Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.11 @ 20:10:00 Player: j4nw Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (112) 560 Value Destroyed (3262) 3262 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (585) 585 TOTAL SCORE: 6647 Bonus ------- High Alert Combat Kills 185 Entered Garrisons 400 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 92/100 System Corruption 1% Temperature Cool (9) Movement Core (600) Ox11 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Scythe > --- INVENTORY (12) --- Improved Heat Sink Improved Heat Sink Hardened Heavy Armor Plating Scythe Scythe Scythe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- Scythe Scythe > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Improved Heat Sink Improved Heat Sink Hardened Heavy Armor Plating Scythe Scythe Scythe [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Scythe Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 3 | . . 2 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 82 | 6 14 19 20 5 14 4 Power 13 | 1 2 2 4 1 1 2 Engine 8 | 1 2 2 3 . . . Core 5 | . . . 1 1 1 2 Reactor . | . . . . . . . Propulsion 37 | 2 3 9 10 3 8 2 Treads . | . . . . . . . Leg 37 | 2 3 9 10 3 8 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 1 2 1 3 . 2 . Device 2 | . . 1 1 . . . Storage 2 | 1 1 . . . . . Processor . | . . . . . . . Hackware 1 | . 1 . . . . . Protection 4 | . . . 2 . 2 . Artifact . | . . . . . . . Weapon 23 | 2 7 7 3 1 3 . Energy Gun 7 | 1 3 3 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 1 2 2 . . . . Ballistic Cannon 3 | . . 2 1 . . . Launcher 2 | . 2 . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 6 | . . . 2 1 3 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 30 | . . 4 4 1 11 10 Power 5 | . . 1 1 . 2 1 Propulsion 16 | . . . 2 1 6 7 Utility 3 | . . 1 . . 1 1 Weapon 6 | . . 2 1 . 2 1 Highest Loss Streak 9 | . . 2 1 1 3 9 Average Slot Usage (%) 88 | . 95 95 87 80 80 78 Engine 7 | . 14 10 7 4 . . Core 2 | . . . 1 5 8 7 Leg 39 | . 28 44 44 44 38 35 Device 2 | . . 4 6 . . . Storage 10 | . 14 11 9 9 9 9 Hackware 2 | . 10 2 . . . . Protection 4 | . . . 6 9 8 8 Energy Gun 5 | . 19 8 . . . . Ballistic Gun 1 | . 3 7 . . . . Ballistic Cannon 2 | . . 5 4 . . . Slashing Weapon 7 | . . . 7 9 15 18 Naked Turns . | . . . . . . . Heaviest Build 62 | 9 42 48 55 50 62 61 Greatest Support 60 | 20 20 40 50 50 60 60 Greatest Overweight (x) 11 | 2 2 1 1 1 3 11 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 Average Capacity 11 | 5 6 12 12 12 12 12 Most Carried 12 | 5 12 12 12 12 12 10 Average Carried 9 | 2 5 10 11 11 10 9 Final Capacity 12 | 6 12 12 12 12 12 12 Final Carried 12 | 2 11 12 12 12 10 7 Class Distribution -------------------- 82% | Scavenger-Mutant 17% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Matter Collected 1558 | 171 325 271 562 60 140 29 Remotely . | . . . . . . . Salvage Created 4096 | . 429 554 1527 431 894 261 Parts 237 | . 29 35 95 23 40 15 Haulers Intercepted 2 | . . . 1 . 1 . Recyclers Shooed 5 | . 3 1 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 83 | . 11 17 26 8 13 8 Melee 48 | . . . 19 8 13 8 Guns 19 | . 6 13 . . . . Cannons 11 | . . 4 7 . . . AOE 5 | . 5 . . . . . Classes Destroyed 12 | . 6 3 3 . . . Worker 12 | . 1 3 6 . 2 . Builder 4 | . 1 1 2 . . . Tunneler 2 | . 1 . 1 . . . Hauler 2 | . . . 1 . 1 . Recycler 6 | . 1 . 3 . 2 . Operator 1 | . 1 . . . . . Watcher 2 | . . . 2 . . . Swarmer 16 | . . 7 3 . 2 4 Grunt 42 | . 11 6 12 3 8 2 Brawler 3 | . . 2 1 . . . Duelist 2 | . . . 2 . . . Sentry 20 | . . 2 8 5 3 2 Best Kill Streak 5 | . 4 5 5 4 5 4 Combat Bots Only 5 | . 3 5 2 4 5 4 Max Kills in Single Turn 3 | . 3 2 1 1 1 1 Gunslinging 1 | . . 1 . . . . Exploded 1 | . 1 . . . . . Melee 1 | . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Gar Damage Taken 5230 | . 220 726 1354 500 1411 1019 Core 743 | . 43 144 131 87 60 278 Absorbed by Shields . | . . . . . . . Core Remaining (%) 82 | 100 82 64 . . . . Volleys Fired 124 | . 23 47 54 . . . Largest 2 | . 2 2 2 . . . Hottest 105 | . 105 105 88 . . . Shots Fired 213 | . 46 93 74 . . . Gun 98 | . 37 61 . . . . Cannon 106 | . . 32 74 . . . Launcher 9 | . 9 . . . . . Special . | . . . . . . . Kinetic 140 | . 6 60 74 . . . Thermal 42 | . 23 19 . . . . Explosive 9 | . 9 . . . . . Electromagnetic 22 | . 8 14 . . . . Robot Hit Streak 13 | . 13 12 6 . . . Robot Miss Streak 5 | . 3 5 4 . . . Penetration Max . | . . . . . . . Secondary Targets 3 | . . 3 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 250 | . 28 52 89 16 48 17 Core Hits 140 | . 35 24 47 8 18 8 Critical Hits 8 | . . . 2 1 4 1 Critical Kills 2 | . . . . . 1 1 Critical Parts Destroyed 5 | . . . 2 1 2 . Melee Attacks 173 | . . . 60 28 61 24 Impact . | . . . . . . . Slashing 173 | . . . 60 28 61 24 Piercing . | . . . . . . . Sneak Attacks 19 | . . . 12 1 6 . Combat Hostiles 4 | . . . 3 1 . . Follow-up Attacks 6 | . . . . . 3 3 Damage Inflicted 9900 | . 753 1039 4240 910 2433 525 Guns 851 | . 304 547 . . . . Cannons 1690 | . . 458 1232 . . . Explosions 483 | . 449 34 . . . . Melee 6872 | . . . 3004 910 2433 525 Ramming 4 | . . . 4 . . . Kinetic 1898 | . 32 634 1232 . . . Thermal 466 | . 196 270 . . . . Explosive 449 | . 449 . . . . . Electromagnetic 211 | . 76 135 . . . . Impact . | . . . . . . . Slashing 6872 | . . . 3004 910 2433 525 Piercing . | . . . . . . . Highest Corruption 2 | . . 2 1 1 1 1 Average Corruption 1 | . . 2 1 1 1 1 Corruption Purged . | . . . . . . . Effects 15 | . . 6 . 3 6 . Message Errors 8 | . . 2 . 2 4 . Heat Flow Errors 3 | . . 3 . . . . Energy Discharges 1 | . . . . 1 . . Targeting Errors 2 | . . . . . 2 . Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 780 | . . 7 421 21 322 9 Projectiles 25 | . . 7 18 . . . Explosions . | . . . . . . . Melee 755 | . . . 403 21 322 9 Knockbacks 19 | . . 1 18 . . . Impact . | . . . . . . . Kinetic 19 | . . 1 18 . . . Secondary . | . . . . . . . Self-Inflicted Damage 69 | . 20 49 . . . . Shots 3 | . 2 1 . . . . Rammed . | . . . . . . . Targets Rammed 1 | . . . 1 . . . Kicked 1 | . . . 1 . . . Crushed . | . . . . . . . Highest Temperature 279 | . 249 279 2 . . 6 Average Temperature 74 | . 63 85 2 . . 4 Received Heat Transfer 1695 | . 120 117 630 225 396 207 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 1065 | . 460 605 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Peak Influence 522 | . 235 275 518 522 476 372 Average Influence 251 | . 94 155 315 463 324 212 Maximum Alert Level 2 | . 1 1 2 2 2 1 Low Security (%) 38 | 100 93 64 13 . 5 70 Level 1 43 | . 6 36 62 16 70 30 Level 2 18 | . . . 23 83 23 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 3 1 3 . 2 . Investigation 4 | . 2 . 1 . 1 . Extermination . | . . . . . . . Reinforcement 4 | . 1 1 2 . . . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Distress Signals 7 | . . 1 5 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 117 | . 13 24 36 8 22 14 Peak Tracking Total 9 | . 3 5 5 2 5 9 Tactical Retreats 9 | . . . 4 1 4 . Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Traps Triggered 4 | . 2 . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Machines Disabled 6 | . 3 . 3 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Machines Accessed 12 | . 4 2 3 . 3 . Terminals 7 | . 3 2 1 . 1 . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . 1 . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 26 | . 9 4 7 . 6 . Successful 19 | . 7 2 5 . 5 . Failed 7 | . 2 2 2 . 1 . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . . 1 . Terminals 15 | . 7 4 1 . 3 . Fabricators . | . . . . . . . Repair Stations 4 | . 2 . . . 2 . Recycling Units 4 | . . . 4 . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . 2 . 1 . Terminal Hacks 9 | . 5 2 . . 2 . Part Schematic 1 | . . . . . 1 . Prototype ID Bank 1 | . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . Repair Station Index 1 | . 1 . . . . . Locate Traps 1 | . . . . . 1 . Dispatch Records 1 | . 1 . . . . . Surveillance Status 1 | . . 1 . . . . Patrol Status 1 | . . 1 . . . . Registered Components 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 2 . . . 2 . Scan Component 2 | . 1 . . . 1 . Repair 2 | . 1 . . . 1 . Recycling Unit Hacks 4 | . . . 4 . . . Process 1 | . . . 1 . . . Report Inventory 2 | . . . 2 . . . Retrieve Matter 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 2 2 2 . 1 . Full Trace Events 2 | . . . 1 . 1 . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . . . 1 . Time 76 | . 32 . . . 44 . Parts Recycled . | . . . . . . . Recycled Matter 251 | . . . 251 . . . Retrieved Matter 251 | . . . 251 . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Turns Passed 4558 | 62 813 825 1361 364 913 220 Spaces Moved 2043 | 43 387 357 635 168 355 98 Core 16 | 15 . . . . . 1 Treads . | . . . . . . . Legs 2027 | 28 387 357 635 168 355 97 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 133 | 114 128 149 121 120 147 151 Slowest Speed 600 | 150 180 150 150 150 210 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 4 59 22 39 30 27 33 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 10 | . . . 4 6 . . Terrain Destroyed 79 | . 50 9 14 6 . . Melee 10 | . . . 4 6 . . Projectile 15 | . . 5 10 . . . AOE 54 | . 50 4 . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Total 3374 | 56 661 557 1041 274 642 143 Wait 831 | . 213 105 230 69 204 10 Move 2037 | 42 386 356 634 167 354 98 Hop . | . . . . . . . Pick Up 75 | 8 15 17 21 2 12 . Fast Attach 3 | . 1 1 . 1 . . Attach 40 | 6 2 7 8 1 12 4 Detach 1 | . . . . . . 1 Swap 39 | . 11 11 12 3 2 . Drop 47 | . 10 13 21 3 . . Fire 124 | . 23 47 54 . . . Melee 166 | . . . 60 28 58 20 Ram . | . . . . . . . Kick 1 | . . . 1 . . . Crush . | . . . . . . . Escape Stasis 10 | . . . . . . 10 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Garrison -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 567 | -10/Materials | Discovered new exit (range 7) 648 | -10/Materials | Discovered new exit (range 15) 763 | -10/Materials | Build established: Scavenger-Mutant 844 | -10/Materials | Repaired Particle Gun 876 | -10/Materials | Entered another Materials area 876 | -9/Materials | Evolved 2 slots: Propulsion x2 1623 | -9/Materials | Discovered new exit (range 15) 1701 | -9/Materials | Entered another Materials area 1701 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2989 | -8/Materials | Identified exit to Garrison 3062 | -8/Materials | Entered Garrison 3224 | -8/Garrison | Triggered checkpoint 3264 | -8/Garrison | Discovered new exit (range 8) 3286 | -8/Garrison | Triggered checkpoint 3426 | -8/Garrison | Entered Materials 3516 | -8/Materials | Lost 3 parts (2n1u) 3560 | -8/Materials | Core integrity fell below 50% 3780 | -8/Materials | Build established: Mutant 3859 | -8/Materials | Discovered new exit (range 16) 3931 | -8/Materials | Identified exit to Garrison 4013 | -8/Materials | Repaired Hrd. Heavy Armor Plating 4111 | -8/Materials | Build established: Scavenger-Mutant 4273 | -8/Materials | Garrison activated, responded to threat 4339 | -8/Materials | Entered Garrison 4394 | -8/Garrison | Triggered checkpoint 4488 | -8/Garrison | Triggered checkpoint 4522 | -8/Garrison | Triggered checkpoint 4549 | -8/Garrison | Core integrity fell below 20% 4559 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 04493_ G-47 Trooper destroyed. 04499_ Scythe follow-up attack on G-47 Trooper. 04499_ G-47 Trooper destroyed. 04500_ ALERT: Garrison interior compromised. 04521_ S-10 Pest destroyed. 04521_ Scythe follow-up attack on S-10 Pest. 04524_ Aluminum Leg destroyed. 04529_ Destroyed Flight Unit. 04531_ S-10 Pest destroyed. 04538_ Aluminum Leg destroyed. 04539_ Hrd. Heavy Armor Plating destroyed. 04542_ Lgt. Nuclear Core destroyed. 04542_ Carbon-fiber Leg destroyed. 04543_ Scythe follow-up attack on S-10 Pest. 04543_ Flight Unit severed. 04546_ S-10 Pest destroyed. 04552_ Aluminum Leg destroyed. 04553_ Acquired 14 matter. 04555_ Aluminum Leg destroyed. 04555_ Scythe destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ???????????????????????????? | | ?????????? ???????# ???????????????????????????? | | ????????## ##""""## ##?????????????????????????? | | ????????# #?????????????????????????? | | ???????? ?????????????????????????? | | ???????? ?????????????????????????? | | ????????# ## ## #?????????????????????????? | | ????????# ## ## #?????????????????????????? | | ????????" 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"?????????????????????????? | | ????????# ## ## #?????????????????????????? | | ######### ## ## ###########???????????????? | | Y%s@ #???????????????? | | s[Ys%[ #???????????????? | | #??????# ###+#### #???????????????? | | #??????## ## *!###+##??=#?????????????????????? | | #???????# ## =%%#?# ?????#?????????????????????? | | #???????# #######?#????????????????????????????? | | #???????# #????????????????????????????????????? | | #???????# #????????????????????????????????????? | | #???????# #????????????????????????????????????? | | ######### #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #############????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ### #????????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ??# ###??????????????????????????????????????????? | | ??# [!#??????????????????????????????????????????? | | ??#=*%#??????????????????????????????????????????? | | ??#%!=#??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Offensive Hacking 10 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Part-time Excavator Challenges ------------ None Game ------ Seed ActuatorIonicDeconstructor Manual? 0 Play Time 01:01:41 Cumulative 9.3 hours Start 2020.02.11 @ 19:08:48 End 2020.02.11 @ 20:10:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79c49788-039e-42c7-9109-57a4742ae8a3