Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.17 @ 21:20:54 Player: Cash Money Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (82) 410 Value Destroyed (3129) 3129 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6979 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 252/300 Energy 98/150 System Corruption 21% Temperature Cool (10) Movement Flying (37) Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (3) --- Nuclear Pulse Thruster Impulse Thruster > --- UTILITY (6) ------ Advanced Sensor Array Advanced Signal Interpreter ECM Suite Hacking Suite Hacking Suite > --- WEAPON (4) ------- Improved Concussive RPG > --- INVENTORY (5) ---- EM Shield Shock Rifle Shock Rifle Improved Concussive RPG (1) Improved Concussive RPG (1) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Medium Storage Unit Structural Scanner Actuator Array Improved Medium Armor Plating Improved Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Scythe Greatsword Power Sword > --- INVENTORY -------- Improved Ion Engine Carbon-fiber Leg Improved VSS Leg Improved Cooling System Improved Cooling System Structural Scanner ECM Suite Improved Arc Projector Advanced Assault Cannon Missile Launcher [Rating: 59] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Impulse Thruster Utility Structural Scanner Device Structural Scanner Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Force Rifle Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Missile Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . . 1 . . . Propulsion 1 | . . 1 . . . . . Utility 4 | . . 1 2 1 . . . Weapon 2 | . . . . . 2 . . Parts Attached 108 | 6 3 12 11 14 53 1 8 Power 14 | 1 . 1 1 2 8 . 1 Engine 8 | 1 . 1 1 2 3 . . Core 5 | . . . . . 4 . 1 Reactor 1 | . . . . . 1 . . Propulsion 33 | 2 2 5 3 3 16 1 1 Treads 11 | 2 . 2 3 3 1 . . Leg 13 | . . 1 . . 12 . . Wheel 2 | . . . . . 2 . . Hover 5 | . 2 2 . . 1 . . Flight 2 | . . . . . . 1 1 Utility 37 | 1 1 2 5 6 17 . 5 Device 18 | . 1 1 1 2 10 . 3 Storage 4 | 1 . 1 . 1 1 . . Processor 5 | . . . 1 1 2 . 1 Hackware 3 | . . . . . 2 . 1 Protection 7 | . . . 3 2 2 . . Artifact . | . . . . . . . . Weapon 24 | 2 . 4 2 3 12 . 1 Energy Gun 10 | 1 . 2 . . 7 . . Energy Cannon . | . . . . . . . . Ballistic Gun 8 | 1 . 2 2 2 1 . . Ballistic Cannon 1 | . . . . . 1 . . Launcher 2 | . . . . . 1 . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . . 1 2 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . Parts Lost 44 | . . 3 . 5 33 1 2 Power 6 | . . . . . 5 . 1 Propulsion 11 | . . 3 . 1 6 1 . Utility 16 | . . . . 3 12 . 1 Weapon 11 | . . . . 1 10 . . Highest Loss Streak 15 | . . 1 . 2 15 1 2 To Critical Strikes . | . . . . . . . . Average Backups 7 | . 1 5 7 9 8 4 3 Power . | . . . 1 1 . 1 . Propulsion 1 | . . . . 1 1 . . Utility 2 | . . 3 3 3 3 2 . Weapon 2 | . . 1 3 4 2 1 1 Tool/Special . | . . . . . . . . Unused Backups 19 | . . . 4 2 10 . 3 Power 1 | . . . . . 1 . . Propulsion 1 | . . . . . 1 . . Utility 7 | . . . 2 . 5 . . Weapon 8 | . . . 2 2 3 . 1 Tool/Special 2 | . . . . . . . 2 Average Slot Usage (%) 87 | . 98 95 99 98 82 55 59 Engine 9 | . 14 11 9 14 7 . . Core 1 | . . . . . 3 8 6 Treads 11 | . 21 10 17 20 7 . . Leg 5 | . . 4 9 2 8 . . Hover 2 | . 6 14 . . . . . Flight 1 | . . . . . . 5 12 Device 16 | . 12 21 18 14 17 4 11 Storage 6 | . 14 11 9 7 4 . . Processor 3 | . . . 1 6 3 6 6 Hackware 2 | . . . . . 2 13 19 Protection 8 | . . . 15 14 7 . . Energy Gun 3 | . 14 11 . . 4 3 . Ballistic Gun 7 | . 14 10 18 14 1 1 . Slashing Weapon 4 | . . . . . 10 . . Peak Build Rating 59 | 6 7 15 23 39 59 45 49 Average Rating 32 | 4 6 11 21 33 45 29 37 On Entrance 19 | . 6 7 15 23 39 43 23 Avg Prop Armor Cover (%) 6 | . . 5 4 3 10 19 . Naked Turns . | . . . . . . . . Heaviest Build 79 | 13 14 18 27 70 79 24 13 Greatest Support 60 | 40 40 40 40 60 60 20 13 Greatest Overweight (x) 12 | . 2 2 . 1 12 2 . Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 5 5 Average Capacity 9 | 6 8 8 8 12 10 5 5 Most Carried 15 | . 6 8 8 15 13 5 5 Average Carried 7 | . 1 5 7 10 8 4 3 Final Capacity 15 | 8 8 8 8 15 5 5 5 Final Carried 15 | . 6 8 8 15 3 5 5 Class Distribution -------------------- 38% | Scavenger-Mutant 23% | Mutant 15% | Hacker-Mutant 14% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gladiator | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Matter Collected 2292 | 204 112 150 311 486 855 . 174 Remotely . | . . . . . . . . Salvage Created 3429 | . 182 204 311 307 2375 . 50 Parts 183 | . 11 14 11 23 117 . 7 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . . 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 69 | . 5 9 8 9 37 . 1 Melee 15 | . . . . . 15 . . Guns 46 | . 5 9 8 8 15 . 1 Cannons 5 | . . . . . 5 . . AOE 3 | . . . . 1 2 . . Classes Destroyed 14 | . 3 2 1 5 3 . . Worker 6 | . 1 . . 2 3 . . Builder 2 | . . . . 1 1 . . Recycler 3 | . . 1 . . 2 . . Mechanic 1 | . . . . . 1 . . Operator 1 | . . . 1 . . . . Swarmer 15 | . 2 8 . . 5 . . Grunt 30 | . 3 . 5 3 19 . . Brawler 2 | . . . . 2 . . . Duelist 1 | . . . . . 1 . . Sentry 6 | . . 1 3 . 2 . . Specialist 2 | . . . . . 2 . . Hunter 2 | . . . . 1 1 . . Programmer 10 | . . . . 2 7 . 1 Heavy 1 | . . . . 1 . . . Best Kill Streak 7 | . 3 4 3 3 7 . 1 Combat Bots Only 6 | . 3 4 3 2 6 . 1 Max Kills in Single Turn 3 | . 1 1 1 1 3 . 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 1 2 . . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Hostile Shots Fired 583 | . 18 43 30 71 385 2 34 Missed 159 | . 4 13 5 20 100 1 16 Hits 424 | . 14 30 25 51 285 1 18 Melee 11 | . . . . 4 6 1 . Projectile 413 | . 14 30 25 47 279 . 18 Critical Strikes 24 | . . 1 2 6 14 . 1 Damage Taken 5706 | . 131 261 384 977 3632 42 279 Core 1048 | . 26 72 33 62 742 42 71 Absorbed by Shields 977 | . . . . 20 957 . . Redirected to Shielding 114 | . . . 95 9 10 . . Ignored by Resistances 16 | . . . . . . . 16 Regen/Repaired (Parts) 112 | . . . 98 . . . 14 Core Remaining (%) 91 | 100 89 82 94 91 . . . Volleys Fired 167 | . 20 28 21 31 65 . 2 Largest 3 | . 2 2 2 2 3 . 2 Hottest 178 | . 60 115 56 56 178 . 130 Shots Fired 332 | . 40 56 42 61 129 . 4 Gun 312 | . 40 56 42 61 109 . 4 Cannon 19 | . . . . . 19 . . Launcher 1 | . . . . . 1 . . Special . | . . . . . . . . Kinetic 157 | . 20 15 42 61 19 . . Thermal 150 | . 20 41 . . 87 . 2 Explosive 1 | . . . . . 1 . . Electromagnetic 24 | . . . . . 22 . 2 Robot Hit Streak 15 | . 8 12 14 15 7 . 3 Robot Miss Streak 7 | . 2 7 5 7 5 . 1 Penetration Max 1 | . . . . . 1 . . Secondary Targets 3 | . 1 1 . 1 . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . Shots Hit Robots 292 | . 23 33 39 55 139 . 3 Core Hits 229 | . 9 25 45 76 72 . 2 Critical Kills 2 | . . . . . 2 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 17 | . . . . . 17 . . Burn 6 | . . . . . 6 . . Destroy 2 | . . . . . 2 . . Blast 2 | . . . . . 2 . . Corrupt 1 | . . . . . 1 . . Sever 6 | . . . . . 6 . . Melee Attacks 91 | . . . . 4 87 . . Impact . | . . . . . . . . Slashing 91 | . . . . 4 87 . . Piercing . | . . . . . . . . Sneak Attacks 6 | . . . . . 6 . . Combat Hostiles 1 | . . . . . 1 . . Follow-up Attacks 23 | . . . . . 23 . . Damage Inflicted 7609 | . 274 413 748 1260 4878 . 36 Guns 3992 | . 272 413 748 1113 1410 . 36 Cannons 359 | . . . . . 359 . . Explosions 370 | . . . . 138 232 . . Melee 2875 | . . . . . 2875 . . Ramming 13 | . 2 . . 9 2 . . Kinetic 2433 | . 132 81 748 1113 359 . . Thermal 1845 | . 140 332 . 138 1205 . 30 Explosive 232 | . . . . . 232 . . Electromagnetic 211 | . . . . . 205 . 6 Impact . | . . . . . . . . Slashing 2875 | . . . . . 2875 . . Piercing . | . . . . . . . . Highest Corruption 21 | . . . . 1 12 20 21 Average Corruption 7 | . . . . 1 4 18 20 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 62 | . . . . 9 24 3 26 Message Errors 10 | . . . . 2 6 1 1 Matter Fused 12 | . . . . 1 2 . 9 Heat Flow Errors 13 | . . . . . 6 . 7 Energy Discharges 7 | . . . . 4 1 . 2 Data Loss (minor) 10 | . . . . 2 5 . 3 Data Loss (major) 4 | . . . . . 2 1 1 Misfires 1 | . . . . . 1 . . Alerts 1 | . . . . . . 1 . Misdirections 3 | . . . . . . . 3 Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 358 | . . . . . 358 . . Projectiles 19 | . . . . . 19 . . Explosions . | . . . . . . . . Melee 339 | . . . . . 339 . . Knockbacks 5 | . . . . . 5 . . Impact . | . . . . . . . . Kinetic 5 | . . . . . 5 . . Secondary . | . . . . . . . . Self-Inflicted Damage 114 | . . . . 73 41 . . Shots 2 | . . . . 1 1 . . Rammed 2 | . 1 . . . 1 . . Targets Rammed 3 | . 1 . . 1 1 . . Kicked . | . . . . . . . . Crushed 1 | . . . . 1 . . . Highest Temperature 357 | . 30 357 23 156 265 . 342 Average Temperature 69 | . 20 108 5 42 64 . 121 Received Heat Transfer 1534 | . 36 18 234 162 1060 . 24 Effects 3 | . . 1 . . 2 . . Interference 2 | . . . . . 2 . . Matter Decay 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . 1 . . 2 . . Heat Transferred 3693 | . 325 691 . 50 2590 . 37 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Maximum Alert Level 2 | . . . . . 2 . . Low Security (%) 84 | 100 100 100 100 100 61 100 100 Level 1 14 | . . . . . 38 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 412 | . 90 175 68 83 412 143 95 Initial 143 | . . 12 . 15 . 143 72 Average 72 | . 37 66 21 21 138 127 8 Influence Increases 2182 | . 170 290 237 388 1030 . 67 Destroy 0b10 Robot/C 1380 | . 100 180 160 180 740 . 20 Destroy 0b10 Robot/NC 65 | . 5 5 5 15 35 . . Destroy Leader 360 | . 20 30 50 60 190 . 10 Successful Hack 61 | . . . 22 14 18 . 7 Disable Machine 30 | . . . . 30 . . . Destroy Structure 46 | . . . . 29 17 . . Partial Spotted 60 | . . 15 . 15 . . 30 Lose Combat Pursuer 180 | . 45 60 . 45 30 . . Influence Decreases 2182 | . 140 320 202 423 620 307 170 Entered New Map 336 | . . 18 . 20 . 267 31 Time Decay 1259 | . 140 196 202 348 303 30 40 Lost Part 401 | . . 30 . 30 317 10 14 Purge Threat 186 | . . 76 . 25 . . 85 Squads Dispatched 28 | . 1 1 3 7 12 . 4 Investigation 4 | . . . 1 . 1 . 2 Extermination 9 | . . . . 3 5 . 1 Reinforcement 14 | . 1 1 1 4 6 . 1 Assault . | . . . . . . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Distress Signals 3 | . . 1 . 1 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 122 | . 8 16 14 19 46 6 13 Peak Tracking Total 6 | . 3 4 4 3 4 6 5 Tactical Retreats 9 | . 2 1 . 3 1 . 2 ECM-based Alert Blocks 6 | . . . . . . . 6 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Traps Triggered 6 | . . . 1 1 4 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Disabled 2 | . . . . 2 . . . Max in Single Turn 2 | . . . . 2 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Accessed 17 | . 1 2 4 3 4 . 3 Terminals 12 | . 1 1 3 2 3 . 2 Fabricators . | . . . . . . . . Repair Stations 4 | . . 1 1 . 1 . 1 Recycling Units 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 44 | . 2 6 11 5 7 . 13 Successful 26 | . . 2 9 2 2 . 11 Failed 18 | . 2 4 2 3 5 . 2 Catastrophic 3 | . . 1 . 1 1 . . Database Lockouts . | . . . . . . . . Manual 27 | . 2 3 5 2 4 . 11 Terminals 32 | . 2 3 8 4 4 . 11 Fabricators . | . . . . . . . . Repair Stations 11 | . . 3 3 . 3 . 2 Recycling Units 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . . 1 4 2 1 . 5 Record 1 | . . . 1 . . . . Level Access Points 1 | . . . 1 . . . . Branch Access Points 2 | . . . . . 1 . 1 Emergency Access Points 2 | . . . . 1 . . 1 Alert Level 1 | . . . 1 . . . . Unreport Threat 3 | . . 1 . 1 . . 1 Recall Investigation 1 | . . . . . . . 1 Hauler Manifests 1 | . . . 1 . . . . Zone Layout 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . 1 2 . 1 . 2 Scan Component 4 | . . 1 1 . 1 . 1 Repair 2 | . . . 1 . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 7 | . . . 3 . . . 4 Terminals 7 | . . . 3 . . . 4 Botnet 5 | . . . 3 . . . 2 Skim 2 | . . . . . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 1 2 3 3 4 . 2 Full Trace Events 3 | . . . . . 1 . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 2 | . . . 1 . . . 1 Time 57 | . . . 26 . . . 31 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Active Infowar (turns) 5737 | . 337 624 692 1281 2179 67 557 Optics 774 | . . . 150 . 484 67 73 Sensors 2328 | . . 623 692 479 . . 534 Terrain 122 | . . . . . 122 . . Structural 4629 | . 337 624 692 1281 1695 . . ECM 476 | . . . . . . . 476 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Turns Passed 5995 | 58 374 624 692 1281 2342 67 557 Spaces Moved 2849 | 33 198 424 298 430 893 118 455 Core 36 | 2 . . . . 34 . . Treads 1328 | 31 132 167 298 430 270 . . Legs 333 | . . . . . 333 . . Wheels 185 | . . . . . 180 5 . Hover 399 | . 66 257 . . 76 . . Flight 568 | . . . . . . 113 455 Fastest Speed 37 | 50 116 52 160 160 60 40 37 Average Speed 145 | 153 145 108 160 232 184 48 37 Slowest Speed 650 | 160 180 180 160 243 650 205 40 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 4 35 34 31 17 17 80 10 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 7 | . . . . 4 3 . . Terrain Destroyed 40 | . . . . 23 17 . . Melee 7 | . . . . 4 3 . . Projectile 7 | . . . . . 7 . . AOE 26 | . . . . 19 7 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total 4252 | 38 242 529 478 641 1356 130 838 Wait 909 | . 13 54 129 135 220 1 357 Move 2843 | 32 197 423 297 429 893 117 455 Hop . | . . . . . . . . Pick Up 44 | . 6 5 6 10 13 . 4 Fast Attach 74 | 6 3 5 3 5 44 2 6 Attach 27 | . . 3 2 5 11 . 6 Detach 10 | . . . . 1 1 5 3 Swap 39 | . . 5 7 12 13 . 2 Drop 76 | . 2 6 13 6 41 5 3 Fire 167 | . 20 28 21 31 65 . 2 Melee 58 | . . . . 4 54 . . Ram 1 | . . . . . 1 . . Kick . | . . . . . . . . Crush 2 | . 1 . . 1 . . . Escape Stasis 2 | . . . . 2 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 4 exits: Low x2 / Ext x2) -6/Waste -6/Factory (discovered 4 exits: *Low x2 / Ext x2) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 10) 433 | -10/Materials | Entered another Materials area 433 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 861 | -9/Materials | Discovered new exit (range 15) 1026 | -9/Materials | Discovered new exit (range 16) 1057 | -9/Materials | Entered another Materials area 1057 | -8/Materials | Evolved 2 slots: Utility x2 1101 | -8/Materials | Repaired Lgt. Treads 1267 | -8/Materials | Identified exit to Factory 1635 | -8/Materials | Build established: Scavenger-Mutant 1684 | -8/Materials | Garrison activated, responded to threat 1749 | -8/Materials | Entered Factory 1749 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2992 | -7/Factory | Discovered new exit (range 10) 3030 | -7/Factory | Entered another Factory area 3030 | -6/Factory | Evolved 2 slots: Weapon x2 3672 | -6/Factory | Build established: Scavenger-Gladiator 4480 | -6/Factory | Lost 9 parts (1p1n4u3w) 4633 | -6/Factory | Lost 5 parts (1n2u2w) 4758 | -6/Factory | Core integrity fell below 50% 4796 | -6/Factory | Core integrity fell below 20% 4820 | -6/Factory | Lost 15 parts (4p2n4u5w) 5172 | -6/Factory | Identified exit to Lower Caves 5172 | -6/Factory | Identified exit to Extension 5282 | -6/Factory | Build established: Hacker-Mutant 5287 | -6/Factory | System corruption reached 10% 5372 | -6/Factory | Sucked down chute 5372 | -6/Factory | Entered Waste 5387 | -6/Waste | EMP discharged 5397 | -6/Waste | Spotted C-40 Crusher 5400 | -6/Waste | Spotted C-40 Crusher 5407 | -6/Waste | Spotted C-40 Crusher 5408 | -6/Waste | Spotted C-40 Crusher 5408 | -6/Waste | Spotted C-40 Crusher 5416 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5420 | -6/Waste | Spotted C-40 Crusher 5429 | -6/Waste | Discovered new exit (range 11) 5439 | -6/Waste | Entered Factory 5925 | -6/Factory | Repaired Impulse Thruster 5986 | -6/Factory | Spotted B-75 Beast 5996 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 05958_ Dropped Mic. Nuclear Core. 05959_ Acquired Shock Rifle. 05960_ Dropped Force Rifle. 05963_ R-10 Processor collects Force Rifle. 05975_ Penetrated by Slug. 05975_ Mic. Nuclear Core destroyed. 05976_ Slug penetrates Power Conduit. 05978_ Acquired Imp. Concussive RPG. 05978_ K-01 Serf cleans the Power Conduit. 05980_ Acquired Imp. Concussive RPG. 05982_ System corrupted: Matter fused (-5). 05982_ Acquired Imp. Concussive RPG. 05983_ System corrupted: Slammed into ceiling. 05983_ Hacking Suite destroyed. 05983_ System corrupted by crushing effect (+1). 05984_ Penetrated by Slug. 05986_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05994_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F003. Map ----- +----------------------------------------------------+ | ????????????????????????????????????# #??????? | | ????????????????????????????????????# #??????? | | ????????????????????????????????????# # ?????? | | ??????????????????????????????? ????# # ????? | | ??????????????????????????????? ????# ###+#### | | ??????????????????????? ??????# ????# # | | ????????????????????? ????# #???# # | | ???????????????????? ???# #???# + | | ??????????????????? ???# #???# # | | ?????????????????? ???# #???# # | | ????????????????? #### ##### # | | ???????????????? # | | ???????????????? # | | ????????????????? | | ????????????????? | | ???????????????????# k | | ???????????????????# ### | | ???????????????????# #?######## "" | | ???????????????????# #????????# """ | | ???????????????????# #????????" "T | | ???????????????????# #??????? """ | | ???????????????????# #??????# "" | | ???????????????????# #??????### | | ???????????????????# ########????????# | | ???????????????????# #???????????????# | | ???????????????????# @ #???????????????####### | | ???????????????????# ??????????????????? | | ???????????????????# ??????????????? | | ???????????????????# ??????????? | | ???????????????????# Y ?????????? | | ???????????????????# ??????????? | | ???????????????????# ??????????? | | ???????????????????# #??????????? | | ???????????????????#####+#### ???????????? | | ?????????????????????????????#########???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Resistance: EM 25 Core Shielding 20 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 7 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 30% | -8/Materials Impulse Thruster | 65% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Into The Breach Challenges ------------ None Game ------ Seed DeuteriumNodeFalx Manual? 0 Play Time 00:54:50 Cumulative 114.2 hours Start 2025.11.17 @ 20:23:44 End 2025.11.17 @ 21:20:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 36 Adventurer 9 Explorer 15 Win Type - Total 7 Types 4/1/0/0/0/0/0/0/2/0 Lore% 42 Gallery% 55 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc73d97e-8f72-4416-a424-72b275f24072