Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 12:21:25 Player: Asterix Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (2097) 2097 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 5202 Bonus ------- Follower Combat Kills 143 Friendly Fire -108 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 77/100 System Corruption 2% Temperature Cool (9) Movement Walking (130) Location -7/Storage Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- Improved Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Laser Heavy Ion Cannon Heavy Assault Rifle Flak Gun > --- INVENTORY -------- Improved Light Armor Plating [Rating: 42] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Hackware Hacking Suite Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Slots Evolved 6 | . . . 2 2 2 . Power 2 | . . . 1 . 1 . Propulsion . | . . . . . . . Utility 2 | . . . 1 . 1 . Weapon 2 | . . . . 2 . . Parts Attached 76 | 6 10 9 20 3 16 12 Power 16 | 1 3 1 5 . 5 1 Engine 16 | 1 3 1 5 . 5 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 19 | 3 3 3 3 . 2 5 Treads 9 | . . 1 3 . 2 3 Leg 8 | 3 3 . . . . 2 Wheel 2 | . . 2 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | . 3 2 3 1 4 3 Device 4 | . . . 1 1 1 1 Storage 2 | . . 2 . . . . Processor . | . . . . . . . Hackware 1 | . . . 1 . . . Protection 9 | . 3 . 1 . 3 2 Artifact . | . . . . . . . Weapon 25 | 2 1 3 9 2 5 3 Energy Gun 8 | 1 1 1 2 1 1 1 Energy Cannon 3 | . . . . 1 1 1 Ballistic Gun 11 | 1 . 1 6 . 3 . Ballistic Cannon 2 | . . . 1 . . 1 Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 26 | . 2 1 1 4 1 17 Power 6 | . . . . 2 . 4 Propulsion 7 | . 1 . . 1 1 4 Utility 4 | . . . . . . 4 Weapon 9 | . 1 1 1 1 . 5 Highest Loss Streak 9 | . 2 1 1 2 1 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 82 | . 91 86 90 78 69 65 Engine 14 | . 13 14 18 9 12 13 Treads 14 | . . 11 21 12 13 9 Leg 2 | . 26 2 . . . . Device 5 | . . . 6 9 7 10 Storage 8 | . . 7 17 9 . . Hackware 4 | . . . 3 9 7 7 Protection 7 | . 23 20 . . 6 4 Energy Gun 6 | . 15 14 2 6 7 4 Energy Cannon 1 | . . . . 6 . 4 Ballistic Gun 10 | . 11 3 13 9 10 7 Ballistic Cannon 1 | . . . 1 6 . . Launcher 3 | . . 9 3 . . . Naked Turns . | . . . . . . . Heaviest Build 65 | 7 11 21 31 36 65 65 Greatest Support 42 | 20 20 32 42 42 42 42 Greatest Overweight (x) 4 | . . . . 1 2 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 5 5 8 8 8 8 5 Average Capacity 6 | 5 5 6 8 8 5 5 Most Carried 8 | 5 4 4 8 6 8 3 Average Carried 3 | 1 1 2 5 4 2 1 Final Capacity 8 | 5 5 8 8 8 5 5 Final Carried 6 | . 2 3 4 6 1 . Class Distribution -------------------- 54% | Scavenger-Mutant 25% | Mutant 13% | Scavenger-Tank 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Storage Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Matter Collected 1674 | 231 250 85 497 124 236 251 Remotely . | . . . . . . . Salvage Created 2851 | 85 472 120 1064 384 270 456 Parts 169 | 9 32 9 65 11 17 26 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed 5 | . 2 . 2 . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Combat Hostiles Destroyed 50 | 1 10 3 17 7 5 7 Guns 45 | 1 10 3 17 4 5 5 Cannons 5 | . . . . 3 . 2 Classes Destroyed 12 | 2 3 1 3 2 1 . Worker 5 | . 1 . 3 . 1 . Tunneler 5 | 3 1 . 1 . . . Hauler 2 | . . . 2 . . . Recycler 4 | . . 1 2 . . 1 Operator 2 | . . . 1 . . 1 Watcher 6 | . 2 . 2 1 . 1 Swarmer 10 | . 2 3 5 . . . Grunt 29 | 1 8 . 9 4 3 4 Duelist 1 | . . . . 1 . . Sentry 8 | . . . 3 1 1 3 Hunter 1 | . . . . 1 . . Programmer 1 | . . . . . 1 . Best Kill Streak 12 | 4 5 3 12 4 3 3 Combat Bots Only 4 | 1 3 2 3 4 3 3 Max Kills in Single Turn 2 | 1 1 1 1 1 1 2 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Sto Hostile Shots Fired 625 | 7 88 35 90 60 42 303 Missed 197 | 1 33 7 26 17 7 106 Damage Taken 5180 | 66 640 227 800 658 365 2424 Core 1230 | 20 102 61 213 131 27 676 Absorbed by Shields . | . . . . . . . Redirected to Shielding 105 | . 88 17 . . . . Regen/Repaired (Parts) 35 | . . . 35 . . . Core Remaining (%) 60 | 92 . 26 46 76 . . Volleys Fired 243 | 9 49 20 84 28 15 38 Largest 4 | 2 2 2 2 4 3 4 Hottest 204 | 70 70 90 86 204 120 185 Shots Fired 482 | 18 87 22 137 81 40 97 Gun 422 | 18 87 22 132 54 40 69 Cannon 59 | . . . 4 27 . 28 Launcher 1 | . . . 1 . . . Special . | . . . . . . . Kinetic 260 | 9 38 . 112 34 25 42 Thermal 215 | 9 49 22 18 47 15 55 Explosive 1 | . . . 1 . . . Electromagnetic 6 | . . . 6 . . . Robot Hit Streak 10 | 4 7 5 10 8 7 9 Robot Miss Streak 7 | 2 7 3 3 3 5 6 Penetration Max . | . . . . . . . Secondary Targets 5 | . 3 . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . 1 . Shots Hit Robots 292 | 9 46 14 80 53 27 63 Core Hits 144 | 5 22 5 38 17 17 40 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 2 | . . . 1 1 . . Critical Strikes 8 | . 3 . 2 3 . . Burn 5 | . 3 . . 2 . . Destroy 3 | . . . 2 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5082 | 116 661 153 1340 1080 436 1296 Guns 4233 | 116 661 153 1314 668 436 885 Cannons 815 | . . . 26 412 . 377 Explosions 24 | . . . . . . 24 Melee . | . . . . . . . Ramming 10 | . . . . . . 10 Kinetic 2527 | 66 311 . 1019 371 245 515 Thermal 2442 | 50 350 153 242 709 191 747 Explosive 24 | . . . . . . 24 Electromagnetic 79 | . . . 79 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . 1 . 1 2 Average Corruption 1 | . . . 1 . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 11 | . . . 6 . 2 3 Message Errors 2 | . . . 1 . 1 . Matter Fused 2 | . . . 1 . . 1 Heat Flow Errors 2 | . . . 1 . 1 . Energy Discharges 2 | . . . 1 . . 1 Data Loss (minor) 1 | . . . . . . 1 Misfires 1 | . . . 1 . . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 9 | . . . . . . 9 Projectiles . | . . . . . . . Explosions 9 | . . . . . . 9 Melee . | . . . . . . . Knockbacks 1 | . . . . 1 . . Impact . | . . . . . . . Kinetic 1 | . . . . 1 . . Secondary . | . . . . . . . Self-Inflicted Damage 135 | . . . . . . 135 Shots 2 | . . . . . . 2 Rammed 3 | . . . 1 . 1 1 Targets Rammed 6 | . . . 1 . 1 4 Kicked 3 | . . . . . . 3 Crushed . | . . . . . . . Highest Temperature 429 | 45 201 60 108 429 427 418 Average Temperature 94 | 15 78 25 36 149 137 137 Received Heat Transfer 2223 | 36 276 . 294 315 180 1122 Effects 13 | . . . . 6 5 2 Shutdowns 7 | . . . . 1 4 2 Short Circuit 1 | . . . . 1 . . Damage (minor) 1 | . . . . . 1 . Damage (major) 4 | . . . . 4 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 11 | . 1 1 3 3 1 2 Heat Transferred 5382 | 148 1258 350 518 1480 370 1258 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Peak Influence 321 | 35 321 189 278 212 165 260 Initial 124 | . 22 124 . 22 95 50 Average 128 | 13 154 110 138 137 101 162 Maximum Alert Level 1 | . 1 . 1 1 . 1 Low Security (%) 81 | 100 65 100 74 75 100 59 Level 1 18 | . 34 . 25 24 . 40 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 20 | . 3 1 7 1 3 5 Investigation 14 | . 1 1 6 1 2 3 Extermination 1 | . . . . . 1 . Reinforcement 4 | . 2 . 1 . . 1 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Distress Signals 6 | . 1 . 2 . . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 87 | 1 15 3 36 9 6 17 Peak Tracking Total 6 | 1 5 3 6 3 4 5 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Traps Triggered 2 | . 1 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . . . 4 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Machines Disabled 7 | . 1 . 1 1 1 3 Max in Single Turn 2 | . 1 . 1 1 1 2 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Machines Accessed 25 | . 2 2 11 4 2 4 Terminals 16 | . 1 . 8 4 . 3 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 3 | . 1 . 1 . 1 . Scanalyzers 2 | . . . 1 . 1 . Garrison Access 1 | . . . . . . 1 Total Hacks 108 | . 9 2 57 17 9 14 Successful 69 | . 6 2 41 12 4 4 Failed 39 | . 3 . 16 5 5 10 Catastrophic 8 | . 1 . 1 2 1 3 Database Lockouts . | . . . . . . . Manual 1 | . 1 . . . . . Terminals 69 | . 5 . 35 17 . 12 Fabricators . | . . . . . . . Repair Stations 6 | . . . 6 . . . Recycling Units 11 | . 4 . 4 . 3 . Scanalyzers 18 | . . . 12 . 6 . Garrison Access 2 | . . . . . . 2 Terminal Hacks 41 | . 3 2 21 12 . 3 Record 11 | . 3 . 4 2 . 2 Robot Analysis 2 | . . . 1 1 . . Open Door 2 | . . 2 . . . . Branch Access Points 1 | . . . . 1 . . Emergency Access Points 3 | . . . 1 2 . . Alert Level 4 | . . . 3 . . 1 Unreport Threat 2 | . . . 2 . . . Locate Traps 1 | . . . . 1 . . Disarm Traps 1 | . . . 1 . . . Dispatch Records 2 | . . . 2 . . . Maintenance Status 1 | . . . . 1 . . Patrol Status 1 | . . . . 1 . . Investigation Status 1 | . . . 1 . . . Assault Status 1 | . . . 1 . . . Recall Investigation 2 | . . . 2 . . . Hauler Manifests 1 | . . . 1 . . . Registered Components 2 | . . . 1 1 . . Registered Prototypes 1 | . . . . 1 . . Zone Layout 2 | . . . 1 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . 5 . . . Scan Component 3 | . . . 3 . . . Repair 1 | . . . 1 . . . Refit 1 | . . . 1 . . . Recycling Unit Hacks 9 | . 3 . 4 . 2 . Process 3 | . 1 . 2 . . . Report Inventory 1 | . . . 1 . . . Retrieve Matter 1 | . . . 1 . . . Retrieve Components 4 | . 2 . . . 2 . Scanalyzer 13 | . . . 11 . 2 . Insert Component 7 | . . . 6 . 1 . Analyze 6 | . . . 5 . 1 . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 20 | . 2 . 10 3 2 3 Full Trace Events 15 | . 1 . 7 2 2 3 Feedback Events 2 | . . . 1 . 1 . Corruption 2 | . . . 1 . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . . 5 . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 32 | . . . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter 35 | . . . 35 . . . Retrieved Matter 35 | . . . 35 . . . Retrieved Components 1 | . 1 . . . . . Parts Scanalyzed 6 | . . . 5 . 1 . Part Schematics Acquired 6 | . . . 5 . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Sto Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 . . . Highest-Rated Group 40 | . . 40 40 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders . | . . . . . . . Ally Attacks 30 | . . . 30 . . . Total Damage 358 | . . . 358 . . . Kills 6 | . . . 6 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Robot Analysis Total 2 | . . . 1 1 . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Turns Passed 4223 | 104 337 668 1584 379 706 445 Spaces Moved 2172 | 97 146 435 817 165 309 203 Core 144 | 71 . . . . . 73 Treads 1786 | . . 371 817 165 309 124 Legs 189 | 26 146 11 . . . 6 Wheels 53 | . . 53 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 100 145 152 160 50 Average Speed 151 | 68 120 138 151 170 200 149 Slowest Speed 320 | 120 120 145 152 240 320 320 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 6 39 67 67 20 9 34 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 8 | . . . 8 . . . Terrain Destroyed 39 | . . . 9 . . 30 Melee . | . . . . . . . Projectile 15 | . . . 1 . . 14 AOE 24 | . . . 8 . . 16 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Total 2701 | 116 224 482 1039 200 372 268 Wait 81 | . . . 81 . . . Move 2166 | 96 145 434 816 164 308 203 Hop . | . . . . . . . Pick Up 74 | 5 13 9 19 4 16 8 Fast Attach . | . . . . . . . Attach 66 | 5 9 9 16 2 15 10 Detach 10 | . . 2 4 . 2 2 Swap 10 | 1 1 . 4 1 1 2 Drop 45 | . 7 8 14 1 14 1 Fire 243 | 9 49 20 84 28 15 38 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick 3 | . . . . . . 3 Crush 2 | . . . 1 . 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 40 | -11/Scrapyard | Discovered new exit (range 8) 105 | -11/Scrapyard | Entered Materials 343 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 14) 442 | -10/Materials | Entered Mines 445 | -10/Mines | Core integrity fell below 50% 535 | -10/Mines | Learned location of Mines (-9) 554 | -10/Mines | Met a Derelict shopkeep closing up shop 644 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 688 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 858 | -10/Mines | Learned location of Storage (-7) 929 | -10/Mines | Assembled infested the area 934 | -10/Mines | Assisted by a Guerilla fighting off Assembled 968 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1077 | -10/Mines | Discovered new exit (range 7) 1110 | -10/Mines | Entered Materials 1110 | -9/Materials | Accompanied by 3 allies 1110 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1402 | -9/Materials | Discovered new exit (range 16) 1436 | -9/Materials | Build established: Scavenger-Mutant 2199 | -9/Materials | Discovered new exit (range 16) 2255 | -9/Materials | Core integrity fell below 50% 2316 | -9/Materials | Repaired Hvy. Assault Rifle 2467 | -9/Materials | Discovered new exit (range 16) 2694 | -9/Materials | Entered another Materials area 2694 | -8/Materials | Evolved 2 slots: Weapon x2 2984 | -8/Materials | Discovered new exit (range 15) 3073 | -8/Materials | Entered Factory 3073 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3701 | -7/Factory | Build established: Scavenger-Tank 3766 | -7/Factory | Discovered new exit (range 5) 3779 | -7/Factory | Entered Storage 3800 | -7/Storage | Garrison activated, responded to threat 3911 | -7/Storage | Lost 3 parts (1p1n1u) 4060 | -7/Storage | Lost 5 parts (1p2n2w) 4165 | -7/Storage | Core integrity fell below 50% 4176 | -7/Storage | Core integrity fell below 20% 4220 | -7/Storage | Lost 9 parts (2p1n3u3w) 4224 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- [Achievement: Librarian] >>Query(Turret Installations) While stationary defenses have proven easier to harden against attackers, that effectiveness is cancelled out as the continued expansion of [Complex 0b10] causes priorities to shift. Many early experiments with turrets encountered either a high rate of [Derelict] hacking or were simply circumvented since they are unable to respond dynamically like a normal patrol. The only remaining active turret array is installed near an old passage in the [Caves] leading to [Recycling]. ALERT: Suspicious activity at Terminal S002. Dispatching Investigation squad. [Achievement: Party Time] M-13 Machinist repairs G-47 Trooper. Kicked G-47 Trooper. M-13 Machinist repairs G-47 Trooper. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | #######+#####??????????????????????? | | #??????????????????????? | | ########???????????????? | | ##"""""###?????????????? | | ####""### ##""T"" #?????????????? | | ???####?# # ##????????????? | | ????##??# # % #????????????? | | ##### ### #????????????? | | # # #????????????? | | """ # #????????????? | | """ # % #????????????? | | """ "% # ##????????????? | | +% + # ????????????? | | """ # # # #???????????? | | """ # # #### #???????????? | | """ ! 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Treads | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Particle Cannon | -9/Materials | Scanalyzed Adv. Treads | -9/Materials | Scanalyzed Imp. Deuterium Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control GoHome() Librarian Loot Pinata Made in Tau Ceti IV Part-time Mechanic Party Time Shopping List Troublemaker Challenges ------------ None Game ------ Seed ReactiveGhostBank Manual? 0 Play Time 01:09:00 Cumulative 2.3 hours Start 2024.04.06 @ 11:12:24 End 2024.04.06 @ 12:21:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7260b17f-a235-4dfa-b152-4f94a997b7cf