Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.25 @ 08:43:19 Player: Bjolfur Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (77) 385 Value Destroyed (2548) 2548 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (594) 594 TOTAL SCORE: 7487 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 50 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 125/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (400) Ox7 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit Advanced Signal Interpreter Improved Terrain Scan Processor > --- WEAPON (3) ------- Power Sword > --- INVENTORY (15) --- Backup Power III Large Matter Pod (0) Improved Terrain Scanner Flak Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Medium Matter Pod Advanced Signal Interpreter Improved Terrain Scanner Hacking Suite > --- WEAPON ----------- Flak Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Nuclear Core Light Nuclear Core Titanium Leg Armored Huge Wheel Armored Huge Wheel Large Matter Pod Transmission Jammer Hardlight Generator Light Assault Rifle Magnetic Acceleration Cannon Magnetic Acceleration Cannon Improved Proton Missile Launcher Heavy Mace [Rating: 58] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Signal Interpreter Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Cannon Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Slots Evolved 10 | . . 2 2 2 . 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . 1 1 . . . Utility 6 | . . 2 1 . . 1 2 Weapon 1 | . . . . 1 . . . Parts Attached 90 | 6 4 32 9 1 16 18 4 Power 14 | 1 1 4 2 . 1 5 . Engine 8 | 1 1 4 . . . 2 . Core 6 | . . . 2 . 1 3 . Reactor . | . . . . . . . . Propulsion 24 | 2 1 11 3 . 5 1 1 Treads 8 | 1 . 4 3 . . . . Leg 11 | 1 1 7 . . 2 . . Wheel 5 | . . . . . 3 1 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 30 | 1 1 10 3 . 3 11 1 Device 13 | 1 . 1 2 . 2 7 . Storage 5 | . 1 2 . . 1 1 . Processor 7 | . . 4 1 . . 2 . Hackware 1 | . . . . . . 1 . Protection 4 | . . 3 . . . . 1 Artifact . | . . . . . . . . Weapon 22 | 2 1 7 1 1 7 1 2 Energy Gun 3 | 1 . 2 . . . . . Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 5 | 1 1 2 1 . . . . Ballistic Cannon 8 | . . 2 . . 5 1 . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . 1 . . 1 . 1 Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 40 | . 2 4 5 . 10 7 12 Power 9 | . 1 . 1 . 1 4 2 Propulsion 9 | . . 1 3 . 1 1 3 Utility 9 | . . 1 . . 3 2 3 Weapon 13 | . 1 2 1 . 5 . 4 Highest Loss Streak 11 | . 2 2 4 . 5 4 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 97 98 97 84 78 84 59 Engine 7 | . 13 11 5 . . 4 4 Core 2 | . . . 2 7 7 6 4 Treads 8 | . 12 7 25 15 1 . . Leg 7 | . 15 13 . . 1 . . Wheel 3 | . . . . . 11 13 9 Device 11 | . 14 11 9 7 10 14 8 Storage 10 | . 13 11 9 7 11 11 5 Processor 12 | . . 15 18 15 9 9 11 Protection 4 | . . 6 9 7 2 . . Energy Gun 1 | . 7 2 . . . . . Ballistic Gun 6 | . 19 9 1 7 2 . . Ballistic Cannon 11 | . . 9 16 7 11 20 10 Peak Build Rating 58 | 6 8 18 24 24 46 58 57 Average Rating 25 | 4 7 14 22 23 35 54 47 On Entrance 22 | . 6 8 18 21 24 46 57 Naked Turns . | . . . . . . . . Heaviest Build 63 | 8 18 41 41 43 57 63 52 Greatest Support 60 | 20 20 40 60 40 56 56 56 Greatest Overweight (x) 7 | . . 2 2 1 2 1 7 Average Overweight (x) . | . . . . 1 . . . Largest Inventory Capacity 15 | 5 10 15 15 15 15 15 15 Average Capacity 12 | 5 9 10 15 15 15 15 15 Most Carried 15 | 5 10 10 15 15 15 15 12 Average Carried 10 | 2 4 9 13 14 12 12 10 Final Capacity 15 | 5 10 15 15 15 15 15 15 Final Carried 15 | 4 10 10 15 15 14 11 7 Class Distribution -------------------- 41% | Mutant 20% | Scavenger-Skirmisher 14% | Tank 12% | Scavenger-Mutant 6% | Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/DSF Tank | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Matter Collected 2439 | 275 125 939 295 . 310 390 105 Remotely . | . . . . . . . . Salvage Created 2251 | 103 267 1083 235 . 132 326 105 Parts 137 | 4 16 77 19 . 8 10 3 Haulers Intercepted 1 | . . . . . . 1 . Recyclers Shooed 3 | 1 . 1 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Combat Hostiles Destroyed 68 | . 8 30 10 . 10 8 2 Melee 3 | . . 1 . . . . 2 Guns 24 | . 7 17 . . . . . Cannons 34 | . . 12 10 . 5 7 . AOE 6 | . 1 . . . 4 1 . Classes Destroyed 13 | 2 3 3 . . 3 2 . Worker 1 | . . . . . . 1 . Builder 1 | . . 1 . . . . . Tunneler 1 | 1 . . . . . . . Hauler 1 | . . . . . . 1 . Recycler 1 | 1 . . . . . . . Watcher 4 | . 1 3 . . . . . Swarmer 20 | . 3 7 3 . 4 3 . Grunt 35 | . 5 15 5 . 3 5 2 Brawler 1 | . . 1 . . . . . Sentry 9 | . . 7 2 . . . . Specialist 1 | . . . . . 1 . . Programmer 1 | . . . . . 1 . . Heavy 1 | . . . . . 1 . . Best Kill Streak 6 | 2 6 4 6 . 4 6 2 Combat Bots Only 6 | . 6 4 6 . 4 5 2 Max Kills in Single Turn 2 | 1 1 2 1 . 1 2 1 Gunslinging 1 | . . 1 . . . . . Exploded 1 | . 1 . . . 1 1 . Melee 1 | . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Hostile Shots Fired 584 | . 50 132 48 . 95 109 150 Missed 165 | . 14 37 13 . 34 31 36 Damage Taken 7414 | . 420 1208 501 . 1542 1560 2183 Core 1614 | . 85 214 27 . 44 243 1001 Absorbed by Shields 212 | . . . . . 44 168 . Core Remaining (%) 78 | 100 66 46 95 . 93 71 . Volleys Fired 229 | 5 32 101 21 1 34 35 . Largest 3 | 2 2 2 2 3 3 3 . Hottest 154 | 60 60 94 88 127 121 154 . Shots Fired 407 | 10 39 176 42 3 67 70 . Gun 174 | 10 39 114 2 1 8 . . Cannon 222 | . . 62 40 2 48 70 . Launcher 11 | . . . . . 11 . . Special . | . . . . . . . . Kinetic 366 | 5 31 163 42 2 53 70 . Thermal 10 | . . 10 . . . . . Explosive 11 | . . . . . 11 . . Electromagnetic 20 | 5 8 3 . 1 3 . . Robot Hit Streak 22 | 6 10 12 22 . 17 5 . Robot Miss Streak 6 | 1 3 3 1 . 6 5 . Penetration Max 1 | . . . . . . 1 . Secondary Targets 3 | . . 3 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 279 | 7 26 119 33 . 44 38 12 Core Hits 135 | 3 14 54 15 . 27 18 4 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 12 | . . 4 . . 2 5 1 Burn 2 | . . 2 . . . . . Blast 8 | . . 2 . . 1 5 . Smash 1 | . . . . . 1 . . Sever 1 | . . . . . . . 1 Melee Attacks 17 | . . 2 . . 1 . 14 Impact 10 | . . 2 . . 1 . 7 Slashing 7 | . . . . . . . 7 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 2 | . . . . . . . 2 Damage Inflicted 6760 | 92 443 1787 843 . 1711 1353 531 Guns 1280 | 92 370 791 . . 27 . . Cannons 3524 | . . 917 843 . 541 1223 . Explosions 1294 | . 73 . . . 1091 130 . Melee 662 | . . 79 . . 52 . 531 Ramming . | . . . . . . . . Kinetic 4561 | 53 296 1621 843 . 525 1223 . Thermal 290 | . 73 87 . . . 130 . Explosive 1091 | . . . . . 1091 . . Electromagnetic 156 | 39 74 . . . 43 . . Impact 434 | . . 79 . . 52 . 303 Slashing 228 | . . . . . . . 228 Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . 5 2 . Average Corruption 4 | . . . . . 5 2 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 7 | . . . . . 5 2 . Message Errors 3 | . . . . . 3 . . Matter Fused 2 | . . . . . 1 1 . Energy Discharges 1 | . . . . . 1 . . Data Loss (minor) 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 151 | . . 34 6 . 104 7 . Projectiles 13 | . . . 6 . . 7 . Explosions 52 | . . . . . 52 . . Melee 86 | . . 34 . . 52 . . Knockbacks 33 | . . 6 5 . 4 18 . Impact 1 | . . . . . 1 . . Kinetic 29 | . . 6 4 . 3 16 . Secondary 3 | . . . 1 . . 2 . Self-Inflicted Damage 125 | . 37 . . . 34 54 . Shots 4 | . 1 . . . 2 1 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 404 | . 27 309 404 60 106 387 27 Average Temperature 84 | . 13 70 142 35 44 114 15 Received Heat Transfer 2670 | . 138 519 288 . 236 355 1134 Effects 10 | . . 3 4 . . 3 . Shutdowns 1 | . . . . . . 1 . Energy Bleed 3 | . . 1 . . . 2 . Interference 4 | . . 1 3 . . . . Matter Decay 2 | . . 1 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 1 | . 1 . . . . . . Impact Corruptions 3 | . . 2 . . 1 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 520 | . 50 370 . . . 100 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Peak Influence 427 | 10 290 405 427 102 264 237 91 Initial 170 | . 6 37 170 102 71 138 56 Average 138 | 5 111 149 238 102 166 122 52 Maximum Alert Level 2 | . 1 2 2 . 1 1 . Low Security (%) 75 | 100 70 68 54 100 64 89 100 Level 1 21 | . 29 25 37 . 35 10 . Level 2 3 | . . 5 8 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . 1 . . Squads Dispatched 12 | . 2 2 2 . 2 1 3 Investigation 5 | . 1 1 1 . . . 2 Extermination . | . . . . . . . . Reinforcement 7 | . 1 1 1 . 2 1 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Distress Signals 5 | . 1 3 1 . . . . Communications Jammed 1 | . . . . . . 1 . Distress Signals 1 | . . . . . . 1 . Times Spotted 113 | . 12 47 13 . 12 17 12 Peak Tracking Total 8 | . 6 6 5 . 5 4 8 Tactical Retreats 8 | . 2 1 . . 1 3 1 Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Traps Triggered 5 | . 1 2 1 . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Machines Disabled 4 | . . 3 . . . 1 . Max in Single Turn 2 | . . 2 . . . 1 . Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Machines Accessed 16 | . 3 5 4 1 . 1 2 Terminals 14 | . 3 5 4 1 . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 32 | . 5 10 10 2 . 1 4 Successful 8 | . . 2 3 1 . 1 1 Failed 24 | . 5 8 7 1 . . 3 Catastrophic 7 | . . 3 2 . . . 2 Database Lockouts . | . . . . . . . . Manual 17 | . 1 8 8 . . . . Terminals 29 | . 5 10 10 2 . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . . . 2 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 5 | . . 2 2 1 . . . Prototype ID Bank 1 | . . . 1 . . . . Open DSF 1 | . . . . 1 . . . Unreport Threat 1 | . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 Process 1 | . . . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks 1 | . . . 1 . . . . Terminals 1 | . . . 1 . . . . Botnet 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 2 4 3 . . . 2 Full Trace Events 5 | . . 2 1 . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 7 | . . . . . . . 7 Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . 1 . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 1 . . Highest-Rated Group 16 | . . . . 16 16 . . Highest-Rated Ally 16 | . . . . 16 16 . . Total Orders . | . . . . . . . . Ally Attacks 15 | . . . . . 15 . . Total Damage 156 | . . . . . 156 . . Kills 1 | . . . . . 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Turns Passed 4692 | 128 474 1928 445 253 350 848 266 Spaces Moved 2390 | 86 239 810 213 101 158 569 214 Core 31 | 26 . . . . . . 5 Treads 884 | 35 198 332 213 101 5 . . Legs 559 | 25 41 478 . . 15 . . Wheels 916 | . . . . . 138 569 209 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 160 240 100 100 100 Average Speed 149 | 115 153 181 161 240 119 112 107 Slowest Speed 400 | 160 160 260 320 240 270 115 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 2 | . . . . . 1 1 . Exploration Rate (%) 31 | 6 36 65 26 3 89 15 9 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . . Unknown Exits Taken 3 | 1 1 . . . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 114 | . 8 9 2 . 47 48 . Melee . | . . . . . . . . Projectile 30 | . . 9 2 . 3 16 . AOE 84 | . 8 . . . 44 32 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Total 3114 | 104 309 1112 271 110 259 718 231 Wait 277 | . 22 118 15 3 38 81 . Move 2383 | 85 238 809 212 100 157 568 214 Hop . | . . . . . . . . Pick Up 64 | 8 11 17 11 1 7 8 1 Fast Attach 18 | 2 . 6 2 . 6 2 . Attach 39 | 4 3 5 4 1 8 10 4 Detach 4 | . . 1 . . . 3 . Swap 34 | . 1 22 3 . 2 6 . Drop 47 | . 2 31 3 . 6 5 . Fire 229 | 5 32 101 21 1 34 35 . Melee 15 | . . 2 . . 1 . 12 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 4 | . . . . 4 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/DSF -6/Factory -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 129 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 5) 603 | -10/Materials | Entered another Materials area 603 | -9/Materials | Evolved 2 slots: Utility x2 742 | -9/Materials | Discovered new exit (range 17) 772 | -9/Materials | Identified exit to Mines 911 | -9/Materials | Build established: Scavenger-Skirmisher 1711 | -9/Materials | Build established: Scavenger-Mutant 2197 | -9/Materials | Build established: Mutant 2422 | -9/Materials | Core integrity fell below 50% 2492 | -9/Materials | Discovered new exit (range 4) 2526 | -9/Materials | Identified exit to Materials 2531 | -9/Materials | Entered another Materials area 2531 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2533 | -8/Materials | Discovered new exit (range 8) 2575 | -8/Materials | Identified exit to Storage 2927 | -8/Materials | Discovered new exit (range 15) 2943 | -8/Materials | Lost 4 parts (3n1w) 2971 | -8/Materials | Identified exit to Factory 2976 | -8/Materials | Entered Factory 2976 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3220 | -7/Factory | Identified exit to DSF 3229 | -7/Factory | Entered DSF 3229 | -7/DSF | Accompanied by 1 ally 3277 | -7/DSF | Additional patrols routed to DSF 3338 | -7/DSF | Crushed by falling debris 3401 | -7/DSF | Lost 5 parts (1p1n2u1w) 3478 | -7/DSF | Sterilization system engaged 3498 | -7/DSF | Ambient heat levels rising (+10) 3502 | -7/DSF | Lost 3 parts (1u2w) 3513 | -7/DSF | Ambient heat levels rising (+10) 3528 | -7/DSF | Ambient heat levels rising (+10) 3543 | -7/DSF | Ambient heat levels rising (+10) 3558 | -7/DSF | Ambient heat levels rising (+10) 3564 | -7/DSF | Discovered new exit (range 14) 3573 | -7/DSF | Ambient heat levels rising (+10) 3578 | -7/DSF | Identified exit to Factory 3579 | -7/DSF | Entered Factory 3579 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3801 | -6/Factory | Build established: Tank 4308 | -6/Factory | Crushed by falling debris 4342 | -6/Factory | Lost 4 parts (2p2u) 4366 | -6/Factory | Discovered new exit (range 7) 4427 | -6/Factory | Entered another Factory area 4427 | -5/Factory | Evolved 2 slots: Utility x2 4668 | -5/Factory | Core integrity fell below 50% 4685 | -5/Factory | Core integrity fell below 20% 4693 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04640_ Arm. Huge Wheel destroyed. 04642_ Critical hit (Burn: +37). 04643_ Lgt. Nuclear Core destroyed. 04646_ Adv. Heat Sink destroyed. 04652_ Backup Power III destroyed. 04654_ G-50 Soldier destroyed. 04657_ Acquired 57 matter. 04660_ Arm. Huge Wheel destroyed. 04663_ Power Sword follow-up attack on G-50 Soldier. 04668_ G-50 Soldier destroyed. 04669_ Critical hit (Burn: +37). 04669_ Hvy. Mace destroyed. 04671_ Backup Plating III destroyed. 04671_ Acquired 48 matter. 04673_ Critical hit (Burn: +37). 04673_ G-50 Soldier destroyed. 04682_ Critical hit (Burn: +37). 04683_ G-50 Soldier Hvy. Laser severed. 04691_ M-28 Smith repairs G-50 Soldier. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ??????????????????###########???????????????##??## | | ??????????????????# #?????????????# """T"" | | ??????????????????# #?????????????# | | ????########??????# ########??????# | | ???? ?????# / #??????# " | | ???# ???#######+########## #??????# | | ???# ??+ #??# #??????# " | | ???# ??####### ##### #??# #??????# | | ???# ???????# #??# #??# #??????# | | ???# ???????# #??#T #??# #######??###### | | ???# ??????# #??## #??# ######### | | ???# ####### #??## ##?# | | ???# + #??# ### | | ???# #########??# T "" ! | | ???# ???????????# ## "" """ """ ! | | ???# ????????????## ### "T """ """ ! | | ???#######/####?????????????# #?# "" """ """ | | ???????? ????###############+### "" | | ??????# ?????# [@/ # """ """ "" | | ??????#???????# g [! /! # """ """ "" | | ??????????????# !ggg # """ """ "" | | ??????????????+ ! gm # | | ??????????????# # """ """ """ "? | | ??????????????# # """ """ """ "? | | ??????????????# ! ] # """ ""? ??" ?? | | ??????????????################### ? ?? ?? ?? | | ????????????????????????????????? ???? "?? ??? ?? | | ????????????????????????????????? ????? "?? ??? ?? | | ??????????????????????????????????????? "????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 23 Energy Capacity 300 Matter Stores 300 Matter Capacity 400 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 12 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Challenges ------------ None Game ------ Seed PhysicsTacticalNukerbomber Manual? 0 Play Time 01:50:23 Cumulative 268.5 hours Start 2024.08.16 @ 18:54:11 End 2024.08.25 @ 08:43:19 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 3 Adventurer 0 Explorer 33 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 45 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7bd1a994-2141-4034-93bf-d9fe40bf2909