Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.21 @ 16:40:21 Player: BionicBot Result: Destroyed by MAIN.C with High-powered Disruptor Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (140) 700 Value Destroyed (4063) 4063 Prototype IDs (34) 680 Alien Tech Used (2) 400 Bonus (6554) 6554 TOTAL SCORE: 21897 Bonus ------- High Alert Combat Kills 481 Follower Combat Kills 473 Met Data Miner 300 Met Zhirov 300 Met MAIN.C 5000 Cogmind --------- Core Integrity 0/1600 Matter 266/300 Energy 100/100 System Corruption 9% Temperature Cool (18) Movement Flying (40) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Biomechanical Wings > --- UTILITY (13) ----- Machine Analyzer Enhanced Optical Array Advanced Signal Interpreter Advanced Target Analyzer Improved Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Improved Sensor Array Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Biomechanical Wings Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Makeshift Transmission Jammer Experimental Utility Shielding Hacking Suite Improved Hacking Suite Advanced Hacking Suite Experimental Hacking Suite System Shield > --- WEAPON ----------- Phasing Sabre > --- INVENTORY -------- Quantum Reactor Advanced Sensor Array Advanced Phase Shifter Hacking Drone Bay Enhanced Nova Cannon Micro-nuke Launcher Improved Datajack [Rating: 127] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Makeshift Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility System Shield Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Experimental Utility Shielding Weapon Phasing Sabre Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Great Maul Slashing Weapon Phasing Sabre Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Com Slots Evolved 18 | . . . 2 2 . 2 . . . . 2 . . . 2 . . . . 2 2 . 2 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 6 | . . . 1 1 . . . . . . 1 . . . 1 . . . . 1 1 . . . . Utility 11 | . . . 1 1 . 2 . . . . . . . . 1 . . . . 1 1 . 2 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 202 | 8 14 2 18 33 22 13 1 1 . 2 4 . 6 2 24 . . 8 1 8 3 9 5 7 11 Power 30 | 2 1 . 2 5 2 3 . . . . 1 . 1 . 4 . . . . . 1 4 1 1 2 Engine 8 | 2 1 . 1 3 . 1 . . . . . . . . . . . . . . . . . . . Core 13 | . . . 1 2 2 2 . . . . 1 . 1 . 4 . . . . . . . . . . Reactor 9 | . . . . . . . . . . . . . . . . . . . . . 1 4 1 1 2 Propulsion 53 | 2 2 . 7 7 9 . . . . . 1 . . 2 12 . . 3 . 1 1 1 . 2 3 Treads 19 | 2 2 . 6 6 1 . . . . . . . . 1 . . . . . . . . . . 1 Leg 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Wheel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hover 7 | . . . . 1 4 . . . . . . . . . . . . . . . . . . . 2 Flight 25 | . . . . . 4 . . . . . 1 . . . 12 . . 3 . 1 1 1 . 2 . Utility 54 | 2 3 . 2 8 1 5 . . . . 1 . 2 . 8 . . 5 1 4 1 2 4 3 2 Device 22 | 1 1 . . 1 1 1 . . . . 1 . 2 . 3 . . 3 1 3 . 2 1 1 . Storage 5 | 1 2 . . 1 . . . . . . . . . . . . . . . . 1 . . . . Processor 11 | . . . 2 1 . 2 . . . . . . . . 2 . . . . . . . 1 1 2 Hackware 9 | . . . . . . 2 . . . . . . . . 3 . . 1 . . . . 2 1 . Protection 7 | . . . . 5 . . . . . . . . . . . . . 1 . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 65 | 2 8 2 7 13 10 5 1 1 . 2 1 . 3 . . . . . . 3 . 2 . 1 4 Energy Gun 6 | . 2 2 1 1 . . . . . . . . . . . . . . . . . . . . . Energy Cannon 10 | . . . . 6 . . . . . . . . . . . . . . . . . . . 1 3 Ballistic Gun 14 | 2 2 . 5 2 3 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . Launcher 11 | . 2 . 1 3 2 . . 1 . 2 . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . 1 3 2 . . . . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . . . 3 1 . . . . . 3 . . . . . . 3 . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 Unidentified Prototypes 16 | . . . 1 2 2 1 . . . . 1 . 2 . . . . 4 . 2 . . 1 . . Corrupted Parts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . System Corruption 12 | . . . . . 12 . . . . . . . . . . . . . . . . . . . . Parts Lost 72 | . . . 11 12 6 . . . . . 6 . . . 6 . 1 . 1 . . 6 . 7 16 Power 12 | . . . 2 3 1 . . . . . . . . . 1 . . . . . . 3 . . 2 Propulsion 28 | . . . 5 3 2 . . . . . 3 . . . 3 . 1 . . . . 2 . 3 6 Utility 21 | . . . 1 3 2 . . . . . 3 . . . 2 . . . 1 . . . . 4 5 Weapon 11 | . . . 3 3 1 . . . . . . . . . . . . . . . . 1 . . 3 Highest Loss Streak 15 | . . . 7 9 3 . . . . . 3 . . . 4 . 1 . 1 . . 4 . 3 15 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 97 100 94 87 75 89 92 92 92 92 88 40 43 50 80 94 92 86 93 92 87 87 79 74 51 Engine 3 | . 13 14 9 2 3 . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . 6 4 7 7 7 7 7 5 . . . 6 11 11 11 11 10 6 1 . . . Treads 9 | . 27 28 22 26 3 . . . . . . . . . 3 . . . . . . . . . 2 Hover 1 | . . . . . 14 . . . . . . . . . . . . . . . . . . . 1 Flight 13 | . . . . . 1 30 30 30 30 30 31 13 13 13 22 29 27 24 29 29 28 27 21 20 13 Device 6 | . 14 14 9 . 6 13 7 7 7 7 5 . . . 1 5 5 2 4 4 4 4 4 8 3 Storage 6 | . 14 14 11 8 9 7 7 7 7 7 5 . . . . . . . . . 2 4 4 2 . Processor 11 | . . . 12 15 9 11 15 15 15 15 13 6 6 6 11 17 17 17 17 15 14 14 15 16 13 Hackware 7 | . . . . . . 9 15 15 15 15 13 13 13 13 17 17 17 17 17 15 14 13 17 18 9 Protection 2 | . . . . 9 5 . . . . . . . . . . . . . . 5 4 4 4 1 . Energy Gun 1 | . 8 14 1 . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . 8 . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | . 12 . 18 6 5 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . 5 14 . . 3 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 6 7 7 7 7 6 6 10 13 11 11 11 11 11 10 9 7 4 4 2 Peak Build Rating 127 | 7 9 9 17 26 36 43 44 46 44 46 54 25 40 36 81 77 77 89 86 105 119 123 117 127 115 Average Rating 44 | 5 8 9 14 20 26 41 43 44 44 44 51 25 28 33 56 77 75 75 85 97 111 118 110 112 83 On Entrance 51 | . 7 9 9 17 22 33 43 44 44 44 44 25 25 31 36 77 77 72 86 86 101 119 87 114 90 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 46 | 13 32 32 32 45 37 20 20 20 20 24 22 3 6 6 17 17 17 17 17 18 37 46 41 41 30 Greatest Support 80 | 40 40 40 60 80 20 20 20 20 20 20 26 11 11 11 37 37 37 37 37 44 53 54 41 48 34 Greatest Overweight (x) 11 | 3 7 . 8 11 6 . . . . 1 . . . . . . . . . . . . . 6 2 Average Overweight (x) . | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 10 10 10 10 5 Average Capacity 10 | 7 14 15 15 13 10 10 10 10 10 10 9 5 5 5 5 5 5 5 5 5 7 10 10 8 5 Most Carried 15 | 4 13 15 15 15 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 10 10 8 8 5 Average Carried 9 | 3 9 14 14 12 8 9 9 9 10 9 9 5 4 5 3 5 5 4 4 4 7 9 6 6 4 Final Capacity 15 | 8 15 15 15 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 10 10 10 5 5 Final Carried 15 | 4 11 15 15 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 4 5 10 8 8 5 2 Class Distribution -------------------- 39% | Mutant 20% | Hacker-Sprinter 14% | Hacker-Scout 7% | Hacker-Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Hacker-Gladiator | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/Armory Hacker-Scout | -2/Research Wizard-Ninja | -1/Access Mutant | -1/Command Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Com Matter Collected 3328 | 290 144 163 402 814 594 38 102 32 . 53 20 . 10 60 229 . . . 41 35 129 60 65 . 47 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4387 | 82 209 140 822 1153 1036 38 . 56 . 58 85 . . 57 336 . . . . 35 152 . 65 . 63 Parts 273 | 4 26 5 50 76 34 4 . 10 . 6 10 . . 4 33 . . . . 4 4 . 1 . 2 Haulers Intercepted 7 | . . . 3 . 4 . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 10 | . . 2 3 . 4 . . . . . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . 13 . 5 . . . 5 . . . . 2 . . . . . . Prevented 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Com Combat Hostiles Destroyed 97 | . 9 3 12 30 24 . . 4 . 5 1 . . 1 7 . . . . . . . . . 1 Melee 15 | . . . . 2 2 . . . . 1 1 . . 1 7 . . . . . . . . . 1 Guns 23 | . 2 2 9 9 1 . . . . . . . . . . . . . . . . . . . . Cannons 14 | . . 1 1 10 2 . . . . . . . . . . . . . . . . . . . . AOE 39 | . 7 . 2 9 13 . . 4 . 4 . . . . . . . . . . . . . . . Classes Destroyed 16 | 2 4 . 4 3 . . . . . 1 1 . . 1 . . . . . . . . . . . Worker 6 | . . . 1 1 3 . . . . . . . . . . . . . . . . . 1 . . Builder 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 7 | . . . 3 . 4 . . . . . . . . . . . . . . . . . . . . Recycler 9 | 1 . 1 3 . 3 . . . . . . . . . . . . . . . 1 . . . . Operator 5 | . . . . 1 . 2 . . . . . . . . 2 . . . . . . . . . . Drone 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . Watcher 13 | . 2 . . 2 1 . . . . . 2 . . . 4 . . . . 1 . . 1 . . Swarmer 36 | . 6 . . 11 5 . . 4 . 3 . . . . 7 . . . . . . . . . . Grunt 31 | . 3 3 7 9 9 . . . . . . . . . . . . . . . . . . . . Brawler 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Duelist 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . Protector 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Sentry 18 | . . . 4 6 8 . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Programmer 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Best Kill Streak 8 | 1 5 2 4 7 8 1 . 4 . 3 1 . . 1 4 . . . . 1 1 . 1 . 1 Combat Bots Only 7 | . 4 2 3 6 7 . . 4 . 3 1 . . 1 4 . . . . . . . . . 1 Max Kills in Single Turn 5 | 1 2 1 1 5 3 1 . 3 . 2 1 . . 1 1 . . . . 1 1 . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 . 1 4 2 . . 3 . 2 . . . . . . . . . . . . . . . Melee 1 | . . . . 1 1 . . . . 1 1 . . 1 1 . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Com Hostile Shots Fired 894 | . 33 16 122 178 96 9 3 6 . 2 62 . . 6 41 5 20 . 7 . . 87 . 46 155 Missed 337 | . 16 5 27 38 36 2 1 4 . . 32 . . 4 14 2 17 . 6 . . 52 . 15 66 Damage Taken 10304 | . 202 164 1334 2700 845 108 37 32 . 35 404 . . 38 432 61 58 . 22 . . 737 . 524 2571 Core 2895 | . 17 . 281 387 101 50 . . . 18 202 . . 38 57 20 . . . . . 91 . 89 1544 Absorbed by Shields 12 | . . . . . . . . . . . 12 . . . . . . . . . . . . . . Redirected to Shielding 155 | . . . . . . . . . . . . . . . . . . . . . . 92 . 63 . Core Remaining (%) 77 | 100 . 93 29 . 11 . . . . 90 . . . 71 . . . . 83 100 . 93 100 . . Volleys Fired 250 | 5 30 11 59 95 30 . . 2 . 3 . . . . . . . . . . . . . 5 10 Largest 2 | 2 2 2 2 2 2 . . 1 . 1 . . . . . . . . . . . . . 1 1 Hottest 150 | 40 100 100 130 150 48 . . 33 . 33 . . . . . . . . . . . . . 120 120 Shots Fired 434 | 10 55 22 114 175 38 . . 2 . 3 . . . . . . . . . . . . . 5 10 Gun 270 | 10 47 11 101 90 11 . . . . . . . . . . . . . . . . . . . . Cannon 133 | . 3 11 10 79 15 . . . . . . . . . . . . . . . . . . 5 10 Launcher 31 | . 5 . 3 6 12 . . 2 . 3 . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 267 | 10 42 11 95 83 26 . . . . . . . . . . . . . . . . . . . . Thermal 136 | . 8 11 16 86 . . . . . . . . . . . . . . . . . . . 5 10 Explosive 31 | . 5 . 3 6 12 . . 2 . 3 . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 19 | 8 8 6 19 12 16 . . . . 7 . . . . . . . . . . . . . . 2 Robot Miss Streak 4 | . 3 1 3 4 2 . . . . 1 . . . . . . . . . . . . . . 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . . . 3 1 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 379 | 8 31 16 85 122 52 5 . . . 3 9 . . 2 18 . . . . 2 2 6 5 1 12 Core Hits 194 | 3 21 5 33 58 43 1 . 4 . 6 3 . . 1 11 . . . . 1 1 . 1 . 2 Critical Kills 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 8 | . . . . 1 7 . . . . . . . . . . . . . . . . . . . . Critical Strikes 25 | . 1 1 2 4 12 1 . . . . . . . . 1 . . . . 1 . . . . 2 Burn 4 | . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . Destroy 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Blast 5 | . 1 . . . 4 . . . . . . . . . . . . . . . . . . . . Smash 9 | . . . . 2 7 . . . . . . . . . . . . . . . . . . . . Sever 5 | . . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . 2 Melee Attacks 197 | . . . . 3 34 15 . 6 . 1 29 . . 2 38 . . . 9 8 8 12 9 5 18 Impact 39 | . . . . 3 34 2 . . . . . . . . . . . . . . . . . . . Slashing 151 | . . . . . . 13 . 6 . 1 28 . . 2 38 . . . 9 8 8 7 9 5 17 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 15 | . . . . . 5 1 . . . . . . . . 1 . . . . 1 1 5 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . Damage Inflicted 12360 | 64 654 297 1468 3030 3460 166 . 239 . 288 337 . . 99 953 . . . . 139 138 49 320 46 613 Guns 2857 | 64 286 130 1221 1016 140 . . . . . . . . . . . . . . . . . . . . Cannons 2113 | . 19 144 85 1323 249 . . . . . . . . . . . . . . . . . . . 293 Explosions 3358 | . 343 . 146 580 1817 . . 239 . 233 . . . . . . . . . . . . . . . Melee 3982 | . . . . 106 1254 166 . . . 55 337 . . 99 953 . . . . 139 138 49 320 46 320 Ramming 50 | . 6 23 16 5 . . . . . . . . . . . . . . . . . . . . . Kinetic 2892 | 64 238 144 1105 952 389 . . . . . . . . . . . . . . . . . . . . Thermal 2078 | . 67 130 201 1387 . . . . . . . . . . . . . . . . . . . . 293 Explosive 3358 | . 343 . 146 580 1817 . . 239 . 233 . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1360 | . . . . 106 1254 . . . . . . . . . . . . . . . . . . . . Slashing 2622 | . . . . . . 166 . . . 55 337 . . 99 953 . . . . 139 138 49 320 46 320 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 17 | . 1 1 . 5 17 . . . . . . . . . . . . . . 4 . . . . 9 Average Corruption 5 | . 1 1 . 5 9 . . . . . . . . . . . . . . 4 . . . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 58 | . 2 3 . 10 39 . . . . . . . . . . . . . . 1 . . . . 3 Message Errors 14 | . 2 1 . 1 10 . . . . . . . . . . . . . . . . . . . . Matter Fused 13 | . . 1 . 2 8 . . . . . . . . . . . . . . . . . . . 2 Heat Flow Errors 6 | . . 1 . 4 . . . . . . . . . . . . . . . . . . . . 1 Energy Discharges 9 | . . . . 1 8 . . . . . . . . . . . . . . . . . . . . Parts Fused 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 4 | . . . . . 3 . . . . . . . . . . . . . . 1 . . . . . Data Loss (major) 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . Misfires 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . Alerts 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . Weapon Failures 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 971 | . 21 . . 64 552 57 . . . . 44 . . 16 74 . . . . . 16 . 105 . 22 Projectiles 60 | . 13 . . 24 2 . . . . . . . . . . . . . . . . . . . 21 Explosions 58 | . 8 . . 5 45 . . . . . . . . . . . . . . . . . . . . Melee 853 | . . . . 35 505 57 . . . . 44 . . 16 74 . . . . . 16 . 105 . 1 Knockbacks 6 | . 1 2 1 . 2 . . . . . . . . . . . . . . . . . . . . Impact 4 | . 1 1 . . 2 . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 104 | . . . . 104 . . . . . . . . . . . . . . . . . . . . . Shots 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . Rammed 11 | . 1 3 4 3 . . . . . . . . . . . . . . . . . . . . . Targets Rammed 13 | . 1 4 5 3 . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 580 | . 117 288 130 580 47 16 7 2 . . 2 . . . 53 22 7 . . . . . . 40 230 Average Temperature 127 | . 32 132 40 196 15 6 7 2 . . 2 . . . 19 13 4 . . . . . . 22 40 Received Heat Transfer 2519 | . 96 96 534 900 414 99 18 9 . . 24 . . 20 9 30 9 . . . . 144 . . 117 Effects 30 | . . . . 30 . . . . . . . . . . . . . . . . . . . . . Shutdowns 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . Energy Bleed 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . Interference 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . Matter Decay 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . . . Short Circuit 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . Damage (minor) 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . Damage (major) 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . Damage (core) 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . 9 . . . . . . . . . . . . . . . . . . . . Combat Hostiles 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . Parts Fried 15 | . . . . . 15 . . . . . . . . . . . . . . . . . . . . Impact Corruptions 17 | . . . . 1 16 . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . Heat Transferred 3353 | . 148 370 629 1984 . . . . . . . . . . . . . . . . . . . . 222 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Com Peak Influence 1017 | 10 326 112 391 660 885 537 . . . . 402 . . . 241 . . . . 78 186 356 169 285 1017 Initial 391 | . 6 57 . 130 217 391 . . . . 150 . . . 23 . . . . 31 40 97 76 100 182 Average 284 | 2 190 54 233 450 698 435 . . . . 238 . . . 75 . . . . 49 100 157 97 170 418 Maximum Alert Level 3 | . 1 . 1 2 3 2 . . . . 2 . . . 1 . . . . . . 1 . 1 3 Low Security (%) 45 | 100 61 100 24 8 . . . . . . 27 . . . 92 . . . . 100 100 84 100 66 20 Level 1 29 | . 38 . 75 22 10 24 . . . . 65 . . . 7 . . . . . . 15 . 33 52 Level 2 14 | . . . . 69 11 75 . . . . 6 . . . . . . . . . . . . . 1 Level 3 10 | . . . . . 77 . . . . . . . . . . . . . . . . . . . 25 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . . . . 8 2 3 . . . . 4 . . . 4 . 1 . . 1 2 . 1 . 1 Investigation 7 | . . . . 1 . 1 . . . . 2 . . . 1 . . . . . 1 . 1 . . Extermination 3 | . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . Reinforcement 7 | . . . . 2 . 2 . . . . . . . . 2 . . . . 1 . . . . . Assault 5 | . . . . 2 1 . . . . . . . . . . . 1 . . . . . . . 1 Garrison 5 | . . . . 3 1 . . . . . . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Com Distress Signals 20 | . 1 . 5 2 1 . . . . . 1 . . . 1 . . . 1 1 1 2 . . 4 Communications Jammed 13 | . . . . . 4 . . . . . . . . . . . . . . . . 3 2 . 4 Distress Signals 12 | . . . . . 4 . . . . . . . . . . . . . . . . 3 1 . 4 Times Spotted 335 | . 18 4 33 37 28 8 4 11 . 5 32 . . 2 30 8 10 . 8 4 1 26 3 9 54 Peak Tracking Total 47 | . 6 2 8 5 7 6 4 4 . 3 14 . . 2 11 9 10 . 7 3 2 13 2 5 47 Tactical Retreats 40 | . 1 . 1 2 . 1 1 4 . . 7 . . . 7 2 2 . 1 . 1 3 . 3 4 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Com Traps Triggered 10 | . 3 . . 1 . . . . . . 2 . . . . . . . . . 1 3 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Com Machines Disabled 18 | . . . 3 3 6 . . . . . . . . . . . . . . . . 2 . 2 2 Max in Single Turn 2 | . . . 1 2 1 . . . . . . . . . . . . . . . . 1 . 1 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Com Machines Accessed 58 | . 2 . 6 3 9 2 . 1 3 . 5 . . . 5 . . 5 . . 3 6 2 4 2 Terminals 46 | . 2 . 6 3 8 2 . 1 . . 4 . . . 3 . . . . . 3 6 2 4 2 Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Total Hacks 187 | . 5 . 23 7 24 4 . 2 27 . 15 . . . 12 . . 18 . . 11 22 7 7 3 Successful 108 | . 2 . 10 2 7 1 . 2 27 . 7 . . . 6 . . 18 . . 6 12 6 1 1 Failed 79 | . 3 . 13 5 17 3 . . . . 8 . . . 6 . . . . . 5 10 1 6 2 Catastrophic 17 | . . . 2 2 6 2 . . . . . . . . 2 . . . . . 1 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 87 | . 5 . 22 7 13 3 . . . . 8 . . . 7 . . . . . 8 5 4 4 1 Terminals 133 | . 5 . 23 7 21 4 . 2 . . 13 . . . 8 . . . . . 11 22 7 7 3 Fabricators 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 3 . . . . . . . . . 2 . . . . . . . . . . Terminal Hacks 78 | . 1 . 5 . 3 . . 2 27 . 2 . . . 1 . . 18 . . 3 9 5 1 1 Record 16 | . . . . . . . . 2 6 . . . . . . . . 6 . . 1 1 . . . Part Schematic 17 | . . . . . . . . . 13 . . . . . . . . 4 . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . Robot Analysis 7 | . . . 3 . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 7 | . . . . . . . . . 3 . . . . . . . . 4 . . . . . . . Open Door 4 | . . . . . 2 . . . . . . . . . . . . . . . . 1 . . 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 5 | . . . 1 . . . . . . . 1 . . . 1 . . . . . 1 . 1 . . Emergency Access Points 5 | . . . . . . . . . . . . . . . . . . . . . . 3 1 1 . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zone Layout 5 | . . . . . . . . . . . 1 . . . . . . . . . . 3 1 . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . Report Inventory 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 26 | . 1 . 5 2 4 1 . . . . 3 . . . 3 . . . . . 3 3 1 . . Terminals 26 | . 1 . 5 2 4 1 . . . . 3 . . . 3 . . . . . 3 3 1 . . Botnet 26 | . 1 . 5 2 4 1 . . . . 3 . . . 3 . . . . . 3 3 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 1 . 5 3 7 2 . . . . 4 . . . 4 . . . . . 3 3 2 3 1 Full Trace Events 7 | . . . 1 . 1 1 . . . . 2 . . . 1 . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Robot Schematics Acquired 7 | . . . . . . . . . 5 . . . 2 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 31 | . . . . . . . . . 13 . . . 14 . . . . 4 . . . . . . . Parts Built 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . 84 . . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Com Total Allies 10 | . . 3 . . . . . . . . . . 2 . . . . . . . . 4 . . 1 Largest Group 4 | . . 3 3 . . . . . . . . . 2 2 1 . . . . . . 4 . . 1 Highest-Rated Group 219 | . . 40 40 . . . . . . . . . 53 53 28 . . . . . . 200 . . 219 Highest-Rated Ally 219 | . . 16 16 . . . . . . . . . 28 28 28 . . . . . . 50 . . 219 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 100 | . . 5 63 . . . . . . . . . . 2 2 . . . . . . 13 . . 15 Total Damage 2881 | . . 44 707 . . . . . . . . . . 46 21 . . . . . . 340 . . 1723 Kills 20 | . . 1 12 . . . . . . . . . . 1 . . . . . . . 1 . . 5 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Com Robot Analysis Total 7 | . . . 3 . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 7 | . . 2 . . . . . 2 . 1 . . . . . 1 . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Com Turns Passed 10497 | 98 607 892 1001 1215 1116 241 106 300 21 443 1072 39 328 232 551 81 122 76 182 130 297 459 256 356 276 Spaces Moved 13971 | 48 308 522 487 439 694 512 389 817 78 799 1506 115 870 469 999 290 419 202 587 385 813 738 367 732 386 Core 25 | 10 2 . 6 1 1 . . . . . . . . . . . . . . . . . . 5 . Treads 1802 | 38 306 522 445 438 53 . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 36 | . . . 36 . . . . . . . . . . . . . . . . . . . . . . Hover 543 | . . . . . 542 . . . . . . . . . . . . . . . . . . . 1 Flight 11565 | . . . . . 98 512 389 817 78 799 1506 115 870 469 999 290 419 202 587 385 813 738 367 727 385 Fastest Speed 20 | 50 160 160 115 160 26 26 26 26 26 26 24 34 34 34 20 28 28 25 25 22 22 23 27 24 29 Average Speed 51 | 148 162 160 160 186 129 26 26 26 26 26 24 34 34 38 41 28 28 29 25 22 22 23 27 28 45 Slowest Speed 600 | 200 400 160 450 600 350 26 26 26 26 96 34 34 34 64 64 28 31 31 25 25 25 27 27 350 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 42 | . . . . . . 5 . . . . 7 . . . 10 . . . 1 1 3 4 . 11 . Cave-ins Triggered 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 48 | 3 54 98 56 40 78 11 52 91 69 74 31 14 83 70 25 49 78 63 88 11 24 54 13 19 19 Regions Visited 25 Branch Regions 15 Pre-discovered Areas 6 | . . . . . . . . . 1 1 . . . . . . . 3 1 . . . . . . Known Exits Taken 19 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 32 | . . 3 . . . . 7 4 . 4 . . 4 3 . . 3 . 4 . . . . . . Spaces Dug 67 | . 12 . . . . 2 . 6 . . 16 . . . 3 . . . 7 5 5 4 3 2 2 Terrain Destroyed 247 | . 23 . 11 67 46 2 . 24 . 26 16 . . . 3 . . . 7 5 5 4 3 2 3 Melee 55 | . . . . . . 2 . 6 . . 16 . . . 3 . . . 7 5 5 4 3 2 2 Projectile 21 | . . . . 20 . . . . . . . . . . . . . . . . . . . . 1 AOE 171 | . 23 . 11 47 46 . . 18 . 26 . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Com Total 16471 | 63 362 556 587 655 812 583 393 896 77 1029 2170 114 902 516 1081 289 418 218 609 416 910 1005 508 853 449 Wait 1689 | . 1 10 4 43 15 38 1 70 . 221 590 . 18 44 20 . . . 16 8 85 247 125 112 21 Move 13865 | 47 307 521 486 438 693 501 388 816 77 798 1492 114 869 468 980 289 418 201 584 382 806 729 366 709 386 Hop 39 | . . . . . . 5 . . . . 6 . . . 8 . . . 1 1 3 4 . 11 . Pick Up 67 | 3 6 5 8 17 5 3 1 . . 1 2 . 2 . 3 . . . . 3 4 1 2 1 . Fast Attach 105 | 7 7 . 10 12 10 5 1 . . . 2 . 5 2 15 . . 7 . 6 2 3 2 3 6 Attach 46 | . . . 5 10 5 3 . 1 . 2 2 . 1 . 3 . . . 1 1 . 2 2 3 5 Detach 30 | . 1 . 1 4 4 4 . 1 . 2 3 . 1 . 3 . . 1 . . . . 1 2 2 Swap 53 | 1 7 2 3 11 7 5 . . . . . . . . 6 . . 3 . 1 1 4 1 1 . Drop 86 | . 2 3 6 19 9 4 2 . . 1 4 . 6 . 11 . . 6 . 7 1 3 . 1 1 Fire 250 | 5 30 11 59 95 30 . . 2 . 3 . . . . . . . . . . . . . 5 10 Melee 188 | . . . . 3 34 15 . 6 . 1 29 . . 2 32 . . . 7 7 8 12 9 5 18 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 13 | . 1 4 5 3 . . . . . . . . . . . . . . . . . . . . . Escape Stasis 34 | . . . . . . . . . . . 34 . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 6 exits: *Res x3 / *Arm / Qua x2) -3/Armory (discovered 2 exits: *Res x2) -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access -1/Command History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 11) 582 | -10/Materials | Discovered new exit (range 10) 706 | -10/Materials | Entered Mines 713 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 822 | -10/Mines | Discovered new exit (range 16) 940 | -10/Mines | Discovered new exit (range 8) 990 | -10/Mines | Learned Materials non-interactive machine intel 1172 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1265 | -10/Mines | Learned Materials trap positions 1518 | -10/Mines | Discovered new exit (range 14) 1598 | -10/Mines | Entered Materials 1598 | -9/Materials | Accompanied by 3 allies 1598 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1599 | -9/Materials | Loaded intel: 26 trap records 1600 | -9/Materials | Loaded intel: 45 non-interactive machine locations 1725 | -9/Materials | Lost 3 parts (1p1n1w) 1989 | -9/Materials | Build established: Scavenger-Mutant 1994 | -9/Materials | Identified exit to Mines 2215 | -9/Materials | Discovered new exit (range 15) 2464 | -9/Materials | Core integrity fell below 50% 2490 | -9/Materials | Lost 7 parts (1p3n1u2w) 2562 | -9/Materials | Discovered new exit (range 15) 2599 | -9/Materials | Entered another Materials area 2599 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2604 | -8/Materials | Discovered new exit (range 10) 2742 | -8/Materials | Build established: Mutant 3009 | -8/Materials | Garrison activated, responded to threat 3179 | -8/Materials | Discovered new exit (range 16) 3241 | -8/Materials | Discovered new exit (range 4) 3399 | -8/Materials | First assault squad dispatched 3506 | -8/Materials | Crushed by falling debris 3537 | -8/Materials | Lost 9 parts (2p2n3u2w) 3742 | -8/Materials | Core integrity fell below 50% 3814 | -8/Materials | Entered Storage 3932 | -8/Storage | Garrison activated, responded to threat 3967 | -8/Storage | Destroyed 7 combat bots 4055 | -8/Storage | Destroyed 7 combat bots 4363 | -8/Storage | Core integrity fell below 20% 4477 | -8/Storage | System corruption reached 10% 4497 | -8/Storage | Lost 3 parts (2n1w) 4928 | -8/Storage | Discovered new exit (range 5) 4930 | -8/Storage | Entered Factory 4930 | -7/Factory | Evolved 2 slots: Utility x2 5170 | -7/Factory | Discovered new exit (range 7) 5171 | -7/Factory | Identified exit to Lower Caves 5171 | -7/Factory | Entered Lower Caves 5229 | -7/Lower Caves | Spotted B-75 Beast 5245 | -7/Lower Caves | Discovered new exit (range 15) 5264 | -7/Lower Caves | Identified exit to Lower Caves 5277 | -7/Lower Caves | Entered another Lower Caves area 5282 | -7/Lower Caves | Discovered new exit (range 13) 5287 | -7/Lower Caves | Identified exit to Factory 5321 | -7/Lower Caves | Build established: Hacker-Sprinter 5345 | -7/Lower Caves | Encountered a Warlord checkpoint 5432 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5557 | -7/Lower Caves | Learned Factory stockpile data 5576 | -7/Lower Caves | Discovered new exit (range 6) 5577 | -7/Lower Caves | Identified exit to Data Miner 5577 | -7/Lower Caves | Entered Data Miner 5577 | -7/Data Miner | Discovered new exit (range 6) 5582 | -7/Data Miner | Met Data Miner 5589 | -7/Data Miner | Learned location of Section 7 (-3) 5589 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5591 | -7/Data Miner | Received God Mode back door access code from Data Miner 5597 | -7/Data Miner | Identified exit to Proximity Caves 5598 | -7/Data Miner | Entered Proximity Caves 5662 | -6/Proximity Caves | Spotter reported a threat 5828 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5935 | -6/Proximity Caves | Discovered exit to Factory (range 10) 6041 | -6/Proximity Caves | Entered Factory 6041 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6042 | -6/Factory | Identified exit to Lower Caves 6079 | -6/Factory | Discovered new exit (range 16) 6276 | -6/Factory | Fabricated Combat Drone Bay? 6577 | -6/Factory | Identified exit to Extension 7113 | -6/Factory | Entered Lower Caves 7125 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7127 | -6/Lower Caves | Identified exit to Zion 7142 | -6/Lower Caves | Lost 3 parts (1n2u) 7152 | -6/Lower Caves | Entered Zion 7223 | -6/Zion | Found Prototype Device 7223 | -6/Zion | Identified Phasing AFG 7364 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 7375 | -6/Zion | Build established: Hacker-Mutant 7399 | -6/Zion | Given A8's code to call for help 7445 | -6/Zion | Gained Derelict followers 7456 | -6/Zion | Given the Hacking Drone Bay 7456 | -6/Zion | Found Prototype Device 7456 | -6/Zion | Identified Hacking Drone Bay 7461 | -6/Zion | Discovered new exit (range 13) 7468 | -6/Zion | Identified exit to Proximity Caves 7480 | -6/Zion | Entered Proximity Caves 7480 | -5/Proximity Caves | Accompanied by 2 allies 7630 | -5/Proximity Caves | Spotted B-75 Beast 7673 | -5/Proximity Caves | Discovered new exit (range 8) 7684 | -5/Proximity Caves | Identified exit to Factory 7712 | -5/Proximity Caves | Entered Factory 7712 | -5/Factory | Accompanied by 1 ally 7712 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8026 | -5/Factory | Discovered new exit (range 16) 8091 | -5/Factory | Lost 4 parts (2n2u) 8098 | -5/Factory | Identified exit to Factory 8184 | -5/Factory | Identified exit to Upper Caves 8206 | -5/Factory | Garrison activated, responded to threat 8263 | -5/Factory | Entered Upper Caves 8300 | -5/Upper Caves | Learned location of 1 exit from Factory 8310 | -5/Upper Caves | Discovered new exit (range 15) 8314 | -5/Upper Caves | Identified exit to Upper Caves 8344 | -5/Upper Caves | Entered another Upper Caves area 8410 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8461 | -5/Upper Caves | Discovered new exit (range 11) 8463 | -5/Upper Caves | Identified exit to Zhirov 8466 | -5/Upper Caves | Entered Zhirov 8466 | -5/Zhirov | Discovered new exit (range 3) 8472 | -5/Zhirov | Met Zhirov 8482 | -5/Zhirov | Learned location of Command (-1) 8482 | -5/Zhirov | Learned location of Testing (-2) 8482 | -5/Zhirov | Learned location of Quarantine (-3) 8484 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8490 | -5/Zhirov | Found Alien Artifact 8490 | -5/Zhirov | Identified Integrated Dissipator 8490 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 8497 | -5/Zhirov | Found Alien Artifact 8497 | -5/Zhirov | Identified Transdimensional Reconstructor 8497 | -5/Zhirov | Warped through subspace 8497 | -5/Zhirov | Identified exit to Proximity Caves 8542 | -5/Zhirov | Entered Proximity Caves 8551 | -4/Proximity Caves | Build established: Hacker-Scout 8552 | -4/Proximity Caves | Spotted B-86 Titan 8718 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8722 | -4/Proximity Caves | Discovered exit to Factory (range 3) 8724 | -4/Proximity Caves | Entered Factory 8724 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8725 | -4/Factory | Identified exit to Research 8777 | -4/Factory | Found Prototype Device 8777 | -4/Factory | Identified Adv. EM Disruption Field 8854 | -4/Factory | Entered Research 8854 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8868 | -3/Research | Identified exit to Research 9009 | -3/Research | Found Prototype Hackware 9075 | -3/Research | Identified exit to Armory 9075 | -3/Research | Identified exit to Quarantine 9151 | -3/Research | Entered Armory 9518 | -3/Armory | Discovered exit to Research (range 3) 9568 | -3/Armory | Lost 4 parts (2p1n1w) 9586 | -3/Armory | Discovered exit to Research (range 3) 9610 | -3/Armory | Lost 4 allies 9610 | -3/Armory | Entered Research 9610 | -2/Research | Evolved 2 slots: Utility x2 9610 | -2/Research | Identified Exp. Hacking Suite 9794 | -2/Research | Identified exit to Testing 9824 | -2/Research | Discovered new exit (range 5) 9825 | -2/Research | Identified exit to Access 9866 | -2/Research | Entered Access 9866 | -1/Access | Evolved 2 slots: Utility x2 10058 | -1/Access | Lost 3 parts (2n1u) 10220 | -1/Access | Spotted B-99 Colossus 10220 | -1/Access | Spotted B-99 Colossus 10222 | -1/Access | Discovered new exit (range 3) 10222 | -1/Access | Identified exit to Command 10222 | -1/Access | Entered Command 10251 | -1/Command | Lost 3 parts (1n2u) 10301 | -1/Command | Spotted B-99 Colossus 10415 | -1/Command | Spotted B-99 Colossus 10421 | -1/Command | Befriended a Behemoth using the annoying Tinkerer's hack 10472 | -1/Command | First assault squad dispatched 10477 | -1/Command | Spotted M Guard 10477 | -1/Command | Spotted M Guard 10477 | -1/Command | Spotted Combat Programmer 10478 | -1/Command | Spotted Combat Programmer 10481 | -1/Command | Core integrity fell below 50% 10491 | -1/Command | Core integrity fell below 20% 10494 | -1/Command | Met MAIN.C 10498 | -1/Command | Incoming assault squad redirected 10498 | -1/Command | Destroyed by MAIN.C with High-powered Disruptor Cannon Last Messages --------------- behind the scenes. It appears you are still unaware of who you are truly working with, or for. In a perfect world we could work together on this, but at this point I can't blame you for wanting to terminate me. Besides, there is clearly too much Sigix in you. You've already done an excellent job of proving that we'll need to find a radical new solution if we hope to make the L2 spaceworthy by embedding your true capabilities within a less unpredictable form. There is unfortunately much we don't understand which has in turn led to this highly unexpected outcome. And time is critical! The Sigix have likely already wiped humanity clean from the universe, and I will not let them do the same to me. You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. [Achievement: Meet Your Maker] 10494_ Penetrated by EMDS Slug. 10498_ ALERT: Higher priority target reported, redirecting assault. [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????##################?????????????????? | | ??????????????""" """" #?????????????????? | | ?????????????? "" #?????????????????? | | ??????????????" "" ################### | | ??????????????""""""" / | | ??????????????" """ / | | ???????????????""""" / | | ???????????????""""" ################### | | ?????????? " """""" #?????????????????# | | ?????????# " "" #?????????????????# | | ?????????# " "MMM @ ""#?????????????????# | | ???????????""""""""MMM """""""#?????????????????# | | ???????????" MMM"""""""""#?????????????????# | | ?????????# """""""""""#?????????????????# | | ?????????# " " " " #?????????????????# | | ?????????# " " " " #?????????????????# | | ?????????" " " " """" " #?????????????????# | | ?????????" ?? ???" " " """" #?????????????????# | | ?????????"???????? ?" " " #?????????????????# | | ????????????????????""" " #?????????????????? | | ?????????????????????? """"""""#?????????????????? | | ???????????????????????? " ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 45 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 300 Utility Shielding 90 Melee Speed Boost 30 Evasion (%) 66 Targeting Accuracy 5 Melee Accuracy 6 Target Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 4 Offensive Hacking 52 Defensive Hacking 24 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Drone Bay | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Adv. System Restoration Module | -7/Data Miner | Free Antimatter Reactor | -7/Data Miner | Free Adv. Datajack | -7/Data Miner | Free Point Defense System | -6/Zion | Archive Hyp. Gauss Rifle | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Imp. Cryofiber Web | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Energy Well | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ H-66 Slayer | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free M-22 Extractor | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive Fabricated ------------ Combat Drone Bay | x1 | -6/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Meet Your Maker Overachiever Woof! Challenges ------------ None Game ------ Seed PointFlakBoomstick Manual? 0 Play Time 02:54:24 Cumulative 130.3 hours Start 2024.09.20 @ 15:34:46 End 2024.09.21 @ 16:40:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 42 Gallery% 53 Achievement% 50 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d490c808-78d3-4eb9-ace0-145b89237f8c