Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.10 @ 22:23:48 Player: CONNOR_M Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (109) 545 Value Destroyed (2841) 2841 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (3542) 3542 TOTAL SCORE: 15748 Bonus ------- High Alert Combat Kills 80 Follower Combat Kills 162 Aligned with FarCom 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Cogmind --------- Core Integrity 0/1600 Matter 128/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Array Impulse Thruster Impulse Thruster Impulse Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Structural Scanner Improved Trap Scanner Advanced Visual Processing Unit 0b10 Decoder Chip [Looter] Reaction Control System Cloaking Device Graphene Brace Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite Improved Corruption Screen > --- WEAPON ----------- Force Lance > --- INVENTORY -------- Quantum Reactor Nuclear Pulse Thruster Energy Well Reaction Control System Advanced Phase Shifter Makeshift Ablative Armor Heavy Gauss Cannon Field Lobotomy Kit [Rating: 122] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Structural Scanner Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Spear Energy Gun Beamcaster Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Field Lobotomy Kit Impact Weapon Heavy Flail Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . Propulsion 5 | . . . . . . . 2 1 . . . . . . . 1 1 . Utility 12 | . . . 2 . . . . 1 2 2 . . . . 1 1 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 151 | 7 5 1 12 6 . 2 31 6 11 16 1 . 3 . 17 5 11 17 Power 19 | 1 . . 2 2 . . 2 . 4 1 . . . . 2 . 2 3 Engine 6 | 1 . . 2 1 . . 1 . 1 . . . . . . . . . Core 6 | . . . . 1 . . 1 . 3 1 . . . . . . . . Reactor 7 | . . . . . . . . . . . . . . . 2 . 2 3 Propulsion 44 | 2 1 . 2 1 . 2 14 2 3 4 . . . . 5 2 3 3 Treads 12 | 2 1 . 2 1 . . 5 . . . . . . . . . . 1 Leg . | . . . . . . . . . . . . . . . . . . . Wheel 4 | . . . . . . 2 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 28 | . . . . . . . 7 2 3 4 . . . . 5 2 3 2 Utility 48 | 2 . . 5 1 . . 7 2 2 9 1 . 2 . 7 2 4 4 Device 20 | 1 . . 2 . . . 2 . 1 4 1 . 1 . 3 1 3 1 Storage 8 | 1 . . . 1 . . 3 1 . 1 . . . . . . . 1 Processor 4 | . . . . . . . . 1 . . . . . . 2 1 . . Hackware 7 | . . . . . . . 2 . . 3 . . . . . . 1 1 Protection 9 | . . . 3 . . . . . 1 1 . . 1 . 2 . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 40 | 2 4 1 3 2 . . 8 2 2 2 . . 1 . 3 1 2 7 Energy Gun 2 | . . 1 1 . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . 2 . . . . . . . . . . . Ballistic Gun 9 | 2 2 . . 2 . . 3 . . . . . . . . . . . Ballistic Cannon 9 | . 2 . 1 . . . . 1 . 1 . . . . . 1 . 3 Launcher 3 | . . . 1 . . . . . 1 1 . . . . . . . . Special Weapon 5 | . . . . . . . . . 1 . . . . . 1 . 1 2 Impact Weapon 3 | . . . . . . . 3 . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon 7 | . . . . . . . . 1 . . . . 1 . 2 . 1 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 . . 1 . . 1 . . . . . Parts Lost 50 | . . . 4 5 . 2 6 . 7 2 . . . . 5 . . 19 Power 4 | . . . 1 1 . . 1 . . . . . . . 1 . . . Propulsion 21 | . . . 1 1 . 2 3 . 5 . . . . . 1 . . 8 Utility 19 | . . . 1 1 . . 2 . 2 1 . . . . 2 . . 10 Weapon 6 | . . . 1 2 . . . . . 1 . . . . 1 . . 1 Highest Loss Streak 18 | . . . 2 4 . 2 3 . 7 2 . . . . 3 . . 18 To Critical Strikes 1 | . . . 1 . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 100 100 95 94 100 86 90 99 94 77 82 82 85 88 82 81 90 76 Engine 3 | . 14 14 11 7 . . . . 3 2 . . . . . . . . Core 3 | . . . . 3 11 11 7 7 2 2 5 5 5 5 3 . . . Treads 8 | . 28 28 19 21 22 . 10 . . . . . . . . . . . Wheel 1 | . . . . . . 7 14 . . . . . . . . . . . Flight 12 | . . . . . . . 4 37 31 16 17 17 17 17 16 20 25 17 Device 13 | . 14 14 23 15 11 11 8 7 12 15 11 11 11 11 11 18 21 19 Storage 9 | . 14 14 11 15 22 22 11 6 6 5 5 5 5 5 5 4 4 3 Processor 4 | . . . . . . . . 7 6 5 5 5 5 5 10 13 13 11 Hackware 10 | . . . . . . . 9 15 13 18 23 23 23 23 18 14 13 14 Protection 3 | . . . 7 11 11 11 5 . 4 1 5 5 5 5 3 . . . Energy Gun 1 | . . 12 11 . . . . . . . . . . . . . . . Ballistic Gun 7 | . 14 15 5 19 22 22 14 5 . . . . . . . . . . Ballistic Cannon 1 | . 13 . 4 . . . . 1 4 . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . 6 5 5 5 8 11 9 4 4 2 Naked Turns 3 | . . . . . . . . . . . . . . . . . . 3 Heaviest Build 54 | 15 17 18 26 21 21 21 40 20 29 28 29 29 32 32 42 34 54 53 Greatest Support 75 | 40 40 40 40 40 40 40 60 25 35 44 32 32 44 44 46 47 55 75 Greatest Overweight (x) 6 | 1 . . 1 . . 6 5 . 1 . . . . . 1 . 1 1 Average Overweight (x) . | . . . . . . 2 . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 15 8 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 8 8 8 13 7 8 8 10 10 10 10 10 10 10 9 Most Carried 15 | 6 8 8 8 6 8 8 15 8 8 9 9 10 10 10 10 10 10 10 Average Carried 8 | 4 7 7 7 4 6 8 13 7 7 7 9 9 9 10 9 9 8 7 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 8 8 6 6 8 8 8 8 6 9 9 10 10 10 10 10 10 1 Class Distribution -------------------- 36% | Mutant 23% | Hacker-Sprinter 23% | Hacker-Scout 9% | Scavenger-Mutant 4% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Scout | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Matter Collected 2707 | 315 381 35 288 161 . 101 514 91 55 184 50 18 223 . 140 . 126 25 Remotely 769 | . . . 288 161 . 101 219 . . . . . . . . . . . Salvage Created 3691 | 103 482 122 335 280 . 173 1042 112 285 360 . . . . 233 . 108 56 Parts 219 | 6 34 13 17 25 . 13 55 3 9 28 . . . . 7 . 3 6 Haulers Intercepted 7 | . . . . . . . 2 1 1 1 . . . . 1 . 1 . Recyclers Shooed 3 | . 1 . . . . . 2 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Combat Hostiles Destroyed 68 | . 14 4 7 12 . 4 14 1 6 3 . . . . 2 . . 1 Melee 3 | . . . . . . . . 1 . . . . . . 2 . . . Guns 45 | . 7 4 5 12 . 4 13 . . . . . . . . . . . Cannons 11 | . 7 . 2 . . . 1 . . . . . . . . . . 1 AOE 9 | . . . . . . . . . 6 3 . . . . . . . . Classes Destroyed 15 | 2 4 . 2 1 . . 4 . . . . . . . 1 . . 1 Worker 4 | 2 1 . . . . 1 . . . . . . . . . . . . Builder 13 | . 1 . 2 . . . 1 . 1 8 . . . . . . . . Tunneler 5 | 3 . 1 . . . 1 . . . . . . . . . . . . Hauler 7 | . . . . . . . 2 1 1 1 . . . . 1 . 1 . Recycler 6 | . . . 2 . . 1 2 . . 1 . . . . . . . . Operator 3 | . . . . . . . 1 2 . . . . . . . . . . Watcher 3 | . 1 . . . . . 1 . . . . . . . 1 . . . Swarmer 24 | . 3 3 . 7 . 4 . 1 6 . . . . . . . . . Cutter 1 | . . . . . . . . . . . . . . . 1 . . . Grunt 34 | . 11 1 4 4 . . 10 . . 3 . . . . 1 . . . Brawler 1 | . . . . . . . 1 . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . Sentry 4 | . . . 3 . . . 1 . . . . . . . . . . . Hunter 2 | . . . . . . . 2 . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 10 | 2 7 3 7 4 . 4 4 1 6 10 . . . . 2 . 1 1 Combat Bots Only 6 | . 6 3 3 4 . 4 3 1 6 3 . . . . 1 . . 1 Max Kills in Single Turn 4 | 2 2 2 3 2 . 2 1 1 4 3 . . . . 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . 4 2 . . . . . . . . Melee 1 | . . . . . . . . 1 . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Hostile Shots Fired 759 | . 66 12 74 41 . 25 66 20 102 2 21 . 16 1 80 . 4 229 Missed 281 | . 18 3 19 13 . 7 14 11 46 . 13 . 6 . 39 . 1 91 Damage Taken 8897 | . 508 80 753 388 . 145 827 90 916 194 149 . 160 18 749 . 84 3836 Core 2694 | . 119 . 125 60 . 17 134 26 345 13 78 . . . 161 . . 1616 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 31 | . . . . . . . . . . . . . . . . . . 31 Redirected to Shielding 20 | . . . 20 . . . . . . . . . . . . . . . Regen/Repaired (Parts) 196 | . . . . . . . . 68 . 71 . . . . 57 . . . Core Remaining (%) 80 | 100 . 52 . . . 49 75 96 59 . . . . 90 86 100 100 . Volleys Fired 237 | 8 40 6 41 25 . 17 60 . 15 2 . . . . 1 2 1 19 Largest 2 | 2 2 2 2 2 . 2 2 . 1 1 . . . . 1 1 1 1 Hottest 110 | 40 70 95 110 108 . 43 100 . 48 39 . . . . . 61 . 66 Shots Fired 416 | 16 80 12 80 41 . 33 113 1 15 2 . . . . 1 2 1 19 Gun 297 | 16 42 12 47 40 . 33 107 . . . . . . . . . . . Cannon 106 | . 38 . 30 . . . 6 1 13 . . . . . . 2 . 16 Launcher 8 | . . . 3 1 . . . . 2 2 . . . . . . . . Special 5 | . . . . . . . . . . . . . . . 1 . 1 3 Kinetic 352 | 16 80 7 38 39 . 33 107 1 13 . . . . . . 2 . 16 Thermal 51 | . . 5 39 1 . . 6 . . . . . . . . . . . Explosive 4 | . . . 3 1 . . . . . . . . . . . . . . Electromagnetic 4 | . . . . . . . . . 2 2 . . . . . . . . Robot Hit Streak 21 | 5 9 5 21 11 . 6 15 . 8 1 . . . . 2 . 3 12 Robot Miss Streak 5 | 5 3 2 3 3 . 3 3 . . 1 . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . 1 . 1 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . 1 1 . . . . . . . . . . . Shots Hit Robots 300 | 7 51 5 54 30 . 23 81 4 10 4 . . . . 8 3 7 13 Core Hits 149 | 5 20 5 19 18 . 10 43 1 12 12 . . . . 3 . . 1 Critical Kills 3 | . 1 . . 1 . . . . . . . . . . . . . 1 Critical Parts Destroyed 10 | . . . . 1 . 1 . 2 . . . . . . . . . 6 Critical Strikes 23 | . 3 . 3 2 . 1 . 2 2 1 . . . . . . 2 7 Burn 3 | . . . 3 . . . . . . . . . . . . . . . Destroy 11 | . 1 . . 2 . 1 . . . . . . . . . . . 7 Blast 3 | . 2 . . . . . . . 1 . . . . . . . . . Smash 2 | . . . . . . . . 2 . . . . . . . . . . Impale 4 | . . . . . . . . . 1 1 . . . . . . 2 . Melee Attacks 243 | . . . . . . . 13 49 62 47 . . . . 25 10 22 15 Impact 56 | . . . . . . . 13 43 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 174 | . . . . . . . . 6 62 47 . . . . 12 10 22 15 Entropic 13 | . . . . . . . . . . . . . . . 13 . . . Sneak Attacks 12 | . . . . . . . 1 3 2 3 . . . . 1 1 1 . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . 2 . . . Damage Inflicted 8183 | 108 745 123 1259 462 . 287 1471 388 671 1186 . . . . 755 152 356 220 Guns 3096 | 108 316 123 636 377 . 287 1249 . . . . . . . . . . . Cannons 1351 | . 429 . 434 . . . 154 . 114 . . . . . . . . 220 Explosions 1498 | . . . 189 85 . . . . 242 982 . . . . . . . . Melee 2180 | . . . . . . . 68 388 257 204 . . . . 755 152 356 . Ramming 58 | . . . . . . . . . 58 . . . . . . . . . Kinetic 3586 | 108 745 40 468 355 . 287 1249 . 114 . . . . . . . . 220 Thermal 1004 | . . 83 602 22 . . 154 . 73 70 . . . . . . . . Explosive 1085 | . . . 189 85 . . . . . 811 . . . . . . . . Electromagnetic 270 | . . . . . . . . . 169 101 . . . . . . . . Impact 456 | . . . . . . . 68 388 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 969 | . . . . . . . . . 257 204 . . . . . 152 356 . Entropic 755 | . . . . . . . . . . . . . . . 755 . . . Highest Corruption 9 | . 2 2 . . . . 5 3 . 3 3 3 3 . 5 . . 9 Average Corruption 3 | . 1 2 . . . . 5 2 . 3 3 3 3 . 3 . . 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked 10 | . . . . . . . . . . . . . . . . . 1 9 Effects 46 | . . 8 . . . . 11 10 . 6 4 2 . . 4 . . 1 Message Errors 11 | . . 3 . . . . 4 2 . 1 1 . . . . . . . Matter Fused 10 | . . 2 . . . . 4 1 . 1 1 1 . . . . . . Heat Flow Errors 5 | . . 1 . . . . . 3 . . . . . . 1 . . . Energy Discharges 10 | . . 2 . . . . 1 1 . 1 . 1 . . 3 . . 1 Parts Rejected 1 | . . . . . . . . 1 . . . . . . . . . . Parts Fused 1 | . . . . . . . . 1 . . . . . . . . . . Data Loss (minor) 4 | . . . . . . . 1 . . 1 2 . . . . . . . Data Loss (major) 1 | . . . . . . . . . . 1 . . . . . . . . Misfires 1 | . . . . . . . . 1 . . . . . . . . . . Alerts 1 | . . . . . . . . . . 1 . . . . . . . . Weapon Failures 1 | . . . . . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 907 | . . . 22 20 . . 58 131 67 292 . . . . 211 12 82 12 Projectiles 41 | . . . 22 . . . . . 7 . . . . . . . . 12 Explosions 164 | . . . . 20 . . . . . 144 . . . . . . . . Melee 702 | . . . . . . . 58 131 60 148 . . . . 211 12 82 . Knockbacks 14 | . 7 . 3 . . . 1 1 . . . . . . . . . 2 Impact 2 | . . . . . . . 1 1 . . . . . . . . . . Kinetic 9 | . 5 . 3 . . . . . . . . . . . . . . 1 Secondary 3 | . 2 . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 311 | . 1 . . 49 . . . . 103 158 . . . . . . . . Shots 7 | . 1 . . 1 . . . . 3 2 . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 267 | . 168 241 40 15 . 20 194 263 12 4 21 . 22 . 267 4 2 . Average Temperature 48 | . 69 84 17 7 . 8 70 107 5 2 13 . 15 . 143 2 2 . Received Heat Transfer 1221 | . 234 9 285 75 . . 324 42 51 18 72 . 66 . 9 . 9 27 Effects 3 | . . . . . . . . . . . . . . . 3 . . . Interference 3 | . . . . . . . . . . . . . . . 3 . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . 1 Total Turns 12 | . . . . . . . . . . . . . . . . . . 12 Longest Duration 12 | . . . . . . . . . . . . . . . . . . 12 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 8 | . . . . . . . 1 7 . . . . . . . . . . Impact Corruptions 8 | . . . . . . . 2 6 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . 2 2 . . . . . . . . . . . . . . . Heat Transferred 1728 | . . 148 1221 37 . . 222 . 50 50 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 2 1 . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Peak Influence 723 | 25 246 195 218 341 . 85 274 474 659 723 . . . . 250 173 424 594 Initial 321 | . 16 95 1 84 . . . 124 231 321 . . . . . 108 96 254 Average 231 | 13 127 147 58 244 . 61 89 269 404 502 . . . . 107 147 238 379 Maximum Alert Level 3 | . 1 . 1 1 . . 1 2 2 3 . . . . 1 . 2 2 Low Security (%) 50 | 100 65 100 90 41 . 100 90 29 . . . . . . 83 100 24 . Level 1 31 | . 34 . 9 58 . . 9 57 54 36 . . . . 16 . 74 63 Level 2 16 | . . . . . . . . 12 45 58 . . . . . . . 36 Level 3 . | . . . . . . . . . . 4 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 4 . 2 . . . 2 3 9 2 . . . . 4 . 1 3 Investigation 5 | . 2 . . . . . . . 2 1 . . . . . . . . Extermination 4 | . . . . . . . . . 1 1 . . . . 1 . . 1 Reinforcement 21 | . 2 . 2 . . . 2 3 6 . . . . . 3 . 1 2 Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . 1 . . . . . . . . 2 Construction Impeded 3 | . . . 1 . . . 1 . 1 . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . 1 1 . . . . . 1 . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Distress Signals 22 | . 1 . 1 . . . 2 1 5 . . . . . 4 . 4 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 287 | . 21 4 14 12 . 4 18 17 40 12 10 1 18 1 28 . 22 65 Peak Tracking Total 22 | . 6 3 4 4 . 4 5 8 11 5 9 1 12 1 11 . 9 22 Tactical Retreats 42 | . 1 . . . . . . 5 14 . 2 . . . 5 . 2 13 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Traps Triggered 11 | . 3 . . . . . 1 2 2 3 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . . 6 3 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Machines Disabled 20 | . 1 . 2 . . . 1 . 2 12 . . . . . . 2 . Max in Single Turn 3 | . 1 . 1 . . . 1 . 1 3 . . . . . . . . Garrison Access 8 | . . . . . . . . 2 1 2 . . . . 2 . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Machines Accessed 78 | . 3 1 6 . 1 . 4 12 17 10 . . 1 . 12 3 5 3 Terminals 46 | . 2 . 5 . . . 2 8 11 4 . . . . 7 2 2 3 Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . Repair Stations 6 | . . . . . . . . 1 1 2 . . . . 2 . . . Recycling Units 7 | . 1 . 1 . . . 1 . 2 . . . . . . . 2 . Scanalyzers 6 | . . . . . . . 1 . 2 1 . . . . 1 1 . . Garrison Access 9 | . . . . . . . . 3 1 2 . . . . 2 . 1 . Total Hacks 155 | . 4 1 14 . 1 . 9 21 39 17 . . 1 . 25 7 10 6 Successful 102 | . 2 1 6 . 1 . 7 15 27 9 . . 1 . 19 4 7 3 Failed 53 | . 2 . 8 . . . 2 6 12 8 . . . . 6 3 3 3 Catastrophic 8 | . 1 . 1 . . . 1 1 2 . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 63 | . 3 . 6 . 1 . 4 8 18 3 . . . . 11 1 2 6 Terminals 97 | . 3 . 12 . . . 4 15 25 6 . . . . 18 5 3 6 Fabricators 2 | . . . . . . . . . . 2 . . . . . . . . Repair Stations 13 | . . . . . . . . 2 3 4 . . . . 4 . . . Recycling Units 13 | . 1 . 2 . . . 1 . 4 . . . . . . . 5 . Scanalyzers 14 | . . . . . . . 4 . 5 2 . . . . 1 2 . . Garrison Access 13 | . . . . . . . . 4 2 3 . . . . 2 . 2 . Terminal Hacks 34 | . 1 1 3 . 1 . . 7 7 2 . . 1 . 6 3 1 1 Record 3 | . . . . . . . . . . 1 . . . . 1 1 . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 2 1 . . . . . . . . . Open Door 2 | . . 1 . . . . . . . . . . 1 . . . . . Branch Access Points 4 | . 1 . 1 . . . . . . . . . . . 1 . 1 . Terminal Index 6 | . . . . . . . . 1 1 1 . . . . 1 1 . 1 Locate Traps 1 | . . . . . . . . . 1 . . . . . . . . . Transport Status 1 | . . . . . . . . . 1 . . . . . . . . . Assault Status 1 | . . . . . . . . . . . . . . . 1 . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . 1 . . . Registered Components 3 | . . . 1 . . . . 1 1 . . . . . . . . . Zone Layout 7 | . . . . . . . . 3 2 . . . . . 1 1 . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 10 | . . . . . . . . 2 2 2 . . . . 4 . . . Scan Component 5 | . . . . . . . . 1 1 1 . . . . 2 . . . Repair 5 | . . . . . . . . 1 1 1 . . . . 2 . . . Recycling Unit Hacks 10 | . 1 . 1 . . . 1 . 3 . . . . . . . 4 . Process 3 | . . . . . . . . . 2 . . . . . . . 1 . Report Inventory 6 | . 1 . 1 . . . 1 . 1 . . . . . . . 2 . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . 1 . Scanalyzer 11 | . . . . . . . 4 . 4 1 . . . . 1 1 . . Insert Component 8 | . . . . . . . 2 . 3 1 . . . . 1 1 . . Analyze 3 | . . . . . . . 2 . 1 . . . . . . . . . Garrison Access Hacks 8 | . . . . . . . . 2 1 2 . . . . 2 . 1 . Seal Access 8 | . . . . . . . . 2 1 2 . . . . 2 . 1 . Unauthorized Hacks 27 | . . . 2 . . . 2 4 10 . . . . . 6 . 1 2 Terminals 26 | . . . 2 . . . 2 4 9 . . . . . 6 . 1 2 Track 1 | . . . 1 . . . . . . . . . . . . . . . Assimilate 4 | . . . . . . . . . 3 . . . . . . . . 1 Botnet 20 | . . . 1 . . . 1 4 6 . . . . . 6 . 1 1 Operators 1 | . . . . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . . . . Mask 1 | . . . . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 59 | . 1 . 5 . . . 3 9 16 9 . . . . 7 3 3 3 Full Trace Events 4 | . 1 . . . . . . . 2 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 . 1 . . . . . . . . . Parts Built 1 | . . . . . . . . . . 1 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 36 | . . . . . . . . . . 36 . . . . . . . . Total Part Build Rating 3 | . . . . . . . . . . 3 . . . . . . . . Parts Repaired 4 | . . . . . . . . 1 . 1 . . . . 2 . . . Time 159 | . . . . . . . . 13 44 18 . . . . 84 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter 63 | . . . . . . . . . . . . . . . . . 63 . Retrieved Matter 63 | . . . . . . . . . . . . . . . . . 63 . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . . 2 . 1 1 . . . . . 1 . . Part Schematics Acquired 2 | . . . . . . . 1 . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Total Allies 10 | . . . . 1 . . . . . 3 . . . . 1 . 1 4 Largest Group 3 | . . . . 1 . . . . . 3 . . . . 1 . 1 1 Highest-Rated Group 178 | . . . . 31 . . . . . 93 . . . . 116 . 148 178 Highest-Rated Ally 178 | . . . . 31 . . . . . 31 . . . . 116 . 148 178 Total Orders 4 | . . . . . . . . . . 2 2 . . . . . . . EXPLORE 3 | . . . . . . . . . . 1 2 . . . . . . . RETURN 1 | . . . . . . . . . . 1 . . . . . . . . Ally Attacks 49 | . . . . . . . . . . 13 . . . . 6 . 25 5 Total Damage 1591 | . . . . . . . . . . 330 . . . . 368 . 671 222 Kills 8 | . . . . . . . . . . 3 . . . . 2 . 2 1 Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Field Lobotomies 5 | . . . . . . . . . . . . . . . 1 . 1 3 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . . . . 1 1 . 2 . . . . Drone Launches 5 | . . . . . . . . . . 3 2 . . . . . . . Drone Recoveries 3 | . . . . . . . . . . 2 1 . . . . . . . Decoded 0b10 Intel 105 | . . . . . . . . . . . . . . . 35 11 23 36 Items 105 | . . . . . . . . . . . . . . . 35 11 23 36 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Turns Passed 8906 | 289 771 448 588 398 375 471 776 658 643 1211 201 84 254 59 573 157 361 589 Spaces Moved 13081 | 158 367 264 263 203 234 251 477 1728 1357 2280 548 260 754 185 1245 402 1072 1033 Core 230 | 3 . . . . . 69 . . . . . . . . . . . 158 Treads 1609 | 155 367 264 263 203 234 8 112 . . . . . . . . . . 3 Legs . | . . . . . . . . . . . . . . . . . . . Wheels 412 | . . . . . . 174 238 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 10830 | . . . . . . . 127 1728 1357 2280 548 260 754 185 1245 402 1072 872 Fastest Speed 23 | 50 160 160 160 160 160 95 26 23 23 32 32 32 32 32 32 27 24 25 Average Speed 49 | 158 160 160 169 160 160 168 93 23 24 32 32 32 32 32 34 28 24 31 Slowest Speed 475 | 160 160 160 240 160 160 350 475 26 115 34 32 32 32 32 115 29 108 145 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 34 | . . . . . . . . 1 6 5 1 . 4 . 9 . . 8 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 8 56 57 30 29 61 40 38 44 33 46 77 58 91 50 38 10 36 33 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 . . . . . . Known Exits Taken 4 | . 1 . 1 . . . . . . . . . . 1 . 1 . . Unknown Exits Taken 14 | 1 . 1 . 1 1 1 1 1 1 1 1 1 1 . 1 . 1 . Scrap Searched 4 | . . 1 . 2 . . . . . . . 1 . . . . . . Spaces Dug 193 | . . . . . . . 11 42 56 33 . . . . 11 10 13 17 Terrain Destroyed 257 | . . . 17 15 . . 11 42 62 59 . . . . 11 10 13 17 Melee 182 | . . . . . . . 11 42 51 33 . . . . 11 7 13 14 Projectile 11 | . . . . . . . . . 5 . . . . . . 3 . 3 AOE 63 | . . . 17 15 . . . . 5 26 . . . . . . . . Terrain Rammed 1 | . . . . . . . . . 1 . . . . . . . . . Walls Destroyed 1 | . . . . . . . . . 1 . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Total 14738 | 178 471 279 324 237 235 269 698 1913 1545 2679 571 260 763 184 1351 424 1120 1237 Wait 903 | . 51 4 2 2 . . 83 117 84 326 24 . 2 . 61 . . 147 Move 12998 | 157 366 263 262 202 233 250 476 1725 1344 2269 545 259 746 184 1228 401 1071 1017 Hop 31 | . . . . . . . . 1 6 5 1 . 3 . 7 . . 8 Pick Up 76 | 6 5 2 3 2 2 . 13 9 5 6 . 1 4 . 6 3 7 2 Fast Attach 57 | 7 . 1 3 2 . 2 12 4 1 10 . . 2 . 6 1 3 3 Attach 61 | . . . 6 3 . . 10 2 7 3 . . 1 . 8 4 4 13 Detach 20 | . . . . . . . 3 . 1 2 . . . . 3 2 1 8 Swap 33 | . 5 . 3 1 . . 9 . 3 3 1 . . . 3 . 4 1 Drop 67 | . 4 3 4 . . . 19 6 3 6 . . 5 . 5 1 7 4 Fire 237 | 8 40 6 41 25 . 17 60 . 15 2 . . . . 1 2 1 19 Melee 241 | . . . . . . . 13 49 62 47 . . . . 23 10 22 15 Ram 1 | . . . . . . . . . 1 . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . 13 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory (discovered 3 exits: *Fac x2 / [*Upp]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 290 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 16) 787 | -10/Materials | Discovered new exit (range 10) 1007 | -10/Materials | Discovered new exit (range 12) 1016 | -10/Materials | Identified exit to Mines 1061 | -10/Materials | Entered Mines 1067 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1081 | -10/Mines | Met a Derelict bent on vengeance 1191 | -10/Mines | Learned Materials terminal intel 1305 | -10/Mines | Discovered new exit (range 14) 1509 | -10/Mines | Entered Materials 1509 | -9/Materials | Evolved 2 slots: Utility x2 1510 | -9/Materials | Loaded intel: 10 terminal locations 1607 | -9/Materials | Identified exit to Mines 1713 | -9/Materials | Discovered new exit (range 8) 2097 | -9/Materials | Entered Mines 2133 | -9/Mines | Lost 4 parts (1p1n2w) 2379 | -9/Mines | Escorted by a lone wolf Derelict 2487 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2489 | -9/Mines | Discovered new exit (range 5) 2495 | -9/Mines | Entered Exiles 2495 | -9/Exiles | Accompanied by 1 ally 2534 | -9/Exiles | Met 8R-AWN 2561 | -9/Exiles | Met EX-HEX 2614 | -9/Exiles | Met EX-BIN 2631 | -9/Exiles | Aligned with FarCom system 2633 | -9/Exiles | Given EX-Vault access code 2678 | -9/Exiles | Opened EX-Vault 2689 | -9/Exiles | Found Field Lobotomy Kit 2720 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2773 | -9/Exiles | Met EX-DEC 2856 | -9/Exiles | Discovered new exit (range 11) 2870 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 2870 | -9/Exiles | Entered Mines 2891 | -8/Mines | Core integrity fell below 50% 3332 | -8/Mines | Discovered new exit (range 8) 3341 | -8/Mines | Entered Materials 3341 | -8/Materials | Evolved 2 slots: Propulsion x2 3487 | -8/Materials | Build established: Scavenger-Mutant 3894 | -8/Materials | Lost 3 parts (1n2u) 4109 | -8/Materials | Discovered new exit (range 16) 4117 | -8/Materials | Entered Factory 4117 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4171 | -7/Factory | Repaired Sml. Storage Unit 4375 | -7/Factory | Build established: Hacker-Sprinter 4555 | -7/Factory | Discovered new exit (range 5) 4662 | -7/Factory | Discovered new exit (range 17) 4775 | -7/Factory | Entered another Factory area 4775 | -6/Factory | Evolved 2 slots: Utility x2 5125 | -6/Factory | Search patrols dispatched 5406 | -6/Factory | Discovered new exit (range 12) 5418 | -6/Factory | Entered another Factory area 5418 | -5/Factory | Evolved 2 slots: Utility x2 5420 | -5/Factory | Lost 7 parts (5n2u) 5541 | -5/Factory | Discovered new exit (range 3) 5650 | -5/Factory | Allied Derelicts emerged from ambush trap array 5898 | -5/Factory | Fabricated Hacking Suite (x1) 5919 | -5/Factory | Lost 3 allies 5921 | -5/Factory | Build established: Hacker-Scout 6184 | -5/Factory | Discovered new exit (range 5) 6201 | -5/Factory | Discovered new exit (range 4) 6262 | -5/Factory | Repaired Nuclear Pulse Array 6629 | -5/Factory | Entered Upper Caves 6801 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6826 | -5/Upper Caves | Discovered new exit (range 7) 6827 | -5/Upper Caves | Learned 4 Factory zone layouts 6830 | -5/Upper Caves | Entered another Upper Caves area 6832 | -5/Upper Caves | Discovered new exit (range 8) 6871 | -5/Upper Caves | Spotted B-75 Beast 6890 | -5/Upper Caves | Learned location of Armory (-4) 6904 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6910 | -5/Upper Caves | Discovered new exit (range 13) 6914 | -5/Upper Caves | Entered Warlord 6926 | -5/Warlord | System corruption cleaned by Quarantine Array 6935 | -5/Warlord | Build established: Hacker-Sprinter 7006 | -5/Warlord | Visited the Vortex Lab 7009 | -5/Warlord | Found Prototype Piercing Weapon 7009 | -5/Warlord | Identified Vortex Lance 7012 | -5/Warlord | Found Vortex Lance 7027 | -5/Warlord | Warlord's base attacked by MAIN.C 7052 | -5/Warlord | Met Warlord 7166 | -5/Warlord | Discovered new exit (range 7) 7168 | -5/Warlord | Entered Proximity Caves 7196 | -4/Proximity Caves | Identified exit to Factory 7201 | -4/Proximity Caves | Learned location of 1 exit from Research 7227 | -4/Proximity Caves | Entered Factory 7227 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7431 | -4/Factory | Repaired Mak. Ablative Armor 7528 | -4/Factory | Build established: Hacker-Scout 7571 | -4/Factory | Identified exit to Upper Caves 7571 | -4/Factory | Identified exit to Armory 7614 | -4/Factory | Spotted B-86 Titan 7627 | -4/Factory | Assimilated B-86 Titan with FLK Orb 7632 | -4/Factory | Repaired Nuclear Pulse Array? 7662 | -4/Factory | Lost 3 parts (1p1u1w) 7788 | -4/Factory | Discovered new exit (range 18) 7800 | -4/Factory | Entered Research 7800 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7801 | -3/Research | Identified exit to Research 7957 | -3/Research | Entered another Research area 7957 | -2/Research | Warlord forces began assault on 0b10 7957 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7981 | -2/Research | Spotted B-90 Cyclops 7983 | -2/Research | Assimilated B-90 Cyclops with FLK Orb 8034 | -2/Research | Identified exit to Quarantine 8067 | -2/Research | Research machine network offline 8226 | -2/Research | Borebot progress halted 8264 | -2/Research | Met up with Warlord 8314 | -2/Research | Discovered new exit (range 14) 8318 | -2/Research | Entered Access 8318 | -1/Access | Evolved 2 slots: Utility x2 8568 | -1/Access | Search patrols dispatched 8692 | -1/Access | Assimilated H-81 Overseer with FLK Orb 8771 | -1/Access | Assimilated C-30 ARC with FLK Orb 8775 | -1/Access | Assimilated P-80 Master with FLK Orb 8847 | -1/Access | Core integrity fell below 50% 8865 | -1/Access | Search patrols dispatched 8878 | -1/Access | Core integrity fell below 20% 8904 | -1/Access | Released all parts (7) 8907 | -1/Access | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 08891_ P-80 Master suffers critical hit (Destroy). 08891_ Destroyed Gamma Rifle. 08893_ System corrupted: Energy discharge (-124). 08893_ HV Slug penetrates P-80 Master. 08895_ P-80 Master suffers critical hit (Destroy). 08895_ Destroyed Adv. Remote Datajack. 08897_ >> DECODED: HERF Cannon location. 08897_ HV Slug penetrates P-80 Master. 08897_ P-80 Master suffers critical hit (Destroy). 08897_ Destroyed Adv. Heat Sink. 08897_ Hyp. Mass Driver destroyed. 08904_ Ended siege mode. 08904_ Released Biometal Heavy Treads. 08904_ Released Adv. Visual Processing Unit. 08904_ Released 0b10 Decoder Chip [Looter]. 08904_ Released Graphene Brace. 08904_ Released Cold Fusion Reactor. 08904_ Released Antimatter Reactor. 08904_ Released Energy Well. 08904_ Extracted 2 energy. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????!???????????????????##########?????????????? | | ??????????????????????????# !!/ #?????????????? | | ??????!???????????????????# !! #?????????????? | | ??????????????????????????# !/ #?????????????? | | ???????????Y??????????????# #?????????????? | | ??????????????????????????# #?????????????? | | ??????!???????????????????# ] #???######????? | | ??????????????????????????#!%*%% #???# ###### | | ??????????????????????????# *=! % #???# | | ??????????????????#####???# *!%=p #???# | | ??????????????????# #######p/##+#???# ###### | | ????????????????### """pp!#?p????## ####### | | ???????????????#""" " p !#????####% # | | ???????????????#"F" " "% #???=]] #% # | | ???????????????#" !! ^ #???=]] # + | | ???????????????#"""!! @ #?? =]] #% # | | ???????????????#"""!! H#?? # # | | ????????????????### % #? # # | | ??????????????????# % #? * # # | | ??????????????????# # # w# | | ???????????Y ######## # # # ! | | ??????????? ######+#???????# + # # | | ?????????????????????????????# # # # | | ?????????????????????????????# # # ####### | | ????????????????????????????## ######### "#????? | | ????????????????????????????# ######" #????? | | ????????????????????????????# #????? | | ????????????????????????????# =#????? | | ????????????????????????????# ####### % #????? | | ??????????????????????????w?######?????######????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 33 Energy Capacity 775 Matter Stores 350 Matter Capacity 350 Sight Range 20 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 12 Corruption Block 15 Armor Coverage 225 Resistance: EM 25 Power Shielding 33 Evasion (%) 73 Recoil Reduction 3 Offensive Hacking 44 Defensive Hacking 14 Item Schematics ----------------- Cesium-ion Thruster | -8/Materials | Scanalyzed Hacking Suite | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? All-out Warlord Decoder Ring Denied? Challenges ------------ None Game ------ Seed SpreadForceLattice Manual? 0 Play Time 03:21:40 Cumulative 50.8 hours Start 2024.07.08 @ 21:24:33 End 2024.07.10 @ 22:23:48 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 33 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6f0c9968-7b98-4522-92e4-a42515331e11