Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.16 @ 17:04:29 Player: Bensnap Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (25) 125 Value Destroyed (1081) 1081 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (758) 758 TOTAL SCORE: 4904 Bonus ------- Follower Combat Kills 58 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 170/300 Energy 13/100 System Corruption 4% Temperature Cool (3) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Armored Wheel Armored Huge Wheel > --- UTILITY (4) ------ Enhanced Optical Array Signal Interpreter Advanced Terrain Scanner Relay Coupler [NC] (30) > --- WEAPON (2) ------- Improved Spread Laser Plasma Cannon > --- INVENTORY (4) ---- Improved Terrain Scan Processor Power Shielding Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Long-range Sensor Array Signal Interpreter > --- WEAPON ----------- Ion Cannon Flak Gun > --- INVENTORY -------- Advanced Visual Processing Unit Advanced Terrain Scanner Improved Terrain Scan Processor Power Shielding Heavy Missile Launcher Improved Datajack Remote Datajack Mining Laser [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit VTOL Module Utility Signal Interpreter Device Long-range Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware Relay Coupler [NC] Protection Power Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . . . . 1 . . Propulsion 3 | . . 1 . 2 . . . Utility 2 | . . 1 . . 1 . . Weapon . | . . . . . . . . Parts Attached 61 | 6 4 7 2 7 13 15 7 Power 10 | 1 . 1 . 2 3 3 . Engine 4 | 1 . 1 . . 2 . . Core 6 | . . . . 2 1 3 . Reactor . | . . . . . . . . Propulsion 17 | 2 . 4 . 3 1 5 2 Treads 6 | 2 . 3 . . 1 . . Leg 5 | . . 1 . 3 . 1 . Wheel 2 | . . . . . . . 2 Hover . | . . . . . . . . Flight 4 | . . . . . . 4 . Utility 13 | 1 2 1 . . 5 2 2 Device 4 | . . . . . 2 1 1 Storage 2 | 1 1 . . . . . . Processor 3 | . 1 1 . . 1 . . Hackware 2 | . . . . . 1 . 1 Protection 2 | . . . . . 1 1 . Artifact . | . . . . . . . . Weapon 21 | 2 2 1 2 2 4 5 3 Energy Gun 5 | 1 1 . 1 1 . . 1 Energy Cannon 4 | . . . . 1 1 . 2 Ballistic Gun 5 | 1 . . . . 2 2 . Ballistic Cannon 1 | . . 1 . . . . . Launcher 3 | . . . 1 . . 2 . Special Weapon 2 | . 1 . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 2 | . . . . . 1 . 1 Parts Lost 25 | . . . . 6 1 18 . Power 6 | . . . . 1 . 5 . Propulsion 11 | . . . . 3 1 7 . Utility 2 | . . . . . . 2 . Weapon 6 | . . . . 2 . 4 . Highest Loss Streak 10 | . . . . 5 1 10 . Average Slot Usage (%) 89 | . 92 98 100 94 74 72 45 Engine 8 | . 14 11 11 3 10 3 . Core 1 | . . . . 4 . 7 . Treads 22 | . 28 31 33 24 6 2 . Leg 6 | . . 1 . 16 15 7 . Device 1 | . . . . . 6 2 7 Storage 9 | . 14 11 11 9 7 5 . Processor 17 | . 6 21 22 18 15 15 15 Energy Gun 6 | . 12 11 10 4 . . . Energy Cannon 1 | . . . . 4 3 1 3 Ballistic Gun 3 | . 14 5 . . 6 6 . Ballistic Cannon 5 | . . 5 11 8 . . . Naked Turns . | . . . . . . . . Heaviest Build 34 | 13 17 21 21 23 34 32 8 Greatest Support 60 | 40 40 60 60 60 25 25 40 Greatest Overweight (x) 9 | 1 . . . . 1 9 2 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 10 | 6 10 8 8 8 8 8 4 Average Capacity 7 | 5 7 8 8 8 8 7 4 Most Carried 8 | 5 8 8 8 8 8 8 4 Average Carried 7 | 3 6 7 8 7 7 6 2 Final Capacity 8 | 6 8 8 8 8 8 4 4 Final Carried 8 | 5 8 8 8 8 7 3 2 Class Distribution -------------------- 68% | Mutant 18% | Scavenger-Mutant 8% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Gar Fac Matter Collected 1006 | 168 156 92 81 165 175 169 . Remotely . | . . . . . . . . Salvage Created 952 | 24 152 92 35 352 193 79 25 Parts 60 | 3 6 9 3 18 11 9 1 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Combat Hostiles Destroyed 19 | . 3 2 1 7 2 3 1 Guns 11 | . 3 2 . 1 2 3 . Cannons 7 | . . . . 6 . . 1 AOE 1 | . . . 1 . . . . Classes Destroyed 10 | 1 1 1 . 4 2 1 . Worker 2 | . . . . 2 . . . Builder 1 | . . . . 1 . . . Tunneler 1 | 1 . . . . . . . Recycler 1 | . . . . . 1 . . Watcher 1 | . . . . 1 . . . Swarmer 4 | . . . . . . 3 1 Grunt 9 | . 3 1 1 4 . . . Sentry 2 | . . 1 . . 1 . . Hunter 3 | . . . . 3 . . . Programmer 1 | . . . . . 1 . . Best Kill Streak 3 | 1 3 1 1 2 1 3 1 Combat Bots Only 3 | . 3 1 1 2 1 3 1 Max Kills in Single Turn 2 | 1 1 1 1 2 1 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Damage Taken 3583 | . 180 134 30 849 165 1748 477 Core 931 | . 52 27 . 123 32 618 79 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 87 | 100 79 . 93 77 . . . Volleys Fired 92 | 4 15 9 2 30 9 20 3 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 160 | 60 100 79 69 99 56 88 160 Shots Fired 169 | 8 29 18 4 60 15 31 4 Gun 90 | 8 28 13 . 5 15 20 1 Cannon 69 | . . 5 2 55 . 4 3 Launcher 4 | . . . 2 . . 2 . Special 6 | . 1 . . . . 5 . Kinetic 94 | 4 14 9 2 30 15 20 . Thermal 39 | . 1 . . 30 . 4 4 Explosive 4 | . . . 2 . . 2 . Electromagnetic 27 | 4 14 9 . . . . . Robot Hit Streak 16 | 5 6 10 1 9 16 6 3 Robot Miss Streak 8 | 1 2 2 1 3 5 8 1 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 117 | 6 20 11 2 39 17 20 2 Core Hits 69 | 1 7 4 2 19 15 19 2 Critical Hits 1 | . . . . 1 . . . Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 2 | . . . . . 2 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2203 | 81 267 179 48 885 359 338 46 Guns 1123 | 81 267 112 . 57 359 229 18 Cannons 962 | . . 67 . 823 . 47 25 Explosions 103 | . . . 48 . . 55 . Melee . | . . . . . . . . Ramming 15 | . . . . 5 . 7 3 Kinetic 1195 | 25 94 106 . 382 359 229 . Thermal 588 | . . . . 498 . 47 43 Explosive 103 | . . . 48 . . 55 . Electromagnetic 302 | 56 173 73 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . 1 1 4 4 Average Corruption 2 | . . . . 1 1 1 4 Corruption Purged . | . . . . . . . . Effects 2 | . . . . . . . 2 Message Errors 1 | . . . . . . . 1 Matter Fused 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 41 | . . . . 13 . 28 . Projectiles 13 | . . . . 13 . . . Explosions 28 | . . . . . . 28 . Melee . | . . . . . . . . Knockbacks 8 | . . 1 . 7 . . . Impact . | . . . . . . . . Kinetic 7 | . . 1 . 6 . . . Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 89 | . . . . 1 . 87 1 Shots 2 | . . . . . . 2 . Rammed 7 | . . . . 2 . 3 2 Targets Rammed 7 | . . . . 2 . 3 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 466 | . 54 60 15 216 466 84 57 Average Temperature 62 | . 25 29 9 69 194 36 22 Received Heat Transfer 795 | . 102 60 18 261 54 300 . Effects 1 | . . . . . 1 . . Shutdowns 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | 1 . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . 2 . . . Heat Transferred 990 | . . . . 851 . 74 65 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Peak Influence 266 | 5 133 103 86 266 135 217 95 Initial 65 | . 3 55 . 33 65 . 57 Average 61 | 1 87 44 7 101 62 105 76 Maximum Alert Level 1 | . . . . 1 . 1 . Low Security (%) 98 | 100 100 100 100 96 100 95 100 Level 1 1 | . . . . 3 . 4 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 1 1 . 5 1 . 2 Investigation 1 | . . . . 1 . . . Extermination 1 | . . . . . 1 . . Reinforcement 7 | . 1 1 . 4 . . 1 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Distress Signals 2 | . . 1 . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 66 | . 5 10 2 29 2 13 5 Peak Tracking Total 9 | . 2 6 2 9 1 9 3 Tactical Retreats 3 | . . . . 3 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Traps Triggered 3 | . . . . 1 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Gar Fac Machines Disabled 3 | . . . 2 . . 1 . Max in Single Turn 2 | . . . 2 . . 1 . Garrison Relay 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Machines Accessed 11 | . 3 2 . 2 2 . 2 Terminals 8 | . 3 2 . 2 . . 1 Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access 1 | . . . . . 1 . . Total Hacks 37 | . 14 7 . 9 3 . 4 Successful 17 | . 8 3 . 2 2 . 2 Failed 20 | . 6 4 . 7 1 . 2 Catastrophic 8 | . 4 . . 3 . . 1 Database Lockouts . | . . . . . . . . Manual 24 | . 8 6 . 9 . . 1 Terminals 33 | . 14 7 . 9 . . 3 Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access 2 | . . . . . 2 . . Terminal Hacks 10 | . 7 1 . . . . 2 Record 1 | . . . . . . . 1 Level Access Points 1 | . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . Alert Level 2 | . 1 . . . . . 1 Locate Traps 2 | . 2 . . . . . . Zone Layout 3 | . 2 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 5 | . 1 2 . 2 . . . Terminals 5 | . 1 2 . 2 . . . Track 5 | . 1 2 . 2 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 3 2 . 2 2 . 2 Full Trace Events 2 | . . . . 2 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Gar Fac Used RIF Installer 1 | . . . . . . 1 . Robots Hacked 2 | . . . . . 1 1 . Non-combat 1 | . . . . . 1 . . Combat 1 | . . . . . . 1 . Robot Hacks Applied 3 | . . . . . 2 1 . parse_system 1 | . . . . . . 1 . no_distress 1 | . . . . . 1 . . find_recycling 1 | . . . . . 1 . . Relay Couplers Released 3 | . . . . . . 3 . Machine Destruction 3 | . . . . . . 3 . Attached 1 | . . . . . . . 1 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Total Allies 2 | . . . 2 . . . . Largest Group 2 | . . . 2 2 . . . Highest-Rated Group 43 | . . . 43 43 . . . Highest-Rated Ally 31 | . . . 31 31 . . . Total Orders . | . . . . . . . . Ally Attacks 18 | . . . 5 13 . . . Total Damage 233 | . . . 63 170 . . . Kills 3 | . . . 1 2 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Gar Fac Turns Passed 3873 | 141 301 827 687 866 579 273 199 Spaces Moved 2074 | 75 154 277 412 487 379 153 137 Core 91 | 6 . . . . . 54 31 Treads 1269 | 69 154 277 412 357 . . . Legs 591 | . . . . 130 379 82 . Wheels 106 | . . . . . . . 106 Hover . | . . . . . . . . Flight 17 | . . . . . . 17 . Fastest Speed 31 | 50 160 160 160 120 120 31 50 Average Speed 145 | 153 160 160 160 149 134 124 95 Slowest Speed 500 | 160 160 160 160 160 150 500 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 6 32 21 74 47 10 40 3 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . 1 . . . . . . Terrain Destroyed 13 | . 1 . . 2 . 10 . Melee . | . . . . . . . . Projectile 3 | . 1 . . 2 . . . AOE 10 | . . . . . . 10 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Total 2751 | 90 176 642 435 568 435 206 199 Wait 461 | . 1 347 20 22 17 7 47 Move 2066 | 74 153 276 411 486 378 151 137 Hop . | . . . . . . . . Pick Up 27 | 6 2 . . 9 5 3 2 Fast Attach 32 | 5 2 2 . 5 7 8 3 Attach 21 | 1 . 2 . 1 6 7 4 Detach 9 | . 1 . . . 5 2 1 Swap 8 | . 2 3 2 1 . . . Drop 26 | . . 3 . 12 6 5 . Fire 92 | 4 15 9 2 30 9 20 3 Melee 2 | . . . . . 2 . . Ram 5 | . . . . . . 3 2 Kick 1 | . . . . 1 . . . Crush 1 | . . . . 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / Min x2) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: Low / Gar) -7/Garrison -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 142 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Identified exit to Mines 327 | -10/Materials | Build established: Mutant 410 | -10/Materials | Identified exit to Materials 443 | -10/Materials | Entered another Materials area 443 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1263 | -9/Materials | Discovered new exit (range 5) 1268 | -9/Materials | Identified exit to Mines 1270 | -9/Materials | Entered Mines 1289 | -9/Mines | Met a Derelict bent on vengeance 1889 | -9/Mines | Discovered new exit (range 12) 1923 | -9/Mines | Identified exit to Materials 1957 | -9/Mines | Entered Materials 1957 | -8/Materials | Accompanied by 2 allies 1957 | -8/Materials | Evolved 2 slots: Propulsion x2 1962 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2357 | -8/Materials | Build established: Scavenger-Mutant 2809 | -8/Materials | Discovered new exit (range 3) 2822 | -8/Materials | Identified exit to Factory 2823 | -8/Materials | Entered Factory 2823 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2824 | -7/Factory | Identified exit to Lower Caves 2852 | -7/Factory | Lost 5 parts (1p2n2w) 3383 | -7/Factory | Build established: Skirmisher 3399 | -7/Factory | Identified exit to Garrison 3402 | -7/Factory | Entered Garrison 3438 | -7/Garrison | Triggered checkpoint 3522 | -7/Garrison | Garrison Relay disabled 3553 | -7/Garrison | Lost 7 parts (2p3n1u1w) 3606 | -7/Garrison | Triggered checkpoint 3606 | -7/Garrison | Triggered checkpoint 3625 | -7/Garrison | Core integrity fell below 50% 3636 | -7/Garrison | Triggered checkpoint 3655 | -7/Garrison | Lost 10 parts (3p4n1u2w) 3659 | -7/Garrison | Core integrity fell below 20% 3664 | -7/Garrison | Discovered new exit (range 10) 3668 | -7/Garrison | Identified exit to Factory 3671 | -7/Garrison | Installed Relay Interface Framework 3675 | -7/Garrison | Entered Factory 3873 | -7/Factory | Garrison activated, responded to threat 3874 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 03753_ Connecting with Scanalyzer... 03764_ Acquired Arm. Huge Wheel. 03800_ Acquired Plasma Cannon. 03805_ Triggered Ambush Trap. 03805_ L-41 Fighter emerges from a hatch in the floor. 03805_ B-48 Gladiator emerges from a hatch in the floor. 03805_ S-27 Virus emerges from a hatch in the floor. 03808_ Detecting nearby Garrison Access. 03831_ S-27 Virus destroyed. 03834_ Slammed into L-41 Fighter. 03834_ Plasma Cannon permanently disabled. 03834_ Destabilizing: Short circuit. 03835_ Knocked back. 03841_ Plasma Cannon severed. 03858_ Slammed into M-13 Machinist. 03861_ U-05 Engineer builds a Door. 03872_ Acquired Prototype Energy Gun. 03872_ Identified Imp. Spread Laser. 03873_ L-41 Fighter calls for garrison reinforcements. 03873_ ALERT: Activating Garrison Access F002. 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""" ## ## """ #??# # | | ???#??#???"????????# """ ## ## #??# ###### | | ?????????#??"?? ???# / ########??# #????? | | ??????????????? ???###########?????????######????? | | ??????????????? ??????##??#?????##?????##????????? | | ???????????????????????????????#?????????????????? | | ????????????????????#????????????????????????????# | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Power Shielding 33 Evasion (%) 63 Recoil Reduction 3 Defensive Hacking 10 Relay Coupler Types 30 Relay Coupler Value 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed WeaponReclamationSource Manual? 0 Play Time 00:42:35 Cumulative 28.9 hours Start 2022.01.16 @ 16:21:58 End 2022.01.16 @ 17:04:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 31 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c0d5681-f8d4-4d68-b86d-b6952c0fdb01