Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 20:23:24 Player: RedEssence Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (103) 515 Value Destroyed (4340) 4340 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 8341 Bonus ------- High Alert Combat Kills 46 Cogmind --------- Core Integrity 0/850 Matter 44/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Cryofiber Web Improved Cooling System Advanced Weight Redist. System Advanced Signal Interpreter Core Analyzer Layered Medium Armor Plating Layered Medium Armor Plating High-powered Shock Rifle High-powered Shock Rifle High-powered Shock Rifle High-powered Shock Rifle High-powered Shock Rifle High-powered Shock Rifle Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Armored Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Signal Interpreter Target Analyzer Core Analyzer Improved System Shield > --- WEAPON ----------- Heavy Laser Plasma Cannon Advanced Assault Cannon > --- INVENTORY -------- Hybrid Fission Core Light Treads Light Treads Armored Treads Improved Medium Treads Carbon-fiber Leg Improved VSS Leg Advanced Signal Interpreter Core Analyzer Minigun Remote Datajack [Rating: 64] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware System Shield Protection Utility Shielding Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . 1 . . . Propulsion 1 | . . 1 . . . . . Utility 5 | . . 1 2 1 . . 1 Weapon 1 | . . . . . . . 1 Parts Attached 127 | 4 12 13 5 37 7 . 49 Power 19 | 1 1 2 . 6 2 . 7 Engine 13 | 1 1 2 . 2 2 . 5 Core 6 | . . . . 4 . . 2 Reactor . | . . . . . . . . Propulsion 36 | 2 2 7 . 11 . . 14 Treads 18 | 2 . 4 . 8 . . 4 Leg 18 | . 2 3 . 3 . . 10 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 36 | 1 4 2 3 10 4 . 12 Device 14 | . 1 1 . 6 2 . 4 Storage 7 | 1 2 1 1 . 1 . 1 Processor 7 | . . . 1 2 1 . 3 Hackware 4 | . . . . 1 . . 3 Protection 4 | . 1 . 1 1 . . 1 Artifact . | . . . . . . . . Weapon 36 | . 5 2 2 10 1 . 16 Energy Gun 18 | . 3 1 1 4 1 . 8 Energy Cannon 5 | . . . . 2 . . 3 Ballistic Gun 7 | . 2 1 1 . . . 3 Ballistic Cannon 2 | . . . . 1 . . 1 Launcher 2 | . . . . 2 . . . Special Weapon 2 | . . . . 1 . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 69 | . 2 5 . 29 2 . 31 Power 17 | . 1 2 . 6 . . 8 Propulsion 15 | . . 1 . 7 . . 7 Utility 16 | . 1 . . 9 1 . 5 Weapon 21 | . . 2 . 7 1 . 11 Highest Loss Streak 12 | . 1 2 . 12 1 . 6 To Critical Strikes 1 | . . . . 1 . . . Average Slot Usage (%) 95 | . 97 99 100 91 93 100 95 Engine 8 | . 13 10 9 7 5 7 7 Core 3 | . . . . 6 7 7 3 Treads 11 | . 25 9 27 17 . . 3 Leg 11 | . 2 23 . . 23 23 15 Device 11 | . 10 22 18 19 8 7 3 Storage 8 | . 14 11 9 7 14 15 6 Processor 13 | . . . 9 9 17 23 26 Hackware 2 | . . . . . . . 7 Protection 2 | . 3 . 9 4 . . . Energy Gun 10 | . 14 14 9 6 7 15 10 Ballistic Gun 5 | . 12 7 9 2 . . 4 Ballistic Cannon 1 | . . . . 2 . . 2 Naked Turns . | . . . . . . . . Heaviest Build 92 | 10 92 33 56 71 73 63 79 Greatest Support 69 | 40 40 63 60 69 60 60 60 Greatest Overweight (x) 19 | . 2 . . 19 1 1 2 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 25 | 8 25 15 20 20 20 20 20 Average Capacity 18 | 6 17 11 16 20 20 20 20 Most Carried 20 | 8 14 11 16 20 11 9 20 Average Carried 12 | 5 9 8 13 14 7 9 16 Final Capacity 20 | 8 10 15 20 20 20 20 20 Final Carried 20 | 8 9 11 16 8 9 9 20 Class Distribution -------------------- 33% | Scavenger-Mutant 31% | Mutant 23% | Scavenger-Gunner 5% | Scavenger-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 2392 | 225 362 138 70 597 121 . 879 Remotely . | . . . . . . . . Salvage Created 4118 | . 537 576 262 1221 120 . 1402 Parts 238 | . 30 39 15 60 5 . 89 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 4 | . . . . . 2 2 . Prevented 2 | . . . . . 1 1 . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 87 | . 12 14 5 25 4 . 27 Guns 56 | . 12 12 3 10 . . 19 Cannons 15 | . . . . 7 2 . 6 AOE 11 | . . 2 2 6 1 . . Classes Destroyed 14 | . 2 2 1 7 1 . 1 Worker 2 | . . . . 2 . . . Builder 5 | . . . . 2 . . 3 Mechanic 2 | . . . . 2 . . . Operator 1 | . . . . 1 . . . Watcher 6 | . 1 . . 2 . . 3 Swarmer 10 | . . 4 . 1 . . 5 Grunt 39 | . 12 5 3 12 1 . 6 Brawler 1 | . . . . 1 . . . Duelist 3 | . . . 1 2 . . . Sentry 14 | . . 5 1 3 1 . 4 Specialist 2 | . . . . . . . 2 Hunter 6 | . . . . 2 . . 4 Programmer 10 | . . . . 4 . . 6 Thief 2 | . . . . . 2 . . Best Kill Streak 7 | . 2 4 2 7 2 . 3 Combat Bots Only 5 | . 2 4 2 5 2 . 3 Max Kills in Single Turn 7 | . 1 3 2 7 1 . 2 Gunslinging 1 | . . . . . . . 1 Exploded 4 | . . 2 2 4 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 979 | . 72 69 25 400 46 . 367 Missed 255 | . 12 29 10 104 14 . 86 Damage Taken 9639 | . 749 553 270 3333 330 . 4404 Core 1753 | . 82 91 62 555 80 . 883 Absorbed by Shields 196 | . . . . 196 . . . Redirected to Shielding 66 | . . . 14 52 . . . Regen/Repaired (Parts) 138 | . . . . 138 . . . Core Remaining (%) 68 | 100 67 77 88 . . 9 . Volleys Fired 318 | . 55 34 10 88 8 . 123 Largest 3 | . 2 2 2 2 2 . 3 Hottest 208 | . 90 90 65 140 140 . 208 Shots Fired 623 | . 110 66 15 159 17 . 256 Gun 488 | . 110 66 15 93 10 . 194 Cannon 123 | . . . . 63 7 . 53 Launcher 3 | . . . . 3 . . . Special 9 | . . . . . . . 9 Kinetic 270 | . 79 26 10 59 . . 96 Thermal 193 | . . . . 82 17 . 94 Explosive 3 | . . . . 3 . . . Electromagnetic 148 | . 31 40 5 15 . . 57 Robot Hit Streak 33 | . 11 23 10 33 9 . 16 Robot Miss Streak 8 | . 4 4 2 4 8 . 6 Penetration Max 1 | . . . . . . . 1 Secondary Targets 2 | . . 1 . . . . 1 Max Gunslinging Chain 1 | . . 1 . . . . 1 Shots Hit Robots 436 | . 68 51 12 127 10 . 168 Core Hits 237 | . 30 32 12 67 8 . 88 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 2 | . . . . 1 . . 1 Critical Strikes 16 | . 1 . . 5 . . 10 Burn 4 | . . . . 2 . . 2 Destroy 4 | . . . . 1 . . 3 Blast 7 | . . . . 2 . . 5 Corrupt 1 | . 1 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9649 | . 967 749 242 3996 277 . 3418 Guns 5592 | . 935 638 155 1435 162 . 2267 Cannons 2268 | . . . . 1233 115 . 920 Explosions 1784 | . 32 111 87 1328 . . 226 Melee . | . . . . . . . . Ramming 5 | . . . . . . . 5 Kinetic 2849 | . 578 131 69 947 . . 1124 Thermal 4754 | . 32 111 87 2394 277 . 1853 Explosive 525 | . . . . 525 . . . Electromagnetic 1516 | . 357 507 86 130 . . 436 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . . 10 10 7 6 Average Corruption 4 | . . . . 6 9 5 2 Corruption Purged 6 | . . . . . 3 3 . Corruption Blocked . | . . . . . . . . Effects 88 | . . . . 26 21 3 38 Message Errors 23 | . . . . 3 9 . 11 Matter Fused 19 | . . . . 7 3 . 9 Heat Flow Errors 8 | . . . . 3 . 1 4 Energy Discharges 15 | . . . . 6 4 1 4 Data Loss (minor) 8 | . . . . 2 2 . 4 Data Loss (major) 7 | . . . . 2 1 1 3 Misfires 6 | . . . . 2 2 . 2 Alerts 2 | . . . . 1 . . 1 Overload Shots . | . . . . . . . . Overflow Damage 349 | . . 11 . 281 . . 57 Projectiles 82 | . . . . 25 . . 57 Explosions 267 | . . 11 . 256 . . . Melee . | . . . . . . . . Knockbacks 9 | . . . . 5 . . 4 Impact . | . . . . . . . . Kinetic 9 | . . . . 5 . . 4 Secondary . | . . . . . . . . Self-Inflicted Damage 354 | . . 62 32 162 . . 98 Shots 9 | . . 2 1 3 . . 3 Rammed 7 | . . . . . . . 7 Targets Rammed 7 | . . . . . . . 7 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 580 | . 165 22 5 254 229 143 580 Average Temperature 125 | . 52 10 3 59 100 143 169 Received Heat Transfer 2586 | . 438 267 117 996 162 . 606 Effects 35 | . . . . . 1 . 34 Shutdowns 7 | . . . . . . . 7 Energy Bleed 8 | . . . . . 1 . 7 Interference 13 | . . . . . . . 13 Matter Decay 2 | . . . . . . . 2 Short Circuit 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Damage (major) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 7 | . . 2 . 1 . . 4 Impact Corruptions . | . . . . . . . . Robots Melted 4 | . . . . 2 1 . 1 Combat Hostiles 4 | . . . . 2 1 . 1 Parts Melted 7 | . . . . 1 2 . 4 Heat Transferred 8040 | . 50 250 100 3530 560 . 3550 Parts Sabotaged . | . . . . . . . . Parts Stolen 2 | . . . . . 2 . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . 1 2 1 1 . . 2 Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Peak Influence 506 | . 116 207 211 506 . . 227 Initial 100 | . . 33 62 14 . . 100 Average 107 | . 33 94 114 177 . . 100 Maximum Alert Level 2 | . . 1 1 2 . . 1 Low Security (%) 84 | 100 100 96 66 74 . . 84 Level 1 9 | . . 3 33 2 . . 15 Level 2 5 | . . . . 22 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 44 | . 3 1 6 20 . . 14 Investigation 5 | . 1 1 1 . . . 2 Extermination 10 | . . . . 4 . . 6 Reinforcement 11 | . 2 . 2 4 . . 3 Assault 2 | . . . . 2 . . . Garrison 16 | . . . 3 10 . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 10 | . 2 . 2 4 . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 151 | . 22 22 14 41 7 . 45 Peak Tracking Total 7 | . 5 6 3 7 4 . 4 Tactical Retreats 10 | . . 4 1 2 1 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 5 | . 1 . . . . . 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . 4 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . 1 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 18 | . . . . 12 . . 6 Max in Single Turn 10 | . . . . 10 . . 1 Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 33 | . 7 9 2 5 . . 10 Terminals 23 | . 5 7 2 3 . . 6 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . . . 1 . . . Recycling Units 4 | . 2 1 . . . . 1 Scanalyzers 4 | . . 1 . 1 . . 2 Garrison Access . | . . . . . . . . Total Hacks 119 | . 17 29 7 12 . . 54 Successful 77 | . 12 16 1 11 . . 37 Failed 42 | . 5 13 6 1 . . 17 Catastrophic 4 | . . 3 . . . . 1 Database Lockouts . | . . . . . . . . Manual 3 | . 1 . . 2 . . . Terminals 62 | . 14 16 7 5 . . 20 Fabricators 2 | . . . . . . . 2 Repair Stations 2 | . . . . 2 . . . Recycling Units 12 | . 3 3 . . . . 6 Scanalyzers 41 | . . 10 . 5 . . 26 Garrison Access . | . . . . . . . . Terminal Hacks 29 | . 9 6 1 4 . . 9 Record 6 | . . 1 . 3 . . 2 Open DSF 2 | . . . . 1 . . 1 Alert Level 6 | . 2 . . . . . 4 Unreport Threat 2 | . 1 . . . . . 1 Locate Traps 2 | . 1 1 . . . . . Disarm Traps 1 | . 1 . . . . . . Dispatch Records 3 | . 2 1 . . . . . Security Status 1 | . . 1 . . . . . Investigation Status 2 | . 1 1 . . . . . Reinforcement Status 1 | . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 2 | . . . 1 . . . 1 Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks 7 | . 3 1 . . . . 3 Process 1 | . . . . . . . 1 Report Inventory 4 | . 2 1 . . . . 1 Retrieve Matter 2 | . 1 . . . . . 1 Scanalyzer 37 | . . 9 . 5 . . 23 Insert Component 17 | . . 4 . 2 . . 11 Analyze 20 | . . 5 . 3 . . 12 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 20 | . 2 6 2 2 . . 8 Full Trace Events 6 | . 1 2 1 . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 16 | . . 4 . 2 . . 10 Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 47 | . . . . . . . 47 Total Part Build Rating 10 | . . . . . . . 10 Parts Repaired 1 | . . . . 1 . . . Time 26 | . . . . 26 . . . Parts Recycled . | . . . . . . . . Recycled Matter 206 | . . . . . . . 206 Retrieved Matter 435 | . . . . . . . 435 Retrieved Components . | . . . . . . . . Parts Scanalyzed 16 | . . 4 . 2 . . 10 Part Schematics Acquired 16 | . . 4 . 2 . . 10 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat 1 | . . . . . . . 1 Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 no_distress 1 | . . . . . . . 1 Relay Couplers Released 3 | . . . . 3 . . . Machine Destruction 3 | . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 10568 | 93 1443 1364 568 2344 739 144 3873 Spaces Moved 4662 | 59 541 811 316 861 339 73 1662 Core 23 | 15 . . . 8 . . . Treads 2131 | 44 465 213 316 832 . . 261 Legs 2508 | . 76 598 . 21 339 73 1401 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 160 130 130 200 130 Average Speed 187 | 132 219 130 160 229 187 200 190 Slowest Speed 1000 | 160 320 160 160 1000 200 200 270 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 5 77 52 29 18 48 12 36 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 2 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 101 | . 1 6 4 78 . . 12 Melee . | . . . . . . . . Projectile 10 | . . . . 3 . . 7 AOE 91 | . 1 6 4 75 . . 5 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 5906 | 74 692 1060 366 1068 428 72 2146 Wait 575 | . 45 178 23 40 65 . 224 Move 4655 | 58 540 810 315 860 338 72 1662 Hop . | . . . . . . . . Pick Up 162 | 12 22 16 10 31 9 . 62 Fast Attach . | . . . . . . . . Attach 112 | 4 8 12 4 36 7 . 41 Detach 9 | . 2 2 . 3 . . 2 Swap 16 | . 4 1 1 2 . . 8 Drop 51 | . 16 7 3 7 1 . 17 Fire 318 | . 55 34 10 88 8 . 123 Melee . | . . . . . . . . Ram 3 | . . . . . . . 3 Kick . | . . . . . . . . Crush 4 | . . . . . . . 4 Escape Stasis . | . . . . . . . . Rewire 1 | . . . . 1 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 598 | -10/Materials | Discovered new exit (range 9) 1089 | -10/Materials | Discovered new exit (range 4) 1261 | -10/Materials | Discovered new exit (range 8) 1450 | -10/Materials | Discovered new exit (range 16) 1537 | -10/Materials | Entered another Materials area 1537 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1694 | -9/Materials | Discovered new exit (range 7) 2282 | -9/Materials | Discovered new exit (range 10) 2576 | -9/Materials | Build established: Scavenger-Mutant 2764 | -9/Materials | Discovered new exit (range 8) 2901 | -9/Materials | Entered another Materials area 2901 | -8/Materials | Evolved 2 slots: Utility x2 3258 | -8/Materials | Garrison activated, responded to threat 3273 | -8/Materials | Met 7R-MNS 3445 | -8/Materials | Discovered new exit (range 15) 3469 | -8/Materials | Entered Factory 3469 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3470 | -7/Factory | Caught up to 7R-MNS 3576 | -7/Factory | Garrison activated, responded to threat 4236 | -7/Factory | Discovered new exit (range 16) 4494 | -7/Factory | Lost 12 parts (2p3n4u3w) 4601 | -7/Factory | Garrison activated, responded to threat 4739 | -7/Factory | Build established: Mutant 4862 | -7/Factory | Repaired Lgt. Treads 5109 | -7/Factory | Garrison activated, responded to threat 5132 | -7/Factory | Core integrity fell below 50% 5133 | -7/Factory | System corruption reached 10% 5164 | -7/Factory | Lost 8 parts (1p2n3u2w) 5310 | -7/Factory | Lost 3 parts (2p1n) 5469 | -7/Factory | First assault squad dispatched 5475 | -7/Factory | Build established: Scavenger-Mutant 5789 | -7/Factory | Lost 5 parts (1p2u2w) 5813 | -7/Factory | Entered Lower Caves 5818 | -7/Lower Caves | Core integrity fell below 20% 6188 | -7/Lower Caves | Learned Factory garrison access intel 6469 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6528 | -7/Lower Caves | Discovered new exit (range 9) 6552 | -7/Lower Caves | Entered another Lower Caves area 6628 | -7/Lower Caves | Discovered new exit (range 9) 6696 | -7/Lower Caves | Entered Factory 6696 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6697 | -6/Factory | Loaded intel: 4 garrison access locations 6786 | -6/Factory | Discovered new exit (range 12) 6889 | -6/Factory | Identified exit to Lower Caves 7041 | -6/Factory | Build established: Scavenger-Gunner 8858 | -6/Factory | Garrison activated, responded to threat 8893 | -6/Factory | Lost 5 parts (1p2n2w) 9147 | -6/Factory | Lost 4 parts (2u2w) 9465 | -6/Factory | Core integrity fell below 50% 9510 | -6/Factory | Lost 6 parts (2p2n2w) 9998 | -6/Factory | Fabricated Imp. Medium Treads (x2) 10109 | -6/Factory | Build established: Scavenger-Skirmisher 10558 | -6/Factory | Core integrity fell below 20% 10569 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- K-01 Serf cleans the Nuclear Reactor. U-05 Engineer lays Concrete. K-01 Serf cleans the Nuclear Reactor. U-05 Engineer builds a Wall. R-10 Processor collects Lgt. Treads. Arm. Treads severed. Slammed into L-41 Fighter. K-01 Serf collects debris. R-10 Processor collects Welding Torch. K-01 Serf collects debris. R-10 Processor collects Structural Scanner. Slammed into L-41 Fighter. System corrupted: Component data lost. Imp. System Shield severed. K-01 Serf collects debris. R-10 Processor collects Arm. Treads. R-10 Processor collects Lgt. Ion Engine. Adv. Sensor Array destroyed. K-01 Serf cleans the Nuclear Reactor. Slammed into L-41 Fighter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##############?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# = #?????????????????? | | ??????????????????# """" """" !#?????????????????? | | ??????????????????# """" """" #?????????????????? | | ??????????????????# """" """" #???????????? ????? | | ??????????????????# """" """" #?????????## ????? | | ??????????????????# #??????? ???? | | ??????????????????# """" """" #?????? ???? | | ??????????????????# """" """" #?????? ???? | | ??????????????????# """" """" #????? ???? | | ?????????????????##=""""l"""" #????? ?????? | | ?????????????????##= uu @ #???? #???????? | | ??? ###############+########### #???????? | | ?? =%|% = #???????? | | ?? !!% #???????? | | ?? * #???????? | | ??? """ """ """ """ """ #???????? | | ???##### """ """ """ """ """ #???????? | | ???????? ?? """ """ """ """ """ ### T###???????? | | ????????H??? #???##?????????? | | ????????????""" """ """ """ """ #??????????????? | | ??????????? ?"" """ """ """ """ #?"""??????????? | | ???????? """ """ """ """ """ #?"G???????????? | | ???????? #?"""??????????? | | ???????? ] #??????????????? | | ????????????###########+###########??????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #????????????????### | | ?????????????????# ##############???#"" | | ?????????????????# # ] #####"" | | ?????????????????# # + | | ?????????????????# # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 31 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: EX 25 Core Shielding 20 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 10 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 11 Defensive Hacking 12 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Lgt. Nuclear Core | -7/Factory | Scanalyzed Arm. Treads | -7/Factory | Scanalyzed Adv. Visual Processing Unit | -6/Factory | Scanalyzed Imp. Medium Treads | -6/Factory | Scanalyzed Hyb. Fission Core | -6/Factory | Scanalyzed Core Analyzer | -6/Factory | Scanalyzed Adv. Signal Interpreter | -6/Factory | Scanalyzed Imp. System Shield | -6/Factory | Scanalyzed Angular Momentum Engine | -6/Factory | Scanalyzed Lgt. Angular Momentum Engine | -6/Factory | Scanalyzed Carbon-fiber Leg | -6/Factory | Scanalyzed Hvy. Laser | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Medium Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Close Call Just What I Needed Maybe Next Time I'll Detach My Launcher Power Corrupts Shopping List Challenges ------------ None Game ------ Seed PointCouplerNeutralizer Manual? 0 Play Time 02:06:14 Cumulative 10.4 hours Start 2024.04.06 @ 16:30:24 End 2024.04.06 @ 20:23:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1c3d2a0d-9cdd-4fc6-a76e-38de9899096f