Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.09 @ 20:44:13 // AFD2020/Player2 Player: goast115 Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (27) 135 Value Destroyed (764) 764 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (663) 663 TOTAL SCORE: 5682 Bonus ------- Pacifist 200 High Alert Combat Kills 97 Follower Combat Kills 1156 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1390 Cogmind --------- Core Integrity 0/1000 Matter 411/550 Energy 455/455 System Corruption 5% Temperature Cool (0) Movement Treading (160) Location -5/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine Reinforced Deuterium Engine > --- PROPULSION (4) --- Improved Medium Treads Improved Medium Treads > --- UTILITY (7) ------ Medium Storage Unit Matter Compressor Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Focal Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- Fusion Compressor Weight Redist. System Visual Processing Unit Improved Signal Interpreter Targeting Computer Improved Recalibrator Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Fission Core > --- PROPULSION ------- Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Medium Storage Unit Matter Compressor Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Medium Reflective Plating Focal Shield > --- WEAPON ----------- Heavy Riot Gun Heavy Plasma Cannon Heavy Assault Rifle Heavy Machine Gun > --- INVENTORY -------- Fusion Compressor Weight Redist. System Visual Processing Unit Improved Signal Interpreter Targeting Computer Improved Recalibrator Self-destruct Interrupter [Rating: 67] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Propulsion Compact Wheel Treads Improved Medium Treads Wheel Compact Wheel Utility Large Matter Pod Device Focal Shield Storage Large Matter Pod Processor Visual Processing Unit Protection Medium Reflective Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . 1 . . . 1 . Utility 5 | . . . 1 . . . 2 2 Weapon 2 | . . . . . . . 2 . Parts Attached 42 | 7 1 . 3 2 1 5 19 4 Power 10 | 2 . . 1 . . 1 5 1 Engine 8 | 2 . . 1 . . . 4 1 Core 2 | . . . . . . 1 1 . Reactor . | . . . . . . . . . Propulsion 9 | 2 . . 1 . . 2 4 . Treads 7 | . . . 1 . . 2 4 . Leg . | . . . . . . . . . Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 11 | 1 1 . 1 . 1 1 4 2 Device 4 | . . . 1 . . . 2 1 Storage 4 | 1 1 . . . . 1 1 . Processor 2 | . . . . . 1 . 1 . Hackware . | . . . . . . . . . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 12 | 2 . . . 2 . 1 6 1 Energy Gun 2 | . . . . 1 . . 1 . Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 8 | 2 . . . 1 . 1 3 1 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 15 | . . . . 1 . . 7 7 Power 4 | . . . . . . . 3 1 Propulsion 3 | . . . . . . . 1 2 Utility 1 | . . . . . . . . 1 Weapon 7 | . . . . 1 . . 3 3 Highest Loss Streak 7 | . . . . 1 . . 7 5 Average Slot Usage (%) 93 | . 94 100 89 100 99 95 87 91 Engine 8 | . 14 14 11 11 11 6 7 9 Core 2 | . . . . . . 4 4 1 Treads 14 | . . . 2 11 11 14 19 18 Wheel 11 | . 28 28 22 22 22 14 . . Device 4 | . . . 10 11 1 . 6 11 Storage 18 | . 22 28 22 22 22 22 13 11 Processor 8 | . . . . . 9 11 11 11 Energy Gun 6 | . . . . 9 11 2 5 3 Energy Cannon 1 | . . . . . . . 3 2 Ballistic Gun 13 | . 28 28 22 12 11 19 10 13 Naked Turns . | . . . . . . . . . Heaviest Build 65 | 11 14 14 17 20 20 32 57 65 Greatest Support 118 | 32 32 32 32 32 32 56 118 118 Greatest Overweight (x) 1 | 1 . . . . . 1 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 6 6 6 6 6 6 8 8 8 Average Capacity 6 | 5 6 6 6 6 6 6 8 8 Most Carried 8 | 6 6 5 6 6 6 6 8 8 Average Carried 5 | 3 5 5 5 5 5 4 5 6 Final Capacity 8 | 6 6 6 6 6 6 8 8 8 Final Carried 8 | 5 5 5 5 6 6 4 8 7 Class Distribution -------------------- 35% | Messiah-Mutant 26% | Mutant 20% | Messiah-Tank 16% | Messiah-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Tank | -6/Factory Messiah-Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Matter Collected 1260 | 146 15 . 250 99 10 118 194 428 Remotely . | . . . . . . . . . Salvage Created 706 | . . . . 29 . 51 120 506 Parts 62 | . . . . 6 . . 14 42 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 . . Prevented 3 | . . . . . . 3 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 12 | . . . . 2 . 2 1 7 Guns 10 | . . . . 2 . 2 1 5 AOE 2 | . . . . . . . . 2 Classes Destroyed 8 | . . . . 1 . 2 4 1 Worker 7 | . . . . . . . 1 6 Builder 6 | . . . . . . . 1 5 Recycler 1 | . . . . . . . . 1 Watcher 1 | . . . . . . . 1 . Swarmer 4 | . . . . 2 . . . 2 Grunt 4 | . . . . . . 1 . 3 Duelist 1 | . . . . . . 1 . . Hunter 3 | . . . . . . . 1 2 Best Kill Streak 7 | . . . . 1 . 2 1 7 Combat Bots Only 2 | . . . . 1 . 2 1 2 Max Kills in Single Turn 4 | . . . . 1 . 2 1 4 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Damage Taken 2249 | . . 12 169 120 . 156 479 1313 Core 264 | . . 12 30 8 . 5 16 193 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 78 | 100 . 95 . . . 37 82 . Volleys Fired 84 | . 2 . 15 7 . 10 16 34 Largest 4 | . 2 . 2 2 . 2 4 4 Hottest 203 | . 40 . 40 60 . 63 203 203 Shots Fired 213 | . 4 . 30 14 . 20 37 108 Gun 199 | . 4 . 30 14 . 20 27 104 Cannon 11 | . . . . . . . 7 4 Launcher 3 | . . . . . . . 3 . Special . | . . . . . . . . . Kinetic 174 | . 4 . 30 11 . 17 20 92 Thermal 11 | . . . . . . . 7 4 Explosive 3 | . . . . . . . 3 . Electromagnetic 25 | . . . . 3 . 3 7 12 Robot Hit Streak 13 | . 1 . 9 13 . 6 5 10 Robot Miss Streak 7 | . 2 . 5 1 . 4 7 6 Penetration Max 1 | . . . . . . 1 . 1 Secondary Targets 3 | . . . . 1 . . . 2 Max Gunslinging Chain 1 | . . . . 1 . . . 1 Shots Hit Robots 123 | . 2 . 19 12 . 12 16 62 Core Hits 52 | . . . 2 3 . 4 11 32 Critical Hits 3 | . 1 . . . . . . 2 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . 1 . . . . . . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2964 | . 9 . 128 151 . 133 677 1866 Guns 1753 | . 9 . 128 100 . 133 327 1056 Cannons 99 | . . . . . . . 66 33 Explosions 1112 | . . . . 51 . . 284 777 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1459 | . 9 . 128 78 . 98 234 912 Thermal 927 | . . . . 51 . . 66 810 Explosive 284 | . . . . . . . 284 . Electromagnetic 294 | . . . . 22 . 35 93 144 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . . . 5 Average Corruption 5 | . . . . . . . . 5 Corruption Purged . | . . . . . . . . . Effects 18 | . . . . . . . . 18 Message Errors 2 | . . . . . . . . 2 Matter Fused 2 | . . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . . 2 Misfires 2 | . . . . . . . . 2 Targeting Errors 6 | . . . . . . . . 6 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 320 | . . . . . . . 123 197 Projectiles . | . . . . . . . . . Explosions 320 | . . . . . . . 123 197 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 378 | . . . . . . . 171 207 Shots 5 | . . . . . . . 3 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 572 | . . . 7 22 . 20 412 572 Average Temperature 156 | . . . 4 14 . 11 151 177 Received Heat Transfer 306 | . . . 51 6 . 42 . 207 Effects 14 | . . . . . . . . 14 Shutdowns 4 | . . . . . . . . 4 Energy Bleed 3 | . . . . . . . . 3 Interference 3 | . . . . . . . . 3 Matter Decay 1 | . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . 2 Damage (major) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 624 | . . . . 50 . . 24 550 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Peak Influence 730 | . 29 10 220 367 . . 484 730 Average Influence 256 | . 10 10 82 288 . . 254 430 Maximum Alert Level 3 | . . . 1 1 . . 2 3 Low Security (%) 44 | 100 100 100 88 20 . . 44 17 Level 1 33 | . . . 11 80 . . 28 34 Level 2 21 | . . . . . . . 27 39 Level 3 1 | . . . . . . . . 7 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . . . . . . . 2 4 Investigation . | . . . . . . . . . Extermination 1 | . . . . . . . 1 . Reinforcement 4 | . . . . . . . 1 3 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Distress Signals 3 | . . . 1 . . . 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 78 | . 3 9 9 9 . 11 16 21 Peak Tracking Total 11 | . 2 11 3 4 . 4 4 5 Tactical Retreats 2 | . . . . . . . 1 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Traps Triggered 1 | . . . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 18 | . . . 2 . . . 14 2 Max in Single Turn 5 | . . . . . . . 5 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 3 | . . . 1 . . . 2 . Terminals 1 | . . . 1 . . . . . Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . . . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 4 | . . . 2 . . . 2 . Successful 1 | . . . 1 . . . . . Failed 3 | . . . 1 . . . 2 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 10 | . . . . . 6 . 4 . Terminals 2 | . . . 2 . . . . . Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . . . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . . . . . . 2 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . Programmers 4 | . . . . . . . 4 . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Total Allies 8 | . 1 3 . . 4 . . . Largest Group 5 | . 1 4 1 1 5 5 1 1 Highest-Rated Group 223 | . 54 94 63 63 220 223 102 102 Highest-Rated Ally 102 | . 54 54 63 63 67 73 102 102 Total Orders . | . . . . . . . . . Ally Attacks 129 | . 2 . 7 7 . 23 37 53 Total Damage 6631 | . 103 . 442 477 . 1279 1740 2590 Kills 55 | . 2 . 6 9 . 9 15 14 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 1 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Turns Passed 4380 | 57 97 27 212 345 1143 721 1351 427 Spaces Moved 3093 | 44 90 28 157 289 956 573 768 188 Core 13 | 13 . . . . . . . . Treads 1096 | . . . . . . 140 768 188 Legs . | . . . . . . . . . Wheels 1984 | 31 90 28 157 289 956 433 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 100 100 100 100 100 160 160 Average Speed 121 | 89 100 100 100 100 100 114 160 160 Slowest Speed 180 | 100 100 100 100 100 100 160 180 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 31 | 3 23 16 22 50 81 64 17 7 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 1 | . . . . . 1 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 64 | . . . . . . 1 31 32 Melee . | . . . . . . . . . Projectile 10 | . . . . . . 1 3 6 AOE 54 | . . . . . . . 28 26 Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Total 3566 | 61 93 27 188 334 1143 621 858 241 Wait 277 | . . . 10 31 185 14 29 8 Move 3085 | 43 89 27 156 288 955 572 767 188 Hop . | . . . . . . . . . Pick Up 53 | 10 1 . 3 4 1 8 23 3 Fast Attach 1 | 1 . . . . . . . . Attach 41 | 6 1 . 3 2 1 5 19 4 Detach 5 | 1 . . . . . 1 1 2 Swap . | . . . . . . . . . Drop 20 | . . . 1 2 1 11 3 2 Fire 84 | . 2 . 15 7 . 10 16 34 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 6) 155 | -10/Materials | Entered Mines 155 | -10/Mines | Accompanied by 1 ally 158 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 172 | -10/Mines | Discovered new exit (range 10) 174 | -10/Mines | Assembled infested the area 182 | -10/Mines | Entered Materials 182 | -9/Materials | Accompanied by 1 ally 182 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 313 | -9/Materials | Build established: Mutant 355 | -9/Materials | Discovered new exit (range 15) 394 | -9/Materials | Entered Mines 394 | -9/Mines | Accompanied by 1 ally 469 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 739 | -9/Mines | Entered Zion 739 | -7/Zion | Accompanied by 1 ally 1180 | -7/Zion | Imprinted 1182 | -7/Zion | Declared Zion's savior 1303 | -7/Zion | Learned Factory stockpile data 1318 | -7/Zion | Received a hallucinogenic algorithm 1376 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1474 | -7/Zion | Build established: Messiah-Mutant 1758 | -7/Zion | Discovered new exit (range 17) 1882 | -7/Zion | Entered Proximity Caves 1882 | -6/Proximity Caves | Accompanied by 5 allies 1884 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2343 | -6/Proximity Caves | Core integrity fell below 50% 2482 | -6/Proximity Caves | Discovered new exit (range 14) 2564 | -6/Proximity Caves | Learned 8 Factory zone layouts 2603 | -6/Proximity Caves | Entered Factory 2603 | -6/Factory | Accompanied by 1 ally 2603 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 2998 | -6/Factory | Spotted B-75 Beast 3022 | -6/Factory | Allies destroyed B-75 Beast 3069 | -6/Factory | Lost 7 parts (3p1n3w) 3710 | -6/Factory | Build established: Messiah-Tank 3947 | -6/Factory | Discovered new exit (range 4) 3950 | -6/Factory | Identified exit to Factory 3954 | -6/Factory | Entered another Factory area 3954 | -5/Factory | Accompanied by 1 ally 3954 | -5/Factory | Evolved 2 slots: Utility x2 4042 | -5/Factory | Garrison activated, responded to threat 4055 | -5/Factory | Crushed by falling debris 4244 | -5/Factory | Build established: Messiah-Skirmisher 4292 | -5/Factory | Core integrity fell below 50% 4370 | -5/Factory | Core integrity fell below 20% 4381 | -5/Factory | Core destroyed Last Messages --------------- 04376_ U-05 Engineer lays Concrete. 04376_ K-01 Serf collects debris. 04377_ Hvy. Assault Rifle destroyed. 04377_ U-05 Engineer lays Concrete. 04377_ K-01 Serf collects debris. 04378_ U-05 Engineer lays Concrete. 04378_ U-05 Engineer builds a Wall. 04378_ U-05 Engineer lays Concrete. 04379_ K-01 Serf collects debris. 04379_ U-05 Engineer lays Concrete. 04379_ U-05 Engineer builds a Wall. 04379_ K-01 Serf collects debris. 04379_ U-05 Engineer lays Concrete. 04380_ K-01 Serf collects debris. 04380_ U-05 Engineer lays Concrete. 04380_ K-01 Serf collects debris. 04381_ U-05 Engineer builds a Wall. 04381_ K-01 Serf collects debris. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ????????????????????????????? | | ?????????????????? ????????????????????????????? | | ?????????????????? ????????????????????????????? | | ?????????????????? ????????????????????????????? | | ?????????????????? ????????????????????????????? | | ?????????????????? g??????????????????#####?????? | | ?????????????????? b ??????????????????# #?????? | | ?????????????????? g g?????????????????# #?????? | | ?????????????????? ??????????????????# ####### | | ??? 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""" """ # # #######+########### | | ???????? # uk k %= u #?????? | | ???????? # k #?????? | | ????#####+######## % ukk #?????? | | ????# = # # k #?????? | | ????# = # = ; #?????? | | ????# = + =u* ; ] #?????? | | ????# # R R[*==!+ #?????? | | ????# """ """ # ==!!*=| # #?????? | | ????# """ """ # !|!====# #?????? | | ????# """ """ #########+#### #?????? | | ????# # %*!!!*!# #?????? | | ????# """ """ # **==!! # #?????? | | ????# """ """ # ]*== ##############?????? | | ????# """ """ # !!!= #??????????????????? | | ????# ? # *! #??????????????????? | | ????##??########## [ #??????????????????? | | ?????????????????# # ?????????????????? | | ?????????????????# % # ????????????????? | | ?????????????????# "%[ # =????????????????? | | ?????????????????# # ????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 29 Energy Capacity 480 Matter Stores 550 Matter Capacity 550 Sight Range 18 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 15 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Collateral Damage Crack Shot First Step to Greatness I Spy I Survived The Infestation I'm Back, Baby! Made in Tau Ceti IV Please Form A Line Robot Respite Serviceable Loadout Storm Trooper The More The Merrier The One Tourist Unlikely Earthworm Challenges ------------ None Game ------ Seed NeutronChargeDoomcannon Manual? 0 Play Time 01:14:06 Cumulative 4.1 hours Start 2020.04.09 @ 18:20:22 End 2020.04.09 @ 20:44:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1868afa8-c132-473b-97a0-f8cf9c23ad38