Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.23 @ 12:54:23 Player: McSaucyNugget Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (109) 545 Value Destroyed (3100) 3100 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1174) 1174 TOTAL SCORE: 8299 Bonus ------- High Alert Combat Kills 539 Follower Combat Kills 35 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 576/850 Matter 48/300 Energy 150/150 System Corruption 1% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Armored Leg Armored Leg Armored Leg > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (6) ------- Advanced Assault Cannon > --- INVENTORY (15) --- Improved Deuterium Engine Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg Improved VSS Leg Compact Wheel Cryofiber Web High-capacity Storage Unit Hacking Drone Bay (1/1) Phasing AFG Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Targeting Computer > --- WEAPON ----------- Heavy Ion Cannon Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon Missile Launcher > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg Improved VSS Leg Compact Wheel Cryofiber Web High-capacity Storage Unit Hacking Drone Bay Phasing AFG [Rating: 60] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Armored Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Weapon Shielding Weapon Improved Assault Rifle Energy Gun Riot Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 2 | . . . . . . . 2 Utility 2 | . . . 1 . . . 1 Weapon 4 | . . . 1 . . . 3 Parts Attached 117 | 7 18 10 25 5 7 21 24 Power 13 | 1 4 . 3 . . 3 2 Engine 9 | 1 2 . 3 . . 2 1 Core 4 | . 2 . . . . 1 1 Reactor . | . . . . . . . . Propulsion 27 | 2 3 4 7 . 1 3 7 Treads 6 | 2 3 . . . . . 1 Leg 6 | . . 2 . . . . 4 Wheel 15 | . . 2 7 . 1 3 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 26 | 1 7 2 3 1 3 4 5 Device 9 | . 1 1 . . 2 2 3 Storage 9 | 1 5 . 2 . . . 1 Processor 2 | . . . 1 . . . 1 Hackware . | . . . . . . . . Protection 6 | . 1 1 . 1 1 2 . Artifact . | . . . . . . . . Weapon 51 | 3 4 4 12 4 3 11 10 Energy Gun 13 | 1 4 2 2 . 1 2 1 Energy Cannon 3 | . . . . . . 2 1 Ballistic Gun 18 | 2 . 1 6 2 2 4 1 Ballistic Cannon 4 | . . . . . . . 4 Launcher 11 | . . . 3 2 . 3 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . 1 1 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . 2 . . Parts Lost 36 | . . 2 6 . . 14 14 Power 3 | . . . 1 . . 2 . Propulsion 10 | . . 2 3 . . 4 1 Utility 8 | . . . 1 . . 2 5 Weapon 15 | . . . 1 . . 6 8 Highest Loss Streak 12 | . . 2 3 . . 12 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 95 94 90 94 100 86 78 Engine 6 | . 8 . 4 11 11 6 4 Core 3 | . 5 14 2 . . . 1 Treads 4 | . 26 3 . . . . 2 Leg 2 | . . 5 . . . . 12 Wheel 15 | . . 14 20 22 22 20 5 Device 5 | . 8 . . . 2 13 9 Storage 11 | . 14 14 15 11 11 11 6 Processor 4 | . . . 9 11 11 1 2 Protection 5 | . 3 14 5 5 8 1 2 Energy Gun 6 | . 10 13 . . 10 1 . Energy Cannon 2 | . . . . . . 9 5 Ballistic Gun 18 | . 16 14 28 32 22 13 8 Ballistic Cannon 1 | . . . . . . . 8 Launcher 1 | . . . . . . 8 3 Peak Build Rating 60 | 6 11 19 20 20 36 32 60 Average Rating 22 | 4 8 11 17 19 25 25 47 On Entrance 15 | . 6 9 14 20 20 32 25 Naked Turns . | . . . . . . . . Heaviest Build 87 | 10 50 30 76 76 77 78 87 Greatest Support 64 | 40 40 40 26 20 22 22 64 Greatest Overweight (x) 18 | . 9 9 7 3 3 18 5 Average Overweight (x) 1 | . . 1 1 2 2 2 2 Largest Inventory Capacity 20 | 8 20 15 20 20 20 20 20 Average Capacity 18 | 6 14 15 19 20 20 20 17 Most Carried 20 | 3 11 15 19 17 20 17 15 Average Carried 12 | 1 6 12 13 16 18 9 10 Final Capacity 20 | 8 15 15 20 20 20 20 15 Final Carried 17 | 3 11 11 17 17 17 10 14 Class Distribution -------------------- 22% | Gunner 22% | Mutant 16% | Derelict-Gunner 11% | Scavenger-Mutant 10% | Scavenger-Gunner 5% | Derelict-Tank 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Derelict-Gunner | -7/Zion Gunner | -6/Proximity Caves Derelict-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 2447 | 242 264 143 574 275 70 373 506 Remotely . | . . . . . . . . Salvage Created 3184 | . 494 357 1142 238 . 422 531 Parts 187 | . 35 17 78 15 . 16 26 Haulers Intercepted 3 | . . . 3 . . . . Recyclers Shooed 3 | . . 1 1 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 10 | . . . . . . 10 . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 77 | . 11 5 24 4 . 17 16 Melee 1 | . . . 1 . . . . Guns 35 | . 11 5 15 2 . 1 1 Cannons 12 | . . . . . . 3 9 AOE 29 | . . . 8 2 . 13 6 Classes Destroyed 16 | . 7 2 3 1 . 1 2 Worker 11 | . 1 2 3 2 . . 3 Builder 5 | . . 2 3 . . . . Tunneler 3 | . 1 1 . 1 . . . Hauler 3 | . . . 3 . . . . Recycler 5 | . . 2 2 1 . . . Mechanic 1 | . 1 . . . . . . Operator 1 | . 1 . . . . . . Drone 2 | . . . . . . 2 . Watcher 3 | . 1 . 2 . . . . Swarmer 23 | . 3 3 8 . . 7 2 Grunt 35 | . 8 2 9 3 . 6 7 Brawler 1 | . . . . 1 . . . Duelist 2 | . . . 1 . . . 1 Sentry 8 | . . . 6 . . 2 . Hunter 5 | . . . . . . . 5 Programmer 1 | . . . . . . . 1 Best Kill Streak 17 | . 3 6 17 3 . 12 6 Combat Bots Only 12 | . 3 3 6 2 . 12 4 Max Kills in Single Turn 5 | . 1 2 4 2 . 5 3 Gunslinging . | . . . . . . . . Exploded 5 | . . . 3 1 . 5 3 Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 528 | . 64 27 78 2 . 161 196 Missed 175 | . 16 9 26 2 . 66 56 Damage Taken 5392 | . 527 194 695 . . 1719 2257 Core 826 | . 119 39 97 . . 297 274 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 103 | . . 17 51 . . 35 . Ignored by Resistances 144 | . . . . . . 74 70 Core Remaining (%) 45 | 100 . 36 . . . 1 . Volleys Fired 218 | . 57 34 51 7 . 24 45 Largest 6 | . 2 2 3 3 . 3 6 Hottest 287 | . 85 85 79 79 . 132 287 Shots Fired 521 | . 110 66 137 20 . 56 132 Gun 389 | . 110 66 125 18 . 35 35 Cannon 98 | . . . . . . 10 88 Launcher 34 | . . . 12 2 . 11 9 Special . | . . . . . . . . Kinetic 367 | . 75 34 125 18 . 27 88 Thermal 108 | . 31 32 . . . 17 28 Explosive 34 | . . . 12 2 . 11 9 Electromagnetic 12 | . 4 . . . . 1 7 Robot Hit Streak 23 | . 12 8 23 9 . 7 12 Robot Miss Streak 5 | . 3 4 4 1 . 4 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . 2 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 308 | . 72 41 88 13 . 33 61 Core Hits 182 | . 32 19 47 11 . 28 45 Critical Kills 2 | . 1 . . 1 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . 2 . 1 1 . . 3 Burn 1 | . 1 . . . . . . Destroy 2 | . 1 . . 1 . . . Blast 3 | . . . . . . . 3 Sever 1 | . . . 1 . . . . Melee Attacks 3 | . . . 3 . . . . Impact . | . . . . . . . . Slashing 3 | . . . 3 . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8532 | . 741 554 2236 384 . 1866 2751 Guns 3254 | . 739 549 1168 195 . 335 268 Cannons 1206 | . . . . . . 190 1016 Explosions 3918 | . . . 921 189 . 1341 1467 Melee 147 | . . . 147 . . . . Ramming 7 | . 2 5 . . . . . Kinetic 2984 | . 411 163 1168 195 . 233 814 Thermal 1744 | . 277 386 169 . . 281 631 Explosive 3453 | . . . 752 189 . 1341 1171 Electromagnetic 197 | . 51 . . . . 11 135 Impact . | . . . . . . . . Slashing 147 | . . . 147 . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 221 | . . . 89 . . 40 92 Projectiles 25 | . . . . . . . 25 Explosions 159 | . . . 52 . . 40 67 Melee 37 | . . . 37 . . . . Knockbacks 10 | . . . . . . . 10 Impact . | . . . . . . . . Kinetic 9 | . . . . . . . 9 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 222 | . . 2 69 . . 83 68 Shots 7 | . . . 1 . . 3 3 Rammed 2 | . 1 1 . . . . . Targets Rammed 2 | . 1 1 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 273 | . 74 273 18 12 . 265 132 Average Temperature 53 | . 18 101 6 4 . 86 33 Received Heat Transfer 1023 | . 261 57 231 . . 303 171 Effects 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 1 . . . . . 1 Heat Transferred 2877 | . 777 888 100 . . 407 705 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 1106 | . 225 145 722 413 . . 1106 Initial 900 | . . 19 . 222 . . 900 Average 348 | . 120 43 389 313 . . 958 Maximum Alert Level 4 | . 1 . 3 2 . . 4 Low Security (%) 49 | 100 90 100 24 . . . . Level 1 16 | . 9 . 29 69 . . . Level 2 11 | . . . 37 30 . . . Level 3 21 | . . . 8 . . . 98 Level 4 . | . . . . . . . 1 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 4 . 3 . . . 5 Investigation 2 | . 1 . 1 . . . . Extermination 1 | . . . . . . . 1 Reinforcement 7 | . 3 . 1 . . . 3 Assault 1 | . . . 1 . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered 2 | . . . . . . . 2 Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 4 | . 2 . 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 130 | . 27 5 35 5 . 22 36 Peak Tracking Total 14 | . 5 3 5 3 . 13 14 Tactical Retreats 7 | . 2 . 3 . . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 2 | . 2 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 18 | . . . 5 3 . . 10 Max in Single Turn 4 | . . . 3 2 . . 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 6 | . 2 . 2 . 1 1 . Terminals 5 | . 2 . 2 . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 28 | . 5 . 8 . 7 8 . Successful 22 | . 3 . 4 . 7 8 . Failed 6 | . 2 . 4 . . . . Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 15 | . . . 5 . . 1 9 Terminals 21 | . 5 . 8 . . 8 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 22 | . 3 . 4 . 7 8 . Record 8 | . . . . . . 8 . Part Schematic 7 | . . . . . 7 . . Robot Analysis 1 | . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . Alert Level 2 | . 1 . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 1 . 2 . . . . Full Trace Events 2 | . 1 . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 7 | . . . . . 7 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 6 | . . . . 2 4 . . Largest Group 4 | . . . . 2 4 . . Highest-Rated Group 158 | . . . . 44 158 . . Highest-Rated Ally 40 | . . . . 31 40 . . Total Orders . | . . . . . . . . Ally Attacks 4 | . . . . 4 . . . Total Damage 61 | . . . . 61 . . . Kills 1 | . . . . 1 . . . Allies Corrupted 1 | . . . . 1 . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 4 | . . 2 . . 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 5837 | 82 805 809 810 407 1239 965 720 Spaces Moved 3811 | 46 368 467 482 337 1054 700 357 Core 35 | 3 3 27 . . . 2 . Treads 447 | 43 365 39 . . . . . Legs 212 | . . 60 . . . . 152 Wheels 3117 | . . 341 482 337 1054 698 205 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 105 105 110 110 110 116 Average Speed 127 | 152 164 144 115 110 114 121 144 Slowest Speed 950 | 160 500 500 185 125 130 950 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 48 | 4 54 73 38 56 81 74 11 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . 1 1 . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 10 | . . 1 . 2 4 3 . Spaces Dug 13 | . . . . . . . 13 Terrain Destroyed 206 | . . . 62 16 . 59 69 Melee . | . . . . . . . . Projectile 32 | . . . . . . 3 29 AOE 174 | . . . 62 16 . 56 40 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 4370 | 55 468 546 622 354 1099 761 465 Wait 98 | . 17 14 38 . . 14 15 Move 3804 | 45 367 466 481 336 1053 699 357 Hop . | . . . . . . . . Pick Up 61 | 2 2 9 15 2 17 2 12 Fast Attach 33 | 7 8 2 1 1 1 2 11 Attach 32 | . 1 3 8 . . 12 8 Detach 17 | 1 4 2 1 1 1 1 6 Swap 52 | . 9 5 16 4 6 7 5 Drop 50 | . 2 10 8 3 21 . 6 Fire 218 | . 57 34 51 7 . 24 45 Melee 3 | . . . 3 . . . . Ram 1 | . . 1 . . . . . Kick . | . . . . . . . . Crush 1 | . 1 . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Low) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 10) 479 | -10/Materials | Discovered new exit (range 16) 888 | -10/Materials | Entered Mines 957 | -10/Mines | Learned location of Zion (-7) 980 | -10/Mines | Core integrity fell below 50% 1017 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1023 | -10/Mines | Found Prototype Device 1024 | -10/Mines | Identified Exp. Sensor Array 1050 | -10/Mines | Discovered new exit (range 8) 1399 | -10/Mines | Found DCF Scrap (12 items) 1472 | -10/Mines | Build established: Scavenger-Mutant 1494 | -10/Mines | Learned Materials terminal intel 1502 | -10/Mines | Discovered new exit (range 8) 1648 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1697 | -10/Mines | Entered Materials 1697 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1698 | -9/Materials | Loaded intel: 12 terminal locations 1721 | -9/Materials | Identified exit to Mines 2146 | -9/Materials | Build established: Gunner 2213 | -9/Materials | Lost 3 parts (2n1w) 2497 | -9/Materials | First assault squad dispatched 2507 | -9/Materials | Entered Mines 2516 | -9/Mines | Discovered new exit (range 15) 2599 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2693 | -9/Mines | Discovered new exit (range 15) 2905 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2914 | -9/Mines | Entered Zion 2914 | -7/Zion | Accompanied by 1 ally 3007 | -7/Zion | Build established: Scavenger-Gunner 3195 | -7/Zion | Learned Factory emergency access door positions 3441 | -7/Zion | Found Prototype Device 3442 | -7/Zion | Identified Phasing AFG 3570 | -7/Zion | Build established: Derelict-Gunner 3599 | -7/Zion | Met Imprinter 3624 | -7/Zion | Imprinted 3626 | -7/Zion | Declared Zion's savior 3892 | -7/Zion | Given the Hacking Drone Bay 3895 | -7/Zion | Found Prototype Device 3895 | -7/Zion | Identified Hacking Drone Bay 4136 | -7/Zion | Discovered new exit (range 15) 4153 | -7/Zion | Entered Proximity Caves 4156 | -6/Proximity Caves | Spotter reported a threat 4157 | -6/Proximity Caves | Spotter reported a threat 4226 | -6/Proximity Caves | Learned 12 Factory zone layouts 4241 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4252 | -6/Proximity Caves | Core integrity fell below 50% 4257 | -6/Proximity Caves | Spotter reported a threat 4284 | -6/Proximity Caves | Destroyed 12 combat bots 4287 | -6/Proximity Caves | Core integrity fell below 20% 4346 | -6/Proximity Caves | Lost 12 parts (2p2n2u6w) 4368 | -6/Proximity Caves | Learned Factory terminal intel 4368 | -6/Proximity Caves | Learned Factory stockpile data 4368 | -6/Proximity Caves | Learned Factory emergency access door positions 4368 | -6/Proximity Caves | Learned location of 1 exit from Research 4444 | -6/Proximity Caves | Spotter reported a threat 4529 | -6/Proximity Caves | Spotter reported a threat 4622 | -6/Proximity Caves | Spotter reported a threat 4649 | -6/Proximity Caves | Build established: Gunner 4875 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5005 | -6/Proximity Caves | Build established: Skirmisher 5086 | -6/Proximity Caves | Spotted B-75 Beast 5105 | -6/Proximity Caves | Discovered new exit (range 8) 5118 | -6/Proximity Caves | Entered Factory 5118 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x1, Weapon x3 5119 | -6/Factory | Identified exit to Factory 5119 | -6/Factory | Identified exit to Lower Caves 5122 | -6/Factory | Loaded intel: 26 terminal locations 5312 | -6/Factory | Build established: Derelict-Tank 5468 | -6/Factory | Search patrols dispatched 5808 | -6/Factory | Garrison activated, responded to threat 5818 | -6/Factory | Search patrols dispatched 5838 | -6/Factory | Self-destructed Last Messages --------------- 05828_ U-05 Engineer builds a Wall. 05831_ Acquired 29 matter. 05833_ H-66 Slayer Lgt. Fission Core blasted off. 05833_ H-66 Slayer destroyed. 05838_ C-30 ARC bursts open, deploying its payload. 05838_ P-60 Hacker unfolds itself. 05838_ X-72 Disruptor unfolds itself. 05838_ P-60 Hacker unfolds itself. 05838_ E-15 Imp unfolds itself. 05838_ Adv. Assault Cannon destroyed. 05838_ C-30 ARC bursts open, deploying its payload. 05838_ X-67 Chaingunner unfolds itself. 05838_ X-62 Marksman unfolds itself. 05838_ H-66 Slayer unfolds itself. 05838_ X-72 Disruptor unfolds itself. 05838_ E-15 Imp unfolds itself. 05838_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????? #????????# #? | | ??????????????? ? T #????????# #? | | ?????????????# #????????# #? | | ?????????????# #????????# #? | | ?????????????# """ #????????# #? | | ?????????????# """"" #????????# #? | | ?????????????# """"" #????????# #? | | ?????????????# ##???????# #? | | ?????????????# """ "##??????# +? | | ?????????????# """"" # ##?????# #? | | ?????????????# """" ## #####?# #? | | ?????????????# ### # #?# #? | | ???####/############+"##########;#########/####### | | ?? = k | | ?? | | ?? u""""" = | | ?? Y ""T | | ?? k | | ???#######"####### u u ###### | | ?????????#??# #### Y % #????? | | ????????????##???# = ###### | | ?????????????????# ! u # | | ????????????????## ! %% % # "" | | ???????????????### % # "" | | ???????????????# # * u # "" | | ???????????????#"####+###@;;#######+######### | | ???????????????# e ## #?# "" | | ???????????????# epp #" "### "" | | ???????????????# p%x ## !%"## "" | | ???????????????# xA ## %+ + | | ???????????????# i xhx ## "## "" | | ?????+?????????# ! ## ### "" | | ???????????????# ## #?# "" | | ???????????????# ## #?# | | ???????????????# ## !! #?# "" | | ???????????????# ## !! #?# "" | | ???????????????# ! # !! #?# "" | | ???????????????# %u# #?# | | ?????+?????????############/# #############?###### | | ????????????????????????? [#????????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????T?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Resistance: KI 20 Core Shielding 20 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call I'm Back, Baby! Quick And Dirty Challenges ------------ None Game ------ Seed VortexBombKit Manual? 0 Play Time 01:01:37 Cumulative 20.2 hours Start 2025.03.23 @ 10:05:01 End 2025.03.23 @ 12:54:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 7 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 636cf1c7-a54e-4f20-8de7-4bb0f63505d9