Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.25 @ 17:31:00 Player: Windjigo Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (141) 705 Value Destroyed (4169) 4169 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (293) 293 TOTAL SCORE: 8067 Bonus ------- High Alert Combat Kills 293 Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 99/100 System Corruption 12% Temperature Cool (15) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Advanced Targeting Computer Advanced System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Compact Matter Pod (150) Microactuators Graphene Brace Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Active Sensor Suite Advanced Targeting Computer Weapon Cycler Improved Shield Generator > --- WEAPON ----------- Enhanced Autogun Precision Assault Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Improved Treads Armored Treads Armored Treads Improved Heat Sink Medium Storage Unit Compact Matter Pod Graphene Brace Advanced System Shield Heavy Laser Enhanced Autogun Gauss Rifle Impact Mace Impact Mace Impact Mace [Rating: 70] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Medium Storage Unit Device Weapon Cycler Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Impact Mace Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 5 | . . 2 1 2 . . Weapon 1 | . . . 1 . . . Parts Attached 93 | 8 8 29 17 23 8 . Power 14 | 1 2 4 2 4 1 . Engine 9 | 1 1 3 1 2 1 . Core 5 | . 1 1 1 2 . . Reactor . | . . . . . . . Propulsion 17 | 2 2 6 4 2 1 . Treads 14 | 2 . 6 4 1 1 . Leg . | . . . . . . . Wheel 3 | . 2 . . 1 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 30 | 2 3 8 6 7 4 . Device 15 | 1 1 3 2 5 3 . Storage 5 | 1 2 . 1 1 . . Processor 3 | . . 1 2 . . . Hackware 2 | . . 1 . . 1 . Protection 5 | . . 3 1 1 . . Artifact . | . . . . . . . Weapon 32 | 3 1 11 5 10 2 . Energy Gun 7 | 3 . 1 . 2 1 . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 14 | . 1 6 1 5 1 . Ballistic Cannon 3 | . . . 2 1 . . Launcher 3 | . . 2 1 . . . Special Weapon 1 | . . 1 . . . . Impact Weapon 2 | . . . . 2 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . 1 . . . . Unidentified Prototypes 7 | . . 2 . 5 . . Corrupted Parts 5 | . . 1 3 1 . . System Corruption 12 | . . 2 9 1 . . Parts Lost 39 | . 7 3 8 17 4 . Power 5 | . 2 1 . 2 . . Propulsion 7 | . 2 . 2 3 . . Utility 13 | . 1 2 3 5 2 . Weapon 14 | . 2 . 3 7 2 . Highest Loss Streak 12 | . 4 1 5 12 3 . To Critical Strikes . | . . . . . . . Average Backups 9 | 5 8 9 9 11 2 5 Power 1 | . . 1 1 1 . . Propulsion 1 | 1 1 1 2 2 . . Utility 2 | 1 2 1 2 4 2 4 Weapon 3 | 1 3 4 2 3 . . Tool/Special . | . . . . . . . Unused Backups 27 | . 1 11 6 7 . 2 Power 8 | . . 4 2 2 . . Propulsion 5 | . . 2 3 . . . Utility 6 | . 1 2 1 1 . 1 Weapon 7 | . . 3 . 4 . . Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 86 | . 91 93 97 73 48 15 Engine 6 | . 7 7 5 4 4 . Core 3 | . 4 3 3 2 . . Treads 15 | . 10 21 17 8 4 . Wheel 1 | . 14 . . 2 . . Device 10 | . 13 4 8 19 19 . Storage 9 | . 14 11 9 6 . . Processor 5 | . . 4 9 7 7 7 Hackware 7 | . . 11 9 2 4 7 Protection 4 | . . 6 8 . . . Energy Gun 2 | . 17 . 1 1 . . Ballistic Gun 14 | . 8 19 17 7 5 . Ballistic Cannon 2 | . . . 5 5 . . Peak Build Rating 70 | 7 10 20 36 70 37 10 Average Rating 31 | 5 8 17 28 61 26 10 On Entrance 13 | . 7 8 20 36 14 10 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 75 | 13 19 32 40 75 21 . Greatest Support 43 | 40 40 43 43 43 23 3 Greatest Overweight (x) 4 | . 4 . 1 2 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 20 5 5 Average Capacity 10 | 6 9 10 10 14 5 5 Most Carried 20 | 7 10 10 10 20 5 5 Average Carried 10 | 5 8 9 9 12 2 5 Final Capacity 10 | 8 10 10 10 5 5 5 Final Carried 10 | 7 10 10 10 5 5 5 Class Distribution -------------------- 48% | Mutant 17% | Scavenger-Skirmisher 8% | Scavenger-Tank 8% | Skirmisher 6% | Scavenger-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Matter Collected 4045 | 280 116 1245 870 1392 142 . Remotely . | . . . . . . . Salvage Created 4689 | 150 462 1807 938 1306 26 . Parts 302 | 9 27 137 69 57 3 . Haulers Intercepted 13 | . 2 6 4 1 . . Recyclers Shooed 2 | . 1 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . 5 . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 97 | . 10 36 20 30 1 . Guns 74 | . 10 34 13 16 1 . Cannons 18 | . . . 5 13 . . AOE 5 | . . 2 2 1 . . Classes Destroyed 16 | 2 5 4 3 2 . . Worker 3 | . . 1 1 1 . . Builder 9 | . . 6 2 1 . . Tunneler 4 | 3 . 1 . . . . Hauler 13 | . 2 6 4 1 . . Recycler 4 | 1 . 2 . 1 . . Mechanic 1 | . . . 1 . . . Operator 4 | . 1 2 1 . . . Watcher 6 | . 1 2 2 1 . . Swarmer 25 | . 3 8 7 6 1 . Grunt 50 | . 7 17 7 19 . . Brawler 3 | . . 2 . 1 . . Duelist 1 | . . . . 1 . . Sentry 13 | . . 9 4 . . . Hunter 3 | . . . 1 2 . . Programmer 1 | . . . . 1 . . Heavy 1 | . . . 1 . . . Best Kill Streak 7 | 2 7 7 6 6 1 . Combat Bots Only 7 | . 7 6 6 6 1 . Max Kills in Single Turn 4 | 1 1 4 2 1 1 . Gunslinging 1 | . . 1 . . . . Exploded 1 | . . 1 1 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Hostile Shots Fired 664 | . 64 131 105 283 64 17 Missed 200 | . 14 33 33 89 22 9 Hits 464 | . 50 98 72 194 42 8 Melee 4 | . . 2 . 2 . . Projectile 460 | . 50 96 72 192 42 8 Critical Strikes 7 | . . 4 1 2 . . Damage Taken 7018 | . 691 1305 1472 2885 591 74 Core 1383 | . 179 250 254 410 216 74 Absorbed by Shields 465 | . . 81 160 224 . . Regen/Repaired (Parts) 138 | . . 138 . . . . Core Remaining (%) 54 | 100 28 37 53 . . . Volleys Fired 317 | 4 37 115 72 83 6 . Largest 3 | 2 2 2 3 3 2 . Hottest 116 | 90 90 100 116 113 90 . Shots Fired 680 | 8 74 209 194 187 8 . Gun 531 | 8 74 187 146 108 8 . Cannon 121 | . . . 42 79 . . Launcher 17 | . . 13 4 . . . Special 11 | . . 9 2 . . . Kinetic 570 | . 31 187 164 182 6 . Thermal 74 | 4 37 9 20 2 2 . Explosive 13 | . . 13 . . . . Electromagnetic 23 | 4 6 . 10 3 . . Robot Hit Streak 38 | 2 9 23 38 18 6 . Robot Miss Streak 8 | 2 4 3 8 3 3 . Penetration Max . | . . . . . . . Secondary Targets 4 | . . 3 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 466 | 4 49 152 132 123 6 . Core Hits 261 | 4 28 93 77 57 2 . Critical Kills 2 | . . 1 . 1 . . Critical Parts Destroyed 2 | . . . . 2 . . Critical Strikes 13 | . . 1 1 11 . . Burn 2 | . . . 1 1 . . Destroy 4 | . . 1 . 3 . . Blast 7 | . . . . 7 . . Melee Attacks 1 | . . . . 1 . . Impact 1 | . . . . 1 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9845 | 64 599 2891 2657 3530 104 . Guns 5992 | 64 540 2298 1541 1445 104 . Cannons 2728 | . . . 711 2017 . . Explosions 1122 | . 56 593 405 68 . . Melee . | . . . . . . . Ramming 3 | . 3 . . . . . Kinetic 7890 | . 204 2298 1879 3421 88 . Thermal 776 | 24 320 . 375 41 16 . Explosive 719 | . . 593 126 . . . Electromagnetic 457 | 40 72 . 277 68 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . 1 3 9 12 12 12 Average Corruption 2 | . 1 2 7 1 12 12 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 69 | . 3 32 4 22 7 1 Message Errors 21 | . 2 10 1 8 . . Matter Fused 18 | . 1 11 1 3 2 . Heat Flow Errors 7 | . . 2 . 4 1 . Energy Discharges 5 | . . 2 1 2 . . Parts Rejected 4 | . . 1 . 2 1 . Data Loss (minor) 7 | . . 3 1 2 1 . Data Loss (major) 2 | . . 1 . . . 1 Misfires 3 | . . 2 . 1 . . Misdirections 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 71 | . . 4 . 67 . . Projectiles 67 | . . . . 67 . . Explosions 4 | . . 4 . . . . Melee . | . . . . . . . Knockbacks 28 | . 1 . 10 17 . . Impact 1 | . 1 . . . . . Kinetic 24 | . . . 8 16 . . Secondary 3 | . . . 2 1 . . Self-Inflicted Damage 362 | . 34 93 211 24 . . Shots 13 | . 1 5 6 1 . . Rammed 2 | . 2 . . . . . Targets Rammed 2 | . 2 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 502 | 30 147 213 179 502 108 . Average Temperature 56 | 18 50 40 45 85 31 . Received Heat Transfer 1813 | . 267 406 159 918 27 36 Effects 3 | . . . . 3 . . Shutdowns 2 | . . . . 2 . . Damage (minor) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 1841 | 74 877 . 705 148 37 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . 1 . 4 . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Maximum Alert Level 3 | . . 2 2 3 . . Low Security (%) 60 | 100 100 48 70 53 . . Level 1 26 | . . 44 28 11 . . Level 2 5 | . . 7 . 9 . . Level 3 7 | . . . . 24 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 1096 | 10 146 482 401 1096 . . Initial 166 | . . 35 159 166 . . Average 227 | . 57 189 192 371 . . Influence Increases 3984 | 20 294 1300 758 1532 80 . Destroy 0b10 Robot/C 1940 | . 200 720 400 600 20 . Destroy 0b10 Robot/NC 220 | 20 20 100 55 25 . . Destroy Leader 488 | . 46 206 112 124 . . Successful Hack 52 | . 11 24 4 13 . . Disable Machine 360 | . . 135 75 150 . . Anti-Garrison Action 150 | . . . . 150 . . Destroy Structure 99 | . 2 40 37 20 . . Lose Combat Pursuer 375 | . 15 75 75 150 60 . Active Sensor Use 300 | . . . . 300 . . Influence Decreases 3515 | 20 208 1008 769 911 487 112 Entered New Map 950 | . . 51 219 201 367 112 Time Decay 1836 | 20 138 627 470 501 80 . Lost Part 390 | . 70 30 80 170 40 . Purge Threat 339 | . . 300 . 39 . . Squads Dispatched 24 | . 2 4 3 15 . . Investigation 8 | . 1 2 1 4 . . Extermination 3 | . . . . 3 . . Reinforcement 8 | . 1 2 2 3 . . Assault 2 | . . . . 2 . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 2 | . . . . 2 . . Active Scanning Responses 3 | . . . . 3 . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Distress Signals 12 | . 2 4 4 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 177 | . 16 51 33 62 9 6 Peak Tracking Total 16 | . 7 7 6 16 4 6 Tactical Retreats 15 | . 1 4 3 6 1 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Traps Triggered 10 | . 3 4 . 3 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Machines Disabled 25 | . . 9 5 11 . . Max in Single Turn 2 | . . 2 2 2 . . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Machines Accessed 21 | . 3 10 3 5 . . Terminals 14 | . 3 7 1 3 . . Fabricators 1 | . . . . 1 . . Repair Stations 3 | . . 2 1 . . . Recycling Units 2 | . . 1 1 . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 67 | . 9 38 9 11 . . Successful 38 | . 6 22 5 5 . . Failed 29 | . 3 16 4 6 . . Catastrophic 2 | . . 1 . 1 . . Database Lockouts . | . . . . . . . Manual 40 | . 5 27 3 5 . . Terminals 51 | . 9 32 4 6 . . Fabricators 2 | . . . . 2 . . Repair Stations 7 | . . 4 3 . . . Recycling Units 4 | . . 2 2 . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . 3 . . Terminal Hacks 17 | . 3 10 1 3 . . Record 1 | . . . . 1 . . Robot Analysis 1 | . . . . 1 . . Prototype ID Bank 2 | . 1 1 . . . . Alert Level 4 | . 1 3 . . . . Unreport Threat 3 | . . 2 . 1 . . Locate Traps 2 | . 1 1 . . . . Maintenance Status 1 | . . . 1 . . . Registered Components 1 | . . 1 . . . . Registered Prototypes 1 | . . 1 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks 5 | . . 4 1 . . . Scan Component 3 | . . 2 1 . . . Repair 2 | . . 2 . . . . Recycling Unit Hacks 2 | . . . 2 . . . Report Inventory 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 13 | . 3 8 1 1 . . Terminals 12 | . 3 7 1 1 . . Botnet 12 | . 3 7 1 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . 1 . . . . Reject 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 3 7 2 5 . . Full Trace Events 3 | . . 1 1 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 1 | . . . . 1 . . Authchips . | . . . . . . . Time 53 | . . . . 53 . . Total Part Build Rating 6 | . . . . 6 . . Part Studies Acquired . | . . . . . . . Parts Repaired 2 | . . 2 . . . . Time 58 | . . 58 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . 3 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Active Infowar (turns) 2870 | 89 256 877 83 1535 30 . Optics 877 | . . 877 . . . . Sensors 113 | . . . 83 . 30 . A.S.S. 1535 | . . . . 1535 . . Seismic 345 | 89 256 . . . . . Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Turns Passed 6065 | 203 449 2305 1185 1749 166 8 Spaces Moved 2885 | 111 293 1024 525 762 155 15 Core 186 | 8 5 . . 55 103 15 Treads 2222 | 103 75 1024 525 443 52 . Legs . | . . . . . . . Wheels 477 | . 213 . . 264 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 160 152 50 50 50 Average Speed 146 | 152 103 160 158 151 86 50 Slowest Speed 250 | 160 250 160 250 250 160 50 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 4 53 88 40 19 35 5 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 3 | . . . . . 3 . Spaces Dug 7 | . . 7 . . . . Terrain Destroyed 105 | . 2 51 34 18 . . Melee . | . . . . . . . Projectile 26 | . . 7 1 18 . . AOE 79 | . 2 44 33 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Total 4122 | 135 372 1479 723 1218 180 15 Wait 608 | 3 14 239 71 280 1 . Move 2880 | 110 293 1023 524 761 154 15 Hop . | . . . . . . . Pick Up 101 | 10 11 25 17 33 5 . Fast Attach 25 | 4 1 8 3 8 1 . Attach 54 | 3 5 7 10 21 8 . Detach 4 | . . . . 1 3 . Swap 50 | 1 4 26 10 9 . . Drop 81 | . 6 36 16 21 2 . Fire 317 | 4 37 115 72 83 6 . Melee 1 | . . . . 1 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . 1 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / [*Sto x2]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 15) 204 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 15) 481 | -10/Materials | Core integrity fell below 50% 491 | -10/Materials | Lost 4 parts (1p2n1u) 504 | -10/Materials | Destroyed 7 combat bots 600 | -10/Materials | Discovered new exit (range 16) 653 | -10/Materials | Entered another Materials area 653 | -9/Materials | Evolved 2 slots: Utility x2 1103 | -9/Materials | Discovered new exit (range 16) 1329 | -9/Materials | Repaired Grenade Launcher 1545 | -9/Materials | Discovered new exit (range 9) 1794 | -9/Materials | Build established: Scavenger-Mutant 1919 | -9/Materials | Discovered new exit (range 4) 2083 | -9/Materials | Repaired Imp. Treads 2157 | -9/Materials | Discovered new exit (range 16) 2206 | -9/Materials | Build established: Mutant 2446 | -9/Materials | Discovered new exit (range 2) 2687 | -9/Materials | Discovered new exit (range 6) 2710 | -9/Materials | Core integrity fell below 50% 2958 | -9/Materials | Entered another Materials area 2958 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3247 | -8/Materials | Build established: Scavenger-Tank 3681 | -8/Materials | Build established: Tank 4019 | -8/Materials | Lost 5 parts (1n2u2w) 4035 | -8/Materials | Found Corrupted Prototype Device 4096 | -8/Materials | Discovered new exit (range 16) 4141 | -8/Materials | Identified exit to Factory 4143 | -8/Materials | Entered Factory 4143 | -7/Factory | Evolved 2 slots: Utility x2 4144 | -7/Factory | Identified Active Sensor Suite 4438 | -7/Factory | Build established: Scavenger-Skirmisher 4957 | -7/Factory | Fabricated Adv. System Shield (x1) 5285 | -7/Factory | Garrison activated, responded to threat 5426 | -7/Factory | Build established: Skirmisher 5847 | -7/Factory | System corruption reached 10% 5864 | -7/Factory | Core integrity fell below 50% 5889 | -7/Factory | Discovered new exit (range 6) 5892 | -7/Factory | Lost 12 parts (1p3n4u4w) 5892 | -7/Factory | Entered Lower Caves 5904 | -7/Lower Caves | Identified exit to Lower Caves 6037 | -7/Lower Caves | Core integrity fell below 20% 6046 | -7/Lower Caves | Spotted B-75 Beast 6058 | -7/Lower Caves | Entered another Lower Caves area 6060 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6066 | -7/Lower Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 06003_ Acquired Imp. Sensor Array. 06004_ Acquired 5 matter. 06007_ Acquired Datajack. 06010_ Acquired 8 matter. 06021_ System corrupted: Minigun rejected. 06022_ Acquired Minigun. 06025_ Particle Gun destroyed. 06033_ S-27 Virus destroyed. 06034_ Acquired 26 matter. 06036_ Dropped Imp. Treads. 06037_ Dropped Imp. Deuterium Engine. 06038_ Imp. Sensor Array destroyed. 06040_ System corrupted: Heat flow error (+142). 06055_ Minigun destroyed. LOCATION=LOWER CAVES GOAL=ESCAPE 06060_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 06064_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????##?####????????????? | | ?????????????????????????????## ## ##???????????? | | ?????????????????????????????# #???????????? | | ??????????????????????????????# #???????????? | | ???????????????????????????????# #???????????? | | ?????????????????????????????### #???????????? | | ?????????????????????????????# ####???????????? | | ????????????????????????###### ##?????????????? | | ???????????????????????## ##l ###???????????? | | ???????????????????????# #???????????? | | ???????????????????????# @ #???????????? | | ???????????????????????## #### ##???????????? | | ?????????????????????# gb #??####????????????? | | ?????????????????????# gY #??????????????????? | | ???????????????????? ?????????????????? | | ?????????????????? ????????????????? | | ????????????????? ## ??????????????? | | ???????????????? ??# ## #?????????????? | | ???????????????? ??? ##? #?????????????? | | ???????????????? ??? #??? #?????????????? | | ???????????????????## ???? ?????????????? | | ????????????????????## ### ??????????????????? | | ?????????????????????####??### ?????????????????? | | ?????????????????????????????? ?????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 14 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. System Shield | x1 | -7/Factory | Preloaded Repaired ---------- Grenade Launcher | 38% | -9/Materials Imp. Treads | 34% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Bumper Bots Ghost 'Em I Laugh At Your Crits Resistances Are Futile Some Acronyms Are Better Than Others Spot Them First You Again Challenges ------------ None Game ------ Seed MissileXenonTriangulator Manual? 0 Play Time 01:03:48 Cumulative 110.9 hours Start 2026.03.25 @ 16:20:55 End 2026.03.25 @ 17:31:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 89 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 48 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dfd0b77d-140e-4b23-9a81-a9d04ccc1a53