Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 08:45:31 Player: Oldman Pu Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (189) 945 Value Destroyed (5651) 5651 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1740) 1740 TOTAL SCORE: 11076 Bonus ------- High Alert Combat Kills 1740 Cogmind --------- Core Integrity 0/700 Matter 287/300 Energy 60/100 System Corruption 2% Temperature Cool (0) Movement Core (800) Ox15 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Advanced Heat Sink High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Gatling Laser Assault Rifle > --- INVENTORY (20) --- Light Ion Engine Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Advanced Heat Sink Cooling System Coolant Injector High-capacity Storage Unit High-capacity Matter Pod (200) Gatling Laser Gatling Laser Plasma Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Targeting Computer Kinecellerator Improved Light Armor Plating > --- WEAPON ----------- Heavy Laser Improved Spread Laser Gauss Rifle > --- INVENTORY -------- Light Ion Engine Carbon-fiber Leg Wheel Wheel Improved Heat Sink Improved Heat Sink Improved Heat Sink Advanced Heat Sink Cooling System High-capacity Storage Unit High-capacity Matter Pod Gatling Laser Gatling Laser Gatling Laser Plasma Cannon Assault Rifle [Rating: 51] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Flexi-carbon Leg Wheel Wheel Utility Cooling System Device Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . . . . 1 Utility 3 | . . . 2 . 1 Weapon 1 | . . . . 1 . Parts Attached 132 | 6 10 1 33 41 41 Power 21 | 1 1 1 4 7 7 Engine 18 | 1 1 1 4 7 4 Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 31 | 2 3 . 8 10 8 Treads . | . . . . . . Leg 3 | . . . . . 3 Wheel 28 | 2 3 . 8 10 5 Hover . | . . . . . . Flight . | . . . . . . Utility 38 | 1 4 . 10 10 13 Device 11 | . . . 3 3 5 Storage 7 | 1 2 . 1 1 2 Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection 18 | . 2 . 6 5 5 Artifact . | . . . . . . Weapon 42 | 2 2 . 11 14 13 Energy Gun 17 | . . . 4 6 7 Energy Cannon 2 | . . . 2 . . Ballistic Gun 23 | 2 2 . 5 8 6 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 8 | . . . 4 3 1 Parts Lost 60 | . 4 . 11 12 33 Power 11 | . . . . 3 8 Propulsion 18 | . 1 . 5 4 8 Utility 15 | . 1 . 3 3 8 Weapon 16 | . 2 . 3 2 9 Highest Loss Streak 14 | . 2 . 5 4 14 To Critical Strikes 2 | . . . . . 2 Average Slot Usage (%) 92 | . 93 100 97 91 87 Engine 13 | . 14 14 11 17 9 Wheel 18 | . 24 28 19 17 10 Device 8 | . . . 10 9 11 Storage 11 | . 14 14 14 9 9 Processor 1 | . . . . 1 5 Protection 11 | . 10 14 18 9 6 Energy Gun 9 | . . . 13 12 6 Ballistic Gun 14 | . 27 28 6 14 13 Naked Turns . | . . . . . . Heaviest Build 93 | 14 34 34 45 93 85 Greatest Support 60 | 20 26 26 26 26 60 Greatest Overweight (x) 18 | 2 3 1 4 8 18 Average Overweight (x) 1 | . . 1 1 3 1 Largest Inventory Capacity 20 | 8 15 15 15 20 20 Average Capacity 16 | 7 12 15 15 19 20 Most Carried 20 | 1 15 15 15 20 20 Average Carried 15 | . 8 15 14 18 17 Final Capacity 20 | 8 15 15 15 20 20 Final Carried 16 | 1 15 15 15 16 13 Class Distribution -------------------- 47% | Mutant 27% | Tank 11% | Gunner 8% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 3948 | 205 725 232 640 1346 800 Remotely . | . . . . . . Salvage Created 7691 | . 685 181 2060 3268 1497 Parts 436 | . 39 15 128 165 89 Haulers Intercepted 14 | . 2 . 6 5 1 Recyclers Shooed 5 | . . . 1 . 4 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 144 | . 12 7 41 60 24 Guns 137 | . 12 7 34 60 24 Cannons 6 | . . . 6 . . Classes Destroyed 18 | . 6 . 2 9 1 Worker 13 | . 4 . 3 2 4 Builder 4 | . . . . 1 3 Tunneler 1 | . . . . 1 . Hauler 14 | . 2 . 6 5 1 Recycler 2 | . . . . 1 1 Mechanic 1 | . . . . 1 . Operator 2 | . 1 . 1 . . Watcher 13 | . 2 . 5 5 1 Swarmer 30 | . 3 5 11 11 . Grunt 68 | . 9 2 19 28 10 Brawler 3 | . . . . 3 . Duelist 4 | . . . 1 3 . Protector 1 | . . . . 1 . Sentry 21 | . . . 10 9 2 Specialist 8 | . . . . 2 6 Hunter 5 | . . . . 2 3 Programmer 3 | . . . . . 3 Heavy 1 | . . . . 1 . Best Kill Streak 12 | . 4 3 6 12 8 Combat Bots Only 9 | . 3 3 6 9 7 Max Kills in Single Turn 2 | . 1 1 2 2 2 Gunslinging 1 | . . . 1 1 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 1104 | . 68 27 254 319 436 Missed 314 | . 16 10 78 94 116 Damage Taken 11136 | . 650 179 2218 3689 4400 Core 1505 | . 91 30 275 397 712 Absorbed by Shields . | . . . . . . Redirected to Shielding 43 | . . . 39 4 . Regen/Repaired (Parts) 982 | . . . 176 806 . Core Remaining (%) 52 | 100 . 51 31 27 . Volleys Fired 531 | . 89 14 158 181 89 Largest 3 | . 2 2 2 3 3 Hottest 185 | . 40 40 120 185 172 Shots Fired 1267 | . 176 28 309 532 222 Gun 1230 | . 176 28 272 532 222 Cannon 37 | . . . 37 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 747 | . 176 28 110 284 149 Thermal 520 | . . . 199 248 73 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 24 | . 8 9 24 16 18 Robot Miss Streak 7 | . 6 3 4 7 4 Penetration Max 1 | . . . . . 1 Secondary Targets 21 | . 1 . 3 12 5 Max Gunslinging Chain 2 | . 1 . 1 2 2 Shots Hit Robots 858 | . 99 19 198 367 175 Core Hits 387 | . 34 10 76 155 112 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 3 | . 2 . 1 . . Critical Strikes 21 | . 2 . 11 8 . Burn 17 | . . . 10 7 . Destroy 4 | . 2 . 1 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 14797 | . 1317 252 3213 6504 3511 Guns 14430 | . 1317 252 2846 6504 3511 Cannons 367 | . . . 367 . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 7775 | . 1317 252 952 3198 2056 Thermal 7022 | . . . 2261 3306 1455 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 1 . 2 Average Corruption 1 | . . . 1 . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 26 | . . . 17 . 9 Message Errors 7 | . . . 5 . 2 Matter Fused 3 | . . . 1 . 2 Heat Flow Errors 5 | . . . 3 . 2 Energy Discharges 4 | . . . 3 . 1 Data Loss (minor) 3 | . . . 2 . 1 Data Loss (major) 1 | . . . 1 . . Misfires 1 | . . . 1 . . Weapon Failures 2 | . . . 1 . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 467 | . 37 18 251 467 295 Average Temperature 71 | . 12 8 41 85 83 Received Heat Transfer 3105 | . 312 48 669 1431 645 Effects 12 | . . . . 12 . Shutdowns 4 | . . . . 4 . Energy Bleed 1 | . . . . 1 . Interference 6 | . . . . 6 . Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 33 | . . . 16 16 1 Heat Transferred 14397 | . . . 5466 7304 1627 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 1363 | . 225 284 858 1363 769 Initial 619 | . . 54 110 354 619 Average 554 | . 96 204 465 818 636 Maximum Alert Level 4 | . 1 1 3 4 3 Low Security (%) 18 | 100 93 36 8 . . Level 1 12 | . 6 63 32 2 . Level 2 41 | . . . 42 34 93 Level 3 21 | . . . 15 45 6 Level 4 6 | . . . . 18 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . 1 . Squads Dispatched 29 | . 3 . 5 12 9 Investigation 9 | . 2 . 3 2 2 Extermination 2 | . . . . . 2 Reinforcement 11 | . 1 . 1 5 4 Assault 6 | . . . 1 4 1 Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 7 | . 1 . 3 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 216 | . 25 10 58 79 44 Peak Tracking Total 11 | . 4 3 9 8 11 Tactical Retreats 7 | . 1 2 1 2 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 6 | . 3 . . 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 2 | . . . 1 . 1 Max in Single Turn 1 | . . . 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 29 | . 5 . 13 6 5 Terminals 18 | . 5 . 8 3 2 Fabricators 1 | . . . . . 1 Repair Stations 5 | . . . 2 2 1 Recycling Units 1 | . . . 1 . . Scanalyzers 2 | . . . 2 . . Garrison Access 2 | . . . . 1 1 Total Hacks 89 | . 14 . 42 21 12 Successful 60 | . 10 . 31 13 6 Failed 29 | . 4 . 11 8 6 Catastrophic 7 | . . . 2 2 3 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 45 | . 14 . 19 7 5 Fabricators 2 | . . . . . 2 Repair Stations 22 | . . . 8 11 3 Recycling Units 1 | . . . 1 . . Scanalyzers 14 | . . . 14 . . Garrison Access 5 | . . . . 3 2 Terminal Hacks 28 | . 10 . 12 3 3 Record 8 | . 4 . 1 2 1 Prototype ID Bank 4 | . 2 . 2 . . Level Access Points 1 | . . . 1 . . Branch Access Points 1 | . . . 1 . . Emergency Access Points 2 | . 1 . . . 1 Locate Traps 6 | . 2 . 3 1 . Dispatch Records 2 | . . . 2 . . Maintenance Status 1 | . . . 1 . . Patrol Status 1 | . . . . . 1 Transport Status 1 | . 1 . . . . Hauler Manifests 1 | . . . 1 . . Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 16 | . . . 5 10 1 Scan Component 9 | . . . 3 5 1 Repair 7 | . . . 2 5 . Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer 13 | . . . 13 . . Insert Component 6 | . . . 6 . . Analyze 7 | . . . 7 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 22 | . 4 . 9 5 4 Full Trace Events 9 | . 1 . 4 2 2 Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . 5 . . Parts Built 1 | . . . . . 1 Authchips . | . . . . . . Time 62 | . . . . . 62 Total Part Build Rating 2 | . . . . . 2 Parts Repaired 7 | . . . 2 5 . Time 268 | . . . 58 210 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 6 | . . . 6 . . Part Schematics Acquired 5 | . . . 5 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 7690 | 41 1162 250 2075 2662 1500 Spaces Moved 4501 | 37 870 186 1277 1245 886 Core 9 | 8 . . . . 1 Treads . | . . . . . . Legs 128 | . . . . . 128 Wheels 4364 | 29 870 186 1277 1245 757 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 105 95 110 105 Average Speed 116 | 85 95 105 110 134 125 Slowest Speed 950 | 150 125 105 140 200 950 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 61 | 4 100 51 98 91 22 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 5901 | 43 1025 214 1638 1893 1088 Wait 568 | . 37 9 120 362 40 Move 4496 | 36 869 185 1276 1244 886 Hop . | . . . . . . Pick Up 94 | 1 17 2 27 31 16 Fast Attach 35 | 6 1 . 6 12 10 Attach 45 | . 4 . 12 11 18 Detach . | . . . . . . Swap 52 | . 5 1 15 18 13 Drop 72 | . 3 3 24 34 8 Fire 531 | . 89 14 158 181 89 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 8 | . . . . . 8 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 8) 170 | -10/Materials | Discovered new exit (range 12) 316 | -10/Materials | Build established: Mutant 606 | -10/Materials | Discovered new exit (range 8) 922 | -10/Materials | Discovered new exit (range 14) 1204 | -10/Materials | Entered Mines 1233 | -10/Mines | Learned location of Zion (-6) 1262 | -10/Mines | Learned location of Storage (-9) 1374 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1413 | -10/Mines | Discovered new exit (range 8) 1454 | -10/Mines | Entered Materials 1454 | -9/Materials | Evolved 2 slots: Utility x2 1497 | -9/Materials | Identified exit to Materials 1614 | -9/Materials | Discovered new exit (range 4) 1888 | -9/Materials | Identified exit to Mines 1888 | -9/Materials | Identified exit to Storage 1969 | -9/Materials | Repaired Core Shielding? 2007 | -9/Materials | Repaired Hrd. Light Armor Plating? 2248 | -9/Materials | Lost 5 parts (1n2u2w) 3054 | -9/Materials | First assault squad dispatched 3095 | -9/Materials | Core integrity fell below 50% 3529 | -9/Materials | Entered another Materials area 3529 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3882 | -8/Materials | Discovered new exit (range 10) 3962 | -8/Materials | Repaired Cooling System 4014 | -8/Materials | Repaired Imp. Medium Laser 4312 | -8/Materials | Build established: Gunner 4329 | -8/Materials | First assault squad dispatched 4383 | -8/Materials | Lost 4 parts (1p2u1w) 4651 | -8/Materials | Build established: Tank 4654 | -8/Materials | Discovered new exit (range 6) 4897 | -8/Materials | Destroyed 9 combat bots 5342 | -8/Materials | Repaired Cld. Ion Engine 5438 | -8/Materials | Repaired Hrd. Heavy Armor Plating 5471 | -8/Materials | Repaired Cooling System 5596 | -8/Materials | Garrison activated, responded to threat 5742 | -8/Materials | Destroyed 9 combat bots 5836 | -8/Materials | Discovered new exit (range 9) 5933 | -8/Materials | Sterilization system engaged 5933 | -8/Materials | Non-combat units ordered to evacuate 6033 | -8/Materials | Combat units ordered to evacuate 6045 | -8/Materials | Core integrity fell below 50% 6125 | -8/Materials | Lost 3 parts (1p1n1u) 6191 | -8/Materials | Entered Factory 6191 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6381 | -7/Factory | Fabricated Cooling System? 6545 | -7/Factory | Discovered new exit (range 16) 6591 | -7/Factory | First assault squad dispatched 6734 | -7/Factory | Lost 4 parts (2p1n1u) 6746 | -7/Factory | Destroyed 7 combat bots 7048 | -7/Factory | Build established: Scavenger-Gunner 7227 | -7/Factory | Cargo convoy interrupted 7317 | -7/Factory | Lost 14 parts (3p2n4u5w) 7615 | -7/Factory | Core integrity fell below 50% 7661 | -7/Factory | Lost 7 parts (4n2u1w) 7685 | -7/Factory | Core integrity fell below 20% 7691 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 07676_ H-61 Shepherd calls for reinforcements. 07676_ ALERT: Hostile activity reported, dispatching reinforcements to area. 07676_ Lgt. Nuclear Core destroyed. 07677_ Slug penetrates H-61 Shepherd. 07678_ Wheel destroyed. 07678_ Knocked back. 07679_ K-01 Serf collects debris. 07683_ Slug penetrates H-61 Shepherd. 07684_ Lgt. Ion Engine destroyed. 07685_ K-01 Serf collects debris. 07686_ Slug penetrates H-61 Shepherd. 07686_ Gauss Rifle destroyed. 07686_ Knocked back. 07687_ Acquired 2 matter. 07688_ K-01 Serf collects debris. 07688_ Hvy. Laser destroyed. 07688_ Knocked back. 07690_ Acquired 7 matter. 07691_ ALERT: Rogue bot located, Programmers report to Factory Zone 7V. Map ----- +----------------------------------------------------+ | ######### ### " "%= | | # ! ## #?# " % "! | | # ## #?# " "# | | # """ ## #?##""""" #+##"=" | | # """ ## ####"#""" %[%[%[ | | # """ # ! | | # # | | # """ + | | # """ # | | # """ # | | # # ######### | | # """ # #???????# ####### | | # """ # #???????# %# | | # """ # #???????# # | | # # #???????# # """" | | ######## #???????# # """" | | ???????# #???????# # """" | | ???????# #???????# # """" | | ???????# #??????## # """" | | ???????# #??????# # """" | | ???????# #??????#T # """" | | ???????# #???????# # | | ???????# %######### # | | ??????## %% m # | | ??????#; # | | ???????# @ % # | | ???????# % # | | ???????# % # "Y" | | ???????# ######### # """ | | ???????# #???????# # | | ???????# ;#??????# ####+## | | ???????# ##??????# / | | ???????# #???????# | | ???????# #???????# | | ?????### ###?????# | | ?????# H #?????# """"""""" | | ?????# #?????# """"""""" | | ?????# #?????# """"""""" | | ?????# #?????# """"""""" | | ?????# < k #?????# """"""""" | | ?????# % #?????# """"""""" | | ?????# #?????# | | ?????# ####### | | ?????# | | ????######+####### % | | ????# # % | | ????# + | | ????# ] ########+########## | | ????# ! #?# / #??? | | ????# #?# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 27 Energy Capacity 480 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Evasion (%) 45 Targeting Accuracy 6 Kinecelleration 30 Item Schematics ----------------- Cooling System | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cooling System | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeatDeepPick Manual? 0 Play Time 01:22:45 Cumulative 229.8 hours Start 2024.04.08 @ 07:16:29 End 2024.04.08 @ 08:45:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 178 Rogue 166 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 46 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86577ac8-8c22-4208-af07-cc06d9f83691