Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.12 @ 21:57:26

Player: kung

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (40)      200
Value Destroyed (1141)     1141
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 2901

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/400
Matter                     131/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (4)
Movement                   Walking (190) Ox1
Location                   -9/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
           Aluminum Leg
>          --- UTILITY (2) ------
    Medium Storage Unit
     Light Armor Plating
>          --- WEAPON (2) -------
     Heavy Assault Rifle
>          --- INVENTORY (10) ---
           Aluminum Leg
           Heat Sink
           Structural Scanner
  Improved Medium Laser
     Heavy Assault Rifle
     Heavy Assault Rifle

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
     Light Armor Plating
>          --- WEAPON -----------
  Improved Medium Laser
           Rocket Launcher
>          --- INVENTORY --------
     Light Treads
           Heat Sink
           Structural Scanner
     Light Armor Plating
     Heavy Assault Rifle
           Shotgun
           Rocket Launcher
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Light Armor Plating
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Slots Evolved              2    | .   .   2   .   .   
  Power                    1    | .   .   1   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             43   | 6   9   18  5   5   
  Power                    8    | 2   1   2   1   2   
    Engine                 8    | 2   1   2   1   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 2   2   5   3   2   
    Treads                 2    | .   .   2   .   .   
    Leg                    12   | 2   2   3   3   2   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | .   4   3   1   .   
    Device                 1    | .   1   .   .   .   
    Storage                3    | .   2   1   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   1   2   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | 2   2   8   .   1   
    Energy Gun             3    | 2   .   1   .   .   
    Energy Cannon          1    | .   .   1   .   .   
    Ballistic Gun          6    | .   1   4   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   1   2   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 14   | .   .   1   3   10  
  Power                    5    | .   .   1   1   3   
  Propulsion               4    | .   .   .   .   4   
  Utility                  2    | .   .   .   1   1   
  Weapon                   3    | .   .   .   1   2   
  Highest Loss Streak      8    | .   .   1   2   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Backups            5    | .   4   5   9   9   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   1   .   1   2   
  Utility                  1    | .   .   1   3   2   
  Weapon                   2    | .   1   2   4   3   
  Tool/Special             .    | .   .   .   .   .   
Unused Backups             4    | .   .   3   .   1   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   3    | .   .   3   .   .   
  Tool/Special             .    | .   .   .   .   .   
Average Slot Usage (%)     88   | .   90  94  84  72  
  Engine                   14   | .   13  18  12  11  
  Treads                   2    | .   .   7   .   .   
  Leg                      27   | .   28  25  33  28  
  Device                   2    | .   1   6   .   .   
  Storage                  7    | .   10  1   11  11  
  Protection               10   | .   11  14  6   3   
  Energy Gun               6    | .   19  .   .   .   
  Energy Cannon            2    | .   .   7   .   .   
  Ballistic Gun            7    | .   .   3   19  18  
  Launcher                 5    | .   3   9   2   1   
Peak Build Rating          15   | 5   7   15  15  13  
  Average Rating           9    | 4   6   11  13  10  
  On Entrance              7    | .   5   6   14  13  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             33   | 7   11  27  33  27  
  Greatest Support         40   | 20  20  40  36  36  
  Greatest Overweight (x)  7    | .   .   7   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 5   5   10  10  10  
  Average Capacity         6    | 5   5   5   10  10  
  Most Carried             10   | 3   5   10  10  10  
  Average Carried          5    | .   4   5   9   9   
  Final Capacity           10   | 5   5   10  10  10  
  Final Carried            10   | 3   5   10  9   6   

 Class Distribution 
--------------------
 55% | Scavenger-Mutant
 44% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Mutant | -9/Garrison

 Resources                      | -11 -10 -9  -9  -9  
-----------                Run  | Yrd Mat Mat Sto Gar 
Matter Collected           1114 | 260 124 313 296 121 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1215 | 39  282 398 296 200 
  Parts                    72   | 3   19  24  11  15  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Combat Hostiles Destroyed  35   | 1   10  7   9   8   
  Guns                     23   | 1   7   3   8   4   
  Cannons                  3    | .   .   3   .   .   
  AOE                      9    | .   3   1   1   4   
Classes Destroyed          8    | 1   2   4   1   .   
  Builder                  2    | .   2   .   .   .   
  Recycler                 1    | .   .   1   .   .   
  Operator                 1    | .   .   .   1   .   
  Watcher                  1    | .   .   1   .   .   
  Swarmer                  9    | .   6   .   .   3   
  Grunt                    19   | 1   4   2   7   5   
  Duelist                  1    | .   .   1   .   .   
  Sentry                   6    | .   .   4   2   .   
Best Kill Streak           5    | 1   4   5   4   5   
  Combat Bots Only         5    | 1   4   3   3   5   
Max Kills in Single Turn   2    | 1   2   1   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   1   1   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Mat Sto Gar 
Hostile Shots Fired        292  | 2   63  55  61  111 
  Missed                   85   | .   24  13  15  33  
  Hits                     207  | 2   39  42  46  78  
    Melee                  2    | .   .   2   .   .   
    Projectile             205  | 2   39  40  46  78  
  Critical Strikes         5    | .   .   4   .   1   
    Actively Blocked       1    | .   .   1   .   .   
Damage Taken               2585 | 21  373 630 615 946 
  Core                     471  | .   64  104 114 189 
  Absorbed by Shields      18   | .   .   .   .   18  
  Redirected to Shielding  45   | .   41  4   .   .   
Core Remaining (%)         87   | 100 74  .   .   .   
Volleys Fired              98   | 2   27  21  36  12  
  Largest                  2    | 2   2   2   2   2   
  Hottest                  98   | 80  80  98  66  56  
Shots Fired                181  | 4   49  32  72  24  
  Gun                      145  | 4   44  18  60  19  
  Cannon                   11   | .   .   11  .   .   
  Launcher                 25   | .   5   3   12  5   
  Special                  .    | .   .   .   .   .   
  Kinetic                  97   | .   .   18  60  19  
  Thermal                  59   | 4   44  11  .   .   
  Explosive                25   | .   5   3   12  5   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         13   | 3   5   13  8   4   
  Robot Miss Streak        9    | .   9   3   3   2   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        2    | .   .   .   1   1   
    Max Gunslinging Chain  1    | .   .   .   1   1   
Shots Hit Robots           96   | 3   17  21  42  13  
  Core Hits                60   | 2   15  15  18  10  
  Critical Kills           1    | .   .   .   1   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         1    | .   .   .   1   .   
    Destroy                1    | .   .   .   1   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           2362 | 35  440 488 772 627 
  Guns                     1143 | 35  196 216 531 165 
  Cannons                  163  | .   .   163 .   .   
  Explosions               1050 | .   244 103 241 462 
  Melee                    .    | .   .   .   .   .   
  Ramming                  6    | .   .   6   .   .   
  Kinetic                  912  | .   .   216 531 165 
  Thermal                  394  | 35  196 163 .   .   
  Explosive                1050 | .   244 103 241 462 
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            29   | .   .   .   9   20  
  Projectiles              .    | .   .   .   .   .   
  Explosions               29   | .   .   .   9   20  
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      152  | .   35  .   45  72  
  Shots                    6    | .   1   .   2   3   
  Rammed                   1    | .   .   1   .   .   
Targets Rammed             1    | .   .   1   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        250  | 48  78  250 115 79  
  Average Temperature      58   | 29  23  100 57  32  
  Received Heat Transfer   996  | 12  48  255 270 411 
Siege Activations          .    | .   .   .   .   .   
Martial Activations        .    | .   .   .   .   .   
Shielding Activations      .    | .   .   .   .   .   
Robots Disrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             1    | 1   .   .   .   .   
  Heat Transferred         821  | 75  450 296 .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Maximum Alert Level        1    | .   1   .   1   1   
  Low Security (%)         91   | 100 90  100 87  67  
  Level 1                  8    | .   9   .   12  32  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Peak Influence             302  | 20  213 128 247 302 
  Initial                  154  | .   .   79  50  154 
  Average                  86   | 2   78  57  112 201 
Influence Increases        1123 | 20  329 264 307 203 
  Destroy 0b10 Robot/C     700  | 20  200 140 180 160 
  Destroy 0b10 Robot/NC    25   | .   10  10  5   .   
  Destroy Leader           172  | .   50  62  50  10  
  Successful Hack          5    | .   2   3   .   .   
  Disable Machine          60   | .   .   30  30  .   
  Destroy Structure        101  | .   22  19  42  18  
  Lose Combat Pursuer      60   | .   45  .   .   15  
Influence Decreases        866  | 20  140 334 189 183 
  Entered New Map          262  | .   .   110 69  83  
  Time Decay               464  | 20  140 214 90  .   
  Lost Part                140  | .   .   10  30  100 
Squads Dispatched          7    | .   3   1   3   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   3   1   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 2    | .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Gar 
Distress Signals           5    | .   3   1   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              61   | 1   22  14  10  14  
  Peak Tracking Total      9    | 1   9   4   3   6   
  Tactical Retreats        3    | .   2   .   .   1   

 Traps                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Traps Triggered            4    | .   .   .   1   3   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Mat Sto Gar 
Machines Disabled          4    | .   .   2   2   .   
  Max in Single Turn       2    | .   .   1   2   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Gar 
Machines Accessed          5    | .   2   2   1   .   
  Terminals                4    | .   2   2   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                18   | .   7   10  1   .   
  Successful               12   | .   3   8   1   .   
  Failed                   6    | .   4   2   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                17   | .   7   10  .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             11   | .   3   8   .   .   
  Record                   8    | .   2   6   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   
  Alert Level              2    | .   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   2   1   1   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  
------------               Run  | Yrd Mat Mat Sto Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Mat Sto Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Active Infowar (turns)     369  | .   51  318 .   .   
  Structural               369  | .   51  318 .   .   
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  
-------------              Run  | Yrd Mat Mat Sto Gar 
Turns Passed               1591 | 113 502 571 194 211 
Spaces Moved               845  | 87  306 282 50  120 
  Core                     17   | 16  .   1   .   .   
  Treads                   93   | .   .   93  .   .   
  Legs                     735  | 71  306 188 50  120 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            133  | 107 120 160 120 127 
  Slowest Speed            400  | 120 120 400 120 190 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Potential Cave-ins       .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       22   | 8   38  29  11  28  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          142  | .   22  22  86  12  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      142  | .   22  22  86  12  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Gar 
Total                      1131 | 102 392 372 112 153 
  Wait                     47   | .   33  3   11  .   
  Move                     842  | 86  305 281 50  120 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  42   | 8   9   21  2   2   
  Fast Attach              7    | .   .   5   1   1   
  Attach                   20   | 5   3   5   2   5   
  Detach                   2    | .   .   2   .   .   
  Swap                     32   | 1   8   14  6   3   
  Drop                     30   | .   7   19  4   .   
  Fire                     98   | 2   27  21  36  12  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   .   1   .   .   
  Escape Stasis            10   | .   .   .   .   10  
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Min] / *Sto)
-9/Storage
-9/Garrison

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   67 | -11/Scrapyard | Discovered new exit (range 8)
  114 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  612 | -10/Materials | Discovered new exit (range 5)
  616 | -10/Materials | Entered another Materials area
  616 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  918 | -9/Materials  | Build established: Scavenger-Mutant
 1155 | -9/Materials  | Discovered new exit (range 4)
 1182 | -9/Materials  | Discovered new exit (range 16)
 1187 | -9/Materials  | Entered Storage
 1236 | -9/Storage    | Garrison activated, responded to threat
 1288 | -9/Storage    | Core integrity fell below 50%
 1381 | -9/Storage    | Identified exit to Garrison
 1381 | -9/Storage    | Entered Garrison
 1405 | -9/Garrison   | Triggered checkpoint
 1524 | -9/Garrison   | Triggered checkpoint
 1531 | -9/Garrison   | Triggered checkpoint
 1542 | -9/Garrison   | Triggered checkpoint
 1549 | -9/Garrison   | Core integrity fell below 20%
 1563 | -9/Garrison   | Triggered checkpoint
 1592 | -9/Garrison   | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
Ion Engine destroyed.
Hvy. Assault Rifle destroyed.
Ion Engine destroyed.
G-34 Mercenary destroyed.
Aluminum Leg destroyed.
Beams of light sweep through the air. An alarm
  sounds.
Aluminum Leg destroyed.
Triggered Stasis Trap.
A bubble of rippling energy engulfs the area.
Field strength at 85.
Field strength at 70.
Field strength at 52.
Field strength at 37.
Field strength at 19.
Field strength at 1.
Stasis field depleted.
Triggered Stasis Trap.
A bubble of rippling energy engulfs the area.
Field strength at 85.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          17
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Propulsion Shielding       33
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
Storm Trooper
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              GunHelicalDesublimator
  Manual?         0
Play Time         00:42:41
  Cumulative      1.3 hours
  Start           2025.05.09 @ 21:54:35
  End             2025.05.12 @ 21:57:26
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          3
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              42/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 13c98e3e-0b1f-434d-8a59-36cf0396898f