Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.24 @ 02:46:18

Player: cptwinky

Result: Destroyed by G-73 Enforcer via exploding Phase Generator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (40)       8000
Robots Destroyed (614)     3070
Value Destroyed (29878)    29878
Prototype IDs (81)         1620
Alien Tech Used (3)        600
Bonus (19504)              19504
              TOTAL SCORE: 67172

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    8995
Follower Combat Kills      4513
Entered Garrisons          1000
Used RIF Installer         500
Network Hubs Disabled      200
Met Data Miner             300
Met Imprinter              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      280
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Hacked Protovariant        500
Met R17 at Research        2000
Scanned by Researcher      500
Friendly Fire              -2184

 Cogmind 
---------
Core Integrity             0/1600
Matter                     35/300
Energy                     55/100
System Corruption          20%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (10) -----
               (None)
>          --- WEAPON (6) -------
           CR-A16's Behemoth Slayer
>          --- INVENTORY (5) ----
  Advanced Energy Well (500)
           Thermal Barrier
  Improved System Restoration Module
  Advanced Remote Datajack

 Peak State 
------------
>              --- POWER ------------
    Reinforced Antimatter Reactor
               Particle Reactor
         Micro Antimatter Reactor
>              --- PROPULSION -------
               Biometal Heavy Treads
               Biometal Heavy Treads
               Biometal Heavy Treads
>              --- UTILITY ----------
               Huge Storage Unit
  Experimental Signal Interpreter
      Advanced Targeting Computer
  Experimental Target Analyzer
  Experimental Core Analyzer
      Advanced Transmission Jammer
               Centrium Heavy Armor Plating
               AEGIS Remote Shield
      Advanced Hacking Suite
>              --- WEAPON -----------
         Heavy Quantum Rifle
               Railgun
               Helical Railgun
               Helical Railgun
   Hypercooled Linear Accelerator
   Hypercooled Linear Accelerator
>              --- INVENTORY --------
               2N-1CE's Frost Array
      Advanced Energy Well
               Matter Compressor
      Advanced Sensor Array
      Improved Armor Integrity Analyzer
               Centrium Heavy Armor Plating
               Thermal Barrier
               System Mapper
               Relay Coupler [Heavy]
      Advanced Component Analysis Suite
  High-powered Transdimensional Reconstructor
  High-powered Transdimensional Reconstructor
               BFG-9k Vortex Edition
               Graviton Cannon
          Mini Smartbomb Launcher
               Z-bomb Delivery System
      Advanced Remote Datajack
      Advanced Remote Datajack
               CR-A16's Behemoth Slayer
[Rating: 231]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Biometal Heavy Treads
  Treads                   Biometal Heavy Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Melee Analysis Suite
  Hackware                 Advanced Hacking Suite
  Protection               Centrium Medium Armor Plating
  Artifact                 Phase Redirector
Weapon                     Chainsword
  Energy Gun               Heavy Quantum Rifle
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Heavy Mass Driver
  Launcher                 Guided Missile Launcher
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Great Maul
  Slashing Weapon          Chainsword
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Gar Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Ext Cet Arc Hub Fac Upp Upp War Pro Res Gar Res Tes Res Qua Acc Com 
Slots Evolved              18   | .   .   .   2   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   2   .   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   1   .   
  Weapon                   4    | .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             587  | 2   .   15  17  20  5   5   6   7   15  10  12  34  8   13  14  20  29  16  18  .   4   7   18  24  6   2   9   32  1   16  13  7   6   17  8   26  6   37  42  40  
  Power                    35   | .   .   1   1   1   .   2   1   .   1   .   1   3   .   1   .   1   .   .   1   .   .   .   .   1   .   .   1   2   .   1   3   1   .   .   .   .   .   4   4   4   
    Engine                 14   | .   .   1   1   1   .   2   1   .   1   .   1   3   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   1   .   .   
    Reactor                17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   1   1   1   .   .   .   .   .   3   4   4   
  Propulsion               63   | 2   .   1   3   .   1   2   .   2   3   .   1   3   .   2   .   .   2   .   4   .   .   .   6   1   2   2   .   3   .   .   2   .   1   .   .   1   1   3   9   6   
    Treads                 48   | 2   .   1   3   .   1   2   .   2   3   .   1   1   .   2   .   .   2   .   3   .   .   .   4   1   2   1   .   3   .   .   2   .   1   .   .   1   1   3   4   2   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  14   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   4   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  246  | .   .   5   6   9   1   1   2   2   5   8   6   18  1   .   7   10  12  10  8   .   1   7   6   6   1   .   4   20  1   13  7   .   2   4   3   11  3   21  11  14  
    Device                 142  | .   .   3   2   7   .   .   .   1   2   4   2   7   .   .   2   5   8   6   6   .   1   5   1   2   .   .   2   12  1   12  4   .   1   4   2   7   1   17  6   9   
    Storage                5    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              17   | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   .   .   .   .   2   .   .   .   .   2   .   1   1   .   .   .   .   2   .   .   1   3   
    Hackware               9    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   2   
    Protection             70   | .   .   .   3   1   1   1   1   1   3   4   4   10  1   .   3   5   2   2   2   .   .   1   3   4   1   .   2   6   .   .   2   .   1   .   .   2   1   1   2   .   
    Artifact               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Weapon                   243  | .   .   8   7   10  3   .   3   3   6   2   4   10  7   10  7   9   15  6   5   .   3   .   6   16  3   .   4   7   .   2   1   6   3   13  5   14  2   9   18  16  
    Energy Gun             30   | .   .   .   1   .   2   .   2   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   4   2   3   .   2   6   3   
    Energy Cannon          15   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   1   5   1   .   1   2   
    Ballistic Gun          49   | .   .   6   5   7   1   .   .   .   .   .   2   .   2   1   .   .   .   .   .   .   .   .   .   4   1   .   .   5   .   .   .   1   2   4   1   2   .   2   1   2   
    Ballistic Cannon       29   | .   .   1   .   .   .   .   .   3   4   1   2   5   1   4   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   
    Launcher               39   | .   .   .   .   .   .   .   .   .   2   .   .   3   .   4   3   1   1   .   1   .   .   .   2   1   .   .   1   .   .   1   .   2   .   3   .   1   .   2   8   3   
    Special Weapon         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   2   1   
    Impact Weapon          5    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        48   | .   .   .   .   .   .   .   .   .   .   .   .   1   4   1   2   4   7   2   2   .   2   .   4   7   2   .   2   2   .   1   .   1   1   2   .   1   .   .   .   .   
    Piercing Weapon        10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   3   
    Special Melee Weapon   12   | .   .   1   1   1   .   .   1   .   .   .   .   .   .   .   1   .   4   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  28   | .   .   .   1   4   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   3   1   .   1   .   .   4   1   1   .   .   5   .   4   1   .   
  Corrupted Parts          2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    System Corruption      6    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
Parts Lost                 95   | .   .   1   .   .   .   1   .   .   .   2   1   1   .   5   .   1   .   1   .   .   .   .   10  4   .   .   7   5   .   .   .   .   .   1   .   1   .   3   15  36  
  Power                    11   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   1   3   3   
  Propulsion               15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   8   
  Utility                  32   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   .   .   3   2   .   .   .   .   .   .   .   .   .   2   4   14  
  Weapon                   37   | .   .   1   .   .   .   1   .   .   .   2   .   1   .   3   .   1   .   1   .   .   .   .   3   1   .   .   2   3   .   .   .   .   .   1   .   1   .   .   5   11  
  Highest Loss Streak      16   | .   .   1   .   .   .   1   .   .   .   2   1   1   .   5   .   1   .   1   .   .   .   .   5   1   .   .   4   5   .   .   .   .   .   1   .   1   .   1   3   16  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     84   | .   85  98  100 99  99  97  98  84  62  61  79  76  83  82  77  79  85  85  88  93  93  88  79  85  87  87  86  81  89  89  89  84  79  74  76  77  81  81  73  56  
  Engine                   4    | .   14  14  11  10  9   8   9   9   9   9   9   7   7   7   7   7   6   6   6   6   6   5   5   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   4   5   5   .   4   4   4   4   4   4   3   10  6   
  Treads                   13   | .   28  28  22  22  17  18  18  15  8   9   9   7   7   9   15  15  12  13  15  20  20  17  12  11  11  10  11  9   10  10  10  10  14  14  14  13  13  13  9   7   
  Device                   4    | .   .   5   2   8   7   .   .   .   .   .   .   .   .   .   2   1   5   4   4   .   6   5   5   4   5   5   4   4   10  10  10  10  7   4   2   3   13  9   9   11  
  Storage                  6    | .   14  14  11  11  9   9   9   9   9   9   9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   4   4   3   
  Processor                7    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   13  13  13  13  11  14  17  17  17  14  13  10  13  15  15  14  14  14  14  13  13  11  8   
  Protection               5    | .   .   .   8   2   1   9   8   9   8   8   8   6   7   7   4   5   6   1   1   6   .   5   6   5   5   5   7   10  10  6   5   5   4   4   4   3   4   4   4   .   
  Energy Gun               2    | .   .   .   7   .   8   9   16  9   .   .   .   1   5   .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   4   4   3   4   4   8   7   5   3   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   4   9   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   1   1   .   
  Ballistic Gun            14   | .   28  27  35  40  45  43  36  18  .   .   8   1   10  1   .   .   .   .   .   .   .   .   .   6   .   .   .   12  26  26  24  23  19  21  23  18  13  14  7   2   
  Ballistic Cannon         4    | .   .   .   .   .   .   .   .   12  26  20  26  27  15  12  .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   1   
  Slashing Weapon          10   | .   .   .   .   .   .   .   .   .   .   .   .   .   7   28  29  32  31  27  32  26  32  29  24  25  34  35  33  13  5   4   5   1   3   .   .   .   .   .   .   .   
Naked Turns                14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  
Heaviest Build             223  | 12  12  56  61  66  74  74  70  111 116 116 117 122 100 89  80  88  78  79  76  76  72  135 136 135 128 128 148 145 145 149 160 170 195 198 187 186 169 202 223 166 
  Greatest Support         225  | 40  40  40  40  40  40  40  40  75  75  75  75  145 28  150 150 150 150 150 150 135 135 135 155 155 160 160 160 160 155 155 155 150 225 225 225 225 225 225 225 220 
  Greatest Overweight (x)  42   | .   .   1   1   1   1   1   1   2   1   1   1   4   3   3   .   .   1   .   .   .   .   .   4   .   .   42  .   .   .   .   1   1   .   .   .   .   .   1   11  16  
  Average Overweight (x)   .    | .   .   .   1   1   1   1   1   1   1   1   1   3   3   2   .   .   .   .   .   .   .   .   .   .   .   23  .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Largest Inventory Capacity 25   | 8   8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         21   | 8   8   11  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  23  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  23  
  Most Carried             25   | 6   8   19  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  21  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          21   | 6   6   9   19  19  19  19  19  19  19  19  19  19  19  18  19  19  19  19  19  20  19  19  22  24  24  25  24  22  24  24  24  24  24  24  24  24  24  24  24  22  
  Final Capacity           25   | 8   8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 6   8   18  20  20  20  20  20  19  20  20  20  20  19  18  20  20  20  20  20  20  20  21  25  24  25  25  21  25  25  25  25  25  25  25  25  25  25  25  25  4   

 Class Distribution 
--------------------
 23% | Mutant
 16% | Scavenger-Mutant
 14% | Derelict-Mutant
  9% | Executioner
  8% | Trapper-Executioner
  8% | Scavenger-Executioner
  4% | Tank
  4% | Gunner

 Dominant Class 
----------------
                Mutant | -10/Materials
                Mutant | -10/Mines
                  Tank | -9/Materials
                Gunner | -9/Storage
   Trapper-Executioner | -8/Materials
   Trapper-Executioner | -8/Garrison
          Trapper-Tank | -8/Materials
   Trapper-Executioner | -8/Garrison
          Trapper-Tank | -8/Materials
                Mutant | -8/Garrison
                Mutant | -8/Materials
                Mutant | -7/Factory
                  Tank | -7/Lower Caves
                Mutant | -7/Lower Caves
                Mutant | -7/Zion
       Derelict-Mutant | -6/Proximity Caves
       Derelict-Mutant | -6/Factory
       Derelict-Mutant | -6/Lower Caves
       Derelict-Mutant | -6/Lower Caves
       Derelict-Mutant | -6/Data Miner
       Derelict-Mutant | -5/Proximity Caves
       Derelict-Mutant | -5/Factory
      Scavenger-Mutant | -5/Garrison
      Scavenger-Mutant | -5/Extension
      Scavenger-Mutant | -5/Cetus
      Scavenger-Mutant | -5/Archives
      Scavenger-Mutant | -5/Hub_04(d)
      Scavenger-Mutant | -4/Factory
        Scavenger-Tank | -4/Upper Caves
 Scavenger-Executioner | -4/Upper Caves
      Scavenger-Mutant | -4/Warlord
           Executioner | -3/Proximity Caves
           Executioner | -3/Research
                Mutant | -3/Garrison
           Executioner | -3/Research
                Mutant | -3/Testing
                Mutant | -2/Research
 Scavenger-Executioner | -2/Quarantine
      Scavenger-Gunner | -1/Access
                Mutant | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -3   -2   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Sto  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Gar  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Gar  Res  Tes  Res  Qua  Acc  Com  
Matter Collected           20111 | 220  109  224  339  459  473  522  252  348  1248 479  1130 1547 296  292  86   715  577  160  185  .    40   70   274  284  70   20   160  327  190  549  148  499  154  973  169  912  175  1773 2153 1510 
  Remotely                 1685  | .    .    .    .    .    .    .    .    232  137  .    267  784  .    .    .    265  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            27315 | .    109  278  469  482  858  970  436  499  971  542  976  1240 423  586  .    218  733  437  92   .    188  313  1018 1217 .    40   430  740  256  814  121  894  354  1443 142  1077 335  2730 3517 1367 
  Parts                    1256  | .    9    10   24   32   61   48   20   26   53   22   51   69   12   22   .    16   35   9    7    .    3    11   43   48   .    2    24   32   17   27   5    36   13   65   1    50   15   162  137  39   
Haulers Intercepted        22    | .    .    .    4    5    3    .    2    .    2    .    4    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           10    | .    .    .    2    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      147   | .    .    .    .    .    .    .    .    .    .    .    .    .    9    22   .    27   .    .    10   .    1    .    .    .    .    .    .    .    17   22   .    39   .    .    .    .    .    .    .    .    
  Prevented                9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    1    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Gar Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Ext Cet Arc Hub Fac Upp Upp War Pro Res Gar Res Tes Res Qua Acc Com 
Combat Hostiles Destroyed  506  | .   3   12  7   3   17  18  8   13  30  15  22  35  8   19  .   8   10  1   1   .   .   4   14  15  .   .   7   6   4   12  2   22  5   35  4   15  3   35  59  34  
  Melee                    53   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   .   .   8   .   .   .   .   4   12  12  .   .   3   6   .   .   .   .   .   .   .   .   .   .   .   2   
  Guns                     194  | .   3   12  7   3   17  18  8   13  .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   9   .   7   5   15  4   14  2   27  22  4   
  Cannons                  109  | .   .   .   .   .   .   .   .   .   23  15  21  28  .   3   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   6   
  AOE                      146  | .   .   .   .   .   .   .   .   .   7   .   1   7   6   11  .   2   2   .   .   .   .   .   2   3   .   .   4   .   1   3   2   15  .   20  .   1   .   5   33  21  
Classes Destroyed          25   | .   1   3   3   2   3   4   .   .   2   1   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Worker                   26   | .   .   .   .   2   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   1   .   .   .   .   .   .   .   1   .   2   6   3   
  Builder                  15   | .   .   .   1   .   2   .   .   .   1   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   2   2   .   
  Tunneler                 8    | .   .   .   .   .   1   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   
  Hauler                   22   | .   .   .   4   5   3   .   2   .   2   .   4   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 23   | .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   4   7   3   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Operator                 7    | .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Watcher                  9    | .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Swarmer                  108  | .   .   4   3   1   8   2   2   4   .   .   2   5   4   6   .   2   3   .   .   .   .   .   .   4   .   .   2   .   .   3   .   10  .   25  .   .   .   .   18  .   
  Cutter                   5    | .   .   .   .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Grunt                    185  | .   3   2   3   2   2   3   6   7   19  7   12  20  3   7   .   .   5   .   .   .   .   1   8   1   .   .   2   3   .   5   2   4   4   5   1   7   .   2   23  16  
  Brawler                  19   | .   .   .   .   .   .   1   .   .   1   1   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   3   2   4   
  Duelist                  16   | .   .   .   .   .   .   3   .   .   1   2   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   2   
  Protector                4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   57   | .   .   .   1   .   6   5   .   1   5   1   6   3   .   2   .   1   .   .   .   .   .   1   1   7   .   .   .   .   .   1   .   1   1   1   .   .   2   3   6   2   
  Demolisher               4    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Hunter                   46   | .   .   .   .   .   1   .   .   1   2   .   1   .   1   1   .   .   .   .   .   .   .   2   3   3   .   .   .   2   2   2   .   .   .   4   2   2   .   7   6   4   
  Programmer               33   | .   .   .   .   .   .   1   .   .   .   1   .   4   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   1   2   .   .   1   .   .   .   3   .   10  4   2   
  Heavy                    3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Behemoth                 4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Quarantine Guard         9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   
  Assembled                5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           15   | .   2   5   2   1   7   7   2   7   9   3   6   6   4   8   .   2   3   1   1   .   .   2   5   4   .   1   6   3   2   3   2   11  5   10  2   4   1   10  15  11  
  Combat Bots Only         14   | .   2   5   2   1   4   7   2   7   9   3   4   4   4   8   .   2   3   1   1   .   .   2   4   4   .   .   4   3   2   3   2   11  5   10  2   3   1   5   14  11  
Max Kills in Single Turn   9    | .   1   2   2   1   2   2   1   2   3   1   2   3   4   3   .   2   2   1   1   .   .   1   2   3   .   1   4   1   1   2   2   4   2   9   1   2   1   3   5   4   
  Gunslinging              1    | .   .   1   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Exploded                 9    | .   .   .   .   .   .   .   .   .   3   .   1   3   4   3   .   2   2   .   .   .   .   .   2   3   .   .   3   .   1   2   2   4   .   9   .   1   .   3   5   3   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   1   1   2   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  01-MTF (-9/Storage)

 Combat                          | -11   -10   -10   -9    -9    -8    -8    -8    -8    -8    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -3    -3    -3    -2    -2    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Sto   Mat   Gar   Mat   Gar   Mat   Gar   Mat   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Gar   Ext   Cet   Arc   Hub   Fac   Upp   Upp   War   Pro   Res   Gar   Res   Tes   Res   Qua   Acc   Com   
Damage Taken               38731 | .     91    537   196   242   349   829   329   554   1161  957   786   1338  273   1538  .     687   354   140   202   .     .     620   2159  1658  50    109   1617  1970  404   187   108   563   313   712   192   2140  211   3103  5499  6553  
  Core                     3810  | .     11    95    57    13    22    56    22    54    144   122   86    70    .     169   .     26    35    .     56    .     .     110   247   188   .     .     290   37    22    .     .     36    17    19    .     55    14    280   307   1150  
  Absorbed by Shields      1264  | .     .     .     .     .     .     46    4     165   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    .     .     .     .     150   68    6     132   23    156   23    .     .     45    232   194   
  Reduced by Siege Mode    835   | .     .     .     .     .     .     .     .     .     55    .     8     .     .     .     .     121   .     .     .     .     .     .     .     .     .     .     .     .     .     13    .     .     .     29    .     194   .     164   25    226   
  Redirected to Core       109   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     109   .     .     
  Regen/Repaired (Parts)   2979  | .     .     .     .     .     92    .     .     .     713   .     530   122   .     .     .     .     499   .     .     .     .     .     .     .     .     .     .     808   .     .     2     .     .     .     .     .     .     213   .     .     
Core Remaining (%)         67    | 100   .     57    .     82    .     .     .     .     .     .     8     .     .     .     .     62    .     .     .     .     89    .     .     .     .     .     16    .     .     .     .     91    .     .     .     93    .     79    .     .     
Volleys Fired              1089  | .     10    36    24    16    29    55    25    26    46    37    79    86    20    20    .     40    4     14    .     .     1     .     3     15    .     .     14    5     8     18    1     20    10    57    10    55    9     85    130   81    
  Largest                  6     | .     2     2     4     4     6     6     6     6     3     3     5     5     3     2     .     1     1     1     .     .     1     .     1     1     .     .     1     3     5     5     5     6     5     6     5     6     5     6     6     3     
  Hottest                  322   | .     40    40    141   92    178   170   216   216   225   225   295   322   115   109   .     80    61    90    .     .     90    .     80    90    .     .     90    96    164   164   176   209   176   224   197   314   314   314   244   300   
Shots Fired                2648  | .     20    72    96    62    144   199   99    82    81    51    83    118   28    28    .     40    4     14    .     .     1     .     3     15    .     .     14    11    34    82    5     65    40    163   34    135   34    328   342   121   
  Gun                      1969  | .     20    72    96    62    144   199   99    82    .     .     1     1     24    .     .     .     .     12    .     .     .     .     .     2     .     .     .     11    34    81    5     56    40    158   31    118   28    286   235   72    
  Cannon                   581   | .     .     .     .     .     .     .     .     .     78    51    82    114   .     22    .     34    3     2     .     .     1     .     .     12    .     .     11    .     .     .     .     .     .     .     1     13    6     37    82    32    
  Launcher                 85    | .     .     .     .     .     .     .     .     .     3     .     .     3     4     6     .     6     1     .     .     .     .     .     3     1     .     .     3     .     .     1     .     9     .     5     .     1     .     5     19    15    
  Special                  13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     3     .     .     6     2     
  Kinetic                  2021  | .     20    72    76    62    141   159   87    74    78    50    82    110   8     22    .     34    3     .     .     .     .     .     .     2     .     .     .     11    34    81    4     46    32    140   24    99    21    220   173   56    
  Thermal                  467   | .     .     .     20    .     3     40    12    8     .     1     1     5     16    .     .     .     .     2     .     .     1     .     .     12    .     .     11    .     .     .     .     .     .     .     1     28    13    103   144   46    
  Explosive                85    | .     .     .     .     .     .     .     .     .     3     .     .     3     4     6     .     6     1     .     .     .     .     .     3     1     .     .     3     .     .     1     .     9     .     5     .     1     .     5     19    15    
  Electromagnetic          12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 50    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     10    8     18    7     4     .     .     .     2     
  Robot Hit Streak         31    | .     15    11    10    6     21    31    16    21    15    7     13    21    9     8     .     13    13    4     .     .     .     .     1     2     .     .     3     4     5     10    12    15    6     11    9     16    8     21    16    25    
  Robot Miss Streak        7     | .     2     3     6     2     3     5     4     1     2     7     2     4     3     2     .     1     1     3     .     .     .     .     .     1     .     .     1     4     3     2     .     5     2     4     2     4     2     6     6     4     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     1     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     2     .     2     .     1     .     1     1     .     
  Secondary Targets        40    | .     .     5     .     .     3     6     1     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     3     1     5     .     4     3     .     
    Max Gunslinging Chain  1     | .     .     1     .     .     1     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     1     1     .     1     1     .     
Shots Hit Robots           1938  | .     17    50    52    41    82    116   62    60    56    24    57    75    20    38    1     31    39    12    1     .     4     35    74    84    .     2     38    41    16    48    5     31    24    81    21    79    22    193   192   114   
  Core Hits                1093  | .     7     31    23    15    38    47    18    24    41    14    24    46    14    24    .     18    19    7     .     .     1     8     38    26    .     1     29    16    11    17    8     51    13    70    7     39    6     103   152   87    
  Critical Kills           50    | .     1     2     .     .     1     .     1     .     .     .     .     .     .     1     .     5     .     .     .     .     .     .     .     .     .     .     .     .     2     7     .     3     4     7     1     1     .     7     6     1     
  Critical Parts Destroyed 82    | .     .     .     .     .     .     1     1     .     .     1     .     1     .     1     .     12    1     .     .     .     .     .     .     .     .     .     .     1     1     9     3     7     1     9     3     10    .     12    7     1     
  Critical Strikes         232   | .     1     2     2     .     2     1     2     .     6     5     8     9     3     6     .     20    4     .     .     .     .     6     13    14    .     .     1     8     3     17    3     10    5     17    4     11    1     21    17    10    
    Burn                   4     | .     .     .     2     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                138   | .     1     2     .     .     2     1     2     .     .     1     .     1     .     2     .     20    1     .     .     .     .     .     .     .     .     .     .     1     3     17    2     10    5     16    3     11    1     20    14    2     
    Blast                  38    | .     .     .     .     .     .     .     .     .     6     4     8     8     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     7     
    Sever                  47    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     .     .     3     .     .     .     .     6     12    14    .     .     1     7     .     .     .     .     .     .     .     .     .     .     .     .     
    Impale                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Detonate               3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     1     .     .     .     .     .     
    Sunder                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Melee Attacks              529   | .     .     .     .     6     .     .     1     .     .     .     .     1     3     23    1     5     60    19    3     .     5     43    102   99    .     3     51    57    1     2     6     .     3     10    .     2     1     .     .     22    
  Impact                   6     | .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 466   | .     .     .     .     .     .     .     .     .     .     .     .     1     3     23    .     5     51    17    2     .     5     37    97    90    .     3     51    57    1     2     6     .     3     10    .     2     .     .     .     .     
  Piercing                 43    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     2     1     .     .     6     5     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     22    
  Sneak Attacks            44    | .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     1     .     9     5     .     .     .     .     .     16    .     2     3     5     .     .     .     .     .     .     .     .     1     .     .     .     
    Combat Hostiles        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Follow-up Attacks        156   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     15    .     .     .     2     20    49    34    .     1     18    13    .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           89862 | .     138   402   889   772   1485  1991  990   941   4606  2028  4812  5453  913   2158  .     806   1707  468   .     .     240   1287  3458  3430  .     222   2425  1642  393   1061  725   3048  568   4805  888   2937  716   8085  12334 11039 
  Guns                     28778 | .     133   397   858   635   1365  1991  990   938   .     .     .     .     291   .     .     .     .     47    .     .     .     .     .     20    .     .     .     18    296   755   234   885   562   2377  563   2456  540   5876  4833  1718  
  Cannons                  20776 | .     .     .     .     .     .     .     .     .     3812  2028  4441  4730  .     429   .     504   32    .     .     .     .     .     .     .     .     .     71    .     .     .     .     .     .     .     .     89    170   823   1482  2165  
  Explosions               26122 | .     .     .     .     .     118   .     .     .     773   .     341   723   538   1195  .     302   111   35    .     .     .     .     520   251   .     .     1317  .     97    230   491   2163  .     2181  325   280   .     1334  6009  6788  
  Melee                    13831 | .     .     .     .     106   .     .     .     .     .     .     .     .     84    534   .     .     1564  386   .     .     240   1287  2938  3159  .     222   1037  1624  .     76    .     .     .     222   .     .     .     .     .     352   
  Ramming                  355   | .     5     5     31    31    2     .     .     3     21    .     30    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     25    .     112   6     52    10    16    
  Kinetic                  38343 | .     133   397   514   635   1330  1679  868   898   3812  2028  4441  4627  47    429   .     504   32    .     .     .     .     .     .     20    .     .     .     18    296   755   103   453   387   1789  398   2019  341   4273  3443  1674  
  Thermal                  10186 | .     .     .     344   .     153   312   122   40    .     .     341   243   244   .     .     .     .     35    .     .     .     .     .     .     .     .     71    .     97    .     491   .     .     186   90    438   369   2426  2872  1312  
  Explosive                24049 | .     .     .     .     .     .     .     .     .     773   .     .     583   538   1195  .     302   111   .     .     .     .     .     520   251   .     .     742   .     .     230   .     2163  .     1995  235   280   .     1334  6009  6788  
  Electromagnetic          622   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     47    .     .     .     .     .     .     .     .     575   .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   106   | .     .     .     .     106   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 12978 | .     .     .     .     .     .     .     .     .     .     .     .     .     84    534   .     .     1469  351   .     .     240   1172  2788  3159  .     222   1037  1624  .     76    .     .     .     222   .     .     .     .     .     .     
  Piercing                 747   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     95    35    .     .     .     115   150   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     352   
  Entropic                 2476  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     131   432   175   588   165   88    .     .     .     897   
Highest Corruption         20    | .     .     1     .     .     .     .     .     .     .     .     3     2     2     2     2     .     .     .     .     .     .     .     6     6     .     .     13    1     .     .     5     .     .     .     .     7     .     12    10    20    
  Average Corruption       4     | .     .     1     .     .     .     .     .     .     .     .     2     1     2     2     2     .     .     .     .     .     .     .     5     3     .     .     5     1     .     .     5     .     .     .     .     5     .     7     4     10    
  Corruption Purged        19    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     1     .     .     .     .     .     .     .     .     .     .     7     5     
  Corruption Blocked       45    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     45    .     .     .     .     
  Effects                  265   | .     .     .     .     .     .     .     .     .     .     .     18    25    5     12    1     .     .     .     .     .     .     .     37    4     .     .     7     3     .     .     .     .     .     .     .     30    .     57    20    46    
    Message Errors         64    | .     .     .     .     .     .     .     .     .     .     .     5     6     3     4     .     .     .     .     .     .     .     .     7     .     .     .     2     .     .     .     .     .     .     .     .     9     .     12    6     10    
    Matter Fused           56    | .     .     .     .     .     .     .     .     .     .     .     6     5     .     2     1     .     .     .     .     .     .     .     8     2     .     .     .     1     .     .     .     .     .     .     .     6     .     12    4     9     
    Heat Flow Errors       31    | .     .     .     .     .     .     .     .     .     .     .     2     2     .     .     .     .     .     .     .     .     .     .     4     .     .     .     2     .     .     .     .     .     .     .     .     4     .     9     5     3     
    Energy Discharges      33    | .     .     .     .     .     .     .     .     .     .     .     3     3     1     1     .     .     .     .     .     .     .     .     8     .     .     .     1     1     .     .     .     .     .     .     .     4     .     6     .     5     
    Parts Rejected         5     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     
    Data Loss (minor)      25    | .     .     .     .     .     .     .     .     .     .     .     1     3     1     .     .     .     .     .     .     .     .     .     7     1     .     .     1     .     .     .     .     .     .     .     .     .     .     6     1     4     
    Data Loss (major)      18    | .     .     .     .     .     .     .     .     .     .     .     .     2     .     4     .     .     .     .     .     .     .     .     3     1     .     .     1     1     .     .     .     .     .     .     .     2     .     2     .     2     
    Misfires               13    | .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     4     1     2     
    Alerts                 3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     2     
    Misdirections          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Weapon Failures        16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     6     1     7     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            4443  | .     .     .     .     81    .     .     .     .     474   97    577   563   22    131   .     .     186   91    .     .     77    31    32    257   .     75    95    140   .     59    20    74    .     117   .     72    .     27    502   643   
  Projectiles              2021  | .     .     .     .     .     .     .     .     .     470   97    512   525   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     37    .     27    59    294   
  Explosions               1325  | .     .     .     .     .     .     .     .     .     4     .     65    38    22    131   .     .     .     .     .     .     .     .     .     .     .     .     65    .     .     .     20    74    .     112   .     3     .     .     443   348   
  Melee                    1097  | .     .     .     .     81    .     .     .     .     .     .     .     .     .     .     .     .     186   91    .     .     77    31    32    257   .     75    30    140   .     59    .     .     .     5     .     32    .     .     .     1     
Knockbacks                 58    | .     .     .     .     .     .     .     .     .     8     9     9     25    .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     2     
  Impact                   2     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Kinetic                  54    | .     .     .     .     .     .     .     .     .     6     9     8     25    .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     
  Secondary                2     | .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      583   | .     .     .     .     .     .     .     .     .     34    .     .     .     68    66    .     .     .     .     .     .     .     .     3     14    .     .     102   .     30    .     .     .     .     56    .     .     .     .     .     210   
  Shots                    11    | .     .     .     .     .     .     .     .     .     1     .     .     .     2     2     .     .     .     .     .     .     .     .     1     1     .     .     1     .     1     .     .     .     .     1     .     .     .     .     .     1     
  Rammed                   38    | .     3     2     7     4     3     .     .     1     3     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     4     1     2     1     2     
Targets Rammed             40    | .     3     2     7     5     3     .     .     1     3     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     4     1     3     1     2     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  2     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Highest Temperature        449   | .     12    22    301   35    194   228   408   233   347   369   302   302   268   117   .     176   48    48    .     .     36    12    278   130   .     .     449   38    247   423   105   200   200   338   258   338   .     315   437   198   
  Average Temperature      87    | .     7     11    101   16    30    74    106   86    91    120   76    68    92    45    .     65    22    21    .     .     21    12    96    59    .     .     153   20    128   130   53    90    119   107   110   109   .     138   120   54    
  Received Heat Transfer   5937  | .     48    178   78    96    81    219   153   178   486   312   306   402   90    324   .     .     57    12    36    .     .     54    387   179   .     9     300   332   .     15    39    88    86    .     57    178   54    36    497   570   
  Effects                  22    | .     .     .     1     .     .     .     1     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     3     3     .     2     .     6     2     .     
    Shutdowns              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Energy Bleed           5     | .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     
    Interference           13    | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     3     2     .     .     .     6     .     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          48    | .     .     .     .     .     .     .     .     .     6     .     1     1     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     2     2     .     .     .     4     1     5     .     16    3     3     
  Total Turns              899   | .     .     .     .     .     .     .     .     .     114   .     37    9     .     .     .     61    .     .     .     .     .     .     .     .     .     .     .     .     30    24    .     .     .     191   9     118   .     200   43    63    
  Longest Duration         100   | .     .     .     .     .     .     .     .     .     49    .     37    9     .     .     .     28    .     .     .     .     .     .     .     .     .     .     .     .     19    12    .     .     .     100   9     64    .     34    20    41    
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              6     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     2     .     .     
  Impact Corruptions       6     | .     .     .     .     2     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     
Robots Melted              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Parts Melted             23    | .     .     .     4     .     .     1     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     3     .     2     5     
  Heat Transferred         10396 | .     .     .     740   .     174   555   222   74    .     .     200   211   629   .     .     .     .     50    .     .     .     .     .     .     .     .     74    .     80    .     300   .     .     100   50    407   333   2109  2756  1332  
Parts Sabotaged            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -3   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Sto  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Gar  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Gar  Res  Tes  Res  Qua  Acc  Com  
Peak Influence             2933 | .    145  156  84   545  406  936  506  542  653  930  658  882  .    .    .    .    192  .    .    .    .    130  607  603  599  405  749  506  .    .    .    .    273  1578 982  668  366  1111 2933 2489 
  Initial                  1822 | .    .    56   .    .    127  233  456  138  263  369  453  157  .    .    .    .    .    .    .    .    .    2    93   318  284  239  2    366  .    .    .    .    77   204  887  552  267  125  666  1822 
  Average                  480  | .    68   50   23   332  293  679  287  384  398  704  218  543  .    .    .    .    85   .    .    .    .    45   481  436  399  103  191  337  .    .    .    .    168  922  917  390  261  616  1827 2037 
Maximum Alert Level        5    | .    .    .    .    2    2    3    2    2    2    3    2    3    .    .    .    .    .    .    .    .    .    .    2    2    2    2    3    2    .    .    .    .    1    4    3    2    1    4    5    5    
  Low Security (%)         28   | 100  100  100  100  4    14   .    35   10   25   .    62   11   .    .    .    .    100  .    .    .    .    100  4    .    .    68   50   2    .    .    .    .    53   .    .    1    31   10   .    .    
  Level 1                  26   | .    .    .    .    72   76   11   39   30   14   3    22   11   .    .    .    .    .    .    .    .    .    .    11   29   70   17   48   74   .    .    .    .    46   14   .    60   68   20   .    .    
  Level 2                  26   | .    .    .    .    22   9    35   25   58   60   35   15   51   .    .    .    .    .    .    .    .    .    .    83   70   29   14   .    23   .    .    .    .    .    19   .    37   .    30   1    .    
  Level 3                  11   | .    .    .    .    .    .    52   .    .    .    61   .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   100  .    .    34   22   .    
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   .    .    .    4    24   .    
  Level 5                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    52   69   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          121  | .    2    1    1    3    4    .    3    .    7    .    2    9    .    1    .    .    6    .    .    .    .    2    .    1    .    .    3    5    .    .    .    1    6    .    5    10   2    7    25   15   
  Investigation            26   | .    2    1    .    3    2    .    2    .    1    .    1    3    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    3    .    .    .    .    1    .    1    1    .    .    2    1    
  Extermination            14   | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    1    1    .    3    3    1    
  Reinforcement            38   | .    .    .    1    .    1    .    .    .    2    .    1    2    .    .    .    .    5    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    5    .    2    7    2    1    3    2    
  Assault                  32   | .    .    .    .    .    .    .    .    .    1    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    .    3    11   11   
  Garrison                 11   | .    .    .    .    .    1    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       21   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    1    1    .    4    11   1    
Construction Impeded       5    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    1    .    
Haulers Reinforced         5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Sto Mat Gar Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Ext Cet Arc Hub Fac Upp Upp War Pro Res Gar Res Tes Res Qua Acc Com 
Distress Signals           54   | .   2   1   2   1   1   .   .   .   .   3   4   3   .   .   .   15  .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   1   .   2   4   8   2   2   .   
Communications Jammed      36   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   18  .   
  Distress Signals         36   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   18  .   
Times Spotted              820  | .   8   15  12  22  29  20  10  14  40  21  34  49  4   21  .   17  22  1   1   .   .   8   21  35  10  3   14  22  4   11  21  26  14  34  7   29  15  39  89  78  
  Peak Tracking Total      25   | .   4   9   4   3   3   7   2   5   7   6   4   4   3   9   .   4   3   1   1   .   .   2   5   6   5   2   7   6   2   4   6   9   5   10  5   4   7   5   8   25  
  Tactical Retreats        53   | .   1   2   1   2   2   2   2   1   1   4   2   4   .   .   .   3   .   .   .   .   .   1   4   3   .   .   2   1   .   4   .   .   .   .   .   2   .   .   3   6   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Gar Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Ext Cet Arc Hub Fac Upp Upp War Pro Res Gar Res Tes Res Qua Acc Com 
Traps Triggered            37   | .   1   .   .   2   2   5   1   1   1   4   2   3   .   .   .   .   .   .   .   .   .   1   .   3   .   .   2   .   .   .   .   .   .   2   1   3   .   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         277  | .   .   11  51  3   .   .   14  .   .   .   .   .   .   .   .   .   198 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             27   | .   .   1   6   1   .   .   .   .   6   .   1   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   15   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   3   4   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            16   | .   .   1   6   1   .   .   .   .   .   .   .   .   .   .   .   4   .   1   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Installed                19   | .   .   .   1   .   .   .   1   .   2   .   .   .   .   .   .   4   .   5   1   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Triggered                23   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   3   4   .   .   .   .   .   .   .   .   .   .   .   4   6   1   .   .   .   .   .   .   .   .   
Most Traps Carried         8    | .   .   1   6   7   7   8   8   7   7   5   5   5   4   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   2   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -3  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Sto Mat Gar Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Ext Cet Arc Hub Fac Upp Upp War Pro Res Gar Res Tes Res Qua Acc Com 
Machines Disabled          90   | .   .   .   1   6   2   5   .   .   3   .   7   7   .   .   .   2   .   .   .   .   .   .   .   .   .   1   8   .   1   .   .   1   2   7   1   13  1   11  11  .   
  Max in Single Turn       7    | .   .   .   1   1   1   1   .   .   3   .   3   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   7   .   1   .   .   1   1   1   1   2   1   1   1   .   
  Garrison Access          10   | .   .   .   .   1   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   2   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Sto Mat Gar Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Ext Cet Arc Hub Fac Upp Upp War Pro Res Gar Res Tes Res Qua Acc Com 
Machines Accessed          130  | .   2   2   5   12  8   1   4   1   8   1   10  8   1   .   .   .   5   1   .   3   .   3   2   3   1   .   2   7   1   .   1   .   2   1   4   11  1   8   9   2   
  Terminals                74   | .   1   .   4   8   5   1   3   1   5   1   7   2   .   .   .   .   3   .   .   .   .   1   2   3   1   .   2   2   1   .   .   .   1   1   3   6   .   5   4   1   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   1   .   
  Repair Stations          13   | .   .   .   .   1   1   .   .   .   1   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   2   1   1   
  Recycling Units          9    | .   1   .   1   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   
  Scanalyzers              7    | .   .   .   .   .   1   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Garrison Access          13   | .   .   .   .   1   1   .   1   .   1   .   1   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   1   1   .   1   .   
Total Hacks                367  | .   4   2   15  33  20  1   14  1   29  3   37  17  1   .   .   .   13  1   .   23  .   7   4   7   3   .   5   28  1   .   1   .   10  3   11  24  2   17  25  5   
  Successful               195  | .   3   2   7   15  13  1   6   1   20  2   18  10  1   .   .   .   11  1   .   23  .   4   1   5   1   .   1   10  1   .   1   .   2   1   5   6   2   10  10  1   
  Failed                   171  | .   1   .   7   18  7   .   8   .   9   1   19  7   .   .   .   .   2   .   .   .   .   3   3   2   2   .   4   18  .   .   .   .   8   2   6   18  .   7   15  4   
    Catastrophic           39   | .   .   .   2   2   2   .   1   .   3   .   5   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   1   2   8   .   2   3   2   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   112  | .   3   .   11  9   11  .   5   .   12  2   8   5   .   .   .   .   2   .   .   .   .   2   .   3   1   .   4   3   .   .   1   .   6   .   2   9   .   6   5   2   
  Terminals                204  | .   2   .   14  24  11  1   10  1   16  3   25  7   .   .   .   .   6   .   .   .   .   2   4   7   3   .   5   3   1   .   .   .   6   3   10  16  .   11  11  2   
  Fabricators              14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   3   .   .   2   .   
  Repair Stations          48   | .   .   .   .   3   2   .   .   .   4   .   6   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   3   .   5   4   3   
  Recycling Units          24   | .   2   .   1   4   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   6   .   
  Scanalyzers              18   | .   .   .   .   .   4   .   .   .   6   .   3   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Garrison Access          31   | .   .   .   .   2   3   .   4   .   3   .   3   3   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   4   .   1   1   2   .   2   .   
Terminal Hacks             98   | .   1   2   6   8   4   1   3   1   8   1   10  4   1   .   .   .   2   1   .   23  .   .   1   3   1   .   .   1   1   .   1   .   .   1   3   5   .   2   3   .   
  Record                   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   1   .   1   1   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        11   | .   .   .   2   1   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Open Door                6    | .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  4    | .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              4    | .   .   .   .   .   .   .   1   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          14   | .   .   .   1   2   .   .   2   .   1   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   
  Locate Traps             11   | .   .   .   .   3   .   .   .   .   1   .   2   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Reprogram Traps          2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              8    | .   .   .   1   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protovariant Controls    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   .   
  Network Status           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       25   | .   .   .   .   1   2   .   .   .   4   .   5   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   3   1   .   
  Scan Component           16   | .   .   .   .   1   1   .   .   .   2   .   3   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   1   .   
  Repair                   9    | .   .   .   .   .   1   .   .   .   2   .   2   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       7    | .   1   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   
  Retrieve Components      7    | .   1   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   
Scanalyzer                 13   | .   .   .   .   .   4   .   .   .   5   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         6    | .   .   .   .   .   2   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  7    | .   .   .   .   .   2   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      13   | .   .   .   .   .   1   .   1   .   1   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   1   2   .   2   .   
  Unlock Access            5    | .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              6    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   .   
  Coupler Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Unauthorized Hacks         31   | .   1   .   .   5   2   .   2   .   2   1   .   2   .   .   .   .   2   .   .   .   .   1   .   2   .   .   1   1   .   .   .   .   1   .   1   .   .   5   1   1   
  Terminals                21   | .   .   .   .   2   1   .   1   .   2   1   .   .   .   .   .   .   2   .   .   .   .   1   .   2   .   .   1   .   .   .   .   .   1   .   1   .   .   4   1   1   
    Track                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Botnet                 17   | .   .   .   .   1   1   .   1   .   2   1   .   .   .   .   .   .   2   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   1   .   1   .   .   2   1   1   
    Disrupt                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Extract                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reprogram              2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         107  | .   2   .   4   12  7   1   4   .   7   1   9   5   .   .   .   .   3   .   .   .   .   3   2   3   .   .   2   6   1   .   .   .   2   1   3   10  1   7   9   2   
  Full Trace Events        18   | .   .   .   .   2   1   .   1   .   1   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   1   1   .   .   .   2   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   58  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   25   | .   .   .   .   .   2   .   .   .   2   .   1   2   .   .   .   .   .   .   .   9   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   7   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   192  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   192 .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   24  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             9    | .   .   .   .   .   1   .   .   .   2   .   2   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Time                     480  | .   .   .   .   .   38  .   .   .   118 .   118 28  .   .   .   .   124 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   54  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     29   | .   4   .   1   7   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   6   .   
Parts Scanalyzed           6    | .   .   .   .   .   2   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 6    | .   .   .   .   .   2   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -3  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Sto Mat Gar Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Ext Cet Arc Hub Fac Upp Upp War Pro Res Gar Res Tes Res Qua Acc Com 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Robots Hacked              14   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   2   .   .   3   1   
  Non-combat               6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Combat                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   
Robot Hacks Applied        16   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   3   .   .   3   2   
  parse_system             8    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  purge_threat             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  block_reporting          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  disable_scanner          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  locate_prototypes        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  overload_power           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  amplify_resonance        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Relay Couplers Released    32   | .   .   .   .   .   .   4   .   .   .   4   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   2   2   1   5   .   
  Machine Destruction      17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   2   2   1   5   .   
  Programmers              15   | .   .   .   .   .   .   4   .   .   .   4   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Attached                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             26   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   3   2   .   9   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -3   -2   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Gar  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Gar  Res  Tes  Res  Qua  Acc  Com  
Total Allies               59    | .    .    1    .    2    2    .    1    .    .    3    .    .    .    2    5    .    2    .    .    .    .    .    .    20   5    .    .    .    .    .    3    2    .    9    .    .    .    .    2    .    
  Largest Group            9     | .    .    1    .    2    2    2    1    1    .    2    3    .    .    2    7    7    2    .    .    .    .    .    .    9    9    5    3    .    .    .    3    3    1    6    3    .    .    .    2    .    
  Highest-Rated Group      610   | .    .    31   .    115  32   32   15   15   .    48   72   .    .    46   184  184  48   .    .    .    .    .    .    430  610  505  281  .    .    .    180  180  42   234  90   .    .    .    438  .    
  Highest-Rated Ally       219   | .    .    31   .    100  16   16   15   15   .    24   24   .    .    30   31   31   24   .    .    .    .    .    .    159  159  128  96   .    .    .    68   68   42   48   30   .    .    .    219  .    
Warlord Squad Rendezvous   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Muscle                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pyro                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Total Orders               7     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  5     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  RETURN                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               548   | .    .    3    .    52   9    16   1    5    .    .    18   .    .    4    .    53   13   .    .    .    .    .    .    70   88   25   20   .    .    .    23   29   1    59   6    .    .    .    53   .    
  Total Damage             19378 | .    .    63   .    1826 141  134  14   55   .    .    683  .    .    37   .    643  271  .    .    .    .    .    .    1587 2703 896  926  .    .    .    1591 1379 36   1601 56   .    .    .    4736 .    
  Kills                    118   | .    .    .    .    25   .    2    .    .    .    .    5    .    .    1    .    7    1    .    .    .    .    .    .    13   14   4    3    .    .    .    7    5    .    9    .    .    .    .    22   .    
Allies Corrupted           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Gar Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Ext Cet Arc Hub Fac Upp Upp War Pro Res Gar Res Tes Res Qua Acc Com 
Robot Analysis Total       6    | .   1   .   1   1   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    15   | .   .   2   .   .   .   .   .   .   .   .   .   .   1   2   2   .   .   1   2   .   1   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -3   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Gar  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Gar  Res  Tes  Res  Qua  Acc  Com  
Turns Passed               53230 | 7    185  1422 1321 2483 1924 1560 658  1296 1634 1252 2464 2172 653  1141 1433 1300 1534 2549 1699 120  627  534  1580 1715 318  2521 373  1217 1307 2401 826  2065 343  1684 384  1259 750  1916 1663 940  
Spaces Moved               22470 | 3    85   655  441  899  658  533  150  428  509  276  667  1150 398  678  851  467  618  1524 1024 76   381  254  475  925  157  196  141  621  804  1138 438  792  142  750  222  635  480  861  634  334  
  Core                     153   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    110  .    .    .    .    .    .    .    .    .    .    .    .    .    43   
  Treads                   20120 | 3    85   655  441  899  658  533  150  428  509  276  667  34   .    195  851  467  618  1524 1024 76   381  254  417  925  157  86   141  621  804  1138 438  792  142  750  222  635  480  861  515  268  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2197  | .    .    .    .    .    .    .    .    .    .    .    .    1116 398  483  .    .    .    .    .    .    .    .    58   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    119  23   
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 160  160  160  240  250  250  250  250  240  240  240  240  145  145  130  160  160  160  160  160  160  160  160  150  145  145  160  160  152  152  152  145  225  145  145  145  145  145  145  130  50   
  Average Speed            186   | 160  160  173  245  250  250  250  250  258  240  240  240  152  145  149  160  160  161  160  160  160  160  160  166  145  152  1277 160  152  152  152  172  225  145  145  145  145  145  145  172  165  
  Slowest Speed            2150  | 160  160  240  250  250  250  250  250  325  240  240  240  240  145  160  160  160  240  160  160  160  160  160  240  152  160  2150 160  160  152  152  232  225  145  145  145  145  145  225  305  850  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       54    | 2    29   98   39   95   49   69   22   50   42   44   68   29   58   86   85   61   13   97   96   68   55   12   54   72   65   73   22   14   89   98   70   83   6    76   7    83   27   72   24   13   
  Regions Visited          40
    Branch Regions         21
  Pre-discovered Areas     5     | .    1    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        23    | .    .    .    1    .    1    .    1    .    1    .    1    1    .    .    .    .    1    1    1    1    1    1    .    .    .    .    .    1    1    1    1    1    1    .    1    1    1    1    1    .    
  Unknown Exits Taken      12    | 1    1    1    .    1    .    .    .    .    .    .    .    .    1    1    1    1    .    .    .    .    .    .    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             27    | .    .    2    .    .    .    .    .    .    .    .    .    .    2    1    3    2    .    2    5    .    2    .    .    .    .    .    .    .    4    2    .    2    .    .    .    .    .    .    .    .    
Spaces Dug                 174   | .    .    .    .    .    .    .    .    .    1    2    6    2    21   .    .    .    15   7    1    .    2    .    1    12   .    .    11   7    4    1    2    .    4    16   .    8    .    14   37   .    
Terrain Destroyed          1463  | .    .    .    .    .    20   .    .    .    55   22   33   90   53   78   .    27   15   7    1    .    2    .    44   22   .    .    214  7    28   38   2    133  17   69   22   59   13   108  183  101  
  Melee                    39    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    8    6    1    .    1    .    1    .    .    .    5    6    1    1    2    .    2    2    .    2    .    .    .    .    
  Projectile               482   | .    .    .    .    .    .    .    .    .    29   22   25   31   .    3    .    .    .    1    .    .    1    .    .    13   .    .    8    1    16   25   .    27   15   27   19   47   13   81   66   12   
  AOE                      940   | .    .    .    .    .    20   .    .    .    26   .    8    58   53   75   .    27   7    .    .    .    .    .    43   9    .    .    201  .    11   12   .    106  .    40   3    10   .    25   117  89   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -3   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Sto  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Gar  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Gar  Res  Tes  Res  Qua  Acc  Com  
Total                      31241 | 4    116  881  621  1082 858  650  372  564  802  791  1410 1417 448  747  926  968  1103 1598 1077 75   392  348  1190 1204 241  212  227  812  868  1754 503  1032 251  1214 263  872  511  1323 954  560  
  Wait                     5648  | .    17   135  50   105  143  34   168  91   210  421  632  112  9    9    33   424  200  21   24   .    1    63   624  164  67   10   41   100  52   568  2    184  81   233  17   118  9    303  120  53   
  Move                     22427 | 2    84   652  440  898  657  531  150  427  509  275  666  1149 397  677  850  466  617  1523 1023 75   380  254  472  924  156  195  140  620  803  1137 437  791  141  749  221  634  479  860  632  334  
  Hop                      1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  220   | .    2    18   12   7    10   7    1    1    6    4    9    8    4    3    11   6    8    2    1    .    1    3    13   7    3    1    .    5    1    2    7    3    3    3    3    13   3    16   7    6    
  Fast Attach              187   | .    .    2    5    4    4    2    4    4    3    2    6    14   4    3    5    .    6    2    6    .    .    .    7    6    4    2    .    11   .    3    7    .    3    3    .    8    3    8    20   26   
  Attach                   106   | .    .    1    2    1    1    .    .    1    6    1    2    3    4    4    3    2    4    1    .    .    .    1    6    7    1    .    4    8    .    .    2    1    1    2    .    4    1    8    10   14   
  Detach                   63    | .    .    .    2    1    .    .    1    .    3    1    .    5    .    2    3    .    1    1    .    .    .    .    5    3    3    .    .    7    .    1    2    .    1    1    .    3    .    3    7    7    
  Swap                     297   | 2    .    12   10   15   .    3    2    2    6    7    4    17   .    6    6    18   19   13   12   .    4    6    5    11   1    .    5    13   1    13   4    6    2    12   8    14   2    22   13   1    
  Drop                     294   | .    .    11   17   17   11   10   3    9    8    5    9    18   8    .    14   4    9    3    8    .    2    1    11   9    6    3    .    4    1    5    17   3    5    4    3    17   3    15   13   8    
  Fire                     1089  | .    10   36   24   16   29   55   25   26   46   37   79   86   20   20   .    40   4    14   .    .    1    .    3    15   .    .    14   5    8    18   1    20   10   57   10   55   9    85   130  81   
  Melee                    319   | .    .    .    .    6    .    .    1    .    .    .    .    1    2    18   1    4    37   13   2    .    3    20   44   58   .    1    23   38   1    2    6    .    3    10   .    2    1    .    .    22   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    40    | .    3    2    7    5    3    .    .    1    3    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    4    1    3    1    2    
  Escape Stasis            30    | .    .    .    .    4    .    8    2    2    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    1    6    
  Rewire                   224   | .    .    .    .    .    .    .    .    .    .    38   .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    18   24   .    137  .    .    .    .    .    .    
  Trap                     296   | .    .    11   52   3    .    .    15   .    2    .    .    .    .    .    .    4    198  5    1    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Min x2 / *Sto x2)
-9/Storage (discovered 2 exits: *Mat / [*Rec])
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: Upp x2 / Gar)
-5/Garrison (discovered 3 exits: *Ext x3)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus (discovered 2 exits: *Fac / [*Arc])
-5/Archives (discovered 2 exits: *Fac / *Hub)
-5/Hub_04(d) (discovered 2 exits: *Fac x2)
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research
-3/Garrison (discovered 4 exits: *Res x4)
-3/Research (discovered 3 exits: Arm / *Tes x2)
-3/Testing
-2/Research
-2/Quarantine
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 3)
     8 | -11/Scrapyard      | Entered Materials
   170 | -10/Materials      | Discovered new exit (range 9)
   193 | -10/Materials      | Entered Mines
   205 | -10/Mines          | Learned location of Zion (-7)
   208 | -10/Mines          | Met a Derelict bent on vengeance
   336 | -10/Mines          | Build established: Mutant
   379 | -10/Mines          | Assembled infested the area
   384 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
   567 | -10/Mines          | Received a Mining Laser from a helpful Derelict
   777 | -10/Mines          | Met a Derelict shopkeep closing up shop
   941 | -10/Mines          | Discovered new exit (range 6)
   967 | -10/Mines          | Learned Materials trap positions
  1044 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  1254 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1572 | -10/Mines          | Discovered new exit (range 10)
  1615 | -10/Mines          | Entered Materials
  1615 | -9/Materials       | Evolved 2 slots: Weapon x2
  1616 | -9/Materials       | Loaded intel: 20 trap records
  1802 | -9/Materials       | Identified exit to Mines
  1802 | -9/Materials       | Identified exit to Storage
  1802 | -9/Materials       | Central database locked down
  2188 | -9/Materials       | Build established: Tank
  2936 | -9/Materials       | Entered Storage
  2951 | -9/Storage         | Met 01-MTF
  3729 | -9/Storage         | Build established: Gunner
  3768 | -9/Storage         | Discovered new exit (range 15)
  4368 | -9/Storage         | Discovered new exit (range 6)
  4758 | -9/Storage         | Build established: Mutant
  4940 | -9/Storage         | Destroyed 01-MTF
  4950 | -9/Storage         | Found Prototype Device
  4951 | -9/Storage         | Identified 01-MTF's Autohacker
  5093 | -9/Storage         | Build established: Gunner
  5419 | -9/Storage         | Entered Materials
  5419 | -8/Materials       | Evolved 2 slots: Weapon x2
  6040 | -8/Materials       | Build established: Trapper-Executioner
  6144 | -8/Materials       | Repaired Arm. Treads
  6321 | -8/Materials       | Discovered new exit (range 38)
  7326 | -8/Materials       | Identified exit to Garrison
  7333 | -8/Materials       | Garrison activated, responded to threat
  7343 | -8/Materials       | Entered Garrison
  7343 | -8/Garrison        | Accompanied by 2 allies
  7388 | -8/Garrison        | Triggered checkpoint
  7644 | -8/Garrison        | Destroyed 7 combat bots
  7730 | -8/Garrison        | Discovered new exit (range 8)
  8080 | -8/Garrison        | Triggered checkpoint
  8178 | -8/Garrison        | Triggered checkpoint
  8183 | -8/Garrison        | Discovered new exit (range 15)
  8390 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
  8584 | -8/Garrison        | Triggered checkpoint
  8866 | -8/Garrison        | Discovered new exit (range 15)
  8903 | -8/Garrison        | Entered Materials
  9555 | -8/Materials       | Identified exit to Garrison
  9561 | -8/Materials       | Entered Garrison
  9561 | -8/Garrison        | Accompanied by 1 ally
  9650 | -8/Garrison        | Triggered checkpoint
  9739 | -8/Garrison        | Destroyed 7 combat bots
  9806 | -8/Garrison        | Triggered checkpoint
 10050 | -8/Garrison        | Discovered new exit (range 10)
 10096 | -8/Garrison        | Triggered checkpoint
 10857 | -8/Garrison        | Entered Materials
 11389 | -8/Materials       | Discovered new exit (range 5)
 11500 | -8/Materials       | Garrison activated, responded to threat
 11533 | -8/Materials       | Destroyed 9 combat bots
 11906 | -8/Materials       | Core integrity fell below 50%
 12057 | -8/Materials       | First assault squad dispatched
 12208 | -8/Materials       | Repaired Imp. Heavy Treads
 12278 | -8/Materials       | Repaired Hvy. Mass Driver
 12491 | -8/Materials       | Identified exit to Garrison
 12491 | -8/Materials       | Entered Garrison
 12785 | -8/Garrison        | Spotted B-75 Beast
 12792 | -8/Garrison        | Destroyed B-75 Beast
 12928 | -8/Garrison        | Triggered checkpoint
 13247 | -8/Garrison        | Discovered new exit (range 9)
 13354 | -8/Garrison        | Discovered new exit (range 5)
 13743 | -8/Garrison        | Entered Materials
 13743 | -8/Materials       | Accompanied by 3 allies
 13860 | -8/Materials       | Core integrity fell below 20%
 13867 | -8/Materials       | Build established: Mutant
 15549 | -8/Materials       | Repaired Imp. Heavy Treads?
 15624 | -8/Materials       | Repaired Hvy. Mass Driver
 15905 | -8/Materials       | Identified exit to Factory
 16207 | -8/Materials       | Entered Factory
 16207 | -7/Factory         | Evolved 2 slots: Propulsion x2
 16888 | -7/Factory         | Repaired Hyp. Gauss Cannon
 16986 | -7/Factory         | Discovered new exit (range 15)
 17369 | -7/Factory         | Discovered new exit (range 8)
 17407 | -7/Factory         | First assault squad dispatched
 17954 | -7/Factory         | Identified exit to Lower Caves
 18379 | -7/Factory         | Entered Lower Caves
 18430 | -7/Lower Caves     | Met a Warlord Commander
 18431 | -7/Lower Caves     | Learned location of Warlord (-4)
 18434 | -7/Lower Caves     | Found Encrypted Comm Array
 18887 | -7/Lower Caves     | Discovered new exit (range 11)
 19032 | -7/Lower Caves     | Entered another Lower Caves area
 19232 | -7/Lower Caves     | Learned Factory machine intel
 19241 | -7/Lower Caves     | Learned 8 Factory zone layouts
 19487 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 19596 | -7/Lower Caves     | Encountered a Warlord checkpoint
 19768 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 19851 | -7/Lower Caves     | Lost 5 parts (2n3w)
 19877 | -7/Lower Caves     | Destroyed 8 combat bots
 19902 | -7/Lower Caves     | Discovered new exit (range 6)
 20173 | -7/Lower Caves     | Entered Zion
 20173 | -7/Zion            | Accompanied by 2 allies
 20227 | -7/Zion            | System corruption cleaned by Quarantine Array
 20505 | -7/Zion            | Learned location of 1 exit from Factory
 20675 | -7/Zion            | Found Prototype Launcher
 20679 | -7/Zion            | Identified Gui. Missile Launcher
 21045 | -7/Zion            | Found CR-A16's Pointy Stick
 21307 | -7/Zion            | Gained Derelict followers
 21382 | -7/Zion            | Learned Factory trap positions
 21514 | -7/Zion            | Discovered new exit (range 15)
 21606 | -7/Zion            | Entered Proximity Caves
 21606 | -6/Proximity Caves | Accompanied by 7 allies
 21642 | -6/Proximity Caves | Spotted B-75 Beast
 21655 | -6/Proximity Caves | Allies destroyed B-75 Beast
 22447 | -6/Proximity Caves | Found Prototype Launcher
 22504 | -6/Proximity Caves | Identified Mni. Smartbomb Launcher
 22511 | -6/Proximity Caves | Found Mni. Smartbomb Launcher
 22535 | -6/Proximity Caves | Build established: Derelict-Mutant
 22837 | -6/Proximity Caves | Discovered new exit (range 15)
 22906 | -6/Proximity Caves | Entered Factory
 22906 | -6/Factory         | Evolved 2 slots: Utility x2
 22907 | -6/Factory         | Identified exit to Lower Caves
 22908 | -6/Factory         | Identified exit to Factory
 22909 | -6/Factory         | Loaded intel: 106 trap records
 22910 | -6/Factory         | Loaded intel: 300 machine locations
 23133 | -6/Factory         | Repaired Imp. Heavy Treads
 23200 | -6/Factory         | Repaired Imp. Heavy Treads
 23607 | -6/Factory         | Joined by Warlord Muscle squad
 23618 | -6/Factory         | Discovered exit to Factory (range 16)
 23729 | -6/Factory         | Fabricated X-57 Shotgunner?
 24440 | -6/Factory         | Entered Lower Caves
 24489 | -6/Lower Caves     | Encountered a Warlord checkpoint
 25642 | -6/Lower Caves     | Discovered new exit (range 13)
 26348 | -6/Lower Caves     | Spotted B-75 Beast
 26422 | -6/Lower Caves     | Revealed the true nature of CR-A16's Pointy Stick
 26425 | -6/Lower Caves     | Destroyed B-75 Beast
 26987 | -6/Lower Caves     | Identified exit to Lower Caves
 26989 | -6/Lower Caves     | Entered another Lower Caves area
 27000 | -6/Lower Caves     | Discovered exit to Factory (range 13)
 27179 | -6/Lower Caves     | Learned Factory garrison access intel
 27282 | -6/Lower Caves     | Encountered a Warlord checkpoint
 27798 | -6/Lower Caves     | Spotted B-75 Beast
 28121 | -6/Lower Caves     | Destroyed B-75 Beast
 28275 | -6/Lower Caves     | Discovered new exit (range 9)
 28379 | -6/Lower Caves     | Identified exit to Data Miner
 28688 | -6/Lower Caves     | Entered Data Miner
 28688 | -6/Data Miner      | Discovered new exit (range 6)
 28719 | -6/Data Miner      | Met Data Miner
 28751 | -6/Data Miner      | Learned location of Section 7 (-2)
 28751 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 28775 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 28807 | -6/Data Miner      | Identified exit to Proximity Caves
 28808 | -6/Data Miner      | Entered Proximity Caves
 29018 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves
 29206 | -5/Proximity Caves | Discovered exit to Factory (range 10)
 29435 | -5/Proximity Caves | Entered Factory
 29435 | -5/Factory         | Evolved 2 slots: Utility x2
 29436 | -5/Factory         | Identified exit to Upper Caves
 29437 | -5/Factory         | Loaded intel: 3 garrison access locations
 29969 | -5/Factory         | Identified exit to Garrison
 29969 | -5/Factory         | Entered Garrison
 29991 | -5/Garrison        | Heavy support dispatched to Extension
 29996 | -5/Garrison        | Discovered new exit (range 69)
 29996 | -5/Garrison        | Discovered new exit (range 63)
 29996 | -5/Garrison        | Discovered new exit (range 58)
 30156 | -5/Garrison        | Lost 5 parts (1n2u2w)
 30403 | -5/Garrison        | Build established: Scavenger-Mutant
 31185 | -5/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 31385 | -5/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 31482 | -5/Garrison        | Triggered checkpoint
 31549 | -5/Garrison        | Entered Extension
 31985 | -5/Extension       | Rescued a captive Derelict
 32065 | -5/Extension       | Rescued a captive Derelict
 32066 | -5/Extension       | Rescued a captive Derelict
 32139 | -5/Extension       | Rescued a captive Derelict
 32764 | -5/Extension       | Rescued a captive Derelict
 32765 | -5/Extension       | Core integrity fell below 50%
 32765 | -5/Extension       | Rescued a captive Derelict
 32910 | -5/Extension       | Rescued a captive Derelict
 32991 | -5/Extension       | Rescued A7
 33056 | -5/Extension       | Rescued a captive Derelict
 33076 | -5/Extension       | Rescued a captive Derelict
 33076 | -5/Extension       | Rescued a captive Derelict
 33091 | -5/Extension       | Rescued a captive Derelict
 33156 | -5/Extension       | Rescued a captive Derelict
 33240 | -5/Extension       | Discovered new exit (range 10)
 33242 | -5/Extension       | Discovered new exit (range 6)
 33264 | -5/Extension       | Entered Cetus
 33264 | -5/Cetus           | Accompanied by 9 allies (A7)
 33269 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 33284 | -5/Cetus           | Spotted Cetus Guard
 33284 | -5/Cetus           | Spotted Cetus Guard
 33285 | -5/Cetus           | Spotted Cetus Guard
 33292 | -5/Cetus           | Spotted Cetus Guard
 33297 | -5/Cetus           | Allies destroyed Cetus Guard
 33299 | -5/Cetus           | Allies destroyed Cetus Guard
 33307 | -5/Cetus           | Allies destroyed Cetus Guard
 33317 | -5/Cetus           | Allies destroyed Cetus Guard
 33366 | -5/Cetus           | Started Cetus Manufacturing Module
 33376 | -5/Cetus           | Escorted A7 to Cetus Mainframe
 33391 | -5/Cetus           | Manufactured an Enhanced Grunt
 33391 | -5/Cetus           | Discovered new exit (range 16)
 33416 | -5/Cetus           | Manufactured an Enhanced Grunt
 33441 | -5/Cetus           | Manufactured an Enhanced Grunt
 33464 | -5/Cetus           | Spotted Cetus Guard
 33464 | -5/Cetus           | Spotted Cetus Guard
 33466 | -5/Cetus           | Manufactured an Enhanced Grunt
 33474 | -5/Cetus           | Spotted Cetus Guard
 33478 | -5/Cetus           | Allies destroyed Cetus Guard
 33478 | -5/Cetus           | Spotted Cetus Guard
 33481 | -5/Cetus           | Allies destroyed Cetus Guard
 33484 | -5/Cetus           | Allies destroyed Cetus Guard
 33489 | -5/Cetus           | Allies destroyed Cetus Guard
 33491 | -5/Cetus           | Manufactured an Enhanced Grunt
 33498 | -5/Cetus           | Discovered new exit (range 15)
 33505 | -5/Cetus           | Met Revision 17
 33582 | -5/Cetus           | Entered Archives
 33582 | -5/Archives        | Accompanied by 5 allies (A7)
 33587 | -5/Archives        | Received a hacking code to weaken MAIN.C
 33665 | -5/Archives        | Discovered new exit (range 16)
 33685 | -5/Archives        | Discovered new exit (range 15)
 36103 | -5/Archives        | Entered Hub_04(d)
 36103 | -5/Hub_04(d)       | Accompanied by 3 allies
 36164 | -5/Hub_04(d)       | Discovered new exit (range 7)
 36338 | -5/Hub_04(d)       | Discovered new exit (range 16)
 36404 | -5/Hub_04(d)       | Crushed by falling debris
 36406 | -5/Hub_04(d)       | Crushed by falling debris
 36406 | -5/Hub_04(d)       | Core integrity fell below 20%
 36406 | -5/Hub_04(d)       | System corruption reached 10%
 36437 | -5/Hub_04(d)       | Lost 4 parts (3u1w)
 36474 | -5/Hub_04(d)       | Network Hub disabled
 36476 | -5/Hub_04(d)       | Entered Factory
 36476 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 36477 | -4/Factory         | Identified exit to Upper Caves
 36565 | -4/Factory         | Incoming investigation squad redirected
 36603 | -4/Factory         | Fabricated Imp. Transmission Jammer (x1)
 36648 | -4/Factory         | Lost 5 parts (2u3w)
 36953 | -4/Factory         | Joined by Warlord Pyro squad
 37020 | -4/Factory         | Incoming investigation squad redirected
 37175 | -4/Factory         | Joined by Warlord Pyro squad
 37183 | -4/Factory         | Fabricated Biometal Heavy Treads?
 37399 | -4/Factory         | Incoming investigation squad redirected
 37693 | -4/Factory         | Entered Upper Caves
 37694 | -4/Upper Caves     | Identified exit to Upper Caves
 38016 | -4/Upper Caves     | Build established: Scavenger-Executioner
 38115 | -4/Upper Caves     | Learned Research security intel
 38368 | -4/Upper Caves     | Build established: Scavenger-Tank
 38570 | -4/Upper Caves     | Learned Research stockpile data
 39000 | -4/Upper Caves     | Entered another Upper Caves area
 39000 | -4/Upper Caves     | Discovered new exit (range 15)
 39220 | -4/Upper Caves     | Build established: Scavenger-Executioner
 40127 | -4/Upper Caves     | Discovered new exit (range 74)
 40576 | -4/Upper Caves     | Learned Research stockpile data
 40972 | -4/Upper Caves     | Learned location of Testing (-3)
 41399 | -4/Upper Caves     | Identified exit to Warlord
 41401 | -4/Upper Caves     | Entered Warlord
 41453 | -4/Warlord         | System corruption cleaned by Quarantine Array
 41712 | -4/Warlord         | Met Warlord
 41732 | -4/Warlord         | Opened Warlord's prototype stash
 41737 | -4/Warlord         | Warlord's base attacked by MAIN.C
 41738 | -4/Warlord         | Found Prototype Reactor
 41754 | -4/Warlord         | Found Prototype Device
 41754 | -4/Warlord         | Identified Thermal Barrier
 41768 | -4/Warlord         | Found Prototype Hackware
 41788 | -4/Warlord         | Build established: Scavenger-Mutant
 41904 | -4/Warlord         | Found Prototype Energy Gun
 41904 | -4/Warlord         | Identified Vortex Rail
 41914 | -4/Warlord         | Found Vortex Rail
 41922 | -4/Warlord         | Met EX-DEC
 41935 | -4/Warlord         | Found Prototype Energy Cannon
 42087 | -4/Warlord         | Warlord forces counterattacked
 42095 | -4/Warlord         | Spotted Striker
 42096 | -4/Warlord         | Spotted Striker
 42103 | -4/Warlord         | Allies destroyed Striker
 42149 | -4/Warlord         | Spotted Executioner
 42176 | -4/Warlord         | Found Prototype Processor
 42176 | -4/Warlord         | Identified Exp. Core Analyzer
 42203 | -4/Warlord         | Discovered new exit (range 12)
 42223 | -4/Warlord         | Identified exit to Proximity Caves
 42227 | -4/Warlord         | Entered Proximity Caves
 42227 | -3/Proximity Caves | Accompanied by 3 allies
 42309 | -3/Proximity Caves | Spotted B-86 Titan
 42322 | -3/Proximity Caves | Allies destroyed B-86 Titan
 42365 | -3/Proximity Caves | Identified Vortex Chain Reactor
 42639 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 42653 | -3/Proximity Caves | Build established: Executioner
 42940 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 43008 | -3/Proximity Caves | Destroyed 11 combat bots
 43210 | -3/Proximity Caves | Discovered new exit (range 3)
 43217 | -3/Proximity Caves | Identified exit to Research
 43577 | -3/Proximity Caves | P-80 Master assimilated allied Swordsman 8a
 44292 | -3/Proximity Caves | Entered Research
 44292 | -3/Research        | Accompanied by 1 ally
 44292 | -3/Research        | Evolved 2 slots: Propulsion x2
 44492 | -3/Research        | Revision forces began assault on 0b10
 44505 | -3/Research        | Met up with Revision 17++
 44556 | -3/Research        | Found Unknown Protection
 44556 | -3/Research        | Identified Hvy. Reactive Plating
 44629 | -3/Research        | Identified exit to Garrison
 44635 | -3/Research        | Entered Garrison
 44790 | -3/Garrison        | Triggered checkpoint
 44799 | -3/Garrison        | Triggered checkpoint
 44912 | -3/Garrison        | Destroyed 10 combat bots
 45076 | -3/Garrison        | Discovered new exit (range 11)
 45130 | -3/Garrison        | Triggered checkpoint
 45182 | -3/Garrison        | Found Unknown Device
 45182 | -3/Garrison        | Identified Antimissile System
 45258 | -3/Garrison        | Triggered checkpoint
 45724 | -3/Garrison        | Triggered checkpoint
 45730 | -3/Garrison        | Triggered checkpoint
 45754 | -3/Garrison        | Triggered checkpoint
 45774 | -3/Garrison        | Discovered new exit (range 12)
 45938 | -3/Garrison        | Triggered checkpoint
 45939 | -3/Garrison        | Discovered new exit (range 13)
 45968 | -3/Garrison        | Discovered new exit (range 5)
 46009 | -3/Garrison        | Identified exit to Research
 46121 | -3/Garrison        | Installed Relay Interface Framework
 46161 | -3/Garrison        | Triggered checkpoint
 46194 | -3/Garrison        | Garrison Relay disabled
 46319 | -3/Garrison        | Entered Research
 46319 | -3/Research        | Accompanied by 3 allies
 46509 | -3/Research        | Identified exit to Armory
 46509 | -3/Research        | Identified exit to Testing
 46569 | -3/Research        | First assault squad dispatched
 46588 | -3/Research        | Incoming assault squad redirected
 46703 | -3/Research        | Entered Testing
 46850 | -3/Testing         | Protovariant out of control (PP-TWJB82NQ19)
 46850 | -3/Testing         | Unleashed a protovariant (PP-TWJB82NQ19)
 46903 | -3/Testing         | Found Prototype Protection
 46903 | -3/Testing         | Identified Centrium Heavy Armor Plating
 46911 | -3/Testing         | Found Prototype Processor
 46957 | -3/Testing         | Found Prototype Processor
 46965 | -3/Testing         | Incoming assault squad redirected
 47101 | -3/Testing         | Found Centrium Heavy Armor Plating
 47105 | -3/Testing         | Identified System Mapper
 47108 | -3/Testing         | Identified BFG-9k Vortex Edition
 47110 | -3/Testing         | Identified Exp. Signal Interpreter
 47120 | -3/Testing         | Identified Exp. Target Analyzer
 47124 | -3/Testing         | Spotted Striker
 47124 | -3/Testing         | Spotted Striker
 47141 | -3/Testing         | Found Prototype Device
 47154 | -3/Testing         | Identified Exp. Shield Generator
 47156 | -3/Testing         | Found Prototype Slashing Weapon
 47164 | -3/Testing         | Identified Nanosword
 47260 | -3/Testing         | Found Z-bomb Delivery System
 47681 | -3/Testing         | Found Prototype Energy Cannon
 47681 | -3/Testing         | Identified Disintegrator
 47827 | -3/Testing         | Found Prototype Device
 47827 | -3/Testing         | Identified AEGIS Remote Shield
 47871 | -3/Testing         | Found Prototype Energy Gun
 47871 | -3/Testing         | Identified Warp Gun
 47894 | -3/Testing         | Discovered new exit (range 15)
 47961 | -3/Testing         | Identified exit to Research
 47962 | -3/Testing         | Entered Research
 47962 | -2/Research        | Warlord forces began assault on 0b10
 47962 | -2/Research        | Evolved 2 slots: Utility x2
 48072 | -2/Research        | Research machine network offline
 48160 | -2/Research        | Spotted B-90 Cyclops
 48201 | -2/Research        | Destroyed B-90 Cyclops
 48326 | -2/Research        | Borebot progress halted
 48386 | -2/Research        | Build established: Mutant
 48491 | -2/Research        | Borebot progress halted
 48627 | -2/Research        | Discovered new exit (range 14)
 48648 | -2/Research        | Spotted Executioner
 48649 | -2/Research        | Spotted Striker
 48665 | -2/Research        | Spotted Striker
 48666 | -2/Research        | Spotted Striker
 48711 | -2/Research        | Identified exit to Quarantine
 48712 | -2/Research        | Entered Quarantine
 48890 | -2/Quarantine      | Build established: Executioner
 49229 | -2/Quarantine      | Repaired Helical Railgun
 49322 | -2/Quarantine      | Found Alien Artifact
 49407 | -2/Quarantine      | Found Alien Artifact
 49407 | -2/Quarantine      | Identified Dimensional Node Initializer
 49407 | -2/Quarantine      | Initialized slip node
 49419 | -2/Quarantine      | Found Alien Artifact
 49425 | -2/Quarantine      | Found Alien Artifact
 49506 | -2/Quarantine      | First assault squad dispatched
 49524 | -2/Quarantine      | Incoming assault squad redirected
 49656 | -2/Quarantine      | Discovered new exit (range 14)
 49677 | -2/Quarantine      | System corruption reached 10%
 49786 | -2/Quarantine      | Incoming assault squad redirected
 49814 | -2/Quarantine      | Cryocooling Duct disabled
 49827 | -2/Quarantine      | Cryocooling Duct disabled
 49829 | -2/Quarantine      | Ambient heat levels rising (+20)
 49829 | -2/Quarantine      | Non-combat units ordered to evacuate
 49842 | -2/Quarantine      | Ambient heat levels rising (+20)
 49842 | -2/Quarantine      | Combat units ordered to evacuate
 49942 | -2/Quarantine      | Quarantine Guard activated
 49967 | -2/Quarantine      | Spotted Quarantine Guard
 49986 | -2/Quarantine      | Incoming assault squad redirected
 50002 | -2/Quarantine      | Cryocooling Duct disabled
 50005 | -2/Quarantine      | Destroyed Quarantine Guard
 50017 | -2/Quarantine      | Ambient heat levels rising (+20)
 50037 | -2/Quarantine      | Spotted Quarantine Guard
 50045 | -2/Quarantine      | Destroyed Quarantine Guard
 50069 | -2/Quarantine      | Incoming assault squad redirected
 50098 | -2/Quarantine      | Found Alien Artifact
 50098 | -2/Quarantine      | Identified Phase Redirector
 50149 | -2/Quarantine      | Spotted Quarantine Guard
 50175 | -2/Quarantine      | Destroyed Quarantine Guard
 50214 | -2/Quarantine      | Spotted Quarantine Guard
 50221 | -2/Quarantine      | Destroyed Quarantine Guard
 50247 | -2/Quarantine      | Spotted Quarantine Guard
 50255 | -2/Quarantine      | Destroyed Quarantine Guard
 50297 | -2/Quarantine      | Spotted Quarantine Guard
 50302 | -2/Quarantine      | Destroyed Quarantine Guard
 50316 | -2/Quarantine      | Spotted Quarantine Guard
 50342 | -2/Quarantine      | Destroyed Quarantine Guard
 50410 | -2/Quarantine      | Destroyed Quarantine Guard
 50442 | -2/Quarantine      | Identified exit to Access
 50521 | -2/Quarantine      | Spotted Quarantine Guard
 50538 | -2/Quarantine      | Destroyed Quarantine Guard
 50563 | -2/Quarantine      | Build established: Scavenger-Executioner
 50628 | -2/Quarantine      | Entered Access
 50628 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 50748 | -1/Access          | Incoming investigation squad redirected
 50925 | -1/Access          | First assault squad dispatched
 50941 | -1/Access          | Incoming assault squad redirected
 51080 | -1/Access          | Destroyed 12 combat bots
 51152 | -1/Access          | Incoming assault squad redirected
 51177 | -1/Access          | Destroyed 8 combat bots
 51331 | -1/Access          | Spotted B-99 Colossus
 51340 | -1/Access          | Befriended a Behemoth using the annoying Tinkerer's hack
 51366 | -1/Access          | Incoming investigation squad redirected
 51403 | -1/Access          | Incoming assault squad redirected
 51464 | -1/Access          | Destroyed 14 combat bots
 51468 | -1/Access          | Lost 3 parts (1p2w)
 51591 | -1/Access          | Spotted B-99 Colossus
 51595 | -1/Access          | Befriended a Behemoth using the annoying Tinkerer's hack
 51646 | -1/Access          | Incoming assault squad redirected
 51647 | -1/Access          | Incoming assault squad redirected
 51648 | -1/Access          | Incoming assault squad redirected
 51757 | -1/Access          | Crushed by falling debris
 51905 | -1/Access          | Incoming assault squad redirected
 51921 | -1/Access          | Identified Hpw. Transdimensional Reconstructor (x2)
 51921 | -1/Access          | Warped through subspace
 51942 | -1/Access          | Incoming assault squad redirected
 52131 | -1/Access          | System corruption reached 10%
 52158 | -1/Access          | Incoming assault squad redirected
 52281 | -1/Access          | Discovered new exit (range 7)
 52289 | -1/Access          | Identified exit to Command
 52291 | -1/Access          | Entered Command
 52373 | -1/Command         | Incoming investigation squad redirected
 52469 | -1/Command         | Build established: Mutant
 52481 | -1/Command         | Lost 3 parts (2u1w)
 52541 | -1/Command         | First assault squad dispatched
 52683 | -1/Command         | Destroyed 7 combat bots
 52725 | -1/Command         | Lost 5 parts (2n2u1w)
 52781 | -1/Command         | Lost 6 parts (2n2u2w)
 52944 | -1/Command         | High security lockdown imminent
 52972 | -1/Command         | Destroyed 11 combat bots
 53024 | -1/Command         | High security lockdown engaged
 53141 | -1/Command         | Core integrity fell below 50%
 53164 | -1/Command         | Failed to warp due to unstable space
 53178 | -1/Command         | Core integrity fell below 20%
 53185 | -1/Command         | Destroyed 8 combat bots
 53205 | -1/Command         | Lost 16 parts (2p2n7u5w)
 53208 | -1/Command         | Spotted Investigator
 53227 | -1/Command         | Spotted B-99 Colossus
 53228 | -1/Command         | Scanned by Researcher
 53231 | -1/Command         | Phase Generator disabled
 53231 | -1/Command         | Destroyed by G-73 Enforcer via exploding Phase Generator

 Last Messages 
---------------
53229_ Y-72 Warden stasis bubble strength at 20.
53229_ I-47 Archangel stasis bubble strength at 140.
53229_ G-73 Enforcer stasis bubble strength at 62.
53229_ M-36 Artificer stasis bubble strength at 130.
53229_ Stasis bubble strength at 170.
53229_ B-74 Champion stasis bubble strength at 20.
53229_ G-73 Enforcer stasis bubble strength at 62.
53229_ G-73 Enforcer stasis bubble strength at 39.
53230_ B-74 Champion stasis bubble strength at 20.
53230_ G-73 Enforcer stasis bubble strength at 39. <x2>
53230_ Y-72 Warden stasis bubble bursts.
53230_ I-47 Archangel stasis bubble strength at 130.
53230_ G-73 Enforcer stasis bubble strength at 177.
53230_ G-73 Enforcer stasis bubble strength at 39.
53230_ M-36 Artificer stasis bubble strength at 120.
53230_ Stasis bubble strength at 164.
53230_ B-74 Champion stasis bubble bursts.
53230_ G-73 Enforcer stasis bubble strength at 39.
53230_ G-73 Enforcer stasis bubble strength at 16.
53231_ Phase Generator explodes.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ???????????????????????B?????????????????????????? |
| ???????????????????????  ????????????????????????? |
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| ???????????????????????#c#???????????????????????? |
| ???????????????????????#%#???????????????????????? |
| ???????????????????????# +???????????????????????? |
| ???????????????????????# #???????????????????????? |
| ???????????????????????# #???????????????????????? |
| ???????????????????##### #####???????????????????? |
| ???????????????????#         #???????????????????? |
| ???????????????????#   mg    #???????????????????? |
| ???????????????????#    g    #???????????????????? |
| ?????????#######/###mbbg @   ##??????????????????? |
| ??           C%k   gg     g"""#??????????????????? |
| ?????????#######C### gY  g  "##??????????????????? |
| ??????????#        # i  g   "#???????????????????? |
| ??????????#        #    "   "#???????????????????? |
| ??????????#        #    """""#???????????????????? |
| ??????????#        #############?????????????????? |
| ??????????#   ""   #          !#?????????????????? |
| ??????????#  """"  #      =    #?????????????????? |
| ??????????#  """"  #           #?????????????????? |
| ??????????#   ""   /     !     #?????????????????? |
| ??????????#        #          !#?????????????????? |
| ??????????#        #    ""T""  #?????????????????? |
| ??????????#   ""   #?   """"?????????????????????? |
| ??????????#  """"  ####+########?????????????????? |
| ??????????#  """"  +                   ??????????? |
| ??????????#!  ""   #### ########?????????????????? |
| ??????????#        #??# #??????####??????????????? |
| ??????????#        #??# #??####"#"##?????????????? |
| ??????????#        #??# #??#|!!!   #?????????????? |
| ??????????#        #??# ####!!=%!  #?????????????? |
| ??????????##########??#      *!]   #?????????????? |
| ??????????????????????#+####=!!%  %/"      ??????? |
| ?????????????????????     ?# !     #        ?????? |
| ????????????????????# """  ##      #??      ?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           152
Coolant Potential          200
Energy Generation          65
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              16
Armor Coverage             1200
Resistance: KI             40
Resistance: TH             50
Resistance: EM             25
Power Shielding            90
Phase Shifting             15
Evasion (%)                55
Targeting Accuracy         8
Melee Accuracy             8
Target Analysis            11
Core Analysis              8
Recoil Reduction           6
Particle Charging          25
Offensive Hacking          26
Defensive Hacking          10
Relay Coupler Types        1
Relay Coupler Value        34
Authchip Count             1
Trap Extractor Capacity    6

 Item Schematics 
-----------------
                  Arm. Treads | -8/Materials  | Scanalyzed
                Imp. Datajack | -8/Materials  | Scanalyzed
            Imp. Heavy Treads | -8/Materials  | Scanalyzed
             Hvy. Mass Driver | -8/Materials  | Scanalyzed
     Imp. Transmission Jammer | -8/Materials  | Scanalyzed
                   Beam Rifle | -7/Factory    | Extracted
            Corruption Screen | -7/Factory    | Extracted
             Combat Drone Bay | -6/Data Miner | Free
    Lgt. Regenerative Plating | -6/Data Miner | Free
  Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
   Imp. Thermal Defense Suite | -6/Data Miner | Free
      Mni. Smartbomb Launcher | -6/Data Miner | Free
               Centrium Wheel | -6/Data Miner | Free
 Adv. Reaction Control System | -6/Data Miner | Free
        Hvy. Disruptor Cannon | -6/Data Miner | Free
           Imp. Force Booster | -6/Data Miner | Free
          Imp. Actuator Array | -5/Factory    | Scanalyzed
        Biometal Heavy Treads | -3/Research   | Hacked
     Adv. Gravity Neutralizer | -3/Testing    | Archive
        Com. Particle Reactor | -3/Testing    | Archive
           Imp. Energy Mantle | -3/Testing    | Archive
          Gravity Neutralizer | -3/Testing    | Archive
       Exp. Matter Compressor | -3/Testing    | Archive
       Imp. Matter Compressor | -3/Testing    | Archive
 Centrium Heavy Armor Plating | -3/Testing    | Archive

 Robot Schematics 
------------------
 X-57 Shotgunner | -8/Materials  | Hacked
   Y-64 Sentinel | -6/Data Miner | Free
  R-10 Processor | -6/Data Miner | Free
      S-27 Virus | -6/Data Miner | Free
    L-41 Fighter | -6/Data Miner | Free
  D-63 Destroyer | -6/Data Miner | Free
  T-07 Excavator | -3/Testing    | Archive
     S-43 Plague | -3/Testing    | Archive

 Fabricated
------------
          X-57 Shotgunner | x2 | -6/Factory | Authchip
 Imp. Transmission Jammer | x1 | -4/Factory 
    Biometal Heavy Treads | x2 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Phase Redirector
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MasterLauncherWell
  Manual?         0
Play Time         04:44:22
  Cumulative      1156.9 hours
  Start           2022.07.23 @ 19:58:41
  End             2022.07.24 @ 02:46:18
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          807
  Rogue           803
  Adventurer      4
  Explorer        0
Win Type          -
  Total           126
  Types           96/9/8/5/2/0/1/3/2
Lore%             94
Gallery%          97
Achievement%      98
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e7060779-e0de-407e-87d0-01725c0696e8