Cogmind - Beta 14 --- EXPLORER MODE // 2024.12.02 @ 00:31:20

Player: PDD

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (28)      140
Value Destroyed (722)      722
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1802

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     270/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (2350) Ox46
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (5) ------
                Cargo Storage Unit
                Visual Processing Unit
       Improved Signal Interpreter
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (30) ---
          Heavy Ion Engine
  High-capacity Storage Unit
        Compact Battery (200)
        Compact Battery (200)
                Weight Redist. System
                Weight Redist. System
                Weight Redist. System
                Weight Redist. System
                Weight Redist. System
                Weight Redist. System
                Weight Redist. System
                Weight Redist. System
                Weight Redist. System
                Visual Processing Unit
                Visual Processing Unit
                Sensor Array
                Targeting Computer
                Targeting Computer
          Light Armor Plating
          Light Armor Plating

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
       Improved Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY ----------
                Cargo Storage Unit
                Visual Processing Unit
       Improved Signal Interpreter
                Core Shielding
>               --- WEAPON -----------
          Heavy Assault Rifle
                Autogun
>               --- INVENTORY --------
          Heavy Ion Engine
       Improved Aluminum Leg
  High-capacity Storage Unit
        Compact Battery
        Compact Battery
                Weight Redist. System
                Weight Redist. System
                Weight Redist. System
                Weight Redist. System
                Weight Redist. System
                Weight Redist. System
                Weight Redist. System
                Weight Redist. System
                Weight Redist. System
                Visual Processing Unit
                Visual Processing Unit
                Sensor Array
                Targeting Computer
                Targeting Computer
          Light Armor Plating
          Light Armor Plating
                Assault Rifle
[Rating: 23]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Improved Aluminum Leg
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
Utility                    Core Shielding
  Storage                  Cargo Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Core Shielding
Weapon                     Autogun
  Ballistic Gun            Autogun

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              3    | .   1   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  3    | .   1   2   
  Weapon                   .    | .   .   .   
Parts Attached             23   | 7   9   7   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   3   1   
    Treads                 2    | 2   .   .   
    Leg                    4    | .   3   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  8    | 2   3   3   
    Device                 .    | .   .   .   
    Storage                3    | 1   1   1   
    Processor              2    | .   .   2   
    Hackware               .    | .   .   .   
    Protection             3    | 1   2   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   2   3   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          7    | 2   2   3   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   1   .   
Parts Lost                 7    | .   .   7   
  Power                    1    | .   .   1   
  Propulsion               3    | .   .   3   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      2    | .   .   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     84   | .   90  83  
  Engine                   9    | .   12  9   
  Leg                      17   | .   23  16  
  Storage                  10   | .   12  9   
  Processor                16   | .   .   19  
  Protection               10   | .   15  9   
  Ballistic Gun            19   | .   24  18  
Peak Build Rating          23   | 7   14  23  
  Average Rating           17   | 5   13  19  
  On Entrance              7    | .   7   14  
Naked Turns                .    | .   .   .   
Heaviest Build             155  | 19  152 155 
  Greatest Support         40   | 40  40  26  
  Greatest Overweight (x)  46   | 3   5   46  
  Average Overweight (x)   4    | .   2   6   
Largest Inventory Capacity 30   | 10  30  30  
  Average Capacity         27   | 9   23  29  
  Most Carried             22   | 5   11  22  
  Average Carried          14   | 2   9   16  
  Final Capacity           30   | 10  30  30  
  Final Carried            20   | 4   11  20  

 Class Distribution 
--------------------
 90% | Hauler-Mutant
  9% | Hacker-Mutant

 Dominant Class 
----------------
 Hauler-Mutant | -10/Materials
 Hauler-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           772  | 262 81  429 
  Remotely                 .    | .   .   .   
Salvage Created            1055 | .   127 928 
  Parts                    60   | .   9   51  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           2    | .   .   2   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  21   | .   3   18  
  Guns                     21   | .   3   18  
Classes Destroyed          7    | .   2   5   
  Worker                   1    | .   .   1   
  Tunneler                 1    | .   1   .   
  Recycler                 4    | .   .   4   
  Watcher                  1    | .   .   1   
  Swarmer                  5    | .   .   5   
  Grunt                    12   | .   3   9   
  Sentry                   4    | .   .   4   
Best Kill Streak           4    | .   3   4   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        256  | .    8    248  
  Missed                   68   | .    4    64   
Damage Taken               1450 | .    28   1422 
  Core                     417  | .    12   405  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  50   | .    2    48   
  Ignored by Resistances   919  | .    17   902  
  Regen/Repaired (Parts)   475  | .    .    475  
Core Remaining (%)         97   | 100  95   .    
Volleys Fired              79   | .    7    72   
  Largest                  2    | .    2    2    
  Hottest                  46   | .    40   46   
Shots Fired                147  | .    14   133  
  Gun                      147  | .    14   133  
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  147  | .    14   133  
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         34   | .    5    34   
  Robot Miss Streak        2    | .    1    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        3    | .    .    3    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           116  | .    10   106  
  Core Hits                50   | .    7    43   
  Critical Kills           1    | .    1    .    
  Critical Parts Destroyed 1    | .    .    1    
  Critical Strikes         2    | .    1    1    
    Destroy                2    | .    1    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1661 | 2    137  1522 
  Guns                     1494 | .    116  1378 
  Cannons                  .    | .    .    .    
  Explosions               136  | .    .    136  
  Melee                    .    | .    .    .    
  Ramming                  31   | 2    21   8    
  Kinetic                  1494 | .    116  1378 
  Thermal                  .    | .    .    .    
  Explosive                136  | .    .    136  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            100  | .    .    100  
  Projectiles              .    | .    .    .    
  Explosions               100  | .    .    100  
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      55   | .    .    55   
  Shots                    1    | .    .    1    
  Rammed                   3    | 2    .    1    
Targets Rammed             11   | 2    3    6    
  Kicked                   8    | .    3    5    
  Crushed                  .    | .    .    .    
Highest Temperature        29   | .    10   29   
  Average Temperature      7    | .    5    8    
  Received Heat Transfer   1041 | .    24   1017 
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             206  | .   78  206 
  Initial                  .    | .   .   .   
  Average                  62   | .   41  70  
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         96   | 100 100 95  
  Level 1                  3    | .   .   4   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   1   1   
  Investigation            2    | .   1   1   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              35   | .   3   32  
  Peak Tracking Total      4    | .   2   4   
  Tactical Retreats        2    | .   .   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          2    | .   .   2   
  Max in Single Turn       2    | .   .   2   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          7    | .   2   5   
  Terminals                3    | .   1   2   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   .   1   
  Recycling Units          2    | .   1   1   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                17   | .   5   12  
  Successful               15   | .   4   11  
  Failed                   2    | .   1   1   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                7    | .   2   5   
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   .   3   
  Recycling Units          4    | .   3   1   
  Scanalyzers              3    | .   .   3   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   2   5   
  Record                   4    | .   .   4   
  Robot Analysis           1    | .   1   .   
  Prototype ID Bank        1    | .   1   .   
  Dispatch Records         1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   .   2   
  Scan Component           1    | .   .   1   
  Repair                   1    | .   .   1   
Recycling Unit Hacks       3    | .   2   1   
  Report Inventory         2    | .   1   1   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 3    | .   .   3   
  Insert Component         2    | .   .   2   
  Analyze                  1    | .   .   1   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   2   3   
  Full Trace Events        2    | .   1   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   .   1   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   .   1   
  Time                     26   | .   .   26  
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     1    | .   1   .   
Parts Scanalyzed           1    | .   .   1   
  Part Schematics Acquired 1    | .   .   1   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               2737 | 129  442  2166 
Spaces Moved               549  | 73   144  332  
  Core                     14   | 12   .    2    
  Treads                   75   | 61   14   .    
  Legs                     460  | .    130  330  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  470  
  Average Speed            432  | 150  273  563  
  Slowest Speed            2350 | 200  470  2350 
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       20   | 4    19   37   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        2    | 1    1    .    
  Unknown Exits Taken      .    | .    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          22   | .    .    22   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      22   | .    .    22   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      737  | 89  181 467 
  Wait                     28   | .   .   28  
  Move                     547  | 72  143 332 
  Hop                      .    | .   .   .   
  Pick Up                  41   | 6   15  20  
  Fast Attach              14   | 7   5   2   
  Attach                   3    | .   1   2   
  Detach                   .    | .   .   .   
  Swap                     6    | .   3   3   
  Drop                     8    | 2   4   2   
  Fire                     79   | .   7   72  
  Melee                    .    | .   .   .   
  Ram                      1    | .   .   1   
  Kick                     8    | .   3   5   
  Crush                    2    | 2   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 1 exit: *Min)

 History 
---------
 Turn | Location      | Event
   64 | -11/Scrapyard | Identified exit to Materials
   64 | -11/Scrapyard | Discovered exit to Materials (range 15)
  130 | -11/Scrapyard | Entered Materials
  130 | -10/Materials | Evolved 1 slot: Utility x1
  431 | -10/Materials | Identified exit to Materials
  431 | -10/Materials | Discovered exit to Materials (range 12)
  553 | -10/Materials | Build established: Hauler-Mutant
  572 | -10/Materials | Entered another Materials area
  572 | -9/Materials  | Evolved 2 slots: Utility x2
  985 | -9/Materials  | Repaired Cargo Storage Unit
 1920 | -9/Materials  | Identified exit to Mines
 1920 | -9/Materials  | Discovered exit to Mines (range 12)
 2658 | -9/Materials  | Core integrity fell below 50%
 2705 | -9/Materials  | Core integrity fell below 20%
 2738 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
02692_ U-05 Engineer lays Concrete. <x2>
02702_ K-01 Serf collects debris.
02703_ U-05 Engineer lays Concrete. <x2>
02705_ K-01 Serf collects debris.
02705_ U-05 Engineer lays Concrete. <x7>
02715_ K-01 Serf collects debris.
02716_ U-05 Engineer lays Concrete. <x5>
02719_ K-01 Serf collects debris.
02720_ U-05 Engineer lays Concrete. <x2>
02722_ K-01 Serf collects debris.
02722_ U-05 Engineer lays Concrete. <x3>
02726_ K-01 Serf collects debris.
02726_ U-05 Engineer lays Concrete.
02727_ K-01 Serf collects debris.
02728_ U-05 Engineer lays Concrete.
02730_ Slammed into G-34 Mercenary.
02730_ Destabilizing: System interference.
02730_ Visual Processing Unit temporarily disabled.
02730_ Imp. Signal Interpreter temporarily disabled.
02732_ U-05 Engineer lays Concrete. <x2>

 Map 
-----
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|        #""     # """ u   #   #######+###   ??????? |
|    %   #"      #         #   #???????????????????? |
|    "Y" ####   ##     u   #   #???????????????????? |
|    """ #????  ############   #???????????????????? |
| ########?????  ??             ^??????????????????? |
| ??????????????               ###?????????????????? |
| ?????????????                #???????????????????? |
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| #?????????#         ?????????????????????????????? |
|   ????????         ??????????????????????????????? |
|   ?????????        ??????????????????????????????? |
|   ?????????       ???????????????????????????????? |
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| ???????????????# ????????????????????????????????? |
| ???????????????#?????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
 Visual Processing Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Tank

 Challenges 
------------
None

 Game 
------
Seed              1337
  Manual?         1
Play Time         00:13:51
  Cumulative      4.5 hours
  Start           2024.12.02 @ 00:05:11
  End             2024.12.02 @ 00:31:20
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          12
  Rogue           9
  Adventurer      2
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          9
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          100%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 579fba9c-457c-4d6e-81c6-3ca9befb694d