Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.24 @ 09:58:34 Player: pinbox Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (73) 365 Value Destroyed (2354) 2354 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 5789 Bonus ------- Follower Combat Kills 30 Cogmind --------- Core Integrity 0/700 Matter 47/300 Energy 39/100 System Corruption 4% Temperature Cool (0) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Titanium Leg > --- UTILITY (5) ------ Machine Analyzer Advanced Terrain Scan Processor Improved Targeting Computer > --- WEAPON (4) ------- Advanced Assault Cannon > --- INVENTORY (5) ---- Carbon-fiber Leg Precision Shock Rifle Heavy Mass Driver Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Machine Analyzer Advanced Terrain Scan Processor Improved Targeting Computer Matter Filter > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Heavy Mass Driver > --- INVENTORY -------- Micro Nuclear Core Carbon-fiber Leg Advanced Assault Cannon [Rating: 52] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 3 | . . 2 . . 1 . . Weapon 2 | . . . . 1 1 . . Parts Attached 72 | 6 4 16 1 12 9 5 19 Power 8 | 1 . 3 . 1 1 1 1 Engine 5 | 1 . 3 . . 1 . . Core 3 | . . . . 1 . 1 1 Reactor . | . . . . . . . . Propulsion 16 | 2 . 1 . 4 2 . 7 Treads . | . . . . . . . . Leg 16 | 2 . 1 . 4 2 . 7 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | 1 3 5 1 5 1 2 5 Device 9 | . 1 2 1 2 1 . 2 Storage 3 | 1 2 . . . . . . Processor 9 | . . 1 . 3 . 2 3 Hackware . | . . . . . . . . Protection 2 | . . 2 . . . . . Artifact . | . . . . . . . . Weapon 25 | 2 1 7 . 2 5 2 6 Energy Gun 6 | . 1 1 . . 1 . 3 Energy Cannon 3 | . . 1 . . 2 . . Ballistic Gun 11 | 2 . 5 . 2 2 . . Ballistic Cannon 4 | . . . . . . 1 3 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 4 | . . 3 . . 1 . . Parts Lost 20 | . . 1 1 3 1 5 9 Power 4 | . . 1 . 1 . . 2 Propulsion 6 | . . . . 1 . 3 2 Utility 3 | . . . 1 . . . 2 Weapon 7 | . . . . 1 1 2 3 Highest Loss Streak 5 | . . 1 1 2 1 5 5 To Critical Strikes . | . . . . . . . . Average Backups 4 | . 2 4 8 8 7 3 1 Power . | . . . 1 1 1 . . Propulsion . | . 1 1 1 . 1 . . Utility 1 | . . 1 2 4 3 1 . Weapon 1 | . . 1 4 2 . . . Tool/Special . | . . . . . . . . Unused Backups 5 | . . . . . 5 . . Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 1 | . . . . . 1 . . Weapon 2 | . . . . . 2 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 87 | . 86 91 98 98 98 60 74 Engine 5 | . 14 10 11 6 5 3 . Core 2 | . . . . 1 1 1 6 Leg 19 | . 28 21 22 26 22 12 12 Device 10 | . 2 18 31 7 6 3 6 Storage 6 | . 13 11 11 9 7 3 . Processor 16 | . . . . 19 23 16 28 Protection 1 | . . 7 . . . . . Energy Gun 2 | . 2 2 . . 3 4 3 Energy Cannon 5 | . . 9 11 5 6 7 . Ballistic Gun 11 | . 25 9 11 20 18 3 . Ballistic Cannon 3 | . . . . . . . 14 Peak Build Rating 52 | 6 7 16 17 28 43 42 52 Average Rating 27 | 4 6 12 16 22 40 25 35 On Entrance 15 | . 6 7 16 17 28 42 9 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 32 | . . . . . . 32 . Heaviest Build 41 | 13 28 33 27 30 41 41 41 Greatest Support 60 | 20 20 20 20 40 51 51 60 Greatest Overweight (x) 8 | 2 1 1 1 1 1 8 8 Average Overweight (x) . | . . . 1 . . . 1 Largest Inventory Capacity 15 | 8 15 10 10 10 10 10 5 Average Capacity 8 | 6 8 10 10 10 10 7 5 Most Carried 10 | 3 5 9 9 10 10 5 5 Average Carried 5 | . 2 4 8 8 7 3 2 Final Capacity 10 | 8 10 10 10 10 10 5 5 Final Carried 9 | . 3 8 8 9 5 2 4 Class Distribution -------------------- 40% | Gunner 28% | Mutant 18% | Scavenger-Mutant 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Matter Collected 1842 | 186 178 226 50 452 220 . 530 Remotely 84 | . . . . 84 . . . Salvage Created 2569 | 27 235 370 117 766 298 . 756 Parts 164 | 3 13 30 9 45 19 . 45 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | . . . 1 3 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 48 | . 4 8 3 16 5 . 12 Guns 21 | . 4 2 1 12 2 . . Cannons 27 | . . 6 2 4 3 . 12 Classes Destroyed 11 | 1 2 3 . 1 1 . 3 Worker 3 | . . . . 1 1 . 1 Builder 6 | . . . . . . . 6 Tunneler 2 | 1 . . . . . . 1 Recycler 5 | . 1 . . 1 . . 3 Watcher 9 | . . 1 . 3 2 . 3 Swarmer 9 | . . 1 . 6 2 . . Grunt 24 | . 4 3 3 8 . . 6 Brawler 1 | . . . . . . . 1 Duelist 2 | . . . . . . . 2 Sentry 9 | . . 4 . 2 1 . 2 Programmer 3 | . . . . . 2 . 1 Best Kill Streak 11 | 1 3 6 3 6 2 . 11 Combat Bots Only 6 | . 2 5 3 6 2 . 3 Max Kills in Single Turn 7 | 1 1 1 1 2 2 . 7 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Hostile Shots Fired 381 | . 32 41 14 90 31 9 164 Missed 133 | . 10 13 4 24 15 2 65 Hits 248 | . 22 28 10 66 16 7 99 Melee 7 | . . . . . . 7 . Projectile 241 | . 22 28 10 66 16 . 99 Critical Strikes 11 | . . 3 . 2 . 1 5 Damage Taken 3852 | . 275 364 125 840 133 343 1772 Core 931 | . 49 58 . 121 5 262 436 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 53 | . . 53 . . . . . Core Remaining (%) 85 | 100 80 . 85 78 . . . Volleys Fired 151 | 1 20 17 5 47 13 9 39 Largest 4 | 2 2 2 2 3 4 4 4 Hottest 247 | 40 40 124 91 114 247 247 183 Shots Fired 413 | 2 40 31 10 138 50 31 111 Gun 258 | 2 40 19 5 109 40 17 26 Cannon 155 | . . 12 5 29 10 14 85 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 299 | 2 40 16 5 109 34 8 85 Thermal 89 | . . 15 5 29 12 17 11 Explosive . | . . . . . . . . Electromagnetic 25 | . . . . . 4 6 15 Robot Hit Streak 32 | 1 9 13 5 32 9 12 8 Robot Miss Streak 8 | . 2 7 1 3 8 2 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . 2 . . 2 . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . Shots Hit Robots 260 | 1 26 16 6 93 29 29 60 Core Hits 127 | 1 11 12 4 39 16 10 34 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . 2 . . . Critical Strikes 5 | . . . . 2 . . 3 Destroy 2 | . . . . 2 . . . Blast 3 | . . . . . . . 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6293 | 11 285 301 105 1569 580 533 2909 Guns 2659 | 11 285 108 37 1235 336 371 276 Cannons 2725 | . . 185 61 307 235 162 1775 Explosions 828 | . . . . . . . 828 Melee . | . . . . . . . . Ramming 81 | . . 8 7 27 9 . 30 Kinetic 3835 | 11 285 93 37 1235 279 120 1775 Thermal 1300 | . . 200 61 307 194 401 137 Explosive 828 | . . . . . . . 828 Electromagnetic 249 | . . . . . 98 12 139 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . 2 1 1 4 Average Corruption 1 | . . . . 2 1 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 14 | . . . . 1 1 2 10 Message Errors 3 | . . . . 1 . . 2 Matter Fused 3 | . . . . . 1 1 1 Energy Discharges 2 | . . . . . . . 2 Parts Rejected 2 | . . . . . . 1 1 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Misfires 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 361 | . . . . . 1 . 360 Projectiles 231 | . . . . . 1 . 230 Explosions 130 | . . . . . . . 130 Melee . | . . . . . . . . Knockbacks 13 | . . . . 1 . . 12 Impact 3 | . . . . 1 . . 2 Kinetic 9 | . . . . . . . 9 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 536 | . . . . . . . 536 Shots 7 | . . . . . . . 7 Rammed . | . . . . . . . . Targets Rammed 15 | . . 2 1 3 2 . 7 Kicked 15 | . . 2 1 3 2 . 7 Crushed . | . . . . . . . . Highest Temperature 516 | . 16 24 15 285 170 516 312 Average Temperature 87 | . 8 11 8 81 65 200 79 Received Heat Transfer 1140 | . 150 171 69 333 30 . 387 Effects 1 | . . . . . . 1 . Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . 1 . 1 . . . Heat Transferred 2439 | . . 370 111 555 310 797 296 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Maximum Alert Level 1 | . . . . 1 . . 1 Low Security (%) 95 | 100 100 100 100 78 100 100 92 Level 1 4 | . . . . 21 . . 7 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 392 | 5 65 133 70 243 102 15 392 Initial 102 | . 3 18 4 . 102 15 . Average 52 | . 30 43 17 105 22 2 90 Influence Increases 1753 | 5 122 255 70 453 196 . 652 Destroy 0b10 Robot/C 960 | . 80 160 60 320 100 . 240 Destroy 0b10 Robot/NC 125 | 5 5 5 . 25 15 . 70 Destroy Leader 278 | . 20 72 10 66 34 . 76 Successful Hack 75 | . 17 2 . 25 31 . . Disable Machine 225 | . . . . 15 . . 210 Destroy Structure 60 | . . 1 . 2 1 . 56 Lose Combat Pursuer 30 | . . 15 . . 15 . . Influence Decreases 1428 | . 82 288 82 226 380 43 327 Entered New Map 190 | . 2 27 8 . 125 28 . Time Decay 1094 | . 80 251 70 196 245 15 237 Lost Part 144 | . . 10 4 30 10 . 90 Squads Dispatched 17 | . 1 2 . 1 3 . 10 Investigation 4 | . . 1 . 1 . . 2 Extermination 5 | . . . . . 3 . 2 Reinforcement 4 | . 1 1 . . . . 2 Assault . | . . . . . . . . Garrison 4 | . . . . . . . 4 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Distress Signals 1 | . . . . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 81 | . 5 14 3 22 8 8 21 Peak Tracking Total 6 | . 2 3 3 4 3 6 4 Tactical Retreats 3 | . . 1 . . 1 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Traps Triggered 5 | . . 1 . 1 3 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Disabled 15 | . . . . 1 . . 14 Max in Single Turn 12 | . . . . 1 . . 12 Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Accessed 26 | . 3 4 . 7 6 . 6 Terminals 14 | . 2 2 . 4 5 . 1 Fabricators 2 | . . . . . . . 2 Repair Stations 2 | . . 1 . . . . 1 Recycling Units 5 | . 1 . . 2 1 . 1 Scanalyzers 1 | . . 1 . . . . . Garrison Access 2 | . . . . 1 . . 1 Total Hacks 63 | . 6 10 . 25 12 . 10 Successful 38 | . 5 7 . 17 8 . 1 Failed 25 | . 1 3 . 8 4 . 9 Catastrophic 5 | . . . . 2 1 . 2 Database Lockouts . | . . . . . . . . Manual 1 | . . 1 . . . . . Terminals 35 | . 5 4 . 15 10 . 1 Fabricators 5 | . . . . . . . 5 Repair Stations 4 | . . 3 . . . . 1 Recycling Units 13 | . 1 . . 8 2 . 2 Scanalyzers 3 | . . 3 . . . . . Garrison Access 3 | . . . . 2 . . 1 Terminal Hacks 26 | . 5 2 . 12 7 . . Record 9 | . 3 1 . 5 . . . Part Schematic 2 | . . . . . 2 . . Robot Schematic 1 | . . . . . 1 . . Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 1 | . . . . 1 . . . Open DSF 2 | . . . . . 2 . . Emergency Access Points 1 | . . . . 1 . . . Terminal Index 2 | . 1 . . 1 . . . Alert Level 2 | . . . . 2 . . . Maintenance Status 1 | . . . . . 1 . . Patrol Status 1 | . . . . 1 . . . Transport Status 1 | . . . . . 1 . . Reinforcement Status 1 | . 1 . . . . . . Hauler Manifests 1 | . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . 1 Load Schematic 1 | . . . . . . . 1 Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 4 | . . . . 3 1 . . Recycle Component 1 | . . . . 1 . . . Process 1 | . . . . 1 . . . Report Inventory 2 | . . . . 1 1 . . Scanalyzer 3 | . . 3 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Retrieve Study 1 | . . 1 . . . . . Garrison Access Hacks 2 | . . . . 2 . . . Unlock Access 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 22 | . 2 4 . 6 4 . 6 Full Trace Events 4 | . . 1 . 1 . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . 1 . . 2 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled 1 | . . . . 1 . . . Recycled Matter 217 | . . . . 217 . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 6 | . . . . . . 6 . Total Damage 66 | . . . . . . 66 . Kills 1 | . . . . . . 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Active Infowar (turns) 973 | . . 9 . . . . 964 Optics 9 | . . 9 . . . . . Machine Analysis 964 | . . . . . . . 964 Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Turns Passed 3705 | 57 217 610 275 433 925 182 1006 Spaces Moved 2117 | 38 121 316 147 229 702 137 427 Core 182 | 10 . . . . . 83 89 Treads . | . . . . . . . . Legs 1935 | 28 121 316 147 229 702 54 338 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 105 175 105 115 50 100 Average Speed 139 | 112 122 152 175 107 119 102 187 Slowest Speed 450 | 150 190 175 175 175 190 450 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 3 29 30 31 21 20 78 13 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 52 | . . . . . . . 52 Melee . | . . . . . . . . Projectile 14 | . . . . . . . 14 AOE 38 | . . . . . . . 38 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total 2559 | 50 157 419 154 315 756 157 551 Wait 55 | . . 26 . . 5 . 24 Move 2111 | 37 120 315 146 228 702 136 427 Hop . | . . . . . . . . Pick Up 75 | 6 7 19 1 12 10 2 18 Fast Attach 7 | . . 2 . 2 3 . . Attach 68 | 6 4 12 1 10 8 7 20 Detach 16 | . 3 5 . 2 . 2 4 Swap 15 | . . 7 . 2 1 . 5 Drop 46 | . 3 14 . 9 12 1 7 Fire 151 | 1 20 17 5 47 13 9 39 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 15 | . . 2 1 3 2 . 7 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 12) 275 | -10/Materials | Entered another Materials area 275 | -9/Materials | Evolved 2 slots: Utility x2 302 | -9/Materials | Build established: Mutant 723 | -9/Materials | Discovered new exit (range 13) 745 | -9/Materials | Build established: Scavenger-Mutant 829 | -9/Materials | Repaired Aluminum Leg+ 885 | -9/Materials | Entered Mines 1142 | -9/Mines | Discovered new exit (range 8) 1160 | -9/Mines | Entered Materials 1160 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1175 | -8/Materials | Identified exit to Garrison 1384 | -8/Materials | Discovered new exit (range 16) 1593 | -8/Materials | Entered Factory 1593 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2202 | -7/Factory | Build established: Gunner 2518 | -7/Factory | Sucked down chute 2518 | -7/Factory | Entered Waste 2519 | -7/Waste | Met a frightened Derelict 2539 | -7/Waste | Spotted C-40 Crusher 2539 | -7/Waste | Spotted C-40 Crusher 2553 | -7/Waste | Allies destroyed C-40 Crusher 2555 | -7/Waste | Spotted C-40 Crusher 2555 | -7/Waste | Spotted C-40 Crusher 2555 | -7/Waste | Spotted C-40 Crusher 2555 | -7/Waste | Spotted C-40 Crusher 2591 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2618 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2619 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2623 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2626 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2652 | -7/Waste | Discovered new exit (range 15) 2657 | -7/Waste | Lost 5 parts (3n2w) 2700 | -7/Waste | Entered Factory 2912 | -7/Factory | Build established: Mutant 3241 | -7/Factory | Garrison activated, responded to threat 3311 | -7/Factory | Core integrity fell below 50% 3633 | -7/Factory | Garrison activated, responded to threat 3643 | -7/Factory | Build established: Gunner 3661 | -7/Factory | Core integrity fell below 20% 3675 | -7/Factory | Lost 4 parts (1p1n1u1w) 3706 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Penetrated by Slug. U-05 Engineer lays Concrete. K-01 Serf collects debris. Adv. Assault Cannon destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Kicked P-60 Hacker out of the way. P-60 Hacker knocked back. U-05 Engineer lays Concrete. Imp. Heat Sink destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Pulse Rifle destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. Imp. Titanium Leg destroyed. System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????? 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"""????? | | ???????????????# #?# #????"""????? | | ???????????????# #?# """ !#???????????? | | ???????????????# #;# """ #???????????? | | ???????????????# /p/ """ #????""""""?? | | ???????????????# @ ### #????""""""?? | | ???????????????# r #?# """ #????""""""?? | | ???????????????# #?# """ #????""""""?? | | ???????????????# #?# """ #???????????? | | ???????????????# #?# #???????????? | | ???????????????# ###########??????????? | | ???????????????# # #??????????? | | ???????????????#######+###### #??????????? | | ???????????????????# + #??????????? | | ???????????????????# #### """" #??????????? | | ???????????????????#^^ #??# """" #??????????? | | ???????????????????+ #??# """" #??????????? | | ???????????????????# #??# """" #??????????? | | ???????????????????# #??# #??????????? | | ???????????????????# #####+#########?????????? | | ???????????????????# #?????????? | | ???????????????????# #?????????? | | ???????????????????# #?????????? | | ???????????????????# % #?????????? | | ???????????????????# #?????????? | | ???????????????????############### #?????????? | | ?????????????????????????????????# ########??? | | ???????????????##############????# #??? | | ???????????????# ! #????# #??? | | ???????????????# """ """ #????#""" #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 310 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 18 Matter Filtering 30 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Gravmag System | -7/Factory | Hacked Mni. Smartbomb Launcher | -7/Factory | Hacked Robot Schematics ------------------ B-48 Gladiator | -7/Factory | Hacked Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 41% | -9/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots It Was An Accident, I Swear Oops Overwhelming Serviceable Loadout Throw Away The Key Challenges ------------ None Game ------ Seed ShieldSignalParser Manual? 0 Play Time 01:08:30 Cumulative 5.0 hours Start 2026.06.23 @ 21:31:00 End 2026.06.24 @ 09:58:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9983cd0e-e8a7-4cdd-9035-2aa32093ff88