . 60 301 Destroy 0b10 Robot/C 2400 | . 220 680 860 40 160 60 . 80 80 . 60 160 Destroy 0b10 Robot/NC 375 | 30 35 115 155 10 . . . . 5 . . 25 Destroy Leader 180 | . 10 30 100 10 . 10 . . 10 . . 10 Allied During Kill 40 | . . . . 11 25 4 . . . . . . Successful Hack 97 | . 8 11 38 35 . . . . 5 . . . Disable Machine 315 | . . 135 90 15 . . . . 75 . . . Destroy Structure 483 | . 12 62 259 39 . . . . 35 . . 76 Lose Combat Pursuer 345 | . 135 75 90 . 15 . . . . . . 30 Influence Decreases 3566 | 30 420 780 980 368 282 74 . 80 161 30 60 301 Time Decay 2943 | 30 397 587 710 368 262 74 . 80 161 30 50 194 Lost Part 337 | . 10 90 120 . . . . . . . 10 107 Lost Ally 20 | . . . . . 20 . . . . . . . Purge Threat 266 | . 13 103 150 . . . . . . . . . Squads Dispatched 24 | . 2 2 12 1 . . . . 2 . . 5 Investigation 2 | . 1 . . . . . . . 1 . . . Extermination 5 | . . . . 1 . . . . . . . 4 Reinforcement 10 | . 1 2 5 . . . . . 1 . . 1 Assault 1 | . . . 1 . . . . . . . . . Garrison 6 | . . . 6 . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Distress Signals 12 | . 1 5 4 . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 201 | . 23 60 65 2 8 3 . 5 10 . 3 22 Peak Tracking Total 9 | . 5 9 7 2 4 3 . 4 3 . 3 9 Tactical Retreats 15 | . 4 3 5 . 1 . . . . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Traps Triggered 6 | . 1 2 2 . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Machines Disabled 21 | . . 9 6 1 . . . . 5 . . . Max in Single Turn 5 | . . 3 1 . . . . . 5 . . . Garrison Access 2 | . . . 1 . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Machines Accessed 46 | . 7 11 10 5 1 . 4 1 3 1 . 3 Terminals 32 | . 7 10 8 3 . . . 1 2 . . 1 Fabricators 1 | . . . . 1 . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . Recycling Units 3 | . . . 1 1 . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . . . . 1 . . 1 Total Hacks 150 | . 21 35 41 11 1 . 29 1 6 1 . 4 Successful 86 | . 12 17 18 5 1 . 29 1 1 1 . 1 Failed 64 | . 9 18 23 6 . . . . 5 . . 3 Catastrophic 13 | . 3 4 3 1 . . . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . Manual 65 | . 18 26 13 4 . . . . 2 . . 2 Terminals 103 | . 21 33 37 6 . . . 1 3 . . 2 Fabricators 1 | . . . . 1 . . . . . . . . Repair Stations 2 | . . 2 . . . . . . . . . . Recycling Units 8 | . . . 3 4 . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . . . . . 3 . . 1 Terminal Hacks 57 | . 3 6 14 2 1 . 29 1 . 1 . . Record 12 | . . . . . . . 11 1 . . . . Part Schematic 9 | . . . . . . . 9 . . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . Prototype ID Bank 4 | . . . 1 . . . 3 . . . . . Open Door 2 | . . . . . 1 . . . . 1 . . Open DSF 1 | . . . . 1 . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . Alert Level 4 | . 2 1 1 . . . . . . . . . Unreport Threat 3 | . 1 1 1 . . . . . . . . . Locate Traps 2 | . . 1 1 . . . . . . . . . Dispatch Records 2 | . . 1 1 . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . Zone Layout 5 | . . 1 4 . . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . Build 1 | . . . . 1 . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . Recycling Unit Hacks 2 | . . . 1 1 . . . . . . . . Report Inventory 2 | . . . 1 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . . . 1 Seal Access 2 | . . . 1 . . . . . . . . 1 Unauthorized Hacks 22 | . 9 9 2 1 . . . . 1 . . . Terminals 22 | . 9 9 2 1 . . . . 1 . . . Track 1 | . 1 . . . . . . . . . . . Botnet 9 | . 2 3 2 1 . . . . 1 . . . Operators 1 | . 1 . . . . . . . . . . . Skim 11 | . 5 6 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 37 | . 7 11 9 5 . . . . 3 . . 2 Full Trace Events 3 | . . . 2 . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . . . Robots Built 3 | . . . . 3 . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 116 | . . . . 116 . . . . . . . . Total Robot Build Rating 9 | . . . . 9 . . . . . . . . Part Schematics Acquired 9 | . . . . . . . 9 . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . . . . Allies Hacked 1 | . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Total Allies 4 | . . . . 4 . . . . . . . . Largest Group 4 | . . . . 4 3 1 1 1 . . . . Highest-Rated Group 107 | . . . . 107 76 32 32 32 . . . . Highest-Rated Ally 32 | . . . . 32 32 32 32 32 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 34 | . . . . 11 16 5 . 2 . . . . Total Damage 896 | . . . . 300 270 266 . 60 . . . . Kills 10 | . . . . 2 5 3 . . . . . . Allies Corrupted 1 | . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Active Infowar (turns) 15765 | 17 1716 2850 3524 857 1408 309 121 994 758 973 200 2038 Optics 13881 | . . 2849 3524 857 1408 309 121 844 758 973 200 2038 Terrain 1904 | . 163 . . 266 616 . . . 144 . . 715 Structural 1726 | . . 271 1455 . . . . . . . . . Seismic 9559 | 17 1553 1591 758 . 792 309 121 932 642 973 66 1805 Machine Analysis 6239 | . . . 738 856 1408 309 121 994 758 973 82 . Cloaking 888 | . . . . . . . . . . 572 200 116 Robot Analysis Total 1 | . . . . 1 . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 1 . 1 . 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Turns Passed 15912 | 163 1717 2850 3524 857 1408 309 121 994 758 973 200 2038 Spaces Moved 9280 | 117 1149 1628 1791 585 1074 221 94 714 302 740 109 756 Core 6 | 6 . . . . . . . . . . . . Treads 1366 | . 169 418 695 51 . . . . 33 . . . Legs . | . . . . . . . . . . . . . Wheels 7907 | 111 980 1210 1096 534 1074 221 94 714 269 740 109 755 Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . 1 Fastest Speed 50 | 50 80 80 100 115 115 130 130 130 125 125 125 120 Average Speed 142 | 89 111 131 159 119 127 130 130 130 175 130 136 230 Slowest Speed 932 | 150 240 240 240 240 130 130 130 130 640 140 145 932 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 52 | 4 100 97 87 12 88 38 74 64 8 77 8 19 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 7 | . 1 3 . . 1 1 1 . . . . . Known Exits Taken 3 | . 1 1 . . . . . 1 . . . . Unknown Exits Taken 9 | 1 . . 1 1 1 1 1 . 1 1 1 . Scrap Searched 15 | . . . . . 9 . . 2 . 2 2 . Spaces Dug 91 | . 20 11 9 9 . . . 4 3 . . 35 Terrain Destroyed 578 | . 20 68 272 17 29 . . 87 46 . 1 38 Melee 75 | . 4 11 9 9 . . . 4 3 . . 35 Projectile 20 | . 16 . . . . . . . . . 1 3 AOE 483 | . . 57 263 8 29 . . 83 43 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Total 11084 | 157 1460 2078 2214 719 1108 235 93 746 478 746 136 914 Wait 620 | . 158 117 136 64 . 11 . . 124 . . 10 Move 9268 | 116 1148 1627 1790 584 1073 220 93 713 301 739 108 756 Hop . | . . . . . . . . . . . . . Pick Up 159 | 11 25 36 38 5 11 . . 1 10 3 8 11 Fast Attach 56 | 6 3 9 17 5 1 . . . 2 . . 13 Attach 49 | . 2 10 14 2 . . . 4 2 . 7 8 Detach 2 | . . . . . . . . . 1 . . 1 Swap 170 | 1 25 46 41 7 5 . . 10 13 1 3 18 Drop 192 | 4 30 53 51 11 10 . . 2 3 3 . 25 Fire 427 | 19 58 154 111 3 6 4 . 12 17 . 10 33 Melee 107 | . 11 25 13 10 1 . . 4 4 . . 39 Ram 4 | . . 1 3 . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . . . . . . . . . 1 . . . Escape Stasis 8 | . . . . 8 . . . . . . . . Rewire 21 | . . . . 20 1 . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: Sto / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 14) 164 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 8) 302 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 15) 482 | -10/Materials | Discovered new exit (range 6) 625 | -10/Materials | Discovered new exit (range 16) 770 | -10/Materials | Identified exit to Materials 770 | -10/Materials | Identified exit to Subcaves 770 | -10/Materials | Identified exit to Mines 908 | -10/Materials | Loaded intel: 1 repair station location 971 | -10/Materials | Discovered exit to Mines (range 6) 1005 | -10/Materials | Learned Storage stockpile data 1041 | -10/Materials | Learned location of 2 exits from Mines 1235 | -10/Materials | Build established: Scavenger-Mutant 1881 | -10/Materials | Entered another Materials area 1881 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1882 | -9/Materials | Identified exit to Materials 2019 | -9/Materials | Lost 3 parts (3n) 2366 | -9/Materials | Discovered new exit (range 8) 2438 | -9/Materials | Core integrity fell below 50% 2484 | -9/Materials | Destroyed 7 combat bots 2893 | -9/Materials | Repaired Com. Wheel 3112 | -9/Materials | Discovered exit to Materials (range 18) 3222 | -9/Materials | Discovered new exit (range 15) 3465 | -9/Materials | Core integrity fell below 20% 3788 | -9/Materials | Build established: Mutant 4019 | -9/Materials | Learned location of Storage (-7) 4068 | -9/Materials | Learned 2 Storage zone layouts 4078 | -9/Materials | Learned location of Zion (-6) 4080 | -9/Materials | Learned Storage trap positions 4595 | -9/Materials | Build established: Scavenger-Mutant 4731 | -9/Materials | Entered another Materials area 4731 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5032 | -8/Materials | Build established: Scavenger-Skirmisher 5518 | -8/Materials | Build established: Scavenger-Tank 5582 | -8/Materials | Discovered new exit (range 18) 5598 | -8/Materials | Garrison activated, responded to threat 5945 | -8/Materials | Build established: Tank 6356 | -8/Materials | Garrison activated, responded to threat 6411 | -8/Materials | Build established: Mutant 6910 | -8/Materials | Discovered new exit (range 17) 6965 | -8/Materials | Build established: Tank 6971 | -8/Materials | Lost 8 parts (2p3u3w) 7792 | -8/Materials | Build established: Mutant 7931 | -8/Materials | First assault squad dispatched 8255 | -8/Materials | Entered Factory 8255 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 8256 | -7/Factory | Identified exit to Storage 8572 | -7/Factory | Fabricated C-17 Slicer (x3) 9028 | -7/Factory | Discovered new exit (range 7) 9112 | -7/Factory | Entered Lower Caves 9112 | -7/Lower Caves | Accompanied by 3 allies 9594 | -7/Lower Caves | Build established: Skirmisher 10312 | -7/Lower Caves | Discovered new exit (range 16) 10520 | -7/Lower Caves | Entered another Lower Caves area 10520 | -7/Lower Caves | Accompanied by 1 ally 10788 | -7/Lower Caves | Discovered new exit (range 6) 10829 | -7/Lower Caves | Entered Data Miner 10829 | -7/Data Miner | Accompanied by 1 ally 10829 | -7/Data Miner | Discovered new exit (range 6) 10849 | -7/Data Miner | Met Data Miner 10885 | -7/Data Miner | Learned location of Section 7 (-3) 10885 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10910 | -7/Data Miner | Received God Mode back door access code from Data Miner 10950 | -7/Data Miner | Entered Proximity Caves 10950 | -6/Proximity Caves | Accompanied by 1 ally 11035 | -6/Proximity Caves | Spotted B-75 Beast 11151 | -6/Proximity Caves | Identified exit to Factory 11775 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11823 | -6/Proximity Caves | Lost 4 parts (1n3w) 11944 | -6/Proximity Caves | Entered Factory 11944 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12674 | -6/Factory | Discovered new exit (range 5) 12702 | -6/Factory | Entered Lower Caves 12849 | -6/Lower Caves | Build established: Mutant 13247 | -6/Lower Caves | Learned Factory emergency access door positions 13646 | -6/Lower Caves | Encountered a Warlord checkpoint 13661 | -6/Lower Caves | Discovered new exit (range 12) 13675 | -6/Lower Caves | Entered another Lower Caves area 13720 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13801 | -6/Lower Caves | Lost 7 parts (2p1n2u2w) 13866 | -6/Lower Caves | Discovered new exit (range 7) 13875 | -6/Lower Caves | Entered Factory 13875 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14327 | -5/Factory | Build established: Scavenger-Mutant 15719 | -5/Factory | Lost 3 parts (1p2u) 15913 | -5/Factory | Self-destructed Last Messages --------------- 15892_ Lgt. Treads destroyed. 15895_ P-70 Sage knocked back. 15896_ Power Maul destroyed. 15897_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 15899_ Com. Wheel destroyed. 15899_ P-70 Sage knocked back. 15904_ VTOL Module destroyed. 15904_ Autogun destroyed. 15904_ Enh. Gauss Cannon destroyed. 15906_ R-10 Processor collects Imp. Remote Datajack. 15907_ W-25 Informer sends out distress signal. 15908_ Lgt. Nuclear Core destroyed. 15908_ Nuclear Reactor explodes. 15908_ U-05 Engineer destroyed. 15908_ P-70 Sage destroyed. 15911_ Autogun destroyed. 15911_ Nuclear Core destroyed. 15911_ R-10 Processor collects Antigrav System. 15913_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ?????????## ! ???? | | ??????????# ^ ??? | | ??????????# ^ ^ ?? | | ??????????# #####+#############+#############? | | ??????????# # #????????? ??????????? | | ???????? ?# #??????????""??????????? | | ????? ??# #???????????" ?????????? | | ?? ??# " " " " #??????????????????????? | | ? ???# " " " " #??????????????????????? | | ????# " " " " ##?????????????????????? | | ###+#### ? ?# " " " " #??????? ??????????????? | | ? ?????????????# " " " " #????? ????????????????? | | ????????????????# " " " " #??????????????????????? | | ????? ??????????# " " " " #??#???????????????????? | | ???????? ???????# " " " " #??????????????????????? | | ???????????#????# " " " " #??#??#????????????????? | | ???????????# ???# #????#?????????????????? | | ???????????# ???# = #?#????????????????????? | | ???????????# ??# #?????? ???????????????? | | ??????????## ??# [ #?? ??????????????????? | | ???????????# ## ## %###?? ????#????????????? | | ????????? ?# % %%%# #????????????????????? | | ???????????# !! # #??? ?????????????????? | | ??????+?#??# ppp # ##????????????????????? | | ???????????# #######+#######?????????? | | ???????????# @ = %u R wk k k | | ???????????# p #######k#######?????????? | | ???????????+ ! #???????##???????????? | | ???????????# p ###????????#???????????? | | ???????????# p ##???????#?#????????????? | | ???????????# R## ####???????#???????????????? | | ???????????# ???######??##???????? ??????????????? | | ??+???????????? ????? ??????????????#????????????? | | ???????????????? ????? ??????????? ??????????????? | | ???????????????????? ???????? ???????????????????? | | ????????????????????????????##???????????????????? | | ????????????????????????????????? ???????????????? | | ?????????????????????????"?"?????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#????????"?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Coolant Potential 65 Energy Generation 29 Energy Capacity 465 Matter Stores 300 Matter Capacity 450 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 600 Core Shielding 30 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Adv. Power Amplifier | -7/Data Miner | Free Robot Schematics ------------------ O-24 Administrator | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free Fabricated ------------ C-17 Slicer | x3 | -7/Factory | Preloaded Repaired ---------- Com. Wheel | 36% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaDeflectorOptics Manual? 0 Play Time 02:17:16 Cumulative 43.2 hours Start 2025.03.14 @ 20:01:41 End 2025.03.15 @ 21:22:04 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 31 Achievement% 26 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 56x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 2a2c7e22-5c2c-4118-8680-ce00ad9a5c59