Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.15 @ 14:59:38 Player: atom Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (30) 150 Value Destroyed (959) 959 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 5749 Bonus ------- Entered Garrisons 200 Met Imprinter 300 Acquired ECA 300 Cogmind --------- Core Integrity 0/700 Matter 270/300 Energy 315/315 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Cooled Airjet > --- UTILITY (6) ------ Weight Redist. System Advanced Visual Processing Unit Improved Signal Interpreter Encrypted Comm Array Salvage Targeting Computer ECM Suite > --- WEAPON (2) ------- Greatsword > --- INVENTORY (5) ---- Makeshift Flight Unit Advanced ECM Suite Remote Datajack Enhanced Flamer Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Cooled Airjet > --- UTILITY ---------- Weight Redist. System Advanced Visual Processing Unit Improved Signal Interpreter Encrypted Comm Array Salvage Targeting Computer System Restoration Module > --- WEAPON ----------- Greatsword > --- INVENTORY -------- ECM Suite Advanced ECM Suite Remote Datajack Enhanced Flamer [Rating: 45] Favorites ----------- Power Neutrino Core Engine Light Ion Engine Power Core Neutrino Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Airjet Flight Unit Flight Unit Utility Advanced Visual Processing Unit Device Weight Redist. System Processor Advanced Visual Processing Unit Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun Heavy Particle Gun Ballistic Gun Light Assault Rifle Special Weapon Remote Datajack Slashing Weapon Greatsword Piercing Weapon Makeshift Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . . Utility 4 | . . . 1 2 1 . . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 58 | 5 9 . 2 3 20 4 7 4 3 1 . Power 8 | 1 1 . . . 4 2 . . . . . Engine 2 | 1 1 . . . . . . . . . . Core 6 | . . . . . 4 2 . . . . . Reactor . | . . . . . . . . . . . . Propulsion 17 | 2 3 . 1 . 5 . 4 . 2 . . Treads 1 | . . . . . . . 1 . . . . Leg 4 | 2 . . . . . . . . 2 . . Wheel 1 | . . . . . 1 . . . . . . Hover 6 | . . . . . 3 . 3 . . . . Flight 5 | . 3 . 1 . 1 . . . . . . Utility 20 | . 4 . 1 2 6 2 2 3 . . . Device 12 | . 2 . . 1 3 2 2 2 . . . Storage . | . . . . . . . . . . . . Processor 6 | . 2 . 1 1 1 . . 1 . . . Hackware 2 | . . . . . 2 . . . . . . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 13 | 2 1 . . 1 5 . 1 1 1 1 . Energy Gun 1 | . . . . . 1 . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 3 | 2 . . . . . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 3 | . 1 . . . 1 . . 1 . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 4 | . . . . 1 2 . . . 1 . . Piercing Weapon 1 | . . . . . . . . . . 1 . Special Melee Weapon 1 | . . . . . 1 . . . . . . Unidentified Prototypes 4 | . . . . . 2 . 2 . . . . Parts Lost 24 | . . . 3 . 10 6 1 3 1 . . Power 2 | . . . . . . 1 1 . . . . Propulsion 12 | . . . 2 . 5 2 . 2 1 . . Utility 7 | . . . . . 3 3 . 1 . . . Weapon 3 | . . . 1 . 2 . . . . . . Highest Loss Streak 5 | . . . 2 . 5 5 1 3 1 . . To Critical Strikes . | . . . . . . . . . . . . Average Backups 4 | . 4 4 1 . 4 4 4 3 4 4 4 Power . | . . . . . 1 . . . . . . Propulsion . | . 1 2 . . . . . . . . 1 Utility 1 | . . 1 . . 1 3 3 1 1 1 1 Weapon 1 | . . 1 1 . 1 . . 1 1 1 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 8 | . 1 . 1 . 1 1 . 1 . 1 2 Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . 1 Utility 2 | . . . 1 . . 1 . . . . . Weapon 5 | . 1 . . . 1 . . 1 . 1 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 77 | . 75 100 92 73 80 37 51 81 70 79 84 Engine 3 | . 14 14 11 9 1 . . . . . . Core 4 | . . . . . 5 6 5 7 7 7 7 Leg 5 | . 7 . . . . . . . 14 15 15 Hover 7 | . . . . . 11 . 7 18 7 7 7 Flight 6 | . 20 28 30 18 4 4 . . . . . Device 16 | . 3 14 21 19 21 6 9 25 9 18 23 Processor 15 | . 1 14 11 10 15 15 15 15 23 23 23 Hackware 1 | . . . . . 6 . . . . . . Ballistic Gun 4 | . 25 16 12 15 . . 3 3 . . . Special Weapon 1 | . 2 11 6 . 1 . . . . . . Slashing Weapon 5 | . . . . 1 6 2 5 6 6 7 7 Peak Build Rating 45 | 5 8 7 9 16 39 27 34 41 45 42 42 Average Rating 27 | 3 5 7 8 9 30 15 21 33 36 41 42 On Entrance 18 | . 5 7 7 8 15 27 10 34 34 36 42 Avg Prop Armor Cover (%) 7 | . . . 3 . 13 12 10 10 5 5 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 25 | 7 7 6 8 11 15 10 22 25 22 21 21 Greatest Support 36 | 20 20 8 15 16 31 11 28 28 36 36 36 Greatest Overweight (x) 3 | . . . 1 . 1 3 2 . 1 . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 4 3 4 5 5 5 5 5 5 4 Average Carried 4 | . 4 4 1 . 4 4 3 3 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 4 4 . 3 5 5 3 5 5 4 4 Class Distribution -------------------- 63% | Mutant 22% | Scavenger-Ninja 5% | Assassin 3% | Scavenger-Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Ninja | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Low Zio Pro Matter Collected 1384 | 230 146 . 35 111 365 52 126 243 59 17 . Remotely . | . . . . . . . . . . . . Salvage Created 1013 | . 192 . 35 42 397 52 126 60 109 . . Parts 64 | . 14 . 2 3 30 1 7 1 6 . . Haulers Intercepted 5 | . 1 . . 1 2 . 1 . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . 1 2 . . Prevented 4 | . . . . . . . . . 4 . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Low Zio Pro Combat Hostiles Destroyed 17 | . 6 . 1 . 4 2 1 1 2 . . Melee 10 | . . . . . 4 2 1 1 2 . . Guns 7 | . 6 . 1 . . . . . . . . Classes Destroyed 12 | . 4 . 1 . 4 . . 1 2 . . Worker 1 | . 1 . . . . . . . . . . Builder 1 | . . . . . 1 . . . . . . Hauler 5 | . 1 . . 1 2 . 1 . . . . Recycler 1 | . . . . . 1 . . . . . . Minesweeper 1 | . . . . . . . . . 1 . . Operator 1 | . . . . . 1 . . . . . . Watcher 3 | . 1 . . . 1 . 1 . . . . Swarmer 8 | . 6 . . . . 2 . . . . . Grunt 3 | . . . 1 . . . 1 . 1 . . Sentry 1 | . . . . . . . . 1 . . . Hunter 1 | . . . . . . . . . 1 . . Programmer 4 | . . . . . 4 . . . . . . Best Kill Streak 2 | . 2 . 1 1 2 1 1 1 2 . . Combat Bots Only 2 | . 2 . 1 . 1 1 1 1 1 . . Max Kills in Single Turn 1 | . 1 . 1 1 1 1 1 1 1 . . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . 1 1 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Low Zio Pro Hostile Shots Fired 298 | . 37 . 27 8 111 55 6 36 15 . 3 Missed 133 | . 18 . 15 5 45 22 2 19 6 . 1 Hits 165 | . 19 . 12 3 66 33 4 17 9 . 2 Projectile 165 | . 19 . 12 3 66 33 4 17 9 . 2 Critical Strikes 4 | . . . . . 2 1 . . 1 . . Damage Taken 2227 | . 150 . 168 46 876 486 60 244 160 . 37 Core 797 | . 37 . 43 . 331 225 33 37 72 . 19 Absorbed by Shields 16 | . . . . . 16 . . . . . . Regen/Repaired (Parts) 59 | . . . . . 59 . . . . . . Core Remaining (%) 93 | 100 . 85 89 100 . . . . . . . Volleys Fired 68 | . 48 1 13 1 1 . 3 . 1 . . Largest 2 | . 2 1 2 2 1 . 1 . 1 . . Hottest 120 | . 120 100 120 40 5 . 28 . 5 . . Shots Fired 118 | . 94 1 14 2 1 . 5 . 1 . . Gun 107 | . 91 . 9 2 . . 5 . . . . Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special 11 | . 3 1 5 . 1 . . . 1 . . Kinetic 107 | . 91 . 9 2 . . 5 . . . . Thermal 9 | . 3 1 5 . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 6 | . 4 . 3 . 4 . 6 . 1 . . Robot Miss Streak 6 | . 6 . 2 . . . 1 . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 97 | . 39 . 4 4 24 7 8 3 8 . . Core Hits 41 | . 17 . 3 1 10 2 3 2 3 . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 8 | . . . . 1 3 1 2 1 . . . Sever 8 | . . . . 1 3 1 2 1 . . . Melee Attacks 109 | . . . . 5 57 16 7 3 9 12 . Impact . | . . . . . . . . . . . . Slashing 109 | . . . . 5 57 16 7 3 9 12 . Piercing . | . . . . . . . . . . . . Sneak Attacks 10 | . . . . 1 6 . 2 . 1 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 2716 | . 352 . 35 207 1097 218 295 102 410 . . Guns 430 | . 352 . 35 . . . 43 . . . . Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 2274 | . . . . 207 1085 218 252 102 410 . . Ramming 12 | . . . . . 12 . . . . . . Kinetic 430 | . 352 . 35 . . . 43 . . . . Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 2274 | . . . . 207 1085 218 252 102 410 . . Piercing . | . . . . . . . . . . . . Highest Corruption 16 | . 4 4 . . 16 16 16 16 15 12 . Average Corruption 10 | . 3 4 . . 8 16 16 15 12 12 . Corruption Purged 4 | . . . . . . . . 1 3 . . Corruption Blocked . | . . . . . . . . . . . . Effects 90 | . 1 1 . . 41 6 7 14 17 3 . Message Errors 20 | . . . . . 7 . 2 5 5 1 . Matter Fused 21 | . 1 1 . . 11 2 . 2 3 1 . Heat Flow Errors 9 | . . . . . 4 1 2 . 2 . . Energy Discharges 14 | . . . . . 8 1 . 2 3 . . Parts Rejected 1 | . . . . . . 1 . . . . . Parts Fused 1 | . . . . . . . . 1 . . . Data Loss (minor) 14 | . . . . . 7 1 . 2 3 1 . Data Loss (major) 5 | . . . . . 2 . 1 1 1 . . Misfires 2 | . . . . . . . 2 . . . . Alerts 3 | . . . . . 2 . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 225 | . . . . . 65 6 30 1 123 . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 225 | . . . . . 65 6 30 1 123 . . Knockbacks 1 | . . . . . 1 . . . . . . Impact 1 | . . . . . 1 . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 6 | . . . . . 6 . . . . . . Shots . | . . . . . . . . . . . . Rammed 1 | . . . . . 1 . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 267 | . 50 28 40 . 210 143 254 . 267 . . Average Temperature 40 | . 8 16 12 . 81 79 96 . 120 . . Received Heat Transfer 264 | . . . 48 27 27 6 36 48 54 . 18 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Low Zio Pro Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 . . . . Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 167 | . 111 1 41 7 67 167 87 . . . . Initial 87 | . . . . . 2 42 87 . . . . Average 25 | . 34 . 17 . 19 83 55 . . . . Influence Increases 1082 | . 251 1 101 7 413 185 34 20 70 . . Destroy 0b10 Robot/C 340 | . 120 . 20 . 80 40 20 20 40 . . Destroy 0b10 Robot/NC 65 | . 15 . . 5 30 . 10 . 5 . . Destroy Leader 96 | . 24 . 10 2 46 . 4 . 10 . . Successful Hack 99 | . 15 . 24 . 60 . . . . . . Disable Machine 75 | . . . 15 . 60 . . . . . . Anti-Garrison Action 50 | . . . . . . 50 . . . . . Destroy Structure 27 | . 2 1 2 . 17 5 . . . . . Partial Spotted 60 | . . . 30 . 30 . . . . . . Lose Combat Pursuer 270 | . 75 . . . 90 90 . . 15 . . Influence Decreases 1082 | . 251 1 101 . 360 78 180 41 70 . . Entered New Map 112 | . . . . . 5 18 80 9 . . . Time Decay 817 | . 251 1 71 . 302 . 90 32 70 . . Lost Part 148 | . . . 30 . 48 60 10 . . . . Lost Ally 5 | . . . . . 5 . . . . . . Squads Dispatched 15 | . 1 . 1 2 9 . 2 . . . . Investigation 2 | . . . . . 2 . . . . . . Extermination 5 | . . . . . 5 . . . . . . Reinforcement 8 | . 1 . 1 2 2 . 2 . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Low Zio Pro Distress Signals 3 | . . . 1 1 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 106 | . 17 . 16 10 34 13 4 5 3 . 4 Peak Tracking Total 10 | . 3 . 8 7 8 10 3 3 1 . 4 Tactical Retreats 26 | . 2 . 3 4 11 3 . 2 1 . . ECM-based Alert Blocks 35 | . . . 10 9 12 . . 4 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Low Zio Pro Traps Triggered 9 | . 2 . . . 7 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Low Zio Pro Machines Disabled 6 | . . . 1 . 4 1 . . . . . Max in Single Turn 1 | . . . 1 . 1 1 . . . . . Garrison Relay 1 | . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Low Zio Pro Machines Accessed 30 | . 9 . 2 2 16 . . 1 . . . Terminals 21 | . 8 . 1 2 10 . . . . . . Fabricators 1 | . . . . . 1 . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . Scanalyzers 3 | . . . 1 . 2 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 80 | . 29 . 6 7 37 . . 1 . . . Successful 42 | . 16 . 3 1 21 . . 1 . . . Failed 37 | . 13 . 3 6 15 . . . . . . Catastrophic 6 | . . . 1 2 3 . . . . . . Database Lockouts 1 | . . . . . 1 . . . . . . Manual 47 | . 22 . 1 7 15 . . . . 2 . Terminals 55 | . 26 . 2 7 20 . . . . . . Fabricators 2 | . . . . . 2 . . . . . . Repair Stations 8 | . . . . . 8 . . . . . . Recycling Units 5 | . 3 . . . 2 . . . . . . Scanalyzers 8 | . . . 4 . 4 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Terminal Hacks 11 | . 6 . . . 4 . . 1 . . . Record 2 | . 2 . . . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . Open Door 1 | . . . . . . . . 1 . . . Open DSF 2 | . . . . . 2 . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . Recall Reinforcements 2 | . 1 . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . Build 1 | . . . . . 1 . . . . . . Repair Station Hacks 8 | . . . . . 8 . . . . . . Scan Component 4 | . . . . . 4 . . . . . . Repair 4 | . . . . . 4 . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Retrieve Components 2 | . 2 . . . . . . . . . . Scanalyzer 4 | . . . 2 . 2 . . . . . . Insert Component 2 | . . . 1 . 1 . . . . . . Retrieve Study 2 | . . . 1 . 1 . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks 14 | . 7 . 1 1 5 . . . . . . Terminals 14 | . 7 . 1 1 5 . . . . . . Botnet 13 | . 6 . 1 1 5 . . . . . . Operators 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 25 | . 7 . 2 2 14 . . . . . . Full Trace Events 3 | . 1 . . 1 1 . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . Corruption 1 | . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . Robots Built 3 | . . . . . 3 . . . . . . Authchips . | . . . . . . . . . . . . Time 49 | . . . . . 49 . . . . . . Total Robot Build Rating 6 | . . . . . 6 . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . 14 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 2 | . . . 1 . 1 . . . . . . Parts Repaired 4 | . . . . . 4 . . . . . . Time 152 | . . . . . 152 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged 2 | . . . 1 . 1 . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 2 | . . . . . 1 . . . 1 . . Non-combat 1 | . . . . . 1 . . . . . . Combat 1 | . . . . . . . . . 1 . . Robot Hacks Applied 2 | . . . . . 1 . . . 1 . . parse_system 1 | . . . . . . . . . 1 . . no_distress 1 | . . . . . 1 . . . . . . Relay Couplers Released 5 | . . . . . . 5 . . . . . Machine Destruction 5 | . . . . . . 5 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Low Zio Pro Total Allies 3 | . . . . . 3 . . . . . . Largest Group 3 | . . . . . 3 . . . . . . Highest-Rated Group 30 | . . . . . 30 . . . . . . Highest-Rated Ally 10 | . . . . . 10 . . . . . . Initial Warlord ECA Mod 1 | . . . . . . . 1 1 1 1 . Total Orders . | . . . . . . . . . . . . Ally Attacks 4 | . . . . . 4 . . . . . . Total Damage 68 | . . . . . 68 . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Low Zio Pro Active Infowar (turns) 4923 | . 175 128 173 248 1829 163 157 343 449 1254 4 Optics 4289 | . 50 . . 40 1829 163 157 343 449 1254 4 Sensors 2294 | . 23 128 101 248 1751 43 . . . . . Traps 331 | . . . . . . 2 . 329 . . . Jamming 312 | . . . . . 264 48 . . . . . ECM 2492 | . 152 . 172 248 1407 1 138 343 26 1 4 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 1 . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Low Zio Pro Turns Passed 5508 | 41 677 128 173 248 1829 163 199 343 449 1254 4 Spaces Moved 6465 | 35 919 330 270 280 2365 219 157 546 336 1005 3 Core 364 | 15 . . . . 270 19 60 . . . . Treads 14 | . . . . . . . 14 . . . . Legs 1473 | 20 113 . . . . . . . 332 1005 3 Wheels 305 | . . . . . 305 . . . . . . Hover 1545 | . . . . . 912 . 83 546 4 . . Flight 2764 | . 806 330 270 280 878 200 . . . . . Fastest Speed 34 | 50 37 37 34 37 37 35 50 51 51 120 120 Average Speed 63 | 90 47 37 36 37 48 40 95 57 119 120 120 Slowest Speed 200 | 120 120 37 120 37 120 200 160 71 120 120 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 18 | . 2 2 2 3 9 . . . . . . Potential Cave-ins 4 | . . . 2 . 2 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 42 | 4 82 62 31 25 43 36 7 77 58 84 4 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 4 | . . . . . . . . 2 . 2 . Known Exits Taken 9 | . 1 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched 9 | . . . . . . . . 6 1 2 . Spaces Dug 26 | . 2 1 4 . 19 . . . . . . Terrain Destroyed 26 | . 2 1 4 . 19 . . . . . . Melee 19 | . . . . . 19 . . . . . . Projectile 7 | . 2 1 4 . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Low Zio Pro Total 7549 | 44 1075 329 319 410 2944 269 190 571 365 1030 3 Wait 713 | . 82 . 28 120 455 2 12 3 11 . . Move 6419 | 34 914 326 265 273 2346 218 156 545 335 1004 3 Hop 17 | . 2 1 2 3 9 . . . . . . Pick Up 54 | 5 11 . 2 4 16 2 3 4 3 4 . Fast Attach 35 | . 2 . . . 16 10 4 3 . . . Attach 42 | 5 1 . 5 2 8 5 5 4 3 4 . Detach 13 | . . . . 1 2 6 . 3 1 . . Swap 25 | . 9 1 2 1 7 2 . 2 1 . . Drop 37 | . 6 . 2 . 14 7 . 4 1 3 . Fire 68 | . 48 1 13 1 1 . 3 . 1 . . Melee 109 | . . . . 5 57 16 7 3 9 12 . Ram 1 | . . . . . 1 . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 12 | . . . . . 12 . . . . . . Rewire 4 | . . . . . . 1 . . . 3 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials -8/Materials -7/Factory -7/Garrison -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 13) 460 | -10/Materials | Discovered new exit (range 14) 517 | -10/Materials | Identified exit to Mines 529 | -10/Materials | Discovered new exit (range 7) 569 | -10/Materials | Discovered new exit (range 12) 719 | -10/Materials | Entered Mines 755 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 836 | -10/Mines | Learned Materials emergency access door positions 843 | -10/Mines | Discovered new exit (range 10) 846 | -10/Mines | Identified exit to Materials 847 | -10/Mines | Entered Materials 847 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1008 | -9/Materials | Discovered new exit (range 11) 1011 | -9/Materials | Identified exit to Materials 1020 | -9/Materials | Entered another Materials area 1020 | -8/Materials | Evolved 2 slots: Utility x2 1234 | -8/Materials | Discovered new exit (range 17) 1243 | -8/Materials | Identified exit to Factory 1268 | -8/Materials | Entered Factory 1268 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1269 | -7/Factory | Identified exit to DSF 1368 | -7/Factory | Central database locked down 1526 | -7/Factory | Build established: Scavenger-Ninja 1607 | -7/Factory | Fabricated B-36 Bruiser? 1958 | -7/Factory | Repaired Imp. Sensor Array 1990 | -7/Factory | Repaired Weight Redist. System 2033 | -7/Factory | Repaired Imp. Sensor Array 2078 | -7/Factory | Repaired Gravmag System 2601 | -7/Factory | Cargo convoy interrupted 2601 | -7/Factory | System corruption reached 10% 2656 | -7/Factory | Lost 5 parts (3n1u1w) 3095 | -7/Factory | Identified exit to Garrison 3097 | -7/Factory | Entered Garrison 3107 | -7/Garrison | Triggered checkpoint 3108 | -7/Garrison | Core integrity fell below 50% 3166 | -7/Garrison | Garrison Relay disabled 3176 | -7/Garrison | Lost 5 parts (1p1n3u) 3239 | -7/Garrison | Triggered checkpoint 3249 | -7/Garrison | Discovered new exit (range 12) 3259 | -7/Garrison | Identified exit to Factory 3260 | -7/Garrison | Entered Factory 3312 | -7/Factory | Core integrity fell below 20% 3428 | -7/Factory | Discovered new exit (range 11) 3435 | -7/Factory | Identified exit to Lower Caves 3440 | -7/Factory | Build established: Mutant 3459 | -7/Factory | Entered Lower Caves 3465 | -7/Lower Caves | Met a Warlord Commander 3466 | -7/Lower Caves | Learned location of Warlord (-5) 3467 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 3469 | -7/Lower Caves | Found Encrypted Comm Array 3568 | -7/Lower Caves | Spotted B-75 Beast 3637 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3640 | -7/Lower Caves | Lost 3 parts (2n1u) 3765 | -7/Lower Caves | Discovered new exit (range 15) 3780 | -7/Lower Caves | Identified exit to Lower Caves 3802 | -7/Lower Caves | Entered another Lower Caves area 3831 | -7/Lower Caves | Discovered new exit (range 11) 4237 | -7/Lower Caves | Discovered new exit (range 12) 4250 | -7/Lower Caves | Identified exit to Zion 4251 | -7/Lower Caves | Entered Zion 4280 | -7/Zion | Given the Hacking Drone Bay 4307 | -7/Zion | System corruption cleaned by Quarantine Array 4369 | -7/Zion | Identified exit to Deep Caves 4621 | -7/Zion | Met Imprinter 4785 | -7/Zion | Learned location of Quarantine (-2) 5289 | -7/Zion | Learned location of Recycling (-7) 5307 | -7/Zion | Received a hallucinogenic algorithm 5307 | -7/Zion | Ran a hallucination algorithm 5307 | -7/Zion | Ran a hallucination algorithm 5496 | -7/Zion | Discovered new exit (range 8) 5504 | -7/Zion | Identified exit to Proximity Caves 5505 | -7/Zion | Entered Proximity Caves 5509 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- No idea who wrote this thing, but you've gotta try it. Find yourself a terminal and \\MWFX the hell out of it. There used to be one around here somewhere. Squirrel! 05307_ Connecting with Zion Terminal... 05307_ System feedback flow inverted... 05307_ Connecting with Zion Terminal... 05307_ System feedback flow inverted... 05309_ 73-ISW(z): "Shoes! Shoes everywhere! Do you see them, too?!" 05340_ Subsystem restored. 05373_ DN-AJY(z) pokes at the Twisted Machinery. 05392_ HX-AKK(z) toys with the Twisted Machinery. 05496_ EXIT=FOUND 05504_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????##????????????????????????? | | ???????????????## ????????????????????????? | | ???????????????# ????????????????????????? | | ???????????????# ????????????????????????? | | ??????????????## ????????????????????????? | | ??????????????# ????????????????????????? | | ??????????????# ????????????????????????? | | ??????????????# ##??????????????????????? | | ??????????????# ##?????????????????????? | | ??????????????? ####??????????????????? | | ???????????????? ##?????????????????? | | ????????????????# #?????????????????? | | ???????????????## #??????????????????? | | ???????????????# @ #????? #?????????? | | ???????????????# ## #?????????? | | ???????????????# l g #?????????? | | ???????????????# g g #????????? | | ???????????????# #???????? | | ???????????????#### #??????? | | ???????????????????# #??????? | | ???????????????????? ## #?????? | | ???????????????????? ##??? ??????? | | ???????????????????? #???????????? | | ????????????????????? ###### #??????????? | | ?????????????????????##?????# #??????????? | | ??????????????????????????????##??????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 3 Jamming Range 12 Additional Mass Support 6 Evasion (%) 63 Recoil Reduction 1 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Xenon Bombardment Thruster | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Jamming Amplifier | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Lance | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Matter Filter | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive Fabricated ------------ B-36 Bruiser | x3 | -7/Factory | Preloaded Repaired ---------- Weight Redist. System | 45% | -7/Factory Imp. Sensor Array | 36% | -7/Factory Gravmag System | 26% | -7/Factory Studied --------- Flight Unit | -9/Materials | Hacked Lgt. Ion Engine | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- I Like You, Cogmind My Command Is Your Wish Challenges ------------ None Game ------ Seed ThrusterGravjetCore Manual? 0 Play Time 01:25:41 Cumulative 31.7 hours Start 2026.07.15 @ 13:31:04 End 2026.07.15 @ 14:59:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f04f860-a37a-4c44-a254-144ed0b1be80