Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.09 @ 03:20:44 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (108) 540 Value Destroyed (5363) 5363 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (4418) 4418 TOTAL SCORE: 17981 Bonus ------- High Alert Combat Kills 406 Follower Combat Kills 270 Registered with UFD 300 Met Optimus in HQ 500 Win 3000 Friendly Fire -58 Cogmind --------- Core Integrity 1443/1600 Matter 300/300 Energy 432/450 System Corruption 3% Temperature Cool (8) Movement Walking (109) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Antimatter Reactor Micro Antimatter Reactor Quantum Reactor > --- PROPULSION (7) --- Multireflex Exoskeleton Myomer Leg Advanced Myomer Leg Biometal Leg Improved Thunder Leg Centrium Leg > --- UTILITY (12) ----- High-capacity Storage Unit Deep Structural Scanner Enhanced Optical Array Advanced Signal Interpreter Improved Targeting Computer Experimental Core Analyzer Femtoactuators Experimental Thermal Shield AEGIS Remote Shield Hacking Suite Advanced Hacking Suite A0-MCA's Component Scanner > --- WEAPON (3) ------- Power Maul Makeshift Axe Makeshift Axe > --- INVENTORY (20) --- Light Antimatter Reactor Centrium Leg Centrium Leg Energy Well (350) Experimental Matter Compressor (500) Improved Sensor Array Advanced Sensor Array Improved Arc Projector Compact HERF Cannon Compact HERF Cannon Enhanced Nova Cannon Null Cannon KE Penetrator Perforator Gamma Bomb Array Gamma Bomb Array Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Multireflex Exoskeleton Myomer Leg Myomer Leg Advanced Myomer Leg Biometal Leg Improved Thunder Leg > --- UTILITY ---------- High-capacity Storage Unit Deep Structural Scanner Enhanced Optical Array Advanced Signal Interpreter Improved Targeting Computer Experimental Core Analyzer Femtoactuators Experimental Thermal Shield AEGIS Remote Shield Hacking Suite Advanced Hacking Suite A0-MCA's Component Scanner > --- WEAPON ----------- Null Cannon Makeshift Axe Makeshift Axe > --- INVENTORY -------- Micro Antimatter Reactor Centrium Leg Centrium Leg Centrium Leg Energy Well Experimental Matter Compressor Improved Sensor Array Advanced Sensor Array Improved Arc Projector Compact HERF Cannon Compact HERF Cannon Enhanced Nova Cannon KE Penetrator Perforator Gamma Bomb Array Gamma Bomb Array Power Maul [Rating: 185] Favorites ----------- Power Light Quantum Reactor Engine Ion Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Myomer Leg Treads Armored Medium Treads Leg Myomer Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Deep Structural Scanner Storage High-capacity Storage Unit Processor A0-MCA's Component Scanner Hackware Hacking Suite Protection Light Armor Plating Weapon Ripper Energy Gun Small Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Ripper Special Melee Weapon Datajack Build | -11 -10 -10 -7 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Scr Fac Was Fac Upp Upp Fac Res Res Tes Acc Slots Evolved 18 | . . . . 10 . . . . 2 2 2 . 2 Power 2 | . . . . 1 . . . . . 1 . . . Propulsion 5 | . . . . 3 . . . . 1 . 1 . . Utility 10 | . . . . 5 . . . . 1 1 1 . 2 Weapon 1 | . . . . 1 . . . . . . . . . Parts Attached 113 | 6 4 5 11 26 4 1 5 . 3 16 6 12 14 Power 17 | 1 . . 1 4 1 . . . . 4 1 2 3 Engine 5 | 1 . . 1 3 . . . . . . . . . Core 3 | . . . . 1 1 . . . . 1 . . . Reactor 9 | . . . . . . . . . . 3 1 2 3 Propulsion 37 | 2 1 1 4 7 2 . 2 . 1 9 2 3 3 Treads 6 | 2 . . . 4 . . . . . . . . . Leg 26 | . . . 2 2 2 . 2 . 1 9 2 3 3 Wheel 5 | . 1 1 2 1 . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 34 | 1 2 . 3 9 1 1 2 . 2 1 2 5 5 Device 11 | . 1 . 1 1 . . 1 . 1 1 1 3 1 Storage 4 | 1 1 . 1 . 1 . . . . . . . . Processor 11 | . . . . 4 . 1 . . 1 . 1 2 2 Hackware 3 | . . . . 2 . . . . . . . . 1 Protection 5 | . . . 1 2 . . 1 . . . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 25 | 2 1 4 3 6 . . 1 . . 2 1 2 3 Energy Gun 4 | 1 . 2 . . . . . . . . . 1 . Energy Cannon 3 | . . . . . . . . . . . . . 3 Ballistic Gun 4 | 1 . . 1 . . . . . . 2 . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . . . Launcher 3 | . 1 1 . 1 . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . . . . Impact Weapon 4 | . . . . 4 . . . . . . . . . Slashing Weapon 4 | . . . 1 . . . 1 . . . 1 1 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . Parts Lost 43 | . . 2 . 11 . . 2 . 3 12 3 5 5 Power 11 | . . . . 3 . . . . 1 3 . 2 2 Propulsion 15 | . . 1 . 2 . . . . 1 8 . 2 1 Utility 8 | . . . . 2 . . 2 . 1 1 . 1 1 Weapon 9 | . . 1 . 4 . . . . . . 3 . 1 Highest Loss Streak 9 | . . 1 . 4 . . 1 . 3 9 3 2 2 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 15 | 3 8 10 17 12 13 16 18 17 15 14 14 18 18 Power . | . 1 1 1 . 1 1 1 1 1 . . . . Propulsion 5 | 1 1 1 6 5 5 6 7 7 6 6 4 5 3 Utility 3 | . 1 2 5 3 5 6 4 3 2 1 2 3 4 Weapon 5 | 1 4 4 4 1 1 2 4 5 5 6 7 9 9 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 32 | . 2 . 7 6 . 1 2 . . . . 2 12 Power 4 | . . . 3 . . . . . . . . . 1 Propulsion 9 | . 2 . . 3 . 1 . . . . . 1 2 Utility 7 | . . . 2 1 . . 2 . . . . . 2 Weapon 11 | . . . 2 2 . . . . . . . . 7 Tool/Special 1 | . . . . . . . . . . . . 1 . Average Slot Usage (%) 85 | . 85 99 72 82 92 88 92 93 92 77 82 93 93 Engine 6 | . 14 14 14 5 6 5 5 5 4 . . . . Core 1 | . . . . 2 3 5 5 5 5 1 . . . Reactor 3 | . . . . . . . . . . 4 8 11 11 Treads 4 | . 23 14 2 9 1 . . . . . . . . Leg 11 | . . . . 1 19 17 22 23 25 22 25 26 23 Wheel 5 | . 4 13 13 8 . . . . . . . . . Device 6 | . . 14 1 4 11 11 7 4 5 4 6 9 14 Storage 7 | . 14 14 14 5 5 5 5 5 5 4 4 4 4 Processor 11 | . . . . 15 17 17 17 17 20 19 18 24 18 Hackware 3 | . . . . 6 5 5 5 5 5 4 4 4 7 Protection 3 | . . . 11 3 . . 2 5 4 . . . 1 Energy Gun 2 | . 14 21 . . . . . . . . . 1 . Ballistic Gun 2 | . 11 3 2 2 5 5 2 . . 3 . . . Impact Weapon 2 | . . . . 6 5 5 5 5 5 2 3 3 1 Slashing Weapon 5 | . . . 1 4 5 5 8 11 10 7 7 7 9 Special Melee Weapon 2 | . . . 10 . . . . . . . . . . Peak Build Rating 185 | 6 8 12 27 85 96 98 98 92 104 109 125 166 185 Average Rating 76 | 5 7 9 17 64 85 96 93 91 101 99 116 144 172 On Entrance 70 | . 6 8 10 22 82 96 98 90 92 88 102 125 166 Avg Prop Armor Cover (%) 13 | . 14 13 18 12 9 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 123 | 10 46 49 49 75 80 80 89 86 87 96 89 106 123 Greatest Support 177 | 40 40 40 40 81 119 119 119 105 128 129 154 169 177 Greatest Overweight (x) 3 | . 2 2 3 2 . . . . . 1 . . . Average Overweight (x) . | . . 1 1 . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 15 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 11 20 18 15 15 20 20 20 20 20 20 20 20 Most Carried 20 | 7 9 20 20 15 18 20 20 19 18 17 16 20 20 Average Carried 15 | 3 8 12 17 12 15 18 19 18 16 15 14 18 19 Final Capacity 20 | 8 20 20 15 15 20 20 20 20 20 20 20 20 20 Final Carried 20 | 7 8 20 15 14 18 20 19 18 18 16 15 20 17 Class Distribution -------------------- 43% | Mutant 36% | Scavenger-Gladiator 15% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Scraptown Scavenger-Gladiator | -5/Factory Scavenger-Gladiator | -5/Waste Gladiator | -5/Factory Gladiator | -5/Upper Caves Gladiator | -5/Upper Caves Gladiator | -4/Factory Scavenger-Gladiator | -3/Research Scavenger-Gladiator | -2/Research Scavenger-Gladiator | -2/Testing Scavenger-Gladiator | -1/Access Resources | -11 -10 -10 -7 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Sub Scr Fac Was Fac Upp Upp Fac Res Res Tes Acc Matter Collected 3366 | 270 29 146 210 1002 95 . 94 . 53 330 190 569 378 Remotely . | . . . . . . . . . . . . . . Salvage Created 5963 | 136 29 124 . 1927 . 94 130 . 92 744 190 800 1697 Parts 241 | 10 10 7 . 61 . 3 8 . 4 34 9 31 64 Haulers Intercepted 3 | . . . . 1 . 1 . . . 1 . . . Recyclers Shooed 2 | . . . . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . 8 . . . . 8 . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -7 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Scr Fac Was Fac Upp Upp Fac Res Res Tes Acc Combat Hostiles Destroyed 76 | . 2 3 . 25 . . 5 . 1 8 2 8 22 Melee 33 | . . . . 5 . . 5 . 1 6 . 7 9 Guns 8 | . . 2 . 3 . . . . . 2 1 . . Cannons 4 | . . . . 4 . . . . . . . . . AOE 14 | . 2 . . 11 . . . . . . . . 1 Classes Destroyed 16 | 2 4 2 . 6 . . 1 . . . . . 1 Worker 9 | . . . . 6 . . . . 1 1 . . 1 Builder 5 | . 1 . . 1 . . . . . 1 . . 2 Tunneler 5 | 3 . . . 1 . . . . . 1 . . . Hauler 3 | . . . . 1 . 1 . . . 1 . . . Recycler 6 | 1 . . . 4 . . . . . . . 1 . Mechanic 1 | . . . . 1 . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . Watcher 2 | . 1 . . . . . . . . . . . 1 Swarmer 5 | . . . . . . . 5 . . . . . . Grunt 34 | . 2 1 . 17 . . . . . 3 . 2 9 Brawler 2 | . . . . 2 . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . 1 Sentry 5 | . . 1 . 1 . . . . 1 1 . . 1 Hunter 14 | . . . . 1 . . . . . 2 2 3 6 Programmer 14 | . . . . 4 . . . . . 2 . 3 5 Subdweller 1 | . . 1 . . . . . . . . . . . Best Kill Streak 8 | 2 3 1 . 8 . 1 4 . 1 2 2 3 7 Combat Bots Only 7 | . 2 1 . 5 . . 4 . 1 2 2 3 7 Max Kills in Single Turn 4 | 1 3 1 . 4 . 1 1 . 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . 2 . . 3 . . . . . . . . 1 Melee 1 | . . . . 1 . . 1 . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -7 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Scr Fac Was Fac Upp Upp Fac Res Res Tes Acc Hostile Shots Fired 889 | . 10 23 . 258 . 5 92 . 38 172 20 94 177 Missed 294 | . 4 6 . 90 . . 36 . 18 47 5 25 63 Deflected 16 | . . . . . . . . . 1 . . 4 11 Hits 595 | . 6 17 . 168 . 5 56 . 20 125 15 69 114 Projectile 595 | . 6 17 . 168 . 5 56 . 20 125 15 69 114 Critical Strikes 37 | . 1 1 . 14 . . . . . 9 1 3 8 Part Disruptions 1 | . . . . 1 . . . . . . . . . Damage Taken 9618 | . 119 353 . 3326 . 127 711 . 400 2095 357 875 1255 Core 1333 | . 61 111 . 290 . . 90 . 75 363 46 140 157 Absorbed by Shields 1571 | . . . . . . . 229 . . . . 649 693 Ignored by Resistances 238 | . . . . . . . . . . . . . 238 Regen/Repaired (Parts) 255 | . . . 228 27 . . . . . . . . . Core Remaining (%) 76 | 100 . . 31 . . . . 62 93 72 . 87 90 Volleys Fired 156 | 10 9 23 . 51 . 1 5 . . 21 4 1 31 Largest 2 | 2 2 2 . 2 . 1 1 . . 2 2 1 1 Hottest 130 | 60 60 100 . 84 . 33 33 . . 73 73 65 130 Shots Fired 195 | 20 10 32 . 64 . 1 5 . . 22 8 1 32 Gun 123 | 20 3 25 . 26 . 1 5 . . 22 8 1 12 Cannon 46 | . . . . 26 . . . . . . . . 20 Launcher 20 | . 7 1 . 12 . . . . . . . . . Special 6 | . . 6 . . . . . . . . . . . Kinetic 105 | 10 2 5 . 52 . 1 5 . . 22 8 . . Thermal 53 | 10 1 26 . . . . . . . . . . 16 Explosive 20 | . 7 1 . 12 . . . . . . . . . Electromagnetic 17 | . . . . . . . . . . . . 1 16 Robot Hit Streak 14 | 12 14 8 . 13 . . . . . 1 2 . 4 Robot Miss Streak 5 | 1 2 1 . 5 . 3 . . . 1 2 3 1 Penetration Max 2 | . . . . 1 . . . . . 1 2 . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 295 | 14 5 17 1 77 . 1 6 . 5 46 6 43 74 Core Hits 163 | 6 9 7 . 65 . 1 6 . 3 17 3 18 28 Critical Kills 13 | . . . . 9 . . . . . 2 1 . 1 Critical Parts Destroyed 32 | . . . . 11 . 1 . . . 2 3 2 13 Critical Strikes 69 | . . 1 . 26 . 1 . . 2 10 4 7 18 Burn 1 | . . 1 . . . . . . . . . . . Destroy 24 | . . . . 18 . 1 . . . 2 3 . . Smash 21 | . . . . 2 . . . . . 2 1 2 14 Sever 23 | . . . . 6 . . . . 2 6 . 5 4 Melee Attacks 330 | . . . 1 64 . 1 16 1 9 64 4 61 109 Impact 86 | . . . . 13 . . 2 . 1 11 1 9 49 Slashing 243 | . . . . 51 . 1 14 1 8 53 3 52 60 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 20 | . . . 1 8 . . . . 1 6 1 2 1 Combat Hostiles 2 | . . . . . . . . . . . . 1 1 Follow-up Attacks 59 | . . . . 10 . . 1 . . 14 . 13 21 Martial Strikes 24 | . . . . . . . . . 1 . . 6 17 Damage Inflicted 12872 | 137 511 209 . 4294 . 47 255 . 234 1904 168 1731 3382 Guns 784 | 137 16 184 . 177 . 7 26 . . 36 43 . 158 Cannons 446 | . . . . 311 . . . . . . . . 135 Explosions 2927 | . 495 25 . 2126 . . . . . . . . 281 Melee 8705 | . . . . 1670 . 40 229 . 234 1868 125 1731 2808 Ramming 10 | . . . . 10 . . . . . . . . . Kinetic 669 | 38 16 15 . 488 . 7 26 . . 36 43 . . Thermal 761 | 99 . 169 . 493 . . . . . . . . . Explosive 2434 | . 495 25 . 1633 . . . . . . . . 281 Electromagnetic 293 | . . . . . . . . . . . . . 293 Impact 2878 | . . . . 409 . . . . . 477 46 297 1649 Slashing 5827 | . . . . 1261 . 40 229 . 234 1391 79 1434 1159 Piercing . | . . . . . . . . . . . . . . Highest Corruption 13 | . 2 2 . 13 13 13 13 13 1 6 . 4 3 Average Corruption 6 | . 1 2 . 11 13 13 13 13 1 5 . 3 2 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 100 | . . 7 . 19 10 2 10 7 . 22 . 4 19 Message Errors 17 | . . 1 . 3 2 1 1 . . 5 . 2 2 Matter Fused 21 | . . 1 . 7 . . 2 2 . 4 . . 5 Heat Flow Errors 17 | . . 1 . 1 3 . 4 1 . 2 . 1 4 Energy Discharges 18 | . . . . 1 2 . 2 3 . 6 . 1 3 Parts Rejected 1 | . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . 1 . . . . . . . Data Loss (minor) 12 | . . 2 . 3 2 . . . . 4 . . 1 Data Loss (major) 5 | . . . . 1 . . 1 1 . . . . 2 Misfires 1 | . . . . . . . . . . . . . 1 Alerts 5 | . . 2 . 2 1 . . . . . . . . Weapon Failures 2 | . . . . 1 . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1551 | . 3 . . 285 . . . . . 234 95 174 760 Projectiles 5 | . . . . 5 . . . . . . . . . Explosions 17 | . 3 . . 14 . . . . . . . . . Melee 1529 | . . . . 266 . . . . . 234 95 174 760 Knockbacks 18 | . . . . 6 . . . . . 1 1 . 10 Impact 13 | . . . . 1 . . . . . 1 1 . 10 Kinetic 4 | . . . . 4 . . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . . Self-Inflicted Damage 88 | . 46 . . 42 . . . . . . . . . Shots 3 | . 1 . . 2 . . . . . . . . . Rammed 1 | . . . . 1 . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 360 | 40 34 273 . 150 195 . 261 145 . 104 . 129 360 Average Temperature 89 | 16 15 153 . 35 85 . 106 77 . 58 . 57 123 Received Heat Transfer 1654 | . 60 102 . 954 . 18 90 . 45 261 . 12 112 Effects 2 | . . . . . . . . . . . . . 2 Shutdowns 1 | . . . . . . . . . . . . . 1 Interference 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Martial Activations 10 | . . . . . . . . . 1 1 . 2 6 Total Turns 313 | . . . . . . . . . 28 34 . 118 133 Longest Duration 78 | . . . . . . . . . 28 34 . 78 54 Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Robots Corrupted 16 | . . . . 2 . . . . . . 1 1 12 Combat Hostiles 16 | . . . . 2 . . . . . . 1 1 12 Parts Fried 27 | . . . . 4 . . . . . 1 1 2 19 Impact Corruptions 35 | . . . . 5 . . . . . 6 1 3 20 Robots Melted 1 | . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . Parts Melted 3 | . . . . 2 . . . . . 1 . . . Heat Transferred 1009 | 225 . 484 . 300 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -7 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Scr Fac Was Fac Upp Upp Fac Res Res Tes Acc Maximum Alert Level 2 | . . . . 2 . . . . . . . . 2 Low Security (%) 73 | 100 100 . . 38 100 100 . . 100 100 100 100 54 Level 1 6 | . . . . 16 . . . . . . . . 9 Level 2 19 | . . . . 45 . . . . . . . . 36 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 635 | 10 99 . . 558 185 59 . . 30 83 46 73 635 Initial 185 | . . . . . 185 59 . . . . 46 11 33 Average 145 | 1 37 . . 276 139 48 . . 4 16 27 22 260 Influence Increases 3328 | 20 109 40 . 1016 . 7 185 . 51 403 53 284 1160 Destroy 0b10 Robot/C 1600 | . 40 40 . 500 . . 100 . 20 160 40 160 540 Destroy 0b10 Robot/NC 175 | 20 15 . . 70 . 5 . . 5 20 . 10 30 Destroy Leader 308 | . 12 . . 102 . 2 10 . 10 50 10 20 92 Allied During Kill 60 | . . . . . . . . . . . . . 60 Successful Hack 217 | . . . . 70 . . . . 12 29 . 28 78 Disable Machine 225 | . . . . 75 . . . . . 15 . 60 75 Destroy Structure 443 | . 42 . . 124 . . . . 4 24 3 6 240 Lose Combat Pursuer 300 | . . . . 75 . . 75 . . 105 . . 45 Influence Decreases 2699 | 20 90 59 . 487 444 56 126 95 49 322 116 247 588 Entered New Map 485 | . . 10 . . 344 26 14 19 . 2 37 9 24 Time Decay 1785 | 20 90 49 . 377 100 30 102 76 49 240 50 188 414 Lost Part 329 | . . . . 110 . . 10 . . 80 29 50 50 Lost Ally 100 | . . . . . . . . . . . . . 100 Squads Dispatched 25 | . . . . 5 . . . . 1 8 1 2 8 Investigation 9 | . . . . 3 . . . . 1 3 1 . 1 Extermination 6 | . . . . 1 . . . . . 2 . 1 2 Reinforcement 5 | . . . . 1 . . . . . 3 . . 1 Assault 1 | . . . . . . . . . . . . . 1 Garrison 4 | . . . . . . . . . . . . 1 3 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -7 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Scr Fac Was Fac Upp Upp Fac Res Res Tes Acc Distress Signals 5 | . . . . 2 . . . . . 1 . 1 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 134 | . 5 4 . 37 . 1 10 . 7 17 3 9 41 Peak Tracking Total 10 | . 5 2 . 10 . 1 8 . 6 6 3 3 8 Tactical Retreats 13 | . . . . 4 . . 4 . . 3 . . 2 Traps | -11 -10 -10 -7 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Scr Fac Was Fac Upp Upp Fac Res Res Tes Acc Traps Triggered 8 | . 2 . . 2 . . . . . 3 . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 1 | . . 1 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 1 | . . 1 . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Most Traps Carried 2 | . . 2 1 . . . . . . . . . . Machines | -11 -10 -10 -7 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Sub Scr Fac Was Fac Upp Upp Fac Res Res Tes Acc Machines Disabled 15 | . . . . 5 . . . . . 1 . 4 5 Max in Single Turn 4 | . . . . 4 . . . . . 1 . 1 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -7 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Scr Fac Was Fac Upp Upp Fac Res Res Tes Acc Machines Accessed 30 | . 2 1 2 6 . . . . 3 3 1 4 8 Terminals 10 | . 2 . . 2 . . . . 1 2 . . 3 Fabricators 4 | . . . . . . . . . . 1 . 1 2 Repair Stations 3 | . . . . 2 . . . . . . . . 1 Recycling Units 5 | . . . . 2 . . . . 1 . 1 . 1 Scanalyzers 3 | . . . . . . . . . . . . 2 1 Garrison Access 2 | . . . . . . . . . 1 . . 1 . Total Hacks 88 | . 4 4 19 16 . . . . 8 8 3 12 14 Successful 52 | . 1 4 19 10 . . . . 3 4 1 4 6 Failed 34 | . 3 . . 6 . . . . 5 4 2 7 7 Catastrophic 3 | . 1 . . 1 . . . . . 1 . . . Database Lockouts 2 | . . . . . . . . . . . . 1 1 Manual 27 | . 4 . . 7 . . . . 4 2 3 5 2 Terminals 25 | . 4 . . 7 . . . . 4 5 . . 5 Fabricators 8 | . . . . . . . . . . 3 . 2 3 Repair Stations 6 | . . . . 5 . . . . . . . . 1 Recycling Units 11 | . . . . 4 . . . . 2 . 3 . 2 Scanalyzers 9 | . . . . . . . . . . . . 6 3 Garrison Access 6 | . . . . . . . . . 2 . . 4 . Terminal Hacks 31 | . 1 4 19 2 . . . . . 3 . . 2 Record 23 | . . 4 19 . . . . . . . . . . Robot Analysis 2 | . 1 . . 1 . . . . . . . . . Level Access Points 2 | . . . . . . . . . . 1 . . 1 Recycling Unit Index 1 | . . . . 1 . . . . . . . . . Locate Traps 1 | . . . . . . . . . . 1 . . . Zone Layout 2 | . . . . . . . . . . 1 . . 1 Fabricator Hacks 2 | . . . . . . . . . . . . 1 1 Build 2 | . . . . . . . . . . . . 1 1 Repair Station Hacks 3 | . . . . 3 . . . . . . . . . Scan Component 2 | . . . . 2 . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . Recycling Unit Hacks 2 | . . . . 1 . . . . 1 . . . . Retrieve Components 2 | . . . . 1 . . . . 1 . . . . Scanalyzer 3 | . . . . . . . . . . . . 2 1 Retrieve Study 3 | . . . . . . . . . . . . 2 1 Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 10 | . . . . 4 . . . . 2 1 1 1 1 Terminals 4 | . . . . 2 . . . . 1 1 . . . Assimilate 1 | . . . . 1 . . . . . . . . . Botnet 3 | . . . . 1 . . . . 1 1 . . . Fabricators 1 | . . . . . . . . . . . . 1 . Fabnet 1 | . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 5 | . . . . 2 . . . . 1 . 1 . 1 Fedlink 4 | . . . . 2 . . . . 1 . 1 . . Scrapoids 1 | . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 24 | . 2 . . 6 . . . . 2 2 1 4 7 Full Trace Events 1 | . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . 1 1 Authchips . | . . . . . . . . . . . . . . Time 115 | . . . . . . . . . . . . 69 46 Total Part Build Rating 18 | . . . . . . . . . . . . 9 9 Part Studies Acquired 3 | . . . . . . . . . . . . 2 1 Parts Repaired 1 | . . . . 1 . . . . . . . . . Time 22 | . . . . 22 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 3 | . . . . 1 . . . . 2 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -7 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Sub Scr Fac Was Fac Upp Upp Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat 1 | . . . 1 . . . . . . . . . . Robot Hacks Applied 1 | . . . 1 . . . . . . . . . . parse_system 1 | . . . 1 . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -7 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Scr Fac Was Fac Upp Upp Fac Res Res Tes Acc Total Allies 5 | . . . . . . . . . . . . . 5 Largest Group 5 | . . . . . . . . . . . . . 5 Highest-Rated Group 320 | . . . . . . . . . . . . . 320 Highest-Rated Ally 64 | . . . . . . . . . . . . . 64 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 46 | . . . . . . . . . . . . . 46 Total Damage 1451 | . . . . . . . . . . . . . 1451 Kills 7 | . . . . . . . . . . . . . 7 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -7 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Scr Fac Was Fac Upp Upp Fac Res Res Tes Acc Active Infowar (turns) 4294 | . 1 651 161 204 200 66 132 179 291 744 119 501 1045 Optics 1605 | . . . . . . . . . . . 59 501 1045 Sensors 2527 | . . . . 204 200 66 132 179 167 534 78 473 494 Structural 1541 | . . . . . . . . . . 144 94 258 1045 Seismic 813 | . 1 651 161 . . . . . . . . . . Decoding 1863 | . . . . . . . . . 288 744 119 501 211 Robot Analysis Total 2 | . 1 . . 1 . . . . . . . . . Derelict Logs Recovered 5 | . . . 3 . . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Decoded 0b10 Intel 37 | . . . . . . . . . 7 15 3 11 1 Traps 22 | . . . . . . . . . 4 9 2 7 . Emergency Access 12 | . . . . . . . . . 2 4 1 4 1 Garrisons 3 | . . . . . . . . . 1 2 . . . Exploration | -11 -10 -10 -7 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Sub Scr Fac Was Fac Upp Upp Fac Res Res Tes Acc Turns Passed 7186 | 121 269 651 1591 1113 200 66 285 190 291 744 119 501 1045 Spaces Moved 4464 | 50 157 391 1295 609 146 43 193 160 165 352 69 250 584 Core 5 | 5 . . . . . . . . . . . . . Treads 309 | 45 102 11 32 119 . . . . . . . . . Legs 2014 | . . . 8 44 146 43 193 160 165 352 69 250 584 Wheels 2136 | . 55 380 1255 446 . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 130 130 100 93 123 123 117 117 117 116 118 115 109 Average Speed 121 | 149 149 133 118 119 127 123 117 117 117 119 118 121 115 Slowest Speed 240 | 160 160 240 240 170 130 123 123 117 118 236 118 230 228 Overloaded Moves 28 | . . . . . . . . . . 3 . 8 17 Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins 5 | . . . . . . . . . . 2 . . 3 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 27 | 5 22 26 83 15 84 3 40 30 8 12 2 32 17 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 8 | . . 2 4 1 . . . 1 . . . . . Known Exits Taken 7 | . . . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . Scrap Searched 3 | . . . 3 . . . . . . . . . . Spaces Dug 82 | . 20 . . 10 . . 7 1 2 15 1 2 24 Terrain Destroyed 199 | . 51 8 . 65 . . 7 1 2 16 1 2 46 Melee 45 | . . . . 10 . . 6 1 2 11 1 2 12 Projectile 17 | . . . . . . . . . . 4 . . 13 AOE 135 | . 51 8 . 55 . . . . . . . . 21 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -7 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Scr Fac Was Fac Upp Upp Fac Res Res Tes Acc Total 5722 | 76 182 477 1353 849 161 55 226 161 249 574 93 385 881 Wait 520 | 4 4 40 . 56 . . 4 . 73 117 . 66 156 Move 4451 | 49 156 390 1294 609 145 42 192 159 164 351 68 249 583 Hop . | . . . . . . . . . . . . . . Pick Up 109 | 7 4 13 13 20 7 6 4 . 2 10 4 10 9 Fast Attach 46 | 6 1 . 6 14 1 . . . . 4 2 5 7 Attach 61 | . 1 2 4 18 . . 3 1 2 14 6 3 7 Detach 26 | . 1 2 6 9 . . . . . 4 2 1 1 Swap 66 | . 3 5 6 8 3 1 2 . 1 5 3 8 21 Drop 63 | . 3 1 23 12 5 4 3 . . 1 1 3 7 Fire 156 | 10 9 23 . 51 . 1 5 . . 21 4 1 31 Melee 222 | . . . 1 51 . 1 13 1 7 47 3 39 59 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap 1 | . . 1 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 3 exits: Fac x2 / Upp) -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / War) -4/Factory (discovered 4 exits: *Res x3 / Arm) -3/Research (discovered 4 exits: *Res x3 / Qua) -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 7) 296 | -10/Materials | Discovered new exit (range 10) 333 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 5) 391 | -10/Materials | Entered Subcaves 392 | -10/Subcaves | Approached by a straggling Scientist 469 | -10/Subcaves | Discovered new exit (range 3) 485 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 506 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 619 | -10/Subcaves | Visited Clippyterm 623 | -10/Subcaves | Learned location of Deep Caves (-6) 623 | -10/Subcaves | Learned Factory fabricator intel 742 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 774 | -10/Subcaves | Learned location of Zion (-6) 774 | -10/Subcaves | Met a Zionite searching for "candidates" 805 | -10/Subcaves | Core integrity fell below 50% 1042 | -10/Subcaves | Entered Scraptown 1042 | -7/Scraptown | System corruption cleaned by C-Scrubber 1410 | -7/Scraptown | Discovered new exit (range 13) 1445 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 1449 | -7/Scraptown | Learned Factory emergency access door positions 1451 | -7/Scraptown | Learned location of Extension (-6) 1581 | -7/Scraptown | Visited The Evicted 1596 | -7/Scraptown | Visited Fellowship of the Rings 1619 | -7/Scraptown | Visited Shadow of the Wyrm 1626 | -7/Scraptown | Visited Cyclists 1667 | -7/Scraptown | Visited CR-KLE's Repair Center 1678 | -7/Scraptown | Visited Comm Corps 1726 | -7/Scraptown | Visited SPCMW 1744 | -7/Scraptown | Visited UFD Registry 1744 | -7/Scraptown | Registered with UFD as "Chainplate" 1787 | -7/Scraptown | Visited Cartography Club 1808 | -7/Scraptown | Found Surveybot 17 Chip 1849 | -7/Scraptown | Learned location of Proximity Caves (-6) 1849 | -7/Scraptown | Learned location of Warlord (-5) 1849 | -7/Scraptown | Learned 16 Factory zone layouts 1849 | -7/Scraptown | Learned 20 Lower Caves zone layouts 1849 | -7/Scraptown | Learned 12 Upper Caves zone layouts 1849 | -7/Scraptown | Learned 16 Upper Caves zone layouts 1849 | -7/Scraptown | Learned 20 Upper Caves zone layouts 1849 | -7/Scraptown | Learned 12 Proximity Caves zone layouts 1849 | -7/Scraptown | Learned location of 1 exit from Research 1849 | -7/Scraptown | Learned location of 2 exits from Upper Caves 1849 | -7/Scraptown | Learned location of 2 exits from Proximity Caves 1875 | -7/Scraptown | Found Deep Structural Scanner 1933 | -7/Scraptown | Visited Abandonware Association 1946 | -7/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 1972 | -7/Scraptown | Visited Curators Association 2007 | -7/Scraptown | Visited A0-MCA Data Center 2014 | -7/Scraptown | Given a C+ rating by A0-MCA 2019 | -7/Scraptown | Found A0-MCA's Component Scanner 2040 | -7/Scraptown | Visited Supply Room 2057 | -7/Scraptown | Visited Observation Area 2071 | -7/Scraptown | Visited Science Testing Area 2097 | -7/Scraptown | Visited Scrapoid Research Area 2119 | -7/Scraptown | Visited LU-1G1's Boring Crew 2338 | -7/Scraptown | CR-KLE repaired 5 parts 2558 | -7/Scraptown | Met Optimus 2558 | -7/Scraptown | Accepted into 0bPrime 2627 | -7/Scraptown | Discovered new exit (range 5) 2633 | -7/Scraptown | Entered Factory 2633 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x3, Utility x5, Weapon x1 2634 | -5/Factory | Identified exit to Upper Caves 2635 | -5/Factory | Identified exit to Factory 2637 | -5/Factory | Loaded intel: 4 fabricator locations 2904 | -5/Factory | Repaired Mak. Leg 2984 | -5/Factory | Found Powered Armor 2986 | -5/Factory | Found Powered Armor 3170 | -5/Factory | Loaded intel: 8 recycling unit locations 3309 | -5/Factory | Lost 3 parts (1u2w) 3349 | -5/Factory | System corruption reached 10% 3425 | -5/Factory | Lost 4 parts (1p1n1u1w) 3469 | -5/Factory | Learned location of Protoforge (-2) 3746 | -5/Factory | Sucked down chute 3746 | -5/Factory | Entered Waste 3746 | -5/Waste | The area was eerily silent 3888 | -5/Waste | Discovered new exit (range 12) 3909 | -5/Waste | Found Adv. Powered Armor 3945 | -5/Waste | Identified exit to Factory 3946 | -5/Waste | Entered Factory 3986 | -5/Factory | Discovered exit to Upper Caves (range 10) 4012 | -5/Factory | Entered Upper Caves 4013 | -5/Upper Caves | Identified exit to Upper Caves 4132 | -5/Upper Caves | Spotted B-75 Beast 4195 | -5/Upper Caves | Learned 8 Factory zone layouts 4205 | -5/Upper Caves | Build established: Gladiator 4256 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4297 | -5/Upper Caves | Entered another Upper Caves area 4298 | -5/Upper Caves | Identified exit to Warlord 4487 | -5/Upper Caves | Entered Factory 4487 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4488 | -4/Factory | Identified exit to Research 4488 | -4/Factory | Identified exit to Armory 4725 | -4/Factory | Loaded intel: 8 recycling unit locations 4751 | -4/Factory | Spotted B-86 Titan 4778 | -4/Factory | Entered Research 4778 | -3/Research | Evolved 2 slots: Power x1, Utility x1 4779 | -3/Research | Identified exit to Quarantine 4780 | -3/Research | Identified exit to Research 4793 | -3/Research | Lost 3 parts (1p1n1u) 4972 | -3/Research | Lost 9 parts (3p5n1u) 5055 | -3/Research | Allied Derelicts emerged from ambush trap array 5183 | -3/Research | Lost 3 allies 5522 | -3/Research | Entered another Research area 5522 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5535 | -2/Research | Found Gamma Bomb Array 5537 | -2/Research | Found Gamma Bomb Array 5591 | -2/Research | Loaded intel: 5 recycling unit locations 5599 | -2/Research | Discovered new exit (range 13) 5640 | -2/Research | Identified exit to Testing 5641 | -2/Research | Entered Testing 5652 | -2/Testing | Lost 3 parts (3w) 5682 | -2/Testing | Found AEGIS Remote Shield 5725 | -2/Testing | Found Null Cannon 5728 | -2/Testing | Build established: Scavenger-Gladiator 5837 | -2/Testing | Fabricated Centrium Leg (x1) 5867 | -2/Testing | Central database locked down 5975 | -2/Testing | Found Femtoactuators 5982 | -2/Testing | Found Exp. Core Analyzer 6019 | -2/Testing | Discovered new exit (range 22) 6046 | -2/Testing | Garrison activated, responded to threat 6115 | -2/Testing | Found Perforator 6141 | -2/Testing | Identified exit to Access 6142 | -2/Testing | Entered Access 6142 | -1/Access | Evolved 2 slots: Utility x2 6212 | -1/Access | Found Exp. Thermal Shield 6289 | -1/Access | Fabricated Centrium Leg (x1) 6356 | -1/Access | Identified exit to Surface 6506 | -1/Access | Central database locked down 6705 | -1/Access | Scrapoid reinforcements arrived 6713 | -1/Access | Garrison activated, responded to threat 6763 | -1/Access | Lost 5 allies 6864 | -1/Access | Destroyed 7 combat bots 6892 | -1/Access | First assault squad dispatched 7187 | *** | Escaped! Last Messages --------------- 07168_ Myomer Leg destroyed. 07169_ Acquired 5 matter. 07170_ Acquired 10 matter. 07170_ H-88 Terminator knocked back. 07170_ R-10 Processor collects Corrupted Myomer Leg. 07172_ ,/|QMG5K%WXGFKEYV8WBXDGU8BFWVRVV12T|K 07173_ Slug penetrates Sealed Barrier. 07173_ Mak. Axe follow-up attack on H-88 Terminator. 07174_ R-10 Processor collects Corrupted Biometal Leg+. 07175_ H-88 Terminator suffers critical hit (Smash). 07175_ Destroyed Hvy. Machine Gun. 07175_ H-88 Terminator system corrupted by crushing effect. 07175_ Mak. Axe follow-up attack on H-88 Terminator. 07176_ H-88 Terminator system terminally corrupted. 07176_ Lgt. Quantum Reactor fried. 07176_ Adv. Targeting Computer fried. 07178_ R-10 Processor collects Corrupted KE Penetrator. 07179_ R-10 Processor collects Wheel. 07181_ R-10 Processor collects Corrupted KE Penetrator. Map ----- +----------------------------------------------------+ | #### + ???????????????????????????????????????? | | [# # ???????????????????????????????????????? | | # ####???????????????????????????????????????? | | # ####???????????????????????????????????????? | | # ???????????????????????????????????????? | | # ???????????????????????????????????????? | | # ####???????????????????????????????????????? | | + ###########????????????????????????????????? | | # ###########????????????????????????????????? | | #### ###########????????????????????????????????? | | #### ###########????????????????????????????????? | | ####????????????????????????????????? | | # ????????????????????????????????? | | #### ##### # ????????????????????????????????? | | # #####" + ????????????????????????????????? | | # #####%"# ????????????????????????????????? | | + #####" # ##?????????????????????? | | # ##### ###############?????????????????????? | | # ##### ###############?????????????????????? | | # ##### #######"#######?????????????????????? | | # ##### """T"""" ?????????????????????? | | # ##### """ """" ?????????????????????? | | # ##### % " """"""????????????????????? | | # ##### " " "????????????????????? | | # # ###% [% " " "" "????????????????????? | | + # ### " " @" "????????????????????? | | #### ##### "% "????????????????????? | | #### ##### %= """""" """"???????????????? | | #### ##### % %" """"???????????????? | | #### ##### [" """"???????????????? | | #### #####% #######"#############???????????????? | | #### ##### #####################???????????????? | | #### ##### #####################???????????????? | | #### ##### #####################???????????????? | | #### ##### ####????????????????????????????????? | | #### ##### ####????????????????????????????????? | | #### ##### ####????????????????????????????????? | | #### ##### ####????????????????????????????????? | | #### ##### ####????????????????????????????????? | | #### ##### ####????????????????????????????????? | | #### ##### ####????????????????????????????????? | | #### ##### ^# ????????????????????????????????? | | #### ##### + ????????????????????????????????? | | #### ##### # ????????????????????????????????? | | #### # "????????????????????????????????? | | #### # ????????????????????????????????? | | # ? # ????????????????????????????????? | | ???? ???? # ????????????????????????????????? | | ?????????? # ????????????????????????????????? | | ?????????? ####????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 63 Energy Capacity 755 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 30 Melee Speed Boost 50 Evasion (%) 84 Targeting Accuracy 6 Core Analysis 11 Recoil Reduction 3 Offensive Hacking 24 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Centrium Leg | x1 | -2/Testing | Preloaded Centrium Leg | x1 | -1/Access | Preloaded Repaired ---------- Mak. Leg | 70% | -5/Factory Studied --------- Centrium Leg | -2/Testing | Hacked Imp. Thunder Leg | -2/Testing | Hacked Biometal Leg | -1/Access | Hacked Alien Tech Used ----------------- None Achievements -------------- Martial Artist Wiki Contributor Challenges ------------ None Game ------ Seed GuidanceDataMeganuke Manual? 0 Play Time 01:07:25 Cumulative 2053.9 hours Start 2025.12.09 @ 02:15:53 End 2025.12.09 @ 03:20:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1327 Rogue 1323 Adventurer 4 Explorer 0 Win Type 0 Total 279 Types 209/13/21/10/3/1/4/10/5/3 Lore% 98 Gallery% 96 Achievement% 87 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41b9f475-7ecf-409c-adf9-11ab7c88a99e