Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.19 @ 17:54:08 Player: Morgweiler Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (126) 630 Value Destroyed (2953) 2953 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (461) 461 TOTAL SCORE: 7544 Bonus ------- High Alert Combat Kills 57 Follower Combat Kills 404 Cogmind --------- Core Integrity 0/850 Matter 20/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Medium Storage Unit High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Cooled Ion Engine Faulty Precision Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Weapon Cycler Hacking Suite > --- WEAPON ----------- Electrolaser EM Pulse Cannon > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Improved Deuterium Engine Phase Cannon Minigun Gauss Cannon Grenade Launcher Heavy Missile Launcher Improved Datajack [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . . 1 Propulsion 4 | . . 2 . 1 1 . Utility 3 | . . . . 1 1 1 Weapon . | . . . . . . . Parts Attached 114 | 7 6 9 36 14 13 29 Power 15 | 1 1 . 6 . 2 5 Engine 14 | 1 1 . 6 . 1 5 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 48 | 2 1 5 16 8 6 10 Treads 18 | . . 2 12 2 2 . Leg 18 | 2 1 3 3 4 1 4 Wheel 6 | . . . . . . 6 Hover 3 | . . . . 2 1 . Flight 3 | . . . 1 . 2 . Utility 19 | 1 3 1 3 4 1 6 Device 7 | . 1 . 1 1 1 3 Storage 5 | 1 2 . 1 . . 1 Processor 3 | . . 1 . 1 . 1 Hackware 1 | . . . . 1 . . Protection 3 | . . . 1 1 . 1 Artifact . | . . . . . . . Weapon 32 | 3 1 3 11 2 4 8 Energy Gun 8 | 1 . 2 3 . 1 1 Energy Cannon 8 | . . . 5 . 1 2 Ballistic Gun 9 | 2 1 1 2 2 . 1 Ballistic Cannon 2 | . . . . . 1 1 Launcher 5 | . . . 1 . 1 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 9 | . . . 6 1 1 1 Parts Lost 48 | . . 3 8 4 2 31 Power 6 | . . . 1 . 1 4 Propulsion 21 | . . 1 4 3 1 12 Utility 8 | . . 1 1 . . 6 Weapon 13 | . . 1 2 1 . 9 Highest Loss Streak 11 | . . 3 4 4 2 11 Average Slot Usage (%) 89 | . 90 79 95 90 94 80 Engine 9 | . 14 11 10 9 2 10 Treads 17 | . . 2 33 28 2 1 Leg 12 | . 28 25 9 5 20 9 Hover 1 | . . . . 3 4 . Flight 2 | . . . . . 13 9 Device 6 | . 3 8 6 4 6 7 Storage 9 | . 15 11 10 9 7 8 Processor 3 | . . . 1 4 7 8 Hackware 2 | . . . . 4 7 2 Protection 1 | . . . . 3 . . Energy Gun 4 | . . 1 7 5 2 2 Energy Cannon 4 | . . . 9 5 1 3 Ballistic Gun 8 | . 28 20 5 6 4 1 Naked Turns . | . . . . . . . Heaviest Build 79 | 13 39 39 58 51 52 79 Greatest Support 100 | 20 20 40 80 100 40 72 Greatest Overweight (x) 15 | 3 1 3 1 4 2 15 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 16 | 6 12 12 12 12 12 16 Average Capacity 11 | 5 7 12 11 12 12 13 Most Carried 12 | 4 8 10 12 12 12 10 Average Carried 9 | 1 5 8 9 11 10 7 Final Capacity 16 | 6 12 12 12 12 12 16 Final Carried 11 | 4 8 8 11 11 11 3 Class Distribution -------------------- 60% | Scavenger-Mutant 30% | Mutant 8% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Matter Collected 2301 | 155 343 179 483 307 251 583 Remotely . | . . . . . . . Salvage Created 4109 | . 400 263 1585 659 244 958 Parts 250 | . 31 22 99 43 18 37 Haulers Intercepted 3 | . . . 2 . . 1 Recyclers Shooed 16 | . 1 2 4 3 4 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 82 | . 8 5 25 16 5 23 Guns 46 | . 8 5 14 13 3 3 Cannons 16 | . . . 7 3 . 6 AOE 20 | . . . 4 . 2 14 Classes Destroyed 15 | . 5 1 5 . 1 3 Worker 12 | . . . 4 3 1 4 Builder 9 | . 2 2 1 1 2 1 Hauler 3 | . . . 2 . . 1 Recycler 10 | . 1 . 5 1 . 3 Mechanic 1 | . . . 1 . . . Watcher 9 | . 3 . 2 2 1 1 Swarmer 20 | . 6 . 4 10 . . Grunt 33 | . 2 4 13 5 3 6 Brawler 1 | . . . 1 . . . Duelist 3 | . . . 1 1 1 . Sentry 7 | . . 1 6 . . . Demolisher 1 | . . . . . . 1 Hunter 2 | . . . . . . 2 Programmer 3 | . . . . . 1 2 Assembled 12 | . . . . . . 12 Best Kill Streak 13 | . 3 5 10 6 7 13 Combat Bots Only 12 | . 3 5 4 5 3 12 Max Kills in Single Turn 3 | . 1 1 2 2 3 3 Gunslinging 1 | . . . . 1 . . Exploded 2 | . . . 2 . 1 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Damage Taken 7176 | . 249 367 1280 1370 475 3435 Core 1507 | . 57 38 154 269 134 855 Absorbed by Shields . | . . . . . . . Core Remaining (%) 72 | 100 77 . 52 51 80 . Volleys Fired 307 | . 33 27 79 72 18 78 Largest 2 | . 2 2 2 2 2 2 Hottest 133 | . 40 70 133 124 109 126 Shots Fired 595 | . 66 53 149 141 35 151 Gun 400 | . 66 53 91 106 18 66 Cannon 160 | . . . 53 35 11 61 Launcher 35 | . . . 5 . 6 24 Special . | . . . . . . . Kinetic 326 | . 66 42 51 70 18 79 Thermal 202 | . . 11 86 71 3 31 Explosive 35 | . . . 5 . 6 24 Electromagnetic 32 | . . . 7 . 8 17 Robot Hit Streak 32 | . 6 7 32 13 7 11 Robot Miss Streak 6 | . 5 6 5 5 3 2 Penetration Max . | . . . . . . . Secondary Targets 5 | . 1 . 2 2 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . Shots Hit Robots 394 | . 35 35 111 79 24 110 Core Hits 245 | . 20 12 71 34 26 82 Critical Hits 11 | . 2 1 1 2 2 3 Critical Kills 4 | . 1 1 . 1 . 1 Critical Parts Destroyed 7 | . 1 . 1 1 2 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9074 | . 443 391 2621 1230 914 3475 Guns 3777 | . 443 391 820 965 228 930 Cannons 2865 | . . . 1311 265 218 1071 Explosions 2432 | . . . 490 . 468 1474 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3231 | . 443 328 436 591 242 1191 Thermal 3162 | . . 63 1652 639 123 685 Explosive 2175 | . . . 413 . 385 1377 Electromagnetic 506 | . . . 120 . 164 222 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . 3 . 4 1 Average Corruption 2 | . . . 2 . 3 1 Corruption Purged . | . . . . . . . Effects 9 | . . . 1 . 5 3 Message Errors 1 | . . . . . 1 . Matter Fused 3 | . . . 1 . 2 . Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Targeting Errors 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 139 | . . . 42 1 1 95 Projectiles 69 | . . . 26 1 . 42 Explosions 70 | . . . 16 . 1 53 Melee . | . . . . . . . Knockbacks 14 | . . . . . . 14 Impact . | . . . . . . . Kinetic 13 | . . . . . . 13 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 203 | . . . 94 . 69 40 Shots 8 | . . . 5 . 2 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 642 | . . 54 120 642 201 516 Average Temperature 122 | . . 26 33 247 56 108 Received Heat Transfer 1269 | . 30 186 387 315 81 270 Effects 30 | . . . . 19 . 11 Shutdowns 8 | . . . . 4 . 4 Energy Bleed 7 | . . . . 5 . 2 Interference 5 | . . . . 3 . 2 Matter Decay 3 | . . . . 3 . . Short Circuit 2 | . . . . 1 . 1 Damage (minor) 2 | . . . . 1 . 1 Damage (major) 1 | . . . . 1 . . Damage (core) 2 | . . . . 1 . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . . . . 3 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . 1 1 . 3 Heat Transferred 5346 | . . 185 2656 1295 124 1086 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 1 . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Peak Influence 459 | . 276 137 438 424 350 459 Initial 169 | . . 39 57 169 70 73 Average 246 | . 160 51 335 230 201 292 Maximum Alert Level 2 | . 1 . 2 2 1 2 Low Security (%) 34 | 100 69 100 9 37 47 11 Level 1 52 | . 30 . 62 53 52 76 Level 2 12 | . . . 28 8 . 11 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 1 1 2 . 2 4 Investigation . | . . . . . . . Extermination 1 | . . . . . . 1 Reinforcement 9 | . 1 1 2 . 2 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 4 | . . . 1 . 1 2 Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Distress Signals 12 | . 2 1 2 5 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 149 | . 17 12 32 48 12 28 Peak Tracking Total 11 | . 6 7 5 8 4 11 Tactical Retreats 13 | . 1 . . 10 1 1 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Traps Triggered 8 | . . . 4 . 3 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Disabled 20 | . . . 2 . 1 17 Max in Single Turn 16 | . . . 1 . 1 16 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Accessed 21 | . 4 3 8 4 1 1 Terminals 14 | . 2 2 7 2 . 1 Fabricators . | . . . . . . . Repair Stations 3 | . . . 1 1 1 . Recycling Units 4 | . 2 1 . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 63 | . 14 12 21 10 2 4 Successful 34 | . 7 5 14 5 1 2 Failed 29 | . 7 7 7 5 1 2 Catastrophic 2 | . 1 1 . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 48 | . 9 10 17 8 . 4 Fabricators . | . . . . . . . Repair Stations 7 | . . . 4 1 2 . Recycling Units 8 | . 5 2 . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 26 | . 5 5 10 4 . 2 Prototype ID Bank 3 | . 1 . 1 1 . . Open Door 2 | . . . 2 . . . Branch Access Points 3 | . 1 1 . . . 1 Recycling Unit Index 1 | . . . 1 . . . Scanalyzer Index 1 | . 1 . . . . . Unreport Threat 4 | . . 2 . 2 . . Dispatch Records 3 | . 1 . 1 1 . . Maintenance Status 1 | . . . 1 . . . Patrol Status 1 | . . 1 . . . . Transport Status 4 | . 1 1 2 . . . Registered Prototypes 1 | . . . . . . 1 Zone Layout 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . 4 . 1 . Scan Component 3 | . . . 2 . 1 . Repair 2 | . . . 2 . . . Recycling Unit Hacks 3 | . 2 . . 1 . . Retrieve Components 3 | . 2 . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 3 3 6 3 1 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 77 | . . . 77 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 23 | . 13 . . 10 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Total Allies 13 | . . . 10 . 3 . Largest Group 10 | . . . 10 9 3 3 Highest-Rated Group 93 | . . . 88 78 93 93 Highest-Rated Ally 31 | . . . 16 16 31 31 Total Orders . | . . . . . . . Ally Attacks 110 | . . . 11 73 15 11 Total Damage 1235 | . . . 104 730 233 168 Kills 13 | . . . 2 9 2 . Allies Corrupted 1 | . . . 1 . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Turns Passed 4390 | 62 460 336 1376 974 451 731 Spaces Moved 2002 | 40 260 161 618 413 221 289 Core 9 | 6 . . . . . 3 Treads 855 | . . 2 504 279 42 28 Legs 1024 | 34 260 159 114 134 149 174 Wheels 80 | . . . . . . 80 Hover 30 | . . . . . 30 . Flight 4 | . . . . . . 4 Fastest Speed 50 | 50 120 120 120 150 136 86 Average Speed 154 | 121 125 146 157 167 158 160 Slowest Speed 800 | 200 150 210 160 240 200 800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 3 40 13 64 31 8 9 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 155 | . . . 18 . 46 91 Melee . | . . . . . . . Projectile 14 | . . . 4 . 1 9 AOE 141 | . . . 14 . 45 82 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Total 2744 | 50 332 211 875 554 288 434 Wait 212 | . 24 6 100 41 16 25 Move 1996 | 39 259 160 617 412 220 289 Hop . | . . . . . . . Pick Up 56 | 4 5 4 23 5 9 6 Fast Attach 45 | 6 2 4 9 6 6 12 Attach 21 | . . 3 2 3 2 11 Detach 8 | . . 2 . 2 2 2 Swap 48 | 1 4 2 25 5 5 6 Drop 51 | . 5 3 20 8 10 5 Fire 307 | . 33 27 79 72 18 78 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 4 exits: Min x2 / *Sto x2) -9/Storage -8/Materials -7/Factory -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 16) 523 | -10/Materials | Entered another Materials area 523 | -9/Materials | Evolved 2 slots: Propulsion x2 523 | -9/Materials | Discovered new exit (range 15) 594 | -9/Materials | Identified exit to Mines 594 | -9/Materials | Identified exit to Storage 717 | -9/Materials | Build established: Scavenger-Mutant 798 | -9/Materials | Lost 3 parts (1n1u1w) 859 | -9/Materials | Entered Storage 1018 | -9/Storage | Lost 4 parts (1p1n2w) 1751 | -9/Storage | Repaired Imp. Assault Rifle 1831 | -9/Storage | Repaired Hcp. Storage Unit 2048 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2197 | -9/Storage | Discovered new exit (range 16) 2235 | -9/Storage | Entered Materials 2235 | -8/Materials | Accompanied by 9 allies 2235 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2341 | -8/Materials | Build established: Commander-Mutant 2753 | -8/Materials | Build established: Scavenger-Mutant 2894 | -8/Materials | Lost 4 parts (3n1w) 3137 | -8/Materials | Build established: Mutant 3166 | -8/Materials | Discovered new exit (range 5) 3209 | -8/Materials | Entered Factory 3209 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3518 | -7/Factory | Allied Derelicts emerged from ambush trap array 3535 | -7/Factory | Discovered new exit (range 16) 3660 | -7/Factory | Entered another Factory area 3660 | -6/Factory | Accompanied by 3 allies 3660 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3682 | -6/Factory | Build established: Scavenger-Mutant 3767 | -6/Factory | Lost 3 parts (1n1u1w) 3974 | -6/Factory | Identified exit to Lower Caves 4052 | -6/Factory | Lost 3 parts (2n1u) 4121 | -6/Factory | Core integrity fell below 50% 4158 | -6/Factory | Lost 8 parts (2p2n1u3w) 4259 | -6/Factory | Assembled infested ambush trap array 4339 | -6/Factory | Destroyed 12 combat bots 4343 | -6/Factory | Lost 6 parts (3n1u2w) 4372 | -6/Factory | Core integrity fell below 20% 4391 | -6/Factory | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 04362_ U-05 Engineer lays Concrete. 04364_ Hvy. Missile Launcher destroyed. 04365_ U-05 Engineer builds a Wall. 04368_ Flexi-carbon Leg destroyed. 04369_ U-05 Engineer builds a Door. 04373_ The unstable cave ceiling collapses. 04373_ U-05 Engineer lays Concrete. 04375_ U-05 Engineer builds a Wall. 04376_ K-01 Serf collects debris. 04380_ U-05 Engineer lays Concrete. 04380_ Prc. Grenade Launcher destroyed. 04381_ The unstable cave ceiling collapses. 04381_ U-05 Engineer lays Concrete. 04385_ The unstable cave ceiling collapses. 04385_ U-05 Engineer lays Concrete. 04386_ K-01 Serf collects debris. 04387_ U-05 Engineer lays Concrete. 04389_ K-01 Serf collects debris. 04389_ U-05 Engineer lays Concrete. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ??????????????????########### | | ????????????? # "???????????????# | | ????????????? # "???????????????#" """" | | ????????????? + """" """????????#" """" | | ?????????????? ????????#" """" | | ???????????????# ?????????#T """" | | ???????????????# # # ##????????#" | | ???????????????# ##########" """" | | ???????????????# k != #" """" | | ???????????????# =% """ # """" | | ???????????????# %| """ # """" | | ???????????????# !! 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""" #??? ??# | | ???????????????????????"" #??? ?## | | ????????????????????????? #???? ? ?# | | ????????????????????????? !#???? ? ??# | | ????????????????????????? ?????? ? ??# | | ?????????????????????????????????? ? ???# | | ?????????????????????????????????????? ???# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ????????????????????????????????????????#### | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 85 Armor Coverage 225 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 6 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Just Browsing Universal Adapter Challenges ------------ None Game ------ Seed HelicalInertialCharger Manual? 0 Play Time 01:01:40 Cumulative 23.9 hours Start 2020.09.19 @ 16:06:34 End 2020.09.19 @ 17:54:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 17 Adventurer 4 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 25 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3b86a3a-da06-4c36-ae58-d707c73ef7dc