Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 20:23:24

Player: RedEssence

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (103)     515
Value Destroyed (4340)     4340
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (46)                 46
              TOTAL SCORE: 8341

 Bonus
-------
High Alert Combat Kills    46

 Cogmind 
---------
Core Integrity             0/850
Matter                     44/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (7) ------
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Advanced Signal Interpreter
                Target Analyzer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
          Light Angular Momentum Engine
          Light Angular Momentum Engine
          Light Angular Momentum Engine
          Light Angular Momentum Engine
       Improved Medium Treads
       Improved Medium Treads
       Improved Medium Treads
       Improved Cryofiber Web
       Improved Cooling System
       Advanced Weight Redist. System
       Advanced Signal Interpreter
                Core Analyzer
        Layered Medium Armor Plating
        Layered Medium Armor Plating
   High-powered Shock Rifle
   High-powered Shock Rifle
   High-powered Shock Rifle
   High-powered Shock Rifle
   High-powered Shock Rifle
   High-powered Shock Rifle

 Peak State 
------------
>               --- POWER ------------
                Angular Momentum Engine
          Light Angular Momentum Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
        Armored Leg
        Armored Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Advanced Signal Interpreter
       Advanced Signal Interpreter
                Target Analyzer
                Core Analyzer
       Improved System Shield
>               --- WEAPON -----------
          Heavy Laser
                Plasma Cannon
       Advanced Assault Cannon
>               --- INVENTORY --------
         Hybrid Fission Core
          Light Treads
          Light Treads
        Armored Treads
       Improved Medium Treads
                Carbon-fiber Leg
       Improved VSS Leg
       Advanced Signal Interpreter
                Core Analyzer
                Minigun
                Remote Datajack
[Rating: 64]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Hackware                 System Shield
  Protection               Utility Shielding
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   2   2   2   .   .   2   
  Power                    1    | .   .   .   .   1   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   .   
  Utility                  5    | .   .   1   2   1   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   1   
Parts Attached             127  | 4   12  13  5   37  7   .   49  
  Power                    19   | 1   1   2   .   6   2   .   7   
    Engine                 13   | 1   1   2   .   2   2   .   5   
    Core                   6    | .   .   .   .   4   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               36   | 2   2   7   .   11  .   .   14  
    Treads                 18   | 2   .   4   .   8   .   .   4   
    Leg                    18   | .   2   3   .   3   .   .   10  
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  36   | 1   4   2   3   10  4   .   12  
    Device                 14   | .   1   1   .   6   2   .   4   
    Storage                7    | 1   2   1   1   .   1   .   1   
    Processor              7    | .   .   .   1   2   1   .   3   
    Hackware               4    | .   .   .   .   1   .   .   3   
    Protection             4    | .   1   .   1   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   36   | .   5   2   2   10  1   .   16  
    Energy Gun             18   | .   3   1   1   4   1   .   8   
    Energy Cannon          5    | .   .   .   .   2   .   .   3   
    Ballistic Gun          7    | .   2   1   1   .   .   .   3   
    Ballistic Cannon       2    | .   .   .   .   1   .   .   1   
    Launcher               2    | .   .   .   .   2   .   .   .   
    Special Weapon         2    | .   .   .   .   1   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   .   
Parts Lost                 69   | .   2   5   .   29  2   .   31  
  Power                    17   | .   1   2   .   6   .   .   8   
  Propulsion               15   | .   .   1   .   7   .   .   7   
  Utility                  16   | .   1   .   .   9   1   .   5   
  Weapon                   21   | .   .   2   .   7   1   .   11  
  Highest Loss Streak      12   | .   1   2   .   12  1   .   6   
  To Critical Strikes      1    | .   .   .   .   1   .   .   .   
Average Slot Usage (%)     95   | .   97  99  100 91  93  100 95  
  Engine                   8    | .   13  10  9   7   5   7   7   
  Core                     3    | .   .   .   .   6   7   7   3   
  Treads                   11   | .   25  9   27  17  .   .   3   
  Leg                      11   | .   2   23  .   .   23  23  15  
  Device                   11   | .   10  22  18  19  8   7   3   
  Storage                  8    | .   14  11  9   7   14  15  6   
  Processor                13   | .   .   .   9   9   17  23  26  
  Hackware                 2    | .   .   .   .   .   .   .   7   
  Protection               2    | .   3   .   9   4   .   .   .   
  Energy Gun               10   | .   14  14  9   6   7   15  10  
  Ballistic Gun            5    | .   12  7   9   2   .   .   4   
  Ballistic Cannon         1    | .   .   .   .   2   .   .   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             92   | 10  92  33  56  71  73  63  79  
  Greatest Support         69   | 40  40  63  60  69  60  60  60  
  Greatest Overweight (x)  19   | .   2   .   .   19  1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   
Largest Inventory Capacity 25   | 8   25  15  20  20  20  20  20  
  Average Capacity         18   | 6   17  11  16  20  20  20  20  
  Most Carried             20   | 8   14  11  16  20  11  9   20  
  Average Carried          12   | 5   9   8   13  14  7   9   16  
  Final Capacity           20   | 8   10  15  20  20  20  20  20  
  Final Carried            20   | 8   9   11  16  8   9   9   20  

 Class Distribution 
--------------------
 33% | Scavenger-Mutant
 31% | Mutant
 23% | Scavenger-Gunner
  5% | Scavenger-Skirmisher
  3% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Gunner | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  
Matter Collected           2392 | 225  362  138  70   597  121  .    879  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4118 | .    537  576  262  1221 120  .    1402 
  Parts                    238  | .    30   39   15   60   5    .    89   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      4    | .    .    .    .    .    2    2    .    
  Prevented                2    | .    .    .    .    .    1    1    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Combat Hostiles Destroyed  87   | .   12  14  5   25  4   .   27  
  Guns                     56   | .   12  12  3   10  .   .   19  
  Cannons                  15   | .   .   .   .   7   2   .   6   
  AOE                      11   | .   .   2   2   6   1   .   .   
Classes Destroyed          14   | .   2   2   1   7   1   .   1   
  Worker                   2    | .   .   .   .   2   .   .   .   
  Builder                  5    | .   .   .   .   2   .   .   3   
  Mechanic                 2    | .   .   .   .   2   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   
  Watcher                  6    | .   1   .   .   2   .   .   3   
  Swarmer                  10   | .   .   4   .   1   .   .   5   
  Grunt                    39   | .   12  5   3   12  1   .   6   
  Brawler                  1    | .   .   .   .   1   .   .   .   
  Duelist                  3    | .   .   .   1   2   .   .   .   
  Sentry                   14   | .   .   5   1   3   1   .   4   
  Specialist               2    | .   .   .   .   .   .   .   2   
  Hunter                   6    | .   .   .   .   2   .   .   4   
  Programmer               10   | .   .   .   .   4   .   .   6   
  Thief                    2    | .   .   .   .   .   2   .   .   
Best Kill Streak           7    | .   2   4   2   7   2   .   3   
  Combat Bots Only         5    | .   2   4   2   5   2   .   3   
Max Kills in Single Turn   7    | .   1   3   2   7   1   .   2   
  Gunslinging              1    | .   .   .   .   .   .   .   1   
  Exploded                 4    | .   .   2   2   4   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  
Hostile Shots Fired        979  | .    72   69   25   400  46   .    367  
  Missed                   255  | .    12   29   10   104  14   .    86   
Damage Taken               9639 | .    749  553  270  3333 330  .    4404 
  Core                     1753 | .    82   91   62   555  80   .    883  
  Absorbed by Shields      196  | .    .    .    .    196  .    .    .    
  Redirected to Shielding  66   | .    .    .    14   52   .    .    .    
  Regen/Repaired (Parts)   138  | .    .    .    .    138  .    .    .    
Core Remaining (%)         68   | 100  67   77   88   .    .    9    .    
Volleys Fired              318  | .    55   34   10   88   8    .    123  
  Largest                  3    | .    2    2    2    2    2    .    3    
  Hottest                  208  | .    90   90   65   140  140  .    208  
Shots Fired                623  | .    110  66   15   159  17   .    256  
  Gun                      488  | .    110  66   15   93   10   .    194  
  Cannon                   123  | .    .    .    .    63   7    .    53   
  Launcher                 3    | .    .    .    .    3    .    .    .    
  Special                  9    | .    .    .    .    .    .    .    9    
  Kinetic                  270  | .    79   26   10   59   .    .    96   
  Thermal                  193  | .    .    .    .    82   17   .    94   
  Explosive                3    | .    .    .    .    3    .    .    .    
  Electromagnetic          148  | .    31   40   5    15   .    .    57   
  Robot Hit Streak         33   | .    11   23   10   33   9    .    16   
  Robot Miss Streak        8    | .    4    4    2    4    8    .    6    
  Penetration Max          1    | .    .    .    .    .    .    .    1    
  Secondary Targets        2    | .    .    1    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    1    
Shots Hit Robots           436  | .    68   51   12   127  10   .    168  
  Core Hits                237  | .    30   32   12   67   8    .    88   
  Critical Kills           2    | .    .    .    .    .    .    .    2    
  Critical Parts Destroyed 2    | .    .    .    .    1    .    .    1    
  Critical Strikes         16   | .    1    .    .    5    .    .    10   
    Burn                   4    | .    .    .    .    2    .    .    2    
    Destroy                4    | .    .    .    .    1    .    .    3    
    Blast                  7    | .    .    .    .    2    .    .    5    
    Corrupt                1    | .    1    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           9649 | .    967  749  242  3996 277  .    3418 
  Guns                     5592 | .    935  638  155  1435 162  .    2267 
  Cannons                  2268 | .    .    .    .    1233 115  .    920  
  Explosions               1784 | .    32   111  87   1328 .    .    226  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  5    | .    .    .    .    .    .    .    5    
  Kinetic                  2849 | .    578  131  69   947  .    .    1124 
  Thermal                  4754 | .    32   111  87   2394 277  .    1853 
  Explosive                525  | .    .    .    .    525  .    .    .    
  Electromagnetic          1516 | .    357  507  86   130  .    .    436  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    10   10   7    6    
  Average Corruption       4    | .    .    .    .    6    9    5    2    
  Corruption Purged        6    | .    .    .    .    .    3    3    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  88   | .    .    .    .    26   21   3    38   
    Message Errors         23   | .    .    .    .    3    9    .    11   
    Matter Fused           19   | .    .    .    .    7    3    .    9    
    Heat Flow Errors       8    | .    .    .    .    3    .    1    4    
    Energy Discharges      15   | .    .    .    .    6    4    1    4    
    Data Loss (minor)      8    | .    .    .    .    2    2    .    4    
    Data Loss (major)      7    | .    .    .    .    2    1    1    3    
    Misfires               6    | .    .    .    .    2    2    .    2    
    Alerts                 2    | .    .    .    .    1    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            349  | .    .    11   .    281  .    .    57   
  Projectiles              82   | .    .    .    .    25   .    .    57   
  Explosions               267  | .    .    11   .    256  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 9    | .    .    .    .    5    .    .    4    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    .    5    .    .    4    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      354  | .    .    62   32   162  .    .    98   
  Shots                    9    | .    .    2    1    3    .    .    3    
  Rammed                   7    | .    .    .    .    .    .    .    7    
Targets Rammed             7    | .    .    .    .    .    .    .    7    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        580  | .    165  22   5    254  229  143  580  
  Average Temperature      125  | .    52   10   3    59   100  143  169  
  Received Heat Transfer   2586 | .    438  267  117  996  162  .    606  
  Effects                  35   | .    .    .    .    .    1    .    34   
    Shutdowns              7    | .    .    .    .    .    .    .    7    
    Energy Bleed           8    | .    .    .    .    .    1    .    7    
    Interference           13   | .    .    .    .    .    .    .    13   
    Matter Decay           2    | .    .    .    .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    .    .    1    
    Damage (major)         3    | .    .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    
  Parts Fried              7    | .    .    2    .    1    .    .    4    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              4    | .    .    .    .    2    1    .    1    
  Combat Hostiles          4    | .    .    .    .    2    1    .    1    
  Parts Melted             7    | .    .    .    .    1    2    .    4    
  Heat Transferred         8040 | .    50   250  100  3530 560  .    3550 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               2    | .    .    .    .    .    2    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      7    | .    1    2    1    1    .    .    2    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Peak Influence             506  | .   116 207 211 506 .   .   227 
  Initial                  100  | .   .   33  62  14  .   .   100 
  Average                  107  | .   33  94  114 177 .   .   100 
Maximum Alert Level        2    | .   .   1   1   2   .   .   1   
  Low Security (%)         84   | 100 100 96  66  74  .   .   84  
  Level 1                  9    | .   .   3   33  2   .   .   15  
  Level 2                  5    | .   .   .   .   22  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          44   | .   3   1   6   20  .   .   14  
  Investigation            5    | .   1   1   1   .   .   .   2   
  Extermination            10   | .   .   .   .   4   .   .   6   
  Reinforcement            11   | .   2   .   2   4   .   .   3   
  Assault                  2    | .   .   .   .   2   .   .   .   
  Garrison                 16   | .   .   .   3   10  .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Distress Signals           10   | .   2   .   2   4   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              151  | .   22  22  14  41  7   .   45  
  Peak Tracking Total      7    | .   5   6   3   7   4   .   4   
  Tactical Retreats        10   | .   .   4   1   2   1   .   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Traps Triggered            5    | .   1   .   .   .   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   4   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   1   1   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Machines Disabled          18   | .   .   .   .   12  .   .   6   
  Max in Single Turn       10   | .   .   .   .   10  .   .   1   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Machines Accessed          33   | .   7   9   2   5   .   .   10  
  Terminals                23   | .   5   7   2   3   .   .   6   
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   1   .   .   .   
  Recycling Units          4    | .   2   1   .   .   .   .   1   
  Scanalyzers              4    | .   .   1   .   1   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                119  | .   17  29  7   12  .   .   54  
  Successful               77   | .   12  16  1   11  .   .   37  
  Failed                   42   | .   5   13  6   1   .   .   17  
    Catastrophic           4    | .   .   3   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   3    | .   1   .   .   2   .   .   .   
  Terminals                62   | .   14  16  7   5   .   .   20  
  Fabricators              2    | .   .   .   .   .   .   .   2   
  Repair Stations          2    | .   .   .   .   2   .   .   .   
  Recycling Units          12   | .   3   3   .   .   .   .   6   
  Scanalyzers              41   | .   .   10  .   5   .   .   26  
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             29   | .   9   6   1   4   .   .   9   
  Record                   6    | .   .   1   .   3   .   .   2   
  Open DSF                 2    | .   .   .   .   1   .   .   1   
  Alert Level              6    | .   2   .   .   .   .   .   4   
  Unreport Threat          2    | .   1   .   .   .   .   .   1   
  Locate Traps             2    | .   1   1   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   
  Dispatch Records         3    | .   2   1   .   .   .   .   .   
  Security Status          1    | .   .   1   .   .   .   .   .   
  Investigation Status     2    | .   1   1   .   .   .   .   .   
  Reinforcement Status     1    | .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   .   .   .   1   
Fabricator Hacks           2    | .   .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   1   
Repair Station Hacks       2    | .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   
Recycling Unit Hacks       7    | .   3   1   .   .   .   .   3   
  Process                  1    | .   .   .   .   .   .   .   1   
  Report Inventory         4    | .   2   1   .   .   .   .   1   
  Retrieve Matter          2    | .   1   .   .   .   .   .   1   
Scanalyzer                 37   | .   .   9   .   5   .   .   23  
  Insert Component         17   | .   .   4   .   2   .   .   11  
  Analyze                  20   | .   .   5   .   3   .   .   12  
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   2   6   2   2   .   .   8   
  Full Trace Events        6    | .   1   2   1   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   4   .   2   .   .   10  
  Parts Built              2    | .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   47   | .   .   .   .   .   .   .   47  
  Total Part Build Rating  10   | .   .   .   .   .   .   .   10  
Parts Repaired             1    | .   .   .   .   1   .   .   .   
  Time                     26   | .   .   .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          206  | .   .   .   .   .   .   .   206 
  Retrieved Matter         435  | .   .   .   .   .   .   .   435 
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           16   | .   .   4   .   2   .   .   10  
  Part Schematics Acquired 16   | .   .   4   .   2   .   .   10  
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   
  Non-combat               1    | .   .   .   .   .   .   .   1   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   
  no_distress              1    | .   .   .   .   .   .   .   1   
Relay Couplers Released    3    | .   .   .   .   3   .   .   .   
  Machine Destruction      3    | .   .   .   .   3   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -6   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  
Turns Passed               10568 | 93   1443 1364 568  2344 739  144  3873 
Spaces Moved               4662  | 59   541  811  316  861  339  73   1662 
  Core                     23    | 15   .    .    .    8    .    .    .    
  Treads                   2131  | 44   465  213  316  832  .    .    261  
  Legs                     2508  | .    76   598  .    21   339  73   1401 
  Wheels                   .     | .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  160  130  130  200  130  
  Average Speed            187   | 132  219  130  160  229  187  200  190  
  Slowest Speed            1000  | 160  320  160  160  1000 200  200  270  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    
Exploration Rate (%)       34    | 5    77   52   29   18   48   12   36   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    1    .    
Scrap Searched             3     | .    .    .    .    .    2    1    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    
Terrain Destroyed          101   | .    1    6    4    78   .    .    12   
  Melee                    .     | .    .    .    .    .    .    .    .    
  Projectile               10    | .    .    .    .    3    .    .    7    
  AOE                      91    | .    1    6    4    75   .    .    5    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  
Total                      5906 | 74   692  1060 366  1068 428  72   2146 
  Wait                     575  | .    45   178  23   40   65   .    224  
  Move                     4655 | 58   540  810  315  860  338  72   1662 
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  162  | 12   22   16   10   31   9    .    62   
  Fast Attach              .    | .    .    .    .    .    .    .    .    
  Attach                   112  | 4    8    12   4    36   7    .    41   
  Detach                   9    | .    2    2    .    3    .    .    2    
  Swap                     16   | .    4    1    1    2    .    .    8    
  Drop                     51   | .    16   7    3    7    1    .    17   
  Fire                     318  | .    55   34   10   88   8    .    123  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      3    | .    .    .    .    .    .    .    3    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    4    | .    .    .    .    .    .    .    4    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    1    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 1 exit: *Low)

 History 
---------
  Turn | Location       | Event
     7 | -11/Scrapyard  | Discovered new exit (range 16)
    94 | -11/Scrapyard  | Entered Materials
   300 | -10/Materials  | Build established: Mutant
   598 | -10/Materials  | Discovered new exit (range 9)
  1089 | -10/Materials  | Discovered new exit (range 4)
  1261 | -10/Materials  | Discovered new exit (range 8)
  1450 | -10/Materials  | Discovered new exit (range 16)
  1537 | -10/Materials  | Entered another Materials area
  1537 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  1694 | -9/Materials   | Discovered new exit (range 7)
  2282 | -9/Materials   | Discovered new exit (range 10)
  2576 | -9/Materials   | Build established: Scavenger-Mutant
  2764 | -9/Materials   | Discovered new exit (range 8)
  2901 | -9/Materials   | Entered another Materials area
  2901 | -8/Materials   | Evolved 2 slots: Utility x2
  3258 | -8/Materials   | Garrison activated, responded to threat
  3273 | -8/Materials   | Met 7R-MNS
  3445 | -8/Materials   | Discovered new exit (range 15)
  3469 | -8/Materials   | Entered Factory
  3469 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
  3470 | -7/Factory     | Caught up to 7R-MNS
  3576 | -7/Factory     | Garrison activated, responded to threat
  4236 | -7/Factory     | Discovered new exit (range 16)
  4494 | -7/Factory     | Lost 12 parts (2p3n4u3w)
  4601 | -7/Factory     | Garrison activated, responded to threat
  4739 | -7/Factory     | Build established: Mutant
  4862 | -7/Factory     | Repaired Lgt. Treads
  5109 | -7/Factory     | Garrison activated, responded to threat
  5132 | -7/Factory     | Core integrity fell below 50%
  5133 | -7/Factory     | System corruption reached 10%
  5164 | -7/Factory     | Lost 8 parts (1p2n3u2w)
  5310 | -7/Factory     | Lost 3 parts (2p1n)
  5469 | -7/Factory     | First assault squad dispatched
  5475 | -7/Factory     | Build established: Scavenger-Mutant
  5789 | -7/Factory     | Lost 5 parts (1p2u2w)
  5813 | -7/Factory     | Entered Lower Caves
  5818 | -7/Lower Caves | Core integrity fell below 20%
  6188 | -7/Lower Caves | Learned Factory garrison access intel
  6469 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
  6528 | -7/Lower Caves | Discovered new exit (range 9)
  6552 | -7/Lower Caves | Entered another Lower Caves area
  6628 | -7/Lower Caves | Discovered new exit (range 9)
  6696 | -7/Lower Caves | Entered Factory
  6696 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  6697 | -6/Factory     | Loaded intel: 4 garrison access locations
  6786 | -6/Factory     | Discovered new exit (range 12)
  6889 | -6/Factory     | Identified exit to Lower Caves
  7041 | -6/Factory     | Build established: Scavenger-Gunner
  8858 | -6/Factory     | Garrison activated, responded to threat
  8893 | -6/Factory     | Lost 5 parts (1p2n2w)
  9147 | -6/Factory     | Lost 4 parts (2u2w)
  9465 | -6/Factory     | Core integrity fell below 50%
  9510 | -6/Factory     | Lost 6 parts (2p2n2w)
  9998 | -6/Factory     | Fabricated Imp. Medium Treads (x2)
 10109 | -6/Factory     | Build established: Scavenger-Skirmisher
 10558 | -6/Factory     | Core integrity fell below 20%
 10569 | -6/Factory     | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
K-01 Serf cleans the Nuclear Reactor.
U-05 Engineer lays Concrete.
K-01 Serf cleans the Nuclear Reactor.
U-05 Engineer builds a Wall. <x2>
R-10 Processor collects Lgt. Treads.
Arm. Treads severed.
Slammed into L-41 Fighter.
K-01 Serf collects debris.
R-10 Processor collects Welding Torch.
K-01 Serf collects debris. <x2>
R-10 Processor collects Structural Scanner.
Slammed into L-41 Fighter.
System corrupted: Component data lost.
Imp. System Shield severed.
K-01 Serf collects debris. <x2>
R-10 Processor collects Arm. Treads.
R-10 Processor collects Lgt. Ion Engine.
Adv. Sensor Array destroyed.
K-01 Serf cleans the Nuclear Reactor. <x3>
Slammed into L-41 Fighter.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????# """" """"  #?????         ???? |
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| ????????    """ """ """ """ """   #?"G???????????? |
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| ?????????????????#            #         ]  #####"" |
| ?????????????????#            #            +       |
| ?????????????????#            #            #       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          31
Energy Capacity            900
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             225
Resistance: EX             25
Core Shielding             20
Utility Shielding          33
Evasion (%)                55
Targeting Accuracy         10
Target Analysis            5
Core Analysis              6
Recoil Reduction           3
Offensive Hacking          11
Defensive Hacking          12

 Item Schematics 
-----------------
           Imp. Assault Rifle | -9/Materials | Scanalyzed
                 Sensor Array | -9/Materials | Scanalyzed
                  Imp. Treads | -9/Materials | Scanalyzed
              Imp. Ion Engine | -9/Materials | Scanalyzed
            Lgt. Nuclear Core | -7/Factory   | Scanalyzed
                  Arm. Treads | -7/Factory   | Scanalyzed
  Adv. Visual Processing Unit | -6/Factory   | Scanalyzed
           Imp. Medium Treads | -6/Factory   | Scanalyzed
            Hyb. Fission Core | -6/Factory   | Scanalyzed
                Core Analyzer | -6/Factory   | Scanalyzed
      Adv. Signal Interpreter | -6/Factory   | Scanalyzed
           Imp. System Shield | -6/Factory   | Scanalyzed
      Angular Momentum Engine | -6/Factory   | Scanalyzed
 Lgt. Angular Momentum Engine | -6/Factory   | Scanalyzed
             Carbon-fiber Leg | -6/Factory   | Scanalyzed
                   Hvy. Laser | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Medium Treads | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
Just What I Needed
Maybe Next Time I'll Detach My Launcher
Power Corrupts
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              PointCouplerNeutralizer
  Manual?         0
Play Time         02:06:14
  Cumulative      10.4 hours
  Start           2024.04.06 @ 16:30:24
  End             2024.04.06 @ 20:23:24
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          16
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1c3d2a0d-9cdd-4fc6-a76e-38de9899096f